The death of [45 Red Dragon] Wu Mutinous Legions (Human)

in An Old Tavern

from the perspective of [46 Necrolyte] Lae -*Clan DemonRage*- (Drow Elf)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head>       the crown of Aramus (magic) (glowing) (humming)[232h 57m 52s]
<worn on eyes>       the eyepatch of immortality (magic) (glowing)
<worn in ear>        a glowing jade earring (glowing)
<worn in ear>        an earring of rainbows [superior] (invis)
<worn on face>       a mask of shadows [superior] (magic)
<worn around neck>   a charm made of dwarf bone [74%]
<worn around neck>   some kharma mind beads (magic) [83%]
<worn on body>       the armor of the elements [superior] (glowing)
<worn about body>    the robes of the maelstrom
<worn on back>       a big big bag for a little person
<worn as quiver>     the epic flute of sleeping and charming (magic) [71%]
<worn about waist>   a belt of fresh blood [superior] [74%]
<worn on belt buckle>an orb of mental toughness [poor] (magic) (humming) [82%]
<attached to belt>   a midnight blue tome with silver bindings (glowing)
<worn on arms>       some platinum linked sleeves of life (magic)[232h 57m 52s]
<held as shield>     a large, frozen slab of dust [poor] (magic)
<worn around wrist>  a bracelet of finger bones [superior]
<worn around wrist>  a gilded Songbird charm (magic) (glowing)[232h 57m 52s]
<worn on hands>      gloves of arcane power [poor]
<worn on finger>     a serpentine diorite band [superior] (magic)
<worn on finger>     a bluestone ring (magic)
<held>               the globe of shadows (magic)[232h 57m 52s]
<worn on legs>       some leggings of red flames of health (magic)
<worn on feet>       boots of endurance

   ..^..+M..    
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
*Solown DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands, floating here.(Red Aura)
A globe of darkness floats near Solown's head.
*Co NightLord -*Clan DemonRage*- (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Co's head.

< 468h/468H 184v/190V Pos: standing >
Co has just given you his consent.

< 468h/468H 185v/190V Pos: standing >
You feel your skin harden to stone.

< 468h/468H 186v/190V Pos: standing >
Co is now a member of your group.

< 468h/468H 186v/190V Pos: standing >

< 468h/468H 186v/190V Pos: standing >

< 468h/468H 189v/190V Pos: standing >

< 468h/468H 189v/190V Pos: standing >
    MMM^^^MM    
  MMMM^^*^MMM   
 MMM*******MMM  
 M*****^^^*^MM  
 ****^*@^^^**M  
 ***^.^^+..***  
 **.^...+..^**  
  .M....+.M.*   
   ..^..+.M.    

< 468h/468H 190v/190V Pos: standing >
    MMM^^^MM    
  MMMM^^*^MMM   
 MMM*******MMM  
 M*****^^^*^MM  
 ****^*@^^^**M  
 ***^.^^+..***  
 **M^...+..^**  
  ......+.M.*   
   ..^..+.M.    

< 468h/468H 190v/190V Pos: standing >

< 468h/468H 190v/190V Pos: standing >

< 468h/468H 190v/190V Pos: standing >
You quickly scan the area.
You see nothing.

< 468h/468H 190v/190V Pos: standing >
You are carrying: (9/11)
the mace of mentality
[5] a cup of soft ice cream
a green scale (magic) (illuminating)
a green scale [superior] (magic) (illuminating)
a bottomless bag of the illithids (magic)

< 468h/468H 190v/190V Pos: standing >
You appear to be Drow Elf and is in excellent condition.
He's medium in size.
He is in the front rank.
His skin has a barklike texture..
His body seems to be made of stone!
His hands glow blood red!
He has little gills in his neck!
He does not wholly occupy this plane of existence.
A strange darkness flows around him.


< 468h/468H 190v/190V Pos: standing >
Ripping through reality, a black rift opens up here.


< 468h/468H 190v/190V Pos: standing >
Co stops following you.
Co starts following you.

< 468h/468H 190v/190V Pos: standing >

< 468h/468H 190v/190V Pos: standing >
Solown has just given you his consent.
Orthyn has just given you his consent.

< 468h/468H 190v/190V Pos: standing >
Solown is now a member of your group.

< 468h/468H 190v/190V Pos: standing >
No one here by that name.

< 468h/468H 190v/190V Pos: standing >
    MMM^^^MM    
  MMMM^^*^MMM   
 MMM*******MMM  
 M*****^^^*^MM  
 ****^*@^^^**M  
 ***^.^^+..***  
 **M^...+..^**  
  ......+.M.*   
   ..^..+.M.    
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
A black rift of swirling mass is here, tearing itself apart. (magic)
*Solown DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands, floating here.(Red Aura)
A globe of darkness floats near Solown's head.
*Co NightLord -*Clan DemonRage*- (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Co's head.

< 468h/468H 190v/190V Pos: standing >
Solown starts following you.

< 468h/468H 190v/190V Pos: standing >

< 468h/468H 190v/190V Pos: standing >
As you enter the wormhole, you feel yourself being torn into a thousand pieces,
scattered over the entirety of reality.  Bits of your shattered
consciousness float randomly about the universe with no overall
direction or purpose.  Suddenly, you find yourself elsewhere..
 *.^^^  
 **@.^  
 **^.^  
A Cold and Windy Forest
Obvious exits: -N -E -S -W
A black rift of swirling mass is here, tearing itself apart. (magic)
Orthyn DemonLord -*Clan DemonRage*- (Kobold)(small) stands in mid-air here.(Red Aura)
*Choo NightLord -*Clan DemonRage*- (Goblin)(small) stands in mid-air here.(Red Aura)

< 468h/468H 190v/190V Pos: standing >
The wormhole crumbles to dust and blows away.

< 468h/468H 190v/190V Pos: standing >
Orthyn sits down in a comfortable spot.

< 468h/468H 190v/190V Pos: standing >
Orthyn opens a tome of wizardry and begins studying it intently.

< 468h/468H 190v/190V Pos: standing >

< 468h/468H 190v/190V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [superior] carried by Choo.

< 468h/468H 190v/190V Pos: standing >
Orthyn closes his book and grins malevolently.

< 468h/468H 190v/190V Pos: standing >
You now follow Choo.

< 468h/468H 190v/190V Pos: standing >
You quickly scan the area.
A caribou who is rather far off to your west.

< 468h/468H 190v/190V Pos: standing >
Orthyn has just given you his consent.

< 468h/468H 190v/190V Pos: standing >
Orthyn clambers to his feet.

< 468h/468H 190v/190V Pos: standing >
Orthyn is in another group.

< 468h/468H 190v/190V Pos: standing >

< 468h/468H 190v/190V Pos: standing >
The air before you seems to rend and tear, revealing a black rift.


< 468h/468H 190v/190V Pos: standing >
Choo has just given you her consent.

< 468h/468H 190v/190V Pos: standing >
Choo is now a member of your group.

< 468h/468H 190v/190V Pos: standing >

< 468h/468H 190v/190V Pos: standing >
You quickly scan the area.
A caribou who is rather far off to your west.

< 468h/468H 190v/190V Pos: standing >

< 468h/468H 190v/190V Pos: standing >
You quickly scan the area.
You see nothing.

< 468h/468H 190v/190V Pos: standing >
Beams of light appear from nowhere, and implode into Solown!
 *.^^^  
 **@.^  
 **^.^  
You quickly scan the area.
You see nothing.

< 468h/468H 190v/190V Pos: standing >
You quickly scan the area.
A caribou who is rather far off to your west.
Orthyn has just given you his consent.

< 468h/468H 190v/190V Pos: standing >
You quickly scan the area.
A caribou who is rather far off to your west.

< 468h/468H 190v/190V Pos: standing >
Orthyn is now a member of your group.

< 468h/468H 190v/190V Pos: standing >
Co stumbles out of the wormhole.
You quickly scan the area.
A caribou who is rather far off to your west.

< 468h/468H 190v/190V Pos: standing >
 *.^^^  
 **@.^  
 **^.^  

< 468h/468H 190v/190V Pos: standing >
You quickly scan the area.
A caribou who is rather far off to your west.

< 468h/468H 190v/190V Pos: standing >
Zone Name: The Surface Realm of Duris    
Average mob level in zone: 31
 
< 468h/468H 190v/190V Pos: standing >
You quickly scan the area.
A caribou who is rather far off to your west.

< 468h/468H 190v/190V Pos: standing >
You quickly scan the area.
You see nothing.

< 468h/468H 190v/190V Pos: standing >
You quickly scan the area.
A caribou who is rather far off to your west.

< 468h/468H 190v/190V Pos: standing >
Orthyn starts casting a spell.

< 468h/468H 190v/190V Pos: standing >

< 468h/468H 190v/190V Pos: standing >
Co stops following you.
Co now follows Choo.

< 468h/468H 190v/190V Pos: standing >
Orthyn completes his spell...
Orthyn utters the word 'candusyrzqhuai'
Orthyn sssppllliiitttsss into many images!
 *.^^^  
 **@.^  
 **^.^  

< 468h/468H 190v/190V Pos: standing >
You quickly scan the area.
A caribou who is rather far off to your west.
Orthyn starts casting an offensive spell.

< 468h/468H 190v/190V Pos: standing >
You quickly scan the area.
A caribou who is rather far off to your west.

< 468h/468H 190v/190V Pos: standing >
Orthyn completes his spell...
Orthyn utters the word 'uigzqhg'
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks Orthyn!
A swarm of insects's sting wounds Orthyn.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks Orthyn!
A swarm of insects's sting wounds Orthyn.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks Orthyn!
A swarm of insects's decent sting wounds Orthyn.
 *.^^^  
 **@.^  
 **^.^  

< 468h/468H 190v/190V Pos: standing >
You quickly scan the area.
A caribou who is rather far off to your west.

< 468h/468H 190v/190V Pos: standing >
Orthyn starts casting a spell.

< 468h/468H 190v/190V Pos: standing >
You quickly scan the area.
You see nothing.

< 468h/468H 190v/190V Pos: standing >
A swarm of insects dodges Orthyn's attack.

< 468h/468H 190v/190V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [superior] carried by Choo.

< 468h/468H 190v/190V Pos: standing >
A swarm of insects's fine sting strikes Orthyn.
Orthyn dodges a swarm of insects's attack.
A swarm of insects's decent sting strikes Orthyn.
A swarm of insects's decent sting wounds Orthyn.
A swarm of insects's crude sting wounds Orthyn.
A swarm of insects's decent sting wounds Orthyn.
A swarm of insects's decent sting strikes Orthyn.
Orthyn dodges a swarm of insects's attack.
A swarm of insects's decent sting strikes Orthyn.

< 468h/468H 190v/190V Pos: standing >
You quickly scan the area.
A caribou who is rather far off to your west.

< 468h/468H 190v/190V Pos: standing >
Orthyn completes his spell...
Orthyn utters the words 'qraiz yafw'
 The image of Orthyn disappears, and is replaced by a swarm of insects!


< 468h/468H 190v/190V Pos: standing >
You quickly scan the area.
A caribou who is rather far off to your west.

< 468h/468H 190v/190V Pos: standing >
Orthyn misses a swarm of insects.
You quickly scan the area.
You see nothing.

< 468h/468H 190v/190V Pos: standing >
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!
You quickly scan the area.
You see nothing.

< 468h/468H 190v/190V Pos: standing >
Orthyn dodges a swarm of insects's attack.
A swarm of insects's decent sting strikes Orthyn.
A swarm of insects's sting strikes Orthyn.
Orthyn dodges a swarm of insects's attack.
A swarm of insects's decent sting strikes Orthyn.
A swarm of insects's decent sting strikes Orthyn.
You quickly scan the area.
You see nothing.

< 468h/468H 190v/190V Pos: standing >
A swarm of insects makes a magical gesture, sending Orthyn back to the nether plane.
Orthyn stops following a swarm of insects.
A swarm of insects makes a magical gesture, sending Orthyn back to the nether plane.
Orthyn stops following a swarm of insects.
A swarm of insects makes a magical gesture, sending Orthyn back to the nether plane.
Orthyn stops following a swarm of insects.
A swarm of insects makes a magical gesture, sending Orthyn back to the nether plane.
Orthyn stops following a swarm of insects.

< 468h/468H 190v/190V Pos: standing >
You quickly scan the area.
You see nothing.

< 468h/468H 190v/190V Pos: standing >
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!
You quickly scan the area.
You see nothing.

< 468h/468H 190v/190V Pos: standing >

< 468h/468H 190v/190V Pos: standing >
You start chanting...

< 468h/468H 190v/190V Pos: standing >

< 468h/468H 190v/190V Pos: standing >
Casting: vitalize undead *

< 468h/468H 190v/190V Pos: standing >
You complete your spell...
You feel your bones gain strength.

< 468h/468H 190v/190V Pos: standing >

< 560h/560H 190v/190V Pos: standing >
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!

< 560h/560H 190v/190V Pos: standing >
You quickly scan the area.
You see nothing.

< 560h/560H 190v/190V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (slightly evil) 
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (very evil)     
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (slightly evil) 
   The Elemental Groves                          (slightly evil) 
   Temple of Flames                              (neutral)       
  *Drustl's Yerdonia Enslaved                    (slightly evil) 
   The Obsidian Citadel                          (slightly evil) 
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (good)          
   Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (evil)          
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (evil)          
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (very good)     
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly good) 
   Prison of Fort Boyard                         (evil)          
   The Ancient Halls of Ironstar                 (good)          
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly good) 
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (slightly evil) 
   Plane of Air                                  (slightly evil) 
   The Kingdom of Torg                           (slightly good) 
   Tribal Oasis                                  (slightly evil) 
  *The Para-Elemental Plane of Smoke             (evil)          
   Plane of Water                                (slightly good) 
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (slightly evil) 
   The Forest City of Aravne                     (slightly evil) 
   Plane of Fire                                 (slightly good) 
   Ruined Temple of Tezcatlipoca                 (evil)          
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (evil)          
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (neutral)       
  *Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (evil)          
   The Tempest Court                             (slightly evil) 
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (slightly evil) 
   Lost Temple of Tikitzopl                      (very evil)     
   The Scorched Valley                           (slightly evil) 
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (slightly evil) 
   The Charcoal Palace                           (slightly evil) 
   Vecna's Tomb                                  (slightly evil) 
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (evil)          
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 560h/560H 190v/190V Pos: standing >
You quickly scan the area.
You see nothing.

< 560h/560H 190v/190V Pos: standing >
You quickly scan the area.
You see nothing.

< 560h/560H 190v/190V Pos: standing >
You quickly scan the area.
You see nothing.

< 560h/560H 190v/190V Pos: standing >
The wormhole crumbles to dust and blows away.

< 560h/560H 190v/190V Pos: standing >
Choo shouts out loudly.. MOVING!!!!

< 560h/560H 190v/190V Pos: standing >
You are already standing.

< 560h/560H 190v/190V Pos: standing >
Choo gets some heirloom Blue Haze from her bottomless bag of the illithids.

< 560h/560H 190v/190V Pos: standing >
Choo gets an obsidian hookah from her bottomless bag of the illithids.

< 560h/560H 190v/190V Pos: standing >
Choo kindles some heirloom Blue Haze and contently puffs the smoke from an obsidian hookah.
Choo finishes smoking her obsidian hookah.
Choo coughs as she exhales the smoke.

< 560h/560H 190v/190V Pos: standing >
Choo puts an obsidian hookah into a bottomless bag of the illithids.

< 560h/560H 190v/190V Pos: standing >
Choo sneaks east.
Co leaves east.
You follow Choo.

   ^^MMMMMMM    
  ...MMMMMMMM   
 ***.^^^^MMMMM  
 ****.^^^^.MMM  
 ******@^^^^MM  
 *****^.^^M.MM  
 *****^.^^^^MM  
  ****^.^.^.M   
   **^^.^^^^    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -N -E -S -W
*Co NightLord -*Clan DemonRage*- (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Co's head.
*Choo NightLord -*Clan DemonRage*- (Goblin)(small) stands in mid-air here.(Red Aura)
Solown enters from the west.
A swarm of insects enters from the west.

< 560h/560H 188v/190V Pos: standing >

< 560h/560H 188v/190V Pos: standing >

< 560h/560H 188v/190V Pos: standing >
You quickly scan the area.
A Grey Elf who is a brief walk away to your north.
A Human who is a brief walk away to your north.
A patron who is a brief walk away to your north.
A patron who is a brief walk away to your north.
Stokely who is a brief walk away to your north.
Choo sneaks north.
Co leaves north.
You follow Choo.


<map>
Zone: The Valoisian Castle.
Room: A Narrow Dusty Road
</map>

<map>
Zone: The Valoisian Castle.
Room: A Narrow Dusty Road
</map>
A Narrow Dusty Road
Obvious exits: -N -S
*Co NightLord -*Clan DemonRage*- (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Co's head.
*Choo NightLord -*Clan DemonRage*- (Goblin)(small) stands in mid-air here.(Red Aura)
Solown enters from the south.
A swarm of insects enters from the south.

< 560h/560H 186v/190V Pos: standing >

< 560h/560H 186v/190V Pos: standing >
A swarm of insects stops following Choo.
A swarm of insects now follows Choo.

< 560h/560H 186v/190V Pos: standing >

< 560h/560H 186v/190V Pos: standing >
You quickly scan the area.
A Grey Elf who is not far off to your north.
A Human who is not far off to your north.
A patron who is not far off to your north.
A patron who is not far off to your north.
Stokely who is not far off to your north.

< 560h/560H 187v/190V Pos: standing >
You quickly scan the area.
A Grey Elf who is not far off to your north.
A Human who is not far off to your north.
A patron who is not far off to your north.
A patron who is not far off to your north.
Stokely who is not far off to your north.

< 560h/560H 187v/190V Pos: standing >

< 560h/560H 187v/190V Pos: standing >

< 560h/560H 188v/190V Pos: standing >
You get a compact pile of bones from a bottomless bag of the illithids.

< 560h/560H 190v/190V Pos: standing >
You start chanting...

< 560h/560H 190v/190V Pos: standing >
Choo sneaks north.
A swarm of insects leaves north.
Co leaves north.

< 560h/560H 190v/190V Pos: standing >
Casting: wall of bones ***

< 560h/560H 190v/190V Pos: standing >
Casting: wall of bones **

< 560h/560H 190v/190V Pos: standing >
Casting: wall of bones *

< 560h/560H 190v/190V Pos: standing >
You complete your spell...

< 560h/560H 190v/190V Pos: standing >
Solown leaves north.

< 560h/560H 190v/190V Pos: standing >

<map>
Zone: The Valoisian Castle.
Room: Before an Old Tavern
</map>

<map>
Zone: The Valoisian Castle.
Room: Before an Old Tavern
</map>
Before an Old Tavern
Obvious exits: -N -E -S -W
*Solown DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands, floating here.(Red Aura)
A globe of darkness floats near Solown's head.

< 560h/560H 188v/190V Pos: standing >
Pardon?

< 560h/560H 188v/190V Pos: standing >

<map>
Zone: The Valoisian Castle.
Room: An Old Tavern
</map>

<map>
Zone: The Valoisian Castle.
Room: An Old Tavern
</map>
An Old Tavern
Obvious exits: -S
*Co NightLord -*Clan DemonRage*- (Troll)(large) sits in mid-air here, fighting a Human.(Red Aura)
A globe of darkness floats near Co's head.
A swarm of insects flies through the air.(Red Aura)
Choo NightLord -*Clan DemonRage*- (Goblin)(small) sits in mid-air here, fighting a Human.(Red Aura)
A Grey Elf (large) stands here. (Casting) 
A Human (medium)  Mutinous Legions sits in mid-air here, fighting Stokely.(Gold Aura)
A patron of the bar drinks some brew.
A patron of the bar drinks some brew.
Stokely stands here, fighting a Human.
Solown enters from the south.

< 560h/560H 187v/190V Pos: standing >

< 560h/560H 187v/190V Pos: standing >
Stokely's punch strikes a Human.
Stokely's decent punch strikes a Human hard.
Stokely's decent punch strikes a Human hard.

< 560h/560H 187v/190V Pos: standing >
A Grey Elf completes her spell...
A Grey Elf utters the word 'qlqraiz'
A Grey Elf's cyclone tears at Stokely, pounding and rending flesh!

< 560h/560H 189v/190V Pos: standing >
A swarm of insects starts casting an offensive spell.

< 560h/560H 189v/190V Pos: standing >
Solown snaps into visibility.
Tiny explosions wrack a Human's body with pain!
A Human's pair of shark-skin gloves of dexterity cracks as the tortured body writhes!
A Human misses Stokely.
A Human misses Stokely.
A Human misses Stokely.

< 560h/560H 189v/190V Pos: standing >
You start chanting...
You snap into visibility.

< 560h/560H 190v/190V Pos: standing >
A Grey Elf starts casting a spell.

< 560h/560H 190v/190V Pos: standing >
A swarm of insects completes his spell...
A swarm of insects utters the word 'agsplnuahz'
Ghostly hands appear before a Human, close around his neck and begin to squeeze!
A Human gasps for air as a pair of ghostly hands tighten around his throat!
Choo snaps into visibility.
Choo's impressive pierce enshrouds a Human in a mist of blood.
Choo's slash causes a Human to grimace in pain.
Choo's fine pierce critically injures a Human.
A Human is mortally wounded, and will die soon, if not aided.

< 560h/560H 190v/190V Pos: standing >
A Human gasps for air as a pair of ghostly hands tighten around his throat!
A Human's some beautiful gold shoes was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!