<worn on head> a crude limestone cap from The City of Winterhaven
<worn on eyes> a decent granite eyepatch
<worn in ear> a superior cured leather earring
<worn around neck> a necklace of dead frogs
<worn around neck> the service tags of the squad [superior] (glowing)
<worn on body> a magical emerald breastplate from The City of Winterhaven
<worn about body> an icy brass cloak
<worn about waist> a dwarf skin belt
<worn on arms> some shimmering rubber sleeves from Khildarak Stronghold
<worn around wrist> a hunting bracer (magic)
<worn around wrist> a bracer of hunting [poor]
<worn on hands> some frozen steel mitts
<worn on finger> an unearthly emerald band from Mazzolin
<primary weapon> a high quality mining pick
<secondary weapon> a high quality mining pick [55%]
<worn on legs> some fine granite leg plates from The City of Winterhaven
<worn on feet> some jeweled bone boots
Kale completes his spell...
Kale utters the word 'uizuoafahz'
Bisil appears invigorated.
< 645h/645H 106v/134V Pos: standing >
Wash completes her spell...
Wash utters the word 'eabratizgg'
The room goes dark!
Doo sits down in a comfortable spot.
< 645h/645H 106v/134V Pos: standing >
A treejumper enters from the north.
< 645h/645H 107v/134V Pos: standing >
San completes her spell...
San utters the word 'uizuoafahz'
Utmar appears invigorated.
< 645h/645H 108v/134V Pos: standing >
Laz sits down in a comfortable spot.
< 645h/645H 109v/134V Pos: standing >
Laz takes out his unholy symbol and begins praying intently.
< 645h/645H 109v/134V Pos: standing >
You sit down and relax.
< 645h/645H 112v/134V Pos: sitting >
San sits down in a comfortable spot.
< 645h/645H 115v/134V Pos: sitting >
San takes out her unholy symbol and begins praying intently.
< 645h/645H 116v/134V Pos: sitting >
Score information for Rukkus
Level: 26 Race: Duergar Class: BeRSeRKeR Sex: Male
Hit points: 645(645) Moves: 121(134)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 52 platinum 923 gold 97 silver 7 copper
Playing time: 0 days / 14 hours/ 43 minutes
Received data: 0.2719 MB this session.
Send data: 0.0050 MB this session.
Compression ratio: 84%
84%
Group Leader: Laz
Status: Sitting around, resting.
Epic points(total): 3(3)
Epic Bonus: Experience Bonus (0.01%)
Frags: +0.00 Deaths: 4
Consenting: Rev
Detecting: Evil Magic Life
Protected from: Cold
Enchantments: Ultravision Armor Levitation Tower of Iron Will
Bartender Quests Remaining: 8
Combat Pulse: 18 Spell Pulse: 0.85
Leaderboard Points: 260
Paladin auras: Precision
Active Spells:
--------------
war cry (1 minute)
berserk (3 minutes)
levitate (18 minutes)
barkskin (12 minutes)
< 645h/645H 121v/134V Pos: sitting >
Kale sits down in a comfortable spot.
< 645h/645H 124v/134V Pos: sitting >
Doo clambers to his feet.
Kale takes out his unholy symbol and begins praying intently.
< 645h/645H 125v/134V Pos: sitting >
You clamber to your feet.
< 645h/645H 134v/134V Pos: standing >
You feel much stronger!
< 645h/645H 134v/134V Pos: standing >
You get a blue longsword [poor] from a rugged adventurers satchel.
< 645h/645H 134v/134V Pos: standing >
You can only quaff potions.
< 645h/645H 134v/134V Pos: standing >
Laz raises his unholy symbol and smiles malevolently.
< 645h/645H 134v/134V Pos: standing >
Utmar clambers to his feet.
Laz clambers to his feet.
< 645h/645H 134v/134V Pos: standing >
You get a blue longsword from a rugged adventurers satchel.
< 645h/645H 134v/134V Pos: standing >
You get a blue longsword [superior] from a rugged adventurers satchel.
< 645h/645H 134v/134V Pos: standing >
You get some blue platemail from a rugged adventurers satchel.
Utmar nods.
< 645h/645H 134v/134V Pos: standing >
You get the dazzling blue potion of lesser battle readiness from a rugged adventurers satchel.
< 645h/645H 134v/134V Pos: standing >
< 645h/645H 134v/134V Pos: standing >
As you quaff the dazzling blue potion of lesser battle readiness, the vial disappears in a bright flash of light!
You can't get much stronger than this!
You feel more dexterous.
< 645h/645H 134v/134V Pos: standing >
Laz starts casting a spell.
< 645h/645H 134v/134V Pos: standing >
Kale raises his unholy symbol and smiles malevolently.
< 645h/645H 134v/134V Pos: standing >
Kale clambers to his feet.
< 645h/645H 134v/134V Pos: standing >
Laz completes his spell...
Laz utters the word 'zuharuhl'
Wash looks vitalized.
< 645h/645H 134v/134V Pos: standing >
You put 8 items into a rugged adventurers satchel.
< 645h/645H 134v/134V Pos: standing >
Laz stops following Wash.
< 645h/645H 134v/134V Pos: standing >
Laz sits down in a comfortable spot.
< 645h/645H 134v/134V Pos: standing >
Laz takes out his unholy symbol and begins praying intently.
< 645h/645H 134v/134V Pos: standing >
San raises her unholy symbol and smiles malevolently.
< 645h/645H 134v/134V Pos: standing >
San clambers to her feet.
< 645h/645H 134v/134V Pos: standing >
You are carrying: (1/10)
a rugged adventurers satchel (magic)
< 645h/645H 134v/134V Pos: standing >
Bisil closes his book and grins malevolently.
< 645h/645H 134v/134V Pos: standing >
Bisil clambers to his feet.
< 645h/645H 134v/134V Pos: standing >
< 645h/645H 134v/134V Pos: standing >
A treejumper leaves north.
< 645h/645H 134v/134V Pos: standing >
< 645h/645H 134v/134V Pos: standing >
< 645h/645H 134v/134V Pos: standing >
Beginning of Aravne Forest
Obvious exits: -North -South
Rev (Drow Elf)(medium), floating sits atop a deadly nightmare.(Red Aura)
Kale lettuce live (Drow Elf)(medium) stands, floating here.(Red Aura)
San (Duergar)(medium) stands, floating here.(Red Aura)
Utmar (Duergar)(medium) stands, floating here.(Red Aura)
Doo (Drow Elf)(medium) stands in mid-air here.
Znar (Duergar)(medium) stands, floating here.(Red Aura)
Bisil (Drow Elf)(medium) stands, floating here.(Red Aura)
Laz (Drow Elf)(medium) sits resting.(Red Aura)
Wash (Drow Elf)(medium) stands, floating here.(Red Aura)
< 645h/645H 134v/134V Pos: standing >
You quickly scan the area.
A treejumper who is close by to your north.
A rotund merchant who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
< 645h/645H 134v/134V Pos: standing >
Laz raises his unholy symbol and smiles malevolently.
< 645h/645H 134v/134V Pos: standing >
Laz clambers to his feet.
< 645h/645H 134v/134V Pos: standing >
< 645h/645H 134v/134V Pos: standing >
Top Fraggers
Zloin 2.40
Matikai 1.00
Eddie 0.64
Nauraki 0.64
Obe 0.50
Jov 0.50
Grot 0.39
Doo 0.36
Rex 0.25
Draz 0.25
Lowest Fraggers
Morrigu -1.25
Que -1.20
Absu -1.06
Dogan -1.00
Solown -0.50
Nobody 0.00
Nobody 0.00
Nobody 0.00
Nobody 0.00
Nobody 0.00
< 645h/645H 134v/134V Pos: standing >
Wash now follows Laz.
< 645h/645H 134v/134V Pos: standing >
Laz starts casting a spell.
< 645h/645H 134v/134V Pos: standing >
Laz completes his spell...
Laz utters the word 'zuharuhl'
Rev looks vitalized.
< 645h/645H 134v/134V Pos: standing >
Laz sits down in a comfortable spot.
< 645h/645H 134v/134V Pos: standing >
Laz takes out his unholy symbol and begins praying intently.
< 645h/645H 134v/134V Pos: standing >
San stops following Laz.
San now follows Laz.
< 645h/645H 134v/134V Pos: standing >
< 645h/645H 134v/134V Pos: standing >
< 645h/645H 134v/134V Pos: standing >
Beginning of Aravne Forest
Obvious exits: -North -South
Rev (Drow Elf)(medium), floating sits atop a deadly nightmare.(Red Aura)
Kale lettuce live (Drow Elf)(medium) stands, floating here.(Red Aura)
San (Duergar)(medium) stands, floating here.(Red Aura)
Utmar (Duergar)(medium) stands, floating here.(Red Aura)
Doo (Drow Elf)(medium) stands in mid-air here.
Znar (Duergar)(medium) stands, floating here.(Red Aura)
Bisil (Drow Elf)(medium) stands, floating here.(Red Aura)
Laz (Drow Elf)(medium) sits resting.(Red Aura)
Wash (Drow Elf)(medium) stands, floating here.(Red Aura)
< 645h/645H 134v/134V Pos: standing >
You quickly scan the area.
A rotund merchant who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
< 645h/645H 134v/134V Pos: standing >
< 645h/645H 134v/134V Pos: standing >
You quickly scan the area.
A treejumper who is close by to your north.
A rotund merchant who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
< 645h/645H 134v/134V Pos: standing >
You quickly scan the area.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
< 645h/645H 134v/134V Pos: standing >
You quickly scan the area.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
< 645h/645H 134v/134V Pos: standing >
You quickly scan the area.
A rotund merchant who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
< 645h/645H 134v/134V Pos: standing >
You quickly scan the area.
A treejumper who is close by to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
< 645h/645H 134v/134V Pos: standing >
You quickly scan the area.
A treejumper who is close by to your north.
A rotund merchant who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
< 645h/645H 134v/134V Pos: standing >
You quickly scan the area.
A treejumper who is close by to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
< 645h/645H 134v/134V Pos: standing >
You quickly scan the area.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
< 645h/645H 134v/134V Pos: standing >
You quickly scan the area.
A treejumper who is close by to your north.
A rotund merchant who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
< 645h/645H 134v/134V Pos: standing >
You quickly scan the area.
A treejumper who is close by to your north.
A rotund merchant who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
< 645h/645H 134v/134V Pos: standing >
You quickly scan the area.
A treejumper who is close by to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
< 645h/645H 134v/134V Pos: standing >
You quickly scan the area.
A treejumper who is close by to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
< 645h/645H 134v/134V Pos: standing >
You quickly scan the area.
A treejumper who is close by to your north.
A rotund merchant who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
< 645h/645H 134v/134V Pos: standing >
You quickly scan the area.
A rotund merchant who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
< 645h/645H 134v/134V Pos: standing >
You quickly scan the area.
A treejumper who is close by to your north.
A rotund merchant who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
< 645h/645H 134v/134V Pos: standing >
You quickly scan the area.
A treejumper who is close by to your north.
A caravan guard who is a brief walk away to your north.
< 645h/645H 134v/134V Pos: standing >
You quickly scan the area.
A treejumper who is close by to your north.
A rotund merchant who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
< 645h/645H 134v/134V Pos: standing >
You quickly scan the area.
A treejumper who is close by to your north.
A rotund merchant who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
< 645h/645H 134v/134V Pos: standing >
You quickly scan the area.
A treejumper who is close by to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
< 645h/645H 134v/134V Pos: standing >
You quickly scan the area.
A treejumper who is close by to your north.
A rotund merchant who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
< 645h/645H 134v/134V Pos: standing >
You quickly scan the area.
A treejumper who is close by to your north.
A rotund merchant who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
< 645h/645H 134v/134V Pos: standing >
You quickly scan the area.
A treejumper who is close by to your north.
A rotund merchant who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A forest Tor who is in the distance to your north.
< 645h/645H 134v/134V Pos: standing >
You quickly scan the area.
A rotund merchant who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A forest Tor who is in the distance to your north.
< 645h/645H 134v/134V Pos: standing >
You quickly scan the area.
A treejumper who is close by to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A forest Tor who is in the distance to your north.
< 645h/645H 134v/134V Pos: standing >
You quickly scan the area.
A treejumper who is close by to your north.
A rotund merchant who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A forest Tor who is in the distance to your north.
< 645h/645H 134v/134V Pos: standing >
You quickly scan the area.
A treejumper who is close by to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A forest Tor who is in the distance to your north.
< 645h/645H 134v/134V Pos: standing >
You quickly scan the area.
A rotund merchant who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A forest Tor who is in the distance to your north.
< 645h/645H 134v/134V Pos: standing >
Laz raises his unholy symbol and smiles malevolently.
You quickly scan the area.
A treejumper who is close by to your north.
A rotund merchant who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
< 645h/645H 134v/134V Pos: standing >
You quickly scan the area.
A treejumper who is close by to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
< 645h/645H 134v/134V Pos: standing >
Laz clambers to his feet.
< 645h/645H 134v/134V Pos: standing >
Laz leaves north.
San leaves north.
Wash leaves north.
Bisil leaves north.
Znar leaves north.
Doo leaves north.
Utmar leaves north.
You follow Laz.
Path Along the Forest Floor
Here the forest path continues northward toward the tree city of
Aravne. The path is fairly well traveled, although it is not until much
farther to the north that the safety of the city patrol boundary can be
reached. For this reason, caravans laden with valuable goods from faraway
lands often push onward after leaving the jungle until they reach safety
to the north. Rumors of bandits and theives have become minor legends
throughout the area, and are taken very seriously by those who travel here.
Obvious exits: -North -South
Utmar (Duergar)(medium) stands, floating here.(Red Aura)
Doo (Drow Elf)(medium) stands in mid-air here.
Znar (Duergar)(medium) stands, floating here.(Red Aura)
Bisil (Drow Elf)(medium) stands, floating here.(Red Aura)
Wash (Drow Elf)(medium) stands, floating here.(Red Aura)
San (Duergar)(medium) stands, floating here.(Red Aura)
Laz (Drow Elf)(medium) stands, floating here.(Red Aura)
A treejumper searches the area for food.
Kale enters from the south.
Rev rides in on a deadly nightmare from the south.
< 645h/645H 132v/134V Pos: standing >
Laz leaves north.
San leaves north.
Wash leaves north.
Bisil leaves north.
Znar leaves north.
Doo leaves north.
Utmar leaves north.
You follow Laz.
Path Approaching a Small Clearing
The forest path approaches a small clearing to the north. Although
the forest floor here has seen nothing but shadows for countless millenia,
rays of light penetrate nearly to the forest floor up ahead. It is not
apparent from here what may have caused the clearing up ahead, but after days
of travel through the dark jungle it looks like a tempting place to
rest.
Obvious exits: -North -South
Utmar (Duergar)(medium) stands, floating here.(Red Aura)
Doo (Drow Elf)(medium) stands in mid-air here.
Znar (Duergar)(medium) stands, floating here.(Red Aura)
Bisil (Drow Elf)(medium) stands, floating here.(Red Aura)
Wash (Drow Elf)(medium) stands, floating here.(Red Aura)
San (Duergar)(medium) stands, floating here.(Red Aura)
Laz (Drow Elf)(medium) stands, floating here.(Red Aura)
Kale enters from the south.
Rev rides in on a deadly nightmare from the south.
< 645h/645H 130v/134V Pos: standing >
Score information for Rukkus
Level: 26 Race: Duergar Class: BeRSeRKeR Sex: Male
Hit points: 645(645) Moves: 130(134)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 52 platinum 923 gold 97 silver 7 copper
Playing time: 0 days / 14 hours/ 45 minutes
Received data: 0.2792 MB this session.
Send data: 0.0053 MB this session.
Compression ratio: 84%
84%
Group Leader: Laz
Status: Standing.
Epic points(total): 3(3)
Epic Bonus: Experience Bonus (0.01%)
Frags: +0.00 Deaths: 4
Consenting: Rev
Detecting: Evil Magic Life
Protected from: Cold
Enchantments: Ultravision Armor Levitation Tower of Iron Will
Bartender Quests Remaining: 8
Combat Pulse: 18 Spell Pulse: 0.85
Leaderboard Points: 260
Paladin auras: Precision
Active Spells:
--------------
dexterity (49 minutes)
strength (4 minutes)
war cry (less than a minute remaining)
berserk (2 minutes)
levitate (17 minutes)
barkskin (11 minutes)
Rev dismounts a deadly nightmare.
< 645h/645H 130v/134V Pos: standing >
Laz leaves north.
San leaves north.
Wash leaves north.
Bisil leaves north.
Znar leaves north.
Doo leaves north.
Utmar leaves north.
You follow Laz.
A Clearing in the Forest
Here the forest path opens into a large clearing. Athough here
the shadows which normally cloak the forest floor abate slightly, the
choking amount of leaves and needles which cover the ground still prevent any
grass from gaining a foothold here. Hundreds of feet up, a small patch of sky
can be seen between the giant treetops. It looks as though many caravans
have stopped here to rest, and also like there has been an attempt to cover up
some signs of some sort of activity. To the north, the path continues to wind
between the trunks of the huge trees.
Obvious exits: -North -South -Up
Utmar (Duergar)(medium) stands, floating here.(Red Aura)
Doo (Drow Elf)(medium) stands in mid-air here.
Znar (Duergar)(medium) stands, floating here.(Red Aura)
Bisil (Drow Elf)(medium) stands, floating here.(Red Aura)
Wash (Drow Elf)(medium) stands, floating here.(Red Aura)
San (Duergar)(medium) stands, floating here.(Red Aura)
Laz (Drow Elf)(medium) stands, floating here.(Red Aura)
A fat, lazy looking merchant barks orders.(Red Aura)
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
Kale enters from the south.
Rev enters from the south.
A deadly nightmare trots in from the south.
< 645h/645H 130v/134V Pos: standing >
Laz floats up.
San floats up.
Wash floats up.
Bisil floats up.
Znar floats up.
Doo leaves up.
Utmar floats up.
You follow Laz.
Hidden Ladder on a Giant Tree
Cleverly hidden, this ladder leads up the side of one of the larger trees
on the edge of the clearing. Above, it looks as though some sort of hidden
loft has been build against the trunk of the tree. A few old arrows
can be seen sticking from the bottom of the wooden loft, fired up here in what
looks like blind shots from below.
Obvious exits: -Up -Down
Utmar (Duergar)(medium) stands, floating here.(Red Aura)
Doo (Drow Elf)(medium) stands in mid-air here.
Znar (Duergar)(medium) stands, floating here.(Red Aura)
Bisil (Drow Elf)(medium) stands, floating here.(Red Aura)
Wash (Drow Elf)(medium) stands, floating here.(Red Aura)
San (Duergar)(medium) stands, floating here.(Red Aura)
Laz (Drow Elf)(medium) stands, floating here.(Red Aura)
A large hopper leaps through the forest.
A dangerous looking hook flier swoops about the forest.
A forest Tor saunters along the forest floor.
Kale floats in from below.
Rev floats in from below.
A deadly nightmare trots in from below.
< 645h/645H 131v/134V Pos: standing >
Laz floats up.
San floats up.
Wash floats up.
Bisil floats up.
Znar floats up.
Doo leaves up.
Utmar floats up.
You follow Laz.
A Hidden Loft
This wooden loft has been constucted againstthe side of this giant tree.
Large enough for several people to stand on at once, it looks as though it has
been used for the purpose of ambushing resting caravans below. Seen from
above, the clearing looks like an anciant crater of some sort. What caused
the crater, and why none of the trees have reclaimed the clearing is still not
known.
Obvious exits: -West -Down
A strong looking vine hangs here.
Utmar (Duergar)(medium) stands, floating here.(Red Aura)
Doo (Drow Elf)(medium) stands in mid-air here.
Znar (Duergar)(medium) stands, floating here.(Red Aura)
Bisil (Drow Elf)(medium) stands, floating here.(Red Aura)
Wash (Drow Elf)(medium) stands, floating here.(Red Aura)
San (Duergar)(medium) stands, floating here.(Red Aura)
Laz (Drow Elf)(medium) stands, floating here.(Red Aura)
A treejumper searches the area for food.
A Grey Elf (medium) stands here.
A bandit archer is prepared to deal death below.
A bandit archer is prepared to deal death below.
Kale floats in from below.
Rev floats in from below.
A deadly nightmare trots in from below.
Kale suddenly attacks a Grey Elf!
< 645h/645H 130v/134V Pos: standing >
Znar suddenly attacks a Grey Elf!
Utmar headbutts a Grey Elf, but apparently a Grey Elf got the best of him.
Utmar stumbles side to side with starry eyes and a lost expression... finally collapsing.
A dark shroud encases Rev as he charges into battle.
A Grey Elf is knocked to the ground by Rev's mighty bash!
< 645h/645H 130v/134V Pos: standing >
[Damage: 10 ] You hit a Grey Elf in the face, sending him reeling.
< 645h/645H 131v/134V Pos: standing >
< T: Kale TP: sta TC:excellent E: A Grey Elf sit EP: small wounds >
Wash starts casting an offensive spell.
< 645h/645H 132v/134V Pos: standing >
< T: Kale TP: sta TC:excellent E: A Grey Elf sit EP: small wounds >
Doo suddenly attacks a Grey Elf!
San starts casting an offensive spell.
< 645h/645H 132v/134V Pos: standing >
< T: Kale TP: sta TC:excellent E: A Grey Elf sit EP: small wounds >
Bisil starts casting an offensive spell.
< 645h/645H 132v/134V Pos: standing >
< T: Kale TP: sta TC:excellent E: A Grey Elf sit EP: small wounds >
A treejumper leaves down.
A deadly nightmare suddenly attacks a Grey Elf!
< 645h/645H 132v/134V Pos: standing >
< T: Kale TP: sta TC:excellent E: A Grey Elf sit EP: small wounds >
Wash completes her spell...
Wash utters the word 'yufzraiqz'
As Wash completes her spell, she launches a massive firelance at a Grey Elf, scorching his skin!
< 645h/645H 132v/134V Pos: standing >
< T: Kale TP: sta TC:excellent E: A Grey Elf sit EP: few wounds >
Bisil completes his spell...
Bisil utters the words 'qaiz ay qare'
Bisil's spell flows around a Grey Elf, leaving him unharmed!
< 645h/645H 132v/134V Pos: standing >
< T: Kale TP: sta TC:excellent E: A Grey Elf sit EP: few wounds >
Rev attacks a Grey Elf. [1 hits]
A Grey Elf attacks Kale. [0 hits]
Kale attacks a Grey Elf. [0 hits]
< 645h/645H 132v/134V Pos: standing >
< T: Kale TP: sta TC:excellent E: A Grey Elf sit EP: few wounds >
San completes her spell...
San utters the words 'qkadagz qfuhuqar'
A Grey Elf screams as San critically injures him.
< 645h/645H 132v/134V Pos: standing >
< T: Kale TP: sta TC:excellent E: A Grey Elf sit EP: nasty wounds >
Znar attacks a Grey Elf. [2 hits]
< 645h/645H 132v/134V Pos: standing >
< T: Kale TP: sta TC:excellent E: A Grey Elf sit EP: pretty hurt >
Bisil starts casting an offensive spell.
< 645h/645H 132v/134V Pos: standing >
< T: Kale TP: sta TC:excellent E: A Grey Elf sit EP: pretty hurt >
Znar looks at a Grey Elf.
Wash starts casting an offensive spell.
< 645h/645H 132v/134V Pos: standing >
< T: Kale TP: sta TC:excellent E: A Grey Elf sit EP: pretty hurt >
San starts casting a spell.
< 645h/645H 132v/134V Pos: standing >
< T: Kale TP: sta TC:excellent E: A Grey Elf sit EP: pretty hurt >
[Damage: 6 ] [Damage: 6 ] You attack a Grey Elf. [2 hits]
< 645h/645H 132v/134V Pos: standing >
< T: Kale TP: sta TC:excellent E: A Grey Elf sit EP: pretty hurt >
Doo starts casting an offensive spell.
< 645h/645H 132v/134V Pos: standing >
< T: Kale TP: sta TC:excellent E: A Grey Elf sit EP: pretty hurt >
Bisil completes his spell...
Bisil utters the words 'qaiz ay qare'
Bisil fires a blast of cold at a Grey Elf, who freezes solid and dies instantly!
A Grey Elf's beautiful bronze helmet freezes and shatters into million pieces from the intense cold!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!