<worn on head> a glowing white stone circlet
<worn on eyes> a pair of protective eyelets
<worn on face> a hallowed Cimmerian mask of Winduin (glowing)
<worn around neck> a hardened electrum torque
<worn on body> a spike-shouldered leather jacket
<worn about body> a cracked hemp cloak from The Valoisian Castle
<worn around wrist> a deep blue braid of rank [poor]
<worn around wrist> an ashen volcanic-forged vambrace [poor]
<worn on hands> a pair of shark-skin gloves of dexterity
<worn on legs> a coconut kilt
The vaulted entryway into the Oakencrest Mansion is is quite large,
stretching well over fifty feet across. Several different hallways stretch
in every direction, leading towards different parts of the mansion. The floor
here is covered with simple tiles, decorated with a pattern of dark hunter
green and white diamonds. Several tapestries hang from the walls, accenting
the floor with their green dies and golden borders. The occasional portrait of
an Oakencrest family member can be seen hanging from the walls, usually a
memorial to someone who has fallen with honor in battle.
Obvious exits: -North -East -South -West
You drag the corpse of a noble lord along behind you.
< 455h/455H 92v/113V Pos: standing >
< 455h/455H 93v/113V Pos: standing >
< 455h/455H 96v/113V Pos: standing >
A Circular Fountain in a Lush Courtyard
The courtyard of the Oakencrest Mansion contains some of the most exotic
plants found anywhere in Valois. Massive bushes line the low wall which
encircles the courtyard, their thick branches adding an extra layer of
defense against spying eyes. Several different trees have been planted here,
adding their lush green color and scent to the other growths. Few flowers
can be seen, but those that are visible appear to have been chosen for their
unusual and sturdy appearance. A path leads northwards, towards the mansion.
Half way there it separates, as it traces its way around a circular fountain
in the courtyard's center. An endless spray of water erupts from a stone
eagle located in the fountain.
Obvious exits: -North -East -West
Fresh blood splatters cover the area.
The corpse of a former soldier is lying here.
A circular fountain erupts with water.
Physis (Grey Elf)(large) stands here.
< 455h/455H 95v/113V Pos: standing >
The Entrance to the Oakencrest Mansion
The vaulted entryway into the Oakencrest Mansion is is quite large,
stretching well over fifty feet across. Several different hallways stretch
in every direction, leading towards different parts of the mansion. The floor
here is covered with simple tiles, decorated with a pattern of dark hunter
green and white diamonds. Several tapestries hang from the walls, accenting
the floor with their green dies and golden borders. The occasional portrait of
an Oakencrest family member can be seen hanging from the walls, usually a
memorial to someone who has fallen with honor in battle.
Obvious exits: -North -East -South -West
The corpse of a noble lord is lying here.
Physis enters from the south.
You drag the corpse of a former soldier along behind you.
< 455h/455H 90v/113V Pos: standing >
The Entrance to the Oakencrest Mansion
Obvious exits: -North -East -South -West
The corpse of a former soldier is lying here.
The corpse of a noble lord is lying here.
Physis (Grey Elf)(large) stands here.
< 455h/455H 94v/113V Pos: standing >
You go ooOOooOOooOOooOOoo.
< 455h/455H 94v/113V Pos: standing >
The Entrance to the Oakencrest Mansion
Obvious exits: -North -East -South -West
The corpse of a former soldier is lying here.
The corpse of a noble lord is lying here.
Physis (Grey Elf)(large) stands here.
< 455h/455H 95v/113V Pos: standing >
You are carrying: (3/11)
a magical essence of Dexterity
some glassteel dust
a bloody emerald coif
Physis gives you a cracked hemp cloak from the Valoisian Castle.
< 455h/455H 96v/113V Pos: standing >
Hint: Be sure to check your innate abilities. These can help you win the fight. Just type 'innate' to see a list. You can see all innates with 'innate list' and who has a particular innate with 'innate list <innate>'.
< 455h/455H 96v/113V Pos: standing >
You wear a cracked hemp cloak from the Valoisian Castle about your body.
< 455h/455H 98v/113V Pos: standing >
< 455h/455H 100v/113V Pos: standing >
< 455h/455H 100v/113V Pos: standing >
Character attributes for Wu
Level: 45 Race: Human Class: Monk / Red Dragon
Age: 23 yrs / 12 mths Height: 64 inches Weight: 156 lbs Size: medium
Actual (Base) Actual (Base)
Str: 106 (106) Pow: 87 ( 87)
Dex: 105 (105) Int: 92 ( 92)
Agi: 105 (105) Wis: 104 (104)
Con: 103 (103) Cha: 93 ( 93) Luk: 93 ( 93)
Equipped Items: 11 Carried weight: 17
Armor Points: -370 Reduces melee damage taken by 37.0%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 13%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 4%
Hitroll: 19 Damroll: 24 Barehand Damage: 6d7
Alignment: 855 (-1000 to 1000)
Saving Throws: PAR[35] FEA[35]
BRE[40] SPE[40]
Load carried: No Sweat
< 455h/455H 100v/113V Pos: standing >
< 455h/455H 103v/113V Pos: standing >
The Entrance to the Oakencrest Mansion
Obvious exits: -North -East -South -West
The corpse of a former soldier is lying here.
The corpse of a noble lord is lying here.
Physis (Grey Elf)(large) stands here.
< 455h/455H 104v/113V Pos: standing >
You are carrying: (3/11)
a magical essence of Dexterity
some glassteel dust
a bloody emerald coif
< 455h/455H 105v/113V Pos: standing >
You are using:
<worn on head> a glowing white stone circlet
<worn on eyes> a pair of protective eyelets
<worn on face> a hallowed Cimmerian mask of Winduin (glowing)
<worn around neck> a hardened electrum torque
<worn on body> a spike-shouldered leather jacket
<worn about body> a cracked hemp cloak from The Valoisian Castle
<worn on back> a large leather backpack
<worn around wrist> a deep blue braid of rank [poor]
<worn around wrist> an ashen volcanic-forged vambrace [poor]
<worn on hands> a pair of shark-skin gloves
<worn on legs> a coconut kilt
<worn on feet> some beautiful gold shoes
< 455h/455H 107v/113V Pos: standing >
You stop using a pair of shark-skin gloves.
< 455h/455H 109v/113V Pos: standing >
And which object is the enhancement object?
< 455h/455H 113v/113V Pos: standing >
Your pockets feel lighter.
Your enhancement is a success! Your a pair of shark-skin gloves now feels slightly more powerful!
< 455h/455H 113v/113V Pos: standing >
You pull a pair of shark-skin gloves of dexterity onto your hands.
< 455h/455H 113v/113V Pos: standing >
Into what?
< 455h/455H 113v/113V Pos: standing >
You stop using a large leather backpack.
< 455h/455H 113v/113V Pos: standing >
The Entrance to the Oakencrest Mansion
Obvious exits: -North -East -South -West
The corpse of a former soldier is lying here.
The corpse of a noble lord is lying here.
Physis (Grey Elf)(large) stands here.
< 455h/455H 113v/113V Pos: standing >
Character attributes for Wu
Level: 45 Race: Human Class: Monk / Red Dragon
Age: 23 yrs / 12 mths Height: 64 inches Weight: 156 lbs Size: medium
Actual (Base) Actual (Base)
Str: 106 (106) Pow: 87 ( 87)
Dex: 105 (105) Int: 92 ( 92)
Agi: 105 (105) Wis: 104 (104)
Con: 103 (103) Cha: 93 ( 93) Luk: 93 ( 93)
Equipped Items: 11 Carried weight: 19
Armor Points: -382 Reduces melee damage taken by 38.2%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 13%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 4%
Hitroll: 19 Damroll: 24 Barehand Damage: 6d7
Alignment: 855 (-1000 to 1000)
Saving Throws: PAR[35] FEA[35]
BRE[40] SPE[40]
Load carried: No Sweat
< 455h/455H 113v/113V Pos: standing >
The Entrance to the Oakencrest Mansion
Obvious exits: -North -East -South -West
The corpse of a former soldier is lying here.
The corpse of a noble lord is lying here.
Physis (Grey Elf)(large) stands here.
< 455h/455H 113v/113V Pos: standing >
A Room lined with Items of War
Weapons and armor of varying origins decorate the walls. Some is much too
old to be of any use, having been forged thousands of years ago. The
collection seems to honor battle, though in a way that doesn't support
unnecessary violence or bloodshed. Several paintings and tapestries hang
between the monuments of battle, each depicting knights and rangers in
their greatest glory. The other decor is quite plain, consisting of a few
potted plants and emerald curtains. This is to keep the weapons and armor a
focus of the room. The floor is polished and crafted of a dark hardwood. Its
surface reflects the glow of several lamps which hang from brass holders
attached to the walls.
Obvious exits: -North -West
A servant scurries along on an errand.
Physis enters from the west.
< 455h/455H 112v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 455h/455H 112v/113V Pos: standing >
The Entrance to the Oakencrest Mansion
The vaulted entryway into the Oakencrest Mansion is is quite large,
stretching well over fifty feet across. Several different hallways stretch
in every direction, leading towards different parts of the mansion. The floor
here is covered with simple tiles, decorated with a pattern of dark hunter
green and white diamonds. Several tapestries hang from the walls, accenting
the floor with their green dies and golden borders. The occasional portrait of
an Oakencrest family member can be seen hanging from the walls, usually a
memorial to someone who has fallen with honor in battle.
Obvious exits: -North -East -South -West
The corpse of a former soldier is lying here.
The corpse of a noble lord is lying here.
Physis enters from the east.
< 455h/455H 111v/113V Pos: standing >
A Solid Wooden Stairway
This wooden staircase leads up to the second floor of the Oakencrest
mansion. Its solid frame is quite impressive, probably designed by one of the
more famous carpenters within Valois. A thick railing leads the way up to the
second floor, preventing anyone frame falling to their death. Several small
paintings hang from the walls here, each one of a passed member of the
Oakencrest family. Oakencrest is a valuable general. He is like a brother to the
king and is treated as such. His advice is valuable and his patronage even so.
Obvious exits: -East -Up
Physis enters from the east.
< 455h/455H 110v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 455h/455H 110v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 455h/455H 110v/113V Pos: standing >
The Second Floor
A deep hunter green rug runs along the wooden floor throughout this hallway,
creating an effect similar to thick plush grass. A golden border lines this
rug, defining a line between the dark green of the carpet and brilliant yellow
of the light wooden floor below. Several small tables have been placed along
this hallway, some holding vases and other artifacts while others being bare,
except for a simple cloth. The occasional window allows a slight breeze to
enter, carrying the scent of fresh plants from the courtyard outside.
Obvious exits: -North -East -Down
A cook fixes some grub.
Physis enters from below.
< 455h/455H 110v/113V Pos: standing >
The Second Floor
A deep hunter green rug runs along the wooden floor throughout this hallway,
creating an effect similar to thick plush grass. A golden border lines this
rug, defining a line between the dark green of the carpet and brilliant yellow
of the light wooden floor below. Several small tables have been placed along
this hallway, some holding vases and other artifacts while others being bare,
except for a simple cloth. The occasional window allows a slight breeze to
enter, carrying the scent of fresh plants from the courtyard outside.
Obvious exits: -North -East -West
Physis enters from the west.
< 455h/455H 110v/113V Pos: standing >
A Large Bedroom
This large bedroom is reserved for visiting guests and members of the
Oakencrest family that might drop in. It contains a sturdy, firm bed which
provides a very comfortable place to rest. The bed is covered with a thick
forest green quilt and linens. A simple oak dresser stands across from the
bed, containing five roomy drawers with bronze handles. A mirror is attatched
to the dresser, allowing those staying here to freshen up before going outside
the room. A soft green carpet covers the floor, its hue matching both the
curtains and quilt.
Obvious exits: -West
Physis enters from the west.
< 455h/455H 111v/113V Pos: standing >
The Second Floor
A deep hunter green rug runs along the wooden floor throughout this hallway,
creating an effect similar to thick plush grass. A golden border lines this
rug, defining a line between the dark green of the carpet and brilliant yellow
of the light wooden floor below. Several small tables have been placed along
this hallway, some holding vases and other artifacts while others being bare,
except for a simple cloth. The occasional window allows a slight breeze to
enter, carrying the scent of fresh plants from the courtyard outside.
Obvious exits: -North -East -West
Physis enters from the east.
< 455h/455H 111v/113V Pos: standing >
A Large Bedroom
This large bedroom is reserved for visiting guests and members of the
Oakencrest family that might drop in. It contains a sturdy, firm bed which
provides a very comfortable place to rest. The bed is covered with a thick
forest green quilt and linens. A simple oak dresser stands across from the
bed, containing five roomy drawers with bronze handles. A mirror is attatched
to the dresser, allowing those staying here to freshen up before going
outside the room. A soft green carpet covers the floor, its hue matching both
the curtains and quilt.
Obvious exits: -South
Physis enters from the south.
< 455h/455H 110v/113V Pos: standing >
The Second Floor
A deep hunter green rug runs along the wooden floor throughout this hallway,
creating an effect similar to thick plush grass. A golden border lines this
rug, defining a line between the dark green of the carpet and brilliant yellow
of the light wooden floor below. Several small tables have been placed along
this hallway, some holding vases and other artifacts while others being bare,
except for a simple cloth. The occasional window allows a slight breeze to
enter, carrying the scent of fresh plants from the courtyard outside.
Obvious exits: -North -East -West
Physis enters from the north.
< 455h/455H 110v/113V Pos: standing >
The Second Floor
A deep hunter green rug runs along the wooden floor throughout this hallway,
creating an effect similar to thick plush grass. A golden border lines this
rug, defining a line between the dark green of the carpet and brilliant yellow
of the light wooden floor below. Several small tables have been placed along
this hallway, some holding vases and other artifacts while others being bare,
except for a simple cloth. The occasional window allows a slight breeze to
enter, carrying the scent of fresh plants from the courtyard outside.
Obvious exits: -North -East -Down
A cook fixes some grub.
Physis enters from the east.
< 455h/455H 110v/113V Pos: standing >
A Solid Wooden Stairway
This wooden staircase leads up to the second floor of the Oakencrest
mansion. Its solid frame is quite impressive, probably designed by one of the
more famous carpenters within Valois. A thick railing leads the way up to the
second floor, preventing anyone frame falling to their death. Several small
paintings hang from the walls here, each one of a passed member of the
Oakencrest family. Oakencrest is a valuable general. He is like a brother to the
king and is treated as such. His advice is valuable and his patronage even so.
Obvious exits: -East -Up
Physis enters from above.
< 455h/455H 110v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 455h/455H 111v/113V Pos: standing >
The Entrance to the Oakencrest Mansion
The vaulted entryway into the Oakencrest Mansion is is quite large,
stretching well over fifty feet across. Several different hallways stretch
in every direction, leading towards different parts of the mansion. The floor
here is covered with simple tiles, decorated with a pattern of dark hunter
green and white diamonds. Several tapestries hang from the walls, accenting
the floor with their green dies and golden borders. The occasional portrait of
an Oakencrest family member can be seen hanging from the walls, usually a
memorial to someone who has fallen with honor in battle.
Obvious exits: -North -East -South -West
The corpse of a former soldier is lying here.
The corpse of a noble lord is lying here.
Physis enters from the west.
< 455h/455H 111v/113V Pos: standing >
A Circular Fountain in a Lush Courtyard
The courtyard of the Oakencrest Mansion contains some of the most exotic
plants found anywhere in Valois. Massive bushes line the low wall which
encircles the courtyard, their thick branches adding an extra layer of
defense against spying eyes. Several different trees have been planted here,
adding their lush green color and scent to the other growths. Few flowers
can be seen, but those that are visible appear to have been chosen for their
unusual and sturdy appearance. A path leads northwards, towards the mansion.
Half way there it separates, as it traces its way around a circular fountain
in the courtyard's center. An endless spray of water erupts from a stone
eagle located in the fountain.
Obvious exits: -North -East -West
Fresh blood splatters cover the area.
A circular fountain erupts with water.
Physis enters from the north.
< 455h/455H 112v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 455h/455H 112v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 455h/455H 112v/113V Pos: standing >
A Walled Sparring Field
This is land east of the massive courtyard that has been cleared of all its
foliage, leaving only a bear field for sparring in. The walls are higher here
giving even more privacy for those working out or practicing their skills
within the field. The Oakencest family is known as one of the leaders of the
Valoisian Rangers, an orginization geared towards providing protection and
information to the royal family. There is nothing that one of these Rangers
wouldn't do, including taking an arrow for those under their protection.
Because of this, the Oakencrest family spends much of its time preparing for
combat.
Obvious exits: -West
Physis enters from the west.
< 455h/455H 111v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 455h/455H 111v/113V Pos: standing >
A Circular Fountain in a Lush Courtyard
The courtyard of the Oakencrest Mansion contains some of the most exotic
plants found anywhere in Valois. Massive bushes line the low wall which
encircles the courtyard, their thick branches adding an extra layer of
defense against spying eyes. Several different trees have been planted here,
adding their lush green color and scent to the other growths. Few flowers
can be seen, but those that are visible appear to have been chosen for their
unusual and sturdy appearance. A path leads northwards, towards the mansion.
Half way there it separates, as it traces its way around a circular fountain
in the courtyard's center. An endless spray of water erupts from a stone
eagle located in the fountain.
Obvious exits: -North -East -West
Fresh blood splatters cover the area.
A circular fountain erupts with water.
Physis enters from the east.
< 455h/455H 110v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 455h/455H 111v/113V Pos: standing >
Before a Large Courtyard
The king's castle rises a good thirty feet in the air to the north. Guards
forever pace the parapets never to let up their guard even though they are,
in their minds, in the safest spot within the realm. The brilliant black
cobblestones that make up the road are perfectly square and have been laid out
purposely to form a well constructed non-faulty road that gives pleasure to
the nobles that live nearby. The guests of Valois are often taken by the
exquisite design and craftsmanship of the royal roads. Great care has been
taken and afforded in the building of these roads and are the source of great
pride throughout the realm. The great king of Valois resides in the castle to
the north and his loyal retainers support him inasmuch as they can and they are
very powerful. He has rid the nearby plains of orcs and destroyed the hordes
demons in the mountains to the north. He is the greatest king in all the land.
Obvious exits: -North -East -West
Physis enters from the east.
< 455h/455H 110v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 455h/455H 110v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 455h/455H 111v/113V Pos: standing >
A Red-Hued Brick Road
The brick road is neatly constructed and is very fine. The brick was
chiseled by master workmen. They fit evenly next to one another and are almost
seamless. This is impressive workmanship only fit for the finest of roads.
The brick was stained the color red and the road spans a good twenty feet
wide. It runs northeastward toward the great castle of Valois, and the castle
walls can be seen from this distance. A few shouts can be heard from here from
guards on top of the castle walls. These guards are expert archers with uncanny
marksmanship. They have been trained in the arts of war and have been masters,
just like most of the Valoisian guard, for many years. It takes years of
practice and studying to be admitted into the world's richest and most powerful
army. It does not discriminate against anyone, but it only accepts those truly
committed. All sons of Valois are honored to be dressed in warrior garb under
the kingdoms banner. It is considered a time honored privilege to serve the
king and country. The road continues northeast toward the castle.
Obvious exits: -East -West
Physis enters from the east.
< 455h/455H 110v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 455h/455H 111v/113V Pos: standing >
Before the Du'kel Mansion
There are two loyal guards protecting the front entrance of the kingdom's
largest mansion, which belongs to Lord Du'Kel. Lord Du'kel is the king's most
trusted ally. He is a powerful retainer and a master of logistics. Having a
man who knows how to move arms and men must be trustworthy and good with
numbers. Lord Du'Kel was a brilliant soldier in his life and an even more
brilliant pusher of wars. He has served the king faithfully for any number of
years in any number of ways. His insignia is that of a flaming dragon. It is
embedded into the two doubled doors of the mansion, which is very large and
has a many stained glass windows with many different designs upon them. The
mansion was constructed using wood, brick, stone, and mortar. There is a small
fence running the perimeter of a plush green yard which keeps small animals
out. The king depends on his retainers for support and if Lord Du'Kel ever
turned against him then he would be doomed for sure politically.
Obvious exits: -North# -East -West
A loyal swordsman stands at the gate.
A loyal swordsman stands at the gate.
Physis enters from the east.
< 455h/455H 110v/113V Pos: standing >
A Cobblestone Road
This road leads to the great castle Valois. Valois is the greatest castle in
all the lands. It is the meeting place of all of the races of the world. They
discuss matters of the state and trade. It is the one place that all the races
can come together to discuss their interests. It is also one of the most secure
castles in all of the land and boasts an army greater than most. The elves
enjoy this great castle and the many luxuries it affords. The dwarven nation
marvels at the design of this castle and the architecture within. The humans
don't pay much attention to the king or the castle but are resolved to work out
their own interests. The barbarians enjoy the celebrations and the food that
the great castle serves. Ulgris, the king of the castle, has an estate larger
than most provinces. He has a royal line of retainers that are powerful in
their own ways and just as rich and influential. The great king relies on their
expertise and their loyalty. Having great retainers makes a great king. This
cobblestone road was built years ago when the castle was first built. It isn't
much but it is the only road leading to the great Voloisian castle.
Obvious exits: -North -East -South
Physis enters from the east.
< 455h/455H 111v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 455h/455H 111v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 455h/455H 111v/113V Pos: standing >
A Guard Station
This is the huge iron gate leading toward the great castle of Valois.
Its huge iron frame is dotted with dull knobs to enforce it against battering
rams and lesser assaults. The hinges are secured deep into the brick wall with
thick metal bolts. Huge timbers lean against the wall, used to block the gate
if the kingdom is ever invaded. Two small towers flank the gate, each one
housing a single guard. These provide a constant watch for invaders. Guards
man these gates at all times during the day and night. Intruders have been
caught before trying to sneak their way into the area. Ruffians and shady
people are turned away from the castle. The road continues to the east and
runs toward the massive castle to the north. The castle Valois is protected
at all times with massive forces. It is said to have a large armed force
protecting the gates at all times and even a deadlier squad of warriors inside
warding against assassins. The wind creates a whining sound.
Obvious exits: -North -West
Hugo, the war cleric, prepares the guard for combat.
A dusty guard stands proudly in uniform.
A dusty guard stands proudly in uniform.
Physis enters from the north.
< 455h/455H 111v/113V Pos: standing >
A Winding Cobblestone Road
This road leads straight to the castle of Valois. It is surrounded on all
sides by fields of grass. The grass grows tall and is very green. There are
many birds in flying overhead. The forests to the south are home to some of
the most exotic plants and animals in all of the world. The Valoisians are
a rich people full of rich dreams. They cultivate the land in the surrounding
area for crops and other resources, such as gold and timber. Their city is at
the center of great trade and has a great tactical advantage at war. The high
castle walls of Valois have withstood countless attacks by bands of militants
and barbarians. The high king that sits on its thrown is endowed with the
responsibility of the kingdom's welfare. The king has many enemies but many
more powerful friends. Merchants travel from afar to do business within the
castle walls. The kings powerful retainers do much for the city's welfare,
such as providing troops and arms in time of need. The tall castle walls can
be seen from here to the north. The wind blows, making a whining sound.
Obvious exits: -East -West
Physis enters from the east.
< 455h/455H 110v/113V Pos: standing >
Before an Old Tavern
This road is made of old cobblestones and needs to be repaired. The stones
have been here awhile and not been cared for. Weeds and other ferns are
slowly overtaking the road. The tall plains of grass on either side run great
distances before meeting trees or rolling foothills. The foothills are home
to the roaming nomads. These nomads live in tribes and are fiercely protective
of their own. They believe in family, and family means no one gets left
behind or forgotten. To the world they are outsiders, but to them the world is
just the opposite. None one can understand their ways unless they've lived
among them. A nomad life is survivable only if all nomads stick together. The
kingdom of Valois reaches far and wide, but doesn't assert any authority over
the wandering nomads. King Ulgris is a wise and powerful ruler, he is just
and treats everyone with respect. The nomadic people live under his protection
still and it is rumored that he has laid a pact down with them sealed in blood.
Obvious exits: -North# -East -South -West
Physis enters from the east.
< 455h/455H 109v/113V Pos: standing >
A Plain of Grass
The tall green grass grows abundantly here. The kingdom of Valois stretches
far and wide. Its influence can be felt nearly everywhere within the
surrounding countryside. The king favors the people of this land and endows
the most bright and brilliant with grants in hopes that they might attain
wealth of their own and succeed. King Ulgris is a brilliant ruler surrounded
by powerful friends. He realizes his vulnerabilities and strengths and
tries to offset them with powerful people and a happy nation. A strength of a
nation is defined by the loyalty to the sovereignty in the king's mind, which
is why is he generous and fair to all the people in the kingdom. Small houses
and farms surround the countryside and the king affords them with protection
in return for support in times of need. The kingdom of Valois is powerful.
Obvious exits: -East -West
Physis enters from the east.
< 455h/455H 110v/113V Pos: standing >
The Rolling Foothills
Obvious exits: -East -West
< 455h/455H 109v/113V Pos: standing >
A Plain of Grass
The tall green grass grows abundantly here. The kingdom of Valois stretches
far and wide. Its influence can be felt nearly everywhere within the
surrounding countryside. The king favors the people of this land and endows
the most bright and brilliant with grants in hopes that they might attain
wealth of their own and succeed. King Ulgris is a brilliant ruler surrounded
by powerful friends. He realizes his vulnerabilities and strengths and
tries to offset them with powerful people and a happy nation. A strength of a
nation is defined by the loyalty to the sovereignty in the king's mind, which
is why is he generous and fair to all the people in the kingdom. Small houses
and farms surround the countryside and the king affords them with protection
in return for support in times of need. The kingdom of Valois is powerful.
Obvious exits: -East -West
Physis enters from the west.
< 455h/455H 108v/113V Pos: standing >
I see nothing suitable there.
< 455h/455H 109v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 455h/455H 109v/113V Pos: standing >
A Plain of Grass
Obvious exits: -East -West
Physis (Grey Elf)(large) stands here.
< 455h/455H 110v/113V Pos: standing >
The Rolling Foothills
Obvious exits: -East -West
< 455h/455H 110v/113V Pos: standing >
A Small Settlement
Obvious exits: -East
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
< 455h/455H 109v/113V Pos: standing >
A Small Settlement
Obvious exits: -East
You see the red shape of a large living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
< 455h/455H 109v/113V Pos: standing >
A Small Settlement
Obvious exits: -East
You see the red shape of a large living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
< 455h/455H 110v/113V Pos: standing >
The Rolling Foothills
Obvious exits: -East -West
< 455h/455H 109v/113V Pos: standing >
A Plain of Grass
The tall green grass grows abundantly here. The kingdom of Valois stretches
far and wide. Its influence can be felt nearly everywhere within the
surrounding countryside. The king favors the people of this land and endows
the most bright and brilliant with grants in hopes that they might attain
wealth of their own and succeed. King Ulgris is a brilliant ruler surrounded
by powerful friends. He realizes his vulnerabilities and strengths and
tries to offset them with powerful people and a happy nation. A strength of a
nation is defined by the loyalty to the sovereignty in the king's mind, which
is why is he generous and fair to all the people in the kingdom. Small houses
and farms surround the countryside and the king affords them with protection
in return for support in times of need. The kingdom of Valois is powerful.
Obvious exits: -East -West
Physis enters from the west.
< 455h/455H 108v/113V Pos: standing >
Before an Old Tavern
This road is made of old cobblestones and needs to be repaired. The stones
have been here awhile and not been cared for. Weeds and other ferns are
slowly overtaking the road. The tall plains of grass on either side run great
distances before meeting trees or rolling foothills. The foothills are home
to the roaming nomads. These nomads live in tribes and are fiercely protective
of their own. They believe in family, and family means no one gets left
behind or forgotten. To the world they are outsiders, but to them the world is
just the opposite. None one can understand their ways unless they've lived
among them. A nomad life is survivable only if all nomads stick together. The
kingdom of Valois reaches far and wide, but doesn't assert any authority over
the wandering nomads. King Ulgris is a wise and powerful ruler, he is just
and treats everyone with respect. The nomadic people live under his protection
still and it is rumored that he has laid a pact down with them sealed in blood.
Obvious exits: -North# -East -South -West
Physis enters from the west.
< 455h/455H 107v/113V Pos: standing >
Ok.
< 455h/455H 108v/113V Pos: standing >
An Old Tavern
This tavern has been here for quite some time. It was built along with
other temples and businesses a long time ago when the kingdom was first born.
It was owned by one of the king's retainers but sold. The new owner didn't
take a liking to the business so he employed a manager and gave him a meager
salary to run the place. The place looks run down and not been cared for.
There are old stains on the floor and a small odor. There are a few chairs
missing legs and some very few tables left standing. Perhaps there were a lot
of fights in this pub. The bartender goes about his day solemnly. Despite the
location there aren't a great deal of customers who come here. The king has
even considered closing the place down because it is unsightly and everyone
who visits the kingdom must pass by this place first. This pub has seen better
days. The only exit is to the south. The cooks kitchen is behind the counter.
Obvious exits: -South
A patron of the bar drinks some brew.
A patron of the bar drinks some brew.
Stokely, the bartender, stands behind the counter.
Physis enters from the south.
< 455h/455H 108v/113V Pos: standing >
An Old Tavern
Obvious exits: -South
Physis (Grey Elf)(large) stands here.
A patron of the bar drinks some brew.
A patron of the bar drinks some brew.
Stokely, the bartender, stands behind the counter.
< 455h/455H 109v/113V Pos: standing >
You kneel.
< 455h/455H 110v/113V Pos: kneeling >
You feign low and strike Stokely in the throat with the back of your hand...
...Then spin low and deliver three quick punches below the ribs...
...Only to place a double chi-palm strike sending him flying!
[Damage: 18 ] Unfortunately. Stokely grabs your leg and yanks you down to the ground!
< 455h/455H 111v/113V Pos: sitting >
< T: Wu TP: sit TC:excellent E: stokely sit EP: few scratches >
You tuck in your arms, roll away from Stokely's blow, then leap to your feet!
Stokely's feeble punch grazes you.
Stokely's feeble punch grazes you.
< 450h/455H 111v/113V Pos: standing >
< T: Wu TP: sta TC:few scratches E: stokely sit EP: few scratches >
Physis starts casting a spell.
< 450h/455H 111v/113V Pos: standing >
< T: Wu TP: sta TC:few scratches E: stokely sit EP: few scratches >
[Damage: 10 ] Your fine punch grazes Stokely.
[Damage: 10 ] Your fine punch grazes Stokely.
[Damage: 10 ] Your fine punch grazes Stokely.
You score a CRITICAL HIT!!!!!
You sneak in and deliver a strike to a pressure point!
[Damage: 18 ] Your fine punch wounds Stokely.
< 450h/455H 111v/113V Pos: standing >
< T: Wu TP: sta TC:few scratches E: stokely sit EP: few scratches >
Physis completes her spell...
Physis utters the word 'candusounsozfahuai'
You can't possibly heal any faster.
< 450h/455H 111v/113V Pos: standing >
< T: Wu TP: sta TC:few scratches E: stokely sit EP: few scratches >
You whirl around, just avoiding Stokely's vicious attack.
You feel your skin once again take on a more barklike quality.
Stokely's feeble punch grazes you.
< 448h/455H 111v/113V Pos: standing >
< T: Wu TP: sta TC:few scratches E: stokely sit EP: few scratches >
[Damage: 17 ] Your fine punch wounds Stokely.
[Damage: 10 ] Your fine punch wounds Stokely.
You score a CRITICAL HIT!!!!!
You sneak in and deliver a strike to a pressure point!
[Damage: 22 ] Your punch wounds Stokely.
You miss Stokely.
[Damage: 10 ] Your punch wounds Stokely.
Physis starts casting an offensive spell.
< 448h/455H 111v/113V Pos: standing >
< T: Wu TP: sta TC:few scratches E: stokely sit EP: small wounds >
Physis completes her spell...
Physis utters the words 'zabrahpunso wkadar'
Physis causes the ground to reach up in a fist!
< 448h/455H 111v/113V Pos: standing >
< T: Wu TP: sta TC:few scratches E: stokely sit EP: small wounds >
Stokely clambers to his feet.
< 448h/455H 111v/113V Pos: standing >
< T: Wu TP: sta TC:few scratches E: stokely sta EP: small wounds >
Physis starts casting an offensive spell.
< 448h/455H 111v/113V Pos: standing >
< T: Wu TP: sta TC:few scratches E: stokely sta EP: small wounds >
Hint: Ask a cleric to bless your weapon - it will strike more accurately. If the blessing wears off, do it again.
< 448h/455H 111v/113V Pos: standing >
< T: Wu TP: sta TC:few scratches E: stokely sta EP: small wounds >
Stokely's decent punch wounds you.
You completely sidestep Stokely's blow, shift your balance, and strike back at him!
You miss Stokely.
You easily lean out of range of Stokely's vicious attack.
You are knocked to the ground by Stokely's mighty bash!
Stokely dodges your futile attack.
[Damage: 12 ] Your fine punch wounds Stokely.
< 433h/455H 111v/113V Pos: sitting >
< T: Wu TP: sit TC:few scratches E: stokely sta EP: small wounds >
Physis completes her spell...
Physis utters the words 'zabrahpunso wkadar'
Physis causes the ground to reach up in a fist!
< 433h/455H 111v/113V Pos: sitting >
< T: Wu TP: sit TC:few scratches E: stokely sta EP: few wounds >
Physis starts casting an offensive spell.
< 433h/455H 111v/113V Pos: sitting >
< T: Wu TP: sit TC:few scratches E: stokely sta EP: few wounds >
Stokely dodges your futile attack.
You score a CRITICAL HIT!!!!!
You sneak in and deliver a strike to a pressure point!
[Damage: 13 ] Your fine punch wounds Stokely.
Stokely dodges your futile attack.
< 433h/455H 111v/113V Pos: sitting >
< T: Wu TP: sit TC:few scratches E: stokely sta EP: few wounds >
Stokely's decent punch strikes you.
Stokely's decent punch strikes you.
Stokely's decent punch strikes you.
< 377h/455H 111v/113V Pos: sitting >
< T: Wu TP: sit TC: small wounds E: stokely sta EP: few wounds >
Physis completes her spell...
Physis utters the words 'zabrahpunso wkadar'
Physis causes the ground to reach up in a fist!
< 377h/455H 111v/113V Pos: sitting >
< T: Wu TP: sit TC: small wounds E: stokely sta EP: few wounds >
Physis starts casting an offensive spell.
< 377h/455H 111v/113V Pos: sitting >
< T: Wu TP: sit TC: small wounds E: stokely sta EP: few wounds >
You miss Stokely.
You miss Stokely.
You miss Stokely.
You move from your butt to your knees.
< 377h/455H 111v/113V Pos: kneeling >
< T: Wu TP: kne TC: small wounds E: stokely sta EP: few wounds >
Your spring at Stokely sends him slightly off balance...
< 377h/455H 111v/113V Pos: standing >
< T: Wu TP: sta TC: small wounds E: stokely sit EP: few wounds >
Physis completes her spell...
Physis utters the words 'zabrahpunso wkadar'
Physis causes the ground to reach up in a fist!
< 377h/455H 111v/113V Pos: standing >
< T: Wu TP: sta TC: small wounds E: stokely sit EP: nasty wounds >
Stokely's punch strikes you hard.
Stokely's decent punch strikes you.
< 329h/455H 111v/113V Pos: standing >
< T: Wu TP: sta TC: few wounds E: stokely sit EP: nasty wounds >
Physis starts casting an offensive spell.
< 329h/455H 111v/113V Pos: standing >
< T: Wu TP: sta TC: few wounds E: stokely sit EP: nasty wounds >
[Damage: 8 ] Your punch wounds Stokely.
[Damage: 10 ] Your punch wounds Stokely.
[Damage: 11 ] Your punch wounds Stokely.
[Damage: 14 ] Your punch strikes Stokely.
[Damage: 11 ] Your fine punch wounds Stokely.
< 329h/455H 111v/113V Pos: standing >
< T: Wu TP: sta TC: few wounds E: stokely sit EP: nasty wounds >
Physis completes her spell...
Physis utters the words 'zabrahpunso wkadar'
Physis causes the ground to reach up in a fist!
< 329h/455H 111v/113V Pos: standing >
< T: Wu TP: sta TC: few wounds E: stokely sit EP: nasty wounds >
You arch around Stokely's blow, and deal a brutal counterattack!
[Damage: 9 ] Your punch wounds Stokely.
Stokely misses you.
Stokely's decent punch strikes you.
< 316h/455H 111v/113V Pos: standing >
< T: Wu TP: sta TC: few wounds E: stokely sit EP: nasty wounds >
Stokely clambers to his feet.
< 316h/455H 111v/113V Pos: standing >
< T: Wu TP: sta TC: few wounds E: stokely sta EP: nasty wounds >
Physis starts casting an offensive spell.
< 316h/455H 111v/113V Pos: standing >
< T: Wu TP: sta TC: few wounds E: stokely sta EP: nasty wounds >
[Damage: 8 ] Your decent punch wounds Stokely.
You miss Stokely.
Stokely dodges your futile attack.
You miss Stokely.
< 316h/455H 111v/113V Pos: standing >
< T: Wu TP: sta TC: few wounds E: stokely sta EP: pretty hurt >
Physis completes her spell...
Physis utters the words 'gsafz qraje'
A cloud of spores engulfs Stokely!
< 316h/455H 111v/113V Pos: standing >
< T: Wu TP: sta TC: few wounds E: stokely sta EP: pretty hurt >
Stokely's decent punch strikes you.
Stokely's decent punch strikes you.
You easily lean out of range of Stokely's vicious attack.
Stokely's kick hits you directly in the face.
< 278h/455H 111v/113V Pos: standing >
< T: Wu TP: sta TC: few wounds E: stokely sta EP: pretty hurt >
You kneel.
< 278h/455H 111v/113V Pos: kneeling >
< T: Wu TP: kne TC: few wounds E: stokely sta EP: pretty hurt >
Such skills take patience!
< 278h/455H 111v/113V Pos: kneeling >
< T: Wu TP: kne TC: few wounds E: stokely sta EP: pretty hurt >
You are kneeling already.
< 278h/455H 111v/113V Pos: kneeling >
< T: Wu TP: kne TC: few wounds E: stokely sta EP: pretty hurt >
Such skills take patience!
< 278h/455H 111v/113V Pos: kneeling >
< T: Wu TP: kne TC: few wounds E: stokely sta EP: pretty hurt >
You are kneeling already.
< 278h/455H 111v/113V Pos: kneeling >
< T: Wu TP: kne TC: few wounds E: stokely sta EP: pretty hurt >
You manage with complete incompetence to throw yourself head first into the ground!
< 278h/455H 111v/113V Pos: sitting >
< T: Wu TP: sit TC: few wounds E: stokely sta EP: pretty hurt >
[Damage: 7 ] Your decent punch wounds Stokely.
You miss Stokely.
[Damage: 11 ] Your fine punch strikes Stokely.
< 278h/455H 111v/113V Pos: sitting >
< T: Wu TP: sit TC: few wounds E: stokely sta EP: pretty hurt >
A swarm of insects enters from the south.
A Troll enters from the south.
< 278h/455H 111v/113V Pos: sitting >
< T: Wu TP: sit TC: few wounds E: stokely sta EP: pretty hurt >
A Troll snaps into visibility.
A Troll leaps at you only to realize you are down already.
< 278h/455H 111v/113V Pos: sitting >
< T: Wu TP: sit TC: few wounds E: stokely sta EP: pretty hurt >
A Troll's impressive slash strikes you.
A Troll's impressive pierce strikes you.
A Goblin snaps into visibility.
A Goblin leaps at you only to realize you are down already.
Physis starts casting an offensive spell.
< 244h/455H 111v/113V Pos: sitting >
< T: Wu TP: sit TC: few wounds E: stokely sta EP: pretty hurt >
A Goblin's pierce strikes you.
A Goblin's impressive slash strikes you.
A Goblin's fine pierce strikes you.
A Githyanki enters from the south.
< 214h/455H 111v/113V Pos: sitting >
< T: Wu TP: sit TC: nasty wounds E: stokely sta EP: pretty hurt >
Stokely's punch strikes you.
Stokely's decent punch strikes you hard.
Stokely's decent punch strikes you hard.
< 164h/455H 111v/113V Pos: sitting >
< T: Wu TP: sit TC: nasty wounds E: stokely sta EP: pretty hurt >
Physis completes her spell...
Physis utters the word 'qlqraiz'
Physis's cyclone tears at Stokely, pounding and rending flesh!
< 164h/455H 111v/113V Pos: sitting >
< T: Wu TP: sit TC: nasty wounds E: stokely sta EP: pretty hurt >
A swarm of insects starts casting an offensive spell.
< 164h/455H 111v/113V Pos: sitting >
< T: Wu TP: sit TC: nasty wounds E: stokely sta EP: pretty hurt >
A Githyanki snaps into visibility.
Tiny explosions wrack your body with pain!
YIKES! Another hit like that, and you've had it!!
Your pair of shark-skin gloves of dexterity cracks as the tortured body writhes!
You miss Stokely.
You miss Stokely.
You miss Stokely.
< 60h/455H 111v/113V Pos: sitting >
< T: Wu TP: sit TC: awful E: stokely sta EP: pretty hurt >
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.
< 60h/455H 111v/113V Pos: sitting >
< T: Wu TP: sit TC: awful E: stokely sta EP: pretty hurt >
Physis starts casting a spell.
< 60h/455H 111v/113V Pos: sitting >
< T: Wu TP: sit TC: awful E: stokely sta EP: pretty hurt >
A swarm of insects completes his spell...
A swarm of insects utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Goblin snaps into visibility.
A Goblin's impressive pierce enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
A Goblin's slash causes you to grimace in pain.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Goblin's fine pierce critically injures you.
Your consciousness begins to fade in and out as your mortality slips away.....
< -7h/455H 111v/113V Pos: sitting >