<worn on head> a heavy human-sized helm made from dragon's skull
<worn on eyes> a platinum-encrusted sapphire eye [poor] [84%]
<worn in ear> a small nightstone earring [poor] (magic)
<worn on face> an irridescent blue mask (magic)
<worn around neck> a magma collar (magic) (glowing)
<worn around neck> a spiked torque of dwarven kind (magic)
<worn on body> a ghostly shimmering set of armor (glowing)
<worn about body> the cloak of shadow dragons [poor]
<worn about waist> an ashen dragonscale girth
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' [poor] (magic)
<worn on arms> the sleeves of Orcus's dark intent
<worn around wrist> a barbed wrist bracer
<worn around wrist> a pirate's parrot (humming)
<worn on hands> the gauntlets of the war giant Torg [poor] (magic) (humming)
<worn on finger> the signet of Baphomet (magic)
<worn on finger> a red earthstone ring [85%]
<primary weapon> a massive longsword dubbed 'Dusk and Dawn' (magic)
<secondary weapon> a royal dagger of platinum
<worn on legs> some white leggings
<worn on feet> some black leather boots fit with adamantium heel blades
....+@^^.^^
...MMM.M^^^
^^.M+^....^
.MM+^.^M.
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*A cute little chipmunk plays on the pathway.
< 745h/745H 101v/118V Pos: standing >
A chipmunk leaves north.
You follow a chipmunk.
^.^+^^.^^
.^^^+.^.^^.
.^.^+^^...^
....+@.^^^.
....+M^^.^^
...MM..M^^^
^.M+^....
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
*A cute little chipmunk plays on the pathway.
< 745h/745H 101v/118V Pos: standing >
A chipmunk leaves north.
You follow a chipmunk.
.^^+^^^MM
^^.^+^^.^^M
.^^^+.^.^^.
.^.^+@^...^
....+M.^^^.
....+^^^.^^
..MM..M^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*A cute little chipmunk plays on the pathway.
A dwarf guard sneaks in from the south.
< 745h/745H 101v/118V Pos: standing >
A chipmunk leaves north.
You follow a chipmunk.
^^^MM+^MM
..^^+^^^MMM
^^.^+^^.^^M
.^^^+@^.^^.
.^.^+M^...^
....+..^^^.
...+^^^.^
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
*A cute little chipmunk plays on the pathway.
< 745h/745H 100v/118V Pos: standing >
A chipmunk leaves north.
You follow a chipmunk.
^^^^MMMMM
^^^^M++^MMM
..^^+^^^MMM
^^.^+@^.^^M
.^^^+M^.^^.
.^.^+^^...^
...+..^^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*A cute little chipmunk plays on the pathway.
< 745h/745H 102v/118V Pos: standing >
A chipmunk leaves north.
You follow a chipmunk.
^MMMMMMMM
^^^^^MMMMMM
^^^^M++^MMM
..^^+@^^MMM
^^.^+M^.^^M
.^^^+.^.^^.
^.^+^^...
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*A cute little chipmunk plays on the pathway.
< 745h/745H 102v/118V Pos: standing >
A chipmunk leaves east.
You follow a chipmunk.
MMMMMMMMM
^^^^MMMMMM^
^^^M++^MMMM
.^^+M@^MMMM
^.^+^^.^^MM
^^^+.^.^^.^
.^+^^...^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*A cute little chipmunk plays on the pathway.
< 745h/745H 103v/118V Pos: standing >
A chipmunk leaves east.
You follow a chipmunk.
MMMMMMMMM
^^^MMMMMM^^
^^M++^MMMMM
^^M^M@MMMMD
.^+^^.^^MMM
^^+.^.^^.^M
^+^^...^^
Rugged Hills of the Hearth Valley
Obvious exits: -E -S -W
*A cute little chipmunk plays on the pathway.
< 745h/745H 103v/118V Pos: standing >
A chipmunk leaves west.
You follow a chipmunk.
MMMMMMMMM
^^^^MMMMMM^
^^^M++^MMMM
.^^M^@MMMMM
^.^+^^.^^MM
^^^+.^.^^.^
.^+^^...^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*A cute little chipmunk plays on the pathway.
A dwarf guard sneaks in from the east.
< 745h/745H 103v/118V Pos: standing >
A chipmunk leaves north.
You follow a chipmunk.
MMMMMMMMM
^MMMMMMMMMM
^^^^MMMMMM^
^^^M+@^MMMM
.^^M^M^MMMM
^.^+^^.^^MM
^^+.^.^^.
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
*A cute little chipmunk plays on the pathway.
< 745h/745H 102v/118V Pos: standing >
A chipmunk leaves east.
You follow a chipmunk.
Slight Turn on a Cliffside Trail
Obvious exits: -N -E -W
*A cute little chipmunk plays on the pathway.
< 745h/745H 103v/118V Pos: standing >
A chipmunk leaves east.
You follow a chipmunk.
Steep Trail on a Cliffside
Obvious exits: -E -W
*A cute little chipmunk plays on the pathway.
< 745h/745H 101v/118V Pos: standing >
A chipmunk leaves east.
You follow a chipmunk.
Steep Trail on a Cliffside
Obvious exits: -N -W
*A cute little chipmunk plays on the pathway.
< 745h/745H 100v/118V Pos: standing >
A chipmunk leaves north.
You follow a chipmunk.
Winding Trail on a Cliffside
Obvious exits: -E -S
*A cute little chipmunk plays on the pathway.
< 745h/745H 100v/118V Pos: standing >
A chipmunk leaves east.
You follow a chipmunk.
Winding Trail on a Cliffside
Obvious exits: -W -U
*A cute little chipmunk plays on the pathway.
< 745h/745H 100v/118V Pos: standing >
A chipmunk leaves up.
You follow a chipmunk.
Edge of a Plateau
Obvious exits: -E -D
*A cute little chipmunk plays on the pathway.
< 745h/745H 99v/118V Pos: standing >
A chipmunk leaves east.
You follow a chipmunk.
On a Small Plateau
Obvious exits: -E -S -W
*A cute little chipmunk plays on the pathway.
A dwarf guard sneaks in from the west.
< 745h/745H 104v/118V Pos: standing >
A chipmunk leaves east.
You follow a chipmunk.
On a Small Plateau
Obvious exits: -S -W
*A cute little chipmunk plays on the pathway.
< 745h/745H 106v/118V Pos: standing >
You quickly scan the area.
You see nothing.
< 745h/745H 107v/118V Pos: standing >
A chipmunk leaves south.
You follow a chipmunk.
Before the Gates of Kimordril
Obvious exits: -N -E -W
*A cute little chipmunk plays on the pathway.
A dwarf guard sneaks in from the north.
< 745h/745H 107v/118V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard specialist who is close by to your east.
< 745h/745H 110v/118V Pos: standing >
A chipmunk leaves east.
You follow a chipmunk.
Inside the Gates of Kimordril
Obvious exits: -N -E -S -W
*A cute little chipmunk plays on the pathway.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard specialist of Kimordril is here, vigilantly watching the gates.
< 745h/745H 112v/118V Pos: standing >
A chipmunk leaves east.
You follow a chipmunk.
Above an Enclosed Valley
Obvious exits: -W -D
*A cute little chipmunk plays on the pathway.
< 745h/745H 112v/118V Pos: standing >
A chipmunk leaves down.
You follow a chipmunk.
Inclined Pathway
Obvious exits: -E -U
*A cute little chipmunk plays on the pathway.
A large dog wanders around here, looking for food.
< 745h/745H 111v/118V Pos: standing >
You quickly scan the area.
A huge rat who is not far off to your east.
< 745h/745H 115v/118V Pos: standing >
A chipmunk leaves east.
You follow a chipmunk.
Inclined Pathway
Obvious exits: -N# -E -W
*A cute little chipmunk plays on the pathway.
< 745h/745H 114v/118V Pos: standing >
You quickly scan the area.
A huge rat who is close by to your east.
A large dog who is close by to your west.
A chipmunk leaves east.
You follow a chipmunk.
Inclined Pathway
Obvious exits: -W -D
*A cute little chipmunk plays on the pathway.
A huge rat scurries along here, whiskers wiggling.
< 745h/745H 116v/118V Pos: standing >
A chipmunk leaves down.
You follow a chipmunk.
Inclined Pathway
Obvious exits: -U -D
*A cute little chipmunk plays on the pathway.
A gully dwarf wanders around, collecting garbage.
< 745h/745H 114v/118V Pos: standing >
A chipmunk leaves down.
You follow a chipmunk.
Inclined Pathway
Obvious exits: -E -U
*A cute little chipmunk plays on the pathway.
< 745h/745H 112v/118V Pos: standing >
You quickly scan the area.
A dwarven commoner who is close by to your east.
A patrolling guard who is rather far off to your east.
An honor guard who is rather far off to your east.
An honor guard who is rather far off to your east.
A gully dwarf who is close by above you.
A huge rat who is not far off above you.
< 745h/745H 113v/118V Pos: standing >
A chipmunk leaves east.
You follow a chipmunk.
Inclined Pathway
Obvious exits: -N# -E -S# -W
*A cute little chipmunk plays on the pathway.
A dwarven commoner is here, shopping around the square.
< 745h/745H 114v/118V Pos: standing >
You quickly scan the area.
A patrolling guard who is a brief walk away to your east.
An honor guard who is a brief walk away to your east.
An honor guard who is a brief walk away to your east.
The Kimordril Quartermaster who is in the distance to your east.
The gully dwarf town crier who is in the distance to your east.
< 745h/745H 114v/118V Pos: standing >
A chipmunk leaves east.
You follow a chipmunk.
Inclined Pathway
Obvious exits: -E -W
*A cute little chipmunk plays on the pathway.
< 745h/745H 115v/118V Pos: standing >
You quickly scan the area.
A patrolling guard who is not far off to your east.
An honor guard who is not far off to your east.
An honor guard who is not far off to your east.
The Kimordril Quartermaster who is rather far off to your east.
The gully dwarf town crier who is rather far off to your east.
A gully dwarf who is in the distance to your east.
A dwarven commoner who is close by to your west.
< 745h/745H 116v/118V Pos: standing >
You quickly scan the area.
A patrolling guard who is not far off to your east.
An honor guard who is not far off to your east.
The Kimordril Quartermaster who is rather far off to your east.
A gully dwarf who is in the distance to your east.
A dwarven commoner who is close by to your west.
< 745h/745H 118v/118V Pos: standing >
A chipmunk leaves east.
You follow a chipmunk.
Inclined Pathway
Obvious exits: -N -E -W
*A cute little chipmunk plays on the pathway.
< 745h/745H 116v/118V Pos: standing >
< 745h/745H 116v/118V Pos: standing >
You quickly scan the area.
A gully dwarf who is close by to your north.
The Justice Clerk who is close by to your north.
The jailor who is close by to your north.
A jail guard who is close by to your north.
A jail guard who is close by to your north.
A jail guard who is close by to your north.
A jail guard who is close by to your north.
A patrolling guard who is close by to your east.
An honor guard who is close by to your east.
An honor guard who is close by to your east.
The Kimordril Quartermaster who is a brief walk away to your east.
The gully dwarf town crier who is a brief walk away to your east.
A gully dwarf who is rather far off to your east.
A dwarven commoner who is not far off to your west.
A gully dwarf who is a brief walk away to your west.
A chipmunk leaves west.
You follow a chipmunk.
Inclined Pathway
Obvious exits: -E -W
*A cute little chipmunk plays on the pathway.
A dwarf guard sneaks in from the east.
< 745h/745H 114v/118V Pos: standing >
A chipmunk leaves east.
You follow a chipmunk.
Inclined Pathway
Obvious exits: -N -E -W
*A cute little chipmunk plays on the pathway.
< 745h/745H 116v/118V Pos: standing >
You quickly scan the area.
A gully dwarf who is close by to your north.
The Justice Clerk who is close by to your north.
The jailor who is close by to your north.
A jail guard who is close by to your north.
A jail guard who is close by to your north.
A jail guard who is close by to your north.
A patrolling guard who is close by to your east.
An honor guard who is close by to your east.
An honor guard who is close by to your east.
The Kimordril Quartermaster who is a brief walk away to your east.
A gully dwarf who is rather far off to your east.
A dwarven commoner who is not far off to your west.
A gully dwarf who is a brief walk away to your west.
A chipmunk leaves east.
You follow a chipmunk.
Inclined Pathway
Obvious exits: -E -W
*A cute little chipmunk plays on the pathway.
A dwarven guard wanders around the area, watching for trouble.
A large dwarf is here, keeping an eye on the area.
A large dwarf is here, keeping an eye on the area.
A dwarf guard sneaks in from the west.
< 745h/745H 114v/118V Pos: standing >
A chipmunk leaves east.
You follow a chipmunk.
West Side of the Guild Square
Obvious exits: -N -E -S -W
*A cute little chipmunk plays on the pathway.
< 745h/745H 112v/118V Pos: standing >
A chipmunk leaves east.
You follow a chipmunk.
Center of the Guild Square
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
*A cute little chipmunk plays on the pathway.
The Kimordril Quartermaster stands here.
A short gully dwarf shouts out the town news here.
A dwarf guard sneaks in from the west.
< 745h/745H 113v/118V Pos: standing >
You quickly scan the area.
A small pig who is a brief walk away to your north.
A dwarven merchant who is a brief walk away to your north.
A dwarven merchant who is rather far off to your north.
A gully dwarf who is close by to your east.
An elite guard who is a brief walk away to your east.
A gully dwarf who is close by to your south.
A patrolling guard who is not far off to your west.
An honor guard who is not far off to your west.
An honor guard who is not far off to your west.
A dwarven commoner who is in the distance to your west.
< 745h/745H 115v/118V Pos: standing >
A chipmunk leaves east.
You follow a chipmunk.
East Side of the Guild Square
Obvious exits: -N -E -S -W
*A cute little chipmunk plays on the pathway.
A gully dwarf wanders around, collecting garbage.
< 745h/745H 117v/118V Pos: standing >
You quickly scan the area.
A huge rat who is close by to your north.
A Gnome who is not far off to your north.
A brutish bartender who is not far off to your north.
An elite guard who is not far off to your east.
A patrolling guard who is close by to your south.
A large dog who is close by to your south.
The Kimordril Quartermaster who is close by to your west.
The gully dwarf town crier who is close by to your west.
A patrolling guard who is a brief walk away to your west.
An honor guard who is a brief walk away to your west.
An honor guard who is a brief walk away to your west.
< 745h/745H 117v/118V Pos: standing >
A chipmunk leaves north.
You follow a chipmunk.
Northeast Corner of the Guild Square
Obvious exits: -N -E -S -W
*A cute little chipmunk plays on the pathway.
A huge rat scurries along here, whiskers wiggling.
< 745h/745H 116v/118V Pos: standing >
A chipmunk leaves north.
You follow a chipmunk.
The Mother Lode
Obvious exits: -E -S -U
A mighty board stands here held up by great swords reading 'Flame Board.'
*A cute little chipmunk plays on the pathway.
*A Gnome (small) Allahling - The Empire stands in mid-air here.
(Q)A brutish bartender serves drinks to his patrons here.
< 745h/745H 115v/118V Pos: standing >
You quickly scan the area.
A dwarven commoner who is close by to your east.
A large dog who is close by to your east.
A young male dwarf who is close by to your east.
A young female dwarf who is close by to your east.
A shopping commoner who is close by to your east.
A dwarven postal clerk who is close by to your east.
A huge rat who is close by to your south.
A gully dwarf who is not far off to your south.
A patrolling guard who is a brief walk away to your south.
A large dog who is a brief walk away to your south.
An elite guard who is close by above you.
An elite guard who is close by above you.
A dwarf guard attempts to stab a Gnome in the back, but a Gnome's shadow shield quickly absorbs the impact before fading away!
A Gnome snaps into visibility.
A dwarf guard places an astral forged kris [superior] in the back of a Gnome, resulting in some strange noises and some blood.
With a swift tug a dwarf guard wrenches the weapon free, ramming it into a Gnome's spine!
A dwarf guard places an astral forged kris [superior] in the back of a Gnome, resulting in some strange noises and some blood.
A dwarf guard places a slimy troglodyte claw [poor] in the back of a Gnome, resulting in some strange noises and some blood.
A brutish bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 9 gold, and 6 silver.'
A brutish bartender says 'Remember, you can always type 'quest' to see your current quest.'
A chipmunk starts casting an offensive spell.
A chipmunk snaps into visibility.
< 745h/745H 115v/118V Pos: standing >
Tackle who?
< 745h/745H 117v/118V Pos: standing >
A dwarf guard dodges a Gnome's attack.
A Gnome snaps into visibility.
< 745h/745H 118v/118V Pos: standing >
A chipmunk completes his spell...
A chipmunk utters the word 'agsplnuahz'
Ghostly hands appear before a Gnome, close around his neck and begin to squeeze!
A Gnome snaps into visibility.
A Gnome gasps for air as a pair of ghostly hands tighten around his throat!
< 745h/745H 118v/118V Pos: standing >
A Gnome gasps for air as a pair of ghostly hands tighten around his throat!
Tackle who?
< 745h/745H 118v/118V Pos: standing >
A Gnome gasps for air as a pair of ghostly hands tighten around his throat!
< 745h/745H 118v/118V Pos: standing >
A Gnome attempts to flee.
A Gnome leaves south.
< 745h/745H 118v/118V Pos: standing >
A dwarf guard leaves south.
< 745h/745H 118v/118V Pos: standing >
Tackle who?
A chipmunk leaves south.
You follow a chipmunk.
Northeast Corner of the Guild Square
Obvious exits: -N -E -S -W
A few coins lie scattered here.
A cute little chipmunk plays on the pathway.
A dwarf guard is standing here, busy with his own matters.
A Gnome (small) Allahling - The Empire stands in mid-air here, fighting a dwarf guard.
A huge rat scurries along here, whiskers wiggling.
< 745h/745H 117v/118V Pos: standing >
You snap into visibility.
You tackle a Gnome square in the chest knocking the wind out of him!
A chipmunk starts casting an offensive spell.
< 745h/745H 117v/118V Pos: standing >
< T: a dwarf guard TP: sta TC:few scratches E: A Gnome sit EP: nasty wounds >
A Gnome snaps into visibility.
[Damage: 17 ] Your impressive slash strikes a Gnome.
[Damage: 12 ] Your fine pierce strikes a Gnome.
[Damage: 15 ] Your impressive slash strikes a Gnome.
[Damage: 17 ] Your impressive slash strikes a Gnome.
< 745h/745H 117v/118V Pos: standing >
< T: a dwarf guard TP: sta TC:few scratches E: A Gnome sit EP: pretty hurt >
A chipmunk completes his spell...
A chipmunk utters the word 'agsplnuahz'
Ghostly hands appear before a Gnome, close around his neck and begin to squeeze!
A Gnome snaps into visibility.
A Gnome gasps for air as a pair of ghostly hands tighten around his throat!
< 745h/745H 117v/118V Pos: standing >
< T: a dwarf guard TP: sta TC:few scratches E: A Gnome sit EP: pretty hurt >
A Gnome gasps for air as a pair of ghostly hands tighten around his throat!
A dwarf guard dodges a Gnome's attack.
A Gnome snaps into visibility.
< 745h/745H 117v/118V Pos: standing >
< T: a dwarf guard TP: sta TC:few scratches E: A Gnome sit EP: pretty hurt >
A Gnome gasps for air as a pair of ghostly hands tighten around his throat!
< 745h/745H 117v/118V Pos: standing >
< T: a dwarf guard TP: sta TC:few scratches E: A Gnome sit EP: awful >
A chipmunk starts casting an offensive spell.
< 745h/745H 117v/118V Pos: standing >
< T: a dwarf guard TP: sta TC:few scratches E: A Gnome sit EP: awful >
A chipmunk completes his spell...
A chipmunk utters the word 'agsplnuahz'
Ghostly hands appear before a Gnome, close around his neck and begin to squeeze!
A Gnome snaps into visibility.
A Gnome gasps for air as a pair of ghostly hands tighten around his throat!
< 745h/745H 117v/118V Pos: standing >
< T: a dwarf guard TP: sta TC:few scratches E: A Gnome sit EP: awful >
A Gnome snaps into visibility.
A Gnome gasps for air as a pair of ghostly hands tighten around his throat!
A Gnome's gold leaf was completely destroyed by the massive blow!
A Gnome's exquisite silk sash was completely destroyed by the massive blow!
A Gnome's embroidered illithid-hide backsheath was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!