The death of [46 Swashbuckler] Eladarmi (Grey Elf)

in The Ogre's Foot Inn

from the perspective of [56 Thief] Rex Suicide Squad (Goblin)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head>       the diamond crown of Winduin of endurance (glowing) [80%]
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        an enchanted earring of dexterity [81%]
<worn in ear>        the earring of the Dragon Lords of damage
<worn on face>       mask of the flayed mind of endurance (magic)
<worn around neck>   a glowing necklace of power of regeneration (glowing)
<worn around neck>   a glowing necklace of power of damage (glowing)
<worn on body>       a suit of wickedly-barbed devil hide of greater dexterity (magic) (humming)
<worn about body>    A swirling mass of black smoke and hot ash of health (magic) (humming)
<worn as quiver>     the quiver of holding (magic) [85%]
<worn about waist>   the mystical sash of the Netherworld of regeneration (magic) (glowing)
<worn on belt buckle>a glowing white pearl of health (glowing) [77%]
<worn on arms>       a shoulder drape of emerald dragonscale of wisdom (magic) [86%]
<worn around wrist>  a bracelet of dracolich hide of endurance (magic) (humming) [85%]
<worn around wrist>  a duergar-made adamantine bracelet
<worn on hands>      a pair of silverish githyanki gauntlets [superior] (magic)
<worn on finger>     Zorobabi's circular stone ring of regeneration [89%]
<worn on finger>     a death ring of Tezcatlipoca (magic)[239h 53m 35s]
<secondary weapon>   a MaDMaNs stabber (magic)
<worn on legs>       a pair of vapor leggings of dexterity [86%]
<worn on feet>       the boots of the war giant Torg of health (magic) (humming)

Obvious exits: -South#
The corpse of sarn, the banker is lying here.
a loaf of stale Bread lies abandoned here.
A large wooden counter is here, with a sign posted on it.
*Risil  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Risil's head.
*Sza  Suicide Squad (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sza's head.

< 809h/809H 197v/197V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 809h/809H 197v/197V Pos: standing >

< 809h/809H 197v/197V Pos: standing >

< 809h/809H 197v/197V Pos: standing >

< 809h/809H 197v/197V Pos: standing >

< 809h/809H 197v/197V Pos: standing >

< 809h/809H 197v/197V Pos: standing >

< 809h/809H 197v/197V Pos: standing >

< 809h/809H 197v/197V Pos: standing >
Tharnadian Bank
Obvious exits: -South#
The corpse of sarn, the banker is lying here.
a loaf of stale Bread lies abandoned here.
A large wooden counter is here, with a sign posted on it.
*Risil  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Risil's head.
*Sza  Suicide Squad (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sza's head.

< 809h/809H 197v/197V Pos: standing >
Risil opens the door.

< 809h/809H 197v/197V Pos: standing >
You stop following Nil.
You now follow Risil.

< 809h/809H 197v/197V Pos: standing >
Saving Rex.

< 809h/809H 197v/197V Pos: standing >
Saving Rex.

< 809h/809H 197v/197V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your south.
A stray cat who is close by to your south.
A militia guard who is not far off to your south.
A militia guard who is not far off to your south.
A militia guard who is not far off to your south.
A militia guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A militia guard who is rather far off to your south.

< 809h/809H 197v/197V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your south.
A stray cat who is close by to your south.
A militia guard who is not far off to your south.
A militia guard who is not far off to your south.
A militia guard who is not far off to your south.
A militia guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A militia guard who is rather far off to your south.

< 809h/809H 197v/197V Pos: standing >
Tharnadian Bank
Obvious exits: -South
The corpse of sarn, the banker is lying here.
a loaf of stale Bread lies abandoned here.
A large wooden counter is here, with a sign posted on it.
*Risil  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Risil's head.
*Sza  Suicide Squad (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sza's head.

< 809h/809H 197v/197V Pos: standing >
Risil sneaks south.
You follow Risil.


<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West 
*Risil  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Risil's head.
A large wandering dog is here, growling at you.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A stray tomcat is darting after rodents, here.

< 809h/809H 196v/197V Pos: standing >
A stray cat enters from the west.
Risil sneaks south.
You follow Risil.


<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West # -Up   
*Risil  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Risil's head.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.

< 809h/809H 195v/197V Pos: standing >
Risil sneaks south.
You follow Risil.


<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East  -South -West 
*Risil  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Risil's head.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Alarm bells sound, signalling an invasion!

< 809h/809H 194v/197V Pos: standing >
You follow Risil.


<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East  -West 
*Risil  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Risil's head.

< 809h/809H 194v/197V Pos: standing >
You follow Risil.


<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East  -South -West 
A wooden stall stands here, goods displayed upon its counter.
*Risil  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Risil's head.

< 809h/809H 195v/197V Pos: standing >
Risil sneaks west.
You follow Risil.


<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East  -South -West 
*Risil  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Risil's head.
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
Sza sneaks in from the east.

< 809h/809H 195v/197V Pos: standing >
Risil sneaks west.
You follow Risil.


<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East  -South -West 
*Risil  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Risil's head.
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)

< 809h/809H 196v/197V Pos: standing >
You follow Risil.


<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East  -South
*Risil  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Risil's head.
Sza sneaks in from the east.

< 809h/809H 195v/197V Pos: standing >

< 809h/809H 195v/197V Pos: standing >
You follow Risil.


<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West 
*Risil  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Risil's head.
A stray tomcat is darting after rodents, here.
Sza sneaks in from the south.

< 809h/809H 196v/197V Pos: standing >
You follow Risil.


<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South -West 
The corpse of a Mountain Dwarf is lying here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
*Risil  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Risil's head.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 809h/809H 195v/197V Pos: standing >
Risil sneaks south.
You follow Risil.


<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up    -Down 
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
*Risil  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Risil's head.

< 809h/809H 194v/197V Pos: standing >

< 809h/809H 195v/197V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
Lielz who is close by above you.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The mailman who is close by below you.

< 809h/809H 197v/197V Pos: standing >
Risil sneaks up.
You follow Risil.


<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West  -Down 
[4] A gnoby piece of wood, perhaps a small mace, lies here.
[4] A steel long sword has been left here.
[4] A steel short sword lies discarded here.
[6] A steel dagger has been tossed aside here.
[4] A two-handed sword, nearly six feet in length, lies here.
[4] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[8] A large wooden torch has been discarded here.
A small raven totem lies here. (magic)
A small limestone totem lies here. (magic)
A small ivory totem lies here. (magic)
[2] A large stone warhammer has been dropped here.
[19] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
*Risil  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Risil's head.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 809h/809H 196v/197V Pos: standing >

< 809h/809H 196v/197V Pos: standing >
You dodge a bash from a tharnadian illusionist, who loses his balance and falls.
You snap into visibility.
Trip who?

< 809h/809H 196v/197V Pos: standing >
< T: Rex TP: sta TC:excellent E: illusionist kne EP: excellent >
 Sza avoids being bashed by an elite guard, who loses his balance and falls.
Sza snaps into visibility.

< 809h/809H 196v/197V Pos: standing >
< T: Rex TP: sta TC:excellent E: illusionist kne EP: excellent >
 PooF! You perform an evasive maneouver, quickling darting into the shadows!
Lielz sneaks in from the west.

< 809h/809H 196v/197V Pos: standing >
Sza's slash wounds an elite guard.
Sza's the mystical longsword of Volo the Traveler sinks deep into an elite guard's flesh!
Sza drains an elite guard - what a waste of energy!
Sza's slash wounds an elite guard.
Sza's fine slash wounds an elite guard.
Sza's fine slash wounds an elite guard.
Sza's impressive slash wounds an elite guard.
Sza attemps to legsweep an elite guard but only manages to land on his ass.

< 809h/809H 196v/197V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 809h/809H 197v/197V Pos: standing >
An elite guard suddenly attacks Sza!
Sza snaps into visibility.
An elite guard's weak punch grazes Sza.

< 809h/809H 197v/197V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 809h/809H 197v/197V Pos: standing >
Saving Rex.

< 809h/809H 197v/197V Pos: standing >
Sza snaps into visibility.
Sza's slash wounds an elite guard.
Sza's impressive slash wounds an elite guard.
Sza's fine slash wounds an elite guard.

< 809h/809H 197v/197V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West  -Down 
[4] A gnoby piece of wood, perhaps a small mace, lies here.
[4] A steel long sword has been left here.
[4] A steel short sword lies discarded here.
[6] A steel dagger has been tossed aside here.
[4] A two-handed sword, nearly six feet in length, lies here.
[4] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[8] A large wooden torch has been discarded here.
A small raven totem lies here. (magic)
A small limestone totem lies here. (magic)
A small ivory totem lies here. (magic)
[2] A large stone warhammer has been dropped here.
[19] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
*Sza  Suicide Squad (Drow Elf)(medium) sits in mid-air here, fighting an elite guard.(Red Aura)
An impenetrable globe of darkness floats near Sza's head.
*Risil  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Risil's head.
A tharnadian illusionist crouches in mid-air here.
An elite guard stands in mid-air here, fighting Sza.
An elite guard crouches in mid-air here, fighting Sza.

< 809h/809H 197v/197V Pos: standing >
An elite guard suddenly appears a bit confused!
Sza snaps into visibility.
An elite guard's fine punch wounds Sza.
Sza's eyes roll as an elite guard plants a foot in his face.

< 809h/809H 197v/197V Pos: standing >

< 809h/809H 197v/197V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 809h/809H 197v/197V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 809h/809H 197v/197V Pos: standing >
Sza snaps into visibility.
Sza's slash wounds an elite guard.
An elite guard rises to his feet.
Sza's fine slash wounds an elite guard.
Sza's fine slash wounds an elite guard.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 809h/809H 197v/197V Pos: standing >
Sza clambers to his feet.

< 809h/809H 197v/197V Pos: standing >
A tharnadian illusionist rises to his feet.
A tharnadian illusionist suddenly attacks Sza!
A tharnadian illusionist suddenly appears a bit confused!
Sza snaps into visibility.
A tharnadian illusionist's weak punch grazes Sza.

< 809h/809H 197v/197V Pos: standing >

< 809h/809H 197v/197V Pos: standing >
Trip who?

< 809h/809H 197v/197V Pos: standing >
You grin as the shadows slowly coalesce around you.
Trip who?

< 809h/809H 197v/197V Pos: standing >
Sza dodges an elite guard's attack.
Sza snaps into visibility.

< 809h/809H 197v/197V Pos: standing >
Trip who?

< 809h/809H 197v/197V Pos: standing >
Sza parries an elite guard's lunge at him.
Sza is knocked to the ground by an elite guard's mighty bash!
Trip who?

< 809h/809H 197v/197V Pos: standing >
Trip who?

< 809h/809H 197v/197V Pos: standing >
Trip who?

< 809h/809H 197v/197V Pos: standing >
A Grey Elf enters from below.

< 809h/809H 197v/197V Pos: standing >
Sza misses an elite guard.
Sza's slash strikes an elite guard.
Sza's slash wounds an elite guard.
You snap into visibility.
You do a fancy maneuver, tripping a Grey Elf.

< 809h/809H 197v/197V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Grey Elf sit EP: excellent >
 Sza snaps into visibility.
A tharnadian illusionist's crude punch grazes Sza.
Sza snaps into visibility.
A tharnadian illusionist's punch grazes Sza.
A tharnadian illusionist starts casting a spell.

< 809h/809H 197v/197V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Grey Elf sit EP: excellent >
 
< 809h/809H 197v/197V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Grey Elf sit EP: excellent >
 Risil starts casting an offensive spell.
Risil snaps into visibility.

< 809h/809H 197v/197V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Grey Elf sit EP: excellent >
 You score a CRITICAL HIT!!!!!
[Damage: 34 ] Your pierce hits a Grey Elf across the leg, resulting in a limp stride.
[Damage: 15 ] Your pierce strikes a Grey Elf.
[Damage: 14 ] Your impressive pierce strikes a Grey Elf.
[Damage: 16 ] Your impressive pierce strikes a Grey Elf.
[Damage: 15 ] Your impressive pierce strikes a Grey Elf.

< 809h/809H 197v/197V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Grey Elf sit EP:  small wounds >
 The receptionist enters from below.

< 809h/809H 197v/197V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Grey Elf sit EP:  small wounds >
 Risil completes his spell...
Risil utters the words 'unsozfol efaui'
Risil drains a Grey Elf - what a waste of energy!

< 809h/809H 197v/197V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Grey Elf sit EP:  nasty wounds >
 Sza snaps into visibility.
An elite guard's fine punch wounds Sza.
An elite guard hits Sza with a mighty kick to his chest.

< 809h/809H 197v/197V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Grey Elf sit EP:  nasty wounds >
 An elite guard's impressive punch strikes Sza.
Risil starts casting a spell.

< 809h/809H 197v/197V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Grey Elf sit EP:  nasty wounds >
 A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the word 'agsplnuahz'
Ghostly hands appear before Sza, close around his neck and begin to squeeze!
A tharnadian illusionist's spell flows around Sza, leaving him unharmed!

< 809h/809H 197v/197V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Grey Elf sit EP:  nasty wounds >
 A tharnadian illusionist's spell flows around Sza, leaving him unharmed!
You parry a Grey Elf's lunge at you.
You snap into visibility.
Sza's fine slash wounds an elite guard.
Sza's slash wounds an elite guard.
Sza's slash wounds an elite guard.
Sza's the mystical longsword of Volo the Traveler flares with power!
An elite guard is stunned and falls to his knees in agony!

< 809h/809H 197v/197V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Grey Elf sit EP:  nasty wounds >
 A tharnadian illusionist's spell flows around Sza, leaving him unharmed!

< 809h/809H 197v/197V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Grey Elf sit EP:  nasty wounds >
 The receptionist suddenly attacks Sza!
Sza snaps into visibility.
The receptionist's fine punch wounds Sza.

< 809h/809H 197v/197V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Grey Elf sit EP:  nasty wounds >
 Sza's skin seems to turn to stone.

< 809h/809H 197v/197V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Grey Elf sit EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 17 ] Your impressive pierce strikes a Grey Elf hard.
[Damage: 17 ] Your impressive pierce strikes a Grey Elf hard.
[Damage: 16 ] Your impressive pierce strikes a Grey Elf hard.
[Damage: 17 ] Your pierce strikes a Grey Elf hard.
[Damage: 14 ] Your impressive pierce strikes a Grey Elf hard.

< 809h/809H 197v/197V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Grey Elf sit EP: pretty hurt >
 Sza snaps into visibility.
A tharnadian illusionist's punch grazes Sza.
A tharnadian illusionist's crude punch grazes Sza.
A tharnadian illusionist starts casting an offensive spell.

< 809h/809H 197v/197V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Grey Elf sit EP: pretty hurt >
 Risil completes his spell...
Risil utters the words 'xarr ay baizg'

< 809h/809H 197v/197V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Grey Elf sit EP: pretty hurt >
 A Grey Elf clambers to his feet.

< 809h/809H 197v/197V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Grey Elf sta EP: pretty hurt >
 A Grey Elf attempts to flee.
Oof! a Grey Elf bumps into a wall of bones...
A Grey Elf tries to flee, but can't make it out of here!
Sza clambers to his feet.

< 809h/809H 197v/197V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Grey Elf sta EP: pretty hurt >
 Sza snaps into visibility.
An elite guard's weak punch grazes Sza.

< 809h/809H 197v/197V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Grey Elf sta EP: pretty hurt >
 A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the word 'pawwzf'
A tharnadian illusionist creates a hammer out of thin air that smashes into Sza, bits of flesh and bone fly everywhere!
You parry a Grey Elf's lunge at you.
You parry a Grey Elf's lunge at you.
You parry a Grey Elf's lunge at you.
You snap into visibility.

< 809h/809H 197v/197V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Grey Elf sta EP: pretty hurt >
 A Grey Elf attempts to flee.
A Grey Elf tries to flee, but can't make it out of here!
Risil starts casting an offensive spell.
Risil snaps into visibility.

< 809h/809H 197v/197V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Grey Elf sta EP: pretty hurt >
 Sza's feeble slash grazes a tharnadian illusionist.
Sza's feeble slash grazes a tharnadian illusionist.
Sza's feeble slash grazes a tharnadian illusionist.
Sza's feeble slash grazes a tharnadian illusionist.
Sza's slash grazes a tharnadian illusionist.
Sza's slash grazes a tharnadian illusionist.
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You lash out with a powerful strike, but a Grey Elf cunningly sidesteps and escapes the attack.
You swing at your foe _really_ badly, losing control of your granite dagger 'BloodFeast'!

You snap into visibility.
[Damage: 10 ] Your powerful pierce strikes a Grey Elf.
A Grey Elf dodges your futile attack.
A Grey Elf dodges your futile attack.
A Grey Elf dodges your futile attack.
[Damage: 10 ] Your powerful punch strikes a Grey Elf hard.
[Damage: 11 ] Your powerful pierce strikes a Grey Elf hard.

< 809h/809H 197v/197V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Grey Elf sta EP: pretty hurt >
 Sza dodges the receptionist's attack.
Sza snaps into visibility.
The receptionist's punch grazes Sza.
The receptionist pokes Sza really hard, making you wince.
The receptionist pokes Sza really hard, making you wince.
The receptionist tries to kick Sza but bounces right off!
The receptionist's fist shoots with sound barrier-breaking force towards Sza, stopping only when it strikes his flesh.

< 809h/809H 197v/197V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Grey Elf sta EP: pretty hurt >
 An elite guard rises to his feet.
Risil completes his spell...
Risil utters the words 'unsozfol efaui'
Risil drains a Grey Elf - what a waste of energy!
A Grey Elf's pair of studded leather sleeves was disintegrated by the negative energy!
A Grey Elf's some cobra scale boots was disintegrated by the negative energy!
A Grey Elf is dead! R.I.P.
You receive your share of experience.