The death of [45 Red Dragon] Wu Mutinous Legions (Human)

in An Old Tavern

from the perspective of [46 Bounty Hunter] Choo -*Clan DemonRage*- (Goblin)

<worn as a badge>    the mark of the saboteur
<worn on head>       the diamond crown of Winduin of precision (glowing) [60%]
<worn on eyes>       the eye of the ogre [poor] (glowing) (humming)
<worn in ear>        an anti-matter earring [84%]
<worn in ear>        a pulsating diamond earring (glowing)
<worn on face>       a salamander scale mask [83%]
<worn around neck>   a frost-covered braided necklace[207h 48m 10s]
<worn around neck>   a string of human teeth and beastial fangs of regeneration
<worn on body>       the legendary platemail of defense [superior] [88%]
<worn about body>    a shimmering green cloak of damage
<worn as quiver>     a quiver smeared with blood
<worn about waist>   a black leather belt with a crimson coral buckle of precision [71%]
<worn on belt buckle>a longsword named 'the Answerer' [superior] (glowing) [36%]
<attached to belt>   a bottle of ToRMeNTeD Souls (glowing)
<worn on arms>       the vambraces of the vampire lords of damage (humming)
<worn around wrist>  a steel wire of endurance (glowing) [86%]
<worn around wrist>  the divine bracer of greater defense (glowing) (humming) [88%]
<worn on hands>      a pair of pale, misty gloves[219h 16m 49s]
<worn on finger>     a glowing green ring of agility
<worn on finger>     some mithril ringlets [superior]
<primary weapon>     the granite dagger 'BloodFeast'[219h 16m 49s]
<secondary weapon>   the wicked-looking scimitar of Demogorgon[207h 48m 10s]
<worn on legs>       a pair of bronze spiked leg plates [poor] [87%]
<worn on feet>       the shoes of sprinting (glowing) [72%]


Obvious exits: -North -East  -South -West 

< 567h/616H 161v/161V Pos: standing >

< 569h/616H 161v/161V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves you are carrying.

< 571h/616H 161v/161V Pos: standing >

< 574h/616H 161v/161V Pos: standing >

< 575h/616H 161v/161V Pos: standing >
  .^^^^   
 **.^^^^  
 ***@.^^  
 ***^.^^  
  **^.^   
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 

< 576h/616H 161v/161V Pos: standing >

< 578h/616H 161v/161V Pos: standing >

< 578h/616H 161v/161V Pos: standing >
Orthyn falls asleep.
  .^^^^   
 **.^^^^  
 ***@.^^  
 ***^.^^  
  **^.^   

< 580h/616H 161v/161V Pos: standing >

< 580h/616H 161v/161V Pos: standing >

< 580h/616H 161v/161V Pos: standing >

< 581h/616H 161v/161V Pos: standing >
  .^^^^   
 **.^^^^  
 ***@.^^  
 ***^.^^  
  **^.^   
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 
Orthyn DemonLord -*Clan DemonRage*- (Kobold)(small) stands, apparently asleep.

< 585h/616H 161v/161V Pos: standing >
The air before you seems to rend and tear, revealing a black rift.

Orthyn awakens.

< 586h/616H 161v/161V Pos: standing >
Orthyn starts following you.

< 587h/616H 161v/161V Pos: standing >

< 587h/616H 161v/161V Pos: standing >

< 591h/616H 161v/161V Pos: standing >
Lae stumbles out of the wormhole.

< 591h/616H 161v/161V Pos: standing >
The wormhole crumbles to dust and blows away.
  .^^^^   
 **.^^^^  
 ***@.^^  
 ***^.^^  
  **^.^   

< 592h/616H 161v/161V Pos: standing >
Orthyn sits down in a comfortable spot.

< 593h/616H 161v/161V Pos: standing >
Orthyn opens a tome of wizardry and begins studying it intently.

< 593h/616H 161v/161V Pos: standing >

< 594h/616H 161v/161V Pos: standing >

< 594h/616H 161v/161V Pos: standing >
  .^^^^   
 **.^^^^  
 ***@.^^  
 ***^.^^  
  **^.^   
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 
*Lae DemonLord -*Clan DemonRage*- (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Lae's head.
Orthyn DemonLord -*Clan DemonRage*- (Kobold)(small) sits resting.

< 595h/616H 161v/161V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [superior] you are carrying.

< 595h/616H 161v/161V Pos: standing >
Orthyn closes his book and grins malevolently.

< 596h/616H 161v/161V Pos: standing >
Lae starts following you.

< 597h/616H 161v/161V Pos: standing >
Orthyn clambers to his feet.

< 598h/616H 161v/161V Pos: standing >
The air before you seems to rend and tear, revealing a black rift.


< 600h/616H 161v/161V Pos: standing >
You attempt to give consent...

< 600h/616H 161v/161V Pos: standing >
You are now a member of Lae's group.

< 601h/616H 161v/161V Pos: standing >

< 601h/616H 161v/161V Pos: standing >
  .^^^^   
 **.^^^^  
 ***@.^^  
 ***^.^^  
  **^.^   
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 
A black rift of swirling mass is here, tearing itself apart.
*Lae DemonLord -*Clan DemonRage*- (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Lae's head.
Orthyn DemonLord -*Clan DemonRage*- (Kobold)(small) stands in mid-air here.

< 602h/616H 161v/161V Pos: standing >

< 603h/616H 161v/161V Pos: standing >
Beams of light appear from nowhere, and implode into Solown!
  .^^^^   
 **.^^^^  
 ***@.^^  
 ***^.^^  
  **^.^   

< 604h/616H 161v/161V Pos: standing >
Your Terminal mode is now: GEN .

< 605h/616H 161v/161V Pos: standing >
Your Terminal mode is now: ANSI.

< 605h/616H 161v/161V Pos: standing >
 
  .^^^^   
 **.^^^^  
 ***@.^^  
 ***^.^^  
  **^.^   
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 
A black rift of swirling mass is here, tearing itself apart.
*Solown DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands, floating here.
A globe of darkness floats near Solown's head.
*Lae DemonLord -*Clan DemonRage*- (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Lae's head.
Orthyn DemonLord -*Clan DemonRage*- (Kobold)(small) stands in mid-air here.

< 605h/616H 161v/161V Pos: standing >
Orthyn is now a member of Lae's group.

< 606h/616H 161v/161V Pos: standing >
Co stumbles out of the wormhole.

< 606h/616H 161v/161V Pos: standing >
Saving Choo.

< 607h/616H 161v/161V Pos: standing >
 
  .^^^^   
 **.^^^^  
 ***@.^^  
 ***^.^^  
  **^.^   
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 
A black rift of swirling mass is here, tearing itself apart.
*Co NightLord -*Clan DemonRage*- (Troll)(large) stands in mid-air here.
A globe of darkness floats near Co's head.
*Solown DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands, floating here.
A globe of darkness floats near Solown's head.
*Lae DemonLord -*Clan DemonRage*- (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Lae's head.
Orthyn DemonLord -*Clan DemonRage*- (Kobold)(small) stands in mid-air here.

< 607h/616H 161v/161V Pos: standing >
Orthyn starts casting a spell.

< 610h/616H 161v/161V Pos: standing >

< 611h/616H 161v/161V Pos: standing >
Co stops following Lae.
Co starts following you.

< 612h/616H 161v/161V Pos: standing >
Orthyn completes his spell...
Orthyn utters the word 'candusyrzqhuai'
Orthyn sssppllliiitttsss into many images!

< 612h/616H 161v/161V Pos: standing >
Orthyn starts casting an offensive spell.

< 614h/616H 161v/161V Pos: standing >

< 614h/616H 161v/161V Pos: standing >
 
  .^^^^   
 **.^^^^  
 ***@.^^  
 ***^.^^  
  **^.^   
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 
A black rift of swirling mass is here, tearing itself apart.
*Co NightLord -*Clan DemonRage*- (Troll)(large) stands in mid-air here.
A globe of darkness floats near Co's head.
*Solown DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands, floating here.
A globe of darkness floats near Solown's head.
*Lae DemonLord -*Clan DemonRage*- (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Lae's head.
Orthyn DemonLord -*Clan DemonRage*- (Kobold)(small) stands in mid-air here.(Illusion)
Orthyn DemonLord -*Clan DemonRage*- (Kobold)(small) stands in mid-air here.(Illusion)
Orthyn DemonLord -*Clan DemonRage*- (Kobold)(small) stands in mid-air here.(Illusion)
Orthyn DemonLord -*Clan DemonRage*- (Kobold)(small) stands in mid-air here. (Casting) 
Orthyn DemonLord -*Clan DemonRage*- (Kobold)(small) stands in mid-air here.(Illusion)

< 615h/616H 161v/161V Pos: standing >
Orthyn completes his spell...
Orthyn utters the word 'uigzqhg'
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks Orthyn!
A swarm of insects's sting wounds Orthyn.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks Orthyn!
A swarm of insects's sting wounds Orthyn.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks Orthyn!
A swarm of insects's decent sting wounds Orthyn.

< 615h/616H 161v/161V Pos: standing >
Orthyn starts casting a spell.

< 616h/616H 161v/161V Pos: standing >
A swarm of insects dodges Orthyn's attack.

< 616h/616H 161v/161V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [superior] you are carrying.

< 616h/616H 161v/161V Pos: standing >
A swarm of insects's fine sting strikes Orthyn.
Orthyn dodges a swarm of insects's attack.
A swarm of insects's decent sting strikes Orthyn.
A swarm of insects's decent sting wounds Orthyn.
A swarm of insects's crude sting wounds Orthyn.
A swarm of insects's decent sting wounds Orthyn.
A swarm of insects's decent sting strikes Orthyn.
Orthyn dodges a swarm of insects's attack.
A swarm of insects's decent sting strikes Orthyn.

< 616h/616H 161v/161V Pos: standing >
Orthyn completes his spell...
Orthyn utters the words 'qraiz yafw'
 The image of Orthyn disappears, and is replaced by a swarm of insects!


< 616h/616H 161v/161V Pos: standing >
 
  .^^^^   
 **.^^^^  
 ***@.^^  
 ***^.^^  
  **^.^   
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 
A black rift of swirling mass is here, tearing itself apart.
A swarm of insects stands in mid-air here, fighting Orthyn. (Minion) 
A swarm of insects stands in mid-air here, fighting Orthyn. (Minion) 
A swarm of insects stands in mid-air here, fighting Orthyn. (Minion) 
*Co NightLord -*Clan DemonRage*- (Troll)(large) stands in mid-air here.
A globe of darkness floats near Co's head.
*Solown DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands, floating here.
A globe of darkness floats near Solown's head.
*Lae DemonLord -*Clan DemonRage*- (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Lae's head.
Orthyn DemonLord -*Clan DemonRage*- (Kobold)(small) stands in mid-air here, fighting a swarm of insects.(Illusion)
Orthyn DemonLord -*Clan DemonRage*- (Kobold)(small) stands in mid-air here.(Illusion)
Orthyn DemonLord -*Clan DemonRage*- (Kobold)(small) stands in mid-air here.(Illusion)
A swarm of insects flies through the air.(Illusion)
Orthyn DemonLord -*Clan DemonRage*- (Kobold)(small) stands in mid-air here.(Illusion)

< 616h/616H 161v/161V Pos: standing >
Orthyn misses a swarm of insects.

< 616h/616H 161v/161V Pos: standing >
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!

< 616h/616H 161v/161V Pos: standing >
Orthyn dodges a swarm of insects's attack.
A swarm of insects's decent sting strikes Orthyn.
A swarm of insects's sting strikes Orthyn.
Orthyn dodges a swarm of insects's attack.
A swarm of insects's decent sting strikes Orthyn.
A swarm of insects's decent sting strikes Orthyn.

< 616h/616H 161v/161V Pos: standing >
A swarm of insects makes a magical gesture, sending Orthyn back to the nether plane.
Orthyn stops following a swarm of insects.
A swarm of insects makes a magical gesture, sending Orthyn back to the nether plane.
Orthyn stops following a swarm of insects.
A swarm of insects makes a magical gesture, sending Orthyn back to the nether plane.
Orthyn stops following a swarm of insects.
A swarm of insects makes a magical gesture, sending Orthyn back to the nether plane.
Orthyn stops following a swarm of insects.

< 616h/616H 161v/161V Pos: standing >
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!

< 616h/616H 161v/161V Pos: standing >

< 616h/616H 161v/161V Pos: standing >
Lae starts casting a spell.

< 616h/616H 161v/161V Pos: standing >
Lae completes his spell...
Lae utters the words 'zuharukz jioculoae'
Darkness seems to encompass Lae, and begins to permeate his rotting flesh!
Your body aches a little as your haze fades.
 
  .^^^^   
 **.^^^^  
 ***@.^^  
 ***^.^^  
  **^.^   
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 
A black rift of swirling mass is here, tearing itself apart.
A swarm of insects flies through the air. (minion) 
*Co NightLord -*Clan DemonRage*- (Troll)(large) stands in mid-air here.
A globe of darkness floats near Co's head.
*Solown DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands, floating here.
A globe of darkness floats near Solown's head.
*Lae DemonLord -*Clan DemonRage*- (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Lae's head.
A swarm of insects flies through the air.(Illusion)

< 538h/538H 161v/161V Pos: standing >
Hint: Is a dragon about?  Kneel before they enter the room to keep from fleeing from their ROAR!

< 538h/538H 161v/161V Pos: standing >

< 538h/538H 161v/161V Pos: standing >
 
  .^^^^   
 **.^^^^  
 ***@.^^  
 ***^.^^  
  **^.^   
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 
A black rift of swirling mass is here, tearing itself apart.
A swarm of insects flies through the air. (minion) 
*Co NightLord -*Clan DemonRage*- (Troll)(large) stands in mid-air here.
A globe of darkness floats near Co's head.
*Solown DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands, floating here.
A globe of darkness floats near Solown's head.
*Lae DemonLord -*Clan DemonRage*- (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Lae's head.
A swarm of insects flies through the air.(Illusion)

< 538h/538H 161v/161V Pos: standing >
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!

< 538h/538H 161v/161V Pos: standing >
Saving Choo.

< 538h/538H 161v/161V Pos: standing >
 
  .^^^^   
 **.^^^^  
 ***@.^^  
 ***^.^^  
  **^.^   
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 
A black rift of swirling mass is here, tearing itself apart.
*Co NightLord -*Clan DemonRage*- (Troll)(large) stands in mid-air here.
A globe of darkness floats near Co's head.
*Solown DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands, floating here.
A globe of darkness floats near Solown's head.
*Lae DemonLord -*Clan DemonRage*- (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Lae's head.
A swarm of insects flies through the air.(Illusion)

< 538h/538H 161v/161V Pos: standing >
The wormhole crumbles to dust and blows away.

< 538h/538H 161v/161V Pos: standing >
You muster up your lungpower and scream "MOVING!!!".

< 538h/538H 161v/161V Pos: standing >
You get some heirloom Blue Haze from a bottomless bag of the illithids.

< 538h/538H 161v/161V Pos: standing >
You get an obsidian hookah from a bottomless bag of the illithids.

< 538h/538H 161v/161V Pos: standing >
You pack some heirloom Blue Haze into an obsidian hookah.
You kindle some heirloom Blue Haze and contently puff the smoke from an obsidian hookah.
The smoke brings a haze down upon you.
You finish smoking some heirloom Blue Haze.
You don't think your lungs could handle smoking for a bit.

< 538h/538H 161v/161V Pos: standing >
Ok.

< 616h/616H 161v/161V Pos: standing >
You don't have the haze.

< 616h/616H 161v/161V Pos: standing >
 
    ..MMMMMMMMM     
   ^^^^MMMMMMMMM    
  *....MMMMMMMMMM   
 *****.^^^^MMMMMMM  
 ******.^^^^.MMMMM  
 ********@^^^^MMMM  
 *******^.^^M.MMMM  
 *******^.^^^^MMMM  
  ..****^.^.^.MMM   
   .***^^.^^^^^^    
    **^^^.^M^.^     
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East  -South -West 
Co enters from the west.
Solown enters from the west.
A swarm of insects enters from the west.

< 616h/616H 159v/161V Pos: standing >
A Narrow Dusty Road
   On either side of the road grass grows abundantly. It is very tall and very
green. The wind brushes it from side to side. The plains of grass continue
for miles in all directions before rolling into foothills. Trees outline the
horizon on either side of the road, there plush green leaves a sign that this
land is fertile. A tall watchtower can be seen to the northeast, alongside a
winding cobblestone road. It is no doubt some sort of outpost for the castle
of Valois, which is further to the north. The kingdom of Valois can be felt
far and wide in this area. It reaches great distances and has great influence.
It barters goods and controls any number of trade routes in the area. It
benefits from a great location that its founders were sure of. The great castle
of Valois was only just recently built compared to the lifespan of the
kingdom. It was first a settlement of farmers which grew further into a trade
town, which eventually lead to riches beyond the original settlers dreams. This
winding road continues north and south.
Obvious exits: -North -South
Co enters from the south.
Lae sneaks in from the south.
Solown enters from the south.
A swarm of insects enters from the south.

< 616h/616H 157v/161V Pos: standing >
A swarm of insects stops following you.
A swarm of insects starts following you.

< 616h/616H 158v/161V Pos: standing >

< 616h/616H 159v/161V Pos: standing >

< 616h/616H 161v/161V Pos: standing >

< 616h/616H 161v/161V Pos: standing >

< 616h/616H 161v/161V Pos: standing >
Tackle who?

< 616h/616H 161v/161V Pos: standing >
Tackle who?

< 616h/616H 161v/161V Pos: standing >
Tackle who?

< 616h/616H 161v/161V Pos: standing >
Tackle who?

< 616h/616H 161v/161V Pos: standing >
Tackle who?

< 616h/616H 161v/161V Pos: standing >
Tackle who?

< 616h/616H 161v/161V Pos: standing >
Tackle who?

< 616h/616H 161v/161V Pos: standing >
Tackle who?

< 616h/616H 161v/161V Pos: standing >
Tackle who?

< 616h/616H 161v/161V Pos: standing >
Tackle who?

< 616h/616H 161v/161V Pos: standing >
Tackle who?

< 616h/616H 161v/161V Pos: standing >
Lae gets a compact pile of bones from his bottomless bag of the illithids.
Tackle who?

< 616h/616H 161v/161V Pos: standing >
Lae starts casting a spell.
Tackle who?

< 616h/616H 161v/161V Pos: standing >
Tackle who?

< 616h/616H 161v/161V Pos: standing >
Tackle who?

< 616h/616H 161v/161V Pos: standing >
Tackle who?

< 616h/616H 161v/161V Pos: standing >
Before an Old Tavern
   This road is made of old cobblestones and needs to be repaired. The stones
have been here awhile and not been cared for. Weeds and other ferns are
slowly overtaking the road. The tall plains of grass on either side run great
distances before meeting trees or rolling foothills. The foothills are home
to the roaming nomads. These nomads live in tribes and are fiercely protective
of their own. They believe in family, and family means no one gets left
behind or forgotten. To the world they are outsiders, but to them the world is
just the opposite. None one can understand their ways unless they've lived
among them. A nomad life is survivable only if all nomads stick together. The
kingdom of Valois reaches far and wide, but doesn't assert any authority over
the wandering nomads. King Ulgris is a wise and powerful ruler, he is just
and treats everyone with respect. The nomadic people live under his protection
still and it is rumored that he has laid a pact down with them sealed in blood.
Obvious exits: -North -East  -South -West 
A swarm of insects enters from the south.
Co enters from the south.

< 616h/616H 159v/161V Pos: standing >
Tackle who?

< 616h/616H 159v/161V Pos: standing >
Tackle who?

< 616h/616H 159v/161V Pos: standing >
You quickly scan the area.
A Grey Elf who is close by to your north.
A Human who is close by to your north.
A patron who is close by to your north.
A patron who is close by to your north.
Stokely who is close by to your north.
Hugo who is not far off to your east.
A dusty guard who is not far off to your east.
A dusty guard who is not far off to your east.
Solown who is close by to your south.
Lae who is close by to your south.
A nomad who is a brief walk away to your west.
Handerly who is a brief walk away to your west.

< 616h/616H 159v/161V Pos: standing >
You quickly scan the area.
A Grey Elf who is close by to your north.
A Human who is close by to your north.
A patron who is close by to your north.
A patron who is close by to your north.
Stokely who is close by to your north.
Hugo who is not far off to your east.
A dusty guard who is not far off to your east.
A dusty guard who is not far off to your east.
Solown who is close by to your south.
Lae who is close by to your south.
A nomad who is a brief walk away to your west.
Handerly who is a brief walk away to your west.

< 616h/616H 159v/161V Pos: standing >
Tackle who?

< 616h/616H 159v/161V Pos: standing >
Tackle who?

< 616h/616H 159v/161V Pos: standing >
Tackle who?

< 616h/616H 159v/161V Pos: standing >
Tackle who?

< 616h/616H 159v/161V Pos: standing >
Tackle who?

< 616h/616H 159v/161V Pos: standing >
Tackle who?

< 616h/616H 159v/161V Pos: standing >
Tackle who?

< 616h/616H 159v/161V Pos: standing >
Tackle who?

< 616h/616H 159v/161V Pos: standing >
Tackle who?

< 616h/616H 159v/161V Pos: standing >
Tackle who?

< 616h/616H 159v/161V Pos: standing >
Solown enters from the south.
Tackle who?

< 616h/616H 159v/161V Pos: standing >
Tackle who?

< 616h/616H 159v/161V Pos: standing >
Tackle who?

< 616h/616H 159v/161V Pos: standing >
Tackle who?

< 616h/616H 159v/161V Pos: standing >
Before an Old Tavern
Obvious exits: -North -East  -South -West 
*Solown DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands, floating here.
A globe of darkness floats near Solown's head.
*Co NightLord -*Clan DemonRage*- (Troll)(large) stands in mid-air here.
A globe of darkness floats near Co's head.
A swarm of insects flies through the air.(Illusion)
There are some tracks heading north.
There are Troll tracks going north.

< 616h/616H 159v/161V Pos: standing >
You quickly scan the area.
A Grey Elf who is close by to your north.
A Human who is close by to your north.
A patron who is close by to your north.
A patron who is close by to your north.
Stokely who is close by to your north.
Hugo who is not far off to your east.
A dusty guard who is not far off to your east.
A dusty guard who is not far off to your east.
Lae who is close by to your south.
A nomad who is a brief walk away to your west.
Handerly who is a brief walk away to your west.

< 616h/616H 159v/161V Pos: standing >
Tackle who?

< 616h/616H 159v/161V Pos: standing >
Tackle who?

< 616h/616H 159v/161V Pos: standing >
Tackle who?

< 616h/616H 159v/161V Pos: standing >
Tackle who?

< 616h/616H 159v/161V Pos: standing >
An Old Tavern
   This tavern has been here for quite some time. It was built along with
other temples and businesses a long time ago when the kingdom was first born.
It was owned by one of the king's retainers but sold. The new owner didn't
take a liking to the business so he employed a manager and gave him a meager
salary to run the place. The place looks run down and not been cared for.
There are old stains on the floor and a small odor. There are a few chairs
missing legs and some very few tables left standing. Perhaps there were a lot
of fights in this pub. The bartender goes about his day solemnly. Despite the
location there aren't a great deal of customers who come here. The king has
even considered closing the place down because it is unsightly and everyone
who visits the kingdom must pass by this place first. This pub has seen better
days. The only exit is to the south. The cooks kitchen is behind the counter.
Obvious exits: -South
A Grey Elf (large) stands here.
A Human (medium)  Mutinous Legions sits in mid-air here, fighting Stokely.(Gold Aura)
A patron of the bar drinks some brew.
A patron of the bar drinks some brew.
Stokely stands here, fighting a Human.
A swarm of insects enters from the south.
Co enters from the south.

< 616h/616H 158v/161V Pos: standing >
Co snaps into visibility.
Co leaps at a Human only to realize he is down already.

< 616h/616H 158v/161V Pos: standing >
Co's impressive slash strikes a Human.
Co's impressive pierce strikes a Human.
You snap into visibility.
You leap at a Human only to realize he is down already.
A Grey Elf starts casting an offensive spell.

< 616h/616H 159v/161V Pos: sitting >
< T: stokely TP: sta TC:pretty hurt E: A Human sit EP:  few wounds >
 Your improved dexterity grants you an additional attack!
[Damage: 10 ] Your pierce strikes a Human.
[Damage: 11 ] Your impressive slash strikes a Human.
[Damage:  9 ] Your fine pierce strikes a Human.
Lae sneaks in from the south.
Solown enters from the south.

< 616h/616H 160v/161V Pos: sitting >
< T: stokely TP: sta TC:pretty hurt E: A Human sit EP:  nasty wounds >
 Stokely's punch strikes a Human.
Stokely's decent punch strikes a Human hard.
Stokely's decent punch strikes a Human hard.

< 616h/616H 160v/161V Pos: sitting >
< T: stokely TP: sta TC:pretty hurt E: A Human sit EP:  nasty wounds >
 A Grey Elf completes her spell...
A Grey Elf utters the word 'qlqraiz'
A Grey Elf's cyclone tears at Stokely, pounding and rending flesh!

< 616h/616H 160v/161V Pos: sitting >
< T: stokely TP: sta TC:pretty hurt E: A Human sit EP:  nasty wounds >
 A swarm of insects starts casting an offensive spell.

< 616h/616H 160v/161V Pos: sitting >
< T: stokely TP: sta TC:pretty hurt E: A Human sit EP:  nasty wounds >
 Solown snaps into visibility.
Tiny explosions wrack a Human's body with pain!
A Human's pair of shark-skin gloves of dexterity cracks as the tortured body writhes!
A Human misses Stokely.
A Human misses Stokely.
A Human misses Stokely.

< 616h/616H 160v/161V Pos: sitting >
< T: stokely TP: sta TC:pretty hurt E: A Human sit EP:  awful >
 Lae starts casting an offensive spell.
Lae snaps into visibility.

< 616h/616H 160v/161V Pos: sitting >
< T: stokely TP: sta TC:pretty hurt E: A Human sit EP:  awful >
 A Grey Elf starts casting a spell.

< 616h/616H 160v/161V Pos: sitting >
< T: stokely TP: sta TC:pretty hurt E: A Human sit EP:  awful >
 A swarm of insects completes his spell...
A swarm of insects utters the word 'agsplnuahz'
Ghostly hands appear before a Human, close around his neck and begin to squeeze!
A Human gasps for air as a pair of ghostly hands tighten around his throat!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 10 ] Your impressive pierce enshrouds a Human in a mist of blood.
[Damage: 11 ] Your slash causes a Human to grimace in pain.
[Damage:  9 ] Your fine pierce critically injures a Human.
A Human is mortally wounded, and will die soon, if not aided.

< 616h/616H 160v/161V Pos: sitting >
<A Human gasps for air as a pair of ghostly hands tighten around his throat!
A Human's some beautiful gold shoes was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!