<worn on head> a knight's ornate helm [poor]
<worn in ear> a dangling crimson earring [superior]
<worn on face> a light emerald veil from The Shaughin Settlement
<worn around neck> a necklace of human ears [poor]
<worn on body> a suit of spiked leather armor
<worn about body> some blue platemail
<worn about waist> a miner's belt
<worn on belt buckle>a rugged adventurers satchel
<attached to belt> a rugged adventurers satchel
<worn on arms> a pair of studded leather sleeves
<worn around wrist> a thick spiked leather bracer
<worn around wrist> a shiny black bracelet [poor]
<worn on hands> some spiked leather gloves
<worn on finger> a band of fiery persistance [superior]
<primary weapon> a flaming sword [poor] (glowing)
<secondary weapon> a blue longsword [superior]
<worn on legs> a pair of studded leather leggings
<worn on feet> some shimmering marble moccasins
A caravan guard who is a brief walk away to your north.
Kale starts casting a spell.
< 446h/446H 136v/147V Pos: standing >
Score information for Znar
Level: 26 Race: Duergar Class: Reaver Sex: Male
Hit points: 446(446) Moves: 139(147)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 19 platinum 152 gold 0 silver 0 copper
Playing time: 0 days / 16 hours/ 0 minutes
Received data: 0.6284 MB this session.
Send data: 0.0073 MB this session.
Compression ratio: 82%
82%
Group Leader: Laz
Status: Standing.
Epic points(total): 8(8)
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 2
Consenting: Rev
Enchantments: Ultravision Armor Levitation
Bartender Quests Remaining: 8
Combat Pulse: 17 Spell Pulse: 0.85
Leaderboard Points: 260
Paladin auras: Precision
Active Spells:
--------------
endurance (8 minutes)
war cry (1 minute)
Auctions Disabled (less than a minute remaining)
bless (6 minutes)
thornskin (18 minutes)
baladors protection (20 minutes)
levitate (21 minutes)
< 446h/446H 139v/147V Pos: standing >
Laz starts casting a spell.
< 446h/446H 139v/147V Pos: standing >
Wash starts casting a spell.
< 446h/446H 140v/147V Pos: standing >
You quickly scan the area.
A treejumper who is close by to your north.
A forest Tor who is not far off to your north.
A rotund merchant who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
< 446h/446H 142v/147V Pos: standing >
Bisil sits down in a comfortable spot.
< 446h/446H 143v/147V Pos: standing >
Bisil opens a spellbook and begins studying it intently.
Utmar sits down in a comfortable spot.
< 446h/446H 144v/147V Pos: standing >
San starts casting a spell.
< 446h/446H 145v/147V Pos: standing >
Utmar stops sitting around and lays down.
< 446h/446H 146v/147V Pos: standing >
Laz completes his spell...
Laz utters the word 'zuharuhl'
< 446h/446H 147v/147V Pos: standing >
The first rays of sunlight signal that day is approaching.
Kale completes his spell...
Kale utters the word 'uizuoafahz'
Bisil appears invigorated.
< 446h/446H 147v/147V Pos: standing >
Wash completes her spell...
Wash utters the word 'eabratizgg'
The room goes dark!
Doo sits down in a comfortable spot.
< 446h/446H 147v/147V Pos: standing >
A treejumper enters from the north.
< 446h/446H 147v/147V Pos: standing >
You quickly scan the area.
A rotund merchant who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
< 446h/446H 147v/147V Pos: standing >
San completes her spell...
San utters the word 'uizuoafahz'
Utmar appears invigorated.
< 446h/446H 147v/147V Pos: standing >
Laz sits down in a comfortable spot.
< 446h/446H 147v/147V Pos: standing >
Laz takes out his unholy symbol and begins praying intently.
< 446h/446H 147v/147V Pos: standing >
Rukkus sits down in a comfortable spot.
< 446h/446H 147v/147V Pos: standing >
San sits down in a comfortable spot.
< 446h/446H 147v/147V Pos: standing >
San takes out her unholy symbol and begins praying intently.
< 446h/446H 147v/147V Pos: standing >
You quickly scan the area.
A forest Tor who is a brief walk away to your north.
A rotund merchant who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A forest Tor who is in the distance to your north.
< 446h/446H 147v/147V Pos: standing >
Kale sits down in a comfortable spot.
< 446h/446H 147v/147V Pos: standing >
Doo clambers to his feet.
Kale takes out his unholy symbol and begins praying intently.
< 446h/446H 147v/147V Pos: standing >
You quickly scan the area.
A forest Tor who is a brief walk away to your north.
A rotund merchant who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
< 446h/446H 147v/147V Pos: standing >
You quickly scan the area.
A forest Tor who is a brief walk away to your north.
A rotund merchant who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
< 446h/446H 147v/147V Pos: standing >
You quickly scan the area.
A forest Tor who is a brief walk away to your north.
A rotund merchant who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
< 446h/446H 147v/147V Pos: standing >
You quickly scan the area.
A forest Tor who is a brief walk away to your north.
A rotund merchant who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
< 446h/446H 147v/147V Pos: standing >
You quickly scan the area.
A rotund merchant who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
< 446h/446H 147v/147V Pos: standing >
You quickly scan the area.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
< 446h/446H 147v/147V Pos: standing >
Rukkus clambers to his feet.
You quickly scan the area.
A forest Tor who is a brief walk away to your north.
A rotund merchant who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
< 446h/446H 147v/147V Pos: standing >
You quickly scan the area.
A rotund merchant who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
< 446h/446H 147v/147V Pos: standing >
You quickly scan the area.
A forest Tor who is a brief walk away to your north.
A rotund merchant who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
< 446h/446H 147v/147V Pos: standing >
Rukkus gets a blue longsword [poor] from his rugged adventurers satchel.
< 446h/446H 147v/147V Pos: standing >
Laz raises his unholy symbol and smiles malevolently.
< 446h/446H 147v/147V Pos: standing >
Utmar clambers to his feet.
Laz clambers to his feet.
< 446h/446H 147v/147V Pos: standing >
Rukkus gets a blue longsword from his rugged adventurers satchel.
< 446h/446H 147v/147V Pos: standing >
Rukkus gets a blue longsword [superior] from his rugged adventurers satchel.
< 446h/446H 147v/147V Pos: standing >
Rukkus gets some blue platemail from his rugged adventurers satchel.
You are using:
<worn on head> a knight's ornate helm [poor]
<worn in ear> a dangling crimson earring [superior]
<worn on face> a light emerald veil from The Shaughin Settlement
<worn around neck> a necklace of human ears [poor]
<worn on body> a suit of spiked leather armor
<worn about body> some blue platemail
<worn about waist> a miner's belt
<worn on belt buckle>a rugged adventurers satchel
<attached to belt> a rugged adventurers satchel
<worn on arms> a pair of studded leather sleeves
<worn around wrist> a thick spiked leather bracer
<worn around wrist> a shiny black bracelet [poor]
<worn on hands> some spiked leather gloves
<worn on finger> a band of fiery persistance [superior]
<primary weapon> a flaming sword [poor] (glowing)
<secondary weapon> a blue longsword [superior]
<worn on legs> a pair of studded leather leggings
<worn on feet> some shimmering marble moccasins
Utmar nods.
< 446h/446H 147v/147V Pos: standing >
Rukkus gets the dazzling blue potion of lesser battle readiness from his rugged adventurers satchel.
< 446h/446H 147v/147V Pos: standing >
< 446h/446H 147v/147V Pos: standing >
Rukkus quaffs the dazzling blue potion of lesser battle readiness.
< 446h/446H 147v/147V Pos: standing >
Laz starts casting a spell.
< 446h/446H 147v/147V Pos: standing >
Kale raises his unholy symbol and smiles malevolently.
< 446h/446H 147v/147V Pos: standing >
Kale clambers to his feet.
< 446h/446H 147v/147V Pos: standing >
Laz completes his spell...
Laz utters the word 'zuharuhl'
Wash looks vitalized.
< 446h/446H 147v/147V Pos: standing >
Hint: If you run across a witch doctor in your journeys, look at the products he offers. His spells last a few days or until you die.
< 446h/446H 147v/147V Pos: standing >
Rukkus puts a bunch of stuff into a rugged adventurers satchel.
< 446h/446H 147v/147V Pos: standing >
Laz stops following Wash.
< 446h/446H 147v/147V Pos: standing >
Laz sits down in a comfortable spot.
< 446h/446H 147v/147V Pos: standing >
Laz takes out his unholy symbol and begins praying intently.
< 446h/446H 147v/147V Pos: standing >
San raises her unholy symbol and smiles malevolently.
< 446h/446H 147v/147V Pos: standing >
San clambers to her feet.
< 446h/446H 147v/147V Pos: standing >
Saving Znar.
< 446h/446H 147v/147V Pos: standing >
Bisil closes his book and grins malevolently.
< 446h/446H 147v/147V Pos: standing >
Bisil clambers to his feet.
< 446h/446H 147v/147V Pos: standing >
< 446h/446H 147v/147V Pos: standing >
A treejumper leaves north.
< 446h/446H 147v/147V Pos: standing >
You quickly scan the area.
A treejumper who is close by to your north.
A rotund merchant who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
< 446h/446H 147v/147V Pos: standing >
< 446h/446H 147v/147V Pos: standing >
Laz raises his unholy symbol and smiles malevolently.
< 446h/446H 147v/147V Pos: standing >
Laz clambers to his feet.
< 446h/446H 147v/147V Pos: standing >
Wash now follows Laz.
< 446h/446H 147v/147V Pos: standing >
Beginning of Aravne Forest
Obvious exits: -North -South
Rev (Drow Elf)(medium), floating sits atop a deadly nightmare.
Kale lettuce live (Drow Elf)(medium) stands, floating here.
Rukkus (Duergar)(medium) stands, floating here.
San (Duergar)(medium) stands, floating here.
Utmar (Duergar)(medium) stands, floating here.
Doo (Drow Elf)(medium) stands in mid-air here.
Bisil (Drow Elf)(medium) stands, floating here.
Laz (Drow Elf)(medium) stands, floating here.
Wash (Drow Elf)(medium) stands, floating here.
< 446h/446H 147v/147V Pos: standing >
Laz starts casting a spell.
< 446h/446H 147v/147V Pos: standing >
< 446h/446H 147v/147V Pos: standing >
Laz completes his spell...
Laz utters the word 'zuharuhl'
Rev looks vitalized.
< 446h/446H 147v/147V Pos: standing >
Beginning of Aravne Forest
Obvious exits: -North -South
Rev (Drow Elf)(medium), floating sits atop a deadly nightmare.
Kale lettuce live (Drow Elf)(medium) stands, floating here.
Rukkus (Duergar)(medium) stands, floating here.
San (Duergar)(medium) stands, floating here.
Utmar (Duergar)(medium) stands, floating here.
Doo (Drow Elf)(medium) stands in mid-air here.
Bisil (Drow Elf)(medium) stands, floating here.
Laz (Drow Elf)(medium) stands, floating here.
Wash (Drow Elf)(medium) stands, floating here.
Laz sits down in a comfortable spot.
< 446h/446H 147v/147V Pos: standing >
Laz takes out his unholy symbol and begins praying intently.
< 446h/446H 147v/147V Pos: standing >
San stops following Laz.
San now follows Laz.
< 446h/446H 147v/147V Pos: standing >
< 446h/446H 147v/147V Pos: standing >
< 446h/446H 147v/147V Pos: standing >
You quickly scan the area.
A rotund merchant who is a brief walk away to your north.
A forest Tor who is in the distance to your north.
< 446h/446H 147v/147V Pos: standing >
You quickly scan the area.
A treejumper who is close by to your north.
A Grey Elf who is a brief walk away to your north.
A rotund merchant who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A forest Tor who is in the distance to your north.
< 446h/446H 147v/147V Pos: standing >
< 446h/446H 147v/147V Pos: standing >
Slay whom?
< 446h/446H 147v/147V Pos: standing >
Slay whom?
< 446h/446H 147v/147V Pos: standing >
Slay whom?
< 446h/446H 147v/147V Pos: standing >
Slay whom?
< 446h/446H 147v/147V Pos: standing >
Slay whom?
< 446h/446H 147v/147V Pos: standing >
Slay whom?
< 446h/446H 147v/147V Pos: standing >
Slay whom?
< 446h/446H 147v/147V Pos: standing >
Slay whom?
< 446h/446H 147v/147V Pos: standing >
Slay whom?
< 446h/446H 147v/147V Pos: standing >
Slay whom?
< 446h/446H 147v/147V Pos: standing >
You quickly scan the area.
A treejumper who is close by to your north.
A rotund merchant who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
< 446h/446H 147v/147V Pos: standing >
You quickly scan the area.
A rotund merchant who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
< 446h/446H 147v/147V Pos: standing >
You quickly scan the area.
A rotund merchant who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
< 446h/446H 147v/147V Pos: standing >
You quickly scan the area.
A treejumper who is close by to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
< 446h/446H 147v/147V Pos: standing >
You quickly scan the area.
A treejumper who is close by to your north.
A rotund merchant who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
< 446h/446H 147v/147V Pos: standing >
Beginning of Aravne Forest
Obvious exits: -North -South
Rev (Drow Elf)(medium), floating sits atop a deadly nightmare.
Kale lettuce live (Drow Elf)(medium) stands, floating here.
Rukkus (Duergar)(medium) stands, floating here.
San (Duergar)(medium) stands, floating here.
Utmar (Duergar)(medium) stands, floating here.
Doo (Drow Elf)(medium) stands in mid-air here.
Bisil (Drow Elf)(medium) stands, floating here.
Laz (Drow Elf)(medium) sits resting.
Wash (Drow Elf)(medium) stands, floating here.
< 446h/446H 147v/147V Pos: standing >
You quickly scan the area.
A treejumper who is close by to your north.
A rotund merchant who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
< 446h/446H 147v/147V Pos: standing >
Laz raises his unholy symbol and smiles malevolently.
< 446h/446H 147v/147V Pos: standing >
Laz clambers to his feet.
< 446h/446H 147v/147V Pos: standing >
Slay whom?
< 446h/446H 147v/147V Pos: standing >
Slay whom?
< 446h/446H 147v/147V Pos: standing >
Laz leaves north.
San leaves north.
Wash leaves north.
Bisil leaves north.
You follow Laz.
Path Along the Forest Floor
Here the forest path continues northward toward the tree city of
Aravne. The path is fairly well traveled, although it is not until much
farther to the north that the safety of the city patrol boundary can be
reached. For this reason, caravans laden with valuable goods from faraway
lands often push onward after leaving the jungle until they reach safety
to the north. Rumors of bandits and theives have become minor legends
throughout the area, and are taken very seriously by those who travel here.
Obvious exits: -North -South
Bisil (Drow Elf)(medium) stands, floating here.
Wash (Drow Elf)(medium) stands, floating here.
San (Duergar)(medium) stands, floating here.
Laz (Drow Elf)(medium) stands, floating here.
A treejumper searches the area for food.
Doo enters from the south.
Utmar enters from the south.
Rukkus enters from the south.
Kale enters from the south.
Rev rides in on a deadly nightmare from the south.
< 446h/446H 145v/147V Pos: standing >
Laz leaves north.
San leaves north.
Wash leaves north.
Bisil leaves north.
You follow Laz.
Path Approaching a Small Clearing
The forest path approaches a small clearing to the north. Although
the forest floor here has seen nothing but shadows for countless millenia,
rays of light penetrate nearly to the forest floor up ahead. It is not
apparent from here what may have caused the clearing up ahead, but after days
of travel through the dark jungle it looks like a tempting place to
rest.
Obvious exits: -North -South
Bisil (Drow Elf)(medium) stands, floating here.
Wash (Drow Elf)(medium) stands, floating here.
San (Duergar)(medium) stands, floating here.
Laz (Drow Elf)(medium) stands, floating here.
Doo enters from the south.
Utmar enters from the south.
Rukkus enters from the south.
Kale enters from the south.
Rev rides in on a deadly nightmare from the south.
< 446h/446H 143v/147V Pos: standing >
Slay whom?
< 446h/446H 143v/147V Pos: standing >
Rev dismounts a deadly nightmare.
< 446h/446H 143v/147V Pos: standing >
Slay whom?
< 446h/446H 144v/147V Pos: standing >
You quickly scan the area.
A rotund merchant who is close by to your north.
A caravan guard who is close by to your north.
A caravan guard who is close by to your north.
A caravan guard who is close by to your north.
A forest Tor who is a brief walk away to your north.
A treejumper who is close by to your south.
Laz leaves north.
San leaves north.
Wash leaves north.
Bisil leaves north.
You follow Laz.
A Clearing in the Forest
Here the forest path opens into a large clearing. Athough here
the shadows which normally cloak the forest floor abate slightly, the
choking amount of leaves and needles which cover the ground still prevent any
grass from gaining a foothold here. Hundreds of feet up, a small patch of sky
can be seen between the giant treetops. It looks as though many caravans
have stopped here to rest, and also like there has been an attempt to cover up
some signs of some sort of activity. To the north, the path continues to wind
between the trunks of the huge trees.
Obvious exits: -North -South -Up
Bisil (Drow Elf)(medium) stands, floating here.
Wash (Drow Elf)(medium) stands, floating here.
San (Duergar)(medium) stands, floating here.
Laz (Drow Elf)(medium) stands, floating here.
A fat, lazy looking merchant barks orders.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
Doo enters from the south.
Utmar enters from the south.
Rukkus enters from the south.
Kale enters from the south.
Rev enters from the south.
A deadly nightmare trots in from the south.
< 446h/446H 145v/147V Pos: standing >
Slay whom?
< 446h/446H 145v/147V Pos: standing >
Slay whom?
< 446h/446H 145v/147V Pos: standing >
Slay whom?
< 446h/446H 145v/147V Pos: standing >
Slay whom?
< 446h/446H 145v/147V Pos: standing >
Laz floats up.
San floats up.
Wash floats up.
Bisil floats up.
You follow Laz.
Hidden Ladder on a Giant Tree
Cleverly hidden, this ladder leads up the side of one of the larger trees
on the edge of the clearing. Above, it looks as though some sort of hidden
loft has been build against the trunk of the tree. A few old arrows
can be seen sticking from the bottom of the wooden loft, fired up here in what
looks like blind shots from below.
Obvious exits: -Up -Down
Bisil (Drow Elf)(medium) stands, floating here.
Wash (Drow Elf)(medium) stands, floating here.
San (Duergar)(medium) stands, floating here.
Laz (Drow Elf)(medium) stands, floating here.
A large hopper leaps through the forest.
A dangerous looking hook flier swoops about the forest.
A forest Tor saunters along the forest floor.
Doo enters from below.
Utmar floats in from below.
Rukkus floats in from below.
Kale floats in from below.
Rev floats in from below.
A deadly nightmare trots in from below.
< 446h/446H 143v/147V Pos: standing >
Laz floats up.
San floats up.
Wash floats up.
Bisil floats up.
You follow Laz.
A Hidden Loft
This wooden loft has been constucted againstthe side of this giant tree.
Large enough for several people to stand on at once, it looks as though it has
been used for the purpose of ambushing resting caravans below. Seen from
above, the clearing looks like an anciant crater of some sort. What caused
the crater, and why none of the trees have reclaimed the clearing is still not
known.
Obvious exits: -West -Down
A strong looking vine hangs here.
Bisil (Drow Elf)(medium) stands, floating here.
Wash (Drow Elf)(medium) stands, floating here.
San (Duergar)(medium) stands, floating here.
Laz (Drow Elf)(medium) stands, floating here.
A treejumper searches the area for food.
A Grey Elf (medium) stands here.
A bandit archer is prepared to deal death below.
A bandit archer is prepared to deal death below.
Doo enters from below.
Utmar floats in from below.
Rukkus floats in from below.
Kale floats in from below.
Rev floats in from below.
A deadly nightmare trots in from below.
Kale suddenly attacks a Grey Elf!
Kale misses a Grey Elf.
< 446h/446H 141v/147V Pos: standing >
[Damage: 6 ] Your fine slash strikes a Grey Elf.
Utmar headbutts a Grey Elf, but apparently a Grey Elf got the best of him.
Utmar stumbles side to side with starry eyes and a lost expression... finally collapsing.
A dark shroud encases Rev as he charges into battle.
A Grey Elf is knocked to the ground by Rev's mighty bash!
< 446h/446H 142v/147V Pos: standing >
< T: Kale TP: sta TC:excellent E: A Grey Elf sit EP: few scratches >
A Grey Elf's eyes roll as Rukkus plants a foot in his face.
< 446h/446H 143v/147V Pos: standing >
< T: Kale TP: sta TC:excellent E: A Grey Elf sit EP: small wounds >
Wash starts casting an offensive spell.
< 446h/446H 143v/147V Pos: standing >
< T: Kale TP: sta TC:excellent E: A Grey Elf sit EP: small wounds >
Doo suddenly attacks a Grey Elf!
San starts casting an offensive spell.
< 446h/446H 143v/147V Pos: standing >
< T: Kale TP: sta TC:excellent E: A Grey Elf sit EP: small wounds >
Bisil starts casting an offensive spell called 'cone of cold'.
< 446h/446H 143v/147V Pos: standing >
< T: Kale TP: sta TC:excellent E: A Grey Elf sit EP: small wounds >
A treejumper leaves down.
A deadly nightmare suddenly attacks a Grey Elf!
A deadly nightmare misses a Grey Elf.
< 446h/446H 143v/147V Pos: standing >
< T: Kale TP: sta TC:excellent E: A Grey Elf sit EP: small wounds >
Wash completes her spell...
Wash utters the word 'yufzraiqz'
As Wash completes her spell, she launches a massive firelance at a Grey Elf, scorching his skin!
< 446h/446H 143v/147V Pos: standing >
< T: Kale TP: sta TC:excellent E: A Grey Elf sit EP: few wounds >
Bisil completes his spell...
Bisil utters the words 'qaiz ay qare'
Bisil's spell flows around a Grey Elf, leaving him unharmed!
< 446h/446H 143v/147V Pos: standing >
< T: Kale TP: sta TC:excellent E: A Grey Elf sit EP: few wounds >
Rev's fine crush strikes a Grey Elf.
Rev misses a Grey Elf.
Kale barely blocks a Grey Elf's lunge at him.
Kale misses a Grey Elf.
< 446h/446H 143v/147V Pos: standing >
< T: Kale TP: sta TC:excellent E: A Grey Elf sit EP: few wounds >
San completes her spell...
San utters the words 'qkadagz qfuhuqar'
A Grey Elf screams as San critically injures him.
< 446h/446H 143v/147V Pos: standing >
< T: Kale TP: sta TC:excellent E: A Grey Elf sit EP: nasty wounds >
[Damage: 8 ] Your impressive slash strikes a Grey Elf very hard.
You miss a Grey Elf.
[Damage: 7 ] Your slash strikes a Grey Elf very hard.
< 446h/446H 143v/147V Pos: standing >
< T: Kale TP: sta TC:excellent E: A Grey Elf sit EP: pretty hurt >
C'mon, you are doing it all the time!
Bisil starts casting an offensive spell.
< 446h/446H 143v/147V Pos: standing >
< T: Kale TP: sta TC:excellent E: A Grey Elf sit EP: pretty hurt >
You see nothing special about him.
This Grey Elf looks pretty hurt.
He's medium in size.
<worn on head> a beautiful bronze helmet
<worn on eyes> a rusty bronze eyepatch
<worn in ear> an ashen bronze earring
<worn around neck> a shimmering hide necklace from Rift Valley Jungle
<worn around neck> a tigerbone necklace [superior]
<worn on body> an ashen limestone chainmail from Rift Valley Jungle
<worn about body> a soft skin cloak
<worn about waist> a long flowing girth of spidersilk (glowing)
<worn on arms> some unique cured leather vambraces
<held as shield> a little round wooden shield
<worn around wrist> a cracked limestone bracer from Rift Valley Jungle
<worn around wrist> a polished stone bracelet (glowing)
<held> a small limestone totem
<worn on feet> a pair of fur boots
Wash starts casting a spell.
< 446h/446H 143v/147V Pos: standing >
< T: Kale TP: sta TC:excellent E: A Grey Elf sit EP: pretty hurt >
San starts casting an offensive spell.
< 446h/446H 143v/147V Pos: standing >
< T: Kale TP: sta TC:excellent E: A Grey Elf sit EP: pretty hurt >
Rukkus's fine crush strikes a Grey Elf hard.
Rukkus misses a Grey Elf.
Rukkus's crush strikes a Grey Elf very hard.
< 446h/446H 143v/147V Pos: standing >
< T: Kale TP: sta TC:excellent E: A Grey Elf sit EP: pretty hurt >
Doo starts casting an offensive spell called 'lightning bolt'.
< 446h/446H 143v/147V Pos: standing >
< T: Kale TP: sta TC:excellent E: A Grey Elf sit EP: pretty hurt >
Bisil completes his spell...
Bisil utters the words 'cone of cold'
Bisil fires a blast of cold at a Grey Elf, who freezes solid and dies instantly!
A Grey Elf's beautiful bronze helmet freezes and shatters into million pieces from the intense cold!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!