The death of [38 Blademaster] Endance (Human)

in Along a Gravel Highway

from the perspective of [38 Blademaster] Endance (Human)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on eyes>       a set of metal eye protectors (magic)
<worn in ear>        a dangling diamond earring (glowing)
<worn in ear>        a carved turquoise stud [superior] (magic) (glowing) (illuminating)
<worn on face>       an etched mithral faceguard [poor] (magic) (glowing)
<worn around neck>   a braided plant necklace [superior] (magic) (humming)
<worn on body>       a shadowy chest plate
<worn about body>    a cloak of woven silver (magic) (glowing)
<worn on back>       a large leather backpack
<worn about waist>   an unique leather belt
<worn on belt buckle>a pantherhide quiver [superior] (magic) (glowing) (illuminating)
<worn on arms>       the sleeves of the swamp troll
<worn around wrist>  a sparkling diamond bracer (magic)
<worn around wrist>  a sparkling diamond bracer [poor] (magic)
<worn on hands>      the claws of the ruiner
<worn on finger>     a silver ring (magic)
<worn on finger>     a carved jade ring (magic) (glowing)
<primary weapon>     the Soulsword (magic) (humming)
<secondary weapon>   a slender longsword [superior]
<worn on legs>       a pair of dragonscale leg plates (magic)

   This Bazaar is the largest gathering place for the inhabitants of Duris
in the known world. Hundreds of people crowd the streets, offering their goods
and services to passersby. The ground is paved in cobblestones of alternating
black and white colors. The Bazaar itself is more than one thousand feet wide,
with an elegant statue or fountain no more than a hundred feet apart. Towards
the center of the Bazaar you can see what has to be the largest fountain ever
created, sending the occasional blast of water hundreds of feet into the air.
Close to the fountain, you see an enormous guillotine, stained with recently
spilled blood. One can only imagine how strict the Justice of this city need
be to control so many inhabitants. On the Western side of the Bazaar, is the
the famous Bronze Griffon Inn and Tavern. To the East, you can see the city
square and the roads that take explorers on adventures throughout these lands.
To the North, is the Winterhaven Depository.
Obvious exits: -North -East  -South -West 
A street performer juggles balls while dancing a jig.

< 342h/406H 212v/219V Pos: standing >
The Celestial Bazaar
   This Bazaar is the largest gathering place for the inhabitants of Duris
in the known world. Hundreds of people crowd the streets, offering their goods
and services to passersby. The ground is paved in cobblestones of alternating
black and white colors. The Bazaar itself is more than one thousand feet wide,
with an elegant statue or fountain no more than a hundred feet apart. Towards
the center of the Bazaar you can see what has to be the largest fountain ever
created, sending the occasional blast of water hundreds of feet into the air.
Close to the fountain, you see an enormous guillotine, stained with recently
spilled blood. One can only imagine how strict the Justice of this city need
be to control so many inhabitants. On the Western side of the Bazaar, is the
the famous Bronze Griffon Inn and Tavern. To the East, you can see the city
square and the roads that take explorers on adventures throughout these lands.
To the North, is the Winterhaven Community Spa.
Obvious exits: -North -East  -South -West 
(Q)An Ambassador from Venan'Trut is exploring the city streets.
A massive guard is patrolling the city of Winterhaven.

< 342h/406H 212v/219V Pos: standing >
The Winterhaven Community Spa
   This magnificent structure was built as a place for recouperating after
a hard day's work. The entire room is heated with massive furnaces beneath
the floors. In the center of the room is a very large and inviting pool,
large enough to fit several hundred people. The water has also been given
an additive that has given it a light blueish color. There is a large sign
at the entrance,

     "Welcome All. Let These Calming Waters Melt Away Your Pain"

Obvious exits: -South
A large drinking fountain sits here.
An inviting spa is here, beckoning you to take a dip.
(Q)Sierra the large-bosomed Siren sings soothingly by the pool.

< 343h/406H 211v/219V Pos: standing >

		Score information for Endance

Level: 38   Race: Human   Class: Ranger / Blademaster Sex: Male
Hit points: 344(406)  Moves: 213(219)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:   93 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 13 hours/ 26 minutes
Received data: 0.3952 MB this session.
Send data:     0.0106 MB this session.
Compression ratio: 82%
82%
Status:  Standing.
         Coldshielded
Epic points(total): 1963(1963) Current task: find runestone of Plane of Air
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   1
Consenting: Alli
Detecting:      Magic Life
Protected from: Gas
Protected by:   Greater Spirit Ward
Enchantments:   Fly Armor Haste
Bartender Quests Remaining: 20
Combat Pulse:   15 Spell Pulse:  1.00 
Leaderboard Points:  384 

Active Spells:
--------------
greater spirit ward (33 minutes)
sense spirit (28 minutes)
ravenflight (23 minutes)
pantherspeed (24 minutes)
elephantstrength (24 minutes)
barkskin (4 minutes)
well-rested bonus (102 minutes)


< 344h/406H 213v/219V Pos: standing >
Sierra sings a song to make your heart swell with pride.

< 346h/406H 215v/219V Pos: standing >
Excuse me?

< 347h/406H 216v/219V Pos: standing >
You start chanting...

< 350h/406H 219v/219V Pos: standing >
You complete your spell...
Your will to live grows stronger!

< 352h/406H 219v/219V Pos: standing >
Sierra sings a song to make your heart swell with pride.

< 356h/406H 219v/219V Pos: standing >
You failed.

< 356h/406H 219v/219V Pos: standing >
You start chanting...

< 360h/406H 219v/219V Pos: standing >
You complete your spell...
Your skin rehardens.

< 363h/406H 219v/219V Pos: standing >
You start chanting...

< 365h/406H 219v/219V Pos: standing >
Sierra sings a song to make your heart swell with pride.

< 366h/406H 219v/219V Pos: standing >
You complete your spell...
You feel protected from the animals of the world!

< 367h/406H 219v/219V Pos: standing >
You start chanting...

< 371h/406H 219v/219V Pos: standing >
You complete your spell...
You feel protected from the evil of the world!

< 375h/406H 219v/219V Pos: standing >
Sierra sings a song to make your heart swell with pride.

3rd CIRCLE:
detect evil                
detect good                
detect magic               

4th CIRCLE:
protection from animals    
protection from evil       

5th CIRCLE:
barkskin                   
invigorate                 

6th CIRCLE:
cure blind                 
sense life                 

7th CIRCLE:
fortitude                  
infravision                

9th CIRCLE:
farsee                     
haste                      

10th CIRCLE:
dazzle                     
tree                       

11th CIRCLE:
animal vision              
blur                       


< 376h/406H 219v/219V Pos: standing >
Autosaving...

< 380h/406H 219v/219V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type "practice (spell name)".  You can do it if you have another players book in your inventory and type "scribe (spell name)". - Tayna

< 380h/406H 219v/219V Pos: standing >
You start chanting...

< 381h/406H 219v/219V Pos: standing >
You complete your spell...
Your eyes tingle.

< 382h/406H 219v/219V Pos: standing >
You start chanting...

< 384h/406H 219v/219V Pos: standing >
Sierra sings a song to make your heart swell with pride.
You complete your spell...
Your eyes tingle.

< 385h/406H 219v/219V Pos: standing >
You start chanting...

< 387h/406H 219v/219V Pos: standing >
Casting: detect magic *

< 389h/406H 219v/219V Pos: standing >
You complete your spell...
Your eyes tingle.

< 390h/406H 219v/219V Pos: standing >
You start chanting...

< 391h/406H 219v/219V Pos: standing >
Casting: sense life **

< 393h/406H 219v/219V Pos: standing >
Sierra sings a song to make your heart swell with pride.

< 393h/406H 219v/219V Pos: standing >
Casting: sense life *

< 394h/406H 219v/219V Pos: standing >
You complete your spell...
Your feel your awareness improve.

< 397h/406H 219v/219V Pos: standing >

3rd CIRCLE:
detect evil                
detect good                
detect magic               

4th CIRCLE:
protection from animals    
protection from evil       

5th CIRCLE:
barkskin                   
invigorate                 

6th CIRCLE:
cure blind                 
sense life                 

7th CIRCLE:
fortitude                  
infravision                

9th CIRCLE:
farsee                     
haste                      

10th CIRCLE:
dazzle                     
tree                       

11th CIRCLE:
animal vision              
blur                       


< 398h/406H 219v/219V Pos: standing >
Sierra sings a song to make your heart swell with pride.

< 402h/406H 219v/219V Pos: standing >
Spells are always to be enclosed by the holy symbols known only as 'apostrophes'.

< 404h/406H 219v/219V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 406h/406H 219v/219V Pos: standing >
You feel nature's energy flow into your 8th circle of knowledge.

< 406h/406H 219v/219V Pos: standing >
Sierra sings a song to make your heart swell with pride.

< 406h/406H 219v/219V Pos: standing >
Spells are always to be enclosed by the holy symbols known only as 'apostrophes'.

< 406h/406H 219v/219V Pos: standing >
You melt into a puddle of emotional mush.

< 406h/406H 219v/219V Pos: standing >
You start chanting...

< 406h/406H 219v/219V Pos: standing >
Sierra sings a song to make your heart swell with pride.

< 406h/406H 219v/219V Pos: standing >
Casting: infravision *

< 406h/406H 219v/219V Pos: standing >
You complete your spell...
Your feel your infrared vision improve.

< 406h/406H 219v/219V Pos: standing >
You currently have the following spell slots available:
  1st circle:  0 of  0
  2nd circle:  0 of  0
  3rd circle:  1 of  4   (  68 seconds)
  4th circle:  2 of  4   (  45 seconds)
  5th circle:  3 of  4   (  28 seconds)
  6th circle:  2 of  3   (  32 seconds)
  7th circle:  0 of  2   (  72 seconds)
  8th circle:  2 of  2

< 406h/406H 219v/219V Pos: standing >
You are almost ready to attain your next level!

< 406h/406H 219v/219V Pos: standing >
The Celestial Bazaar
   This Bazaar is the largest gathering place for the inhabitants of Duris
in the known world. Hundreds of people crowd the streets, offering their goods
and services to passersby. The ground is paved in cobblestones of alternating
black and white colors. The Bazaar itself is more than one thousand feet wide,
with an elegant statue or fountain no more than a hundred feet apart. Towards
the center of the Bazaar you can see what has to be the largest fountain ever
created, sending the occasional blast of water hundreds of feet into the air.
Close to the fountain, you see an enormous guillotine, stained with recently
spilled blood. One can only imagine how strict the Justice of this city need
be to control so many inhabitants. On the Western side of the Bazaar, is the
the famous Bronze Griffon Inn and Tavern. To the East, you can see the city
square and the roads that take explorers on adventures throughout these lands.
To the North, is the Winterhaven Community Spa.
Obvious exits: -North -East  -South -West 

< 406h/406H 218v/219V Pos: standing >
The Celestial Bazaar
   This Bazaar is the largest gathering place for the inhabitants of Duris
in the known world. Hundreds of people crowd the streets, offering their goods
and services to passersby. The ground is paved in cobblestones of alternating
black and white colors. The Bazaar itself is more than one thousand feet wide,
with an elegant statue or fountain no more than a hundred feet apart. Towards
the center of the Bazaar you can see what has to be the largest fountain ever
created, sending the occasional blast of water hundreds of feet into the air.
Close to the fountain, you see an enormous guillotine, stained with recently
spilled blood. One can only imagine how strict the Justice of this city need
be to control so many inhabitants. On the Western side of the Bazaar, is the
the famous Bronze Griffon Inn and Tavern. To the East, you can see the city
square and the roads that take explorers on adventures throughout these lands.
To the North, is the Winterhaven Depository.
Obvious exits: -North -East  -South -West 
A massive guard is patrolling the city of Winterhaven.
A street performer juggles balls while dancing a jig.

< 406h/406H 217v/219V Pos: standing >
The Celestial Bazaar
   This Bazaar is the largest gathering place for the inhabitants of Duris
in the known world. Hundreds of people crowd the streets, offering their goods
and services to passersby. The ground is paved in cobblestones of alternating
black and white colors. The Bazaar itself is more than one thousand feet wide,
with an elegant statue or fountain no more than a hundred feet apart. Towards
the center of the Bazaar you can see what has to be the largest fountain ever
created, sending the occasional blast of water hundreds of feet into the air.
Close to the fountain, you see an enormous guillotine, stained with recently
spilled blood. One can only imagine how strict the Justice of this city need
be to control so many inhabitants. On the Western side of the Bazaar, is the
the famous Bronze Griffon Inn and Tavern. To the East, you can see the city
square and the roads that take explorers on adventures throughout these lands.
Obvious exits: -East  -South -West 

< 406h/406H 216v/219V Pos: standing >
Avenue of the Prancing Fawn
   This massive street is nearly 100 feet wide and a boasts an impressive
collection of fountains and statues. White marble walls frame either side
of the street, adding a very regal appearance to this busy causeway. The
ground is paved with a variety of rare granites containing marvelous
deposites of quartz, causing the light from the sun to reflect onto the
white marble walls in dazzling patterns of yellows, reds and purples.
Merchants from all over the continent sit on horse-drawn carriages headed
to the city's main Bazaar to the South. To the North, one can see the
huge polished steel gates, framed by massive walls of dark stone. Beyond
the Northern walls, the King's private forest is clearly visible, with
trees of tall Oak and Pine showing their canopy above the city walls.
To the West, the Celestial Bazaar makes a grand appearance.
Obvious exits: -North -East  -South -West 
A female commoner stands here, trying to look busy.(Gold Aura)
A member of the city militia stands here, looking bored.(Gold Aura)

< 406h/406H 215v/219V Pos: standing >
Avenue of the Prancing Fawn
   This massive street is nearly 100 feet wide and a boasts an impressive
collection of fountains and statues. White marble walls frame either side
of the street, adding a very regal appearance to this busy causeway. The
ground is paved with a variety of rare granites containing marvelous
deposites of quartz, causing the light from the sun to reflect onto the
white marble walls in dazzling patterns of yellows, reds and purples.
Merchants from all over the continent sit on horse-drawn carriages headed
to the city's main Bazaar to the South. To the North, one can see the
huge polished steel gates, framed by massive walls of dark stone. Beyond
the Northern walls, the King's private forest is clearly visible, with
trees of tall Oak and Pine showing their canopy above the city walls.
Obvious exits: -North -East  -South -West 
A member of the city militia patrols the area here.(Gold Aura)

< 406h/406H 215v/219V Pos: standing >
Avenue of the Prancing Fawn
   This massive street is nearly 100 feet wide and a boasts an impressive
collection of fountains and statues. White marble walls frame either side
of the street, adding a very regal appearance to this busy causeway. The
ground is paved with a variety of rare granites containing marvelous
deposites of quartz, causing the light from the sun to reflect onto the
white marble walls in dazzling patterns of yellows, reds and purples.
Merchants from all over the continent sit on horse-drawn carriages headed
to the city's main Bazaar to the South. To the North, one can see the
huge polished steel gates, framed by massive walls of dark stone. Beyond
the Northern walls, the King's private forest is clearly visible, with
trees of tall Oak and Pine showing their canopy above the city walls.
Obvious exits: -North -East  -South -West 

< 406h/406H 215v/219V Pos: standing >
An Intersection of Browncoat Boulevard and the Prancing Fawn
   This massive street is nearly 100 feet wide and a boasts an impressive
collection of fountains and statues. White marble walls frame either side
of the street, adding a very regal appearance to this busy causeway. The
ground is paved with a variety of rare granites containing marvelous
deposites of quartz, causing the light from the sun to reflect onto the
white marble walls in dazzling patterns of yellows, reds and purples.
Merchants from all over the continent sit on horse-drawn carriages headed
to the city's main Bazaar to the South. To the North, one can see the
huge polished steel gates, framed by massive walls of dark stone. Beyond
the Northern walls, the King's private forest is clearly visible, with
trees of tall Oak and Pine showing their canopy above the city walls.
To the East and West, Browncoat Boulevard flows majestically.
Obvious exits: -North -East  -South -West 
(Q)An Ambassador from The Jade Empire walks the streets here.

< 406h/406H 214v/219V Pos: standing >
On Browncoat Boulevard
   Browncoat Boulevard is the road where much of the nobility of the city
have their residences. All the buildings that line this street are covered
with murals, masterpieces of artisans long since deceased. The road itself
is paved from a brown granite, receiving its aluring color from the bronze
deposites within the stone.
Obvious exits: -North# -East  -South# -West 
A massive guard is patrolling the city of Winterhaven.

< 406h/406H 213v/219V Pos: standing >
On Browncoat Boulevard
   Browncoat Boulevard is the road where much of the nobility of the city
have their residences. All the buildings that line this street are covered
with murals, masterpieces of artisans long since deceased. The road itself
is paved from a brown granite, receiving its aluring color from the bronze
deposites within the stone.
Obvious exits: -North# -East  -South# -West 

< 406h/406H 213v/219V Pos: standing >
On Browncoat Boulevard
   Browncoat Boulevard is the road where much of the nobility of the city
have their residences. All the buildings that line this street are covered
with murals, masterpieces of artisans long since deceased. The road itself
is paved from a brown granite, receiving its aluring color from the bronze
deposites within the stone.
Obvious exits: -North# -East  -South# -West 
A member of the city militia stands here, keeping the peace.(Gold Aura)
(Q)An Ambassador from The Hall of Knighthood wanders the city.
A filthy beggar stands infront of you, asking for spare coins.(Red Aura)
(Q)An Ambassador from the Lair of the Gibberling King wanders the city.

< 406h/406H 212v/219V Pos: standing >
On Browncoat Boulevard
   Browncoat Boulevard is the road where much of the nobility of the city
have their residences. All the buildings that line this street are covered
with murals, masterpieces of artisans long since deceased. The road itself
is paved from a brown granite, receiving its aluring color from the bronze
deposites within the stone.
Obvious exits: -North -South# -West 
A small yellow cat sits here, wiggling her large ears.(Red Aura)
A noble of the city casts a condescending gaze towards you.(Gold Aura)

< 406h/406H 211v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 406h/406H 212v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 406h/406H 212v/219V Pos: standing >
Ok.

< 406h/406H 213v/219V Pos: standing >
A Lavish Home
   This home is lavishly decorated with expensive but useless trinkets from
various parts of the world. It is very obvious that the nobles in this
district pride themselves with being able to spend money on unnecessary
items, simply because they can. The floor is made from cedar wood, and
the walls are covered with silk tapestries. Even the roof is painted with
silver leaf, adding ever more to the posh and stuffy atmosphere that more
closely resembles a museum than a home.
Obvious exits: -North

< 406h/406H 212v/219V Pos: standing >
Close what?

< 406h/406H 213v/219V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.
On Browncoat Boulevard
   Browncoat Boulevard is the road where much of the nobility of the city
have their residences. All the buildings that line this street are covered
with murals, masterpieces of artisans long since deceased. The road itself
is paved from a brown granite, receiving its aluring color from the bronze
deposites within the stone.
Obvious exits: -North -South -West 
A small yellow cat sits here, wiggling her large ears.(Red Aura)
A noble of the city casts a condescending gaze towards you.(Gold Aura)

< 406h/406H 213v/219V Pos: standing >
Ok.

< 406h/406H 214v/219V Pos: standing >
On Browncoat Boulevard
   Browncoat Boulevard is the road where much of the nobility of the city
have their residences. All the buildings that line this street are covered
with murals, masterpieces of artisans long since deceased. The road itself
is paved from a brown granite, receiving its aluring color from the bronze
deposites within the stone.
Obvious exits: -North# -East  -South# -West 
A member of the city militia stands here, keeping the peace.(Gold Aura)
(Q)An Ambassador from The Hall of Knighthood wanders the city.
(Q)An Ambassador from the Lair of the Gibberling King wanders the city.

< 406h/406H 213v/219V Pos: standing >
Ok.

< 406h/406H 214v/219V Pos: standing >
A Lavish Home
   This home is lavishly decorated with expensive but useless trinkets from
various parts of the world. It is very obvious that the nobles in this
district pride themselves with being able to spend money on unnecessary
items, simply because they can. The floor is made from cedar wood, and
the walls are covered with silk tapestries. Even the roof is painted with
silver leaf, adding ever more to the posh and stuffy atmosphere that more
closely resembles a museum than a home.
Obvious exits: -South

< 406h/406H 214v/219V Pos: standing >
On Browncoat Boulevard
   Browncoat Boulevard is the road where much of the nobility of the city
have their residences. All the buildings that line this street are covered
with murals, masterpieces of artisans long since deceased. The road itself
is paved from a brown granite, receiving its aluring color from the bronze
deposites within the stone.
Obvious exits: -North -East  -South# -West 
A member of the city militia stands here, keeping the peace.(Gold Aura)
(Q)An Ambassador from The Hall of Knighthood wanders the city.
(Q)An Ambassador from the Lair of the Gibberling King wanders the city.

< 406h/406H 214v/219V Pos: standing >
Ok.

< 406h/406H 215v/219V Pos: standing >
Ok.

< 406h/406H 216v/219V Pos: standing >
A Lavish Home
   This home is lavishly decorated with expensive but useless trinkets from
various parts of the world. It is very obvious that the nobles in this
district pride themselves with being able to spend money on unnecessary
items, simply because they can. The floor is made from pine wood, and
the walls are covered with silk tapestries. Even the roof is painted with
copper leaf, adding ever more to the posh and stuffy atmosphere that more
closely resembles a museum than a home.
Obvious exits: -North
The corpse of a noble is lying here.

< 406h/406H 215v/219V Pos: standing >
On Browncoat Boulevard
   Browncoat Boulevard is the road where much of the nobility of the city
have their residences. All the buildings that line this street are covered
with murals, masterpieces of artisans long since deceased. The road itself
is paved from a brown granite, receiving its aluring color from the bronze
deposites within the stone.
Obvious exits: -North# -East  -South -West 
A member of the city militia stands here, keeping the peace.(Gold Aura)
(Q)An Ambassador from The Hall of Knighthood wanders the city.
(Q)An Ambassador from the Lair of the Gibberling King wanders the city.

< 406h/406H 215v/219V Pos: standing >
Ok.

< 406h/406H 216v/219V Pos: standing >
On Browncoat Boulevard
   Browncoat Boulevard is the road where much of the nobility of the city
have their residences. All the buildings that line this street are covered
with murals, masterpieces of artisans long since deceased. The road itself
is paved from a brown granite, receiving its aluring color from the bronze
deposites within the stone.
Obvious exits: -North# -East  -South# -West 
A filthy beggar stands infront of you, asking for spare coins.(Red Aura)

< 406h/406H 216v/219V Pos: standing >
Ok.

< 406h/406H 217v/219V Pos: standing >
A Lavish Home
   This home is lavishly decorated with expensive but useless trinkets from
various parts of the world. It is very obvious that the nobles in this
district pride themselves with being able to spend money on unnecessary
items, simply because they can. The floor is made from oak lumber, and
the walls are covered with silk tapestries. Even the roof is painted with
platinum leaf, adding ever more to the posh and stuffy atmosphere that more
closely resembles a museum than a home.
Obvious exits: -South
A black crow flaps its wings and caws at you.(Red Aura)

< 406h/406H 216v/219V Pos: standing >
You don't know that spell!

< 406h/406H 218v/219V Pos: standing >
On Browncoat Boulevard
   Browncoat Boulevard is the road where much of the nobility of the city
have their residences. All the buildings that line this street are covered
with murals, masterpieces of artisans long since deceased. The road itself
is paved from a brown granite, receiving its aluring color from the bronze
deposites within the stone.
Obvious exits: -North -East  -South# -West 
A filthy beggar stands infront of you, asking for spare coins.(Red Aura)

< 406h/406H 217v/219V Pos: standing >
Ok.

< 406h/406H 218v/219V Pos: standing >
On Browncoat Boulevard
   Browncoat Boulevard is the road where much of the nobility of the city
have their residences. All the buildings that line this street are covered
with murals, masterpieces of artisans long since deceased. The road itself
is paved from a brown granite, receiving its aluring color from the bronze
deposites within the stone.
Obvious exits: -North# -East  -South# -West 
A massive guard is patrolling the city of Winterhaven.

< 406h/406H 218v/219V Pos: standing >
An Intersection of Browncoat Boulevard and the Prancing Fawn
   This massive street is nearly 100 feet wide and a boasts an impressive
collection of fountains and statues. White marble walls frame either side
of the street, adding a very regal appearance to this busy causeway. The
ground is paved with a variety of rare granites containing marvelous
deposites of quartz, causing the light from the sun to reflect onto the
white marble walls in dazzling patterns of yellows, reds and purples.
Merchants from all over the continent sit on horse-drawn carriages headed
to the city's main Bazaar to the South. To the North, one can see the
huge polished steel gates, framed by massive walls of dark stone. Beyond
the Northern walls, the King's private forest is clearly visible, with
trees of tall Oak and Pine showing their canopy above the city walls.
To the East and West, Browncoat Boulevard flows majestically.
Obvious exits: -North -East  -South -West 
(Q)An Ambassador from The Jade Empire walks the streets here.

< 406h/406H 217v/219V Pos: standing >
Avenue of the Prancing Fawn
   This massive street is nearly 100 feet wide and a boasts an impressive
collection of fountains and statues. White marble walls frame either side
of the street, adding a very regal appearance to this busy causeway. The
ground is paved with a variety of rare granites containing marvelous
deposites of quartz, causing the light from the sun to reflect onto the
white marble walls in dazzling patterns of yellows, reds and purples.
Merchants from all over the continent sit on horse-drawn carriages headed
to the city's main Bazaar to the South. To the North, one can see the
huge polished steel gates, framed by massive walls of dark stone. Beyond
the Northern walls, the King's private forest is clearly visible, with
trees of tall Oak and Pine showing their canopy above the city walls.
Obvious exits: -North -East  -South -West 
(Q)An Ambassador from the Ice Tower explores the city.

< 406h/406H 216v/219V Pos: standing >
Avenue of the Prancing Fawn
   This massive street is nearly 100 feet wide and a boasts an impressive
collection of fountains and statues. White marble walls frame either side
of the street, adding a very regal appearance to this busy causeway. The
ground is paved with a variety of rare granites containing marvelous
deposites of quartz, causing the light from the sun to reflect onto the
white marble walls in dazzling patterns of yellows, reds and purples.
Merchants from all over the continent sit on horse-drawn carriages headed
to the city's main Bazaar to the South. To the North, one can see the
huge polished steel gates, framed by massive walls of dark stone. Beyond
the Northern walls, the King's private forest is clearly visible, with
trees of tall Oak and Pine showing their canopy above the city walls.
Obvious exits: -North -East  -South -West 
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
A filthy beggar stands infront of you, asking for spare coins.(Red Aura)
A member of the city militia patrols the area here.(Gold Aura)

< 406h/406H 216v/219V Pos: standing >
Avenue of the Prancing Fawn
   This massive street is nearly 100 feet wide and a boasts an impressive
collection of fountains and statues. White marble walls frame either side
of the street, adding a very regal appearance to this busy causeway. The
ground is paved with a variety of rare granites containing marvelous
deposites of quartz, causing the light from the sun to reflect onto the
white marble walls in dazzling patterns of yellows, reds and purples.
Merchants from all over the continent sit on horse-drawn carriages headed
to the city's main Bazaar to the South. To the North, one can see the
huge polished steel gates, framed by massive walls of dark stone. Beyond
the Northern walls, the King's private forest is clearly visible, with
trees of tall Oak and Pine showing their canopy above the city walls.
To the West, the Celestial Bazaar makes a grand appearance.
Obvious exits: -North -East  -South -West 
A female commoner stands here, trying to look busy.(Gold Aura)
A member of the city militia stands here, looking bored.(Gold Aura)

< 406h/406H 215v/219V Pos: standing >
The Grand Intersection of Merchant's Way and the Prancing Fawn
   This intersection sits squarely at the heart of this great city, and with
good reason. The main avenues of travel, the Prancing Fawn and Merchant's
Way, collide into this square with a flurry of activity. These two massive
roads are eased into one another through the use of an extremely large
roundabout. The traffic of thousands of visitors and citizens flows in a
circle, delivering produce and goods from far away lands to the hands of
shopkeepers and their customers in the city's fabled Celestial Bazaar. A
massive statue of flowing blue-green water stands at the center, suspended
in its current shape by the magical chants of numerous white-clad Monks.
To the East, North and South, the massives roads lead to the city's main
gates. To the West, the enormous Celestial Bazaar makes a grand appearance.
Obvious exits: -North -East  -South -West 
A massive statue composed of blue-green water is here. (humming)
A street sweeper stands here, cleaning the road.
A white-clad monk is busy chanting in unison with his group.

< 406h/406H 214v/219V Pos: standing >
You notice you just broke a thin string attached to a trap-like mechanism!
Avenue of the Prancing Fawn
   This massive street is nearly 100 feet wide and a boasts an impressive
collection of fountains and statues. White marble walls frame either side
of the street, adding a very regal appearance to this busy causeway. The
ground is paved with a variety of rare granites containing marvelous
deposites of quartz, causing the light from the sun to reflect onto the
white marble walls in dazzling patterns of yellows, reds and purples.
Merchants from all over the continent sit on horse-drawn carriages headed
to the city's main Bazaar to the North. To the South, one can see the
huge polished steel gates, framed by massive walls of dark stone. A
single cloud, seemingly frozen in the shape of a large Dragon can be
seen well beyond the city gates. To the West, the Celestial Bazaar
makes a grand appearance.
Obvious exits: -North -East  -South -West 
A member of the city militia stands here, keeping the peace.(Gold Aura)

< 406h/406H 214v/219V Pos: standing >
The Bloodbath Debriefing Room
  This building is completely vacant and has not had any inhabitants
for quite some time. The floors are dirty and covered with dirt, dried
blood and broken pieces of equipment. Graffiti cover the backwall and
depict stories of battles, both won and lost. Local adventurers use
this place for splitting their loot after battles.
Obvious exits: -West 

< 406h/406H 213v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 406h/406H 213v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 406h/406H 214v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 406h/406H 214v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 406h/406H 214v/219V Pos: standing >
Avenue of the Prancing Fawn
   This massive street is nearly 100 feet wide and a boasts an impressive
collection of fountains and statues. White marble walls frame either side
of the street, adding a very regal appearance to this busy causeway. The
ground is paved with a variety of rare granites containing marvelous
deposites of quartz, causing the light from the sun to reflect onto the
white marble walls in dazzling patterns of yellows, reds and purples.
Merchants from all over the continent sit on horse-drawn carriages headed
to the city's main Bazaar to the North. To the South, one can see the
huge polished steel gates, framed by massive walls of dark stone. A
single cloud, seemingly frozen in the shape of a large Dragon can be
seen well beyond the city gates. To the West, the Celestial Bazaar
makes a grand appearance.
Obvious exits: -North -East  -South -West 
A member of the city militia stands here, keeping the peace.(Gold Aura)

< 406h/406H 214v/219V Pos: standing >
Avenue of the Prancing Fawn
   This massive street is nearly 100 feet wide and a boasts an impressive
collection of fountains and statues. White marble walls frame either side
of the street, adding a very regal appearance to this busy causeway. The
ground is paved with a variety of rare granites containing marvelous
deposites of quartz, causing the light from the sun to reflect onto the
white marble walls in dazzling patterns of yellows, reds and purples.
Merchants from all over the continent sit on horse-drawn carriages headed
to the city's main Bazaar to the North. To the South, one can see the
huge polished steel gates, framed by massive walls of dark stone. A
single cloud, seemingly frozen in the shape of a large Dragon can be
seen well beyond the city gates.
Obvious exits: -North -East  -South -West 

< 406h/406H 213v/219V Pos: standing >
A Vacant building
   This building stands here completely unused and waits for
someone to rent or purchase it. Other than a need for some new
paint and maybe visit from the local pest control, the building
is in great condition.
Obvious exits: -West 

< 406h/406H 212v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 406h/406H 212v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 406h/406H 213v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 406h/406H 213v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 406h/406H 213v/219V Pos: standing >
Avenue of the Prancing Fawn
   This massive street is nearly 100 feet wide and a boasts an impressive
collection of fountains and statues. White marble walls frame either side
of the street, adding a very regal appearance to this busy causeway. The
ground is paved with a variety of rare granites containing marvelous
deposites of quartz, causing the light from the sun to reflect onto the
white marble walls in dazzling patterns of yellows, reds and purples.
Merchants from all over the continent sit on horse-drawn carriages headed
to the city's main Bazaar to the North. To the South, one can see the
huge polished steel gates, framed by massive walls of dark stone. A
single cloud, seemingly frozen in the shape of a large Dragon can be
seen well beyond the city gates.
Obvious exits: -North -East  -South -West 

< 406h/406H 213v/219V Pos: standing >
Avenue of the Prancing Fawn
   This massive street is nearly 100 feet wide and a boasts an impressive
collection of fountains and statues. White marble walls frame either side
of the street, adding a very regal appearance to this busy causeway. The
ground is paved with a variety of rare granites containing marvelous
deposites of quartz, causing the light from the sun to reflect onto the
white marble walls in dazzling patterns of yellows, reds and purples.
Merchants from all over the continent sit on horse-drawn carriages headed
to the city's main Bazaar to the North. To the South, one can see the
huge polished steel gates, framed by massive walls of dark stone. A
single cloud, seemingly frozen in the shape of a large Dragon can be
seen well beyond the city gates. To the West, the Celestial Bazaar
makes a grand appearance.
Obvious exits: -North -East  -South -West 
A member of the city militia stands here, keeping the peace.(Gold Aura)

< 406h/406H 212v/219V Pos: standing >
The Grand Intersection of Merchant's Way and the Prancing Fawn
   This intersection sits squarely at the heart of this great city, and with
good reason. The main avenues of travel, the Prancing Fawn and Merchant's
Way, collide into this square with a flurry of activity. These two massive
roads are eased into one another through the use of an extremely large
roundabout. The traffic of thousands of visitors and citizens flows in a
circle, delivering produce and goods from far away lands to the hands of
shopkeepers and their customers in the city's fabled Celestial Bazaar. A
massive statue of flowing blue-green water stands at the center, suspended
in its current shape by the magical chants of numerous white-clad Monks.
To the East, North and South, the massives roads lead to the city's main
gates. To the West, the enormous Celestial Bazaar makes a grand appearance.
Obvious exits: -North -East  -South -West 
A massive statue composed of blue-green water is here. (humming)
A street sweeper stands here, cleaning the road.
A white-clad monk is busy chanting in unison with his group.

< 406h/406H 211v/219V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -East  -West 

< 406h/406H 211v/219V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East  -South -West 
a large sign hangs on the wall to the North. (magic)
a weathered sign hangs on the wall to the South. (magic)
A female commoner stands here, trying to look busy.(Gold Aura)

< 406h/406H 210v/219V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East  -South -West 
a sign made of hammered iron hangs on the wall to the North. (magic)
a glass sign hangs on the wall to the South. (magic)
A black crow flaps its wings and caws at you.(Red Aura)

< 406h/406H 209v/219V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East  -South -West 
a redwood sign hangs on the wall to the North. (magic)
a small sign hangs on the wall to the South. (magic)
A member of the city militia stands here, looking bored.(Gold Aura)

< 406h/406H 208v/219V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East  -South -West 
a small sign hangs above an entrance to the North. (magic)
a pleasant sign hangs on the wall to the South. (magic)
A member of the city militia stands here, keeping the peace.(Gold Aura)
A street sweeper stands here, picking up some garbage.

< 406h/406H 208v/219V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -East  -West 

< 406h/406H 207v/219V Pos: standing >
A Large Intersection at Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East  -South -West 

< 406h/406H 206v/219V Pos: standing >
Inside The Eastern Gates of Winterhaven
   This room lies directly within the large Eastern gates
of Winterhaven. The gates themselves are built from a sturdy
and thick oak and have been reinforced with a cold steel
skeleton. The road that leads through the gates is in very
good condition. The obsidian pavers are immaculately cared
for, and are constantly being polished and inspected for
faults. Large banners hang from the top of the gates, flapping
gently in the cool breeze.
Obvious exits: -East # -West 
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A mighty wizard stands here, guarding Winterhaven from intruders.
A brightly glowing torch floats near a mighty wizard's head. (Illuminating)

< 406h/406H 206v/219V Pos: standing >
The gate seems to be closed.

< 406h/406H 206v/219V Pos: standing >
The gate seems to be closed.

< 406h/406H 206v/219V Pos: standing >
The gate seems to be closed.

< 406h/406H 206v/219V Pos: standing >
Ok.

< 406h/406H 207v/219V Pos: standing >
Outside the Eastern Gates of Winterhaven
   This forest is in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -North -East  -South -West 
A single rose grows out from the ground. (magic)
A fat duck strolls through the room, quacking happily.

< 406h/406H 207v/219V Pos: standing >
It's cold!
Ok.

< 406h/406H 208v/219V Pos: standing >
Along a Gravel Highway
   This road is one of the major highays that lead to the city of
Winterhaven. To the North and South you can see the King's Forest,
the private woodlands of the royal family. To the West you can see
the massive gates that protect Winterhaven from intruders, and to
the East, you can see Ibaron's Pass leading to the twin mountains
of Tuz'l Banzik the Savior. The weather is very pleasant and even
though there may be well over one hundred merchants, nobles and
commoners that share the streets with you, it is remarkably placid
and quiet. The ground is paved in a brown cobblestone and looks to
be well maintained. As you look towards the city, you see the many
towers that stand tall in the sky, each adorned with large flags.
Obvious exits: -North -East  -South -West 
This hyper squirrel bounces from tree to tree.
This agile swallow flies through the air, searching for food.

< 406h/406H 206v/219V Pos: standing >
Along a Gravel Highway
   This road is one of the major highays that lead to the city of
Winterhaven. To the North and South you can see the King's Forest,
the private woodlands of the royal family. To the West you can see
the massive gates that protect Winterhaven from intruders, and to
the East, you can see Ibaron's Pass leading to the twin mountains
of Tuz'l Banzik the Savior. The weather is very pleasant and even
though there may be well over one hundred merchants, nobles and
commoners that share the streets with you, it is remarkably placid
and quiet. The ground is paved in a brown cobblestone and looks to
be well maintained. As you look towards the city, you see the many
towers that stand tall in the sky, each adorned with large flags.
Obvious exits: -West 
A massive oak tree reaches towards the sky.

< 406h/406H 204v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 406h/406H 204v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 406h/406H 205v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 406h/406H 205v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 406h/406H 206v/219V Pos: standing >
You find an illusionary wall!

< 406h/406H 209v/219V Pos: standing >
Someone suddenly attacks YOU!
A Duergar snaps into visibility.
A Duergar misses you.

< 406h/406H 209v/219V Pos: standing >
< T: Endance TP: sta TC:excellent E: A Duergar sta EP: excellent >
 A half-elf guard snaps into visibility.
A half-elf guard dances an amazing maneuver in battle, tripping you.

< 406h/406H 209v/219V Pos: on your ass >
< T: Endance TP: ass TC:excellent E: someone sta EP: excellent >
 A swarm of insects snaps into visibility.

< 406h/406H 209v/219V Pos: on your ass >
< T: Endance TP: ass TC:excellent E: someone sta EP: excellent >
 A swarm of insects completes his spell...
A swarm of insects utters the word 'asphyxiate'
Ghostly hands appear before you, close around your neck and begin to squeeze!
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
OUCH!  That really did HURT!

< 357h/406H 209v/219V Pos: on your ass >
< T: Endance TP: ass TC: small wounds E: someone sta EP: excellent >
 -=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
OUCH!  That really did HURT!
You miss someone.
You score a CRITICAL HIT!!!!!
A Duergar snaps into visibility.
[Damage:  1 ] -=[Your weak slash grazes a Duergar.]=-

< 310h/406H 209v/219V Pos: on your ass >
< T: Endance TP: ass TC: small wounds E: A Duergar sta EP: few scratches >
 -=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
OUCH!  That really did HURT!

< 257h/406H 209v/219V Pos: on