The death of [46 Swashbuckler] Eladarmi (Grey Elf)

in The Ogre's Foot Inn

from the perspective of [46 Swashbuckler] Eladarmi (Grey Elf)

<worn on head>       the bloody skull of a githyanki (glowing)
<worn in ear>        a gnomish ear amplifier
<worn on body>       an elaborate chainmail suit emblazoned with a hammer [superior]
<worn about body>    a soft skin cloak
<worn about waist>   an elfskin belt
<worn around wrist>  a dirty brown sundial attached to a leather thong
<worn on hands>      some thick leather gloves
<primary weapon>     a gleaming longsword [poor]
<secondary weapon>   a gleaming longsword [poor]
<worn on legs>       a pair of studded leather leggings

The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West  -Down 
[4] A gnoby piece of wood, perhaps a small mace, lies here.
[4] A steel long sword has been left here.
[4] A steel short sword lies discarded here.
[6] A steel dagger has been tossed aside here.
[4] A two-handed sword, nearly six feet in length, lies here.
[4] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[8] A large wooden torch has been discarded here.
A small raven totem lies here.
A small limestone totem lies here.
A small ivory totem lies here.
[2] A large stone warhammer has been dropped here.
[19] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 413h/413H 148v/151V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 413h/413H 148v/151V Pos: standing >
You will no longer show up on the Who list.

< 413h/413H 148v/151V Pos: standing >
You are carrying: (1/11)
a rugged adventurers satchel (illuminating)

< 413h/413H 149v/151V Pos: standing >
You are using:
<worn on head>       the bloody skull of a githyanki (glowing)
<worn in ear>        a gnomish ear amplifier
<worn on body>       an elaborate chainmail suit emblazoned with a hammer [superior]
<worn about body>    a soft skin cloak
<worn about waist>   an elfskin belt
<worn on arms>       a pair of studded leather sleeves
<worn around wrist>  a dirty brown sundial attached to a leather thong
<worn on hands>      some thick leather gloves
<primary weapon>     a gleaming longsword [poor]
<secondary weapon>   a gleaming longsword [poor]
<worn on legs>       a pair of studded leather leggings
<worn on feet>       some cobra scale boots

< 413h/413H 150v/151V Pos: standing >

		Score information for Eladarmi

Level: 46   Race: Grey Elf   Class: Warrior / Swashbuckler Sex: Male
Hit points: 413(413)  Moves: 150(151)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 5307 platinum   126 gold   273 silver    94 copper
Playing time: 0 days / 0 hours/ 52 minutes
Received data: 0.0029 MB this session.
Send data:     0.0000 MB this session.
Compression ratio: 57%
57%
Status:  Standing.
Epic points(total): 350(1450) Current task: find runestone of Pit of Dragons
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   0
Detecting:      Heat
Bartender Quests Remaining: 20
Combat Pulse:   15 Spell Pulse:  0.82 
Leaderboard Points:  460 

Active Spells:
--------------
climb (8 minutes)
well-rested bonus (87 minutes)


< 413h/413H 150v/151V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 413h/413H 151v/151V Pos: standing >
Others can now see you on the Who list.

< 413h/413H 151v/151V Pos: standing >
You are carrying: (1/11)
a rugged adventurers satchel (illuminating)

< 413h/413H 151v/151V Pos: standing >
You are using:
<worn on head>       the bloody skull of a githyanki (glowing)
<worn in ear>        a gnomish ear amplifier
<worn on body>       an elaborate chainmail suit emblazoned with a hammer [superior]
<worn about body>    a soft skin cloak
<worn about waist>   an elfskin belt
<worn on arms>       a pair of studded leather sleeves
<worn around wrist>  a dirty brown sundial attached to a leather thong
<worn on hands>      some thick leather gloves
<primary weapon>     a gleaming longsword [poor]
<secondary weapon>   a gleaming longsword [poor]
<worn on legs>       a pair of studded leather leggings
<worn on feet>       some cobra scale boots

< 413h/413H 151v/151V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up    -Down 
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 413h/413H 150v/151V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South -West 
The corpse of a Mountain Dwarf is lying here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A stray tomcat is darting after rodents, here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 413h/413H 149v/151V Pos: standing >
A stray cat leaves east.

< 413h/413H 149v/151V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West 
A stray tomcat is darting after rodents, here.

< 413h/413H 148v/151V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East  -South

< 413h/413H 148v/151V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection north of
here, while a tight and murky alley leads off to the west.  Keats street heads
off to the south.
Obvious exits: -North -South -West 

< 413h/413H 148v/151V Pos: standing >
A Murky Alley
   This narrow ten foot wide alley is darkened and veiled in shadows from the
tall buildings on either side of it, rising up one to two stories each.
Robbers and thieves would find this the perfect place in which to relieve
those foolish rich nobles who wander here of their gold and jewels, not so
very far away from the wealthier northern sector.  Few piles of trash can be
seen here, indicating that this alley must be cleaned by someone, not quite
the darkest of places one can find in Tharnadia.  The alley continues to the
west, while opening east onto Keats street.
Obvious exits: -East  -West 

< 413h/413H 147v/151V Pos: standing >
A Bend in a Murky Alley
   This narrow ten foot wide alley is darkened and veiled in shadows from the
tall buildings on either side of it, rising up one to two stories each.  Few
piles of trash can be seen here, indicating that this alley must be cleaned by
someone, not quite the darkest of places one can find in Tharnadia.  Robbers
and thieves would find this the perfect place in which to relieve those
foolish rich nobles who wander here of their gold and jewels, not so very far
away from the wealthier northern sector.  The alley continues to the south and
to the east.  A community scathouse wafts its odors from the north.
Obvious exits: -North -East  -South

< 413h/413H 147v/151V Pos: standing >
A Bend in a Murky Alley
   This narrow ten foot wide alley is darkened and veiled in shadows from the
tall buildings on either side of it, rising up one to two stories each.
Robbers and thieves would find this the perfect place in which to relieve
those foolish rich nobles who wander here of their gold and jewels, not so
very far away from the wealthier northern sector.  Few piles of trash can be
seen here, indicating that this alley must be cleaned by someone, not quite
the darkest of places one can find in Tharnadia.  The alley continues to the
west and to the north.  A grubby tavern leans against its neighbors, to the
east.
Obvious exits: -North -East  -West 

< 413h/413H 146v/151V Pos: standing >
A Grubby Tavern
   A foul stench fills the air of this large tavern, with the smells of vomit,
alcohol, and tobacco all mingling together.  The bar itself if considerably
grubby, covered with spilled drink and empty bottles.  It is obvious that
whoever owns this bar cares little for it, or enjoys running a very scummy
and run-down establishment.  There is only one main exit, leading back out
to the west into the alley.
Obvious exits: -East  -West 
A scumbag sits at one of the tables here, drunk out of his mind.
A scumbag sits at one of the tables here, drunk out of his mind.
A scumbag sits at one of the tables here, drunk out of his mind.
A scumbag sits at one of the tables here, drunk out of his mind.
A scumbag sits at one of the tables here, drunk out of his mind.
A filthy man is sitting here, drunk out of his mind.
(Q)An extremely grubby looking man stands behind the bar, peering at you.

< 413h/413H 145v/151V Pos: standing >
You are carrying: (1/11)
a rugged adventurers satchel (illuminating)

< 413h/413H 146v/151V Pos: standing >
A Grubby Tavern
   A foul stench fills the air of this large tavern, with the smells of vomit,
alcohol, and tobacco all mingling together.  The bar itself if considerably
grubby, covered with spilled drink and empty bottles.  It is obvious that
whoever owns this bar cares little for it, or enjoys running a very scummy
and run-down establishment.  There is only one main exit, leading back out
to the west into the alley.
Obvious exits: -West 

< 413h/413H 148v/151V Pos: standing >
A Grubby Tavern
   A foul stench fills the air of this large tavern, with the smells of vomit,
alcohol, and tobacco all mingling together.  The bar itself if considerably
grubby, covered with spilled drink and empty bottles.  It is obvious that
whoever owns this bar cares little for it, or enjoys running a very scummy
and run-down establishment.  There is only one main exit, leading back out
to the west into the alley.
Obvious exits: -East  -West 
A scumbag sits at one of the tables here, drunk out of his mind.
A scumbag sits at one of the tables here, drunk out of his mind.
A scumbag sits at one of the tables here, drunk out of his mind.
A scumbag sits at one of the tables here, drunk out of his mind.
A scumbag sits at one of the tables here, drunk out of his mind.
A filthy man is sitting here, drunk out of his mind.
(Q)An extremely grubby looking man stands behind the bar, peering at you.

< 413h/413H 148v/151V Pos: standing >
You are carrying: (1/11)
a rugged adventurers satchel (illuminating)

< 413h/413H 149v/151V Pos: standing >
Skill
1h piercing                   40
1h slashing                   54
awareness                     80
bandage                       40
blindfighting                 40
carve                         40
climb                         40
disarm                        40
double attack                 50
dual wield                    48
evade                         40
fishing                       40
hitall                        40
kick                          41
legsweep                      40
mount                         41
parry                         54
quick step                    41
rescue                        40
retreat                       40
riposte                       41
salvage                       40
sneak                         40
swim                          40
switch opponents              40
triple attack                 40
unarmed damage                40
vicious attack            (obtained at level 56)

< 413h/413H 150v/151V Pos: standing >
[Damage:  5 ] -=[Your fine slash enshrouds a scumbag drunk in a mist of blood.]=-
A scumbag drunk is stunned!

< 413h/413H 151v/151V Pos: standing >
< T: Eladarmi TP: sta TC:excellent E: drunk sta EP:  bleeding, close to death >
 [Damage:  6 ] -=[Your fine slash grievously wounds a scumbag drunk.]=-
A scumbag drunk is mortally wounded, and will die soon, if not aided.
[Damage:  4 ] -=[Your decent slash hits a scumbag drunk.]=-
A scumbag drunk is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Human(s) for boon # 2491.
You have completed boon # 2491.
You have gained 25 epic points.
You have killed 1 of 1 Human(s) for boon # 2494.
You have killed 6 of 10 Human(s) for boon # 2513.
A scumbag drunk's death cry reverberates in your head as he falls to the ground.

< 413h/413H 151v/151V Pos: standing >
You get a copper coin from the corpse of a scumbag drunk.
There were: 1 copper coin. 

< 413h/413H 151v/151V Pos: standing >
Ok.
You put 0 platinum, 0 gold, 0 silver, and 1 copper coins into a rugged adventurers satchel.

< 413h/413H 151v/151V Pos: standing >
You don't have anything to put in it.

< 413h/413H 151v/151V Pos: standing >
[Damage:  5 ] -=[Your slash enshrouds a scumbag drunk in a mist of blood.]=-
A scumbag drunk is stunned!

< 413h/413H 151v/151V Pos: standing >
< T: Eladarmi TP: sta TC:excellent E: drunk sta EP:  bleeding, close to death >
 [Damage:  5 ] -=[Your fine slash causes a scumbag drunk to grimace in pain.]=-
A scumbag drunk is mortally wounded, and will die soon, if not aided.

< 413h/413H 151v/151V Pos: standing >
<Alarm bells sound, signalling an invasion!

< 413h/413H 151v/151V Pos: standing >
<You feel your skill in dual wield improving.
[Damage:  5 ] -=[Your slash hits a scumbag drunk.]=-
A scumbag drunk is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Human(s) for boon # 2491.
You have completed boon # 2491.
You have gained 25 epic points.
You have killed 1 of 1 Human(s) for boon # 2494.
You have killed 7 of 10 Human(s) for boon # 2513.
A scumbag drunk's death cry reverberates in your head as he falls to the ground.

< 413h/413H 151v/151V Pos: standing >
You get a copper coin from the corpse of a scumbag drunk.
There were: 1 copper coin. 

< 413h/413H 151v/151V Pos: standing >
Ok.
You put 0 platinum, 0 gold, 0 silver, and 1 copper coins into a rugged adventurers satchel.

< 413h/413H 151v/151V Pos: standing >
You don't have anything to put in it.

< 413h/413H 151v/151V Pos: standing >
Ok, you'll try to move silently for a while.

< 413h/413H 151v/151V Pos: standing >

		Score information for Eladarmi

Level: 46   Race: Grey Elf   Class: Warrior / Swashbuckler Sex: Male
Hit points: 413(413)  Moves: 151(151)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 5307 platinum   126 gold   273 silver    94 copper
Playing time: 0 days / 0 hours/ 52 minutes
Received data: 0.0089 MB this session.
Send data:     0.0002 MB this session.
Compression ratio: 71%
71%
Status:  Standing.
Epic points(total): 400(1500) Current task: find runestone of Pit of Dragons
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   0
Detecting:      Heat
Bartender Quests Remaining: 20
Combat Pulse:   15 Spell Pulse:  0.82 
Leaderboard Points:  460 

Active Spells:
--------------
climb (8 minutes)
well-rested bonus (87 minutes)


< 413h/413H 151v/151V Pos: standing >
[Damage:  6 ] -=[Your slash causes a scumbag drunk to grimace in pain.]=-
A scumbag drunk is stunned!

< 413h/413H 151v/151V Pos: standing >
< T: Eladarmi TP: sta TC:excellent E: drunk sta EP:  bleeding, close to death >
 [Damage:  6 ] -=[Your fine slash critically injures a scumbag drunk.]=-
A scumbag drunk is mortally wounded, and will die soon, if not aided.
[Damage:  3 ] -=[Your decent slash hits a scumbag drunk.]=-
A scumbag drunk is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Human(s) for boon # 2491.
You have completed boon # 2491.
You have gained 25 epic points.
You have killed 1 of 1 Human(s) for boon # 2494.
You have killed 8 of 10 Human(s) for boon # 2513.
The last gasps of a scumbag drunk cause a sickening chill to run up your spine.

< 413h/413H 151v/151V Pos: standing >
You get a copper coin from the corpse of a scumbag drunk.
There were: 1 copper coin. 

< 413h/413H 151v/151V Pos: standing >
Ok.
You put 0 platinum, 0 gold, 0 silver, and 1 copper coins into a rugged adventurers satchel.

< 413h/413H 151v/151V Pos: standing >
You don't have anything to put in it.

< 413h/413H 151v/151V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 413h/413H 151v/151V Pos: standing >
A Bend in a Murky Alley
   This narrow ten foot wide alley is darkened and veiled in shadows from the
tall buildings on either side of it, rising up one to two stories each.
Robbers and thieves would find this the perfect place in which to relieve
those foolish rich nobles who wander here of their gold and jewels, not so
very far away from the wealthier northern sector.  Few piles of trash can be
seen here, indicating that this alley must be cleaned by someone, not quite
the darkest of places one can find in Tharnadia.  The alley continues to the
west and to the north.  A grubby tavern leans against its neighbors, to the
east.
Obvious exits: -North -East  -West 

< 413h/413H 150v/151V Pos: standing >
You feel your skill in sneak improving.
A Bend in a Murky Alley
   This narrow ten foot wide alley is darkened and veiled in shadows from the
tall buildings on either side of it, rising up one to two stories each.  Few
piles of trash can be seen here, indicating that this alley must be cleaned by
someone, not quite the darkest of places one can find in Tharnadia.  Robbers
and thieves would find this the perfect place in which to relieve those
foolish rich nobles who wander here of their gold and jewels, not so very far
away from the wealthier northern sector.  The alley continues to the south and
to the east.  A community scathouse wafts its odors from the north.
Obvious exits: -North -East  -South

< 413h/413H 149v/151V Pos: standing >
A Murky Alley
   This narrow ten foot wide alley is darkened and veiled in shadows from the
tall buildings on either side of it, rising up one to two stories each.
Robbers and thieves would find this the perfect place in which to relieve
those foolish rich nobles who wander here of their gold and jewels, not so
very far away from the wealthier northern sector.  Few piles of trash can be
seen here, indicating that this alley must be cleaned by someone, not quite
the darkest of places one can find in Tharnadia.  The alley continues to the
west, while opening east onto Keats street.
Obvious exits: -East  -West 

< 413h/413H 148v/151V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection north of
here, while a tight and murky alley leads off to the west.  Keats street heads
off to the south.
Obvious exits: -North -South -West 

< 413h/413H 148v/151V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East  -South

< 413h/413H 148v/151V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West 
The receptionist stands here behind the counter, waiting to help someone.

< 413h/413H 148v/151V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South -West 
The corpse of a Mountain Dwarf is lying here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A street sweeper is cleaning here, singing songs of labor.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 413h/413H 147v/151V Pos: standing >
The receptionist enters from the east.
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up    -Down 
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 413h/413H 146v/151V Pos: standing >
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West  -Down 
[4] A gnoby piece of wood, perhaps a small mace, lies here.
[4] A steel long sword has been left here.
[4] A steel short sword lies discarded here.
[6] A steel dagger has been tossed aside here.
[4] A two-handed sword, nearly six feet in length, lies here.
[4] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[8] A large wooden torch has been discarded here.
A small raven totem lies here.
A small limestone totem lies here.
A small ivory totem lies here.
[2] A large stone warhammer has been dropped here.
[19] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
A Drow Elf (medium)  Suicide Squad sits in mid-air here, fighting an elite guard.
An impenetrable globe of darkness floats near a Drow Elf's head.
A tharnadian illusionist stands in mid-air here, fighting a Drow Elf.
An elite guard stands in mid-air here, fighting a Drow Elf.
An elite guard stands in mid-air here, fighting a Drow Elf.

< 413h/413H 146v/151V Pos: standing >
A Drow Elf misses an elite guard.
A Drow Elf's slash strikes an elite guard.
A Drow Elf's slash wounds an elite guard.
A vampire necromancer snaps into visibility.
A vampire necromancer dances an acrobatic maneuver in battle, tripping you.

< 413h/413H 146v/151V Pos: sitting >
< T: Eladarmi TP: sit TC:excellent E: a vampire necromancer sta EP: excellent >
 A Drow Elf snaps into visibility.
A tharnadian illusionist's crude punch grazes a Drow Elf.
A Drow Elf snaps into visibility.
A tharnadian illusionist's punch grazes a Drow Elf.
A tharnadian illusionist starts casting an offensive spell.

< 413h/413H 147v/151V Pos: sitting >
< T: Eladarmi TP: sit TC:excellent E: a vampire necromancer sta EP: excellent >
 A Kobold snaps into visibility.

< 413h/413H 147v/151V Pos: sitting >
< T: Eladarmi TP: sit TC:excellent E: a vampire necromancer sta EP: excellent >
 -=[A vampire necromancer's pierce hits you across the leg, resulting in a limp stride.]=-
-=[A vampire necromancer's pierce strikes you.]=-
-=[A vampire necromancer's impressive pierce strikes you.]=-
-=[A vampire necromancer's impressive pierce strikes you.]=-
-=[A vampire necromancer's impressive pierce strikes you.]=-

< 319h/413H 142v/151V Pos: sitting >
< T: Eladarmi TP: sit TC: small wounds E: a vampire necromancer sta EP: excellent >
 The receptionist enters from below.

< 319h/413H 142v/151V Pos: sitting >
< T: Eladarmi TP: sit TC: small wounds E: someone sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'unsozfol efaui'
Your life energy is tapped.
-=[You feel less energetic as a Kobold drains you.]=-
OUCH!  That really did HURT!
Your life energy was drained, leaving you a bit shaken.

< 197h/413H 120v/151V Pos: sitting >
< T: Eladarmi TP: sit TC: nasty wounds E: someone sta EP: excellent >
 A Drow Elf snaps into visibility.
An elite guard's fine punch wounds a Drow Elf.
An elite guard hits a Drow Elf with a mighty kick to his chest.

< 197h/413H 120v/151V Pos: sitting >
< T: Eladarmi TP: sit TC: nasty wounds E: someone sta EP: excellent >
 An elite guard's impressive punch strikes a Drow Elf.

< 197h/413H 120v/151V Pos: sitting >
< T: Eladarmi TP: sit TC: nasty wounds E: someone sta EP: excellent >
 A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the word 'agsplnuahz'
Ghostly hands appear before a Drow Elf, close around his neck and begin to squeeze!
A tharnadian illusionist's spell flows around a Drow Elf, leaving him unharmed!

< 197h/413H 120v/151V Pos: sitting >
< T: Eladarmi TP: sit TC: nasty wounds E: someone sta EP: excellent >
 A tharnadian illusionist's spell flows around a Drow Elf, leaving him unharmed!
Someone parries your futile lunge at him.
A vampire necromancer snaps into visibility.
A Drow Elf's fine slash wounds an elite guard.
A Drow Elf's slash wounds an elite guard.
A Drow Elf's slash wounds an elite guard.
A Drow Elf's the mystical longsword of Volo the Traveler flares with power!
An elite guard is stunned and falls to his knees in agony!

< 197h/413H 120v/151V Pos: sitting >
< T: Eladarmi TP: sit TC: nasty wounds E: a vampire necromancer sta EP: excellent >
 A tharnadian illusionist's spell flows around a Drow Elf, leaving him unharmed!

< 197h/413H 120v/151V Pos: sitting >
< T: Eladarmi TP: sit TC: nasty wounds E: someone sta EP: excellent >
 The receptionist suddenly attacks someone!
A Drow Elf snaps into visibility.
The receptionist's fine punch wounds a Drow Elf.

< 197h/413H 120v/151V Pos: sitting >
< T: Eladarmi TP: sit TC: nasty wounds E: someone sta EP: excellent >
 A Drow Elf's skin seems to turn to stone.

< 197h/413H 120v/151V Pos: sitting >
< T: Eladarmi TP: sit TC: nasty wounds E: someone sta EP: excellent >
 A vampire necromancer snaps into visibility.
-=[A vampire necromancer's impressive pierce strikes you hard.]=-
-=[A vampire necromancer's impressive pierce strikes you hard.]=-
-=[A vampire necromancer's impressive pierce strikes you hard.]=-
-=[A vampire necromancer's pierce strikes you hard.]=-
-=[A vampire necromancer's impressive pierce strikes you hard.]=-

< 116h/413H 120v/151V Pos: sitting >
< T: Eladarmi TP: sit TC:pretty hurt E: a vampire necromancer sta EP: excellent >
 A Drow Elf snaps into visibility.
A tharnadian illusionist's punch grazes a Drow Elf.
A tharnadian illusionist's crude punch grazes a Drow Elf.
A tharnadian illusionist starts casting an offensive spell.

< 116h/413H 120v/151V Pos: sitting >
< T: Eladarmi TP: sit TC:pretty hurt E: someone sta EP: excellent >
 Someone completes his spell...
Someone utters the words 'xarr ay baizg'

< 116h/413H 120v/151V Pos: sitting >
< T: Eladarmi TP: sit TC:pretty hurt E: someone sta EP: excellent >
 The innkeeper is too busy hiding behind the counter to help.

< 116h/413H 120v/151V Pos: sitting >
< T: Eladarmi TP: sit TC:pretty hurt E: someone sta EP: excellent >
 Pardon?

< 116h/413H 120v/151V Pos: sitting >
< T: Eladarmi TP: sit TC:pretty hurt E: someone sta EP: excellent >
 You clamber to your feet.

< 116h/413H 120v/151V Pos: standing >
< T: Eladarmi TP: sta TC:pretty hurt E: someone sta EP: excellent >
 You attempt to flee...
Oof! You bump into a wall of bones...
PANIC!  You couldn't escape!

< 116h/413H 120v/151V Pos: standing >
< T: Eladarmi TP: sta TC:pretty hurt E: someone sta EP: excellent >
 A Drow Elf snaps into visibility.
An elite guard's weak punch grazes a Drow Elf.

< 116h/413H 120v/151V Pos: standing >
< T: Eladarmi TP: sta TC:pretty hurt E: someone sta EP: excellent >
 A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the word 'pawwzf'
A tharnadian illusionist creates a hammer out of thin air that smashes into a Drow Elf, bits of flesh and bone fly everywhere!
Someone parries your futile lunge at him.
Someone parries your futile lunge at him.
Someone parries your futile lunge at him.
A vampire necromancer snaps into visibility.

< 116h/413H 120v/151V Pos: standing >
< T: Eladarmi TP: sta TC:pretty hurt E: a vampire necromancer sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!
A Kobold snaps into visibility.

< 116h/413H 120v/151V Pos: standing >
< T: Eladarmi TP: sta TC:pretty hurt E: someone sta EP: excellent >
 A Drow Elf's feeble slash grazes a tharnadian illusionist.
A Drow Elf's feeble slash grazes a tharnadian illusionist.
A Drow Elf's feeble slash grazes a tharnadian illusionist.
A Drow Elf's feeble slash grazes a tharnadian illusionist.
A Drow Elf's slash grazes a tharnadian illusionist.
A Drow Elf's slash grazes a tharnadian illusionist.
Someone attempts to powerfully strike you down, but you cunningly side step and escape the attack.
A vampire necromancer snaps into visibility.
-=[A vampire necromancer's powerful pierce strikes you.]=-
You dodge a vampire necromancer's vicious attack.
You dodge a vampire necromancer's vicious attack.
You dodge a vampire necromancer's vicious attack.
-=[A vampire necromancer's powerful punch strikes you hard.]=-
-=[A vampire necromancer's powerful pierce strikes you hard.]=-

< 85h/413H 120v/151V Pos: standing >
< T: Eladarmi TP: sta TC:pretty hurt E: a vampire necromancer sta EP: excellent >
 Someone dodges the receptionist's attack.
A Drow Elf snaps into visibility.
The receptionist's punch grazes a Drow Elf.
The receptionist pokes a Drow Elf really hard, making you wince.
The receptionist pokes a Drow Elf really hard, making you wince.
The receptionist tries to kick a Drow Elf but bounces right off!
The receptionist's fist shoots with sound barrier-breaking force towards a Drow Elf, stopping only when it strikes his flesh.

< 85h/413H 120v/151V Pos: standing >
< T: Eladarmi TP: sta TC:pretty hurt E: someone sta EP: excellent >
 An elite guard rises to his feet.
A Kobold completes his spell...
A Kobold utters the words 'unsozfol efaui'
Your life energy is tapped.
-=[You feel less energetic as a Kobold drains you.]=-
Your pair of studded leather sleeves was disintegrated by the negative energy!
Your some cobra scale boots was disintegrated by the negative energy!