The death of [39 Holyman] Lielz -=Celestial Sigil=- (Halfling)

in Hall of the Titans

from the perspective of [40 Ruiner] Dozz *-* Warlords *-* (Drider)

<worn as a badge>    a silverthorn corsage (magic) (glowing) [82%]
<worn on head>       the crown of dragons (magic)
<worn in ear>        a hoop of twisting obsidian (magic) (humming)
<worn in ear>        a sapphire earring [superior] (magic) (glowing) [77%]
<worn on face>       a white hot mask of living flame [poor] (glowing)
<worn around neck>   an amulet of the forsaken [poor]
<worn around neck>   a charm made of dwarf bone
<worn on body>       a darksteel chainmail shirt (magic) (glowing) [89%]
<worn about body>    the living oceanic cloak [poor] (magic) (glowing)
<worn on back>       a double-buckled Alatorin backpack [82%]
<worn as quiver>     a silken backsheath of flight (magic)
<worn about waist>   a belt of swirling shadows [poor] (magic)
<worn on belt buckle>lucky alchemist sack
<attached to belt>   a rugged adventurers satchel (magic)
<worn on arms>       some glowing silver vambraces [87%]
<held as shield>     a salamander scale shield [88%]
<worn around wrist>  a static iron wristguard from The Fields Between [89%]
<worn around wrist>  a black and white zebra-hide wristband [87%]
<worn on hands>      some patched gold gauntlets from Home of the Divine
<worn on finger>     a sun ring (magic) (glowing)
<worn on finger>     a ring of citizenship (magic)
<primary weapon>     a straightback dirk [poor] (magic)

+2.82   Deaths:   15
Detecting:      Invisible Evil Good Magic Life
Protected from: All but High Circle Spells
Protected by:   Slow Poison
Enchantments:   Ultravision Farsee Fly Haste Levitation Waterbreathing
Combat Pulse:   18 Spell Pulse:  0.96 
Leaderboard Points:  704 

Active Spells:
--------------
vitality (8 minutes)
globe of invulnerability (less than a minute remaining)
sap nature (1 minute)
shadow vision (57 minutes)


< 721h/721H 227v/227V Pos: standing >
Ril completes her spell...
Ril utters the words 'pzaruio garzz'
Upon Ril's touch a soft glow flows from her hands and surrounds Zlo.
Zlo gets a bracelet of finger bones [superior] from the corpse of Skir.
Zlo gets a misshaped steel stud from the Church of the Eternal Dusk from the corpse of Skir.
Zlo gets a sinister hemp mantle from the corpse of Skir.
Zlo gets a well-polished mithril body shield [poor] from the corpse of Skir.
Zlo gets sleeves of pleated seal-skin [superior] from the corpse of Skir.
Zlo gets a pair of feathered gloves from the corpse of Skir.
Zlo gets devil's hide boots from the corpse of Skir.
Zlo gets some leggings made from werewolf hide from the corpse of Skir.
Zlo gets a calcified pachycephalosaurus skull from the corpse of Skir.
Zlo gets a silky black dress of the sirens from the corpse of Skir.
Zlo gets a bunch of stuff from the corpse of Skir.

< 721h/721H 227v/227V Pos: standing >
Rex's disguise falls apart!
Tiu's body appears to recover from the affects of the potion.
Your globe shimmers and fades into thin air.
Nul's body appears to recover from the affects of the potion.
Rex sneaks north.

< 721h/721H 227v/227V Pos: standing >
Nul leaves north.
Ril sneaks north.
Tiu leaves north.
You follow Nul.

You feel uneasy with so many Evil players in Ny'Neth.
Amid a Jumble of Rocks and Boulders
   This is the center of a chamber piled haphazardly with boulders.  Some
of them have smooth edges, as though they are the crumbled  remains of
some kind of formal construction stones.  The shape of the rocks, and the
random way they are assorted, has created a plethora of hiding places in,
on, and around the boulders.  The pile slopes downward toward the walls
of the chamber, a rather precarious journey.
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
A small pile of coins lies here.
Tiu  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Tiu's head.
*Ril  *-* Warlords *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
*Nul  *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Nul's head.
Kaene enters from the south.
Kaene drops some platinum coins.

< 721h/721H 226v/227V Pos: standing >

< 721h/721H 226v/227V Pos: standing >
A Halfling sneaks south.

< 721h/721H 226v/227V Pos: standing >
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.

< 721h/721H 226v/227V Pos: standing >
Nul leaves west.
Ril sneaks west.
Tiu leaves west.
You follow Nul.

You feel uneasy with so many Evil players in Ny'Neth.
Amid a Jumble of Rocks and Boulders
   This is the center of the chambers western wall.  Here the floor is nearly
visible between some of the larger rocks, making this part of the chamber
probably the most shallow with stones.  A pair of huge boulders to the
south prevent passage in that direction, although the corner of the chamber
can be easily reached to the north.  It seems as though there might be some
subtle movement goin on beneath some of the rocks here.
Obvious exits: -North -East 
A few coins lie scattered here.
A few drops of fresh blood are scattered around the area.
Tiu  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Tiu's head.
*Ril  *-* Warlords *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
*Nul  *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Nul's head.
An earth elemental stands here, looking like a living rock. (minion) 
An earth elemental stands here, looking like a living rock. (minion) 
Kaene enters from the east.
Kaene drops some platinum coins.
Zlo enters from the east.
Zlo enters from the east.
Zlo enters from the east.
Zlo enters from the east.
Zlo enters from the east.

< 721h/721H 225v/227V Pos: standing >
Kaene puts a pile of coins into a bottomless bag of the shield dwarves.

< 721h/721H 225v/227V Pos: standing >
Slay whom?

< 721h/721H 227v/227V Pos: standing >
Slay whom?

< 721h/721H 227v/227V Pos: standing >
Slay whom?

< 721h/721H 227v/227V Pos: standing >
Slay whom?

< 721h/721H 227v/227V Pos: standing >
Slay whom?

< 721h/721H 227v/227V Pos: standing >
Slay whom?
Nul leaves north.
Ril sneaks north.
Tiu leaves north.
You follow Nul.

You feel uneasy with so many Evil players in Ny'Neth.
Amid a Jumble of Rocks and Boulders
   Here in the northwest corner, one of the giant boulders seems to have
tumbled down the pile and smashed into the northern wall.  The impact seems
to have revealed some sort of panel, as a long smooth crack can be seen
running vertically down the wall.  A tiny hole can be seen alongside the
crack, hardly noticeable.
Obvious exits: -North -East  -South
A few coins lie scattered here.
Fresh blood splatters cover the area.
The corpse of a Githzerai is lying here.
The corpse of a Centaur is lying here.
Tiu  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Tiu's head.
*Ril  *-* Warlords *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
*Nul  *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Nul's head.
Kaene enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.

< 721h/721H 226v/227V Pos: standing >
Vezz enters from the north.
Slay whom?
Fraglo enters from the north.

< 721h/721H 226v/227V Pos: standing >
Slay whom?

< 721h/721H 226v/227V Pos: standing >
Slay whom?

< 721h/721H 226v/227V Pos: standing >
You draw a 7th circle of energy from your surroundings.
Slay whom?
Fraglo leaves north.

< 721h/721H 226v/227V Pos: standing >
Slay whom?

< 721h/721H 226v/227V Pos: standing >
Vezz leaves south.
Slay whom?

< 721h/721H 226v/227V Pos: standing >
Slay whom?

< 721h/721H 226v/227V Pos: standing >
Slay whom?

< 721h/721H 226v/227V Pos: standing >
Slay whom?

< 721h/721H 226v/227V Pos: standing >
Slay whom?

< 721h/721H 226v/227V Pos: standing >
Slay whom?
Nul leaves north.
Tiu leaves north.
You follow Nul.

You feel uneasy with so many Evil players in Ny'Neth.
Before the Hall of Titans
   This small connecting room seems to have only one visible doorway, to the
north.  Beyond the huge door strange thumping sounds can be heard, as well
as the muffled crackle of lightning.  A glowing zigzag pattern has
been inscribed into the surface of the door with some kind of magical
binding.  The pattern seems to pulse and flicker of its own accord, and
a strange out of place rock on the western wall occasionally reflects
a glint of it light.
Obvious exits: -North -South -West 
A few coins lie scattered here.
Fresh blood splatters cover the area.
[2] The corpse of a Titan berzerker is lying here.
[3] The corpse of a Titan juggernaut is lying here.
The corpse of a Titan warlord is lying here.
The corpse of a Halfling is lying here.
The corpse of a Grey Elf is lying here.
The corpse of a Barbarian is lying here.
The corpse of a Githzerai is lying here.
Tiu  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Tiu's head.
*Ril  *-* Warlords *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
*Nul  *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Nul's head.
Fraglo  *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
*An air elemental is here looking like a small living tornado. (minion) 
Norc  *-* Warlords *-* (Orc)(medium) sits resting.(Red Aura)
Sylvist  *-* Warlords *-* (Drider)(large) sits resting.(Red Aura)
Kaene enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.

< 721h/721H 225v/227V Pos: standing >
Slay whom?
Nul leaves north.
Fraglo leaves north.
Tiu leaves north.
You follow Nul.

You feel uneasy with so many Evil players in Ny'Neth.
Hall of the Titans
   This is the center isle of the hall.  Gigantic pillars bracket the sides
of the hall down its entire length.  Between the pillars, the hallway extends
wider, providing serene alcove like side area.  The stone used to create
the hallway is jet black, with veins of pulstating electric blue.  Although
not bright, these veins still shed enough light to dimly illuminate the hall.
The stone seems to both amplify and resist electricity, absolutely necessary
considering the nature of the occupants.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
A small pile of coins lies here.
Tiu  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Tiu's head.
*Ril  *-* Warlords *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Fraglo  *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Nul  *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Nul's head.
Kaene enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.

< 721h/721H 224v/227V Pos: standing >
Slay whom?
Nul leaves north.
Fraglo leaves north.
Tiu leaves north.
You follow Nul.

You feel uneasy with so many Evil players in Ny'Neth.
Hall of the Titans
   This is the center isle of the hall.  Gigantic pillars bracket the sides
of the hall down its entire length.  Between the pillars, the hallway extends
wider, providing serene alcove like side area.  The stone used to create
the hallway is jet black, with veins of pulstating electric blue.  Although
not bright, these veins still shed enough light to dimly illuminate the hall.
The stone seems to both amplify and resist electricity, absolutely necessary
considering the nature of the occupants.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
A few coins lie scattered here.
Tiu  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Tiu's head.
*Ril  *-* Warlords *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Fraglo  *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Nul  *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Nul's head.
Kaene enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.

< 721h/721H 223v/227V Pos: standing >
Slay whom?

< 721h/721H 224v/227V Pos: standing >
Slay whom?

< 721h/721H 225v/227V Pos: standing >
Slay whom?

< 721h/721H 226v/227V Pos: standing >
Slay whom?
Nul leaves north.
Fraglo leaves north.
Ril sneaks north.
Tiu leaves north.
You follow Nul.

You feel uneasy with so many Evil players in Ny'Neth.
Hall of the Titans
   This is the center isle of the hall.  Gigantic pillars bracket the sides
of the hall down its entire length.  Between the pillars, the hallway extends
wider, providing serene alcove like side area.  The stone used to create
the hallway is jet black, with veins of pulstating electric blue.  Although
not bright, these veins still shed enough light to dimly illuminate the hall.
The stone seems to both amplify and resist electricity, absolutely necessary
considering the nature of the occupants.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
A small pile of coins lies here.
Tiu  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Tiu's head.
*Ril  *-* Warlords *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Fraglo  *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Nul  *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Nul's head.
Kaene enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.

< 721h/721H 226v/227V Pos: standing >
Slay whom?

< 721h/721H 226v/227V Pos: standing >
Slay whom?

< 721h/721H 226v/227V Pos: standing >
Slay whom?

< 721h/721H 226v/227V Pos: standing >
Slay whom?

< 721h/721H 226v/227V Pos: standing >
Slay whom?

< 721h/721H 226v/227V Pos: standing >
Slay whom?

< 721h/721H 226v/227V Pos: standing >
Slay whom?
Nul leaves south.
Fraglo leaves south.
Ril sneaks south.
Tiu leaves south.
You follow Nul.

You feel uneasy with so many Evil players in Ny'Neth.
Hall of the Titans
   This is the center isle of the hall.  Gigantic pillars bracket the sides
of the hall down its entire length.  Between the pillars, the hallway extends
wider, providing serene alcove like side area.  The stone used to create
the hallway is jet black, with veins of pulstating electric blue.  Although
not bright, these veins still shed enough light to dimly illuminate the hall.
The stone seems to both amplify and resist electricity, absolutely necessary
considering the nature of the occupants.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
A small pile of coins lies here.
Tiu  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Tiu's head.
*Ril  *-* Warlords *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Fraglo  *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Nul  *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Nul's head.
Kaene enters from the north.
Zlo enters from the north.
Zlo enters from the north.
Zlo enters from the north.
Zlo enters from the north.
Zlo enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.

< 721h/721H 225v/227V Pos: standing >
Slay whom?

< 721h/721H 225v/227V Pos: standing >
Slay whom?

< 721h/721H 225v/227V Pos: standing >
Sylvist skitters in from the south.
Slay whom?

< 721h/721H 226v/227V Pos: standing >
Slay whom?

< 721h/721H 227v/227V Pos: standing >
Slay whom?

< 721h/721H 227v/227V Pos: standing >
Slay whom?
Nul leaves north.
Fraglo leaves north.
Tiu leaves north.
You follow Nul.

You feel uneasy with so many Evil players in Ny'Neth.
Hall of the Titans
   This is the center isle of the hall.  Gigantic pillars bracket the sides
of the hall down its entire length.  Between the pillars, the hallway extends
wider, providing serene alcove like side area.  The stone used to create
the hallway is jet black, with veins of pulstating electric blue.  Although
not bright, these veins still shed enough light to dimly illuminate the hall.
The stone seems to both amplify and resist electricity, absolutely necessary
considering the nature of the occupants.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
A small pile of coins lies here.
Tiu  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Tiu's head.
*Ril  *-* Warlords *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Fraglo  *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Nul  *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Nul's head.
Kaene enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Sylvist skitters in from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.

< 721h/721H 226v/227V Pos: standing >
Slay whom?

< 721h/721H 226v/227V Pos: standing >
Slay whom?
Nul leaves north.
Fraglo leaves north.
Ril sneaks north.
Tiu leaves north.
You follow Nul.

You feel uneasy with so many Evil players in Ny'Neth.
Hall of the Titans
   This is the center isle of the hall.  Gigantic pillars bracket the sides
of the hall down its entire length.  Between the pillars, the hallway extends
wider, providing serene alcove like side area.  The stone used to create
the hallway is jet black, with veins of pulstating electric blue.  Although
not bright, these veins still shed enough light to dimly illuminate the hall.
The stone seems to both amplify and resist electricity, absolutely necessary
considering the nature of the occupants.
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
A small pile of coins lies here.
Tiu  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Tiu's head.
*Ril  *-* Warlords *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Fraglo  *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Nul  *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Nul's head.
Kaene enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Sylvist skitters in from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.

< 721h/721H 225v/227V Pos: standing >
Slay whom?

< 721h/721H 225v/227V Pos: standing >
Slay whom?

< 721h/721H 225v/227V Pos: standing >
Slay whom?

< 721h/721H 226v/227V Pos: standing >
Slay whom?

< 721h/721H 227v/227V Pos: standing >
Slay whom?

< 721h/721H 227v/227V Pos: standing >
Slay whom?

< 721h/721H 227v/227V Pos: standing >
Norc enters from the south.
An air elemental enters from the south.
Sylvist gets a small pile of coins.
Slay whom?

< 721h/721H 227v/227V Pos: standing >
Slay whom?

< 721h/721H 227v/227V Pos: standing >
Slay whom?

< 721h/721H 227v/227V Pos: standing >
Sylvist puts a large pile of coins into a messenger bag embroidered with mystical sigils.
Slay whom?
Nul leaves west.
Fraglo leaves west.
Ril sneaks west.
Tiu leaves west.
You follow Nul.

You feel uneasy with so many Evil players in Ny'Neth.
Hall of the Titans
   This is a side area of the hallway, bracketed to both the north and south
by giant pillars of the blue veined stone.  Every few seconds a spark of
electricity jumps from one of the pillars to another, accompanied by a sharp
cracking sound.  The blue light cast by the glowing veins is brighter here,
as it is caught between the pillars and the wall, its only escape out into
the main hallway.
Obvious exits: -East 
A few drops of fresh blood are scattered around the area.
A few coins lie scattered here.
The corpse of a Githzerai is lying here.
[2] The corpse of a Titan lord is lying here.
Tiu  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Tiu's head.
*Ril  *-* Warlords *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Fraglo  *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Nul  *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Nul's head.
*A Halfling (small)  -=Celestial Sigil=- stands in mid-air here.(Gold Aura)
Kaene enters from the east.
Zlo enters from the east.
Zlo enters from the east.
Zlo enters from the east.
Zlo enters from the east.
Zlo enters from the east.
Norc enters from the east.
An air elemental enters from the east.
Sylvist skitters in from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.

< 721h/721H 226v/227V Pos: standing >
A Halfling snaps into visibility.
A Halfling snaps into visibility.
A Halfling is knocked to the ground by Tiu's skillful bash!
Fraglo trips over a Halfling, in a futile attempt to slam him down even further.
Nul snaps into visibility.
Nul trips over a Halfling, in a futile attempt to slam him down even further.

< 721h/721H 226v/227V Pos: standing >
< T: Tiu TP: sta TC:few scratches E: A Halfling sit EP: few scratches >
 Kaene snaps into visibility.
A Halfling snaps into visibility.
Kaene places a slimy troglodyte claw [superior] with a strange black stone in the back of a Halfling, resulting in some strange noises and some blood.
A Halfling snaps into visibility.
Kaene snaps into visibility.

< 721h/721H 226v/227V Pos: standing >
< T: Tiu TP: sta TC:few scratches E: A Halfling sit EP:  small wounds >
 Sylvist starts casting an offensive spell.
Zlo gives an order to his followers.
A Halfling avoids being bashed by an earth elemental, who loses its balance and falls.
A Halfling avoids being bashed by an earth elemental, who loses its balance and falls.

< 721h/721H 226v/227V Pos: standing >
< T: Tiu TP: sta TC:few scratches E: A Halfling sit EP:  small wounds >
 A Halfling snaps into visibility.
A Halfling attacks Tiu. [0 Hits]

< 721h/721H 226v/227V Pos: standing >
< T: Tiu TP: sta TC:few scratches E: A Halfling sit EP:  small wounds >
 Kaene snaps into visibility.
A Halfling snaps into visibility.
A Halfling snaps into visibility.
Kaene snaps into visibility.
Kaene snaps into visibility.
A Halfling snaps into visibility.
A Halfling snaps into visibility.
Kaene snaps into visibility.
Urogalen sends a mighty wrath upon Kaene as a Halfling's prayers are heard.
A Halfling snaps into visibility.
Kaene snaps into visibility.
A Halfling calls upon the power of the gods to tear apart the insides of Kaene with a mighty harm spell!
Kaene snaps into visibility.
A Halfling snaps into visibility.
A Halfling snaps into visibility.
Kaene snaps into visibility.
Kaene snaps into visibility.
A Halfling snaps into visibility.
Kaene attacks a Halfling. [3 Hits]

< 721h/721H 226v/227V Pos: standing >
< T: Tiu TP: sta TC:few scratches E: A Halfling sit EP:  small wounds >
 A Halfling snaps into visibility.
A Halfling snaps into visibility.
A Halfling snaps into visibility.
A Halfling snaps into visibility.
A Halfling snaps into visibility.
Tiu attacks a Halfling. [3 Hits]

< 721h/721H 226v/227V Pos: standing >
< T: Tiu TP: sta TC:few scratches E: A Halfling sit EP:  few wounds >
 Sylvist completes his spell...
Sylvist utters the words 'buoblg qrunsoqpze yugh'
A Halfling snaps into visibility.
Sylvist's fist beats the life out of a Halfling, blood pours from his body!

< 721h/721H 226v/227V Pos: standing >
< T: Tiu TP: sta TC:few scratches E: A Halfling sit EP:  few wounds >
 Norc starts casting an offensive spell.

< 721h/721H 226v/227V Pos: standing >
< T: Tiu TP: sta TC:few scratches E: A Halfling sit EP:  few wounds >
 A Halfling snaps into visibility.
You attack a Halfling. [0 Hits]
C'mon, you are doing it all the time!

< 721h/721H 226v/227V Pos: standing >
< T: Tiu TP: sta TC:few scratches E: A Halfling sit EP:  few wounds >
 C'mon, you are doing it all the time!

< 721h/721H 226v/227V Pos: standing >
< T: Tiu TP: sta TC:few scratches E: A Halfling sit EP:  few wounds >
 C'mon, you are doing it all the time!
Zlo gets a spellbook from his large leather backpack.

< 721h/721H 226v/227V Pos: standing >
< T: Tiu TP: sta TC:few scratches E: A Halfling sit EP:  few wounds >
 Norc completes his spell...
Norc utters the word 'euguihzofahz'
Norc sends a bright green ray of light streaking towards a Halfling!
A Halfling snaps into visibility.
Norc cackles as his disintegration ray strikes a Halfling hard!
C'mon, you are doing it all the time!

< 721h/721H 226v/227V Pos: standing >
< T: Tiu TP: sta TC:few scratches E: A Halfling sit EP:  nasty wounds >
 A Halfling snaps into visibility.
A Halfling attacks Tiu. [0 Hits]
Ril starts casting a spell.
C'mon, you are doing it all the time!

< 721h/721H 226v/227V Pos: standing >
< T: Tiu TP: sta TC:few scratches E: A Halfling sit EP:  nasty wounds >
 C'mon, you are doing it all the time!

< 721h/721H 226v/227V Pos: standing >
< T: Tiu TP: sta TC:few scratches E: A Halfling sit EP:  nasty wounds >
 Sylvist starts casting an offensive spell.
C'mon, you are doing it all the time!

< 721h/721H 226v/227V Pos: standing >
< T: Tiu TP: sta TC:few scratches E: A Halfling sit EP:  nasty wounds >
 You start chanting...

< 721h/721H 226v/227V Pos: standing >
< T: Tiu TP: sta TC:few scratches E: A Halfling sit EP:  nasty wounds >
 Ril completes her spell...
Ril utters the words 'pzaruio garzz'
Upon Ril's touch a soft glow flows from her hands and surrounds Tiu.
A Halfling snaps into visibility.
A Halfling snaps into visibility.
A Halfling snaps into visibility.
A Halfling snaps into visibility.
A Halfling snaps into visibility.
A Halfling snaps into visibility.
A Halfling snaps into visibility.
Tiu attacks a Halfling. [3 Hits]

< 721h/721H 226v/227V Pos: standing >
< T: Tiu TP: sta TC:few scratches E: A Halfling sit EP:  nasty wounds >
 Zlo starts casting an offensive spell.

< 721h/721H 226v/227V Pos: standing >
< T: Tiu TP: sta TC:excellent E: A Halfling sit EP:  nasty wounds >
 You complete your spell...
A Halfling snaps into visibility.
[Damage: 57 ] You grin as your opponent is engulfed in flames!

< 721h/721H 226v/227V Pos: standing >
< T: Tiu TP: sta TC:excellent E: A Halfling sit EP: pretty hurt >
 Kaene snaps into visibility.
A Halfling snaps into visibility.
A Halfling snaps into visibility.
Kaene snaps into visibility.
Kaene's rugged adventurers satchel is burned by the light!
Kaene snaps into visibility.
A Halfling snaps into visibility.
A Halfling snaps into visibility.
Kaene snaps into visibility.
Kaene's humming sword named 'Blaze' with a strange black stone was damaged from the massive blow!
Kaene snaps into visibility.
A Halfling snaps into visibility.
A Halfling snaps into visibility.
Kaene snaps into visibility.
Kaene snaps into visibility.
A Halfling snaps into visibility.
Kaene attacks a Halfling. [3 Hits]
Norc starts casting an offensive spell.

< 721h/721H 226v/227V Pos: standing >
< T: Tiu TP: sta TC:excellent E: A Halfling sit EP: pretty hurt >
 Sylvist completes his spell...
Sylvist utters the words 'buoblg qrunsoqpze yugh'
A Halfling snaps into visibility.
Sylvist's fist beats the life out of a Halfling, blood pours from his body!
A Halfling is incapacitated and will slowly die, if not aided.
Who should the spell be cast upon?  You must specify a target!

< 721h/721H 226v/227V Pos: standing >
Zlo completes his spell...
Zlo utters the words 'zabrahpunso wkadar'
A Halfling snaps into visibility.
Zlo causes the ground to reach up in a fist!
A Halfling's tarnished adamantium mask is smashed to bits by rocks and debris!
A Halfling is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!