<worn on eyes> a rusty bronze eyepatch
<worn in ear> an ashen bronze earring
<worn around neck> a shimmering hide necklace from Rift Valley Jungle
<worn around neck> a tigerbone necklace [superior]
<worn on body> an ashen limestone chainmail from Rift Valley Jungle
<worn about body> a soft skin cloak
<worn about waist> a long flowing girth of spidersilk (glowing)
<worn on arms> some unique cured leather vambraces
<held as shield> a little round wooden shield
<worn around wrist> a cracked limestone bracer from Rift Valley Jungle
<worn around wrist> a polished stone bracelet (glowing)
<held> a small limestone totem (magic)
<worn on feet> a pair of fur boots
.......
^.^^.
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
< 160h/160H 67v/120V Pos: standing >
..***
.^...**
...@...
^^.^^.^
.^.^^
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
A mountain eagle soars through here, swooping with the wind.
< 160h/160H 65v/120V Pos: standing >
^...*
.......
^^.@^.^
^.^.^^^
^^^^^
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West
< 160h/160H 63v/120V Pos: standing >
.....
^^.^^.^
^.^@^^^
^^^^^^M
^MMMM
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
< 160h/160H 60v/120V Pos: standing >
^.^^.
^.^.^^^
^^^@^^M
M^MMMMM
MMMMM
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West
< 160h/160H 58v/120V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 160h/160H 58v/120V Pos: standing >
^^.^^
^^.^.^^
^^^@^^^
MM^MMMM
MMMMM
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West
< 160h/160H 56v/120V Pos: standing >
.^^.^
M^^.^.^
M^^@^^^
MMM^MMM
MMMMM
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West
< 160h/160H 53v/120V Pos: standing >
A Winding, Rocky, Mountain Trail
One finds themself on a treacherous trail winding through the rugged
mountain range. Even though it used heavily, it is nontheless dangerous,
as pitfalls and avalanches are a common occurrence along the trail, and one
is always advised to use caution. The shrill shriek of a distant harpy can
be heard every so often, but other than that, there is naught but silence,
except the occasional tumbling stone.
Obvious exits: -North -South
< 160h/160H 50v/120V Pos: standing >
A Winding, Rocky, Mountain Trail
One finds themself on a treacherous trail winding through the rugged
mountain range. Even though it used heavily, it is nontheless dangerous,
as pitfalls and avalanches are a common occurrence along the trail, and one
is always advised to use caution. The shrill shriek of a distant harpy can
be heard every so often, but other than that, there is naught but silence,
except the occasional tumbling stone.
Obvious exits: -North -East
< 160h/160H 46v/120V Pos: standing >
A Winding, Rocky, Mountain Trail
One finds themself on a treacherous trail winding through the rugged
mountain range. Even though it used heavily, it is nontheless dangerous,
as pitfalls and avalanches are a common occurrence along the trail, and one
is always advised to use caution. The shrill shriek of a distant harpy can
be heard every so often, but other than that, there is naught but silence,
except the occasional tumbling stone.
Obvious exits: -South -West
< 160h/160H 45v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 160h/160H 46v/120V Pos: standing >
A Winding, Rocky, Mountain Trail
One finds themself on a treacherous trail winding through the rugged
mountain range. Even though it used heavily, it is nontheless dangerous,
as pitfalls and avalanches are a common occurrence along the trail, and one
is always advised to use caution. The shrill shriek of a distant harpy can
be heard every so often, but other than that, there is naught but silence,
except the occasional tumbling stone.
Obvious exits: -North -East
A mountain goat wanders the hills here.
< 160h/160H 43v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 160h/160H 44v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 160h/160H 44v/120V Pos: standing >
A Winding, Rocky, Mountain Trail
One finds themselves in a treacherous trail winding through the rugged
mountain range. Even though it used heavily, it is nontheless dangerous,
as pitfalls and avalanches are a common occurrence along the trail, and one
is always advised to use caution. The shrill shriek of a distant harpy can
be heard every so often, but other than that, there is naught but silence,
except the occasional tumbling stone. A side trail leads off towards the
east here, while the main trail continues south. Visibilty between these huge
jagged bluffs is limited, so it is extremely difficult to see what lies be-
hind each bend in the trail.
Obvious exits: -East -South -West
< 160h/160H 41v/120V Pos: standing >
A Winding, Rocky, Mountain Trail
One finds themself on a treacherous trail winding through the rugged
mountain range. Even though it used heavily, it is nontheless dangerous,
as pitfalls and avalanches are a common occurrence along the trail, and one
is always advised to use caution. The shrill shriek of a distant harpy can
be heard every so often, but other than that, there is naught but silence,
except the occasional tumbling stone.
Obvious exits: -North -East
A refugee from Longhollow meanders through the trail here.
< 160h/160H 38v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 160h/160H 39v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 160h/160H 40v/120V Pos: standing >
A Winding, Rocky, Mountain Trail
One finds themself on a treacherous trail winding through the rugged
mountain range. Even though it used heavily, it is nontheless dangerous,
as pitfalls and avalanches are a common occurrence along the trail, and one
is always advised to use caution. The shrill shriek of a distant harpy can
be heard every so often, but other than that, there is naught but silence,
except the occasional tumbling stone.
Obvious exits: -South -West
< 160h/160H 37v/120V Pos: standing >
A Winding, Rocky, Mountain Trail
One finds themself on a treacherous trail winding through the rugged
mountain range. Even though it used heavily, it is nontheless dangerous,
as pitfalls and avalanches are a common occurrence along the trail, and one
is always advised to use caution. The shrill shriek of a distant harpy can
be heard every so often, but other than that, there is naught but silence,
except the occasional tumbling stone. A side trail leads west to a large
plateau, the largest semi-flat area within these mountain peaks.
Obvious exits: -North -South -West
A mountain goat wanders the hills here.
< 160h/160H 33v/120V Pos: standing >
A Winding, Rocky, Mountain Trail
One finds themself on a treacherous trail winding through the rugged
mountain range. Even though it used heavily, it is nontheless dangerous,
as pitfalls and avalanches are a common occurrence along the trail, and one
is always advised to use caution. The shrill shriek of a distant harpy can
be heard every so often, but other than that, there is naught but silence,
except the occasional tumbling stone.
Obvious exits: -North -South
A refugee from Longhollow meanders through the trail here.
A forlorn and solemn refugee leads his group here.
< 160h/160H 29v/120V Pos: standing >
A Winding, Rocky, Mountain Trail
One finds themself on a treacherous trail winding through the rugged
mountain range. Even though it used heavily, it is nontheless dangerous,
as pitfalls and avalanches are a common occurrence along the trail, and one
is always advised to use caution. The shrill shriek of a distant harpy can
be heard every so often, but other than that, there is naught but silence,
except the occasional tumbling stone.
Obvious exits: -North -East
< 160h/160H 27v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 160h/160H 27v/120V Pos: standing >
A Winding, Rocky, Mountain Trail
One finds themself on a treacherous trail winding through the rugged
mountain range. Even though it used heavily, it is nontheless dangerous,
as pitfalls and avalanches are a common occurrence along the trail, and one
is always advised to use caution. The shrill shriek of a distant harpy can
be heard every so often, but other than that, there is naught but silence,
except the occasional tumbling stone. A stocky Mountain Dwarf stands here
looking intently and curiously at the rocks.
Obvious exits: -South -West
A stout Dwarf stands here, eyeing the rock.
< 160h/160H 25v/120V Pos: standing >
A Winding, Rocky, Mountain Trail
One finds themself on a treacherous trail winding through the rugged
mountain range. Even though it used heavily, it is nontheless dangerous,
as pitfalls and avalanches are a common occurrence along the trail, and one
is always advised to use caution. The shrill shriek of a distant harpy can
be heard every so often, but other than that, there is naught but silence,
except the occasional tumbling stone.
Obvious exits: -North -East -South
< 160h/160H 21v/120V Pos: standing >
MMMMM
^MM^^MM
^^^@^^^
.^.^^..
.****
A Gradual Incline Covered with Grass and Shrubs
Obvious exits: -North -East -South -West
< 160h/160H 18v/120V Pos: standing >
MM^^M
^^^^^^^
.^.@^..
..*****
*****
A Gradual Incline Covered with Grass and Shrubs
Obvious exits: -North -East -South -West
< 160h/160H 16v/120V Pos: standing >
^^^^^
.^.^^..
..*@***
*******
*****
The Great Forest of Aravne
Obvious exits: -North -East -South -West
< 160h/160H 14v/120V Pos: standing >
^.^^.
..*****
***@***
*******
*****
The Great Forest of Aravne
Obvious exits: -North -East -South -West
A spiked granite mace lies here on the ground.
Some disease covered spiked talons lie here.
< 160h/160H 12v/120V Pos: standing >
.****
*******
***@***
*******
*****
The Great Forest of Aravne
Obvious exits: -North -East -South -West
A longsword with the emblem of storm has been left here.
< 160h/160H 10v/120V Pos: standing >
*****
*******
***@***
^******
*****
The Great Forest of Aravne
Obvious exits: -North -East -South -West
A double-headed dragonfly cruises around the marshlands, looking for a place to lay its egg.
A double-headed dragonfly suddenly attacks YOU!
< 160h/160H 9v/120V Pos: standing >
< T: Draxt TP: sta TC:excellent E: double sta EP: excellent >
-=[a double-headed dragonfly attacks you.]=- [0 hits]
< 160h/160H 9v/120V Pos: standing >
< T: Draxt TP: sta TC:excellent E: double sta EP: excellent >
-=[You attack a double-headed dragonfly.]=- [0 hits]
< 160h/160H 9v/120V Pos: standing >
< T: Draxt TP: sta TC:excellent E: double sta EP: excellent >
You stop using a small ivory totem.
< 160h/160H 9v/120V Pos: standing >
< T: Draxt TP: sta TC:excellent E: double sta EP: excellent >
-=[a double-headed dragonfly attacks you.]=- [0 hits]
You hold a small limestone totem.
< 160h/160H 9v/120V Pos: standing >
< T: Draxt TP: sta TC:excellent E: double sta EP: excellent >
You start chanting...
< 160h/160H 9v/120V Pos: standing >
< T: Draxt TP: sta TC:excellent E: double sta EP: excellent >
Casting: molten spray *
< 160h/160H 9v/120V Pos: standing >
< T: Draxt TP: sta TC:excellent E: double sta EP: excellent >
You complete your spell...
You point at a double-headed dragonfly.
[Damage: 41 ] Your blast of molten spray slams into a double-headed dragonfly, burning holes into his flesh.
< 160h/160H 9v/120V Pos: standing >
< T: Draxt TP: sta TC:excellent E: double sta EP: awful >
-=[a double-headed dragonfly attacks you.]=- [0 hits]
You stop using a small limestone totem.
< 160h/160H 9v/120V Pos: standing >
< T: Draxt TP: sta TC:excellent E: double sta EP: awful >
You hold a small limestone totem.
< 160h/160H 9v/120V Pos: standing >
< T: Draxt TP: sta TC:excellent E: double sta EP: awful >
You start chanting...
< 160h/160H 9v/120V Pos: standing >
< T: Draxt TP: sta TC:excellent E: double sta EP: awful >
You complete your spell...
You point at a double-headed dragonfly.
[Damage: 36 ] Your molten spray melts what remains of a double-headed dragonfly into a puddle of liquid flesh.
A double-headed dragonfly is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a double-headed dragonfly's gurgling and choking signals his demise.
< 160h/160H 9v/120V Pos: standing >
the corpse of a double-headed dragonfly appears to be empty.
< 160h/160H 9v/120V Pos: standing >
Ok.
You put 18 platinum, 0 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.
< 160h/160H 9v/120V Pos: standing >
*****
*******
^**@***
*******
*****
The Great Forest of Aravne
Obvious exits: -North -East -South -West
< 160h/160H 7v/120V Pos: standing >
*****
*******
*^*@***
*******
*****
The Great Forest of Aravne
Obvious exits: -North -East -South -West
< 160h/160H 5v/120V Pos: standing >
*****
*******
**^@***
*******
*****
The Great Forest of Aravne
Obvious exits: -North -East -South
< 160h/160H 4v/120V Pos: standing >
*****
**^****
***@***
*******
**M**
The Great Forest of Aravne
Obvious exits: -North -East -South -West
< 160h/160H 3v/120V Pos: standing >
*****
***^***
***@***
*******
***M*
The Great Forest of Aravne
Obvious exits: -North -East -South -West
< 160h/160H 1v/120V Pos: standing >
You're too exhausted.
< 160h/160H 1v/120V Pos: standing >
Beginning of Aravne Forest
Here is where the jungle ends and the giant forest begins. Here
the trees at the edge of the forest are simply very large. Farther in,
however, they grow to inconceivable heights allowable only by their innate
magic. The center of the forest is where the wonderous city of Aravne
can be found among the largest of the giant trees. It is rumored that in
the center of that great city stands the World tree, which is said to
touch the sky and the realm of the gods themselves. The path leads onward
toward the city to the north, and back into the jungle to the south.
Obvious exits: -North -South
< 160h/160H 2v/120V Pos: standing >
Path Along the Forest Floor
Here the forest path continues northward toward the tree city of
Aravne. The path is fairly well traveled, although it is not until much
farther to the north that the safety of the city patrol boundary can be
reached. For this reason, caravans laden with valuable goods from faraway
lands often push onward after leaving the jungle until they reach safety
to the north. Rumors of bandits and theives have become minor legends
throughout the area, and are taken very seriously by those who travel here.
Obvious exits: -North -South
A treejumper searches the area for food.
< 160h/160H 1v/120V Pos: standing >
Path Approaching a Small Clearing
The forest path approaches a small clearing to the north. Although
the forest floor here has seen nothing but shadows for countless millenia,
rays of light penetrate nearly to the forest floor up ahead. It is not
apparent from here what may have caused the clearing up ahead, but after days
of travel through the dark jungle it looks like a tempting place to
rest.
Obvious exits: -North -South
< 160h/160H 0v/120V Pos: standing >
< 160h/160H 7v/120V Pos: standing >
A Clearing in the Forest
Here the forest path opens into a large clearing. Athough here
the shadows which normally cloak the forest floor abate slightly, the
choking amount of leaves and needles which cover the ground still prevent any
grass from gaining a foothold here. Hundreds of feet up, a small patch of sky
can be seen between the giant treetops. It looks as though many caravans
have stopped here to rest, and also like there has been an attempt to cover up
some signs of some sort of activity. To the north, the path continues to wind
between the trunks of the huge trees.
Obvious exits: -North -South -Up
A forest Tor saunters along the forest floor.
A fat, lazy looking merchant barks orders.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
< 160h/160H 6v/120V Pos: standing >
You sit down and relax.
< 160h/160H 9v/120V Pos: sitting >
You have memorized the following spells:
( 5th circle) 2 - molten spray
( 4th circle) 1 - pantherspeed
1 - hawkvision
4 - mending
( 3rd circle) 7 - scalding blast
( 2nd circle) 7 - flameburst
( 1st circle) 6 - ice missile
2 - spirit armor
And you are currently memorizing the following spells:
15 seconds: ( 5th) molten spray
31 seconds: ( 5th) molten spray
You can memorize no more spells.
You continue your study.
< 160h/160H 9v/120V Pos: sitting >
You start meditating...
< 160h/160H 10v/120V Pos: sitting >
< 160h/160H 28v/120V Pos: sitting >
You have finished memorizing molten spray.
< 160h/160H 41v/120V Pos: sitting >
You stop meditating.
< 160h/160H 72v/120V Pos: sitting >
A Clearing in the Forest
Obvious exits: -North -South -Up
A forest Tor saunters along the forest floor.
A fat, lazy looking merchant barks orders.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
< 160h/160H 80v/120V Pos: sitting >
Autosaving...
< 160h/160H 81v/120V Pos: sitting >
Hint: Fireshield makes you less vulnerable to fire attacks but you will suffer more from cold. Coldshield works in an opposite way.
< 160h/160H 82v/120V Pos: sitting >
Nah... You feel too relaxed to do that...
< 160h/160H 91v/120V Pos: sitting >
You have memorized the following spells:
( 5th circle) 3 - molten spray
( 4th circle) 1 - pantherspeed
1 - hawkvision
4 - mending
( 3rd circle) 7 - scalding blast
( 2nd circle) 7 - flameburst
( 1st circle) 6 - ice missile
2 - spirit armor
And you are currently memorizing the following spells:
1 seconds: ( 5th) molten spray
You can memorize no more spells.
< 160h/160H 98v/120V Pos: sitting >
You start meditating...
< 160h/160H 102v/120V Pos: sitting >
You have finished memorizing molten spray.
You snap out of your meditative trance, memorization complete.
< 160h/160H 104v/120V Pos: sitting >
You clamber to your feet.
< 160h/160H 119v/120V Pos: standing >
You are already standing.
< 160h/160H 120v/120V Pos: standing >
You are already standing.
< 160h/160H 120v/120V Pos: standing >
Hidden Ladder on a Giant Tree
Cleverly hidden, this ladder leads up the side of one of the larger trees
on the edge of the clearing. Above, it looks as though some sort of hidden
loft has been build against the trunk of the tree. A few old arrows
can be seen sticking from the bottom of the wooden loft, fired up here in what
looks like blind shots from below.
Obvious exits: -Up -Down
A small wood giant, probably a voadkyn, wanders here.
< 160h/160H 117v/120V Pos: standing >
A Clearing in the Forest
Here the forest path opens into a large clearing. Athough here
the shadows which normally cloak the forest floor abate slightly, the
choking amount of leaves and needles which cover the ground still prevent any
grass from gaining a foothold here. Hundreds of feet up, a small patch of sky
can be seen between the giant treetops. It looks as though many caravans
have stopped here to rest, and also like there has been an attempt to cover up
some signs of some sort of activity. To the north, the path continues to wind
between the trunks of the huge trees.
Obvious exits: -North -South -Up
A forest Tor saunters along the forest floor.
A fat, lazy looking merchant barks orders.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
< 160h/160H 116v/120V Pos: standing >
< 160h/160H 116v/120V Pos: standing >
< 160h/160H 120v/120V Pos: standing >
Hidden Ladder on a Giant Tree
Cleverly hidden, this ladder leads up the side of one of the larger trees
on the edge of the clearing. Above, it looks as though some sort of hidden
loft has been build against the trunk of the tree. A few old arrows
can be seen sticking from the bottom of the wooden loft, fired up here in what
looks like blind shots from below.
Obvious exits: -Up -Down
< 160h/160H 117v/120V Pos: standing >
< 160h/160H 117v/120V Pos: standing >
The first hint of daylight can be seen on the northern horizon.
< 160h/160H 117v/120V Pos: standing >
A voadkyn enters from above.
< 160h/160H 117v/120V Pos: standing >
< 160h/160H 117v/120V Pos: standing >
A forest Tor enters from below.
< 160h/160H 117v/120V Pos: standing >
A forest Tor leaves down.
< 160h/160H 117v/120V Pos: standing >
Hint: Type 'news' daily to read the latest changes and updates on Duris.
< 159h/159H 117v/120V Pos: standing >
The first rays of sunlight signal that day is approaching.
< 159h/159H 120v/120V Pos: standing >
A voadkyn leaves up.
< 159h/159H 120v/120V Pos: standing >
A forest Tor enters from below.
< 159h/159H 120v/120V Pos: standing >
Hint: Experiment with different social commands. Some are useful in actual game play. Example: "beckon" asks someone to follow and consent to you, or "moving" announces that you are moving ahead.
< 159h/159H 120v/120V Pos: standing >
Hidden Ladder on a Giant Tree
Obvious exits: -Up -Down
A forest Tor saunters along the forest floor.
< 159h/159H 120v/120V Pos: standing >
< 159h/159H 120v/120V Pos: standing >
A Clearing in the Forest
Here the forest path opens into a large clearing. Athough here
the shadows which normally cloak the forest floor abate slightly, the
choking amount of leaves and needles which cover the ground still prevent any
grass from gaining a foothold here. Hundreds of feet up, a small patch of sky
can be seen between the giant treetops. It looks as though many caravans
have stopped here to rest, and also like there has been an attempt to cover up
some signs of some sort of activity. To the north, the path continues to wind
between the trunks of the huge trees.
Obvious exits: -North -South -Up
A fat, lazy looking merchant barks orders.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
< 159h/159H 118v/120V Pos: standing >
Hidden Ladder on a Giant Tree
Cleverly hidden, this ladder leads up the side of one of the larger trees
on the edge of the clearing. Above, it looks as though some sort of hidden
loft has been build against the trunk of the tree. A few old arrows
can be seen sticking from the bottom of the wooden loft, fired up here in what
looks like blind shots from below.
Obvious exits: -Up -Down
A forest Tor saunters along the forest floor.
< 159h/159H 114v/120V Pos: standing >
You quickly scan the area.
A hook flier who is close by above you.
A bandit archer who is close by above you.
A bandit archer who is close by above you.
A rotund merchant who is close by below you.
A caravan guard who is close by below you.
A caravan guard who is close by below you.
A caravan guard who is close by below you.
A caravan guard who is close by below you.
< 159h/159H 115v/120V Pos: standing >
You quickly scan the area.
A hook flier who is close by above you.
A bandit archer who is close by above you.
A bandit archer who is close by above you.
A rotund merchant who is close by below you.
A caravan guard who is close by below you.
A caravan guard who is close by below you.
A caravan guard who is close by below you.
A caravan guard who is close by below you.
< 159h/159H 116v/120V Pos: standing >
A Hidden Loft
This wooden loft has been constucted againstthe side of this giant tree.
Large enough for several people to stand on at once, it looks as though it has
been used for the purpose of ambushing resting caravans below. Seen from
above, the clearing looks like an anciant crater of some sort. What caused
the crater, and why none of the trees have reclaimed the clearing is still not
known.
Obvious exits: -West -Down
A strong looking vine hangs here.
A dangerous looking hook flier swoops about the forest.
A bandit archer is prepared to deal death below.
A bandit archer is prepared to deal death below.
< 159h/159H 113v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 159h/159H 114v/120V Pos: standing >
Hidden Ladder on a Giant Tree
Cleverly hidden, this ladder leads up the side of one of the larger trees
on the edge of the clearing. Above, it looks as though some sort of hidden
loft has been build against the trunk of the tree. A few old arrows
can be seen sticking from the bottom of the wooden loft, fired up here in what
looks like blind shots from below.
Obvious exits: -Up -Down
A forest Tor saunters along the forest floor.
< 159h/159H 113v/120V Pos: standing >
A Clearing in the Forest
Here the forest path opens into a large clearing. Athough here
the shadows which normally cloak the forest floor abate slightly, the
choking amount of leaves and needles which cover the ground still prevent any
grass from gaining a foothold here. Hundreds of feet up, a small patch of sky
can be seen between the giant treetops. It looks as though many caravans
have stopped here to rest, and also like there has been an attempt to cover up
some signs of some sort of activity. To the north, the path continues to wind
between the trunks of the huge trees.
Obvious exits: -North -South -Up
A fat, lazy looking merchant barks orders.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
< 159h/159H 111v/120V Pos: standing >
You quickly scan the area.
A forest Tor who is not far off to your north.
A treejumper who is not far off to your south.
A Drow Elf who is a brief walk away to your south.
A deadly nightmare who is a brief walk away to your south.
A Drow Elf who is a brief walk away to your south.
A Duergar who is a brief walk away to your south.
A Duergar who is a brief walk away to your south.
A Duergar who is a brief walk away to your south.
A Drow Elf who is a brief walk away to your south.
A Duergar who is a brief walk away to your south.
A Drow Elf who is a brief walk away to your south.
A Drow Elf who is a brief walk away to your south.
A Drow Elf who is a brief walk away to your south.
A forest Tor who is close by above you.
A hook flier who is not far off above you.
A bandit archer who is not far off above you.
A bandit archer who is not far off above you.
< 159h/159H 113v/120V Pos: standing >
< 159h/159H 115v/120V Pos: standing >
Hidden Ladder on a Giant Tree
Cleverly hidden, this ladder leads up the side of one of the larger trees
on the edge of the clearing. Above, it looks as though some sort of hidden
loft has been build against the trunk of the tree. A few old arrows
can be seen sticking from the bottom of the wooden loft, fired up here in what
looks like blind shots from below.
Obvious exits: -Up -Down
A forest Tor saunters along the forest floor.
< 159h/159H 112v/120V Pos: standing >
A Hidden Loft
This wooden loft has been constucted againstthe side of this giant tree.
Large enough for several people to stand on at once, it looks as though it has
been used for the purpose of ambushing resting caravans below. Seen from
above, the clearing looks like an anciant crater of some sort. What caused
the crater, and why none of the trees have reclaimed the clearing is still not
known.
Obvious exits: -West -Down
A strong looking vine hangs here.
A large hopper leaps through the forest.
A dangerous looking hook flier swoops about the forest.
A bandit archer is prepared to deal death below.
A bandit archer is prepared to deal death below.
< 159h/159H 108v/120V Pos: standing >
A hook flier leaves down.
< 159h/159H 111v/120V Pos: standing >
< 159h/159H 111v/120V Pos: standing >
A treejumper enters from the west.
< 159h/159H 111v/120V Pos: standing >
< 159h/159H 113v/120V Pos: standing >
< 159h/159H 117v/120V Pos: standing >
A hopper leaves down.
< 159h/159H 120v/120V Pos: standing >
< 159h/159H 120v/120V Pos: standing >
< 159h/159H 120v/120V Pos: standing >
A Drow Elf floats in from below.
A Duergar floats in from below.
A Drow Elf floats in from below.
A Drow Elf floats in from below.
A Duergar floats in from below.
A Drow Elf enters from below.
A Duergar floats in from below.
A Duergar floats in from below.
A Drow Elf floats in from below.
A Drow Elf floats in from below.
A deadly nightmare trots in from below.
A Drow Elf suddenly attacks YOU!
< 159h/159H 120v/120V Pos: standing >
< T: Draxt TP: sta TC:excellent E: A Drow Elf sta EP: excellent >
A Duergar suddenly attacks YOU!
[Damage: 7 ] You get the best of a Duergar as he headbutts you.
A Duergar stumbles side to side with starry eyes and a lost expression... finally collapsing.
You are briefly surrounded by a red aura!
You are knocked to the ground by a Drow Elf's mighty bash!
< 152h/159H 120v/120V Pos: sitting >
< T: Draxt TP: sit TC:few scratches E: A Drow Elf sta EP: excellent >
A Duergar's kick hits you directly in the face.
< 142h/159H 120v/120V Pos: sitting >
< T: Draxt TP: sit TC: small wounds E: A Drow Elf sta EP: excellent >
A Drow Elf starts casting an offensive spell.
< 142h/159H 120v/120V Pos: sitting >
< T: Draxt TP: sit TC: small wounds E: A Drow Elf sta EP: excellent >
A Drow Elf suddenly attacks YOU!
A Duergar starts casting an offensive spell.
< 142h/159H 120v/120V Pos: sitting >
< T: Draxt TP: sit TC: small wounds E: A Drow Elf sta EP: excellent >
A Drow Elf starts casting an offensive spell.
< 142h/159H 120v/120V Pos: sitting >
< T: Draxt TP: sit TC: small wounds E: A Drow Elf sta EP: excellent >
A treejumper leaves down.
A deadly nightmare suddenly attacks YOU!
< 142h/159H 120v/120V Pos: sitting >
< T: Draxt TP: sit TC: small wounds E: A Drow Elf sta EP: excellent >
A Drow Elf completes her spell...
A Drow Elf utters the word 'yufzraiqz'
As a Drow Elf completes her spell, she launches a massive firelance at you, scorching your skin!
OUCH! That really did HURT!
< 89h/159H 120v/120V Pos: sitting >
< T: Draxt TP: sit TC: few wounds E: A Drow Elf sta EP: excellent >
A Drow Elf completes his spell...
A Drow Elf utters the words 'qaiz ay qare'
You resist the effects of a Drow Elf's spell!
< 89h/159H 120v/120V Pos: sitting >
< T: Draxt TP: sit TC: few wounds E: A Drow Elf sta EP: excellent >
-=[a Drow Elf attacks you.]=- [1 hits]
-=[You attack a Drow Elf.]=- [0 hits]
-=[a Drow Elf attacks you.]=- [0 hits]
< 84h/159H 120v/120V Pos: sitting >
< T: Draxt TP: sit TC: few wounds E: A Drow Elf sta EP: excellent >
A Duergar completes her spell...
A Duergar utters the words 'qkadagz qfuhuqar'
You are almost dissolved by pain as a Duergar touches you.
OUCH! That really did HURT!
< 61h/159H 120v/120V Pos: sitting >
< T: Draxt TP: sit TC: nasty wounds E: A Drow Elf sta EP: excellent >
-=[a Duergar attacks you.]=- [2 hits]
< 46h/159H 120v/120V Pos: sitting >
< T: Draxt TP: sit TC:pretty hurt E: A Drow Elf sta EP: excellent >
A Drow Elf starts casting an offensive spell.
< 46h/159H 120v/120V Pos: sitting >
< T: Draxt TP: sit TC:pretty hurt E: A Drow Elf sta EP: excellent >
A Duergar looks at you.
A Drow Elf starts casting an offensive spell.
< 46h/159H 120v/120V Pos: sitting >
< T: Draxt TP: sit TC:pretty hurt E: A Drow Elf sta EP: excellent >
A Duergar starts casting an offensive spell.
< 46h/159H 120v/120V Pos: sitting >
< T: Draxt TP: sit TC:pretty hurt E: A Drow Elf sta EP: excellent >
-=[a Duergar attacks you.]=- [2 hits]
< 34h/159H 120v/120V Pos: sitting >
< T: Draxt TP: sit TC:pretty hurt E: A Drow Elf sta EP: excellent >
A Drow Elf starts casting an offensive spell.
< 34h/159H 120v/120V Pos: sitting >
< T: Draxt TP: sit TC:pretty hurt E: A Drow Elf sta EP: excellent >
A Drow Elf completes his spell...
A Drow Elf utters the words 'qaiz ay qare'
Your body turns to ice as a Drow Elf fires a blast of cold at you, AARRGHGHHGH!!
Your beautiful bronze helmet freezes and shatters into million pieces from the intense cold!