The Inn of the Shady Grove
The small and simple room here is decorated with a variety of
plants and pieces of furniture. The room is constructed from stone
and mortar. The room glows an erie yellow from the large candles
which burn on the counter along the west wall. A hallway can be
seen just beyond the counter where visitors have taken some time
off. There are exits leading into the House of the Poor and the
Bar of the Dancing Flame.
Obvious exits: -East -South
An unwanted bracelet collects among the rubble here.
[14] A small bandage rests upon the ground here.
A cup is lying here.
[3] A steel long sword has been left here.
[4] A steel short sword lies discarded here.
[4] A long steel sword is here in the dirt.
[5] A durable looking footman's flail lies discarded here.
[5] A large black leather whip lies coiled here.
[4] A large two-handed sword has been left here.
[3] A large two-handed sword has been left here.
[4] A great flail has been carelessly left here.
[6] A sturdy looking wooden club has been left here.
[6] A stout cudgel carved from oak wood lies here.
[6] A gnoby piece of wood, perhaps a small mace, lies here.
[4] A steel dagger about a foot in length lies here.
[5] A steel dagger has been tossed aside here.
[5] A warhammer with a sturdy-looking steel head lies here.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
A black velvet covered book lies discarded here.
Sylchat (Orc)(medium) stands here.
< 1h/82H 113v/113V Pos: standing >
Sylchat continues to bandage Sylchat
< 1h/82H 113v/113V Pos: standing >
You get a small bandage.
< 1h/82H 113v/113V Pos: standing >
Sylchat continues to bandage Sylchat
You attempt to bandage yourself.
< 1h/82H 113v/113V Pos: standing >
Hi has entered the game.
Hi shrugs into a suit of spiked leather armor.
Hi slides his legs into a pair of studded leather leggings.
Hi covers his arms with a pair of studded leather sleeves.
Hi clasps a thin leather belt around his waist.
Hi pulls some thick leather gloves onto his hands.
Hi places a pair of studded leather boots on his feet.
Hi dons a bronze skull cap on his head.
Hi straps a small round wooden shield to his arm.
Hi places a thick spiked leather bracer around his wrist.
Hi places a thick spiked leather bracer around his wrist.
Hi wears a hard leather cloak about his body.
Hi grabs a bag made from sewn skunk skin.
< 2h/82H 113v/113V Pos: standing >
Hi leaves south.
< 2h/82H 113v/113V Pos: standing >
Sylchat continues to bandage Sylchat
< 2h/82H 113v/113V Pos: standing >
You continue bandaging yourself.
< 5h/82H 110v/113V Pos: standing >
Sylchat continues to bandage Sylchat
< 6h/82H 110v/113V Pos: standing >
You continue bandaging yourself.
< 9h/82H 107v/113V Pos: standing >
You continue bandaging yourself.
< 13h/82H 104v/113V Pos: standing >
You continue bandaging yourself.
< 17h/82H 101v/113V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -East -South
An unwanted bracelet collects among the rubble here.
[13] A small bandage rests upon the ground here.
A cup is lying here.
[3] A steel long sword has been left here.
[4] A steel short sword lies discarded here.
[4] A long steel sword is here in the dirt.
[5] A durable looking footman's flail lies discarded here.
[5] A large black leather whip lies coiled here.
[4] A large two-handed sword has been left here.
[3] A large two-handed sword has been left here.
[4] A great flail has been carelessly left here.
[6] A sturdy looking wooden club has been left here.
[6] A stout cudgel carved from oak wood lies here.
[6] A gnoby piece of wood, perhaps a small mace, lies here.
[4] A steel dagger about a foot in length lies here.
[5] A steel dagger has been tossed aside here.
[5] A warhammer with a sturdy-looking steel head lies here.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
A black velvet covered book lies discarded here.
An orcish guard stands here patrolling.
Sylchat (Orc)(medium) stands here.
< 17h/82H 101v/113V Pos: standing >
You continue bandaging yourself.
< 20h/82H 98v/113V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -East -South
An unwanted bracelet collects among the rubble here.
[13] A small bandage rests upon the ground here.
A cup is lying here.
[3] A steel long sword has been left here.
[4] A steel short sword lies discarded here.
[4] A long steel sword is here in the dirt.
[5] A durable looking footman's flail lies discarded here.
[5] A large black leather whip lies coiled here.
[4] A large two-handed sword has been left here.
[3] A large two-handed sword has been left here.
[4] A great flail has been carelessly left here.
[6] A sturdy looking wooden club has been left here.
[6] A stout cudgel carved from oak wood lies here.
[6] A gnoby piece of wood, perhaps a small mace, lies here.
[4] A steel dagger about a foot in length lies here.
[5] A steel dagger has been tossed aside here.
[5] A warhammer with a sturdy-looking steel head lies here.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
A black velvet covered book lies discarded here.
An orcish guard stands here patrolling.
Sylchat (Orc)(medium) stands here.
< 21h/82H 98v/113V Pos: standing >
< 21h/82H 98v/113V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
< 21h/82H 98v/113V Pos: standing >
You continue bandaging yourself.
< 24h/82H 95v/113V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -East -South
An unwanted bracelet collects among the rubble here.
[13] A small bandage rests upon the ground here.
A cup is lying here.
[3] A steel long sword has been left here.
[4] A steel short sword lies discarded here.
[4] A long steel sword is here in the dirt.
[5] A durable looking footman's flail lies discarded here.
[5] A large black leather whip lies coiled here.
[4] A large two-handed sword has been left here.
[3] A large two-handed sword has been left here.
[4] A great flail has been carelessly left here.
[6] A sturdy looking wooden club has been left here.
[6] A stout cudgel carved from oak wood lies here.
[6] A gnoby piece of wood, perhaps a small mace, lies here.
[4] A steel dagger about a foot in length lies here.
[5] A steel dagger has been tossed aside here.
[5] A warhammer with a sturdy-looking steel head lies here.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
A black velvet covered book lies discarded here.
An orcish guard stands here patrolling.
Sylchat (Orc)(medium) stands here.
< 24h/82H 95v/113V Pos: standing >
You continue bandaging yourself.
Sylchat leaves south.
< 28h/82H 92v/113V Pos: standing >
You continue bandaging yourself.
< 32h/82H 89v/113V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -East -South
An unwanted bracelet collects among the rubble here.
[13] A small bandage rests upon the ground here.
A cup is lying here.
[3] A steel long sword has been left here.
[4] A steel short sword lies discarded here.
[4] A long steel sword is here in the dirt.
[5] A durable looking footman's flail lies discarded here.
[5] A large black leather whip lies coiled here.
[4] A large two-handed sword has been left here.
[3] A large two-handed sword has been left here.
[4] A great flail has been carelessly left here.
[6] A sturdy looking wooden club has been left here.
[6] A stout cudgel carved from oak wood lies here.
[6] A gnoby piece of wood, perhaps a small mace, lies here.
[4] A steel dagger about a foot in length lies here.
[5] A steel dagger has been tossed aside here.
[5] A warhammer with a sturdy-looking steel head lies here.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
A black velvet covered book lies discarded here.
An orcish guard stands here patrolling.
< 32h/82H 89v/113V Pos: standing >
You continue bandaging yourself.
< 36h/82H 87v/113V Pos: standing >
The Bar of Dancing Flame
Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down
A small collar collects among the rubble on the ground.
A mighty board stands here held up by great swords reading 'Flame Board.'
An orcish shaman is here practicing a new spell.
An orcish street sweeper is here cleaning the city from rubbish.
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.
< 36h/82H 86v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 36h/82H 86v/113V Pos: standing >
A Small Side Street of the Grove
This pathway is almost ten feet wide and is heavily littered with trash
and other debris. Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East -Up
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
[2] A durable looking footman's flail lies discarded here.
[2] A large black leather whip lies coiled here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A large two-handed sword has been left here.
[2] A large two-handed sword has been left here.
[2] A great flail has been carelessly left here.
Horns begin to bellow and drums thunder to the call to arms!
< 36h/82H 85v/113V Pos: standing >
A Small Side Street of the Grove
This pathway is almost ten feet wide and is heavily littered with trash
and other debris. Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East -West
< 36h/82H 84v/113V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
The corpse of an Orc is lying here.
The corpse of an old orcish woman is lying here.
Sylchat (Orc)(medium) stands here.
< 36h/82H 83v/113V Pos: standing >
The Bakery of the Shady Grove
This small shoppe, located off the Path of the Damned, is constructed
out of stone. Toward the back of the shoppe lies a small wooden counter.
Filled with the mouth-watering aromas of fresh baked goods, this bakery
of the city is almost open constantly. There is a little sign on the
counter. There is one exit out leading back into the city.
Obvious exits: -West
Meinar, the old baker, is here preparing another good.
< 36h/82H 83v/113V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
The corpse of an Orc is lying here.
The corpse of an old orcish woman is lying here.
Sylchat (Orc)(medium) stands here.
< 36h/82H 83v/113V Pos: standing >
You are no longer bandaging...
You are no longer being bandaged.
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and east into a small and peaceful holy shrine.
Obvious exits: -North -East -South -West
The corpse of an orcish guard is lying here.
An orcish merchant is standing here completing his next transaction.
An orcish elite searches the area here for any signs of problems.
< 36h/82H 82v/113V Pos: standing >
The Great Unholy Fountain of the Shady Grove
A large fountain, almost 40 feet in diameter, rests here in a large
plaza at the center of the intersection of The Path of Prosperity and
The Path of the Damned. The fountain bubbles water up from almost an
endless supply. A large church can be seen rising above the city to the
north. Several other towers which rise above the city can be seen from
the vantage point. The Path of the Damned runs north and south from here.
Running west and east from here is the Path of Prosperity. The exits all
around lead into various parts of the city.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
Shattered bits of ice are scattered about the area.
[2] The corpse of an orcish guard is lying here.
The corpse of the town crier is lying here.
The corpse of the Shady Quartermaster is lying here.
The corpse of an orcish guard is lying here.
The corpse of an orcish elite is lying here.
The corpse of an orcish street sweeper is lying here.
A small collar collects among the rubble on the ground.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
Before you stands a huge board containing news and feedback.
A large fountain bubbles water up from the ground.
An orcish elite searches the area here for any signs of problems.
The Shady Quartermaster stands here.
The town crier of Shady Grove stands here, shouting.
An orcish guard stands here patrolling.
An orcish elite searches the area here for any signs of problems.
< 37h/82H 81v/113V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. The Barrelers of the
Shady Grove have an establishment to the east. There are also exits to the
north and south along this path.
Obvious exits: -North -East -South
The corpse of a female orc is lying here.
An orcish merchant is standing here completing his next transaction.
A grave-robbing orc sifts through the remains here.
< 37h/82H 81v/113V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and west into a meeting hall and east into the Bank
of the Shady Grove.
Obvious exits: -North -East -South -West #
Fresh blood splatters cover the area.
The corpse of a female orc is lying here.
< 37h/82H 81v/113V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path.
Obvious exits: -North -South
An orc guard of the Black Order is here watching your every action.
A stray dog runs around searching for someone to play with.
< 37h/82H 81v/113V Pos: standing >
The Damned-Peace Intersection
This intersection provides access to the Dark Path to Peace and
the Path of the Damned. Both of which are two main arteries of the
city. Many citizen can be seen running about taking care of their tasks
at hand. A large church can be seen off to the west. A large cemetery is
located further east along the Dark Path to Peace. There are exits east,
west, and south leading deeper into the Shady Grove.
Obvious exits: -East -South -West
Hi (Orc)(medium) stands here.
A draft horse stands here nibbling on your sleeve.
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
< 37h/82H 80v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 37h/82H 80v/113V Pos: standing >
A stray dog enters from the south.
Alas, you cannot go that way. . . .
< 37h/82H 80v/113V Pos: standing >
A stray dog suddenly attacks YOU!
A stray dog misses you.
< 37h/82H 81v/113V Pos: standing >
< T: Ekiafk TP: sta TC: nasty wounds E: stray sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 37h/82H 81v/113V Pos: standing >
< T: Ekiafk TP: sta TC: nasty wounds E: stray sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 37h/82H 81v/113V Pos: standing >
< T: Ekiafk TP: sta TC: nasty wounds E: stray sta EP: excellent >
An orcish guard enters from the east.
< 37h/82H 81v/113V Pos: standing >
< T: Ekiafk TP: sta TC: nasty wounds E: stray sta EP: excellent >
Hi leaves south.
< 37h/82H 81v/113V Pos: standing >
< T: Ekiafk TP: sta TC: nasty wounds E: stray sta EP: excellent >
Horns begin to bellow and drums thunder to the call to arms!
< 37h/82H 81v/113V Pos: standing >
< T: Ekiafk TP: sta TC: nasty wounds E: stray sta EP: excellent >
The Damned-Peace Intersection
Obvious exits: -East -South -West
An orc guard of the Black Order is here watching your every action.
A stray dog stands here, fighting YOU!
A draft horse stands here nibbling on your sleeve.
< 37h/82H 81v/113V Pos: standing >
< T: Ekiafk TP: sta TC: nasty wounds E: stray sta EP: excellent >
A stray dog dodges your futile attack.
< 37h/82H 81v/113V Pos: standing >
< T: Ekiafk TP: sta TC: nasty wounds E: stray sta EP: excellent >
You whirl around, just avoiding a stray dog's vicious attack.
WHAP! For a moment, you feel just like a dragon must as you punch a stray dog.
A stray dog is incapacitated and will slowly die, if not aided.
< 37h/82H 81v/113V Pos: standing >
<An orcish guard enters from the south.
< 37h/82H 81v/113V Pos: standing >
<The first hint of daylight can be seen on the northern horizon.
< 37h/82H 81v/113V Pos: standing >
<Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
< 37h/82H 81v/113V Pos: standing >
<Horns begin to bellow and drums thunder to the call to arms!
A Gnome enters from the west.
Horns begin to bellow and drums thunder to the call to arms!
A Minotaur enters from the west.
An orcish guard suddenly attacks a Minotaur!
An orcish guard's impressive slash grazes a Minotaur.
An orcish guard is burned severely as he hits a Minotaur!
A Grey Elf enters from the west.
A Githzerai enters from the west.
A Gnome enters from the west.
Horns begin to bellow and drums thunder to the call to arms!
An orcish guard suddenly attacks a Gnome!
An orcish guard's decent slash grazes a Gnome.
Horns begin to bellow and drums thunder to the call to arms!
< 37h/82H 81v/113V Pos: standing >
<An orcish elite enters from the east.
A large warhorse trots in from the east.
A Barbarian snaps into visibility.
A Barbarian places Tiamat's poison tail stinger in the back of an orcish guard, resulting in some strange noises and some blood.
< 37h/82H 81v/113V Pos: standing >
<An orcish elite suddenly attacks a Gnome!
Someone bravely steps in front of a Gnome, shielding him from harm!
A Githzerai snaps into visibility.
An orcish elite's weak slash grazes a Githzerai.
An orcish elite suffers from contact with the aura about a Githzerai.
An orcish elite is burned severely as he hits a Githzerai!
< 37h/82H 81v/113V Pos: standing >
<A large warhorse growls at a Githzerai.
A large warhorse suddenly attacks a Githzerai!
A large warhorse misses a Githzerai.
Your fine punch hits a stray dog.
A stray dog is mortally wounded, and will die soon, if not aided.
< 37h/82H 81v/113V Pos: standing >
<A Barbarian's impressive slash strikes an orcish guard.
A Barbarian's impressive pierce strikes an orcish guard.
An orcish guard dodges a Barbarian's attack.
A Barbarian's impressive slash strikes an orcish guard.
An orcish guard parries a Barbarian's lunge at him.
A Barbarian's impressive slash strikes an orcish guard.
A Barbarian's sword of fire and flame summons the power of fire and flames at an orcish guard.
Billowing clouds of incendiary gases pour from a Barbarian's fingertips!
A Barbarian cackles as his incendiary cloud torches a large warhorse.
A Barbarian cackles as his incendiary cloud torches an orcish elite.
A Barbarian cackles as his incendiary cloud torches an orcish guard.
A Barbarian cackles as his incendiary cloud torches an orcish guard.
A Barbarian cackles as his incendiary cloud torches a stray dog.
A stray dog is dead! R.I.P.
You feel a carnal satisfaction as a stray dog's gurgling and choking signals his demise.
You are enveloped in a cloud of incendiary gases sent by a Barbarian - OUCH!!