The death of [ 7 Monk] Ekiafk (Orc)

in The Turmoil-Peace Intersection

from the perspective of [56 RaGeloRd] Ayla -=Celestial Sigil=- (Minotaur)

<floating about head>a dark yellow ioun stone[239h 58m 53s]
<worn as a badge>    the mark of the saboteur of dexterity
<worn on horns>      a pair of odd gold plated marilith horn bands [poor] (magic)
<worn on eyes>       the eye of the ogre [poor] (magic) (glowing) (humming)
<worn in ear>        a brightly flaming earring [79%]
<worn in ear>        a dangling dematite earring [superior]
<worn on face>       the grim visage of a MaDWoMaN (magic) (humming)
<worn in nose>       an emerald nose ring [superior] (magic)
<worn around neck>   a pendant of fire
<worn around neck>   a necklace of dangling bones and relics [superior] (magic) (humming) [86%]
<worn on body>       the chameleon suit of transformation of regeneration
<worn about body>    the cloak of the stalker (invis) (magic)[239h 58m 52s]
<worn on back>       a big big bag for a little person (illuminating)
<worn on tail>       a black ring etched with runes [superior] (magic)
<worn as quiver>     a silken backsheath of flight (magic)
<worn about waist>   the mystical sash of the Netherworld of damage (magic) (glowing)
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' [superior] (magic)
<attached to belt>   an obsidian buckle named "Rage" (magic) (glowing) (humming)[239h 58m 53s]
<attached to belt>   a potion of bubbling goo (magic) (glowing) [78%]
<worn on arms>       some blue dragonscale shoulder guards of greater dexterity (magic)
<worn around wrist>  the power infused bracelet of dark-mithril [poor] [82%]
<worn around wrist>  a bracelet of dracolich hide of damage (magic) (humming)
<worn on hands>      a pair of vampiric dragonscale gauntlets of dexterity (magic)
<worn on finger>     a shiny crimson ring [poor] (magic)
<worn on finger>     a red earthstone ring
<primary weapon>     the mace of light and darkness (magic)[239h 58m 53s]
<secondary weapon>   an ancient adamantium warhammer of dwarven kings (magic)
<worn on legs>       a haze of swirling green vapor (magic) (glowing)[239h 58m 52s]
<worn on feet>       a set of bloodied horseshoes of endurance (magic)

Your impressive crush strikes an orcish guard very hard.
[Damage: 20 ] Your impressive crush seriously wounds an orcish guard.
[Damage: 18 ] Your impressive bludgeon seriously wounds an orcish guard.
[Damage: 18 ] Your bludgeon seriously wounds an orcish guard.
You miss an orcish guard.
[Damage: 25 ] Your bludgeon causes an orcish guard to grimace in pain.
You score a DEVASTATING HIT!!!!!
[Damage: 28 ] You feel a powerful rush of AnGEr as your bludgeon hits an orcish guard.
An orcish guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
An orcish guard's death cry reverberates in your head as he falls to the ground.

< 1886h/1751H 283v/283V Pos: sitting >
You feel yourself return to normal as your rage abates.
Sxt snaps into visibility.
Sainth clambers to his feet.

< 1886h/1751H 283v/283V Pos: sitting >
Duac snaps into visibility.
An orcish guard's decent slash grazes Duac.
An orcish guard ignites into black flames as he hits Duac!
An orcish guard is burned severely as he hits Duac!
As an orcish guard attempts to attack Duac, Duac intercepts the attack with his hands and twist an orcish guard's arm!
Duac parries an orcish guard's lunge at him.
An orcish guard whacks Duac in the side with a sound kick.

< 1885h/1751H 283v/283V Pos: sitting >
Cols sits down in a comfortable spot.

< 1885h/1751H 283v/283V Pos: sitting >
Duac's impressive slash strikes an orcish guard.
Duac's impressive pierce strikes an orcish guard hard.
Duac's impressive pierce strikes an orcish guard hard.
Duac's impressive slash strikes an orcish guard very hard.
Duac's slash strikes an orcish guard hard.
Duac's impressive slash strikes an orcish guard very hard.
Cols stares off into space, entering a meditative trance.

< 1885h/1751H 283v/283V Pos: sitting >
Cols snaps out of his meditative trance, smiling placidly.

< 1885h/1751H 283v/283V Pos: sitting >
Kenon shouts 'you are under siege, surrender your weapons!!'

< 1885h/1751H 283v/283V Pos: sitting >
Kenon shouts in elven 'you are under siege, surrender your weapons!!'

< 1885h/1751H 283v/283V Pos: sitting >
Kenon shouts 'you are under siege, surrender your weapons!!'
Epic Zones -----------------------------------------

   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (slightly evil) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (slightly good) 
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (slightly evil) 
   The High Moor Forest                          (neutral)       
  *The Stone Tomb of Kelek                       (evil)          
  *Orrak                                         (slightly evil) 
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (good)          
  *Nizari                                        (pure evil)     
   The Dark Stone Tower of the Northern Realms   (neutral)       
  *Tower of High Sorcery                         (good)          
   Bloodstone Keep                               (pure evil)     
   The Temple of the Sun                         (extremely good)
  *The Elemental Groves                          (slightly good) 
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
  *The Outcasts Tower                            (very good)     
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
  *The Githyanki Fortress                        (slightly good) 
   Labyrinth of No Return                        (evil)          
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
  *City of Torrhan                               (good)          
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (slightly good) 
   Desolate Under Fire                           (neutral)       
  *The Citadel                                   (evil)          
   The Twin Keeps of Devastated Tharnadia        (extremely good)
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (evil)          
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly good) 
   Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (good)          
   Lair of the Gibberling King                   (neutral)       
  *Plane of Air                                  (slightly good) 
   The Kingdom of Torg                           (evil)          
   Tribal Oasis                                  (slightly evil) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (slightly good) 
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (evil)          
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
  *The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
  *The Transparent Tower                         (evil)          
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (good)          
   Plane of Earth                                (very good)     
  *Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (slightly good) 
   Domain of Lost Souls                          (good)          
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (good)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (slightly good) 
  *Lost Temple of Tikitzopl                      (evil)          
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (slightly good) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly good) 
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (good)          
  *Bahamut's Palace                              (good)          
   Dragonnia                                     (neutral)       
  *The Charcoal Palace                           (slightly good) 
  *Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly good) 
  *Apocalypse Castle                             (slightly good) 
  *The Realm of Barovia Continued                (slightly good) 
  *The Hall of the Ancients                      (good)          
  *The Bronze Citadel                            (slightly good) 
   Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
  *Castle Ravenloft                              (slightly good) 

* = already completed this boot.
An Orc enters from the south.
Cols clambers to his feet.

< 1885h/1751H 283v/283V Pos: sitting >
You clamber to your feet.
An Orc leaves north.

< 1885h/1751H 283v/283V Pos: standing >
the corpse of an orcish guard does not contain the essence.
Selly clambers to his feet.

< 1885h/1751H 283v/283V Pos: standing >
You do not see a essence here.

< 1885h/1751H 283v/283V Pos: standing >
An orcish guard's weak slash grazes Duac.
An orcish guard ignites into black flames as he hits Duac!
An orcish guard is burned severely as he hits Duac!
An orcish guard's decent slash grazes Duac.
An orcish guard ignites into black flames as he hits Duac!
An orcish guard is burned severely as he hits Duac!
You get a few coins from the corpse of an orcish guard.
There were: 6 platinum coins, 4 gold coins, 9 silver coins, 6 copper coins. 

< 1885h/1751H 283v/283V Pos: standing >
Sxt suddenly attacks an orcish guard!
Sxt snaps into visibility.
Sxt's impressive slash strikes an orcish guard very hard.
It appears to be the corpse of an orcish guard.
an orcish-forged sword [poor] (magic)
Dze starts casting an offensive spell.

< 1885h/1751H 283v/283V Pos: standing >
Saving Ayla.

< 1885h/1751H 283v/283V Pos: standing >
An orcish guard parries Duac's lunge at him.
Duac's impressive pierce seriously wounds an orcish guard.
Duac's impressive pierce seriously wounds an orcish guard.
Duac's impressive slash enshrouds an orcish guard in a mist of blood.
Duac's impressive slash causes an orcish guard to grimace in pain.
You assist Duac heroically.
You snap into visibility.
[Damage: 22 ] Your impressive bludgeon critically injures an orcish guard.
An orcish guard is incapacitated and will slowly die, if not aided.

< 1885h/1751H 283v/283V Pos: standing >
<Dze completes his spell...
Dze utters the words 'buoblg qrunsoqpze yugh'
Dze's fist beats the life out of an orcish guard, blood pours from his body!
An orcish guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are an orcish guard's last actions in this world.

< 1884h/1751H 283v/283V Pos: standing >

< 1884h/1751H 283v/283V Pos: standing >
the corpse of an orcish guard does not contain the essence.

< 1884h/1751H 283v/283V Pos: standing >
You do not see a essence here.

< 1884h/1751H 283v/283V Pos: standing >
You get a few coins from the corpse of an orcish guard.
There were: 6 platinum coins, 4 gold coins, 9 silver coins, 6 copper coins. 

< 1884h/1751H 283v/283V Pos: standing >
It appears to be the corpse of an orcish guard.
an orcish-forged sword (magic)

< 1884h/1751H 283v/283V Pos: standing >
Saving Ayla.

< 1884h/1751H 283v/283V Pos: standing >
The Great Unholy Fountain of the Shady Grove
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
Shattered bits of ice are scattered about the area.
[2] The corpse of an orcish guard is lying here.
The corpse of the town crier is lying here.
The corpse of the Shady Quartermaster is lying here.
The corpse of an orcish guard is lying here.
The corpse of an orcish elite is lying here.
The corpse of an orcish street sweeper is lying here.
A small collar collects among the rubble on the ground.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
Before you stands a huge board containing news and feedback.
A large fountain bubbles water up from the ground.
*A LARGE air elemental is here looking like a small living tornado.(Red Aura)
*A LARGE air elemental is here looking like a small living tornado. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
Tiru  -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
*Selly  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Dze  -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Siuk Swish -=Tharnadian Royal Marines=- (Grey Elf)(small) stands in mid-air here.(Gold Aura)
*Sxt  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Sokol  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Cols  -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.(Gold Aura)
Drisk  -=Celestial Sigil=- (Minotaur)(large) stands in mid-air here.(Gold Aura)
*Kenon The Wanderer -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sainth  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Aik  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)

< 1884h/1751H 283v/283V Pos: standing >
Sokol leaves north.
Sainth sneaks north.
Kenon leaves north.
Tiru leaves north.
Selly leaves north.
Sxt leaves north.
Siuk leaves north.
Aik leaves north.
Horns begin to bellow and drums thunder to the call to arms!
Dze leaves north.
A powerful djinni leaves north.
A powerful djinni leaves north.
A LARGE air elemental leaves north.
You follow Duac.


<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
You feel uneasy with so many Good players in Shady Grove.
The Path of the Damned
Obvious exits: -N -E -S
A few drops of fresh blood are scattered around the area.
The corpse of a female orc is lying here.
*A LARGE air elemental is here looking like a small living tornado. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
Dze  -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Aik  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Siuk Swish -=Tharnadian Royal Marines=- (Grey Elf)(small) stands in mid-air here.(Gold Aura)
*Sxt  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Selly  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Tiru  -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
*Kenon The Wanderer -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sainth  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sokol  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Oops, trying to juggle too many loose coins, you drop a few.
Drisk enters from the south.

< 1884h/1751H 282v/283V Pos: standing >
Sokol leaves north.
Kenon leaves north.
Tiru leaves north.
Selly leaves north.
Sxt leaves north.
Siuk leaves north.
Aik leaves north.
Dze leaves north.
A powerful djinni leaves north.
A powerful djinni leaves north.
A LARGE air elemental leaves north.
You follow Duac.


<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
You feel uneasy with so many Good players in Shady Grove.
The Path of the Damned
Obvious exits: -N -E -S -W#
*A LARGE air elemental is here looking like a small living tornado. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
Dze  -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Aik  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Siuk Swish -=Tharnadian Royal Marines=- (Grey Elf)(small) stands in mid-air here, fighting a female orc.(Gold Aura)
*Sxt  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Selly  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Tiru  -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
*Kenon The Wanderer -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sainth  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sokol  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
A female orc stands here, fighting Siuk.(Red Aura)
Oops, trying to juggle too many loose coins, you drop a few.
Drisk enters from the south.
Cols sneaks in from the south.
Selly suddenly attacks a female orc!
Selly snaps into visibility.
Selly's decent bludgeon seriously wounds a female orc.

< 1884h/1751H 281v/283V Pos: standing >
You get a few coins.
There were: 12 gold coins. 
Horns begin to bellow and drums thunder to the call to arms!
Sokol leaves north.
Kenon leaves north.
Tiru leaves north.
Sxt leaves north.
Aik leaves north.
Dze leaves north.
A powerful djinni leaves north.
Horns begin to bellow and drums thunder to the call to arms!
A powerful djinni leaves north.
A LARGE air elemental leaves north.
You follow Duac.


<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
You feel uneasy with so many Good players in Shady Grove.
The Path of the Damned
Obvious exits: -N -S
*A LARGE air elemental is here looking like a small living tornado. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
Dze  -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Aik  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Sxt  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Tiru  -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
*Kenon The Wanderer -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sainth  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sokol  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Oops, trying to juggle too many loose coins, you drop a few.
Horns begin to bellow and drums thunder to the call to arms!
Drisk enters from the south.

< 1884h/1751H 281v/283V Pos: standing >
Ok.
You put 24 platinum, 151 gold, 30 silver, and 23 copper coins into a portable hole.
Duac sneaks north.
Sokol leaves north.
Sainth sneaks north.
Kenon leaves north.
Tiru leaves north.
Sxt leaves north.
Horns begin to bellow and drums thunder to the call to arms!
Aik leaves north.
Horns begin to bellow and drums thunder to the call to arms!
Dze leaves north.
A powerful djinni leaves north.
A powerful djinni leaves north.
A LARGE air elemental leaves north.
Horns begin to bellow and drums thunder to the call to arms!
You follow Duac.


<map>
Zone: Shady Grove.
Room: The Damned-Peace Intersection
</map>

<map>
Zone: Shady Grove.
Room: The Damned-Peace Intersection
</map>
You feel uneasy with so many Good players in Shady Grove.
The Damned-Peace Intersection
Obvious exits: -E -S -W
*A LARGE air elemental is here looking like a small living tornado. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
Dze  -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Aik  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Sxt  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Tiru  -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
*Kenon The Wanderer -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sainth  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sokol  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
A draft horse stands here nibbling on your sleeve.(Red Aura)
Drisk enters from the south.

< 1884h/1751H 281v/283V Pos: standing >
You do not see a coins here.

< 1884h/1751H 282v/283V Pos: standing >
You don't have anything to put in it.

< 1884h/1751H 283v/283V Pos: standing >
You don't have anything to put in it.

< 1884h/1751H 283v/283V Pos: standing >
You do not see a coins here.

< 1884h/1751H 283v/283V Pos: standing >
You don't have anything to put in it.

< 1884h/1751H 283v/283V Pos: standing >
You quickly scan the area.
Siuk who is not far off to your south.
Selly who is not far off to your south.
A female orc who is not far off to your south.
A LARGE air elemental who is in the distance to your south.
An orcish street sweeper who is close by to your west.
An old orcish woman who is close by to your west.
An Orc who is not far off to your west.
An orcish elite who is a brief walk away to your west.
A draft horse who is a brief walk away to your west.
A troll slave who is a brief walk away to your west.
A troll slave who is a brief walk away to your west.

< 1883h/1751H 283v/283V Pos: standing >

< 1883h/1751H 283v/283V Pos: standing >
The earth trembles and shivers!

< 1883h/1751H 283v/283V Pos: standing >

< 1883h/1751H 283v/283V Pos: standing >

< 1883h/1751H 283v/283V Pos: standing >
Duac sneaks west.
Sokol leaves west.
Kenon leaves west.
Tiru leaves west.
Sxt leaves west.
Aik leaves west.
Dze leaves west.
A powerful djinni leaves west.
Horns begin to bellow and drums thunder to the call to arms!
A powerful djinni leaves west.
A LARGE air elemental leaves west.
Horns begin to bellow and drums thunder to the call to arms!
You follow Duac.


<map>
Zone: Shady Grove.
Room: Before the Great Unholy Church
</map>

<map>
Zone: Shady Grove.
Room: Before the Great Unholy Church
</map>
You feel uneasy with so many Good players in Shady Grove.
Before the Great Unholy Church
Obvious exits: -N# -E -W
*A LARGE air elemental is here looking like a small living tornado. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
Dze  -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Aik  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Sxt  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Tiru  -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here, fighting an old orcish woman.(Gold Aura)
*Kenon The Wanderer -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sainth  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sokol  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
An orcish street sweeper is here cleaning the streets from rubbish.
(Q)An old orcish woman stands here, fighting Tiru.(Red Aura)
Drisk enters from the east.
Drisk withstands a bash from an orcish street sweeper, who bounces back and falls.

< 1883h/1751H 282v/283V Pos: standing >
Drisk dodges an orcish street sweeper's attack.
Sokol leaves west.
Sainth sneaks west.
Kenon leaves west.
You follow Duac.


<map>
Zone: Shady Grove.
Room: The Dark Path to Peace
</map>

<map>
Zone: Shady Grove.
Room: The Dark Path to Peace
</map>
You feel uneasy with so many Good players in Shady Grove.
The Dark Path to Peace
Obvious exits: -E -S -W
A crafting recipe lies here collecting dust.
*Kenon The Wanderer -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sainth  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sokol  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)

< 1883h/1751H 281v/283V Pos: standing >

< 1883h/1751H 281v/283V Pos: standing >
Duac sneaks west.
Sokol leaves west.
Kenon leaves west.
You follow Duac.

The blood-red glow surrounding you fades away.

<map>
Zone: Shady Grove.
Room: The Turmoil-Peace Intersection
</map>

<map>
Zone: Shady Grove.
Room: The Turmoil-Peace Intersection
</map>
You feel uneasy with so many Good players in Shady Grove.
The Turmoil-Peace Intersection
Obvious exits: -N -E -S
*Kenon The Wanderer -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sainth  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Sokol  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here, fighting an orcish elite.(Gold Aura)
*Duac Bayraktar  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
An Orc (medium) stands here. (Non-Fraggable)(Red Aura)
An orcish elite stands here, fighting Sokol.(Red Aura)
A draft horse stands here nibbling on your sleeve.(Red Aura)
(Q)A troll slave is bound to an execution post here.(Red Aura)
(Q)A troll slave is bound to an execution post here.(Red Aura)
A draft horse stands here nibbling on your sleeve.(Red Aura)
(Q)A troll slave is bound to an execution post here.(Red Aura)
(Q)A troll slave crouches in mid-air here.(Red Aura)

< 1883h/1751H 281v/283V Pos: standing >
Duac snaps into visibility.
Duac tackles an Orc square in the chest knocking the wind out of her!

< 1883h/1751H 282v/283V Pos: standing >
Kenon suddenly attacks a troll slave!
Kenon snaps into visibility.
Kenon's fine slash strikes a troll slave.
The intense flames cause a troll slave's skin to smolder and burn!
Flames burst forth from Kenon's the mystical longsword of Volo the Traveler, dancing along a troll slave's flesh as he screams in sheer pain!
The intense flames cause a troll slave's skin to smolder and burn!
Kenon's the mystical longsword of Volo the Traveler burns a troll slave with a godly fire!
Kenon's impressive slash strikes a troll slave.
The intense flames cause a troll slave's skin to smolder and burn!
Kenon's longsword called 'Flame of the North' burns a troll slave with a godly fire!

< 1883h/1751H 283v/283V Pos: standing >

< 1883h/1751H 283v/283V Pos: standing >
Sokol grasps his totem tightly, and begins communing with the spirits.
Sokol starts casting an offensive spell.
Sokol snaps into visibility.

< 1883h/1751H 283v/283V Pos: standing >
You quickly scan the area.
A baby orc who is close by to your north.
A female orc who is close by to your north.
An orcish guard who is close by to your north.
A Troll who is not far off to your north.
An old orcish shaman who is not far off to your north.
Drisk who is a brief walk away to your east.
Aik who is a brief walk away to your east.
Tiru who is a brief walk away to your east.
An old orcish woman who is a brief walk away to your east.
Siuk who is rather far off to your east.
A baby orc who is not far off to your south.
An orcish thief who is not far off to your south.
A prong-horned antelope who is a brief walk away to your south.
A prong-horned antelope who is a brief walk away to your south.
The orc gate guard who is rather far off to your south.
A young orc sentinel who is rather far off to your south.
The orc gate guard who is in the distance to your south.
The orc gate guard who is in the distance to your south.

< 1882h/1751H 283v/283V Pos: standing >

< 1882h/1751H 283v/283V Pos: standing >
Sokol completes his spell...
Sokol utters the words 'abrauztg gpahhzfuio uqzbarr'
Sokol points at an Orc.
Sokol's iceball shatters upon impacting an Orc, rending flesh and sending blood flying.
An Orc is dead! R.I.P.
You receive your share of experience.