<worn as a badge> a glowing blue crystal
<worn on head> a glittering diamond crown
<worn on eyes> a crystal eyepiece [superior]
<worn in ear> an earring of bone
<worn in ear> a troglodyte earring [poor]
<worn on face> a lithixl beak [89%]
<worn around neck> a charm made of dwarf bone
<worn around neck> a fine necklace of seashells [superior] (glowing)
<worn on body> a silky black dress of the sirens
<worn about body> a pitted crystal cloak
<worn about waist> an exquisite silk sash [poor]
<worn on belt buckle>a thick tome of legendary lores
<worn on arms> some tree bark sleeves
<held as shield> an unearthly sapphire tower shield
<worn around wrist> the bracelet of the nereid (glowing) [83%]
<worn around wrist> a bracelet of astrology [poor]
<worn on hands> some jeweled emerald mitts
<worn on finger> a heavy silver ring (glowing)
<worn on finger> a spiked granite ring
<primary weapon> a black staff headed with a goat skull [superior] (glowing)
<worn on legs> a pleated red and blue kilt [poor]
<worn on feet> a pair of mailed yeti hide boots [superior]
An air elemental who is close by to your north.
Norc who is close by to your north.
Sylvist who is close by to your north.
Rex who is close by to your east.
Vezz who is close by to your south.
< 481h/480H 159v/160V Pos: standing >
You quickly scan the area.
Fraglo who is close by to your north.
An air elemental who is close by to your north.
Norc who is close by to your north.
Sylvist who is close by to your north.
Rex who is close by to your east.
Vezz who is close by to your south.
< 481h/480H 159v/160V Pos: standing >
You quickly scan the area.
Fraglo who is close by to your north.
An air elemental who is close by to your north.
Norc who is close by to your north.
Sylvist who is close by to your north.
Rex who is close by to your east.
Vezz who is close by to your south.
< 481h/480H 159v/160V Pos: standing >
You quickly scan the area.
Fraglo who is close by to your north.
An air elemental who is close by to your north.
Norc who is close by to your north.
Sylvist who is close by to your north.
Rex who is close by to your east.
Vezz who is close by to your south.
Nul leaves north.
Tiu leaves north.
Dozz leaves north.
Kaene leaves north.
You follow Nul.
You feel uneasy with so many Evil players in Ny'Neth.
Before the Hall of Titans
This small connecting room seems to have only one visible doorway, to the
north. Beyond the huge door strange thumping sounds can be heard, as well
as the muffled crackle of lightning. A glowing zigzag pattern has
been inscribed into the surface of the door with some kind of magical
binding. The pattern seems to pulse and flicker of its own accord, and
a strange out of place rock on the western wall occasionally reflects
a glint of it light.
Obvious exits: -North -South -West
A few coins lie scattered here.
Fresh blood splatters cover the area.
[2] The corpse of a Titan berzerker is lying here.
[3] The corpse of a Titan juggernaut is lying here.
The corpse of a Titan warlord is lying here.
The corpse of a Halfling is lying here.
The corpse of a Grey Elf is lying here.
The corpse of a Barbarian is lying here.
The corpse of a Githzerai is lying here.
*Kaene *-* Warlords *-* (Troll)(large) stands in mid-air here.
Dozz *-* Warlords *-* (Drider)(large) stands in mid-air here.
Tiu *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Tiu's head.
*Ril *-* Warlords *-* (Duergar)(medium) stands in mid-air here.
*Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.
A globe of darkness floats near Nul's head.
Fraglo *-* Warlords *-* (Troll)(large) stands in mid-air here.
*An air elemental is here looking like a small living tornado. (minion)
Norc *-* Warlords *-* (Orc)(medium) sits resting.
Sylvist *-* Warlords *-* (Drider)(large) sits resting.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
< 481h/480H 158v/160V Pos: standing >
You quickly scan the area.
Vezz who is not far off to your south.
A lifedrinker who is close by to your west.
Nul leaves north.
Fraglo leaves north.
Tiu leaves north.
Dozz leaves north.
Kaene leaves north.
You follow Nul.
You feel uneasy with so many Evil players in Ny'Neth.
Hall of the Titans
This is the center isle of the hall. Gigantic pillars bracket the sides
of the hall down its entire length. Between the pillars, the hallway extends
wider, providing serene alcove like side area. The stone used to create
the hallway is jet black, with veins of pulstating electric blue. Although
not bright, these veins still shed enough light to dimly illuminate the hall.
The stone seems to both amplify and resist electricity, absolutely necessary
considering the nature of the occupants.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
A small pile of coins lies here.
*Kaene *-* Warlords *-* (Troll)(large) stands in mid-air here.
Dozz *-* Warlords *-* (Drider)(large) stands in mid-air here.
Tiu *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Tiu's head.
*Ril *-* Warlords *-* (Duergar)(medium) stands in mid-air here.
Fraglo *-* Warlords *-* (Troll)(large) stands in mid-air here.
*Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.
A globe of darkness floats near Nul's head.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
< 481h/480H 157v/160V Pos: standing >
You quickly scan the area.
A Halfling who is in the distance to your north.
An air elemental who is in the distance to your north.
An air elemental who is close by to your south.
Norc who is close by to your south.
Sylvist who is close by to your south.
Vezz who is a brief walk away to your south.
Nul leaves north.
Fraglo leaves north.
Tiu leaves north.
Dozz leaves north.
Kaene leaves north.
You follow Nul.
You feel uneasy with so many Evil players in Ny'Neth.
Hall of the Titans
This is the center isle of the hall. Gigantic pillars bracket the sides
of the hall down its entire length. Between the pillars, the hallway extends
wider, providing serene alcove like side area. The stone used to create
the hallway is jet black, with veins of pulstating electric blue. Although
not bright, these veins still shed enough light to dimly illuminate the hall.
The stone seems to both amplify and resist electricity, absolutely necessary
considering the nature of the occupants.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
A few coins lie scattered here.
*Kaene *-* Warlords *-* (Troll)(large) stands in mid-air here.
Dozz *-* Warlords *-* (Drider)(large) stands in mid-air here.
Tiu *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Tiu's head.
*Ril *-* Warlords *-* (Duergar)(medium) stands in mid-air here.
Fraglo *-* Warlords *-* (Troll)(large) stands in mid-air here.
*Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.
A globe of darkness floats near Nul's head.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
< 481h/480H 156v/160V Pos: standing >
You quickly scan the area.
A Halfling who is rather far off to your north.
An air elemental who is rather far off to your north.
An air elemental who is not far off to your south.
Norc who is not far off to your south.
Sylvist who is not far off to your south.
Rex who is a brief walk away to your south.
Vezz who is rather far off to your south.
< 481h/480H 157v/160V Pos: standing >
You quickly scan the area.
A Halfling who is rather far off to your north.
An air elemental who is rather far off to your north.
An air elemental who is not far off to your south.
Norc who is not far off to your south.
Sylvist who is not far off to your south.
Rex who is a brief walk away to your south.
Vezz who is rather far off to your south.
< 481h/480H 157v/160V Pos: standing >
You quickly scan the area.
A Halfling who is a brief walk away to your north.
An air elemental who is rather far off to your north.
An air elemental who is not far off to your south.
Norc who is not far off to your south.
Sylvist who is not far off to your south.
Rex who is a brief walk away to your south.
Vezz who is rather far off to your south.
Nul leaves north.
Fraglo leaves north.
Tiu leaves north.
Dozz leaves north.
Kaene leaves north.
You follow Nul.
You feel uneasy with so many Evil players in Ny'Neth.
Hall of the Titans
This is the center isle of the hall. Gigantic pillars bracket the sides
of the hall down its entire length. Between the pillars, the hallway extends
wider, providing serene alcove like side area. The stone used to create
the hallway is jet black, with veins of pulstating electric blue. Although
not bright, these veins still shed enough light to dimly illuminate the hall.
The stone seems to both amplify and resist electricity, absolutely necessary
considering the nature of the occupants.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
A small pile of coins lies here.
*Kaene *-* Warlords *-* (Troll)(large) stands in mid-air here.
Dozz *-* Warlords *-* (Drider)(large) stands in mid-air here.
Tiu *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Tiu's head.
*Ril *-* Warlords *-* (Duergar)(medium) stands in mid-air here.
Fraglo *-* Warlords *-* (Troll)(large) stands in mid-air here.
*Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.
A globe of darkness floats near Nul's head.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
< 481h/480H 157v/160V Pos: standing >
You quickly scan the area.
A Halfling who is not far off to your north.
An air elemental who is a brief walk away to your north.
An air elemental who is a brief walk away to your south.
Norc who is a brief walk away to your south.
Sylvist who is a brief walk away to your south.
Rex who is rather far off to your south.
Vezz who is in the distance to your south.
< 481h/480H 157v/160V Pos: standing >
You quickly scan the area.
A Halfling who is not far off to your north.
An air elemental who is a brief walk away to your north.
An air elemental who is a brief walk away to your south.
Norc who is a brief walk away to your south.
Sylvist who is a brief walk away to your south.
Rex who is rather far off to your south.
Vezz who is in the distance to your south.
< 481h/480H 158v/160V Pos: standing >
< 481h/480H 159v/160V Pos: standing >
You quickly scan the area.
A Halfling who is close by to your north.
An air elemental who is a brief walk away to your north.
An air elemental who is a brief walk away to your south.
Norc who is a brief walk away to your south.
Sylvist who is a brief walk away to your south.
Rex who is rather far off to your south.
Vezz who is in the distance to your south.
< 481h/480H 159v/160V Pos: standing >
You quickly scan the area.
An air elemental who is a brief walk away to your north.
Sylvist who is not far off to your south.
An air elemental who is a brief walk away to your south.
Norc who is a brief walk away to your south.
Rex who is rather far off to your south.
Vezz who is in the distance to your south.
< 481h/480H 159v/160V Pos: standing >
You quickly scan the area.
An air elemental who is a brief walk away to your north.
Sylvist who is not far off to your south.
An air elemental who is a brief walk away to your south.
Norc who is a brief walk away to your south.
Rex who is rather far off to your south.
Vezz who is in the distance to your south.
Nul leaves south.
Fraglo leaves south.
Tiu leaves south.
Dozz leaves south.
Kaene leaves south.
You follow Nul.
You feel uneasy with so many Evil players in Ny'Neth.
Hall of the Titans
This is the center isle of the hall. Gigantic pillars bracket the sides
of the hall down its entire length. Between the pillars, the hallway extends
wider, providing serene alcove like side area. The stone used to create
the hallway is jet black, with veins of pulstating electric blue. Although
not bright, these veins still shed enough light to dimly illuminate the hall.
The stone seems to both amplify and resist electricity, absolutely necessary
considering the nature of the occupants.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
A small pile of coins lies here.
*Kaene *-* Warlords *-* (Troll)(large) stands in mid-air here.
Dozz *-* Warlords *-* (Drider)(large) stands in mid-air here.
Tiu *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Tiu's head.
*Ril *-* Warlords *-* (Duergar)(medium) stands in mid-air here.
Fraglo *-* Warlords *-* (Troll)(large) stands in mid-air here.
*Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.
A globe of darkness floats near Nul's head.
Zlo enters from the north.
Zlo enters from the north.
Zlo enters from the north.
Zlo enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
< 481h/480H 159v/160V Pos: standing >
You quickly scan the area.
An air elemental who is rather far off to your north.
Sylvist who is close by to your south.
An air elemental who is not far off to your south.
Norc who is not far off to your south.
Rex who is rather far off to your south.
Vezz who is rather far off to your south.
< 481h/480H 159v/160V Pos: standing >
Sylvist skitters in from the south.
You quickly scan the area.
An air elemental who is rather far off to your north.
An air elemental who is not far off to your south.
Norc who is not far off to your south.
Vezz who is a brief walk away to your south.
Rex who is rather far off to your south.
< 481h/480H 159v/160V Pos: standing >
You quickly scan the area.
An air elemental who is rather far off to your north.
An air elemental who is close by to your south.
Norc who is close by to your south.
Vezz who is a brief walk away to your south.
Rex who is rather far off to your south.
< 481h/480H 159v/160V Pos: standing >
You quickly scan the area.
An air elemental who is rather far off to your north.
An air elemental who is close by to your south.
Norc who is close by to your south.
Vezz who is a brief walk away to your south.
Rex who is rather far off to your south.
< 481h/480H 159v/160V Pos: standing >
You quickly scan the area.
An air elemental who is rather far off to your north.
An air elemental who is close by to your south.
Norc who is close by to your south.
Rex who is a brief walk away to your south.
Vezz who is a brief walk away to your south.
Nul leaves north.
Fraglo leaves north.
Tiu leaves north.
Dozz leaves north.
Kaene leaves north.
You follow Nul.
You feel uneasy with so many Evil players in Ny'Neth.
Hall of the Titans
This is the center isle of the hall. Gigantic pillars bracket the sides
of the hall down its entire length. Between the pillars, the hallway extends
wider, providing serene alcove like side area. The stone used to create
the hallway is jet black, with veins of pulstating electric blue. Although
not bright, these veins still shed enough light to dimly illuminate the hall.
The stone seems to both amplify and resist electricity, absolutely necessary
considering the nature of the occupants.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
A small pile of coins lies here.
*Kaene *-* Warlords *-* (Troll)(large) stands in mid-air here.
Dozz *-* Warlords *-* (Drider)(large) stands in mid-air here.
Tiu *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Tiu's head.
*Ril *-* Warlords *-* (Duergar)(medium) stands in mid-air here.
Fraglo *-* Warlords *-* (Troll)(large) stands in mid-air here.
*Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.
A globe of darkness floats near Nul's head.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Sylvist skitters in from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
< 481h/480H 158v/160V Pos: standing >
You quickly scan the area.
An air elemental who is a brief walk away to your north.
An air elemental who is close by to your south.
Norc who is close by to your south.
Vezz who is a brief walk away to your south.
Rex who is a brief walk away to your south.
Nul leaves north.
Fraglo leaves north.
Tiu leaves north.
Dozz leaves north.
Kaene leaves north.
You follow Nul.
You feel uneasy with so many Evil players in Ny'Neth.
Hall of the Titans
This is the center isle of the hall. Gigantic pillars bracket the sides
of the hall down its entire length. Between the pillars, the hallway extends
wider, providing serene alcove like side area. The stone used to create
the hallway is jet black, with veins of pulstating electric blue. Although
not bright, these veins still shed enough light to dimly illuminate the hall.
The stone seems to both amplify and resist electricity, absolutely necessary
considering the nature of the occupants.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
A small pile of coins lies here.
*Kaene *-* Warlords *-* (Troll)(large) stands in mid-air here.
Dozz *-* Warlords *-* (Drider)(large) stands in mid-air here.
Tiu *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Tiu's head.
*Ril *-* Warlords *-* (Duergar)(medium) stands in mid-air here.
Fraglo *-* Warlords *-* (Troll)(large) stands in mid-air here.
*Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.
A globe of darkness floats near Nul's head.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Sylvist skitters in from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
< 481h/480H 157v/160V Pos: standing >
You quickly scan the area.
An air elemental who is not far off to your north.
An air elemental who is not far off to your south.
Norc who is not far off to your south.
Vezz who is rather far off to your south.
Rex who is rather far off to your south.
A Halfling who is close by to your west.
< 481h/480H 157v/160V Pos: standing >
You quickly scan the area.
An air elemental who is not far off to your north.
An air elemental who is not far off to your south.
Norc who is not far off to your south.
Vezz who is rather far off to your south.
Rex who is rather far off to your south.
A Halfling who is close by to your west.
< 481h/480H 158v/160V Pos: standing >
You quickly scan the area.
An air elemental who is not far off to your north.
An air elemental who is close by to your south.
Norc who is close by to your south.
Vezz who is rather far off to your south.
Rex who is rather far off to your south.
A Halfling who is close by to your west.
< 481h/480H 159v/160V Pos: standing >
Norc enters from the south.
An air elemental enters from the south.
Sylvist gets a small pile of coins.
< 481h/480H 160v/160V Pos: standing >
Sylvist puts a large pile of coins into a messenger bag embroidered with mystical sigils.
Nul leaves west.
Fraglo leaves west.
Tiu leaves west.
Dozz leaves west.
Kaene leaves west.
You follow Nul.
You feel uneasy with so many Evil players in Ny'Neth.
Hall of the Titans
This is a side area of the hallway, bracketed to both the north and south
by giant pillars of the blue veined stone. Every few seconds a spark of
electricity jumps from one of the pillars to another, accompanied by a sharp
cracking sound. The blue light cast by the glowing veins is brighter here,
as it is caught between the pillars and the wall, its only escape out into
the main hallway.
Obvious exits: -East
A few drops of fresh blood are scattered around the area.
A few coins lie scattered here.
The corpse of a Githzerai is lying here.
[2] The corpse of a Titan lord is lying here.
*Kaene *-* Warlords *-* (Troll)(large) stands in mid-air here.
Dozz *-* Warlords *-* (Drider)(large) stands in mid-air here.
Tiu *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Tiu's head.
*Ril *-* Warlords *-* (Duergar)(medium) stands in mid-air here.
Fraglo *-* Warlords *-* (Troll)(large) stands in mid-air here.
*Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.
A globe of darkness floats near Nul's head.
*A Halfling (small) -=Celestial Sigil=- stands in mid-air here.
Zlo enters from the east.
Zlo enters from the east.
Zlo enters from the east.
Zlo enters from the east.
Norc enters from the east.
An air elemental enters from the east.
Sylvist skitters in from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
< 481h/480H 159v/160V Pos: standing >
A Halfling snaps into visibility.
A Halfling's spell flows around Tiu, leaving him unharmed!
A Halfling snaps into visibility.
Tiu shivers as he hits a Halfling.
A Halfling is knocked to the ground by Tiu's skillful bash!
Dozz suddenly attacks a Halfling!
Dozz misses a Halfling.
Fraglo trips over a Halfling, in a futile attempt to slam him down even further.
Nul snaps into visibility.
Nul trips over a Halfling, in a futile attempt to slam him down even further.
< 481h/480H 159v/160V Pos: standing >
Kaene snaps into visibility.
A Halfling snaps into visibility.
Kaene places a slimy troglodyte claw [superior] with a strange black stone in the back of a Halfling, resulting in some strange noises and some blood.
A Halfling snaps into visibility.
Kaene snaps into visibility.
Kaene suffers from contact with the holy aura about a Halfling.
< 481h/480H 159v/160V Pos: standing >
You quickly scan the area.
You see nothing.
< 481h/480H 159v/160V Pos: standing >
Sylvist starts casting an offensive spell called 'bigbys clenched fist'.
Ok.
A Halfling avoids being bashed by an earth elemental, who loses its balance and falls.
A Halfling avoids being bashed by an earth elemental, who loses its balance and falls.
Uh oh. They don't seem to have agreed with that last order.
< 481h/480H 159v/160V Pos: standing >
Tiu blocks a Halfling's lunge at him.
Tiu parries a Halfling's lunge at him.
A Halfling snaps into visibility.
< 481h/480H 159v/160V Pos: standing >
Kaene snaps into visibility.
A Halfling snaps into visibility.
Kaene's slash wounds a Halfling.
A Halfling snaps into visibility.
Kaene snaps into visibility.
Kaene suffers from contact with the holy aura about a Halfling.
Kaene snaps into visibility.
A Halfling snaps into visibility.
Kaene's impressive pierce wounds a Halfling.
A Halfling snaps into visibility.
Kaene snaps into visibility.
Kaene suffers from contact with the holy aura about a Halfling.
Urogalen sends a mighty wrath upon Kaene as a Halfling's prayers are heard.
A Halfling snaps into visibility.
Kaene snaps into visibility.
A Halfling calls upon the power of the gods to tear apart the insides of Kaene with a mighty harm spell!
Kaene snaps into visibility.
A Halfling snaps into visibility.
Kaene's impressive slash strikes a Halfling.
A Halfling snaps into visibility.
Kaene snaps into visibility.
Kaene suffers from contact with the holy aura about a Halfling.
A Halfling blocks Kaene's lunge at him.
Kaene snaps into visibility.
A Halfling snaps into visibility.
< 481h/480H 159v/160V Pos: standing >
A Halfling snaps into visibility.
Tiu's crush wounds a Halfling.
A Halfling snaps into visibility.
Tiu suffers from contact with the holy aura about a Halfling.
A Halfling snaps into visibility.
Tiu shivers as he hits a Halfling.
Tiu's fine crush wounds a Halfling.
A Halfling's spell flows around Tiu, leaving him unharmed!
A Halfling's spell flows around Tiu, leaving him unharmed!
A Halfling blocks Tiu's lunge at him.
A Halfling snaps into visibility.
Tiu's fine crush wounds a Halfling.
A Halfling's spell flows around Tiu, leaving him unharmed!
A Halfling's spell flows around Tiu, leaving him unharmed!
A Halfling snaps into visibility.
< 481h/480H 159v/160V Pos: standing >
Sylvist completes his spell...
Sylvist utters the words 'buoblg qrunsoqpze yugh'
A Halfling snaps into visibility.
Sylvist's fist beats the life out of a Halfling, blood pours from his body!
< 481h/480H 159v/160V Pos: standing >
Norc starts casting an offensive spell.
< 481h/480H 159v/160V Pos: standing >
A Halfling blocks Dozz's lunge at him.
A Halfling blocks Dozz's lunge at him.
A Halfling blocks Dozz's lunge at him.
A Halfling snaps into visibility.
< 481h/480H 159v/160V Pos: standing >
You get a spellbook from a large leather backpack.
< 481h/480H 159v/160V Pos: standing >
Norc completes his spell...
Norc utters the word 'euguihzofahz'
Norc sends a bright green ray of light streaking towards a Halfling!
A Halfling snaps into visibility.
Norc cackles as his disintegration ray strikes a Halfling hard!
< 481h/480H 159v/160V Pos: standing >
Tiu parries a Halfling's lunge at him.
Tiu parries a Halfling's lunge at him.
A Halfling snaps into visibility.
Ril starts casting a spell.
< 481h/480H 159v/160V Pos: standing >
Sylvist starts casting an offensive spell called 'bigbys clenched fist'.
< 481h/480H 160v/160V Pos: standing >
Dozz starts casting a spell.
< 481h/480H 160v/160V Pos: standing >
Ril completes her spell...
Ril utters the words 'pzaruio garzz'
Upon Ril's touch a soft glow flows from her hands and surrounds Tiu.
A Halfling blocks Tiu's lunge at him.
A Halfling snaps into visibility.
Tiu's impressive crush strikes a Halfling.
A Halfling snaps into visibility.
Tiu suffers from contact with the holy aura about a Halfling.
A Halfling's spell flows around Tiu, leaving him unharmed!
A Halfling snaps into visibility.
Tiu's fine crush strikes a Halfling.
A Halfling snaps into visibility.
Tiu suffers from contact with the holy aura about a Halfling.
A Halfling's spell flows around Tiu, leaving him unharmed!
A Halfling snaps into visibility.
Tiu's crush strikes a Halfling.
A Halfling snaps into visibility.
Tiu suffers from contact with the holy aura about a Halfling.
A Halfling snaps into visibility.
Tiu shivers as he hits a Halfling.
< 481h/480H 160v/160V Pos: standing >
You start chanting...
< 481h/480H 160v/160V Pos: standing >
Dozz completes his spell...
Dozz utters the words 'yrawz gspzfz'
A Halfling snaps into visibility.
A Halfling screams in agony as his burns in a sphere of fire!
< 481h/480H 160v/160V Pos: standing >
Kaene snaps into visibility.
A Halfling snaps into visibility.
Kaene's impressive slash strikes a Halfling hard.
A Halfling snaps into visibility.
Kaene snaps into visibility.
Kaene suffers from contact with the holy aura about a Halfling.
Kaene's rugged adventurers satchel is burned by the light!
Kaene snaps into visibility.
A Halfling snaps into visibility.
Kaene's impressive pierce strikes a Halfling hard.
A Halfling snaps into visibility.
Kaene snaps into visibility.
Kaene suffers from contact with the holy aura about a Halfling.
A Halfling blocks Kaene's lunge at him.
Kaene's humming sword named 'Blaze' with a strange black stone was damaged from the massive blow!
Kaene snaps into visibility.
A Halfling snaps into visibility.
Kaene's impressive slash strikes a Halfling very hard.
A Halfling snaps into visibility.
Kaene snaps into visibility.
Kaene suffers from contact with the holy aura about a Halfling.
Kaene snaps into visibility.
A Halfling snaps into visibility.
Norc starts casting an offensive spell.
< 481h/480H 160v/160V Pos: standing >
Sylvist completes his spell...
Sylvist utters the words 'buoblg qrunsoqpze yugh'
A Halfling snaps into visibility.
Sylvist's fist beats the life out of a Halfling, blood pours from his body!
A Halfling is incapacitated and will slowly die, if not aided.
< 481h/480H 160v/160V Pos: standing >
You complete your spell...
A Halfling snaps into visibility.
[Damage: 6 ] You cause the earth to lash out at your opponent!
As the ceiling begins to buckle under the stress, you realize this may not have been a good idea!
A Halfling's tarnished adamantium mask is smashed to bits by rocks and debris!
A Halfling is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!