<worn as a badge> a silverthorn corsage (magic) (glowing) [82%]
<worn on head> the crown of dragons (magic)
<worn in ear> a hoop of twisting obsidian (magic) (humming)
<worn in ear> a sapphire earring [superior] (magic) (glowing) [77%]
<worn on face> a white hot mask of living flame [poor] (glowing)
<worn around neck> an amulet of the forsaken [poor]
<worn around neck> a charm made of dwarf bone
<worn on body> a darksteel chainmail shirt (magic) (glowing) [89%]
<worn about body> the living oceanic cloak [poor] (magic) (glowing)
<worn on back> a double-buckled Alatorin backpack [82%]
<worn as quiver> a silken backsheath of flight (magic)
<worn about waist> a belt of swirling shadows [poor] (magic)
<worn on belt buckle>lucky alchemist sack
<attached to belt> a rugged adventurers satchel (magic)
<worn on arms> some glowing silver vambraces [87%]
<held as shield> a salamander scale shield [88%]
<worn around wrist> a static iron wristguard from The Fields Between [89%]
<worn around wrist> a black and white zebra-hide wristband [87%]
<worn on hands> some patched gold gauntlets from Home of the Divine
<worn on finger> a sun ring (magic) (glowing)
<worn on finger> a ring of citizenship (magic)
<primary weapon> a straightback dirk [poor] (magic)
Fraglo *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Nul's head.
< 721h/721H 226v/227V Pos: standing >
You quickly scan the area.
An air elemental who is close by to your north.
Tiu who is a brief walk away to your south.
Nul leaves south.
Fraglo leaves south.
Vezz leaves south.
You follow Nul.
You feel uneasy with so many Evil players in Ny'Neth.
Hall of the Titans
This is the center isle of the hall. Gigantic pillars bracket the sides
of the hall down its entire length. Between the pillars, the hallway extends
wider, providing serene alcove like side area. The stone used to create
the hallway is jet black, with veins of pulstating electric blue. Although
not bright, these veins still shed enough light to dimly illuminate the hall.
The stone seems to both amplify and resist electricity, absolutely necessary
considering the nature of the occupants.
Obvious exits: -North -East -South -West
A small pile of coins lies here.
A few drops of fresh blood are scattered around the area.
Vezz *-* Warlords *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Ril *-* Warlords *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Fraglo *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Nul's head.
Kaene enters from the north.
< 721h/721H 225v/227V Pos: standing >
You quickly scan the area.
An air elemental who is close by to your north.
Norc who is close by to your north.
An air elemental who is not far off to your north.
Tiu who is not far off to your south.
Fraglord who is close by to your west.
< 721h/721H 225v/227V Pos: standing >
Fraglord sneaks in from the west.
< 721h/721H 227v/227V Pos: standing >
< 721h/721H 227v/227V Pos: standing >
Hall of the Titans
Obvious exits: -North -East -South -West
A small pile of coins lies here.
A few drops of fresh blood are scattered around the area.
Fraglord *-* Warlords *-* (Duergar)(small) stands in mid-air here.(Red Aura)
*Kaene *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
Vezz *-* Warlords *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Ril *-* Warlords *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Fraglo *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Nul's head.
< 721h/721H 227v/227V Pos: standing >
Nul leaves south.
Fraglo leaves south.
Ril sneaks south.
Fraglord sneaks south.
Vezz leaves south.
You follow Nul.
You feel uneasy with so many Evil players in Ny'Neth.
Hall of the Titans
This is the center isle of the hall. Gigantic pillars bracket the sides
of the hall down its entire length. Between the pillars, the hallway extends
wider, providing serene alcove like side area. The stone used to create
the hallway is jet black, with veins of pulstating electric blue. Although
not bright, these veins still shed enough light to dimly illuminate the hall.
The stone seems to both amplify and resist electricity, absolutely necessary
considering the nature of the occupants.
Obvious exits: -North -South
A few coins lie scattered here.
Puddles of fresh blood cover the ground.
Vezz *-* Warlords *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
Fraglord *-* Warlords *-* (Duergar)(small) stands in mid-air here.(Red Aura)
*Ril *-* Warlords *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Fraglo *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Nul's head.
Zlo *-* Warlords *-* (Drow Elf)(medium) stands, floating here.(Red Aura)
A globe of darkness floats near Zlo's head.
Kaene enters from the north.
< 721h/721H 226v/227V Pos: standing >
You quickly scan the area.
An air elemental who is not far off to your north.
Norc who is not far off to your north.
An air elemental who is a brief walk away to your north.
Tiu who is rather far off to your south.
A Halfling who is rather far off to your south.
A Githzerai who is in the distance to your south.
An earth elemental who is in the distance to your south.
An earth elemental who is in the distance to your south.
Sylvist who is in the distance to your south.
Zlo leaves north.
< 721h/721H 226v/227V Pos: standing >
< 721h/721H 226v/227V Pos: standing >
< 721h/721H 226v/227V Pos: standing >
Nul leaves south.
Fraglo leaves south.
Ril sneaks south.
Vezz leaves south.
You follow Nul.
You feel uneasy with so many Evil players in Ny'Neth.
Hall of the Titans
This is the center isle of the hall. Gigantic pillars bracket the sides
of the hall down its entire length. Between the pillars, the hallway extends
wider, providing serene alcove like side area. The stone used to create
the hallway is jet black, with veins of pulstating electric blue. Although
not bright, these veins still shed enough light to dimly illuminate the hall.
The stone seems to both amplify and resist electricity, absolutely necessary
considering the nature of the occupants.
Obvious exits: -North -East -South -West
A few coins lie scattered here.
Puddles of fresh blood cover the ground.
Vezz *-* Warlords *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
Fraglord *-* Warlords *-* (Duergar)(small) stands in mid-air here.(Red Aura)
*Ril *-* Warlords *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Fraglo *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Nul's head.
Kaene enters from the north.
< 721h/721H 225v/227V Pos: standing >
Nul leaves south.
Fraglo leaves south.
Vezz leaves south.
You follow Nul.
You feel uneasy with so many Evil players in Ny'Neth.
Hall of the Titans
This is the center isle of the hall. Gigantic pillars bracket the sides
of the hall down its entire length. Between the pillars, the hallway extends
wider, providing serene alcove like side area. The stone used to create
the hallway is jet black, with veins of pulstating electric blue. Although
not bright, these veins still shed enough light to dimly illuminate the hall.
The stone seems to both amplify and resist electricity, absolutely necessary
considering the nature of the occupants.
Obvious exits: -North -South
A few coins lie scattered here.
Fresh blood covers everything in the area.
Vezz *-* Warlords *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
Fraglord *-* Warlords *-* (Duergar)(small) stands in mid-air here.(Red Aura)
*Ril *-* Warlords *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Fraglo *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Nul's head.
Kaene enters from the north.
< 721h/721H 224v/227V Pos: standing >
Nul leaves south.
Fraglo leaves south.
Vezz leaves south.
You follow Nul.
You feel uneasy with so many Evil players in Ny'Neth.
Before the Hall of Titans
This small connecting room seems to have only one visible doorway, to the
north. Beyond the huge door strange thumping sounds can be heard, as well
as the muffled crackle of lightning. A glowing zigzag pattern has
been inscribed into the surface of the door with some kind of magical
binding. The pattern seems to pulse and flicker of its own accord, and
a strange out of place rock on the western wall occasionally reflects
a glint of it light.
Obvious exits: -North -South -West
A few coins lie scattered here.
A few drops of fresh blood are scattered around the area.
[2] The corpse of a Titan berzerker is lying here.
[3] The corpse of a Titan juggernaut is lying here.
The corpse of a Titan warlord is lying here.
The corpse of a Halfling is lying here.
The corpse of a Grey Elf is lying here.
The corpse of a Barbarian is lying here.
The corpse of a Githzerai is lying here.
Vezz *-* Warlords *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
Fraglord *-* Warlords *-* (Duergar)(small) stands in mid-air here.(Red Aura)
*Ril *-* Warlords *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Fraglo *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Nul's head.
Kaene enters from the north.
< 721h/721H 225v/227V Pos: standing >
Nul leaves south.
Fraglo leaves south.
Vezz leaves south.
You follow Nul.
You feel uneasy with so many Evil players in Ny'Neth.
Amid a Jumble of Rocks and Boulders
Here in the northwest corner, one of the giant boulders seems to have
tumbled down the pile and smashed into the northern wall. The impact seems
to have revealed some sort of panel, as a long smooth crack can be seen
running vertically down the wall. A tiny hole can be seen alongside the
crack, hardly noticeable.
Obvious exits: -North -East -South
A few coins lie scattered here.
Fresh blood covers everything in the area.
The corpse of a Githzerai is lying here.
The corpse of a Centaur is lying here.
Vezz *-* Warlords *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
Fraglord *-* Warlords *-* (Duergar)(small) stands in mid-air here.(Red Aura)
*Ril *-* Warlords *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Fraglo *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Nul's head.
Kaene enters from the north.
< 721h/721H 226v/227V Pos: standing >
Tiu enters from the south.
< 721h/721H 226v/227V Pos: standing >
Nul leaves south.
Fraglo leaves south.
Ril sneaks south.
Fraglord sneaks south.
Vezz leaves south.
Tiu leaves south.
You follow Nul.
You feel uneasy with so many Evil players in Ny'Neth.
Amid a Jumble of Rocks and Boulders
This is the center of the chambers western wall. Here the floor is nearly
visible between some of the larger rocks, making this part of the chamber
probably the most shallow with stones. A pair of huge boulders to the
south prevent passage in that direction, although the corner of the chamber
can be easily reached to the north. It seems as though there might be some
subtle movement goin on beneath some of the rocks here.
Obvious exits: -North -East
A small pile of coins lies here.
Puddles of fresh blood cover the ground.
Tiu *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Tiu's head.
Vezz *-* Warlords *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
Fraglord *-* Warlords *-* (Duergar)(small) stands in mid-air here.(Red Aura)
*Ril *-* Warlords *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Fraglo *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Nul's head.
Sylvist *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)
A Githzerai (medium) -=Celestial Sigil=- stands in mid-air here, fighting an earth elemental.(Gold Aura)
An earth elemental stands here, fighting a Githzerai. (Minion)
An earth elemental stands here, looking like a living rock. (minion)
Kaene enters from the north.
A Githzerai attempts to flee.
A Githzerai leaves north.
< 721h/721H 225v/227V Pos: standing >
A Barbarian enters from the east.
< 721h/721H 227v/227V Pos: standing >
A Barbarian makes a futile attempt to bash you, but you are simply immovable.
< 721h/721H 227v/227V Pos: standing >
A Halfling sneaks in from the north.
< 721h/721H 227v/227V Pos: standing >
Fraglo leaves north.
< 721h/721H 227v/227V Pos: standing >
You score a CRITICAL HIT!!!!!
[Damage: 5 ]
< 721h/721H 227v/227V Pos: standing >
< T: Dozz TP: sta TC:excellent E: A Barbarian sit EP: few scratches >
Kaene snaps into visibility.
Kaene places a slimy troglodyte claw [superior] with a strange black stone in the back of a Barbarian, resulting in some strange noises and some blood.
< 721h/721H 227v/227V Pos: standing >
< T: Dozz TP: sta TC:excellent E: A Barbarian sit EP: few scratches >
A Barbarian clambers to his feet.
< 721h/721H 227v/227V Pos: standing >
< T: Dozz TP: sta TC:excellent E: A Barbarian sta EP: few scratches >
Vezz's face flushes white for a moment.
Ril starts casting a spell.
< 721h/721H 227v/227V Pos: standing >
< T: Dozz TP: sta TC:excellent E: A Barbarian sta EP: few scratches >
Zlo enters from the north.
Zlo enters from the north.
Zlo enters from the north.
Zlo enters from the north.
Zlo enters from the north.
Norc enters from the north.
An air elemental enters from the north.
< 721h/721H 227v/227V Pos: standing >
< T: Dozz TP: sta TC:excellent E: A Barbarian sta EP: few scratches >
Ril completes her spell...
Ril utters the words 'pzaruio garzz'
Upon Ril's touch a soft glow flows from her hands and surrounds you.
A Barbarian deflects Kaene's blow and strikes back at him!
A Barbarian suddenly appears a bit confused!
Kaene snaps into visibility.
Kaene attacks a Barbarian. [2 Hits]
Kaene tackles a Barbarian square in the chest knocking the wind out of him!
Nul snaps into visibility.
Nul places a silver dirk dubbed 'Extinction' in the back of a Barbarian, resulting in some strange noises and some blood.
< 721h/721H 227v/227V Pos: standing >
< T: Dozz TP: sta TC:excellent E: A Barbarian sit EP: small wounds >
Fraglord sneaks north.
< 721h/721H 227v/227V Pos: standing >
< T: Dozz TP: sta TC:excellent E: A Barbarian sit EP: small wounds >
Tiny explosions wrack a Barbarian's body with pain!
< 721h/721H 227v/227V Pos: standing >
< T: Dozz TP: sta TC:excellent E: A Barbarian sit EP: small wounds >
Zlo gives an order to his followers.
A Barbarian avoids being bashed by an earth elemental, who loses its balance and falls.
A Barbarian avoids being bashed by an earth elemental, who loses its balance and falls.
< 721h/721H 227v/227V Pos: standing >
< T: Dozz TP: sta TC:excellent E: A Barbarian sit EP: small wounds >
[Damage: 2 ] [Damage: 2 ] You attack a Barbarian. [2 Hits]
You start chanting...
< 721h/721H 227v/227V Pos: standing >
< T: Dozz TP: sta TC:excellent E: A Barbarian sit EP: small wounds >
A Barbarian attacks you. [1 Hits]
Ril sits down in a comfortable spot.
< 713h/721H 227v/227V Pos: standing >
< T: Dozz TP: sta TC:few scratches E: A Barbarian sit EP: small wounds >
You feel a warm wave going through your body.
Ril takes out her unholy symbol and begins praying intently.
< 721h/721H 227v/227V Pos: standing >
< T: Dozz TP: sta TC:excellent E: A Barbarian sit EP: small wounds >
Casting: toxic fog
< 721h/721H 227v/227V Pos: standing >
< T: Dozz TP: sta TC:excellent E: A Barbarian sit EP: small wounds >
Sylvist starts casting an offensive spell.
< 721h/721H 227v/227V Pos: standing >
< T: Dozz TP: sta TC:excellent E: A Barbarian sit EP: small wounds >
You complete your spell...
[Damage: 77 ] Toxic tendrils of mist float out and suffocate a Barbarian causing them to choke!
Tiny explosions wrack a Barbarian's body with pain!
< 721h/721H 227v/227V Pos: standing >
< T: Dozz TP: sta TC:excellent E: A Barbarian sit EP: few wounds >
Nul snaps into visibility.
Nul attacks a Barbarian. [2 Hits]
< 721h/721H 227v/227V Pos: standing >
< T: Dozz TP: sta TC:excellent E: A Barbarian sit EP: few wounds >
Norc starts casting an offensive spell.
< 721h/721H 227v/227V Pos: standing >
< T: Dozz TP: sta TC:excellent E: A Barbarian sit EP: few wounds >
Kaene snaps into visibility.
Kaene attacks a Barbarian. [5 Hits]
< 721h/721H 227v/227V Pos: standing >
< T: Dozz TP: sta TC:excellent E: A Barbarian sit EP: few wounds >
Norc completes his spell...
Norc utters the words 'diesilla barh'
Your power reserves are not sufficient to cast that spell!
Sparkling magic surrounds Zlo as he begins his chant.
Zlo starts casting an offensive spell.
< 721h/721H 227v/227V Pos: standing >
< T: Dozz TP: sta TC:excellent E: A Barbarian sit EP: few wounds >
Sylvist completes his spell...
Sylvist utters the word 'uwwarahz'
A flaming conflagration spews from Sylvist striking a Barbarian full on!
< 721h/721H 227v/227V Pos: standing >
< T: Dozz TP: sta TC:excellent E: A Barbarian sit EP: few wounds >
Zlo completes his spell...
Zlo utters the words 'zabrahpunso wkadar'
Zlo causes the ground to reach up in a fist!
Tiny explosions wrack a Barbarian's body with pain!
[Damage: 2 ] [Damage: 3 ] You attack a Barbarian. [2 Hits]
Norc starts casting an offensive spell.
< 721h/721H 227v/227V Pos: standing >
< T: Dozz TP: sta TC:excellent E: A Barbarian sit EP: pretty hurt >
Your power reserves are not sufficient to cast that spell!
< 721h/721H 227v/227V Pos: standing >
< T: Dozz TP: sta TC:excellent E: A Barbarian sit EP: pretty hurt >
A Barbarian clambers to his feet.
< 721h/721H 227v/227V Pos: standing >
< T: Dozz TP: sta TC:excellent E: A Barbarian sta EP: pretty hurt >
Norc completes his spell...
Norc utters the words 'diesilla barh'
A Barbarian attempts to flee.
A Barbarian leaves east.
< 721h/721H 227v/227V Pos: standing >
Sylvist sits down in a comfortable spot.
Who should the spell be cast upon? You must specify a target!
< 721h/721H 227v/227V Pos: standing >
Sylvist opens a midnight blue tome with silver bindings and begins studying it intently.
< 721h/721H 227v/227V Pos: standing >
Vezz's face flushes white for a moment.
A Barbarian enters from the east.
< 721h/721H 227v/227V Pos: standing >
Norc starts casting an offensive spell.
Nul leaves east.
Tiu leaves east.
You follow Nul.
You feel uneasy with so many Evil players in Ny'Neth.
Amid a Jumble of Rocks and Boulders
This is the center of a chamber piled haphazardly with boulders. Some
of them have smooth edges, as though they are the crumbled remains of
some kind of formal construction stones. The shape of the rocks, and the
random way they are assorted, has created a plethora of hiding places in,
on, and around the boulders. The pile slopes downward toward the walls
of the chamber, a rather precarious journey.
Obvious exits: -North -East -South -West
A few coins lie scattered here.
Fresh blood splatters cover the area.
Tiu *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Tiu's head.
*Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Nul's head.
Kaene enters from the west.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.
< 721h/721H 226v/227V Pos: standing >
Tiu leaves east.
< 721h/721H 226v/227V Pos: standing >
Slay whom?
Zlo gives an order to his followers.
< 721h/721H 226v/227V Pos: standing >
Slay whom?
< 721h/721H 226v/227V Pos: standing >
Slay whom?
< 721h/721H 226v/227V Pos: standing >
Tiu enters from the east.
Slay whom?
Nul leaves east.
Tiu leaves east.
You follow Nul.
You feel uneasy with so many Evil players in Ny'Neth.
Amid a Jumble of Rocks and Boulders
This is the center of the chambers eastern wall. Here the floor is nearly
visible between some of the larger rocks, making this part of the chamber
probably the most shallow with stones. A pair of huge boulders to the
south prevent passage in that direction, although the corner of the chamber
can be easily reached to the north. It seems as though there might be some
subtle movement goin on beneath some of the rocks here.
Obvious exits: -North -West
A small pile of coins lies here.
Fresh blood covers everything in the area.
Tiu *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Tiu's head.
*Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Nul's head.
Kaene enters from the west.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.
< 721h/721H 225v/227V Pos: standing >
Slay whom?
< 721h/721H 225v/227V Pos: standing >
Slay whom?
< 721h/721H 225v/227V Pos: standing >
Slay whom?
< 721h/721H 226v/227V Pos: standing >
Slay whom?
< 721h/721H 227v/227V Pos: standing >
Slay whom?
< 721h/721H 227v/227V Pos: standing >
Tiu leaves north.
Slay whom?
Nul leaves west.
You follow Nul.
You feel uneasy with so many Evil players in Ny'Neth.
Amid a Jumble of Rocks and Boulders
This is the center of a chamber piled haphazardly with boulders. Some
of them have smooth edges, as though they are the crumbled remains of
some kind of formal construction stones. The shape of the rocks, and the
random way they are assorted, has created a plethora of hiding places in,
on, and around the boulders. The pile slopes downward toward the walls
of the chamber, a rather precarious journey.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
A small pile of coins lies here.
*Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Nul's head.
Kaene enters from the east.
Zlo enters from the east.
Zlo enters from the east.
Zlo enters from the east.
Zlo enters from the east.
Zlo enters from the east.
< 721h/721H 226v/227V Pos: standing >
Slay whom?
< 721h/721H 226v/227V Pos: standing >
Ril sneaks in from the west.
Slay whom?
< 721h/721H 226v/227V Pos: standing >
Slay whom?
< 721h/721H 226v/227V Pos: standing >
Slay whom?
< 721h/721H 226v/227V Pos: standing >
Slay whom?
Nul leaves north.
You follow Nul.
You feel uneasy with so many Evil players in Ny'Neth.
Amid a Jumble of Rocks and Boulders
Here the sloping pile of boulders has reached the northern wall. To
both the east and west the rocks slope downward, nearly reaching the floor
in both the northeast and northwest corners of the chamber. One of the rocks
to the west seems to be different somehow, as it juts into the wall at a
funny angle.
Obvious exits: -East -South -West
A few coins lie scattered here.
Fresh blood splatters cover the area.
*Ril *-* Warlords *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
*Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Nul's head.
Fraglord *-* Warlords *-* (Duergar)(small) stands in mid-air here.(Red Aura)
Kaene enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
< 721h/721H 225v/227V Pos: standing >
Fraglord sneaks east.
Slay whom?
< 721h/721H 225v/227V Pos: standing >
Ril starts casting a spell.
Slay whom?
< 721h/721H 225v/227V Pos: standing >
Slay whom?
< 721h/721H 226v/227V Pos: standing >
Slay whom?
< 721h/721H 227v/227V Pos: standing >
Slay whom?
< 721h/721H 227v/227V Pos: standing >
Slay whom?
< 721h/721H 227v/227V Pos: standing >
Slay whom?
< 721h/721H 227v/227V Pos: standing >
Slay whom?
Nul leaves east.
You follow Nul.
You feel uneasy with so many Evil players in Ny'Neth.
Amid a Jumble of Rocks and Boulders
This is the northeast corner of the rectangular chamber. Directly to the
southwest the apex of the boulder pile is visible in the center of the room.
The footing here is especially precarious, as some of the smaller rocks have
ended up here at the corner of the pile, and constantly shift underfoot.
Obvious exits: -South -West
A few coins lie scattered here.
Puddles of fresh blood cover the ground.
*Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Nul's head.
Kaene enters from the west.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.
< 721h/721H 226v/227V Pos: standing >
Slay whom?
< 721h/721H 226v/227V Pos: standing >
Slay whom?
< 721h/721H 226v/227V Pos: standing >
Slay whom?
< 721h/721H 226v/227V Pos: standing >
Slay whom?
< 721h/721H 226v/227V Pos: standing >
Slay whom?
< 721h/721H 226v/227V Pos: standing >
Slay whom?
Nul leaves south.
You follow Nul.
You feel uneasy with so many Evil players in Ny'Neth.
Amid a Jumble of Rocks and Boulders
This is the center of the chambers eastern wall. Here the floor is nearly
visible between some of the larger rocks, making this part of the chamber
probably the most shallow with stones. A pair of huge boulders to the
south prevent passage in that direction, although the corner of the chamber
can be easily reached to the north. It seems as though there might be some
subtle movement goin on beneath some of the rocks here.
Obvious exits: -North -West
Fresh blood covers everything in the area.
A small pile of coins lies here.
*Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Nul's head.
Fraglord *-* Warlords *-* (Duergar)(small) stands in mid-air here.(Red Aura)
Kaene enters from the north.
Zlo enters from the north.
Zlo enters from the north.
Zlo enters from the north.
Zlo enters from the north.
Zlo enters from the north.
< 721h/721H 225v/227V Pos: standing >
Slay whom?
< 721h/721H 225v/227V Pos: standing >
Slay whom?
< 721h/721H 225v/227V Pos: standing >
Slay whom?
< 721h/721H 226v/227V Pos: standing >
Slay whom?
< 721h/721H 227v/227V Pos: standing >
Slay whom?
< 721h/721H 227v/227V Pos: standing >
Ril sneaks in from the north.
Slay whom?
< 721h/721H 227v/227V Pos: standing >
Slay whom?
< 721h/721H 227v/227V Pos: standing >
Slay whom?
Nul leaves west.
You follow Nul.
You feel uneasy with so many Evil players in Ny'Neth.
Amid a Jumble of Rocks and Boulders
This is the center of a chamber piled haphazardly with boulders. Some
of them have smooth edges, as though they are the crumbled remains of
some kind of formal construction stones. The shape of the rocks, and the
random way they are assorted, has created a plethora of hiding places in,
on, and around the boulders. The pile slopes downward toward the walls
of the chamber, a rather precarious journey.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
A small pile of coins lies here.
*Ril *-* Warlords *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
*Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Nul's head.
Fraglord *-* Warlords *-* (Duergar)(small) stands in mid-air here.(Red Aura)
Kaene enters from the east.
Zlo enters from the east.
Zlo enters from the east.
Zlo enters from the east.
Zlo enters from the east.
Zlo enters from the east.
< 721h/721H 226v/227V Pos: standing >
Slay whom?
< 721h/721H 226v/227V Pos: standing >
Ril starts casting a spell.
Slay whom?
< 721h/721H 226v/227V Pos: standing >
Fraglord sneaks south.
Slay whom?
< 721h/721H 226v/227V Pos: standing >
Slay whom?
< 721h/721H 226v/227V Pos: standing >
Slay whom?
< 721h/721H 226v/227V Pos: standing >
Slay whom?
Nul leaves south.
You follow Nul.
You feel uneasy with so many Evil players in Ny'Neth.
Amid a Jumble of Rocks and Boulders
This is the southern slope of a chamber piled high with boulders. The
center of the chamber lies to the north, where the rockpile seems to reach
its apex. Unusually large stones block off the corners of the room directly
east and west, making passage there impossible. Shadows envelope the places
between and under the rocks, making the are a perfect place to hide and lie
in wait for a confused victim.
Obvious exits: -North
A few coins lie scattered here.
Fresh blood covers everything in the area.
The corpse of a Grey Elf is lying here.
A small chunk of ivory has been dropped here.
a fragment of a soul lies here. (humming) (illuminating)
[12] A razor sharp shard of volcanic stone.
A steaming pile of horse droppings is here.
*Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Nul's head.
Fraglord *-* Warlords *-* (Duergar)(small) sits in mid-air here, fighting a Githzerai.(Red Aura)
Fraglo *-* Warlords *-* (Troll)(large) stands in mid-air here, fighting a Githzerai.(Red Aura)
Tiu *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here, fighting a Githzerai.(Red Aura)
A globe of darkness floats near Tiu's head.
A Githzerai (medium) -=Celestial Sigil=- sits in mid-air here, fighting Tiu.(Gold Aura)
Kaene enters from the north.
Zlo enters from the north.
Zlo enters from the north.
Zlo enters from the north.
Zlo enters from the north.
Zlo enters from the north.
< 721h/721H 225v/227V Pos: standing >
Tiu attacks a Githzerai. [2 Hits]
Slay whom?
< 721h/721H 226v/227V Pos: standing >
Zlo gives an order to his followers.
< 721h/721H 227v/227V Pos: standing >
Nul snaps into visibility.
Nul places a silver dirk dubbed 'Extinction' in the back of a Githzerai, resulting in some strange noises and some blood.
< 721h/721H 227v/227V Pos: standing >
A Githzerai's dwarven-made adamantium amulet was completely destroyed by the massive blow!
A Githzerai's girdle lined with fur was completely destroyed by the massive blow!
A Githzerai is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!