The death of [46 Swashbuckler] Eladarmi (Grey Elf)

in The Ogre's Foot Inn

from the perspective of [54 Swashbuckler] Sza Suicide Squad (Drow Elf)

<floating about head>a mirrored ioun stone[208h 7m 15s]
<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik of endurance (magic) [78%]
<worn on head>       the helm of the dragonlords [poor] (magic) [79%]
<worn on eyes>       a pair of goggles of faerie sight (magic)
<worn in ear>        a golden scale dangling from a platinum chain of damage (magic)
<worn in ear>        an earring woven of mandrake fiber
<worn on face>       a stony granite face (magic) (glowing)
<worn around neck>   a scarf of enhanced stealth of strength (magic)
<worn around neck>   the pendant of the aboleth [superior] (magic)
<worn on body>       the platemail of might (magic) (glowing)
<worn about body>    a translucent cloak of the ancients of damage
<worn on back>       a glowing red backpack [poor] (glowing) [69%]
<worn as quiver>     a golden scabbard encrusted with emeralds and rubies (magic) (glowing)
<worn about waist>   the spiked circles of bloodletting (humming) [81%]
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' [poor] (magic)
<attached to belt>   a net of endless currents
<attached to belt>   a bloated bebilith stomach sack (magic)
<worn on arms>       some scintillating sleeves [poor] (invis) (magic)
<worn around wrist>  an ancient mithril bracer of Clan Bloodyfist (magic)
<worn around wrist>  a bracelet of dracolich hide of damage (magic) (humming)
<worn on hands>      the gauntlets of a Living Legend (magic) (glowing)
<worn on finger>     a ring of the valkyries (illuminating)
<worn on finger>     a blue flame ring of endurance (magic) [79%]
<primary weapon>     the mystical longsword of Volo the Traveler (magic)[220h 4m 20s]
<secondary weapon>   a sword of the whirlwinds (magic) (glowing)[220h 22m 6s]
<worn on legs>       some flexible leggings of hellfire of power (magic) (glowing)
<worn on feet>       the boots of the war giant Torg of precision (magic) (humming) [82%]


< 747h/747H 187v/187V Pos: standing >
The town crier shouts 'If anyone wants me to shut up just tell me, don't kill me.'

< 747h/747H 187v/187V Pos: standing >

< 747h/747H 187v/187V Pos: standing >
Tharnadian Bank
Obvious exits: -South#
The corpse of sarn, the banker is lying here.
a loaf of stale Bread lies abandoned here.
A large wooden counter is here, with a sign posted on it.
You sense a lifeform nearby.

< 747h/747H 187v/187V Pos: standing >
A faint hum can be heard from the gauntlets of a Living Legend you are carrying.

< 747h/747H 187v/187V Pos: standing >

< 747h/747H 187v/187V Pos: standing >
Nil sneaks in from the south.

< 747h/747H 187v/187V Pos: standing >

< 747h/747H 187v/187V Pos: standing >
Nil closes the door.

< 747h/747H 187v/187V Pos: standing >

< 747h/747H 187v/187V Pos: standing >
Nil stops using the mace of mentality.

< 747h/747H 187v/187V Pos: standing >
Nil wields Tsunami, the trident of storms.

< 747h/747H 187v/187V Pos: standing >
Nil taps Tsunami, the trident of storms on the ground three times.
The water from Tsunami, the trident of storms flows around Nil, refreshing your vitality!
The water from Tsunami, the trident of storms flows around someone, refreshing your vitality!
The water from Tsunami, the trident of storms flows around someone, refreshing your vitality!
You is vitalized by Tsunami's power!
You feel vitalized.

< 747h/747H 187v/187V Pos: standing >
You feel your skin soften and return to normal.

< 987h/987H 187v/187V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms carried by Nil.

< 987h/987H 187v/187V Pos: standing >
You feel your skin harden to stone.

< 987h/987H 187v/187V Pos: standing >
Risil's mighty battle cry rallies his comrades and instills fear
into the hearts of his enemies.
Adrenaline burns your veins as the battle cry rings in your ears.

< 987h/987H 187v/187V Pos: standing >
You don't see that here.

< 1012h/1012H 187v/187V Pos: standing >
Risil says 'hide'
Risil's armor of a MaDMaN of constitution hums briefly.

< 1012h/1012H 187v/187V Pos: standing >
Nil lets out a huge thunderous roar! ROARRRRRRRRRRRRR!

< 1012h/1012H 187v/187V Pos: standing >
You follow Nil.

The door seems to be closed.

< 1012h/1012H 187v/187V Pos: standing >

< 1012h/1012H 187v/187V Pos: standing >
You appear to be Drow Elf and is in excellent condition.
He's medium in size.
He is in the front rank.
He seems to be moving much faster than normal..
His body seems to be made of stone!
He has little gills in his neck!
A strange darkness flows around him.


< 1012h/1012H 187v/187V Pos: standing >
Tharnadian Bank
Obvious exits: -South#
The corpse of sarn, the banker is lying here.
a loaf of stale Bread lies abandoned here.
A large wooden counter is here, with a sign posted on it.
*A vampire necromancer is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a vampire necromancer's head.
*Risil  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Risil's head.

< 1012h/1012H 187v/187V Pos: standing >
Alarm bells sound, signalling an invasion!

< 1012h/1012H 187v/187V Pos: standing >
Alarm bells sound, signalling an invasion!

< 1012h/1012H 187v/187V Pos: standing >
You stop using the pendant of the aboleth [superior].

< 1012h/1012H 187v/187V Pos: standing >

< 1012h/1012H 187v/187V Pos: standing >
You duck your head and place the pendant of the aboleth [superior] around your neck.

< 1012h/1012H 187v/187V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1012h/1012H 187v/187V Pos: standing >

< 1012h/1012H 187v/187V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1012h/1012H 187v/187V Pos: standing >

< 1012h/1012H 187v/187V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1012h/1012H 187v/187V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1012h/1012H 187v/187V Pos: standing >
You stop following Nil.
You now follow Risil.

< 1012h/1012H 187v/187V Pos: standing >

< 1012h/1012H 187v/187V Pos: standing >

< 1012h/1012H 187v/187V Pos: standing >
Alarm bells sound, signalling an invasion!

< 1012h/1012H 187v/187V Pos: standing >
You stop using the pendant of the aboleth [superior].

< 1012h/1012H 187v/187V Pos: standing >
Risil starts casting a spell.

< 1012h/1012H 187v/187V Pos: standing >
Risil completes his spell...
Risil utters the word 'eabratizgg'
The room goes dark!

< 1012h/1012H 187v/187V Pos: standing >
Risil sits down in a comfortable spot.

< 1012h/1012H 187v/187V Pos: standing >
Alarm bells sound, signalling an invasion!

< 1012h/1012H 187v/187V Pos: standing >
Risil clambers to his feet.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1012h/1012H 187v/187V Pos: standing >
Autosaving...

< 1012h/1012H 187v/187V Pos: standing >
You duck your head and place the pendant of the aboleth [superior] around your neck.

< 1012h/1012H 187v/187V Pos: standing >
Risil says in goblin 'hide'

< 1012h/1012H 187v/187V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1012h/1012H 187v/187V Pos: standing >
You say in drow 'hide'

< 1012h/1012H 187v/187V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1012h/1012H 187v/187V Pos: standing >
Risil says in goblin 'hide'

< 1012h/1012H 187v/187V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1012h/1012H 187v/187V Pos: standing >

< 1012h/1012H 187v/187V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1012h/1012H 187v/187V Pos: standing >
You feel less like a hawk and more like your normal self.

< 1012h/1012H 187v/187V Pos: standing >

< 1012h/1012H 187v/187V Pos: standing >
Tharnadian Bank
Obvious exits: -South#
The corpse of sarn, the banker is lying here.
a loaf of stale Bread lies abandoned here.
A large wooden counter is here, with a sign posted on it.
You sense a lifeform nearby.
*Risil  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Risil's head.

< 1012h/1012H 187v/187V Pos: standing >

< 1012h/1012H 187v/187V Pos: standing >

< 1012h/1012H 187v/187V Pos: standing >

< 1012h/1012H 187v/187V Pos: standing >

< 1012h/1012H 187v/187V Pos: standing >

< 1012h/1012H 187v/187V Pos: standing >

< 1012h/1012H 187v/187V Pos: standing >
Risil opens the door.

< 1012h/1012H 187v/187V Pos: standing >
A vampire necromancer stops following Nil.
A vampire necromancer now follows Risil.

< 1012h/1012H 187v/187V Pos: standing >
A vampire necromancer sneaks south.
You follow Risil.

A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West 
*A vampire necromancer is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a vampire necromancer's head.
*Risil  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Risil's head.
A large wandering dog is here, growling at you.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A stray tomcat is darting after rodents, here.

< 1012h/1012H 186v/187V Pos: standing >
A stray cat enters from the west.
Risil sneaks south.
A vampire necromancer sneaks south.
You follow Risil.

Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West # -Up   
*A vampire necromancer is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a vampire necromancer's head.
*Risil  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Risil's head.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.

< 1012h/1012H 185v/187V Pos: standing >
Risil sneaks south.
You follow Risil.

Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East  -South -West 
*A vampire necromancer is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a vampire necromancer's head.
*Risil  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Risil's head.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Alarm bells sound, signalling an invasion!

< 1012h/1012H 184v/187V Pos: standing >
Risil sneaks west.
A vampire necromancer sneaks west.
You follow Risil.

The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East  -West 
*A vampire necromancer is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a vampire necromancer's head.
*Risil  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Risil's head.

< 1012h/1012H 184v/187V Pos: standing >
A vampire necromancer sneaks west.
You follow Risil.

The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East  -South -West 
A wooden stall stands here, goods displayed upon its counter.
*A vampire necromancer is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a vampire necromancer's head.
*Risil  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Risil's head.

< 1012h/1012H 184v/187V Pos: standing >
Risil sneaks west.
A vampire necromancer sneaks west.
You follow Risil.

The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East  -South -West 
*A vampire necromancer is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a vampire necromancer's head.
*Risil  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Risil's head.
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)

< 1012h/1012H 184v/187V Pos: standing >
Risil sneaks west.
A vampire necromancer sneaks west.
You follow Risil.

The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East  -South -West 
*A vampire necromancer is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a vampire necromancer's head.
*Risil  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Risil's head.
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)

< 1012h/1012H 184v/187V Pos: standing >
Risil sneaks west.
A vampire necromancer sneaks west.
You follow Risil.

Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East  -South
*A vampire necromancer is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a vampire necromancer's head.
*Risil  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Risil's head.

< 1012h/1012H 184v/187V Pos: standing >
A vampire necromancer sneaks north.
You follow Risil.

The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West 
*A vampire necromancer is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a vampire necromancer's head.
*Risil  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Risil's head.
A stray tomcat is darting after rodents, here.

< 1012h/1012H 186v/187V Pos: standing >
Risil sneaks west.
A vampire necromancer sneaks west.
You follow Risil.

The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South -West 
The corpse of a Mountain Dwarf is lying here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
*A vampire necromancer is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a vampire necromancer's head.
*Risil  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Risil's head.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 1012h/1012H 185v/187V Pos: standing >
Risil sneaks south.
A vampire necromancer sneaks south.
You follow Risil.

The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up    -Down 
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
*A vampire necromancer is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a vampire necromancer's head.
*Risil  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Risil's head.

< 1012h/1012H 184v/187V Pos: standing >
Legsweep who?

< 1012h/1012H 187v/187V Pos: standing >
A vampire necromancer sneaks up.
You follow Risil.

The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West  -Down 
[4] A gnoby piece of wood, perhaps a small mace, lies here.
[4] A steel long sword has been left here.
[4] A steel short sword lies discarded here.
[6] A steel dagger has been tossed aside here.
[4] A two-handed sword, nearly six feet in length, lies here.
[4] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[8] A large wooden torch has been discarded here.
A small raven totem lies here. (magic)
A small limestone totem lies here. (magic)
A small ivory totem lies here. (magic)
[2] A large stone warhammer has been dropped here.
[19] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
*A vampire necromancer is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a vampire necromancer's head.
*Risil  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Risil's head.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 1012h/1012H 186v/187V Pos: standing >
A vampire necromancer avoids being bashed by a tharnadian illusionist, who loses his balance and falls.
A vampire necromancer snaps into visibility.

< 1012h/1012H 186v/187V Pos: standing >
You dodge a bash from an elite guard, who loses his balance and falls.
You snap into visibility.

< 1012h/1012H 186v/187V Pos: standing >
< T: Sza TP: sta TC:excellent E: elite kne EP: excellent >
 PooF! a vampire necromancer suddenly performs an evasive maneouver, quickling darting into the shadows!

< 1012h/1012H 186v/187V Pos: standing >
< T: Sza TP: sta TC:excellent E: elite kne EP: excellent >
 [Damage: 11 ] Your the mystical longsword of Volo the Traveler sinks deep into an elite guard's flesh!
[Damage: 124 ] You drain an elite guard of some of his energy.
[Damage: 12 ] [Damage: 12 ] [Damage: 12 ] [Damage: 13 ] -=[You attack an elite guard.]=- [5 Hits]
You attempt to legsweep him but manage to land on your own ass instead!

< 1110h/1012H 186v/187V Pos: sitting >
< T: Sza TP: sit TC:excellent E: elite kne EP:  small wounds >
 An elite guard suddenly attacks YOU!
You snap into visibility.

< 1104h/1012H 186v/187V Pos: sitting >
< T: Sza TP: sit TC:excellent E: elite kne EP:  small wounds >
 You snap into visibility.
[Damage: 13 ] [Damage: 13 ] [Damage: 12 ] -=[You attack an elite guard.]=- [3 Hits]

< 1104h/1012H 186v/187V Pos: sitting >
< T: Sza TP: sit TC:excellent E: elite kne EP:  small wounds >
 You feel your skill in quick step improving.
An elite guard suddenly appears a bit confused!
You watch in glee as an elite guard looks dazzled.
You snap into visibility.
An elite guard's kick hits you directly in the face.
-=[An elite guard attacks you.]=- [1 Hits]

< 1079h/1012H 186v/187V Pos: sitting >
< T: Sza TP: sit TC:excellent E: elite kne EP:  small wounds >
 
< 1079h/1012H 186v/187V Pos: sitting >
< T: Sza TP: sit TC:excellent E: elite kne EP:  small wounds >
 You snap into visibility.
[Damage: 13 ] An elite guard rises to his feet.
[Damage: 10 ] [Damage: 11 ] -=[You attack an elite guard.]=- [3 Hits]
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1079h/1012H 186v/187V Pos: sitting >
< T: Sza TP: sit TC:excellent E: elite sta EP:  few wounds >
 You clamber to your feet.

< 1079h/1012H 186v/187V Pos: standing >
< T: Sza TP: sta TC:excellent E: elite sta EP:  few wounds >
 You are already standing.
A tharnadian illusionist rises to his feet.
A tharnadian illusionist suddenly attacks YOU!
A tharnadian illusionist suddenly appears a bit confused!
You watch in glee as a tharnadian illusionist looks dazzled.
You snap into visibility.

< 1076h/1012H 186v/187V Pos: standing >
< T: Sza TP: sta TC:excellent E: elite sta EP:  few wounds >
 The Ogre's Foot Inn
Obvious exits: -West  -Down 
[4] A gnoby piece of wood, perhaps a small mace, lies here.
[4] A steel long sword has been left here.
[4] A steel short sword lies discarded here.
[6] A steel dagger has been tossed aside here.
[4] A two-handed sword, nearly six feet in length, lies here.
[4] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[8] A large wooden torch has been discarded here.
A small raven totem lies here. (magic)
A small limestone totem lies here. (magic)
A small ivory totem lies here. (magic)
[2] A large stone warhammer has been dropped here.
[19] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
*A vampire necromancer is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a vampire necromancer's head.
*Risil  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Risil's head.
A tharnadian illusionist stands in mid-air here, fighting YOU!
An elite guard stands in mid-air here, fighting YOU!
An elite guard stands in mid-air here, fighting YOU!

< 1076h/1012H 186v/187V Pos: standing >
< T: Sza TP: sta TC:excellent E: elite sta EP:  few wounds >
 A vampire necromancer flashes a wicked grin as the shadows slowly coalesce around them.

< 1075h/1012H 186v/187V Pos: standing >
< T: Sza TP: sta TC:excellent E: elite sta EP:  few wounds >
 You snap into visibility.
-=[An elite guard attacks you.]=- [0 Hits]

< 1075h/1012H 186v/187V Pos: standing >
< T: Sza TP: sta TC:excellent E: elite sta EP:  few wounds >
 You are knocked to the ground by an elite guard's mighty bash!
-=[An elite guard attacks you.]=- [0 Hits]

< 1074h/1012H 186v/187V Pos: sitting >
< T: Sza TP: sit TC:excellent E: elite sta EP:  few wounds >
 A Grey Elf enters from below.

< 1074h/1012H 186v/187V Pos: sitting >
< T: Sza TP: sit TC:excellent E: elite sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
[Damage: 24 ] [Damage: 10 ] -=[You attack an elite guard.]=- [2 Hits]
A vampire necromancer snaps into visibility.
A vampire necromancer dances an acrobatic maneuver in battle, and trips up a Grey Elf!

< 1074h/1012H 186v/187V Pos: sitting >
< T: Sza TP: sit TC:excellent E: elite sta EP:  few wounds >
 You snap into visibility.
You feel your skin soften and return to normal.
You snap into visibility.
A tharnadian illusionist starts casting an offensive spell.
-=[A tharnadian illusionist attacks you.]=- [2 Hits]

< 1062h/1012H 186v/187V Pos: sitting >
< T: Sza TP: sit TC:excellent E: elite sta EP:  few wounds >
 
< 1062h/1012H 186v/187V Pos: sitting >
< T: Sza TP: sit TC:excellent E: elite sta EP:  few wounds >
 Risil starts casting an offensive spell.
Risil snaps into visibility.

< 1062h/1012H 186v/187V Pos: sitting >
< T: Sza TP: sit TC:excellent E: elite sta EP:  few wounds >
 A vampire necromancer's pierce hits a Grey Elf across the leg, resulting in a limp stride.
A vampire necromancer attacks a Grey Elf. [5 Hits]

< 1062h/1012H 186v/187V Pos: sitting >
< T: Sza TP: sit TC:excellent E: elite sta EP:  few wounds >
 The receptionist enters from below.

< 1062h/1012H 186v/187V Pos: sitting >
< T: Sza TP: sit TC:excellent E: elite sta EP:  few wounds >
 Risil completes his spell...
Risil utters the words 'unsozfol efaui'
Risil drains a Grey Elf - what a waste of energy!

< 1062h/1012H 186v/187V Pos: sitting >
< T: Sza TP: sit TC:excellent E: elite sta EP:  few wounds >
 You snap into visibility.
An elite guard's kick crashes into your chest.
-=[An elite guard attacks you.]=- [1 Hits]

< 1024h/1012H 186v/187V Pos: sitting >
< T: Sza TP: sit TC:excellent E: elite sta EP:  few wounds >
 -=[An elite guard attacks you.]=- [1 Hits]
Risil starts casting a spell.

< 974h/1012H 186v/187V Pos: sitting >
< T: Sza TP: sit TC:few scratches E: elite sta EP:  few wounds >
 A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You resist the effects of a tharnadian illusionist's spell!

< 974h/1012H 186v/187V Pos: sitting >
< T: Sza TP: sit TC:few scratches E: elite sta EP:  few wounds >
 You resist the effects of a tharnadian illusionist's spell!
A vampire necromancer snaps into visibility.
A Grey Elf attacks a vampire necromancer. [0 Hits]
Your improved dexterity grants you an additional attack!
[Damage: 10 ] [Damage: 11 ] [Damage: 10 ] Your the mystical longsword of Volo the Traveler flares with power and strikes at the back an elite guard's of legs!
An elite guard is stunned and falls to your knees in agony!
-=[You attack an elite guard.]=- [3 Hits]

< 974h/1012H 186v/187V Pos: sitting >
< T: Sza TP: sit TC:few scratches E: elite kne EP:  few wounds >
 You resist the effects of a tharnadian illusionist's spell!

< 974h/1012H 186v/187V Pos: sitting >
< T: Sza TP: sit TC:few scratches E: elite kne EP:  few wounds >
 The receptionist suddenly attacks YOU!
You snap into visibility.

< 954h/1012H 186v/187V Pos: sitting >
< T: Sza TP: sit TC:few scratches E: elite kne EP:  few wounds >
 You feel your skin harden to stone.

< 954h/1012H 186v/187V Pos: sitting >
< T: Sza TP: sit TC:few scratches E: elite kne EP:  few wounds >
 A vampire necromancer snaps into visibility.
A vampire necromancer attacks a Grey Elf. [5 Hits]

< 954h/1012H 186v/187V Pos: sitting >
< T: Sza TP: sit TC:few scratches E: elite kne EP:  few wounds >
 You snap into visibility.
A tharnadian illusionist starts casting a spell.
-=[A tharnadian illusionist attacks you.]=- [2 Hits]

< 942h/1012H 186v/187V Pos: sitting >
< T: Sza TP: sit TC:few scratches E: elite kne EP:  few wounds >
 Risil completes his spell...
Risil utters the words 'xarr ay baizg'

< 942h/1012H 186v/187V Pos: sitting >
< T: Sza TP: sit TC:few scratches E: elite kne EP:  few wounds >
 A Grey Elf clambers to his feet.

< 942h/1012H 186v/187V Pos: sitting >
< T: Sza TP: sit TC:few scratches E: elite kne EP:  few wounds >
 A Grey Elf attempts to flee.
Oof! a Grey Elf bumps into a wall of bones...
A Grey Elf tries to flee, but can't make it out of here!
You clamber to your feet.

< 942h/1012H 186v/187V Pos: standing >
< T: Sza TP: sta TC:few scratches E: elite kne EP:  few wounds >
 You snap into visibility.
-=[An elite guard attacks you.]=- [1 Hits]
You try to switch opponents, but you become confused!

< 938h/1012H 186v/187V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the word 'pawwzf'
A tharnadian illusionist creates a hammer out of thin air that smashes into you!
A vampire necromancer snaps into visibility.
A Grey Elf attacks a vampire necromancer. [0 Hits]

< 862h/1012H 186v/187V Pos: standing >
< T: Sza TP: sta TC: small wounds E: illusionist sta EP: excellent >
 A Grey Elf attempts to flee.
A Grey Elf tries to flee, but can't make it out of here!
Risil starts casting an offensive spell.
Risil snaps into visibility.

< 862h/1012H 186v/187V Pos: standing >
< T: Sza TP: sta TC: small wounds E: illusionist sta EP: excellent >
 Your improved dexterity grants you an additional attack!
[Damage:  1 ] [Damage:  1 ] [Damage:  1 ] [Damage:  1 ] [Damage:  1 ] You score a CRITICAL HIT!!!!!
[Damage:  5 ] -=[You attack a tharnadian illusionist.]=- [6 Hits]
A Grey Elf cunningly sidesteps 's attack.
A vampire necromancer stumbles with his attack, losing control of his weapon!
A vampire necromancer snaps into visibility.
A vampire necromancer attacks a Grey Elf. [3 Hits]

< 862h/1012H 186v/187V Pos: standing >
< T: Sza TP: sta TC: small wounds E: illusionist sta EP: few scratches >
 You snap into visibility.
The receptionist's finger drives deep inside you.
The receptionist's finger drives deep inside you.
The receptionist tries to kick you but bounces right off!
The receptionist's fist flies toward you at frightening speeds, stopping only when it strikes your flesh.
-=[The receptionist attacks you.]=- [3 Hits]

< 789h/1012H 186v/187V Pos: standing >
< T: Sza TP: sta TC: small wounds E: illusionist sta EP: few scratches >
 An elite guard rises to his feet.
Risil completes his spell...
Risil utters the words 'unsozfol efaui'
Risil drains a Grey Elf - what a waste of energy!
A Grey Elf's pair of studded leather sleeves was disintegrated by the negative energy!
A Grey Elf's some cobra scale boots was disintegrated by the negative energy!
A Grey Elf is dead! R.I.P.
You receive your share of experience.