<worn as a badge> the immaterial spirit of Tiamat [superior] (magic) (humming) [79%]
<worn on horns> the horns of endless battles [76%]
<worn on head> a cracked dragonscale cap from The Transparent Tower
<worn on eyes> a pair of wide-rimmed spectacles [superior] (magic) [87%]
<worn in ear> a gloomwing feather [superior] (magic)
<worn in ear> a pair of silver earrings with red rubies [58%]
<worn on face> mask of battles past [poor]
<worn around neck> the medallion of gaia [poor] (glowing)
<worn around neck> a skin-wrapped dragonscale pendant [64%]
<worn on body> the cloak of styx [poor] (magic) (glowing)
<worn about body> a deep hooded cloak of jubilation
<worn on tail> a braid of war beads (magic)
<worn as quiver> the quiver of dragon hunters [66%]
<worn about waist> a belt of skulls (magic)
<worn on belt buckle>an orb of mental toughness [poor] (magic) (humming) [47%]
<worn on arms> some fine chitin sleeves from The City of Winterhaven
<held as shield> a gold tablet entitled "The Holy Code of Honor"
<worn around wrist> a bracelet of woven willow leaves [superior] (magic) (illuminating)
<worn around wrist> a bracelet of woven willow leaves [superior] (magic) (illuminating) [82%]
<worn on hands> a dark pair of illithid gloves [poor] (magic)
<worn on finger> a tiny ruby ring
<worn on finger> a cracked dragonscale signet from The Githyanki Fortress
<primary weapon> a superior dragonscale sickle (magic)
<worn on legs> some shin-guards of subterfuge [poor]
<worn on feet> some boots of werewolf fur [poor] (magic)
A local astronomer who is not far off to your west.
< 814h/814H 263v/263V Pos: standing >
< 814h/814H 263v/263V Pos: standing >
< 814h/814H 263v/263V Pos: standing >
Moonchaser's Trail
Moonchaser's Trail is a short tiled pathway that winds up and to
the east through the mountains towards the shipyards and mooring station.
It is not nearly as decorative as the main streets of the city, but still
appears to be well tended. Passengers from the airships travel this trail
to get to the city proper, so it is important to keep it clean. There
isn't as many homes built into the rockface along here, but the ammount
of windtowers and spires is plenty.
Obvious exits: -South# -West -Up
< 814h/814H 262v/263V Pos: standing >
You quickly scan the area.
A local resident who is close by to your south.
A sailor who is close by to your west.
A cougar who is not far off to your west.
A rock lizard who is not far off to your west.
A rock lizard who is not far off to your west.
A travelling scholar who is not far off to your west.
A local astronomer who is not far off to your west.
A windwalker who is a brief walk away to your west.
A local astronomer who is a brief walk away to your west.
< 814h/814H 262v/263V Pos: standing >
< 814h/814H 262v/263V Pos: standing >
< 814h/814H 262v/263V Pos: standing >
Heavens Plaza
Like the plaza at south end of the street, this one here is an
intersection of roads as well as a rest and relax area. Benches have
been set up for the weary, and a large, amazingly built fountain helps
to provide a calm, soothing feeling. The ever popular Saturn's Way lies
south, while Moonchaser's Trail leads towards the shipping area of the
city is east. A surprisingly treacherous pathway that looks much less
popular heads deeper into the mountains towards the west.
A soothing aura fills the area.
Obvious exits: -East -South -West
A sparkling fountain has been built here.
A sailor from one of the moored ships lounges in the plaza.
< 814h/814H 261v/263V Pos: standing >
< 814h/814H 263v/263V Pos: standing >
Moonchaser's Trail
Moonchaser's Trail is a short tiled pathway that winds up and to
the east through the mountains towards the shipyards and mooring station.
It is not nearly as decorative as the main streets of the city, but still
appears to be well tended. Passengers from the airships travel this trail
to get to the city proper, so it is important to keep it clean. There
isn't as many homes built into the rockface along here, but the ammount
of windtowers and spires is plenty.
Obvious exits: -South# -West -Up
< 814h/814H 262v/263V Pos: standing >
You quickly scan the area.
A local resident who is close by to your south.
Notnyx who is close by to your west.
A sailor who is close by to your west.
A cougar who is not far off to your west.
A rock lizard who is not far off to your west.
A rock lizard who is not far off to your west.
A travelling scholar who is not far off to your west.
A local astronomer who is not far off to your west.
A windwalker who is a brief walk away to your west.
A local astronomer who is a brief walk away to your west.
< 814h/814H 262v/263V Pos: standing >
Heavens Plaza
Like the plaza at south end of the street, this one here is an
intersection of roads as well as a rest and relax area. Benches have
been set up for the weary, and a large, amazingly built fountain helps
to provide a calm, soothing feeling. The ever popular Saturn's Way lies
south, while Moonchaser's Trail leads towards the shipping area of the
city is east. A surprisingly treacherous pathway that looks much less
popular heads deeper into the mountains towards the west.
A soothing aura fills the area.
Obvious exits: -East -South -West
A sparkling fountain has been built here.
*Notnyx FeRMEntaTIOn-OvERLord Brewed in Blood (Shade)(tiny) stands in mid-air here.(Red Aura)
A sailor from one of the moored ships lounges in the plaza.
< 814h/814H 261v/263V Pos: standing >
You quickly scan the area.
A harpy ethermancer who is rather far off to your south.
A local resident who is rather far off to your south.
A mountain cat who is in the distance to your south.
A cougar who is close by to your west.
A rock lizard who is close by to your west.
A rock lizard who is close by to your west.
A travelling scholar who is close by to your west.
A local astronomer who is close by to your west.
A windwalker who is not far off to your west.
A local astronomer who is not far off to your west.
< 814h/814H 262v/263V Pos: standing >
< 814h/814H 263v/263V Pos: standing >
< 814h/814H 263v/263V Pos: standing >
< 814h/814H 263v/263V Pos: standing >
It rains a bit harder.
Notnyx starts casting a spell.
< 814h/814H 263v/263V Pos: standing >
Heavens Plaza
Obvious exits: -East -South -West
A sparkling fountain has been built here.
*Notnyx FeRMEntaTIOn-OvERLord Brewed in Blood (Shade)(tiny) stands in mid-air here. (Casting) (Red Aura)
A sailor from one of the moored ships lounges in the plaza.
< 814h/814H 263v/263V Pos: standing >
Notnyx completes her spell...
Notnyx utters the words 'euwunsoguai eaaf'
A black two-dimensional door appears next to Notnyx, who steps into it and vanishes along with the door.
< 814h/814H 263v/263V Pos: standing >
You quickly scan the area.
A local resident who is a brief walk away to your south.
A harpy ethermancer who is rather far off to your south.
A mountain cat who is in the distance to your south.
A cougar who is close by to your west.
A rock lizard who is close by to your west.
A rock lizard who is close by to your west.
A travelling scholar who is close by to your west.
A local astronomer who is close by to your west.
A windwalker who is not far off to your west.
A local astronomer who is not far off to your west.
A cougar who is rather far off to your west.
A mountain goat who is rather far off to your west.
A cougar who is rather far off to your west.
A mountain goat who is rather far off to your west.
A travelling scholar who is rather far off to your west.
< 814h/814H 263v/263V Pos: standing >
The green mist around your body fades.
< 814h/814H 263v/263V Pos: standing >
Hint: Undeads, trolls and trees fear fire. Also any creatures with bark-like skin are vulnerable to fire. You may want to turn your opponent's skin into bark before unleashing your sunrays upon him.
Pardon?
< 814h/814H 263v/263V Pos: standing >
Pardon?
< 814h/814H 263v/263V Pos: standing >
Pardon?
< 814h/814H 263v/263V Pos: standing >
You begin to focus your will...
< 814h/814H 263v/263V Pos: standing >
Casting: biofeedback *
< 814h/814H 263v/263V Pos: standing >
< 814h/814H 263v/263V Pos: standing >
Casting: biofeedback
< 814h/814H 263v/263V Pos: standing >
Your mental manipulations become a reality...
You are surrounded by a green mist!
< 814h/814H 263v/263V Pos: standing >
Heavens Plaza
Obvious exits: -East -South -West
A sparkling fountain has been built here.
A sailor from one of the moored ships lounges in the plaza.
< 814h/814H 263v/263V Pos: standing >
You quickly scan the area.
A local resident who is rather far off to your south.
A harpy ethermancer who is rather far off to your south.
A mountain cat who is in the distance to your south.
A cougar who is close by to your west.
A rock lizard who is close by to your west.
A rock lizard who is close by to your west.
A travelling scholar who is close by to your west.
A local astronomer who is close by to your west.
A windwalker who is not far off to your west.
A cougar who is rather far off to your west.
A mountain goat who is rather far off to your west.
A cougar who is rather far off to your west.
A mountain goat who is rather far off to your west.
A travelling scholar who is rather far off to your west.
< 814h/814H 263v/263V Pos: standing >
< 814h/814H 263v/263V Pos: standing >
< 814h/814H 263v/263V Pos: standing >
< 814h/814H 263v/263V Pos: standing >
< 814h/814H 263v/263V Pos: standing >
< 814h/814H 263v/263V Pos: standing >
You begin to focus your will...
< 814h/814H 263v/263V Pos: standing >
The air around you folds and shifts, finally falling in upon itself!
< 814h/814H 263v/263V Pos: standing >
Casting: wormhole ****
< 814h/814H 263v/263V Pos: standing >
< 814h/814H 263v/263V Pos: standing >
Casting: wormhole ***
< 814h/814H 263v/263V Pos: standing >
Casting: wormhole **
< 814h/814H 263v/263V Pos: standing >
Casting: wormhole *
< 814h/814H 263v/263V Pos: standing >
< 814h/814H 263v/263V Pos: standing >
Beltorin steps out of the etherportal.
< 814h/814H 263v/263V Pos: standing >
Casting: wormhole
< 814h/814H 263v/263V Pos: standing >
Your mental manipulations become a reality...
Ripping through reality, a black rift opens up here.
< 814h/814H 263v/263V Pos: standing >
< 814h/814H 263v/263V Pos: standing >
Beltorin sits down in a comfortable spot.
< 814h/814H 263v/263V Pos: standing >
Beltorin stares off into space, entering a meditative trance.
< 814h/814H 263v/263V Pos: standing >
Cis stumbles out of the wormhole.
< 814h/814H 263v/263V Pos: standing >
Heavens Plaza
Obvious exits: -East -South -West
A black rift of swirling mass is here, tearing itself apart. (magic)
A glowing sphere of energy is here, slowly growing dimmer. (magic)
A sparkling fountain has been built here.
Cis (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Cis's head.
*Beltorin Caskling Brewed in Blood (Shade)(small) sits resting.(Red Aura)
A sailor from one of the moored ships lounges in the plaza.
< 814h/814H 263v/263V Pos: standing >
The air around you folds and shifts, finally falling in upon itself!
< 814h/814H 263v/263V Pos: standing >
You now follow Beltorin.
< 814h/814H 263v/263V Pos: standing >
You attempt to give consent...
< 814h/814H 263v/263V Pos: standing >
You are now a member of Beltorin's group.
< 814h/814H 263v/263V Pos: standing >
Beltorin snaps out of his meditative trance, grinning widely.
Cis starts following you.
< 814h/814H 263v/263V Pos: standing >
Cis has just given you his consent.
< 814h/814H 263v/263V Pos: standing >
You can not enroll group members without being head of a group.
< 814h/814H 263v/263V Pos: standing >
Beltorin clambers to his feet.
< 814h/814H 263v/263V Pos: standing >
< 814h/814H 263v/263V Pos: standing >
< 814h/814H 263v/263V Pos: standing >
Cis stops following you.
Cis now follows Beltorin.
< 814h/814H 263v/263V Pos: standing >
Sgan steps out of the etherportal.
< 814h/814H 263v/263V Pos: standing >
Cis is now a member of Beltorin's group.
< 814h/814H 263v/263V Pos: standing >
Sgan now follows Beltorin.
< 814h/814H 263v/263V Pos: standing >
Sgan is now a member of Beltorin's group.
< 814h/814H 263v/263V Pos: standing >
Beltorin sneaks south.
Sgan leaves south.
Cis leaves south.
You follow Beltorin.
Saturn's Way
Saturn's Way is one of the main roads in Ultarium, running north to
south from the gates, flanked by huge mountain peaks on either side, to
the northern end of the city, where the cliffs become impassable. Spires
and towers rise up from the mountaintops on either side of the road,
sparkling with crystal walls, or flashing with moonstone sheen. As well
as many smaller homes that have been carved into the mountain walls,
the intimidating Appollyon Fortress can be seen touching the heavens
themselves to the east.
Obvious exits: -North -East -South
A decorative sunstone lightpost softly illuminates the road. (illuminating)
Cis (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Cis's head.
*Sgan FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
< 814h/814H 262v/263V Pos: standing >
Beltorin sneaks south.
Sgan leaves south.
Cis leaves south.
You follow Beltorin.
Saturn's Way
Saturn's Way is one of the main roads in Ultarium, running north to
south from the gates, flanked by huge mountain peaks on either side, to
the northern end of the city, where the cliffs become impassable. Spires
and towers rise up from the mountaintops on either side of the road,
sparkling with crystal walls, or flashing with moonstone sheen. As well
as many smaller homes that have been carved into the mountain walls,
the intimidating Appollyon Fortress can be seen touching the heavens
themselves to the east.
Obvious exits: -North -South -West
Cis (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Cis's head.
*Sgan FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
< 814h/814H 261v/263V Pos: standing >
Sgan leaves south.
Cis leaves south.
You follow Beltorin.
Saturn's Way and Apollo's Trail
Arguably the two most important roads in the entire city intersect
here, with Saturn's Way continuing its north to south route while
Apollo's Trail leads off towards the Fortress in the east. Like every-
where else around Ultarium, the roads are flanked by towering mountain
peaks and awe-inspiring towers.
Obvious exits: -North -East -South
A decorative sunstone lightpost softly illuminates the road. (illuminating)
Cis (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Cis's head.
*Sgan FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
< 814h/814H 262v/263V Pos: standing >
You failed.
< 814h/814H 262v/263V Pos: standing >
Sgan leaves east.
Cis leaves east.
You follow Beltorin.
Apollo's Trail
Apollo's Trail, named after the cosmic sun god, is definately one of
the most important roads in the city. As it runs easternly towards the
awe-inspiring Appollyon Fortress it passes windtowers, decorative spires,
and common dwellings built into the mountainside. Towers spring up on
either side of the road, using the mountain rock as foundation, and the
road itself seems to glow like a star itself due to the tiled sunstone.
Scholar's and townsfolk hurry by, anxious to get on with their studies
and out of the frosty winds that are common place at this altitude.
Obvious exits: -North# -East -West
Cis (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Cis's head.
*Sgan FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
< 814h/814H 261v/263V Pos: standing >
Sgan leaves east.
Cis leaves east.
You follow Beltorin.
Apollo's Trail
Apollo's Trail, named after the cosmic sun god, is definately one of
the most important roads in the city. As it runs easternly towards the
awe-inspiring Appollyon Fortress it passes windtowers, decorative spires,
and common dwellings built into the mountainside. Towers spring up on
either side of the road, using the mountain rock as foundation, and the
road itself seems to glow like a star itself due to the tiled sunstone.
Scholar's and townsfolk hurry by, anxious to get on with their studies
and out of the frosty winds that are common place at this altitude.
Obvious exits: -East -West
A decorative sunstone lightpost softly illuminates the road. (illuminating)
Cis (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Cis's head.
*Sgan FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A scholar from a distant land travels the city here.
A scholar from a distant land travels the city here.
< 814h/814H 260v/263V Pos: standing >
Sgan leaves east.
Cis leaves east.
You follow Beltorin.
Apollo's Trail and Scholar's Road
Apollo's Trail meets with Scholar's Road here, which runs south of
here past the city library, a few residential dwellings, and a few
decorative crystal spires. The Appollyon Fortress is quite close and
the massive gates are clearly visible if one gazes directly east. The
mountain peaks rise up all around the busy roads, forming a strange
symbiotic relationship between the harsh natural enviroment and the
advanced civilization here.
Obvious exits: -East -South -West
Cis (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Cis's head.
*Sgan FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
< 814h/814H 259v/263V Pos: standing >
Beltorin sneaks east.
Sgan leaves east.
Cis leaves east.
You follow Beltorin.
Apollo's Trail
Apollo's Trail, named after the cosmic sun god, is definately one of
the most important roads in the city. As it runs easternly towards the
awe-inspiring Appollyon Fortress it passes windtowers, decorative spires,
and common dwellings built into the mountainside. Towers spring up on
either side of the road, using the mountain rock as foundation, and the
road itself seems to glow like a star itself due to the tiled sunstone.
Scholar's and townsfolk hurry by, anxious to get on with their studies
and out of the frosty winds that are common place at this altitude.
Obvious exits: -East -West
A decorative sunstone lightpost softly illuminates the road. (illuminating)
Cis (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Cis's head.
*Sgan FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
There are residual brain waves in the area.
< 814h/814H 259v/263V Pos: standing >
Sgan leaves east.
Cis leaves east.
You follow Beltorin.
Apollo's Trail
Apollo's Trail, named after the cosmic sun god, is definately one of
the most important roads in the city. As it runs easternly towards the
awe-inspiring Appollyon Fortress it passes windtowers, decorative spires,
and common dwellings built into the mountainside. Towers spring up on
either side of the road, using the mountain rock as foundation, and the
road itself seems to glow like a star itself due to the tiled sunstone.
Scholar's and townsfolk hurry by, anxious to get on with their studies
and out of the frosty winds that are common place at this altitude.
Obvious exits: -East -West
Cis (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Cis's head.
*Sgan FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
< 814h/814H 259v/263V Pos: standing >
Sgan leaves east.
Cis leaves east.
You follow Beltorin.
Apollo's Trail
Apollo's Trail, named after the cosmic sun god, is definately one of
the most important roads in the city. As it runs easternly towards the
awe-inspiring Appollyon Fortress it passes windtowers, decorative spires,
and common dwellings built into the mountainside. Towers spring up on
either side of the road, using the mountain rock as foundation, and the
road itself seems to glow like a star itself due to the tiled sunstone.
Scholar's and townsfolk hurry by, anxious to get on with their studies
and out of the frosty winds that are common place at this altitude.
Obvious exits: -East -South -West
A decorative sunstone lightpost softly illuminates the road. (illuminating)
Cis (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Cis's head.
*Sgan FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A large mountain cat scampers through the city, looking for scraps.
There are residual brain waves in the area.
< 814h/814H 259v/263V Pos: standing >
Sgan leaves east.
Cis leaves east.
You follow Beltorin.
Gates of Appollyon Fortress
All the combined might of the cosmic magic and the physical incar-
nation of cosmocy begins with a set of enormous platinum gates here.
The Appollyon Fortress the city of Ultarium's most powerful and most
awe-inspiring tribute to the universe. It has been built squarely
between two of the highest mountain peaks in the region, using that
as natural defense. As it stretches upwards and eastwards it looks
like an enormous golden staircase. A stern guard makes it quite clear
that visitors are not allowed inside the fortress.
Obvious exits: -East # -West
Cis (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Cis's head.
*Sgan FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
*An elite sunstone knight stands guard over the fortress gates.(Red Aura)
< 814h/814H 262v/263V Pos: standing >
Beltorin opens the gates.
< 814h/814H 262v/263V Pos: standing >
Sgan leaves east.
Cis leaves east.
You follow Beltorin.
Entry Hall of the Fortress
The entry hall of the fortress is a huge, wide open room supported
by pillars of solid sunstone. It is patrolled by guards constantly,
determined to make sure no intruders ever make it up to the council that
sits on the third floor. The basic layout of the fortress appears like
a set of steps of titanic proportions, and it is secured strongly into
the foundation of mountain stone. Huge lights, born from cosmic energy
hang from the ceiling keep the hall bright to the point of unease.
The mighty gates leading back out to the city are west.
Obvious exits: -North -East -South -West
The corpse of a sunstone knight is lying here.
[2] The corpse of a guard dog is lying here.
Cis (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Cis's head.
*Sgan FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
< 814h/814H 261v/263V Pos: standing >
Sgan leaves south.
Cis leaves south.
You follow Beltorin.
Entry Hall of the Fortress
The entry hall of the fortress is a huge, wide open room supported
by pillars of solid sunstone. It is patrolled by guards constantly,
determined to make sure no intruders ever make it up to the council that
sits on the third floor. The basic layout of the fortress appears like
a set of steps of titanic proportions, and it is secured strongly into
the foundation of mountain stone. Huge lights, born from cosmic energy
hang from the ceiling keep the hall bright to the point of unease.
Obvious exits: -North -East
A small pile of coins lies here.
[2] The corpse of a sunstone knight is lying here.
[2] The corpse of a guard dog is lying here.
The corpse of a cosmic doomguard is lying here.
Cis (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Cis's head.
*Sgan FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
< 814h/814H 262v/263V Pos: standing >
Sgan leaves east.
Cis leaves east.
You follow Beltorin.
Entry Hall of the Fortress
The entry hall of the fortress is a huge, wide open room supported
by pillars of solid sunstone. It is patrolled by guards constantly,
determined to make sure no intruders ever make it up to the council that
sits on the third floor. The basic layout of the fortress appears like
a set of steps of titanic proportions, and it is secured strongly into
the foundation of mountain stone. Huge lights, born from cosmic energy
hang from the ceiling keep the hall bright to the point of unease.
A guarded and secured door is east.
Obvious exits: -North -East # -West
The corpse of a sunstone sentinel is lying here.
Cis (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Cis's head.
*Sgan FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
< 814h/814H 261v/263V Pos: standing >
Beltorin opens the sunstone.
< 814h/814H 263v/263V Pos: standing >
Sgan leaves east.
Cis leaves east.
You follow Beltorin.
An Antechamber
A fair sized room just off from the main hallhall inside
the Appollyon Fortress which is used for many different purposes,
including formal meetings and strategy plannings. As with the
majority of the fortress, the walls are built from solid sun-
stone.
An unnatural darkness fills this area.
Obvious exits: -West
The corpse of a lieutenant is lying here.
Cis (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Cis's head.
*Sgan FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
< 814h/814H 262v/263V Pos: standing >
Sgan leaves west.
Cis leaves west.
You follow Beltorin.
Entry Hall of the Fortress
The entry hall of the fortress is a huge, wide open room supported
by pillars of solid sunstone. It is patrolled by guards constantly,
determined to make sure no intruders ever make it up to the council that
sits on the third floor. The basic layout of the fortress appears like
a set of steps of titanic proportions, and it is secured strongly into
the foundation of mountain stone. Huge lights, born from cosmic energy
hang from the ceiling keep the hall bright to the point of unease.
A guarded and secured door is east.
Obvious exits: -North -East -West
The corpse of a sunstone sentinel is lying here.
Cis (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Cis's head.
*Sgan FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
< 814h/814H 261v/263V Pos: standing >
Beltorin sneaks north.
Sgan leaves north.
Cis leaves north.
You follow Beltorin.
Entry Hall of the Fortress
The entry hall of the fortress is a huge, wide open room supported
by pillars of solid sunstone. It is patrolled by guards constantly,
determined to make sure no intruders ever make it up to the council that
sits on the third floor. The basic layout of the fortress appears like
a set of steps of titanic proportions, and it is secured strongly into
the foundation of mountain stone. Huge lights, born from cosmic energy
hang from the ceiling keep the hall bright to the point of unease.
Obvious exits: -North -East -South -West
Cis (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Cis's head.
*Sgan FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
< 814h/814H 260v/263V Pos: standing >
Sgan leaves east.
Cis leaves east.
You follow Beltorin.
First Floor Stairwell
The hall leads up to another floor here with a series of amazingly
constructed steps. Each stair almost glows with the the magical properties
of the sunstone, and the colours and type seem to alternate. The stairs
themsleves are as broad as the entire room, as wide as several people
across, and just like everything else here built in the fortress, in a
sign of the high councils true arrogance.
Obvious exits: -West -Up
Cis (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Cis's head.
*Sgan FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
< 814h/814H 259v/263V Pos: standing >
< 814h/814H 263v/263V Pos: standing >
Autosaving...
Beltorin sneaks up.
Sgan leaves up.
Cis leaves up.
You follow Beltorin.
Second Floor Landing
Almost identical to the first floor of the Fortress, this is a huge,
wide open chamber supported by massive sunstone columns. There is quite
a few large desks placed here, probably for strategy meetings concerning
the local soldiers. The fortress prison has been built in the northern
portion of the fortress, where the high council keeps those who they deem
a detriment to the end result of Ultarium. Unfortuately for those poor
souls unlucky enough to be captures, even the smallest crime usually ends
up with years and years of inprisonment.
Obvious exits: -North# -East -South -Down
A few drops of fresh blood are scattered around the area.
The corpse of a sunstone sentinel is lying here.
Cis (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Cis's head.
*Sgan FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A sunstone knight stands here, fighting a blue dracolich.(Red Aura)
A sunstone knight stands here, fighting a blue dracolich.(Red Aura)
An enslaved psyche soldier stands in mid-air here, fighting a blue dracolich.
A Githzerai (medium) < The Commonwealth > stands in mid-air here, fighting a cosmic doomguard.(Red Aura)
A cosmic doomguard stands in mid-air here, fighting a blue dracolich.(Red Aura)
A blue dracolich stands in mid-air here, fighting a cosmic doomguard. (Minion) (Red Aura)
A blue dracolich stands in mid-air here, fighting a cosmic doomguard. (Minion) (Red Aura)
< 814h/814H 262v/263V Pos: standing >
A Githzerai is knocked to the ground by Cis's skillful bash!
< 814h/814H 262v/263V Pos: standing >
Cis's crush grazes a Githzerai.
Cis's crush grazes a Githzerai.
A blue dracolich dodges a sunstone knight's attack.
A sunstone knight's feeble crush grazes a blue dracolich.
A sunstone knight's feeble crush grazes a blue dracolich.
< 814h/814H 262v/263V Pos: standing >
A sunstone knight's decent crush strikes a blue dracolich.
A sunstone knight misses a blue dracolich.
A sunstone knight's decent crush strikes a blue dracolich.
A sunstone knight kicks a blue dracolich causing parts of a blue dracolich to cave in!
You begin to focus your will...
< 814h/814H 263v/263V Pos: standing >
A cosmic doomguard starts casting a spell.
A Githzerai misses a cosmic doomguard.
A Githzerai misses a cosmic doomguard.
Beltorin grasps his totem tightly, and begins communing with the spirits.
Beltorin starts casting an offensive spell.
Beltorin snaps into visibility.
< 814h/814H 263v/263V Pos: standing >
Casting: psychic crush
< 814h/814H 263v/263V Pos: standing >
Beltorin completes his spell...
Beltorin utters the words 'abrauztg gpahhzfuio uqzbarr'
Beltorin points at a Githzerai.
Beltorin's iceball shatters upon impacting a Githzerai, rending flesh and sending blood flying.
An enslaved psyche soldier's punch strikes a blue dracolich.
An enslaved psyche soldier's decent punch strikes a blue dracolich.
< 814h/814H 263v/263V Pos: standing >
Your mental manipulations become a reality...
A Githzerai suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 110 ] -=[A Githzerai's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-
< 814h/814H 263v/263V Pos: standing >
A blue dracolich's powerful claw strikes a cosmic doomguard.
A cosmic doomguard dodges a blue dracolich's attack.
A blue dracolich's claw wounds a cosmic doomguard.
Beltorin starts casting an offensive spell.
Beltorin snaps into visibility.
< 814h/814H 263v/263V Pos: standing >
You begin to focus your will...
< 814h/814H 263v/263V Pos: standing >
A blue dracolich's impressive claw wounds a cosmic doomguard.
A blue dracolich's powerful claw strikes a cosmic doomguard.
A blue dracolich's impressive claw wounds a cosmic doomguard.
< 814h/814H 263v/263V Pos: standing >
Casting: psychic crush
Sgan starts casting a spell.
Sgan snaps into visibility.
< 814h/814H 263v/263V Pos: standing >
A cosmic doomguard completes his spell...
A cosmic doomguard utters the words 'zhpzfzar candusqpabraoz'
A cosmic doomguard appears to gain strength from a cloud of ethereal matter.
< 814h/814H 263v/263V Pos: standing >
Beltorin completes his spell...
Beltorin utters the words 'abrauztg gpahhzfuio uqzbarr'
Beltorin points at a Githzerai.
Beltorin snaps into visibility.
Beltorin's iceball shatters upon impacting a Githzerai, rending flesh and sending blood flying.
Your mental manipulations become a reality...
[Damage: 119 ] -=[A Githzerai's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-
< 814h/814H 263v/263V Pos: standing >
Cis's weak crush wounds a Githzerai.
Cis's crush seriously wounds a Githzerai.
< 814h/814H 263v/263V Pos: standing >
A sunstone knight's weak crush grazes a blue dracolich.
A sunstone knight's weak crush grazes a blue dracolich.
A blue dracolich dodges a sunstone knight's attack.
A sunstone knight kicks a blue dracolich causing parts of a blue dracolich to cave in!
< 814h/814H 263v/263V Pos: standing >
A sunstone knight's decent crush strikes a blue dracolich.
A sunstone knight's decent crush strikes a blue dracolich.
A sunstone knight's fine crush strikes a blue dracolich.
< 814h/814H 263v/263V Pos: standing >
Beltorin starts casting an offensive spell.
Beltorin snaps into visibility.
You begin to focus your will...
< 814h/814H 263v/263V Pos: standing >
A cosmic doomguard dodges a Githzerai's attack.
A cosmic doomguard dodges a Githzerai's attack.
< 814h/814H 263v/263V Pos: standing >
An enslaved psyche soldier's punch strikes a blue dracolich hard.
An enslaved psyche soldier's fine punch strikes a blue dracolich hard.
An enslaved psyche soldier kicks a blue dracolich causing parts of a blue dracolich to cave in!
< 814h/814H 263v/263V Pos: standing >
Sgan completes his spell...
Sgan utters the words 'abrauztg gpahhzfuio uqzbarr'
Sgan points at a Githzerai.
Sgan's iceball shatters upon impacting a Githzerai, rending flesh and sending blood flying.
A Githzerai's some angel feather leggings [superior] freezes and shatters into million pieces from the intense cold!
A Githzerai's tiny earring woven of fireweed freezes and shatters into million pieces from the intense cold!
A blue dracolich stops following a Githzerai.
A blue dracolich stops following a Githzerai.
A Githzerai is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Mussa by 13333333.
The smell of fresh blood enters your body, infusing you with power!