The death of [48 Dark Dreamer] Drozk The Empire (Gnome)

in Northeast Corner of the Guild Square

from the perspective of [51 Dark Dreamer] Saif Suicide Squad (Kobold)

<worn as a badge>    the insignia of swirling feathers and flowing water [76%]
<worn on head>       the helmet of agony (magic) (humming)
<worn on eyes>       the black eyepiece of Menzellon [poor] [82%]
<worn in ear>        a tiny earring woven of fireweed (magic)
<worn in ear>        a scale of pulsating darkness [superior]
<worn around neck>   some kharma mind beads (magic) [76%]
<worn on body>       a suit of elven chainmail [superior] (magic) (glowing) [82%]
<worn about body>    a cloak of eternal fire [poor] (invis)
<worn about waist>   a belt of skulls (magic)
<worn on belt buckle>the skull of Saif
<attached to belt>   a mysterious tome [81%]
<attached to belt>   a cloth-bound tome of magical study (magic) [84%]
<worn on arms>       some mithril-plated gnomish arm enhancers (humming)
<held as shield>     a well-polished mithril body shield [superior] (illuminating)
<worn around wrist>  a bracelet of influence (magic)
<worn around wrist>  a twisted nether crystal bracelet (magic) (glowing)
<worn on hands>      some glittering dragonscale gloves
<worn on finger>     a diorite ring set with an opal [poor] (magic) (glowing) [79%]
<worn on finger>     an ancient ring of liquid rock
<primary weapon>     a black staff headed with a goat skull (glowing)
<worn on legs>       some stylish dragonscale greaves
<worn on feet>       some gnomish rocket boots (magic) (humming) [86%]


< 622h/622H 256v/268V Pos: standing >
 
 MM*+^  
 M*@+M  
  ^MM.  
A Tranquil Forest
Obvious exits: -N -E -S -W
A dwarven trapper has travelled out here, on the hunt for some critters.

< 622h/622H 255v/268V Pos: standing >
 
 .MM+^  
 MM@+^  
 M*M+M  
A Tranquil Forest
Obvious exits: -N -E -S -W

< 622h/622H 255v/268V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 622h/622H 257v/268V Pos: standing >
 
  ...MM..M^   
 .^^.M+^....  
 ^^.MM+^.^M.  
 ..MM*@^...M  
 .MM**+M^.M.  
 MM ^^+..M.^  
  ^ .^M.MMM   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A dwarf guard sneaks in from the west.

< 622h/622H 259v/268V Pos: standing >
 
  ....+^^^.   
 ^...MM..M^^  
 .^^.M+^....  
 ^^.MM@^.^M.  
 ..MM*M^...M  
 .MM**+M^.M.  
  M ^^+..M.   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A dwarf guard sneaks in from the south.

< 622h/622H 259v/268V Pos: standing >
 
  ....+..^^   
 .....+^^^.^  
 ^...MM..M^^  
 .^^.M@^....  
 ^^.MMM^.^M.  
 ..MM*+^...M  
  MM**+M^.M   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 622h/622H 259v/268V Pos: standing >
 
  ...+..^^^   
 ....+^^^.^^  
 ...MM..M^^^  
 ^^.MM@....^  
 ^.MM+^.^M..  
 .MM*+^...M^  
  M**+M^.M.   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 622h/622H 260v/268V Pos: standing >
 
  ^.^+^^...   
 ....+..^^^.  
 ....+^^^.^^  
 ...MM@.M^^^  
 ^^.M+M....^  
 ^.MM+^.^M..  
  MM*+^...M   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A dwarf guard sneaks in from the south.

< 622h/622H 259v/268V Pos: standing >
 
  ^^^+.^.^^   
 .^.^+^^...^  
 ....+..^^^.  
 ....+@^^.^^  
 ...MMM.M^^^  
 ^^.M+^....^  
  .MM+^.^M.   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A dwarf guard sneaks in from the south.
A dwarf guard sneaks in from the south.

< 622h/622H 258v/268V Pos: standing >
 
  ^.^+^^.^^   
 .^^^+.^.^^.  
 .^.^+^^...^  
 ....+@.^^^.  
 ....+M^^.^^  
 ...MM..M^^^  
  ^.M+^....   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 622h/622H 258v/268V Pos: standing >
 
  .^^+^^^MM   
 ^^.^+^^.^^M  
 .^^^+.^.^^.  
 .^.^+@^...^  
 ....+M.^^^.  
 ....+^^^.^^  
  ..MM..M^^   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 622h/622H 258v/268V Pos: standing >
 
  ^^^MM+^MM   
 ..^^+^^^MMM  
 ^^.^+^^.^^M  
 .^^^+@^.^^.  
 .^.^+M^...^  
 ....+..^^^.  
  ...+^^^.^   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 622h/622H 257v/268V Pos: standing >
You quickly scan the area.
An elite highwayman who is a brief walk away to your north.

< 622h/622H 260v/268V Pos: standing >
 
  ^^^^MMMMM   
 ^^^^M++^MMM  
 ..^^+^^^MMM  
 ^^.^+@^.^^M  
 .^^^+M^.^^.  
 .^.^+^^...^  
  ...+..^^^   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A dwarf guard sneaks in from the south.

< 622h/622H 259v/268V Pos: standing >
You quickly scan the area.
You see nothing.

< 622h/622H 260v/268V Pos: standing >
 
  ^MMMMMMMM   
 ^^^^^MMMMMM  
 ^^^^M++^MMM  
 ..^^+@^^MMM  
 ^^.^+M^.^^M  
 .^^^+.^.^^.  
  ^.^+^^...   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 622h/622H 260v/268V Pos: standing >
You quickly scan the area.
Frayrien, the wandering Summoner who is almost out of sight to your east.
A saddled white drake who is almost out of sight to your east.

< 622h/622H 261v/268V Pos: standing >
 
  MMMMMMMMM   
 ^^^^MMMMMM^  
 ^^^M++^MMMM  
 .^^+M@^MMMM  
 ^.^+^^.^^MM  
 ^^^+.^.^^.^  
  .^+^^...^   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 622h/622H 261v/268V Pos: standing >
You quickly scan the area.
Oneliwen, the wandering Naturalist who is in the distance to your east.
Frayrien, the wandering Summoner who is almost out of sight to your east.

< 622h/622H 262v/268V Pos: standing >
 
  MMMMMMMMM   
 ^^^MMMMMM^^  
 ^^M++^MMMMM  
 ^^M^M@MMMMD  
 .^+^^.^^MMM  
 ^^+.^.^^.^M  
  ^+^^...^^   
Rugged Hills of the Hearth Valley
Obvious exits: -E -S -W

< 622h/622H 262v/268V Pos: standing >
You quickly scan the area.
Astali, the wandering Controller who is in the distance to your east.
Frayrien, the wandering Summoner who is in the distance to your east.
A saddled white drake who is in the distance to your east.
A huge boar who is almost out of sight to your south.
An elite highwayman who is a brief walk away to your west.

< 622h/622H 263v/268V Pos: standing >
 
  MMMMMMMMM   
 ^^^^MMMMMM^  
 ^^^M++^MMMM  
 .^^M^@MMMMM  
 ^.^+^^.^^MM  
 ^^^+.^.^^.^  
  .^+^^...^   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A dwarf guard sneaks in from the east.

< 622h/622H 263v/268V Pos: standing >
 
  MMMMMMMMM   
 ^MMMMMMMMMM  
 ^^^^MMMMMM^  
 ^^^M+@^MMMM  
 .^^M^M^MMMM  
 ^.^+^^.^^MM  
  ^^+.^.^^.   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 622h/622H 262v/268V Pos: standing >
Slight Turn on a Cliffside Trail
Obvious exits: -N -E -W

< 622h/622H 263v/268V Pos: standing >
Steep Trail on a Cliffside
Obvious exits: -E -W
A dwarf guard sneaks in from the west.

< 622h/622H 261v/268V Pos: standing >
Steep Trail on a Cliffside
Obvious exits: -N -W
A dwarf guard sneaks in from the west.

< 622h/622H 259v/268V Pos: standing >
Winding Trail on a Cliffside
Obvious exits: -E -S
A dwarf guard sneaks in from the south.

< 622h/622H 258v/268V Pos: standing >
Autosaving...
Alas, you cannot go that way. . . .

< 622h/622H 259v/268V Pos: standing >
Winding Trail on a Cliffside
Obvious exits: -W -U
A dwarf guard sneaks in from the west.

< 622h/622H 257v/268V Pos: standing >
You quickly scan the area.
You see nothing.

< 622h/622H 258v/268V Pos: standing >
Edge of a Plateau
Obvious exits: -E -D

< 622h/622H 257v/268V Pos: standing >
You quickly scan the area.
You see nothing.

< 622h/622H 258v/268V Pos: standing >
Edge of a Plateau
Obvious exits: -E -D
A dwarf guard is standing here, busy with his own matters.(Red Aura)
*A dwarf guard is standing here, busy with his own matters.(Red Aura)

< 622h/622H 260v/268V Pos: standing >
On a Small Plateau
Obvious exits: -E -S -W
A dwarf guard sneaks in from the west.
A dwarf guard sneaks in from the west.

< 622h/622H 263v/268V Pos: standing >
You quickly scan the area.
You see nothing.

< 622h/622H 264v/268V Pos: standing >
On a Small Plateau
Obvious exits: -S -W
A dwarf guard sneaks in from the west.
A dwarf guard sneaks in from the west.

< 622h/622H 266v/268V Pos: standing >
You quickly scan the area.
You see nothing.

< 622h/622H 266v/268V Pos: standing >
Before the Gates of Kimordril
Obvious exits: -N -E -W
A dwarf guard sneaks in from the north.

< 622h/622H 264v/268V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard specialist who is close by to your east.

< 622h/622H 264v/268V Pos: standing >
The gates is open.
To the east lies the stronghold of Kimordril.
You extend your sights eastward.
Inside the Gates of Kimordril
Obvious exits: -N -E -S -W
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard specialist of Kimordril is here, vigilantly watching the gates.(Gold Aura)

< 622h/622H 267v/268V Pos: standing >
Inside the Gates of Kimordril
Obvious exits: -N -E -S -W
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard specialist of Kimordril is here, vigilantly watching the gates.(Gold Aura)

< 622h/622H 266v/268V Pos: standing >
Above an Enclosed Valley
Obvious exits: -W -D
A dwarf guard sneaks in from the west.
A dwarf guard sneaks in from the west.

< 622h/622H 265v/268V Pos: standing >
Inclined Pathway
Obvious exits: -E -U
A large dog wanders around here, looking for food.

< 622h/622H 263v/268V Pos: standing >
You quickly scan the area.
A huge rat who is not far off to your east.

< 622h/622H 263v/268V Pos: standing >
Alas, you cannot go that way. . . .

< 622h/622H 267v/268V Pos: standing >
Inclined Pathway
Obvious exits: -N# -E -W

< 622h/622H 266v/268V Pos: standing >
You quickly scan the area.
A huge rat who is close by to your east.
A large dog who is close by to your west.

< 622h/622H 266v/268V Pos: standing >
Inclined Pathway
Obvious exits: -W -D
A huge rat scurries along here, whiskers wiggling.

< 622h/622H 264v/268V Pos: standing >
You quickly scan the area.
A large dog who is not far off to your west.
A gully dwarf who is close by below you.

< 622h/622H 264v/268V Pos: standing >
Inclined Pathway
Obvious exits: -U -D
A gully dwarf wanders around, collecting garbage.
A dwarf guard sneaks in from above.

< 622h/622H 264v/268V Pos: standing >
Inclined Pathway
Obvious exits: -E -U
A dwarf guard sneaks in from above.
A dwarf guard floats in from above.

< 622h/622H 263v/268V Pos: standing >
You quickly scan the area.
A dwarven commoner who is close by to your east.
A patrolling guard who is rather far off to your east.
An honor guard who is rather far off to your east.
An honor guard who is rather far off to your east.
A gully dwarf who is close by above you.
A huge rat who is not far off above you.

< 622h/622H 264v/268V Pos: standing >
Inclined Pathway
Obvious exits: -N# -E -S# -W
A dwarven commoner is here, shopping around the square.(Gold Aura)
A dwarf guard sneaks in from the west.
A dwarf guard sneaks in from the west.

< 622h/622H 266v/268V Pos: standing >
You quickly scan the area.
A patrolling guard who is a brief walk away to your east.
An honor guard who is a brief walk away to your east.
An honor guard who is a brief walk away to your east.
The Kimordril Quartermaster who is in the distance to your east.
The gully dwarf town crier who is in the distance to your east.

< 622h/622H 266v/268V Pos: standing >
Inclined Pathway
Obvious exits: -E -W
A dwarf guard sneaks in from the west.

< 622h/622H 264v/268V Pos: standing >
You quickly scan the area.
A patrolling guard who is not far off to your east.
An honor guard who is not far off to your east.
An honor guard who is not far off to your east.
The Kimordril Quartermaster who is rather far off to your east.
The gully dwarf town crier who is rather far off to your east.
A gully dwarf who is in the distance to your east.
A dwarven commoner who is close by to your west.

< 622h/622H 264v/268V Pos: standing >
The path continues downwards to the east.
You extend your sights eastward.
Inclined Pathway
Obvious exits: -N -E -W

< 622h/622H 268v/268V Pos: standing >
Inclined Pathway
Obvious exits: -N -E -W

< 622h/622H 266v/268V Pos: standing >
You quickly scan the area.
A gully dwarf who is close by to your north.
The Justice Clerk who is close by to your north.
The jailor who is close by to your north.
A jail guard who is close by to your north.
A jail guard who is close by to your north.
A jail guard who is close by to your north.
A jail guard who is close by to your north.
A patrolling guard who is close by to your east.
An honor guard who is close by to your east.
An honor guard who is close by to your east.
A Gnome who is a brief walk away to your east.
The Kimordril Quartermaster who is a brief walk away to your east.
The gully dwarf town crier who is a brief walk away to your east.
A gully dwarf who is rather far off to your east.
A dwarven commoner who is not far off to your west.

< 622h/622H 266v/268V Pos: standing >
The path continues downwards to the east.
You extend your sights eastward.
Inclined Pathway
Obvious exits: -E -W
A dwarven guard wanders around the area, watching for trouble.(Gold Aura)
A large dwarf is here, keeping an eye on the area.(Gold Aura)
A large dwarf is here, keeping an eye on the area.(Gold Aura)

< 622h/622H 266v/268V Pos: standing >

< 622h/622H 266v/268V Pos: standing >
Inclined Pathway
Obvious exits: -E -W

< 622h/622H 264v/268V Pos: standing >
You don't see that here.

< 622h/622H 265v/268V Pos: standing >
Inclined Pathway
Obvious exits: -N -E -W

< 622h/622H 264v/268V Pos: standing >
Inclined Pathway
Obvious exits: -E -W
A dwarven guard wanders around the area, watching for trouble.(Gold Aura)
A large dwarf is here, keeping an eye on the area.(Gold Aura)
A large dwarf is here, keeping an eye on the area.(Gold Aura)
A dwarf guard sneaks in from the west.

< 622h/622H 262v/268V Pos: standing >
West Side of the Guild Square
Obvious exits: -N -E -S -W
A dwarf guard sneaks in from the west.

< 622h/622H 261v/268V Pos: standing >
You failed.

< 622h/622H 261v/268V Pos: standing >
Center of the Guild Square
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
The Kimordril Quartermaster stands here.(Gold Aura)
A short gully dwarf shouts out the town news here.(Gold Aura)
A dwarf guard sneaks in from the west.

< 622h/622H 261v/268V Pos: standing >
You quickly scan the area.
A small pig who is a brief walk away to your north.
A dwarven merchant who is a brief walk away to your north.
A dwarven merchant who is rather far off to your north.
A gully dwarf who is close by to your east.
An elite guard who is a brief walk away to your east.
A gully dwarf who is close by to your south.
A patrolling guard who is not far off to your west.
An honor guard who is not far off to your west.
An honor guard who is not far off to your west.
A dwarven commoner who is in the distance to your west.

< 622h/622H 261v/268V Pos: standing >
East Side of the Guild Square
Obvious exits: -N -E -S -W
A gully dwarf wanders around, collecting garbage.
A dwarf guard sneaks in from the west.

< 622h/622H 262v/268V Pos: standing >
You quickly scan the area.
A huge rat who is close by to your north.
A Gnome who is not far off to your north.
A brutish bartender who is not far off to your north.
An elite guard who is not far off to your east.
A patrolling guard who is close by to your south.
A large dog who is close by to your south.
The Kimordril Quartermaster who is close by to your west.
The gully dwarf town crier who is close by to your west.
A patrolling guard who is a brief walk away to your west.
An honor guard who is a brief walk away to your west.
An honor guard who is a brief walk away to your west.

< 622h/622H 262v/268V Pos: standing >

< 622h/622H 263v/268V Pos: standing >
Northeast Corner of the Guild Square
Obvious exits: -N -E -S -W
A huge rat scurries along here, whiskers wiggling.
A dwarf guard sneaks in from the south.

< 622h/622H 264v/268V Pos: standing >
The Mother Lode
Obvious exits: -E -S -U
A mighty board stands here held up by great swords reading 'Flame Board.'
*A Gnome (small) Allahling - The Empire stands in mid-air here.(Gold Aura)
(Q)A brutish bartender serves drinks to his patrons here.(Gold Aura)
A dwarf guard sneaks in from the south.

< 622h/622H 263v/268V Pos: standing >
A dwarf guard attempts to stab a Gnome in the back, but a Gnome's shadow shield quickly absorbs the impact before fading away!
A Gnome snaps into visibility.
A dwarf guard places an astral forged kris [superior] in the back of a Gnome, resulting in some strange noises and some blood.
With a swift tug a dwarf guard wrenches the weapon free, ramming it into a Gnome's spine!
A dwarf guard places an astral forged kris [superior] in the back of a Gnome, resulting in some strange noises and some blood.
A dwarf guard places a slimy troglodyte claw [poor] in the back of a Gnome, resulting in some strange noises and some blood.
A brutish bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 9 gold, and 6 silver.'
A brutish bartender says 'Remember, you can always type 'quest' to see your current quest.'
You start chanting...
You snap into visibility.

< 622h/622H 264v/268V Pos: standing >
A dwarf guard dodges a Gnome's attack.
A Gnome snaps into visibility.

< 622h/622H 265v/268V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Gnome, close around his neck and begin to squeeze!
A Gnome snaps into visibility.
[Damage: 49 ] You smirk as a pair of ghostly hands tighten around a Gnome's throat!

< 622h/622H 265v/268V Pos: standing >
[Damage: 49 ] You smirk as a pair of ghostly hands tighten around a Gnome's throat!

< 622h/622H 266v/268V Pos: standing >
[Damage: 47 ] You smirk as a pair of ghostly hands tighten around a Gnome's throat!

< 622h/622H 266v/268V Pos: standing >
A Gnome attempts to flee.
A Gnome leaves south.
You failed.

< 622h/622H 267v/268V Pos: standing >
A dwarf guard leaves south.

< 622h/622H 268v/268V Pos: standing >
Northeast Corner of the Guild Square
Obvious exits: -N -E -S -W
A few coins lie scattered here.
A dwarf guard is standing here, busy with his own matters.(Red Aura)
A Gnome (small) Allahling - The Empire stands in mid-air here, fighting a dwarf guard.(Gold Aura)
A huge rat scurries along here, whiskers wiggling.

< 622h/622H 267v/268V Pos: standing >
A dwarf guard snaps into visibility.
A dwarf guard tackles a Gnome square in the chest knocking the wind out of him!
You start chanting...

< 622h/622H 267v/268V Pos: standing >
A Gnome snaps into visibility.
A dwarf guard's impressive slash strikes a Gnome.
A dwarf guard's fine pierce strikes a Gnome.
A dwarf guard's impressive slash strikes a Gnome.
A dwarf guard's impressive slash strikes a Gnome.

< 622h/622H 267v/268V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Gnome, close around his neck and begin to squeeze!
A Gnome snaps into visibility.
[Damage: 40 ] You smirk as a pair of ghostly hands tighten around a Gnome's throat!

< 622h/622H 267v/268V Pos: standing >
[Damage: 43 ] You smirk as a pair of ghostly hands tighten around a Gnome's throat!
A dwarf guard dodges a Gnome's attack.
A Gnome snaps into visibility.

< 622h/622H 267v/268V Pos: standing >
[Damage: 43 ] You smirk as a pair of ghostly hands tighten around a Gnome's throat!

< 622h/622H 267v/268V Pos: standing >
You start chanting...

< 622h/622H 268v/268V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Gnome, close around his neck and begin to squeeze!
A Gnome snaps into visibility.
[Damage: 44 ] You smirk as a pair of ghostly hands tighten around a Gnome's throat!

< 622h/622H 268v/268V Pos: standing >
A Gnome snaps into visibility.
[Damage: 27 ] You smirk as a pair of ghostly hands tighten around a Gnome's throat!
A Gnome's gold leaf was completely destroyed by the massive blow!
A Gnome's exquisite silk sash was completely destroyed by the massive blow!
A Gnome's embroidered illithid-hide backsheath was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!