<floating about head>a dark ioun stone[240h 0m 0s]
<worn as a badge> the bronze Zarbonesti seal of Kryz'Kyssik of agility (magic)
<worn on head> the great helm of mysticism (glowing)
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> a tiny endurium earring (magic)
<worn in ear> an ancient dragon tooth earring [superior] (magic) [48%]
<worn on face> the mask of the plague [superior]
<worn around neck> some kharma mind beads [superior] (magic)
<worn around neck> a psionicist locket of power of endurance (magic) (glowing) [88%]
<worn on body> a robe of a Netheril Battle Mage (magic) (humming)
<worn about body> an ethereal symbiote of the inner planes (magic) (humming) [80%]
<worn on tail> the ring of power [superior] (magic)
<worn as quiver> a quiver smeared with blood
<worn about waist> a belt of skulls [superior] (magic) [81%]
<worn on belt buckle>a soul sceptre of regeneration (magic) (glowing)
<attached to belt> a large tome engulfed in blue flames (magic) (humming)
<worn on arms> some mithril-plated gnomish arm enhancers (humming)
<held as shield> a well-polished mithril body shield [superior]
<worn around wrist> a bracelet of influence [poor] (magic)
<worn around wrist> the ancestral bracelet of Sevenoaks (magic)
<worn on hands> a pair of shadowbeast talons [superior] (magic) [86%]
<worn on finger> the ring of illusions (magic)
<worn on finger> a ring of regeneration [superior] (magic) (glowing)
<primary weapon> the blackened staff of Netheril (magic) (glowing)[240h 0m 0s]
<worn on legs> some mithril-plated gnomish leg enhancers (humming)
<worn on feet> a pair of clawed demon-hide moccasins
A tiny brown cat who is rather far off to your north.
A street performer who is close by to your east.
A female commoner who is close by to your south.
A city guard who is close by to your south.
A street sweeper who is not far off to your south.
A white-clad Monk who is not far off to your south.
A city guard who is a brief walk away to your south.
< 897h/897H 221v/223V Pos: standing >
A Human enters from the north.
< 897h/897H 222v/223V Pos: standing >
A Human leaves south.
< 897h/897H 223v/223V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Avenue of the Prancing Fawn
</map>
<map>
Zone: The City of Winterhaven.
Room: Avenue of the Prancing Fawn
</map>
Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W
A Human (medium) stands in mid-air here. (Non-Fraggable)(Gold Aura)
A female commoner stands here, trying to look busy.(Gold Aura)
A member of the city militia stands here, looking bored.(Gold Aura)
Zukus sneaks in from the north.
A Human leaves south.
< 897h/897H 222v/223V Pos: standing >
You quickly scan the area.
A filthy beggar who is close by to your north.
A city guard who is close by to your north.
An Ambassador from the Ice Tower who is not far off to your north.
An ambassador from the Jade Empire who is a brief walk away to your north.
A female commoner who is rather far off to your north.
A tiny brown cat who is rather far off to your north.
A wealthy merchant who is in the distance to your north.
A tiny brown cat who is in the distance to your north.
A street sweeper who is close by to your east.
A Human who is close by to your south.
A street sweeper who is close by to your south.
A white-clad Monk who is close by to your south.
A city guard who is not far off to your south.
An Ambassador from the Citadel who is in the distance to your south.
A street performer who is close by to your west.
A member of the city patrol who is not far off to your west.
A city mason who is rather far off to your west.
A jail guard who is in the distance to your west.
A jail guard who is in the distance to your west.
< 897h/897H 222v/223V Pos: standing >
< 897h/897H 222v/223V Pos: standing >
A female commoner leaves east.
< 897h/897H 222v/223V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Avenue of the Prancing Fawn
</map>
<map>
Zone: The City of Winterhaven.
Room: Avenue of the Prancing Fawn
</map>
Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W
A filthy beggar stands infront of you, asking for spare coins.(Red Aura)
A member of the city militia patrols the area here.(Gold Aura)
Zukus sneaks in from the south.
A half-elf guard sneaks in from the south.
< 897h/897H 221v/223V Pos: standing >
< 897h/897H 221v/223V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Avenue of the Prancing Fawn
</map>
<map>
Zone: The City of Winterhaven.
Room: Avenue of the Prancing Fawn
</map>
Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W
(Q)An Ambassador from the Ice Tower explores the city.
Zukus sneaks in from the south.
A half-elf guard sneaks in from the south.
< 897h/897H 221v/223V Pos: standing >
< 897h/897H 222v/223V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: An Intersection of Browncoat Boulevard and the Prancing Fawn
</map>
<map>
Zone: The City of Winterhaven.
Room: An Intersection of Browncoat Boulevard and the Prancing Fawn
</map>
An Intersection of Browncoat Boulevard and the Prancing Fawn
Obvious exits: -N -E -S -W
(Q)An Ambassador from The Jade Empire walks the streets here.
< 897h/897H 222v/223V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Avenue of the Prancing Fawn
</map>
<map>
Zone: The City of Winterhaven.
Room: Avenue of the Prancing Fawn
</map>
Avenue of the Prancing Fawn
Obvious exits: -N -S
A female commoner stands here, trying to look busy.(Gold Aura)
A tiny brown cat sits here, playing with its tail.(Red Aura)
< 897h/897H 221v/223V Pos: standing >
< 897h/897H 221v/223V Pos: standing >
You quickly scan the area.
A wealthy merchant who is close by to your north.
A tiny brown cat who is not far off to your north.
A massive elite guard who is in the distance to your north.
A massive elite guard who is in the distance to your north.
A massive elite guard who is in the distance to your north.
A mighty wizard who is in the distance to your north.
An ambassador from the Jade Empire who is close by to your south.
An Ambassador from the Ice Tower who is not far off to your south.
A filthy beggar who is a brief walk away to your south.
A city guard who is a brief walk away to your south.
A city guard who is rather far off to your south.
A street sweeper who is in the distance to your south.
A white-clad Monk who is in the distance to your south.
< 897h/897H 223v/223V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Avenue of the Prancing Fawn
</map>
<map>
Zone: The City of Winterhaven.
Room: Avenue of the Prancing Fawn
</map>
Avenue of the Prancing Fawn
Obvious exits: -N -S
A wealthy merchant from another city stands here.(Gold Aura)
Zukus sneaks in from the south.
< 897h/897H 222v/223V Pos: standing >
You quickly scan the area.
A tiny brown cat who is close by to your north.
A massive elite guard who is rather far off to your north.
A massive elite guard who is rather far off to your north.
A massive elite guard who is rather far off to your north.
A mighty wizard who is rather far off to your north.
A female commoner who is close by to your south.
A tiny brown cat who is close by to your south.
An ambassador from the Jade Empire who is not far off to your south.
An Ambassador from the Ice Tower who is a brief walk away to your south.
A filthy beggar who is rather far off to your south.
A city guard who is rather far off to your south.
< 897h/897H 222v/223V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Avenue of the Prancing Fawn
</map>
<map>
Zone: The City of Winterhaven.
Room: Avenue of the Prancing Fawn
</map>
Avenue of the Prancing Fawn
Obvious exits: -N -S
A tiny brown cat sits here, playing with its tail.(Red Aura)
Zukus sneaks in from the south.
< 897h/897H 221v/223V Pos: standing >
You quickly scan the area.
A massive elite guard who is a brief walk away to your north.
A massive elite guard who is a brief walk away to your north.
A massive elite guard who is a brief walk away to your north.
A mighty wizard who is a brief walk away to your north.
A wealthy merchant who is close by to your south.
A female commoner who is not far off to your south.
A tiny brown cat who is not far off to your south.
An ambassador from the Jade Empire who is a brief walk away to your south.
An Ambassador from the Ice Tower who is rather far off to your south.
A filthy beggar who is in the distance to your south.
A city guard who is in the distance to your south.
< 897h/897H 221v/223V Pos: standing >
It is 8am, on the Day of the Sun
The 6th Day of the Month of GreatWind, Year 1826.
Time elapsed since boot-up: 54:24:54
Current time is: Sun Aug 26 18:31:19 2018 (GMT)
Sun Aug 26 13:31:19 2018 (EST)
< 897h/897H 223v/223V Pos: standing >
Epic Zones -----------------------------------------
Heaven (neutral)
The Twisting Tunnels of the Durian Underdark (neutral)
Arcorar - the Great King Forest (neutral)
Court of the Muse (neutral)
The Battlefield (evil)
The Swamp Laboratory of Khul'Lor (slightly evil)
Clan Stoutdorf Settlement (pure evil)
*Kobold Settlement (pure evil)
*The High Moor Forest (slightly evil)
The Stone Tomb of Kelek (pure evil)
Orrak (pure evil)
*Pits of Cerberus (pure evil)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
*Village of Werrun (evil)
*Nizari (extremely good)
*The Dark Stone Tower of the Northern Realms (neutral)
*Tower of High Sorcery (pure good)
Bloodstone Keep (neutral)
*The Temple of the Sun (very good)
*The Elemental Groves (very good)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (neutral)
Nakral's Crypt (neutral)
*The Outcasts Tower (pure good)
Fort Boyard (neutral)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
Faerie Realm (very good)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (slightly good)
*The Githyanki Fortress (slightly evil)
Labyrinth of No Return (neutral)
*The Desert City of Venan'Trut (slightly evil)
Rogue Plains (neutral)
City of Torrhan (neutral)
The Lair of the Swamp Troll King (neutral)
*Zalkapfaan, City of the Headless Horde (evil)
*New Cave city (very good)
Ice Tower (neutral)
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (slightly good)
IceCrag Castle (neutral)
Prison of Fort Boyard (neutral)
The Ancient Halls of Ironstar (slightly good)
The Jade Empire (neutral)
Mazzolin (neutral)
Forest of Mir (neutral)
*Quintaragon Castle (slightly evil)
The Sky City of Ultarium (neutral)
Lair of the Gibberling King (neutral)
Plane of Air (extremely evil)
The Kingdom of Torg (slightly evil)
Tribal Oasis (neutral)
The Para-Elemental Plane of Smoke (neutral)
*Plane of Water (slightly evil)
Shadamehr Keep (slightly evil)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (neutral)
The Ethereal Plane (neutral)
The Caverns of Armageddon (neutral)
The Forest City of Aravne (neutral)
Plane of Fire (neutral)
Ruined Temple of Tezcatlipoca (neutral)
The Astral Plane (neutral)
*Jotunheim (slightly evil)
The Transparent Tower (neutral)
Krethik Keep (neutral)
Temple of the Earth (neutral)
*Sea Kingdom (extremely evil)
Plane of Earth (neutral)
Sevenoaks (neutral)
*The Keep of Evil (slightly evil)
The Forgotten Mansion (neutral)
*Domain of Lost Souls (evil)
The Hall of Knighthood (neutral)
The Depths of Duris (neutral)
Arachdrathos Guilds (slightly evil)
Valley of the Snow Ogres (slightly evil)
The Great Shaboath (very evil)
The Tempest Court (neutral)
Pit of Dragons (neutral)
Ny'Neth (neutral)
Lost Temple of Tikitzopl (very evil)
The Scorched Valley (slightly evil)
The Realm of Barovia (neutral)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (neutral)
The Fortress of Dreams (neutral)
Bahamut's Palace (slightly good)
Dragonnia (neutral)
The Charcoal Palace (slightly evil)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (neutral)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 897h/897H 223v/223V Pos: standing >
< 897h/897H 223v/223V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Avenue of the Prancing Fawn
</map>
<map>
Zone: The City of Winterhaven.
Room: Avenue of the Prancing Fawn
</map>
Avenue of the Prancing Fawn
Obvious exits: -N -S
A wealthy merchant from another city stands here.(Gold Aura)
Zukus sneaks in from the north.
< 897h/897H 222v/223V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Avenue of the Prancing Fawn
</map>
<map>
Zone: The City of Winterhaven.
Room: Avenue of the Prancing Fawn
</map>
Avenue of the Prancing Fawn
Obvious exits: -N -S
A female commoner stands here, trying to look busy.(Gold Aura)
A tiny brown cat sits here, playing with its tail.(Red Aura)
< 897h/897H 221v/223V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: An Intersection of Browncoat Boulevard and the Prancing Fawn
</map>
<map>
Zone: The City of Winterhaven.
Room: An Intersection of Browncoat Boulevard and the Prancing Fawn
</map>
An Intersection of Browncoat Boulevard and the Prancing Fawn
Obvious exits: -N -E -S -W
(Q)An Ambassador from The Jade Empire walks the streets here.
< 897h/897H 220v/223V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Avenue of the Prancing Fawn
</map>
<map>
Zone: The City of Winterhaven.
Room: Avenue of the Prancing Fawn
</map>
Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W
(Q)An Ambassador from the Ice Tower explores the city.
Zukus sneaks in from the north.
< 897h/897H 220v/223V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Avenue of the Prancing Fawn
</map>
<map>
Zone: The City of Winterhaven.
Room: Avenue of the Prancing Fawn
</map>
Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W
A street performer juggles balls while dancing a jig.
A filthy beggar stands infront of you, asking for spare coins.(Red Aura)
A member of the city militia patrols the area here.(Gold Aura)
Zukus sneaks in from the north.
< 897h/897H 220v/223V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Avenue of the Prancing Fawn
</map>
Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W
Zukus sneaks in from the north.
A half-elf guard sneaks in from the north.
< 897h/897H 221v/223V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: The Grand Intersection of Merchant's Way and the Prancing Fawn
</map>
<map>
Zone: The City of Winterhaven.
Room: The Grand Intersection of Merchant's Way and the Prancing Fawn
</map>
The Grand Intersection of Merchant's Way and the Prancing Fawn
Obvious exits: -N -E -S -W
A massive statue composed of blue-green water is here. (humming)
A white-clad monk is busy chanting in unison with his group.
< 897h/897H 221v/223V Pos: standing >
It's cold!
You quickly scan the area.
A street performer who is not far off to your north.
A filthy beggar who is not far off to your north.
A city guard who is not far off to your north.
An Ambassador from the Ice Tower who is a brief walk away to your north.
An ambassador from the Jade Empire who is rather far off to your north.
A female commoner who is in the distance to your north.
A tiny brown cat who is in the distance to your north.
A female commoner who is not far off to your east.
A black crow who is a brief walk away to your east.
A city guard who is rather far off to your east.
A city guard who is in the distance to your east.
A street sweeper who is in the distance to your east.
A street sweeper who is close by to your south.
A city guard who is close by to your south.
An Ambassador from the Citadel who is rather far off to your south.
An ambassador from Fort Boyard who is in the distance to your south.
The High Priest of Winterhaven who is not far off to your west.
Muredach who is a brief walk away to your west.
< 897h/897H 222v/223V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -E -W
A half-elf guard sneaks in from the west.
< 897h/897H 222v/223V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -N -E -S -W
a large sign hangs on the wall to the North. (magic)
a weathered sign hangs on the wall to the South. (magic)
A female commoner stands here, trying to look busy.(Gold Aura)
A half-elf guard sneaks in from the west.
< 897h/897H 221v/223V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -N -E -S -W
a sign made of hammered iron hangs on the wall to the North. (magic)
a glass sign hangs on the wall to the South. (magic)
A black crow flaps its wings and caws at you.(Red Aura)
Zukus sneaks in from the west.
< 897h/897H 220v/223V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -N -E -S -W
a redwood sign hangs on the wall to the North. (magic)
a small sign hangs on the wall to the South. (magic)
A member of the city militia stands here, looking bored.(Gold Aura)
Zukus sneaks in from the west.
A half-elf guard sneaks in from the west.
< 897h/897H 220v/223V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -N -E -S -W
a small sign hangs above an entrance to the North. (magic)
a pleasant sign hangs on the wall to the South. (magic)
A member of the city militia stands here, keeping the peace.(Gold Aura)
A street sweeper stands here, picking up some garbage.
Zukus sneaks in from the west.
A half-elf guard sneaks in from the west.
< 897h/897H 220v/223V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -E -W
< 897h/897H 221v/223V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: A Large Intersection at Merchant's Way
</map>
A Large Intersection at Merchant's Way
Obvious exits: -N -E -S -W
Zukus sneaks in from the west.
< 897h/897H 221v/223V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Inside The Eastern Gates of Winterhaven
</map>
<map>
Zone: The City of Winterhaven.
Room: Inside The Eastern Gates of Winterhaven
</map>
Inside The Eastern Gates of Winterhaven
Obvious exits: -E# -W
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A mighty wizard stands here, guarding Winterhaven from intruders.
A brightly glowing torch floats near a mighty wizard's head. (Illuminating)
< 897h/897H 221v/223V Pos: standing >
The gate seems to be closed.
< 897h/897H 223v/223V Pos: standing >
The gate seems to be closed.
< 897h/897H 223v/223V Pos: standing >
The gate seems to be closed.
< 897h/897H 223v/223V Pos: standing >
Ok.
< 897h/897H 223v/223V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Outside the Eastern Gates of Winterhaven
</map>
<map>
Zone: The City of Winterhaven.
Room: Outside the Eastern Gates of Winterhaven
</map>
Outside the Eastern Gates of Winterhaven
Obvious exits: -N -E -S -W
A single rose grows out from the ground. (magic)
A fat duck strolls through the room, quacking happily.
A half-elf guard sneaks in from the west.
< 897h/897H 222v/223V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Along a Gravel Highway
</map>
<map>
Zone: The City of Winterhaven.
Room: Along a Gravel Highway
</map>
Along a Gravel Highway
Obvious exits: -N -E -S -W
This hyper squirrel bounces from tree to tree.
This agile swallow flies through the air, searching for food.
A half-elf guard sneaks in from the west.
< 897h/897H 220v/223V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Along a Gravel Highway
</map>
<map>
Zone: The City of Winterhaven.
Room: Along a Gravel Highway
</map>
Along a Gravel Highway
Obvious exits: -W -U
An illusionary wall is here to the up. (Illusion) (magic)
A massive oak tree reaches towards the sky.
A Human (medium) stands in mid-air here. (Non-Fraggable)(Gold Aura)
A half-elf guard sneaks in from the west.
Zukus suddenly attacks a Human!
Zukus snaps into visibility.
< 897h/897H 218v/223V Pos: standing >
Alas, you cannot go that way. . . .
< 897h/897H 219v/223V Pos: standing >
Alas, you cannot go that way. . . .
< 897h/897H 220v/223V Pos: standing >
Alas, you cannot go that way. . . .
< 897h/897H 222v/223V Pos: standing >
A half-elf guard snaps into visibility.
A half-elf guard dances an amazing maneuver in battle, and trips up a Human!
< 897h/897H 223v/223V Pos: standing >
You start chanting...
You snap into visibility.
< 897h/897H 223v/223V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Human, close around his neck and begin to squeeze!
[Damage: 49 ] You smirk as a pair of ghostly hands tighten around a Human's throat!
< 897h/897H 223v/223V Pos: standing >
[Damage: 47 ] You smirk as a pair of ghostly hands tighten around a Human's throat!
Zukus snaps into visibility.
A Human attacks Zukus. [1 Hits]
< 897h/897H 223v/223V Pos: standing >
[Damage: 53 ] You smirk as a pair of ghostly hands tighten around a Human's throat!
< 897h/897H 223v/223V Pos: standing >
A half-elf guard shivers as he hits a Human.
A half-elf guard shivers as he hits a Human.
A half-elf guard shivers as he hits a Human.
A half-elf guard shivers as he hits a Human.
A half-elf guard shivers as he hits a Human.
A half-elf guard attacks a Human. [5 Hits]
< 897h/897H 223v/223V Pos: standing >
You start chanting...
< 897h/897H 223v/223V Pos: standing >
Zukus snaps into visibility.
Zukus attacks a Human. [2 Hits]
< 897h/897H 223v/223V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Human, close around his neck and begin to squeeze!
[Damage: 45 ] You smirk as a pair of ghostly hands tighten around a Human's throat!
< 897h/897H 223v/223V Pos: standing >
[Damage: 71 ] You smirk as a pair of ghostly hands tighten around a Human's throat!
< 897h/897H 223v/223V Pos: standing >
[Damage: 15 ] You smirk as a pair of ghostly hands tighten around a Human's throat!
A Human's heavy human-sized helm made from dragon's skull [poor] was completely destroyed by the massive blow!
A Human's braided plant necklace [superior] was completely destroyed by the massive blow!
A Human's pair of winded boots was completely destroyed by the massive blow!
A Human's pantherhide quiver [superior] was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Human(s) for boon # 2491.
You have completed boon # 2491.
Your guild gained prestige!
You have gained 28 epic points.
You feel a light sense of satisfaction from somewhere...
You feel a light sense of satisfaction from somewhere...
You have killed 1 of 1 Human(s) for boon # 2494.