<worn as a badge> a glowing blue crystal
<worn on head> a glittering diamond crown
<worn on eyes> a crystal eyepiece [superior]
<worn in ear> an earring of bone
<worn in ear> a troglodyte earring [poor]
<worn on face> a lithixl beak [89%]
<worn around neck> a charm made of dwarf bone
<worn around neck> a fine necklace of seashells [superior] (glowing)
<worn on body> a silky black dress of the sirens
<worn about body> a pitted crystal cloak
<worn about waist> an exquisite silk sash [poor]
<worn on belt buckle>a thick tome of legendary lores
<worn on arms> some tree bark sleeves
<held as shield> an unearthly sapphire tower shield
<worn around wrist> the bracelet of the nereid (glowing) [83%]
<worn around wrist> a bracelet of astrology [poor]
<worn on hands> some jeweled emerald mitts
<worn on finger> a heavy silver ring (glowing)
<worn on finger> a spiked granite ring
<primary weapon> a black staff headed with a goat skull [superior] (glowing)
<worn on legs> a pleated red and blue kilt [poor]
<worn on feet> a pair of mailed yeti hide boots [superior]
< 36h/476H 153v/160V Pos: standing >
< T: earth TP: sta TC:excellent E: A Githzerai sta EP: few scratches >
Sylvist completes his spell...
Sylvist utters the words 'buoblg qrunsoqpze yugh'
A Halfling snaps into visibility.
Sylvist's fist beats the life out of a Halfling, blood pours from his body!
You attempt to flee...
You feel uneasy with so many Evil players in Ny'Neth.
Amid a Jumble of Rocks and Boulders
This is the center of a chamber piled haphazardly with boulders. Some
of them have smooth edges, as though they are the crumbled remains of
some kind of formal construction stones. The shape of the rocks, and the
random way they are assorted, has created a plethora of hiding places in,
on, and around the boulders. The pile slopes downward toward the walls
of the chamber, a rather precarious journey.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
You flee eastward!
< 36h/476H 127v/160V Pos: standing >
You attempt to flee...
You feel uneasy with so many Evil players in Ny'Neth.
Amid a Jumble of Rocks and Boulders
This is the center of the chambers eastern wall. Here the floor is nearly
visible between some of the larger rocks, making this part of the chamber
probably the most shallow with stones. A pair of huge boulders to the
south prevent passage in that direction, although the corner of the chamber
can be easily reached to the north. It seems as though there might be some
subtle movement goin on beneath some of the rocks here.
Obvious exits: -North -West
Fresh blood covers everything in the area.
You flee eastward!
< 36h/476H 97v/160V Pos: standing >
You feel uneasy with so many Evil players in Ny'Neth.
Amid a Jumble of Rocks and Boulders
This is the northeast corner of the rectangular chamber. Directly to the
southwest the apex of the boulder pile is visible in the center of the room.
The footing here is especially precarious, as some of the smaller rocks have
ended up here at the corner of the pile, and constantly shift underfoot.
Obvious exits: -South -West
Fresh blood covers everything in the area.
< 36h/476H 96v/160V Pos: standing >
You feel uneasy with so many Evil players in Ny'Neth.
Amid a Jumble of Rocks and Boulders
Here the sloping pile of boulders has reached the northern wall. To
both the east and west the rocks slope downward, nearly reaching the floor
in both the northeast and northwest corners of the chamber. One of the rocks
to the west seems to be different somehow, as it juts into the wall at a
funny angle.
Obvious exits: -East -South -West
Fresh blood splatters cover the area.
< 36h/476H 96v/160V Pos: standing >
< 36h/476H 96v/160V Pos: standing >
Alas, you cannot go that way. . . .
< 36h/476H 96v/160V Pos: standing >
You feel uneasy with so many Evil players in Ny'Neth.
Amid a Jumble of Rocks and Boulders
Here in the northwest corner, one of the giant boulders seems to have
tumbled down the pile and smashed into the northern wall. The impact seems
to have revealed some sort of panel, as a long smooth crack can be seen
running vertically down the wall. A tiny hole can be seen alongside the
crack, hardly noticeable.
Obvious exits: -North -East -South
Fresh blood splatters cover the area.
The corpse of a Githzerai is lying here.
The corpse of a Centaur is lying here.
< 36h/476H 96v/160V Pos: standing >
You feel uneasy with so many Evil players in Ny'Neth.
Before the Hall of Titans
This small connecting room seems to have only one visible doorway, to the
north. Beyond the huge door strange thumping sounds can be heard, as well
as the muffled crackle of lightning. A glowing zigzag pattern has
been inscribed into the surface of the door with some kind of magical
binding. The pattern seems to pulse and flicker of its own accord, and
a strange out of place rock on the western wall occasionally reflects
a glint of it light.
Obvious exits: -North -South -West
Puddles of fresh blood cover the ground.
[2] The corpse of a Titan berzerker is lying here.
[3] The corpse of a Titan juggernaut is lying here.
The corpse of a Titan warlord is lying here.
The corpse of a Halfling is lying here.
The corpse of a Grey Elf is lying here.
The corpse of a Barbarian is lying here.
The corpse of a Githzerai is lying here.
< 36h/476H 95v/160V Pos: standing >
You feel uneasy with so many Evil players in Ny'Neth.
Hall of the Titans
This is the center isle of the hall. Gigantic pillars bracket the sides
of the hall down its entire length. Between the pillars, the hallway extends
wider, providing serene alcove like side area. The stone used to create
the hallway is jet black, with veins of pulstating electric blue. Although
not bright, these veins still shed enough light to dimly illuminate the hall.
The stone seems to both amplify and resist electricity, absolutely necessary
considering the nature of the occupants.
Obvious exits: -North -South
Fresh blood splatters cover the area.
< 37h/476H 94v/160V Pos: standing >
You feel uneasy with so many Evil players in Ny'Neth.
Hall of the Titans
This is the center isle of the hall. Gigantic pillars bracket the sides
of the hall down its entire length. Between the pillars, the hallway extends
wider, providing serene alcove like side area. The stone used to create
the hallway is jet black, with veins of pulstating electric blue. Although
not bright, these veins still shed enough light to dimly illuminate the hall.
The stone seems to both amplify and resist electricity, absolutely necessary
considering the nature of the occupants.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
Tiu *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Tiu's head.
< 37h/476H 94v/160V Pos: standing >
You feel uneasy with so many Evil players in Ny'Neth.
Hall of the Titans
This is the center isle of the hall. Gigantic pillars bracket the sides
of the hall down its entire length. Between the pillars, the hallway extends
wider, providing serene alcove like side area. The stone used to create
the hallway is jet black, with veins of pulstating electric blue. Although
not bright, these veins still shed enough light to dimly illuminate the hall.
The stone seems to both amplify and resist electricity, absolutely necessary
considering the nature of the occupants.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
< 37h/476H 94v/160V Pos: standing >
Nul enters from the north.
Nul drops some platinum coins.
Fraglo enters from the north.
Vezz enters from the north.
Dozz skitters in from the north.
Kaene enters from the north.
< 38h/476H 94v/160V Pos: standing >
You feel uneasy with so many Evil players in Ny'Neth.
Hall of the Titans
This is the center isle of the hall. Gigantic pillars bracket the sides
of the hall down its entire length. Between the pillars, the hallway extends
wider, providing serene alcove like side area. The stone used to create
the hallway is jet black, with veins of pulstating electric blue. Although
not bright, these veins still shed enough light to dimly illuminate the hall.
The stone seems to both amplify and resist electricity, absolutely necessary
considering the nature of the occupants.
Obvious exits: -North -East -South -West
A small pile of coins lies here.
A few drops of fresh blood are scattered around the area.
< 38h/476H 94v/160V Pos: standing >
Norc enters from the north.
An air elemental enters from the north.
< 38h/476H 94v/160V Pos: standing >
< 38h/476H 94v/160V Pos: standing >
You start chanting...
< 39h/476H 96v/160V Pos: standing >
Casting: mirror image
< 39h/476H 98v/160V Pos: standing >
You complete your spell...
A spitting image of you suddenly rises from the ground!
A spitting image of you suddenly rises from the ground!
A spitting image of you suddenly rises from the ground!
A spitting image of you suddenly rises from the ground!
< 40h/476H 98v/160V Pos: standing >
You feel uneasy with so many Evil players in Ny'Neth.
Hall of the Titans
This is the center isle of the hall. Gigantic pillars bracket the sides
of the hall down its entire length. Between the pillars, the hallway extends
wider, providing serene alcove like side area. The stone used to create
the hallway is jet black, with veins of pulstating electric blue. Although
not bright, these veins still shed enough light to dimly illuminate the hall.
The stone seems to both amplify and resist electricity, absolutely necessary
considering the nature of the occupants.
Obvious exits: -North -South
Fresh blood covers everything in the area.
A few coins lie scattered here.
Zlo enters from the north.
Zlo enters from the north.
Zlo enters from the north.
Zlo enters from the north.
Norc enters from the north.
An air elemental enters from the north.
< 40h/476H 99v/160V Pos: standing >
You feel uneasy with so many Evil players in Ny'Neth.
Hall of the Titans
This is the center isle of the hall. Gigantic pillars bracket the sides
of the hall down its entire length. Between the pillars, the hallway extends
wider, providing serene alcove like side area. The stone used to create
the hallway is jet black, with veins of pulstating electric blue. Although
not bright, these veins still shed enough light to dimly illuminate the hall.
The stone seems to both amplify and resist electricity, absolutely necessary
considering the nature of the occupants.
Obvious exits: -North -East -South -West
A few coins lie scattered here.
Puddles of fresh blood cover the ground.
Zlo enters from the north.
Zlo enters from the north.
Zlo enters from the north.
Zlo enters from the north.
Norc enters from the north.
An air elemental enters from the north.
< 41h/476H 98v/160V Pos: standing >
You get a sparkling large mussel from a large leather backpack.
< 41h/476H 99v/160V Pos: standing >
You eat the sparkling large mussel.
< 41h/476H 99v/160V Pos: standing >
You feel uneasy with so many Evil players in Ny'Neth.
Hall of the Titans
This is the center isle of the hall. Gigantic pillars bracket the sides
of the hall down its entire length. Between the pillars, the hallway extends
wider, providing serene alcove like side area. The stone used to create
the hallway is jet black, with veins of pulstating electric blue. Although
not bright, these veins still shed enough light to dimly illuminate the hall.
The stone seems to both amplify and resist electricity, absolutely necessary
considering the nature of the occupants.
Obvious exits: -North -South
A few coins lie scattered here.
Fresh blood covers everything in the area.
Zlo enters from the north.
Zlo enters from the north.
Zlo enters from the north.
Zlo enters from the north.
Norc enters from the north.
An air elemental enters from the north.
< 45h/480H 98v/160V Pos: standing >
You feel uneasy with so many Evil players in Ny'Neth.
Before the Hall of Titans
This small connecting room seems to have only one visible doorway, to the
north. Beyond the huge door strange thumping sounds can be heard, as well
as the muffled crackle of lightning. A glowing zigzag pattern has
been inscribed into the surface of the door with some kind of magical
binding. The pattern seems to pulse and flicker of its own accord, and
a strange out of place rock on the western wall occasionally reflects
a glint of it light.
Obvious exits: -North -South -West
A few coins lie scattered here.
A few drops of fresh blood are scattered around the area.
[2] The corpse of a Titan berzerker is lying here.
[3] The corpse of a Titan juggernaut is lying here.
The corpse of a Titan warlord is lying here.
The corpse of a Halfling is lying here.
The corpse of a Grey Elf is lying here.
The corpse of a Barbarian is lying here.
The corpse of a Githzerai is lying here.
Zlo enters from the north.
Zlo enters from the north.
Zlo enters from the north.
Zlo enters from the north.
Norc enters from the north.
An air elemental enters from the north.
< 45h/480H 98v/160V Pos: standing >
You quickly scan the area.
Fraglo who is close by to your south.
A Githzerai who is close by to your south.
A Halfling who is not far off to your south.
A Barbarian who is not far off to your south.
Kaene who is not far off to your south.
Dozz who is not far off to your south.
Tiu who is not far off to your south.
Vezz who is not far off to your south.
Fraglord who is not far off to your south.
Ril who is not far off to your south.
Sylvist who is not far off to your south.
An earth elemental who is not far off to your south.
An earth elemental who is not far off to your south.
A lifedrinker who is close by to your west.
< 45h/480H 98v/160V Pos: standing >
You feel uneasy with so many Evil players in Ny'Neth.
Amid a Jumble of Rocks and Boulders
Here in the northwest corner, one of the giant boulders seems to have
tumbled down the pile and smashed into the northern wall. The impact seems
to have revealed some sort of panel, as a long smooth crack can be seen
running vertically down the wall. A tiny hole can be seen alongside the
crack, hardly noticeable.
Obvious exits: -North -East -South
Puddles of fresh blood cover the ground.
A few coins lie scattered here.
The corpse of a Githzerai is lying here.
The corpse of a Centaur is lying here.
Fraglo *-* Warlords *-* (Troll)(large) stands in mid-air here, fighting a Githzerai.
A Githzerai (medium) -=Celestial Sigil=- stands in mid-air here, fighting Fraglo.
Zlo enters from the north.
Zlo enters from the north.
Zlo enters from the north.
Zlo enters from the north.
Norc enters from the north.
An air elemental enters from the north.
A Githzerai suddenly stumbles, grasping at their neck as Fraglo stands behind them grinning!
A Githzerai attempts to flee.
A Githzerai leaves east.
< 46h/480H 98v/160V Pos: standing >
You feel uneasy with so many Evil players in Ny'Neth.
Amid a Jumble of Rocks and Boulders
This is the center of the chambers western wall. Here the floor is nearly
visible between some of the larger rocks, making this part of the chamber
probably the most shallow with stones. A pair of huge boulders to the
south prevent passage in that direction, although the corner of the chamber
can be easily reached to the north. It seems as though there might be some
subtle movement goin on beneath some of the rocks here.
Obvious exits: -North -East
Fresh blood covers everything in the area.
A small pile of coins lies here.
A Barbarian (large) -=Celestial Sigil=- stands in mid-air here, fighting Dozz.
Kaene *-* Warlords *-* (Troll)(large) stands in mid-air here, fighting a Barbarian.
Dozz *-* Warlords *-* (Drider)(large) stands in mid-air here, fighting a Barbarian.
Tiu *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Tiu's head.
Vezz *-* Warlords *-* (Githyanki)(medium) stands in mid-air here.
Fraglord *-* Warlords *-* (Duergar)(small) stands in mid-air here.
*Ril *-* Warlords *-* (Duergar)(medium) stands in mid-air here. (Casting)
*Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.
A globe of darkness floats near Nul's head.
Sylvist *-* Warlords *-* (Drider)(large) stands in mid-air here.
An earth elemental stands here, looking like a living rock. (minion)
An earth elemental stands here, looking like a living rock. (minion)
Zlo enters from the north.
Zlo enters from the north.
Zlo enters from the north.
Zlo enters from the north.
Norc enters from the north.
An air elemental enters from the north.
< 46h/480H 97v/160V Pos: standing >
Ril completes her spell...
Ril utters the words 'pzaruio garzz'
Upon Ril's touch a soft glow flows from her hands and surrounds Dozz.
A Barbarian parries Kaene's lunge at him.
A Barbarian deflects Kaene's blow and strikes back at him!
A Barbarian suddenly appears a bit confused!
Kaene snaps into visibility.
A Barbarian's decent slash grazes Kaene.
Kaene's impressive slash wounds a Barbarian.
Kaene's slash wounds a Barbarian.
Kaene tackles a Barbarian square in the chest knocking the wind out of him!
Nul snaps into visibility.
Nul places a silver dirk dubbed 'Extinction' in the back of a Barbarian, resulting in some strange noises and some blood.
< 46h/480H 98v/160V Pos: standing >
Tiny explosions wrack a Barbarian's body with pain!
< 48h/480H 101v/160V Pos: standing >
Ok.
Uh oh. They don't seem to have agreed with that last order.
A Barbarian avoids being bashed by an earth elemental, who loses its balance and falls.
A Barbarian avoids being bashed by an earth elemental, who loses its balance and falls.
< 48h/480H 102v/160V Pos: standing >
Dozz's crude pierce grazes a Barbarian.
Dozz misses a Barbarian.
Dozz's crude pierce grazes a Barbarian.
Dozz starts casting an offensive spell.
< 48h/480H 103v/160V Pos: standing >
A Barbarian's fine slash wounds Dozz.
Dozz dodges a Barbarian's attack.
Dozz dodges a Barbarian's attack.
Ril sits down in a comfortable spot.
< 49h/480H 104v/160V Pos: standing >
Ril takes out her unholy symbol and begins praying intently.
< 49h/480H 104v/160V Pos: standing >
Sylvist starts casting an offensive spell.
< 50h/480H 106v/160V Pos: standing >
Dozz completes his spell...
Dozz utters the words 'hanuq yao'
A Barbarian gasps for air as Dozz's lethal mist envelops him!
Tiny explosions wrack a Barbarian's body with pain!
< 50h/480H 106v/160V Pos: standing >
A Barbarian barely blocks Nul's lunge at him.
A Barbarian barely blocks Nul's lunge at him.
Nul snaps into visibility.
Nul's impressive bludgeon wounds a Barbarian.
Nul's bludgeon wounds a Barbarian.
< 50h/480H 107v/160V Pos: standing >
Norc starts casting an offensive spell.
< 50h/480H 107v/160V Pos: standing >
Kaene snaps into visibility.
Kaene's impressive slash wounds a Barbarian.
Kaene's impressive slash wounds a Barbarian.
Kaene's impressive pierce wounds a Barbarian.
Kaene's slash wounds a Barbarian.
Kaene's impressive slash wounds a Barbarian.
< 50h/480H 108v/160V Pos: standing >
Norc completes his spell...
Norc utters the words 'diesilla barh'
You start chanting...
Sparkling magic surrounds you as you begin your chant.
< 51h/480H 110v/160V Pos: standing >
Sylvist completes his spell...
Sylvist utters the word 'uwwarahz'
A flaming conflagration spews from Sylvist striking a Barbarian full on!
< 52h/480H 110v/160V Pos: standing >
You complete your spell...
[Damage: 173 ] You cause the earth to lash out at your opponent!
As the ceiling begins to buckle under the stress, you realize this may not have been a good idea!
Tiny explosions wrack a Barbarian's body with pain!
Dozz's crude pierce grazes a Barbarian.
Dozz misses a Barbarian.
Dozz's decent pierce wounds a Barbarian.
Norc starts casting an offensive spell called 'lightning bolt'.
< 52h/480H 111v/160V Pos: standing >
A Barbarian clambers to his feet.
< 53h/480H 113v/160V Pos: standing >
Norc completes his spell...
Norc utters the words 'diesilla barh'
A Barbarian attempts to flee.
A Barbarian leaves east.
< 53h/480H 114v/160V Pos: standing >
You failed.
< 53h/480H 114v/160V Pos: standing >
Sylvist sits down in a comfortable spot.
< 53h/480H 114v/160V Pos: standing >
Sylvist opens a midnight blue tome with silver bindings and begins studying it intently.
< 54h/480H 115v/160V Pos: standing >
Vezz's face flushes white for a moment.
A Barbarian enters from the east.
< 54h/480H 115v/160V Pos: standing >
Norc starts casting an offensive spell called 'lightning bolt'.
Nul leaves east.
Tiu leaves east.
Dozz leaves east.
Kaene leaves east.
You follow Nul.
You feel uneasy with so many Evil players in Ny'Neth.
Amid a Jumble of Rocks and Boulders
This is the center of a chamber piled haphazardly with boulders. Some
of them have smooth edges, as though they are the crumbled remains of
some kind of formal construction stones. The shape of the rocks, and the
random way they are assorted, has created a plethora of hiding places in,
on, and around the boulders. The pile slopes downward toward the walls
of the chamber, a rather precarious journey.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
A few coins lie scattered here.
*Kaene *-* Warlords *-* (Troll)(large) stands in mid-air here.
Dozz *-* Warlords *-* (Drider)(large) stands in mid-air here.
Tiu *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Tiu's head.
*Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.
A globe of darkness floats near Nul's head.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.
< 54h/480H 115v/160V Pos: standing >
Tiu leaves east.
< 54h/480H 115v/160V Pos: standing >
Ok.
< 54h/480H 116v/160V Pos: standing >
Tiu enters from the east.
Nul leaves east.
Tiu leaves east.
Dozz leaves east.
Kaene leaves east.
You follow Nul.
You feel uneasy with so many Evil players in Ny'Neth.
Amid a Jumble of Rocks and Boulders
This is the center of the chambers eastern wall. Here the floor is nearly
visible between some of the larger rocks, making this part of the chamber
probably the most shallow with stones. A pair of huge boulders to the
south prevent passage in that direction, although the corner of the chamber
can be easily reached to the north. It seems as though there might be some
subtle movement goin on beneath some of the rocks here.
Obvious exits: -North -West
Fresh blood covers everything in the area.
A small pile of coins lies here.
*Kaene *-* Warlords *-* (Troll)(large) stands in mid-air here.
Dozz *-* Warlords *-* (Drider)(large) stands in mid-air here.
Tiu *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Tiu's head.
*Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.
A globe of darkness floats near Nul's head.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.
< 55h/480H 117v/160V Pos: standing >
Tiu leaves north.
Nul leaves west.
Dozz leaves west.
Kaene leaves west.
You follow Nul.
You feel uneasy with so many Evil players in Ny'Neth.
Amid a Jumble of Rocks and Boulders
This is the center of a chamber piled haphazardly with boulders. Some
of them have smooth edges, as though they are the crumbled remains of
some kind of formal construction stones. The shape of the rocks, and the
random way they are assorted, has created a plethora of hiding places in,
on, and around the boulders. The pile slopes downward toward the walls
of the chamber, a rather precarious journey.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
A small pile of coins lies here.
*Kaene *-* Warlords *-* (Troll)(large) stands in mid-air here.
Dozz *-* Warlords *-* (Drider)(large) stands in mid-air here.
*Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.
A globe of darkness floats near Nul's head.
Zlo enters from the east.
Zlo enters from the east.
Zlo enters from the east.
Zlo enters from the east.
< 56h/480H 119v/160V Pos: standing >
Nul leaves north.
Dozz leaves north.
Kaene leaves north.
You follow Nul.
You feel uneasy with so many Evil players in Ny'Neth.
Amid a Jumble of Rocks and Boulders
Here the sloping pile of boulders has reached the northern wall. To
both the east and west the rocks slope downward, nearly reaching the floor
in both the northeast and northwest corners of the chamber. One of the rocks
to the west seems to be different somehow, as it juts into the wall at a
funny angle.
Obvious exits: -East -South -West
A few drops of fresh blood are scattered around the area.
A few coins lie scattered here.
*Kaene *-* Warlords *-* (Troll)(large) stands in mid-air here.
Dozz *-* Warlords *-* (Drider)(large) stands in mid-air here.
*Ril *-* Warlords *-* (Duergar)(medium) stands in mid-air here.
*Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.
A globe of darkness floats near Nul's head.
Fraglord *-* Warlords *-* (Duergar)(small) stands in mid-air here.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
< 57h/480H 120v/160V Pos: standing >
Ril starts casting a spell.
< 58h/480H 121v/160V Pos: standing >
You quickly scan the area.
Fraglord who is close by to your east.
A Githzerai who is close by to your south.
Vezz who is close by to your west.
< 58h/480H 121v/160V Pos: standing >
You quickly scan the area.
Fraglord who is close by to your east.
A Githzerai who is not far off to your south.
Sylvist who is close by to your west.
Vezz who is close by to your west.
< 58h/480H 122v/160V Pos: standing >
You quickly scan the area.
Fraglord who is close by to your east.
Tiu who is close by to your south.
A Githzerai who is not far off to your south.
Sylvist who is close by to your west.
Vezz who is close by to your west.
< 59h/480H 123v/160V Pos: standing >
Nul leaves east.
Dozz leaves east.
Kaene leaves east.
You follow Nul.
You feel uneasy with so many Evil players in Ny'Neth.
Amid a Jumble of Rocks and Boulders
This is the northeast corner of the rectangular chamber. Directly to the
southwest the apex of the boulder pile is visible in the center of the room.
The footing here is especially precarious, as some of the smaller rocks have
ended up here at the corner of the pile, and constantly shift underfoot.
Obvious exits: -South -West
A few drops of fresh blood are scattered around the area.
A few coins lie scattered here.
*Kaene *-* Warlords *-* (Troll)(large) stands in mid-air here.
Dozz *-* Warlords *-* (Drider)(large) stands in mid-air here.
*Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.
A globe of darkness floats near Nul's head.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.
< 59h/480H 123v/160V Pos: standing >
< 59h/480H 123v/160V Pos: standing >
Nul leaves south.
Dozz leaves south.
Kaene leaves south.
You follow Nul.
You feel uneasy with so many Evil players in Ny'Neth.
Amid a Jumble of Rocks and Boulders
This is the center of the chambers eastern wall. Here the floor is nearly
visible between some of the larger rocks, making this part of the chamber
probably the most shallow with stones. A pair of huge boulders to the
south prevent passage in that direction, although the corner of the chamber
can be easily reached to the north. It seems as though there might be some
subtle movement goin on beneath some of the rocks here.
Obvious exits: -North -West
Puddles of fresh blood cover the ground.
A small pile of coins lies here.
*Kaene *-* Warlords *-* (Troll)(large) stands in mid-air here.
Dozz *-* Warlords *-* (Drider)(large) stands in mid-air here.
*Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.
A globe of darkness floats near Nul's head.
Fraglord *-* Warlords *-* (Duergar)(small) stands in mid-air here.
Zlo enters from the north.
Zlo enters from the north.
Zlo enters from the north.
Zlo enters from the north.
< 60h/480H 124v/160V Pos: standing >
< 61h/480H 126v/160V Pos: standing >
You quickly scan the area.
Fraglord who is close by to your west.
An air elemental who is not far off to your west.
Norc who is not far off to your west.
An earth elemental who is not far off to your west.
An earth elemental who is not far off to your west.
< 61h/480H 127v/160V Pos: standing >
Nul leaves west.
Dozz leaves west.
Kaene leaves west.
You follow Nul.
You feel uneasy with so many Evil players in Ny'Neth.
Amid a Jumble of Rocks and Boulders
This is the center of a chamber piled haphazardly with boulders. Some
of them have smooth edges, as though they are the crumbled remains of
some kind of formal construction stones. The shape of the rocks, and the
random way they are assorted, has created a plethora of hiding places in,
on, and around the boulders. The pile slopes downward toward the walls
of the chamber, a rather precarious journey.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
A small pile of coins lies here.
*Kaene *-* Warlords *-* (Troll)(large) stands in mid-air here.
Dozz *-* Warlords *-* (Drider)(large) stands in mid-air here.
*Ril *-* Warlords *-* (Duergar)(medium) stands in mid-air here.
*Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.
A globe of darkness floats near Nul's head.
Fraglord *-* Warlords *-* (Duergar)(small) stands in mid-air here.
Zlo enters from the east.
Zlo enters from the east.
Zlo enters from the east.
Zlo enters from the east.
< 62h/480H 127v/160V Pos: standing >
Ril starts casting a spell.
< 62h/480H 128v/160V Pos: standing >
You quickly scan the area.
Fraglord who is close by to your south.
Fraglo who is close by to your south.
Tiu who is close by to your south.
A Githzerai who is close by to your south.
An earth elemental who is close by to your west.
An earth elemental who is close by to your west.
< 63h/480H 129v/160V Pos: standing >
You quickly scan the area.
Fraglord who is close by to your south.
Fraglo who is close by to your south.
Tiu who is close by to your south.
A Githzerai who is close by to your south.
An earth elemental who is close by to your west.
An earth elemental who is close by to your west.
Nul leaves south.
Dozz leaves south.
Kaene leaves south.
You follow Nul.
You feel uneasy with so many Evil players in Ny'Neth.
Amid a Jumble of Rocks and Boulders
This is the southern slope of a chamber piled high with boulders. The
center of the chamber lies to the north, where the rockpile seems to reach
its apex. Unusually large stones block off the corners of the room directly
east and west, making passage there impossible. Shadows envelope the places
between and under the rocks, making the are a perfect place to hide and lie
in wait for a confused victim.
Obvious exits: -North
Fresh blood splatters cover the area.
A few coins lie scattered here.
The corpse of a Grey Elf is lying here.
A small chunk of ivory has been dropped here.
a fragment of a soul lies here. (humming) (illuminating)
[12] A razor sharp shard of volcanic stone.
A steaming pile of horse droppings is here.
*Kaene *-* Warlords *-* (Troll)(large) stands in mid-air here.
Dozz *-* Warlords *-* (Drider)(large) stands in mid-air here.
*Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.
A globe of darkness floats near Nul's head.
Fraglord *-* Warlords *-* (Duergar)(small) sits in mid-air here, fighting a Githzerai.
Fraglo *-* Warlords *-* (Troll)(large) stands in mid-air here, fighting a Githzerai.
Tiu *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here, fighting a Githzerai.
A globe of darkness floats near Tiu's head.
A Githzerai (medium) -=Celestial Sigil=- sits in mid-air here, fighting Tiu.
Zlo enters from the north.
Zlo enters from the north.
Zlo enters from the north.
Zlo enters from the north.
< 63h/480H 129v/160V Pos: standing >
You quickly scan the area.
Ril who is close by to your north.
< 63h/480H 129v/160V Pos: standing >
Tiu's crush seriously wounds a Githzerai.
Tiu's fine crush seriously wounds a Githzerai.
< 63h/480H 130v/160V Pos: standing >
Ok.
Uh oh. They don't seem to have agreed with that last order.
< 64h/480H 131v/160V Pos: standing >
Nul snaps into visibility.
Nul places a silver dirk dubbed 'Extinction' in the back of a Githzerai, resulting in some strange noises and some blood.
< 64h/480H 132v/160V Pos: standing >
Fraglo's impressive pierce hits a Githzerai.
A Githzerai's dwarven-made adamantium amulet was completely destroyed by the massive blow!
A Githzerai's girdle lined with fur was completely destroyed by the massive blow!
A Githzerai is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!