The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path.
Obvious exits: -North -South
Running about town, this female orc is restocking her low supplies.
< 82h/82H 110v/113V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and west into a meeting hall and east into the Bank
of the Shady Grove.
Obvious exits: -North -East -South -West #
A grave-robbing orc sifts through the remains here.
< 82h/82H 109v/113V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. The Barrelers of the
Shady Grove have an establishment to the east. There are also exits to the
north and south along this path.
Obvious exits: -North -East -South
A few drops of fresh blood are scattered around the area.
The corpse of a female orc is lying here.
A vaguely humanoid shape surrounded by fierce winds stands here. (minion)
A vaguely humanoid shape surrounded by fierce winds stands here. (minion)
A Gnome (tiny) -=Celestial Sigil=- stands in mid-air here.
< 82h/82H 108v/113V Pos: standing >
A powerful djinni fades from your mortal viewing...
The Great Unholy Fountain of the Shady Grove
A large fountain, almost 40 feet in diameter, rests here in a large
plaza at the center of the intersection of The Path of Prosperity and
The Path of the Damned. The fountain bubbles water up from almost an
endless supply. A large church can be seen rising above the city to the
north. Several other towers which rise above the city can be seen from
the vantage point. The Path of the Damned runs north and south from here.
Running west and east from here is the Path of Prosperity. The exits all
around lead into various parts of the city.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of an orcish street sweeper is lying here.
A small collar collects among the rubble on the ground.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
Before you stands a huge board containing news and feedback.
A large fountain bubbles water up from the ground.
A Minotaur (large) -=Celestial Sigil=- stands in mid-air here, fighting an orcish elite.
A Githzerai (medium) -=Celestial Sigil=- stands in mid-air here.
An orcish elite crouches here, fighting a Minotaur.
An orcish guard stands here, fighting a Githzerai.
An orcish guard stands here, fighting a Githzerai.
The Shady Quartermaster crouches here, fighting a Githzerai.
The town crier of Shady Grove stands here, shouting.
An orcish guard stands here, fighting a Githzerai.
< 82h/82H 108v/113V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and east into a small and peaceful holy shrine.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of an orcish guard is lying here.
A Gnome (tiny) -=Celestial Sigil=- stands in mid-air here.
A Grey Elf (small) Swish -=Tharnadian Royal Marines=- stands in mid-air here.
A Githzerai (medium) -=Celestial Sigil=- stands in mid-air here.
< 82h/82H 107v/113V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of an Orc is lying here.
The corpse of an old orcish woman is lying here.
< 82h/82H 107v/113V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South
< 82h/82H 106v/113V Pos: standing >
An orcish merchant enters from the south.
< 82h/82H 107v/113V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
Shattered bits of ice are scattered about the area.
The corpse of an orcish guard is lying here.
The corpse of an orcish thief is lying here.
< 82h/82H 106v/113V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South
< 82h/82H 106v/113V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
< 82h/82H 105v/113V Pos: standing >
The South Gates of the Shady Grove
A large city dwells before your eyes. Many citizens have made this city
their home. Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down
Puddles of fresh blood cover the ground.
Shattered bits of ice are scattered about the area.
The corpse of an umber hulk is lying here.
The corpse of an orcish elite is lying here.
[2] The corpse of the orc gate guard is lying here.
[3] The corpse of a young orc sentinel is lying here.
[2] The corpse of the orc gate guard is lying here.
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
< 82h/82H 105v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 82h/82H 105v/113V Pos: standing >
The Way of the Knife
This pathway is smaller than the main streets of the Keep. Many of the
poor and the unfortunate flock to the slums along this pathway. The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall. Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway.
Obvious exits: -East -West
< 82h/82H 105v/113V Pos: standing >
The South Gates of the Shady Grove
A large city dwells before your eyes. Many citizens have made this city
their home. Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down
Puddles of fresh blood cover the ground.
Shattered bits of ice are scattered about the area.
The corpse of an umber hulk is lying here.
The corpse of an orcish elite is lying here.
[2] The corpse of the orc gate guard is lying here.
[3] The corpse of a young orc sentinel is lying here.
[2] The corpse of the orc gate guard is lying here.
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
< 82h/82H 105v/113V Pos: standing >
Ok.
< 82h/82H 105v/113V Pos: standing >
The Way of the Knife
This pathway is smaller than the main streets of the Keep. Many of the
poor and the unfortunate flock to the slums along this pathway. The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall. Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway.
Obvious exits: -East -West
< 82h/82H 105v/113V Pos: standing >
The Way of the Knife
This pathway is smaller than the main streets of the Keep. Many of the
poor and the unfortunate flock to the slums along this pathway. The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall. Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway and north into a small dilapidated building.
Obvious exits: -North# -East -West
Running about town, this female orc is restocking her low supplies.
< 82h/82H 104v/113V Pos: standing >
You quickly scan the area.
An orcish street sweeper who is a brief walk away to your east.
An orcish guard who is a brief walk away to your east.
A young toddler who is a brief walk away to your east.
An orcish warrior who is a brief walk away to your west.
A female orc who is rather far off to your west.
A thick-haired buffalo who is rather far off to your west.
A thick-haired buffalo who is rather far off to your west.
A thick-haired buffalo who is rather far off to your west.
An orcish shaman who is rather far off to your west.
A drunken orc who is rather far off to your west.
An orcish assassin who is in the distance to your west.
< 82h/82H 104v/113V Pos: standing >
< 82h/82H 105v/113V Pos: standing >
The Way of the Knife
This pathway is smaller than the main streets of the Keep. Many of the
poor and the unfortunate flock to the slums along this pathway. The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall. Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway.
Obvious exits: -East -West
< 82h/82H 104v/113V Pos: standing >
The Way of the Knife
This pathway is smaller than the main streets of the Keep. Many of the
poor and the unfortunate flock to the slums along this pathway. The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall. Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway.
Obvious exits: -East -West
< 82h/82H 105v/113V Pos: standing >
Bend on the Way of the Knife
This pathway is smaller than the main streets of the Keep. Many of the
poor and the unfortunate flock to the slums along this pathway. The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall. Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits to the
north and west along this pathway.
Obvious exits: -North -West
An orcish street sweeper is here cleaning the streets from rubbish.
An orc guard of the Black Order is here watching your every action.
A young orcish toddler sits here playing with his toy.
Horns begin to bellow and drums thunder to the call to arms!
< 82h/82H 104v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 82h/82H 104v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 82h/82H 105v/113V Pos: standing >
The Way of the Knife
This pathway is smaller than the main streets of the Keep. Many of the
poor and the unfortunate flock to the slums along this pathway. The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall. Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits north
and south along this pathway.
Obvious exits: -North -South
Crawling about, this baby orc is crying loudly.
The grinning bobcat hungrily peers through the area.
< 82h/82H 104v/113V Pos: standing >
The Way of the Knife
This pathway is smaller than the main streets of the Keep. Many of the
poor and the unfortunate flock to the slums along this pathway. The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall. Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits to the
north, south, east, and west leading into different parts of the Keep.
Obvious exits: -North -East -South -West
< 82h/82H 104v/113V Pos: standing >
The Entry Hall of the House of the Lord
Getting the center of attention for this room is the huge brick
fireplace. A very comfortable rocking chair sits next to it. Other
chairs adorn this room. On the floor a rich rug of Elf origin gives the
room a very rich appearence. There is a painting of Lord A.D. above the
fireplace. The only exits are south back to the main road or east to the
foyer by the staircase.
Obvious exits: -East -South
Crawling about, this baby orc is crying loudly.
An orc guard of the Black Order is here watching your every action.
A young orcish toddler sits here playing with his toy.
< 82h/82H 103v/113V Pos: standing >
< 82h/82H 103v/113V Pos: standing >
A drunken orc enters from the east.
< 82h/82H 106v/113V Pos: standing >
The Foyer of the House
A large round table of green marble lies in the corner of the room.
The table is equipped with two engraved oak chairs, one faces the staircase
up to the sleeping quarters and the other has its back to it. This table
probably serves some important purpose. Besides the elaborate table and chairs
in the room, a grand staircase leads up to the sleeping quarters. The only
other exits is west to the living room.
Obvious exits: -West -Up
A strange green potted plant grows quietly in the dark here.
< 82h/82H 107v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 82h/82H 107v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 82h/82H 107v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 82h/82H 108v/113V Pos: standing >
The Entry Hall of the House of the Lord
Getting the center of attention for this room is the huge brick
fireplace. A very comfortable rocking chair sits next to it. Other
chairs adorn this room. On the floor a rich rug of Elf origin gives the
room a very rich appearence. There is a painting of Lord A.D. above the
fireplace. The only exits are south back to the main road or east to the
foyer by the staircase.
Obvious exits: -East -South
A drunken orc wanders about lost out of his mind.
Crawling about, this baby orc is crying loudly.
An orc guard of the Black Order is here watching your every action.
A young orcish toddler sits here playing with his toy.
< 82h/82H 108v/113V Pos: standing >
The Way of the Knife
This pathway is smaller than the main streets of the Keep. Many of the
poor and the unfortunate flock to the slums along this pathway. The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall. Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits to the
north, south, east, and west leading into different parts of the Keep.
Obvious exits: -North -East -South -West
< 82h/82H 107v/113V Pos: standing >
The Way of the Knife
This pathway is smaller than the main streets of the Keep. Many of the
poor and the unfortunate flock to the slums along this pathway. The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall. Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits north
and south along this pathway.
Obvious exits: -North -South
Crawling about, this baby orc is crying loudly.
The grinning bobcat hungrily peers through the area.
< 82h/82H 108v/113V Pos: standing >
Bend on the Way of the Knife
This pathway is smaller than the main streets of the Keep. Many of the
poor and the unfortunate flock to the slums along this pathway. The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall. Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits to the
north and west along this pathway.
Obvious exits: -North -West
An orcish street sweeper is here cleaning the streets from rubbish.
An orc guard of the Black Order is here watching your every action.
A young orcish toddler sits here playing with his toy.
< 82h/82H 107v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 82h/82H 107v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 82h/82H 107v/113V Pos: standing >
Off in the distance there is a thundering roar and billowing smoke.
You quickly scan the area.
A baby orc who is close by to your north.
The grinning bobcat who is close by to your north.
A drunken orc who is a brief walk away to your north.
A baby orc who is a brief walk away to your north.
An orcish guard who is a brief walk away to your north.
A young toddler who is a brief walk away to your north.
< 82h/82H 108v/113V Pos: standing >
The sky lights up with brilliant lightning flashes!
< 82h/82H 109v/113V Pos: standing >
The Heavens themselves flash as a Supernova is unleashed nearby!
< 82h/82H 109v/113V Pos: standing >
The Way of the Knife
This pathway is smaller than the main streets of the Keep. Many of the
poor and the unfortunate flock to the slums along this pathway. The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall. Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway.
Obvious exits: -East -West
< 82h/82H 108v/113V Pos: standing >
The Way of the Knife
This pathway is smaller than the main streets of the Keep. Many of the
poor and the unfortunate flock to the slums along this pathway. The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall. Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway.
Obvious exits: -East -West
< 82h/82H 107v/113V Pos: standing >
The Way of the Knife
This pathway is smaller than the main streets of the Keep. Many of the
poor and the unfortunate flock to the slums along this pathway. The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall. Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway and north into a small dilapidated building.
Obvious exits: -North# -East -West
Running about town, this female orc is restocking her low supplies.
< 82h/82H 107v/113V Pos: standing >
You quickly scan the area.
An orcish guard who is a brief walk away to your east.
A young toddler who is a brief walk away to your east.
A female orc who is a brief walk away to your west.
An orcish warrior who is a brief walk away to your west.
A thick-haired buffalo who is rather far off to your west.
A thick-haired buffalo who is rather far off to your west.
A thick-haired buffalo who is rather far off to your west.
An orcish shaman who is rather far off to your west.
A drunken orc who is rather far off to your west.
A female orc who is in the distance to your west.
An orcish assassin who is in the distance to your west.
< 82h/82H 108v/113V Pos: standing >
The Way of the Knife
This pathway is smaller than the main streets of the Keep. Many of the
poor and the unfortunate flock to the slums along this pathway. The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall. Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway.
Obvious exits: -East -West
< 82h/82H 107v/113V Pos: standing >
You quickly scan the area.
A female orc who is close by to your east.
An orcish street sweeper who is rather far off to your east.
An orcish guard who is rather far off to your east.
A young toddler who is rather far off to your east.
A female orc who is not far off to your west.
An orcish warrior who is not far off to your west.
A thick-haired buffalo who is a brief walk away to your west.
A thick-haired buffalo who is a brief walk away to your west.
A thick-haired buffalo who is a brief walk away to your west.
An orcish shaman who is a brief walk away to your west.
A drunken orc who is a brief walk away to your west.
A female orc who is rather far off to your west.
An orcish assassin who is in the distance to your west.
< 82h/82H 108v/113V Pos: standing >
The South Gates of the Shady Grove
A large city dwells before your eyes. Many citizens have made this city
their home. Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down
Puddles of fresh blood cover the ground.
Shattered bits of ice are scattered about the area.
The corpse of an umber hulk is lying here.
The corpse of an orcish elite is lying here.
[2] The corpse of the orc gate guard is lying here.
[3] The corpse of a young orc sentinel is lying here.
[2] The corpse of the orc gate guard is lying here.
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
< 82h/82H 107v/113V Pos: standing >
You quickly scan the area.
An orcish guard who is not far off to your north.
An orcish warrior who is a brief walk away to your north.
The grinning bobcat who is a brief walk away to your north.
An orcish merchant who is in the distance to your north.
A female orc who is close by to your east.
An orcish street sweeper who is in the distance to your east.
An orcish guard who is in the distance to your east.
A young toddler who is in the distance to your east.
A female orc who is close by to your west.
An orcish warrior who is close by to your west.
A thick-haired buffalo who is not far off to your west.
A thick-haired buffalo who is not far off to your west.
A thick-haired buffalo who is not far off to your west.
An orcish shaman who is not far off to your west.
A drunken orc who is not far off to your west.
A female orc who is a brief walk away to your west.
An orcish assassin who is rather far off to your west.
A draft horse who is close by below you.
< 82h/82H 108v/113V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
< 82h/82H 108v/113V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South
An orc guard of the Black Order is here watching your every action.
< 82h/82H 107v/113V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
Shattered bits of ice are scattered about the area.
The corpse of an orcish guard is lying here.
The corpse of an orcish thief is lying here.
An orcish warrior is here preparing for the next invasion.
The grinning bobcat hungrily peers through the area.
< 82h/82H 107v/113V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South
< 82h/82H 106v/113V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of an Orc is lying here.
The corpse of an old orcish woman is lying here.
An orcish merchant is standing here completing his next transaction.
< 82h/82H 105v/113V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and east into a small and peaceful holy shrine.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of an orcish guard is lying here.
< 82h/82H 105v/113V Pos: standing >
Someone shouts 'yoy ase yndir tiehe, susrepdes yuur weepops!!'
< 82h/82H 105v/113V Pos: standing >
Someone shouts 'yoy ase yndir tiehe, susrepdes yuur weepops!!'
< 82h/82H 105v/113V Pos: standing >
Someone shouts 'yoy ase yndir tiehe, susrepdes yuur weepops!!'
The Great Unholy Fountain of the Shady Grove
A large fountain, almost 40 feet in diameter, rests here in a large
plaza at the center of the intersection of The Path of Prosperity and
The Path of the Damned. The fountain bubbles water up from almost an
endless supply. A large church can be seen rising above the city to the
north. Several other towers which rise above the city can be seen from
the vantage point. The Path of the Damned runs north and south from here.
Running west and east from here is the Path of Prosperity. The exits all
around lead into various parts of the city.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
Shattered bits of ice are scattered about the area.
The corpse of an orcish guard is lying here.
The corpse of the town crier is lying here.
The corpse of the Shady Quartermaster is lying here.
The corpse of an orcish guard is lying here.
The corpse of an orcish elite is lying here.
The corpse of an orcish street sweeper is lying here.
A small collar collects among the rubble on the ground.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
Before you stands a huge board containing news and feedback.
A large fountain bubbles water up from the ground.
A Gnome (tiny) -=Celestial Sigil=- stands in mid-air here.
A Gnome (tiny) -=Celestial Sigil=- stands in mid-air here.
A Grey Elf (small) Swish -=Tharnadian Royal Marines=- stands in mid-air here.
A Halfling (tiny) -=Celestial Sigil=- sits resting.
A Minotaur (large) -=Celestial Sigil=- stands in mid-air here.
A Barbarian (large) Bayraktar -=Celestial Sigil=- stands in mid-air here, fighting an orcish guard.
A Githzerai (medium) -=Celestial Sigil=- stands in mid-air here.
An orcish guard stands here, fighting a Barbarian.
A Halfling clambers to his feet.
< 82h/82H 105v/113V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. The Barrelers of the
Shady Grove have an establishment to the east. There are also exits to the
north and south along this path.
Obvious exits: -North -East -South
A few drops of fresh blood are scattered around the area.
The corpse of a female orc is lying here.
< 82h/82H 104v/113V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and west into a meeting hall and east into the Bank
of the Shady Grove.
Obvious exits: -North -East -South -West #
< 82h/82H 104v/113V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path.
Obvious exits: -North -South
Running about town, this female orc is restocking her low supplies.
< 82h/82H 103v/113V Pos: standing >
The Damned-Peace Intersection
This intersection provides access to the Dark Path to Peace and
the Path of the Damned. Both of which are two main arteries of the
city. Many citizen can be seen running about taking care of their tasks
at hand. A large church can be seen off to the west. A large cemetery is
located further east along the Dark Path to Peace. There are exits east,
west, and south leading deeper into the Shady Grove.
Obvious exits: -East -South -West
A draft horse stands here nibbling on your sleeve.
< 82h/82H 103v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 82h/82H 103v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 82h/82H 103v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 82h/82H 103v/113V Pos: standing >
Before the Great Unholy Church
A large elaborately designed church has been constructed here. Constructed
from black granite and marble, this church has been blessed by the gods.
Small ornate figurines of devils and gargoyles adorn the walls of this
structure. Green grass grows along sides of the church. The dark path to
peace continues east and west from here. The enterance into the church lies
just to the north. An erie howl of some sort seems to be emanating from
inside the church.
Obvious exits: -North# -East -West
An orcish street sweeper is here cleaning the streets from rubbish.
(Q)An old orcish woman cries over the loss of her spouse.
< 82h/82H 103v/113V Pos: standing >
The Dark Path to Peace
This smaller pathway of the Grove is formed out of a conglomerate marble,
granite, and sandstone. This street is kept very clean and provides access to
many homes and shops located in the city. The Church of the Black Order
can be seen to north. A small garden starts northwest from here while the
cemetery is located further east along this pathway. There are various
markings of unknown purpose on the wall of the structure to the south.
There are exits east and west along this pathway. The exit to the south
leads into the meeting chambers of the shady citizens.
Obvious exits: -East -South -West
A crafting recipe lies here collecting dust.
< 82h/82H 103v/113V Pos: standing >
Korgoom enters from elsewhere.
Horns begin to bellow and drums thunder to the call to arms!
< 82h/82H 105v/113V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
< 82h/82H 105v/113V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
< 82h/82H 106v/113V Pos: standing >
The Turmoil-Peace Intersection
This is the intersection of two major pathways in the Shady Grove. To
the east, the dark pathway to peace leads to another parth of the city.
The Streets of Turmoil lead south farther away from this northern part of
town. There is a garden of sorts to the north. Strange chatter can be
heard from a large hall to the south.
Obvious exits: -North -East -South
An orcish elite searches the area here for any signs of problems.
A draft horse stands here nibbling on your sleeve.
(Q)A troll slave is bound to an execution post here.
(Q)A troll slave is bound to an execution post here.
A draft horse stands here nibbling on your sleeve.
(Q)A troll slave is bound to an execution post here.
(Q)A troll slave is bound to an execution post here.
< 82h/82H 106v/113V Pos: standing >
You quickly scan the area.
A baby orc who is close by to your north.
A female orc who is close by to your north.
An orcish street sweeper who is close by to your north.
An orcish guard who is close by to your north.
An old orcish shaman who is not far off to your north.
Korgoom who is not far off to your east.
An orcish street sweeper who is a brief walk away to your east.
An old orcish woman who is a brief walk away to your east.
A Halfling who is rather far off to your east.
A Minotaur who is rather far off to your east.
A Gnome who is rather far off to your east.
A Gnome who is rather far off to your east.
A draft horse who is rather far off to your east.
A female orc who is not far off to your south.
A baby orc who is not far off to your south.
An orcish thief who is not far off to your south.
A prong-horned antelope who is a brief walk away to your south.
A prong-horned antelope who is a brief walk away to your south.
A wild horse who is a brief walk away to your south.
An orcish shaman who is a brief walk away to your south.
The orc gate guard who is rather far off to your south.
The orc gate guard who is rather far off to your south.
A young orc sentinel who is rather far off to your south.
A young orc sentinel who is rather far off to your south.
The orc gate guard who is rather far off to your south.
The orc gate guard who is rather far off to your south.
A stray dog who is in the distance to your south.
The orc gate guard who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
A black hooded orc who is in the distance to your south.
< 82h/82H 107v/113V Pos: standing >
Korgoom enters from elsewhere.
< 82h/82H 107v/113V Pos: standing >
The earth trembles and shivers!
< 82h/82H 108v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 82h/82H 108v/113V Pos: standing >
Korgoom leaves north.
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
< 82h/82H 109v/113V Pos: standing >
The Turmoil-Peace Intersection
Obvious exits: -North -East -South
An orcish elite searches the area here for any signs of problems.
A draft horse stands here nibbling on your sleeve.
(Q)A troll slave is bound to an execution post here.
(Q)A troll slave is bound to an execution post here.
A draft horse stands here nibbling on your sleeve.
(Q)A troll slave is bound to an execution post here.
(Q)A troll slave is bound to an execution post here.
< 82h/82H 110v/113V Pos: standing >
An orcish elite suddenly attacks someone!
A Grey Elf snaps into visibility.
An orcish elite's punch grazes a Grey Elf.
A spectre of something long gone rises over a Grey Elf in a foreboding mist.
In his haste to slam a Grey Elf around, a troll slave slips and falls!
< 82h/82H 110v/113V Pos: standing >
A Barbarian snaps into visibility.
A Barbarian tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!
< 82h/82H 110v/113V Pos: sitting >
Someone suddenly attacks a troll slave!
A Grey Elf snaps into visibility.
A Grey Elf's fine slash strikes a troll slave.
The intense flames cause a troll slave's skin to smolder and burn!
Flames burst forth from a Grey Elf's the mystical longsword of Volo the Traveler, dancing along a troll slave's flesh as he screams in sheer pain!
The intense flames cause a troll slave's skin to smolder and burn!
A Grey Elf's the mystical longsword of Volo the Traveler burns a troll slave with a godly fire!
A Grey Elf's impressive slash strikes a troll slave.
The intense flames cause a troll slave's skin to smolder and burn!
A Grey Elf's longsword called 'Flame of the North' burns a troll slave with a godly fire!
< 82h/82H 111v/113V Pos: sitting >
A Grey Elf snaps into visibility.
< 82h/82H 112v/113V Pos: sitting >
A Grey Elf completes his spell...
A Grey Elf utters the words 'abrauztg gpahhzfuio uqzbarr'
A Grey Elf points at you.
You reel in pain as a Grey Elf's iceball shatters upon impacting you.