The death of [46 Swashbuckler] Eladarmi (Grey Elf)

in The Ogre's Foot Inn

from the perspective of [56 Reaper] Risil Suicide Squad (Kobold)

<floating about head>a bright purple ioun stone[235h 44m 1s]
<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik of damage (magic) [82%]
<worn on head>       the great helm of mysticism of power (glowing)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a tiny endurium earring (magic) [86%]
<worn in ear>        a lightning earring [poor]
<worn on face>       a white hot mask of living flame [superior] (glowing) [74%]
<worn around neck>   a mithril amulet of the magi [71%]
<worn around neck>   a cloak of dragons of health (magic) (glowing) [67%]
<worn on body>       the armor of a MaDMaN of constitution (magic) [72%]
<worn about body>    the cloak of woven time of endurance (magic) (glowing) [87%]
<worn on tail>       a tail ring of nightmares (magic)
<worn as quiver>     a glorious white quiver of heavenly flight (magic) (glowing) [71%]
<worn about waist>   a belt of skulls of endurance (magic) [65%]
<worn on belt buckle>a soul sceptre of power (magic) (glowing) [69%]
<attached to belt>   a small book bound in red dragon hatchling hide (magic) [84%]
<worn on arms>       some blue dragonscale shoulder guards (magic) [89%]
<held as shield>     the shield of the battle dragon (magic) [60%]
<worn around wrist>  the bangle of immunity [superior] (magic) (glowing)
<worn around wrist>  a bracelet of influence [superior] (magic) [63%]
<worn on hands>      the enchanted gloves of oblivion (humming)
<worn on finger>     a diorite ring set with an opal (magic) (glowing) [86%]
<worn on finger>     a wisp of deadly mist
<held>               the globe of shadows (invis) (magic)[235h 44m 1s]
<worn on legs>       the elven chainmail leggings of speed (magic) [75%]
<worn on feet>       a pair of clawed demon-hide moccasins [85%]


< 986h/883H 165v/165V Pos: standing >

< 985h/883H 165v/165V Pos: standing >

< 985h/883H 165v/165V Pos: standing >

< 985h/883H 165v/165V Pos: standing >

< 984h/883H 165v/165V Pos: standing >

< 984h/883H 165v/165V Pos: standing >

< 983h/883H 165v/165V Pos: standing >

< 983h/883H 165v/165V Pos: standing >
Alarm bells sound, signalling an invasion!

< 983h/883H 165v/165V Pos: standing >

< 982h/883H 165v/165V Pos: standing >
Alarm bells sound, signalling an invasion!

< 981h/883H 165v/165V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 981h/883H 165v/165V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 981h/883H 165v/165V Pos: standing >
The town crier shouts 'If you're in need of healing just go to the hospital.'
The town crier shouts 'The doctors will take great care of you there .. For a price.'

< 981h/883H 165v/165V Pos: standing >

< 980h/883H 165v/165V Pos: standing >

< 980h/883H 165v/165V Pos: standing >

< 980h/883H 165v/165V Pos: standing >
Hint: Visited Vella's brothel yet? Try giving an 'employee' a bit of gold!

< 979h/883H 165v/165V Pos: standing >
Autosaving...

< 976h/883H 165v/165V Pos: standing >
The town crier shouts 'If anyone wants me to shut up just tell me, don't kill me.'

< 975h/883H 165v/165V Pos: standing >

< 974h/883H 165v/165V Pos: standing >
Tharnadian Bank
Obvious exits: -South#
The corpse of sarn, the banker is lying here.
a loaf of stale Bread lies abandoned here.
A large wooden counter is here, with a sign posted on it.
You sense a lifeform nearby.
You sense a lifeform nearby.

< 974h/883H 165v/165V Pos: standing >

< 973h/883H 165v/165V Pos: standing >
A faint hum can be heard from the gauntlets of a Living Legend carried by someone.

< 972h/883H 165v/165V Pos: standing >

< 971h/883H 165v/165V Pos: standing >

< 971h/883H 165v/165V Pos: standing >
Nil closes the door.

< 971h/883H 165v/165V Pos: standing >

< 971h/883H 165v/165V Pos: standing >
Nil stops using the mace of mentality.

< 971h/883H 165v/165V Pos: standing >
Nil wields Tsunami, the trident of storms.

< 971h/883H 165v/165V Pos: standing >
Nil taps Tsunami, the trident of storms on the ground three times.
The water from Tsunami, the trident of storms flows around Nil, refreshing your vitality!
The water from Tsunami, the trident of storms flows around someone, refreshing your vitality!
The water from Tsunami, the trident of storms flows around you, refreshing your vitality!
Someone is vitalized by Tsunami's power!
Someone looks vitalized.

< 971h/883H 165v/165V Pos: standing >
Your heroic urges slowly fade away.

< 940h/852H 165v/165V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms carried by Nil.
Hint: Did you die? Don't despair! Death is a great part of this game. Learn to avoid making the same mistakes.

< 940h/852H 165v/165V Pos: standing >
Tharnadian Bank
Obvious exits: -South#
The corpse of sarn, the banker is lying here.
a loaf of stale Bread lies abandoned here.
A large wooden counter is here, with a sign posted on it.
*Nil  Suicide Squad (Kobold)(small) stands in mid-air here.(Gold Aura)
You sense a lifeform nearby.
You sense a lifeform nearby.

< 939h/852H 165v/165V Pos: standing >
Your mighty battle cry rallies your comrades and instills fear
into the hearts of your enemies.
Adrenaline burns your veins as the battle cry rings in your ears.

< 939h/852H 165v/165V Pos: standing >
You say in goblin 'hide'
Your armor of a MaDMaN of constitution hums briefly.

< 968h/881H 165v/165V Pos: standing >
Nil lets out a huge thunderous roar! ROARRRRRRRRRRRRR!

< 968h/881H 165v/165V Pos: standing >
Nil sneaks south.
You follow Nil.

The door seems to be closed.

< 968h/881H 165v/165V Pos: standing >

< 968h/881H 165v/165V Pos: standing >
Tharnadian Bank
Obvious exits: -South#
The corpse of sarn, the banker is lying here.
a loaf of stale Bread lies abandoned here.
A large wooden counter is here, with a sign posted on it.
*A vampire necromancer is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a vampire necromancer's head.
*Sza  Suicide Squad (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sza's head.

< 967h/881H 165v/165V Pos: standing >
Alarm bells sound, signalling an invasion!

< 967h/881H 165v/165V Pos: standing >
Alarm bells sound, signalling an invasion!

< 967h/881H 165v/165V Pos: standing >
Sza stops using the pendant of the aboleth [superior].

< 967h/881H 165v/165V Pos: standing >

< 967h/881H 165v/165V Pos: standing >
Tharnadian Bank
Obvious exits: -South#
The corpse of sarn, the banker is lying here.
a loaf of stale Bread lies abandoned here.
A large wooden counter is here, with a sign posted on it.
*A vampire necromancer is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a vampire necromancer's head.
*Sza  Suicide Squad (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sza's head.

< 967h/881H 165v/165V Pos: standing >
Sza places the pendant of the aboleth [superior] around his neck.

< 966h/881H 165v/165V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 966h/881H 165v/165V Pos: standing >

< 966h/881H 165v/165V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 966h/881H 165v/165V Pos: standing >

< 966h/881H 165v/165V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 966h/881H 165v/165V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 965h/881H 165v/165V Pos: standing >
Tharnadian Bank
Obvious exits: -South#
The corpse of sarn, the banker is lying here.
a loaf of stale Bread lies abandoned here.
A large wooden counter is here, with a sign posted on it.
*A vampire necromancer is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a vampire necromancer's head.
*Sza  Suicide Squad (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sza's head.

< 965h/881H 165v/165V Pos: standing >
Sza stops following Nil.
Sza starts following you.

< 965h/881H 165v/165V Pos: standing >

< 965h/881H 165v/165V Pos: standing >

< 965h/881H 165v/165V Pos: standing >
Tharnadian Bank
Obvious exits: -South#
The corpse of sarn, the banker is lying here.
a loaf of stale Bread lies abandoned here.
A large wooden counter is here, with a sign posted on it.
*A vampire necromancer is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a vampire necromancer's head.
*Sza  Suicide Squad (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sza's head.

< 965h/881H 165v/165V Pos: standing >
Alarm bells sound, signalling an invasion!

< 965h/881H 165v/165V Pos: standing >
Sza stops using the pendant of the aboleth [superior].

< 965h/881H 165v/165V Pos: standing >
You start chanting...

< 964h/881H 165v/165V Pos: standing >
Casting: darkness 

< 964h/881H 165v/165V Pos: standing >
You complete your spell...
The room is carpeted in darkness!

< 964h/881H 165v/165V Pos: standing >
You sit down and relax.

< 964h/881H 165v/165V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 12 of 12
  2nd circle: 11 of 11
  3rd circle: 10 of 10
  4th circle:  8 of  9   (   1 seconds)
  5th circle:  8 of  8
  6th circle:  7 of  7
  7th circle:  6 of  6
  8th circle:  6 of  6
  9th circle:  5 of  5
 10th circle:  5 of  5
 11th circle:  4 of  4
 12th circle:  1 of  1
You begin to invoke evil and assimilate the powers of darkness.

< 964h/881H 165v/165V Pos: sitting >
You aren't trained in magic.

< 964h/881H 165v/165V Pos: sitting >
You start meditating...

< 964h/881H 165v/165V Pos: sitting >
You feel infused by 4th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.

< 964h/881H 165v/165V Pos: sitting >
Alarm bells sound, signalling an invasion!

< 964h/881H 165v/165V Pos: sitting >
You clamber to your feet.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 963h/881H 165v/165V Pos: standing >
Sza places the pendant of the aboleth [superior] around his neck.

< 963h/881H 165v/165V Pos: standing >
You say in goblin 'hide'

< 963h/881H 165v/165V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 963h/881H 165v/165V Pos: standing >
Sza says 'hide'

< 962h/881H 165v/165V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 962h/881H 165v/165V Pos: standing >
You say in goblin 'hide'

< 962h/881H 165v/165V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 962h/881H 165v/165V Pos: standing >

< 962h/881H 165v/165V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 961h/881H 165v/165V Pos: standing >
Hint: Pay attention to what your group does. If someone does something you don't understand, ask why.

< 961h/881H 165v/165V Pos: standing >

< 960h/881H 165v/165V Pos: standing >

< 960h/881H 165v/165V Pos: standing >

< 959h/881H 165v/165V Pos: standing >

< 959h/881H 165v/165V Pos: standing >

< 959h/881H 165v/165V Pos: standing >

< 959h/881H 165v/165V Pos: standing >

< 959h/881H 165v/165V Pos: standing >
Ok.

< 959h/881H 165v/165V Pos: standing >
A vampire necromancer stops following Nil.
A vampire necromancer starts following you.

< 959h/881H 165v/165V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West 
A large wandering dog is here, growling at you.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A stray tomcat is darting after rodents, here.
A vampire necromancer sneaks in from the north.
Sza sneaks in from the north.

< 958h/881H 164v/165V Pos: standing >
A stray cat enters from the west.
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West # -Up   
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
Sza sneaks in from the north.

< 958h/881H 163v/165V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East  -South -West 
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Alarm bells sound, signalling an invasion!

< 958h/881H 162v/165V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East  -West 

< 958h/881H 163v/165V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East  -South -West 
A wooden stall stands here, goods displayed upon its counter.
Sza sneaks in from the east.

< 958h/881H 164v/165V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East  -South -West 
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)

< 958h/881H 163v/165V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East  -South -West 
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
Sza sneaks in from the east.

< 958h/881H 162v/165V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East  -South

< 958h/881H 163v/165V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West 
A stray tomcat is darting after rodents, here.
A vampire necromancer sneaks in from the south.

< 957h/881H 164v/165V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South -West 
The corpse of a Mountain Dwarf is lying here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
A vampire necromancer sneaks in from the east.

< 957h/881H 163v/165V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up    -Down 
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
A vampire necromancer sneaks in from the north.

< 957h/881H 162v/165V Pos: standing >
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West  -Down 
[4] A gnoby piece of wood, perhaps a small mace, lies here.
[4] A steel long sword has been left here.
[4] A steel short sword lies discarded here.
[6] A steel dagger has been tossed aside here.
[4] A two-handed sword, nearly six feet in length, lies here.
[4] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[8] A large wooden torch has been discarded here.
A small raven totem lies here. (magic)
A small limestone totem lies here. (magic)
A small ivory totem lies here. (magic)
[2] A large stone warhammer has been dropped here.
[19] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A vampire necromancer sneaks in from below.
Sza sneaks in from below.

< 957h/881H 164v/165V Pos: standing >
A vampire necromancer avoids being bashed by a tharnadian illusionist, who loses his balance and falls.
A vampire necromancer snaps into visibility.

< 957h/881H 164v/165V Pos: standing >
Sza avoids being bashed by an elite guard, who loses his balance and falls.
Sza snaps into visibility.

< 957h/881H 164v/165V Pos: standing >
PooF! a vampire necromancer suddenly performs an evasive maneouver, quickling darting into the shadows!

< 957h/881H 164v/165V Pos: standing >
Sza's slash wounds an elite guard.
Sza's the mystical longsword of Volo the Traveler sinks deep into an elite guard's flesh!
Sza drains an elite guard - what a waste of energy!
Sza's slash wounds an elite guard.
Sza's fine slash wounds an elite guard.
Sza's fine slash wounds an elite guard.
Sza's impressive slash wounds an elite guard.
Sza attemps to legsweep an elite guard but only manages to land on his ass.
Lielz floats down.

< 957h/881H 164v/165V Pos: standing >
You quickly scan the area.
Lielz who is close by below you.
The mailman who is not far off below you.

< 957h/881H 164v/165V Pos: standing >
An elite guard suddenly attacks Sza!
Sza snaps into visibility.
An elite guard's weak punch grazes Sza.

< 957h/881H 164v/165V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West  -Down 
[4] A gnoby piece of wood, perhaps a small mace, lies here.
[4] A steel long sword has been left here.
[4] A steel short sword lies discarded here.
[6] A steel dagger has been tossed aside here.
[4] A two-handed sword, nearly six feet in length, lies here.
[4] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[8] A large wooden torch has been discarded here.
A small raven totem lies here. (magic)
A small limestone totem lies here. (magic)
A small ivory totem lies here. (magic)
[2] A large stone warhammer has been dropped here.
[19] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
*Sza  Suicide Squad (Drow Elf)(medium) sits in mid-air here, fighting an elite guard.(Red Aura)
An impenetrable globe of darkness floats near Sza's head.
You sense a lifeform nearby.
A tharnadian illusionist crouches in mid-air here.
An elite guard stands in mid-air here, fighting Sza.
An elite guard crouches in mid-air here, fighting Sza.

< 957h/881H 164v/165V Pos: standing >
Sza snaps into visibility.
Sza's slash wounds an elite guard.
Sza's impressive slash wounds an elite guard.
Sza's fine slash wounds an elite guard.

< 957h/881H 164v/165V Pos: standing >
An elite guard suddenly appears a bit confused!
Sza snaps into visibility.
An elite guard's fine punch wounds Sza.
Sza's eyes roll as an elite guard plants a foot in his face.

< 957h/881H 164v/165V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 956h/881H 164v/165V Pos: standing >
Sza snaps into visibility.
Sza's slash wounds an elite guard.
An elite guard rises to his feet.
Sza's fine slash wounds an elite guard.
Sza's fine slash wounds an elite guard.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 956h/881H 164v/165V Pos: standing >
Sza clambers to his feet.

< 956h/881H 164v/165V Pos: standing >
A tharnadian illusionist rises to his feet.
A tharnadian illusionist suddenly attacks Sza!
A tharnadian illusionist suddenly appears a bit confused!
Sza snaps into visibility.
A tharnadian illusionist's weak punch grazes Sza.

< 956h/881H 164v/165V Pos: standing >
A vampire necromancer flashes a wicked grin as the shadows slowly coalesce around them.

< 956h/881H 164v/165V Pos: standing >
Sza dodges an elite guard's attack.
Sza snaps into visibility.

< 956h/881H 164v/165V Pos: standing >
Sza parries an elite guard's lunge at him.
Sza is knocked to the ground by an elite guard's mighty bash!

< 956h/881H 164v/165V Pos: standing >
Your group consists of ( 5/20):
( Head)                                Nil
(Front)   809/809   hit,  197/197  move Rex
(Front)   956/881   hit,  164/165  move Risil
(Front)  1074/1012  hit,  186/187  move Sza
(Front)                                Lielz

< 956h/881H 164v/165V Pos: standing >
A Grey Elf enters from below.

< 956h/881H 164v/165V Pos: standing >
Sza misses an elite guard.
Sza's slash strikes an elite guard.
Sza's slash wounds an elite guard.
A vampire necromancer snaps into visibility.
A vampire necromancer dances an acrobatic maneuver in battle, and trips up a Grey Elf!

< 956h/881H 164v/165V Pos: standing >
Sza snaps into visibility.
A tharnadian illusionist's crude punch grazes Sza.
Sza snaps into visibility.
A tharnadian illusionist's punch grazes Sza.
A tharnadian illusionist starts casting an offensive spell.

< 956h/881H 164v/165V Pos: standing >

< 956h/881H 164v/165V Pos: standing >
You start chanting...
You snap into visibility.

< 956h/881H 164v/165V Pos: standing >
A vampire necromancer's pierce hits a Grey Elf across the leg, resulting in a limp stride.
A vampire necromancer's pierce strikes a Grey Elf.
A vampire necromancer's impressive pierce strikes a Grey Elf.
A vampire necromancer's impressive pierce strikes a Grey Elf.
A vampire necromancer's impressive pierce strikes a Grey Elf.

< 956h/881H 164v/165V Pos: standing >
The receptionist enters from below.

< 956h/881H 164v/165V Pos: standing >
You complete your spell...
[Damage: 122 ] -=[You drain a Grey Elf of some of his energy.]=-

< 1054h/881H 186v/165V Pos: standing >
Sza snaps into visibility.
An elite guard's fine punch wounds Sza.
An elite guard hits Sza with a mighty kick to his chest.

< 1054h/881H 186v/165V Pos: standing >
An elite guard's impressive punch strikes Sza.
You start chanting...

< 1054h/881H 186v/165V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the word 'agsplnuahz'
Ghostly hands appear before Sza, close around his neck and begin to squeeze!
A tharnadian illusionist's spell flows around Sza, leaving him unharmed!

< 1054h/881H 186v/165V Pos: standing >
A tharnadian illusionist's spell flows around Sza, leaving him unharmed!
A vampire necromancer parries a Grey Elf's lunge at him.
A vampire necromancer snaps into visibility.
Sza's fine slash wounds an elite guard.
Sza's slash wounds an elite guard.
Sza's slash wounds an elite guard.
Sza's the mystical longsword of Volo the Traveler flares with power!
An elite guard is stunned and falls to his knees in agony!

< 1053h/881H 186v/165V Pos: standing >
A tharnadian illusionist's spell flows around Sza, leaving him unharmed!

< 1053h/881H 186v/165V Pos: standing >
The receptionist suddenly attacks Sza!
Sza snaps into visibility.
The receptionist's fine punch wounds Sza.

< 1053h/881H 186v/165V Pos: standing >
Casting: wall of bones *

< 1053h/881H 186v/165V Pos: standing >
Sza's skin seems to turn to stone.

< 1053h/881H 186v/165V Pos: standing >
A vampire necromancer snaps into visibility.
A vampire necromancer's impressive pierce strikes a Grey Elf hard.
A vampire necromancer's impressive pierce strikes a Grey Elf hard.
A vampire necromancer's impressive pierce strikes a Grey Elf hard.
A vampire necromancer's pierce strikes a Grey Elf hard.
A vampire necromancer's impressive pierce strikes a Grey Elf hard.

< 1053h/881H 186v/165V Pos: standing >
Sza snaps into visibility.
A tharnadian illusionist's punch grazes Sza.
A tharnadian illusionist's crude punch grazes Sza.
A tharnadian illusionist starts casting an offensive spell.

< 1053h/881H 186v/165V Pos: standing >
Casting: wall of bones 

< 1053h/881H 186v/165V Pos: standing >
You complete your spell...

< 1053h/881H 186v/165V Pos: standing >
A Grey Elf clambers to his feet.

< 1053h/881H 186v/165V Pos: standing >
A Grey Elf attempts to flee.
Oof! a Grey Elf bumps into a wall of bones...
A Grey Elf tries to flee, but can't make it out of here!
Sza clambers to his feet.

< 1053h/881H 186v/165V Pos: standing >
Sza snaps into visibility.
An elite guard's weak punch grazes Sza.

< 1053h/881H 186v/165V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the word 'pawwzf'
A tharnadian illusionist creates a hammer out of thin air that smashes into Sza, bits of flesh and bone fly everywhere!
A vampire necromancer parries a Grey Elf's lunge at him.
A vampire necromancer parries a Grey Elf's lunge at him.
A vampire necromancer parries a Grey Elf's lunge at him.
A vampire necromancer snaps into visibility.

< 1053h/881H 186v/165V Pos: standing >
A Grey Elf attempts to flee.
A Grey Elf tries to flee, but can't make it out of here!
You start chanting...
You snap into visibility.

< 1053h/881H 186v/165V Pos: standing >
Sza's feeble slash grazes a tharnadian illusionist.
Sza's feeble slash grazes a tharnadian illusionist.
Sza's feeble slash grazes a tharnadian illusionist.
Sza's feeble slash grazes a tharnadian illusionist.
Sza's slash grazes a tharnadian illusionist.
Sza's slash grazes a tharnadian illusionist.
A Grey Elf cunningly sidesteps 's attack.
A vampire necromancer stumbles with his attack, losing control of his weapon!
A vampire necromancer snaps into visibility.
A vampire necromancer's powerful pierce strikes a Grey Elf.
A Grey Elf dodges a vampire necromancer's attack.
A Grey Elf dodges a vampire necromancer's attack.
A Grey Elf dodges a vampire necromancer's attack.
A vampire necromancer's powerful punch strikes a Grey Elf hard.
A vampire necromancer's powerful pierce strikes a Grey Elf hard.

< 1052h/881H 186v/165V Pos: standing >
Sza dodges the receptionist's attack.
Sza snaps into visibility.
The receptionist's punch grazes Sza.
The receptionist pokes Sza really hard, making you wince.
The receptionist pokes Sza really hard, making you wince.
The receptionist tries to kick Sza but bounces right off!
The receptionist's fist shoots with sound barrier-breaking force towards Sza, stopping only when it strikes his flesh.

< 1052h/881H 186v/165V Pos: standing >
An elite guard rises to his feet.
You complete your spell...
[Damage: 96 ] -=[You drain a Grey Elf of some of his energy.]=-
A Grey Elf's pair of studded leather sleeves was disintegrated by the negative energy!
A Grey Elf's some cobra scale boots was disintegrated by the negative energy!
A Grey Elf is dead! R.I.P.
You receive your share of experience.