<worn as a badge> a royal badge of Arcium [82%]
<worn on head> the hood of cunning [76%]
<worn on eyes> a butterfly domino mask [poor] (magic) (glowing)
<worn in ear> a wyrmskin scale [superior] (magic)
<worn in ear> a brightly flaming earring
<worn on face> a lithixl beak
<worn around neck> a breeze of floating clouds and drifting motes (glowing)
<worn around neck> the holy symbol of sanctity [poor] (magic) (glowing) (humming)
<worn on body> a warsuit of jade wyrmscale (glowing) [83%]
<worn about body> the paradox cloak [81%]
<worn as quiver> a shimmering granite quiver from Du'Maathe Castle [69%]
<worn about waist> a dragonscale belt [67%]
<worn on arms> some glowing sleeves made of devil skin [poor] (magic) (glowing)
<held as shield> a scale from the elder golden wyrm [superior] [88%]
<worn around wrist> a bracelet of living water (magic)
<worn around wrist> a wisp of total and utter blackness (magic) (glowing)
<worn on hands> a pair of hazy green gloves (magic) (glowing)
<worn on finger> the ring of the mind flayer (magic) (glowing)
<worn on finger> the ring of the Netherworld (magic) (glowing) [80%]
<held> a fire-imbued totem of Kossuth (magic)
<worn on legs> a pair of flayed illithid hide leggings [superior] (glowing)
<worn on feet> a pair of clawed demon-hide moccasins [68%]
An orcish altar boy who is not far off to your north.
An orcish street sweeper who is not far off to your north.
An old orcish shaman who is not far off to your north.
A wild horse who is close by to your east.
A thick-haired buffalo who is close by to your east.
A prong-horned antelope who is close by to your east.
An orcish shaman who is close by to your east.
A drunken orc who is not far off to your east.
An orcish guard who is rather far off to your east.
An orcish guard who is rather far off to your east.
A draft horse who is rather far off to your east.
A large warhorse who is in the distance to your east.
An orcish elite who is in the distance to your east.
An orcish thief who is close by to your south.
A baby orc who is not far off to your south.
A female orc who is not far off to your south.
An orcish elite who is rather far off to your south.
An orcish elite who is rather far off to your south.
A prong-horned antelope who is rather far off to your south.
A prong-horned antelope who is rather far off to your south.
A wild horse who is rather far off to your south.
An orcish shaman who is rather far off to your south.
The orc gate guard who is rather far off to your south.
The orc gate guard who is rather far off to your south.
A young orc sentinel who is rather far off to your south.
A young orc sentinel who is rather far off to your south.
A young orc sentinel who is rather far off to your south.
The orc gate guard who is rather far off to your south.
The orc gate guard who is rather far off to your south.
A stray dog who is in the distance to your south.
The orc gate guard who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
The orc gate guard who is in the distance to your south.
The orc gate guard who is in the distance to your south.
The orc gate guard who is in the distance to your south.
An orcish altar boy who is in the distance to your south.
< 925h/925H 241v/241V Pos: standing >
A drunken orc enters from elsewhere.
Sokol leaves east.
Kenon leaves east.
Horns begin to bellow and drums thunder to the call to arms!
Tiru leaves east.
Drisk leaves east.
Selly leaves east.
Sxt leaves east.
Siuk leaves east.
Aik leaves east.
Horns begin to bellow and drums thunder to the call to arms!
Dze leaves east.
A powerful djinni leaves east.
A powerful djinni leaves east.
A LARGE air elemental leaves east.
Ayla leaves east.
You follow Duac.
You feel uneasy with so many Good players in Shady Grove.
The Dark Path to Peace
Obvious exits: -N -E -W
Ayla -=Celestial Sigil=- (Minotaur)(medium) stands in mid-air here.(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado. (minion)
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion)
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion)
Dze -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Aik -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Siuk Swish -=Tharnadian Royal Marines=- (Grey Elf)(small) stands in mid-air here.(Gold Aura)
*Sxt -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Holy)(Gold Aura)
Selly -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here, fighting an orcish shaman.(Gold Aura)
Drisk -=Celestial Sigil=- (Minotaur)(large) stands in mid-air here.(Gold Aura)
Tiru -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
*Kenon The Wanderer -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sainth -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Holy)(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado.(Red Aura)
*Sokol -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac Bayraktar -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
A wild horse stands here.
A thick-haired buffalo stands here.
A prong-horned antelope stands here.
An orcish shaman stands in mid-air here, fighting Selly.(Red Aura)
< 925h/925H 240v/241V Pos: standing >
A drunken orc enters from the west.
< 925h/925H 240v/241V Pos: standing >
A drunken orc suddenly attacks Tiru!
Sxt tries to step in front of Tiru, but doesn't make it in time.
A drunken orc misses Tiru.
< 925h/925H 240v/241V Pos: standing >
A powerful djinni says 'Prepare to fight me, too!'
A powerful djinni suddenly attacks a drunken orc!
A powerful djinni snaps into visibility.
A powerful djinni's fine crush enshrouds a drunken orc in a mist of blood.
< 925h/925H 240v/241V Pos: standing >
A wild horse growls at Selly.
A wild horse suddenly attacks Selly!
A wild horse's thrash grazes Selly.
You quickly scan the area.
A female orc who is close by to your north.
An orcish guard who is a brief walk away to your east.
A draft horse who is a brief walk away to your east.
An orcish guard who is rather far off to your east.
A large warhorse who is rather far off to your east.
An orcish elite who is rather far off to your east.
A baby orc who is close by to your west.
< 925h/925H 240v/241V Pos: standing >
< 925h/925H 240v/241V Pos: standing >
Duac snaps into visibility.
Duac places Tiamat's poison tail stinger in the back of a drunken orc, resulting in some strange noises and some blood.
A drunken orc is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Cols by 0.
You feel the bloodlust in your heart as you hear the death cry of a drunken orc.
Selly starts casting an offensive spell.
< 925h/925H 240v/241V Pos: standing >
Dze starts casting an offensive spell.
< 925h/925H 240v/241V Pos: standing >
A baby orc enters from the west.
< 925h/925H 240v/241V Pos: standing >
An orcish shaman misses Selly.
An orcish shaman misses Selly.
An orcish shaman starts casting an offensive spell.
< 925h/925H 240v/241V Pos: standing >
Dze completes his spell...
Dze utters the words 'buoblg qrunsoqpze yugh'
Dze's fist beats the life out of an orcish shaman, blood pours from his body!
< 925h/925H 240v/241V Pos: standing >
Selly completes his spell...
Selly utters the word 'qawzh'
A large rift opens in front of an orcish shaman, you see stars through it, and then a comet flies forth smashing into him!
An orcish shaman is mortally wounded, and will die soon, if not aided.
< 925h/925H 240v/241V Pos: standing >
A wild horse misses Selly.
Selly blocks a wild horse's lunge at him.
< 925h/925H 240v/241V Pos: standing >
An orcish shaman stops invoking abruptly!
Duac snaps into visibility.
Duac places Tiamat's poison tail stinger in the back of a baby orc, resulting in some strange noises and some blood.
A baby orc is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Cols by 0.
The unmistakable scent of fresh blood can be smelled as a baby orc dies in agony.
< 925h/925H 240v/241V Pos: standing >
You quickly scan the area.
An orcish guard who is close by to your north.
A female orc who is close by to your north.
An orcish guard who is a brief walk away to your east.
A draft horse who is a brief walk away to your east.
An orcish guard who is rather far off to your east.
A large warhorse who is rather far off to your east.
An orcish elite who is rather far off to your east.
A thick-haired buffalo who is close by to your west.
A thick-haired buffalo who is close by to your west.
A wild horse who is close by to your west.
An orcish shaman who is close by to your west.
< 925h/925H 241v/241V Pos: standing >
Selly's bludgeon seriously wounds a wild horse.
Selly's the stone mace 'Godsfury' calls down the fury of the Gods on a wild horse!
Selly tries to dispel a wild horse's magic!
And he has some success!
Selly's fine bludgeon strikes a wild horse very hard.
< 925h/925H 241v/241V Pos: standing >
A powerful djinni fades from your mortal viewing...
Duac snaps into visibility.
Duac places Tiamat's poison tail stinger in the back of a wild horse, resulting in some strange noises and some blood.
A wild horse is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Cols by 0.
You feel a carnal satisfaction as a wild horse's gurgling and choking signals its demise.
A wild horse quickly returns to the plane from whence they were summoned...
A wild horse stops following an orcish shaman.
< 925h/925H 241v/241V Pos: standing >
A faint hum can be heard from the stone mace 'Godsfury' carried by Selly.
< 925h/925H 241v/241V Pos: standing >
A stern look appears on Sxt's face, and he rushes to extinguish the evil being!
Sxt snaps into visibility.
An orcish shaman is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Cols by 1.
A look of horror and a silent scream are an orcish shaman's last actions in this world.
A prong-horned antelope is dead! R.I.P.
You feel a carnal satisfaction as a prong-horned antelope's gurgling and choking signals its demise.
A prong-horned antelope moves to a different position.
A prong-horned antelope quickly returns to the plane from whence they were summoned...
A prong-horned antelope stops following an orcish shaman.
A thick-haired buffalo is dead! R.I.P.
You feel a carnal satisfaction as a thick-haired buffalo's gurgling and choking signals its demise.
A thick-haired buffalo moves to a different position.
A thick-haired buffalo quickly returns to the plane from whence they were summoned...
A thick-haired buffalo stops following an orcish shaman.
< 925h/925H 241v/241V Pos: standing >
You quickly scan the area.
An orcish guard who is close by to your north.
A female orc who is close by to your north.
An orcish guard who is a brief walk away to your east.
A draft horse who is a brief walk away to your east.
An orcish guard who is rather far off to your east.
A large warhorse who is rather far off to your east.
An orcish elite who is rather far off to your east.
A thick-haired buffalo who is close by to your west.
A thick-haired buffalo who is close by to your west.
A wild horse who is close by to your west.
An orcish shaman who is close by to your west.
< 925h/925H 241v/241V Pos: standing >
You quickly scan the area.
An orcish guard who is close by to your north.
A female orc who is close by to your north.
An orcish guard who is a brief walk away to your east.
A draft horse who is a brief walk away to your east.
An orcish guard who is rather far off to your east.
A large warhorse who is rather far off to your east.
An orcish elite who is rather far off to your east.
A thick-haired buffalo who is close by to your west.
A thick-haired buffalo who is close by to your west.
A wild horse who is close by to your west.
An orcish shaman who is close by to your west.
< 925h/925H 241v/241V Pos: standing >
Sokol looks at a LARGE air elemental.
You quickly scan the area.
An orcish guard who is close by to your north.
A female orc who is close by to your north.
An orcish guard who is a brief walk away to your east.
A draft horse who is a brief walk away to your east.
An orcish guard who is rather far off to your east.
A large warhorse who is rather far off to your east.
An orcish elite who is rather far off to your east.
A thick-haired buffalo who is close by to your west.
A thick-haired buffalo who is close by to your west.
A wild horse who is close by to your west.
An orcish shaman who is close by to your west.
< 925h/925H 241v/241V Pos: standing >
< 925h/925H 241v/241V Pos: standing >
The Dark Path to Peace
Obvious exits: -N -E -W
Fresh blood splatters cover the area.
The corpse of an orcish shaman is lying here.
The corpse of a baby orc is lying here.
The corpse of a drunken orc is lying here.
*Ayla -=Celestial Sigil=- (Minotaur)(medium) stands in mid-air here.(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado. (minion)
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion)
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion)
Dze -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Aik -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Siuk Swish -=Tharnadian Royal Marines=- (Grey Elf)(small) stands in mid-air here.(Gold Aura)
*Sxt -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Holy)(Gold Aura)
Selly -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Drisk -=Celestial Sigil=- (Minotaur)(large) stands in mid-air here.(Gold Aura)
Tiru -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
*Kenon The Wanderer -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sainth -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Holy)(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado.(Red Aura)
*Sokol -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac Bayraktar -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
< 925h/925H 241v/241V Pos: standing >
Sokol leaves east.
Kenon leaves east.
Tiru leaves east.
Drisk leaves east.
Horns begin to bellow and drums thunder to the call to arms!
Selly leaves east.
Sxt leaves east.
Siuk leaves east.
Aik leaves east.
Dze leaves east.
A powerful djinni leaves east.
A powerful djinni leaves east.
A LARGE air elemental leaves east.
You follow Duac.
You feel uneasy with so many Good players in Shady Grove.
The Dark Path to Peace
Obvious exits: -E -S -W
A crafting recipe lies here collecting dust.
*Ayla -=Celestial Sigil=- (Minotaur)(medium) stands in mid-air here.(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado. (minion)
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion)
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion)
Dze -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Aik -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Siuk Swish -=Tharnadian Royal Marines=- (Grey Elf)(small) stands in mid-air here.(Gold Aura)
*Sxt -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Holy)(Gold Aura)
Selly -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Drisk -=Celestial Sigil=- (Minotaur)(large) stands in mid-air here.(Gold Aura)
Tiru -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
*Kenon The Wanderer -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sainth -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Holy)(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado.(Red Aura)
*Sokol -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac Bayraktar -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
< 925h/925H 240v/241V Pos: standing >
< 925h/925H 240v/241V Pos: standing >
< 925h/925H 240v/241V Pos: standing >
You quickly scan the area.
An orcish guard who is not far off to your east.
A draft horse who is not far off to your east.
An orcish guard who is a brief walk away to your east.
A large warhorse who is a brief walk away to your east.
An orcish elite who is a brief walk away to your east.
An orcish guard who is close by to your south.
A black skunk who is not far off to your south.
An orcish guard who is not far off to your south.
Urla, the dark mistress who is not far off to your south.
Ghak who is not far off to your south.
A thick-haired buffalo who is close by to your west.
A thick-haired buffalo who is close by to your west.
A wild horse who is close by to your west.
An orcish shaman who is close by to your west.
< 925h/925H 240v/241V Pos: standing >
Selly gasps slightly as the stone mace 'Godsfury' infuses him with energy.
Healing energy flows from Selly into Selly's body!
< 925h/925H 240v/241V Pos: standing >
A faint hum can be heard from the mystical longsword of Volo the Traveler carried by Kenon.
< 925h/925H 240v/241V Pos: standing >
< 925h/925H 240v/241V Pos: standing >
You quickly scan the area.
An Orc who is not far off to your east.
A draft horse who is not far off to your east.
An orcish guard who is a brief walk away to your east.
A large warhorse who is a brief walk away to your east.
An orcish elite who is a brief walk away to your east.
An orcish guard who is close by to your south.
A black skunk who is not far off to your south.
An orcish guard who is not far off to your south.
Urla, the dark mistress who is not far off to your south.
Ghak who is not far off to your south.
A thick-haired buffalo who is close by to your west.
A thick-haired buffalo who is close by to your west.
A wild horse who is close by to your west.
An orcish shaman who is close by to your west.
< 925h/925H 240v/241V Pos: standing >
Sokol leaves south.
Kenon leaves south.
Tiru leaves south.
Drisk leaves south.
Selly leaves south.
Sxt leaves south.
Siuk leaves south.
Aik leaves south.
Horns begin to bellow and drums thunder to the call to arms!
Dze leaves south.
Horns begin to bellow and drums thunder to the call to arms!
A powerful djinni leaves south.
A powerful djinni leaves south.
A LARGE air elemental leaves south.
You follow Duac.
You feel uneasy with so many Good players in Shady Grove.
Grand Hallway to the Meeting Chamber of the Shady
Obvious exits: -N -S
*Ayla -=Celestial Sigil=- (Minotaur)(medium) stands in mid-air here.(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado. (minion)
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion)
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion)
Dze -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Aik -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Siuk Swish -=Tharnadian Royal Marines=- (Grey Elf)(small) stands in mid-air here.(Gold Aura)
*Sxt -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Holy)(Gold Aura)
Selly -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here, fighting an orcish guard.(Gold Aura)
Drisk -=Celestial Sigil=- (Minotaur)(large) stands in mid-air here.(Gold Aura)
Tiru -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
*Kenon The Wanderer -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sainth -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Holy)(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado.(Red Aura)
*Sokol -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac Bayraktar -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
An orcish guard stands in mid-air here, fighting Selly.(Red Aura)
< 925h/925H 239v/241V Pos: standing >
Kenon suddenly attacks an orcish guard!
Kenon snaps into visibility.
Kenon's impressive slash wounds an orcish guard.
Kenon's the mystical longsword of Volo the Traveler burns an orcish guard with a godly fire!
Kenon's powerful slash strikes an orcish guard.
Kenon's longsword called 'Flame of the North' burns an orcish guard with a godly fire!
You quickly scan the area.
A black skunk who is close by to your south.
An orcish guard who is close by to your south.
Urla, the dark mistress who is close by to your south.
Ghak who is close by to your south.
< 925h/925H 240v/241V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti carried by Sxt.
< 925h/925H 241v/241V Pos: standing >
Sokol leaves north.
Horns begin to bellow and drums thunder to the call to arms!
Tiru leaves north.
Drisk leaves north.
Sxt leaves north.
Siuk leaves north.
Aik leaves north.
Dze leaves north.
A powerful djinni leaves north.
A powerful djinni leaves north.
A LARGE air elemental leaves north.
You follow Duac.
You feel uneasy with so many Good players in Shady Grove.
The Dark Path to Peace
Obvious exits: -E -S -W
A crafting recipe lies here collecting dust.
*Ayla -=Celestial Sigil=- (Minotaur)(medium) stands in mid-air here.(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado. (minion)
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion)
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion)
Dze -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Aik -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Siuk Swish -=Tharnadian Royal Marines=- (Grey Elf)(small) stands in mid-air here.(Gold Aura)
*Sxt -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Holy)(Gold Aura)
Drisk -=Celestial Sigil=- (Minotaur)(large) stands in mid-air here.(Gold Aura)
Tiru -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
*Sainth -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Holy)(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado.(Red Aura)
*Sokol -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac Bayraktar -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
< 925h/925H 240v/241V Pos: standing >
< 925h/925H 240v/241V Pos: standing >
< 925h/925H 240v/241V Pos: standing >
You quickly scan the area.
An orcish guard who is not far off to your east.
A stray dog who is not far off to your east.
An Orc who is not far off to your east.
A draft horse who is not far off to your east.
A large warhorse who is a brief walk away to your east.
An orcish elite who is a brief walk away to your east.
Selly who is close by to your south.
Kenon who is close by to your south.
An orcish guard who is close by to your south.
A black skunk who is not far off to your south.
An orcish guard who is not far off to your south.
Urla, the dark mistress who is not far off to your south.
Ghak who is not far off to your south.
A thick-haired buffalo who is close by to your west.
A thick-haired buffalo who is close by to your west.
A wild horse who is close by to your west.
An orcish shaman who is close by to your west.
< 925h/925H 240v/241V Pos: standing >
You quickly scan the area.
An orcish guard who is not far off to your east.
A stray dog who is not far off to your east.
An Orc who is not far off to your east.
A draft horse who is not far off to your east.
A large warhorse who is a brief walk away to your east.
An orcish elite who is a brief walk away to your east.
Selly who is close by to your south.
Kenon who is close by to your south.
An orcish guard who is close by to your south.
A black skunk who is not far off to your south.
An orcish guard who is not far off to your south.
Urla, the dark mistress who is not far off to your south.
Ghak who is not far off to your south.
A thick-haired buffalo who is close by to your west.
A thick-haired buffalo who is close by to your west.
A wild horse who is close by to your west.
An orcish shaman who is close by to your west.
< 925h/925H 240v/241V Pos: standing >
The Dark Path to Peace leads east to another part of town.
You extend your sights eastward.
Before the Great Unholy Church
Obvious exits: -N# -E -W
Puddles of fresh blood cover the ground.
The corpse of an old orcish woman is lying here.
The corpse of an orcish street sweeper is lying here.
< 925h/925H 240v/241V Pos: standing >
The first hint of daylight can be seen on the northern horizon.
< 925h/925H 240v/241V Pos: standing >
Sokol leaves east.
Tiru leaves east.
Drisk leaves east.
Sxt leaves east.
Horns begin to bellow and drums thunder to the call to arms!
Siuk leaves east.
Aik leaves east.
Dze leaves east.
A powerful djinni leaves east.
Horns begin to bellow and drums thunder to the call to arms!
A powerful djinni leaves east.
Horns begin to bellow and drums thunder to the call to arms!
A LARGE air elemental leaves east.
You follow Duac.
You feel uneasy with so many Good players in Shady Grove.
Before the Great Unholy Church
Obvious exits: -N# -E -W
Puddles of fresh blood cover the ground.
The corpse of an old orcish woman is lying here.
The corpse of an orcish street sweeper is lying here.
*Ayla -=Celestial Sigil=- (Minotaur)(medium) stands in mid-air here.(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado. (minion)
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion)
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion)
Dze -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Aik -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Siuk Swish -=Tharnadian Royal Marines=- (Grey Elf)(small) stands in mid-air here.(Gold Aura)
*Sxt -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Holy)(Gold Aura)
Drisk -=Celestial Sigil=- (Minotaur)(large) stands in mid-air here.(Gold Aura)
Tiru -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
*Sainth -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Holy)(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado.(Red Aura)
*Sokol -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac Bayraktar -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
< 925h/925H 239v/241V Pos: standing >
Sokol leaves east.
Horns begin to bellow and drums thunder to the call to arms!
Tiru leaves east.
Horns begin to bellow and drums thunder to the call to arms!
Drisk leaves east.
Sxt leaves east.
Siuk leaves east.
Aik leaves east.
Dze leaves east.
Horns begin to bellow and drums thunder to the call to arms!
A powerful djinni leaves east.
Horns begin to bellow and drums thunder to the call to arms!
A powerful djinni leaves east.
A LARGE air elemental leaves east.
You follow Duac.
You feel uneasy with so many Good players in Shady Grove.
The Damned-Peace Intersection
Obvious exits: -E -S -W
*Ayla -=Celestial Sigil=- (Minotaur)(medium) stands in mid-air here.(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado. (minion)
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion)
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion)
Dze -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here, fighting an orcish guard.(Gold Aura)
Aik -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Siuk Swish -=Tharnadian Royal Marines=- (Grey Elf)(small) stands in mid-air here.(Gold Aura)
*Sxt -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Holy)(Gold Aura)
Drisk -=Celestial Sigil=- (Minotaur)(large) stands in mid-air here, fighting an orcish guard.(Gold Aura)
Tiru -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
*Sainth -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Holy)(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado.(Red Aura)
*Sokol -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac Bayraktar -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
An orcish guard stands here, fighting Drisk.(Red Aura)
An orcish guard stands here, fighting Dze.(Red Aura)
A stray dog is lying here, incapacitated.
An Orc (medium) stands here, fighting a stray dog. (Non-Fraggable)(Red Aura)
A draft horse stands here nibbling on your sleeve.(Red Aura)
< 925h/925H 238v/241V Pos: standing >
An orcish elite enters from the east.
A large warhorse trots in from the east.
Duac snaps into visibility.
Duac places Tiamat's poison tail stinger in the back of an orcish guard, resulting in some strange noises and some blood.
< 925h/925H 238v/241V Pos: standing >
< 925h/925H 239v/241V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.
< 925h/925H 239v/241V Pos: standing >
An orcish elite suddenly attacks Tiru!
Sxt bravely steps in front of Tiru, shielding him from harm!
Sxt snaps into visibility.
An orcish elite's weak slash grazes Sxt.
An orcish elite suffers from contact with the aura about Sxt.
An orcish elite is burned severely as he hits Sxt!
< 925h/925H 240v/241V Pos: standing >
A large warhorse growls at Sxt.
A large warhorse suddenly attacks Sxt!
A large warhorse misses Sxt.
An Orc's fine punch hits a stray dog.
A stray dog is mortally wounded, and will die soon, if not aided.
< 925h/925H 241v/241V Pos: standing >
Duac's impressive slash strikes an orcish guard.
Duac's impressive pierce strikes an orcish guard.
An orcish guard dodges Duac's attack.
Duac's impressive slash strikes an orcish guard.
An orcish guard parries Duac's lunge at him.
Duac's impressive slash strikes an orcish guard.
Duac's sword of fire and flame summons the power of fire and flames at an orcish guard.
Billowing clouds of incendiary gases pour from Duac's fingertips!
Duac cackles as his incendiary cloud torches a large warhorse.
Duac cackles as his incendiary cloud torches an orcish elite.
Duac cackles as his incendiary cloud torches an orcish guard.
Duac cackles as his incendiary cloud torches an orcish guard.
Duac cackles as his incendiary cloud torches a stray dog.
A stray dog is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Cols by 0.
You feel a carnal satisfaction as a stray dog's gurgling and choking signals his demise.
Duac cackles as his incendiary cloud torches an Orc.
An Orc is dead! R.I.P.
You receive your share of experience.