<floating about head>a bright purple ioun stone[238h 40m 16s]
<worn as a badge> the mark of the saboteur
<worn on head> the helm of the dragonkind of greater agility (magic) (glowing)
<worn on eyes> the eyes of love of wisdom (glowing) (illuminating) [70%]
<worn in ear> a brightly flaming earring of wisdom
<worn in ear> an efreeti earring of tenflames of wisdom (magic)
<worn on face> the mask of death of power [89%]
<worn around neck> a holy symbol of the Ravenkind of endurance (magic) (glowing)
<worn around neck> an amulet of wisdom [poor] (magic)
<worn on body> the platemail of the DragonLord (magic)[238h 40m 15s]
<worn about body> a long, flowing cape of hellfire [poor] (magic) (glowing)
<worn on back> a double-buckled Alatorin backpack
<worn as quiver> the quiver of holding of agility (magic)
<worn about waist> a shimmering chain-linked belt [superior] (magic) (glowing)
<worn on belt buckle>a diamondine axe covered in blood of agility (magic) [89%]
<attached to belt> a glowing azure potion (magic) (glowing)
<attached to belt> a potion of bubbling goo (magic) (glowing) [83%]
<worn on arms> some blue dragonscale shoulder guards of health (magic)
<worn around wrist> the ancestral bracelet of Sevenoaks of greater dexterity (magic)
<worn around wrist> a bracelet of dracolich hide of damage (magic) (humming) [49%]
<worn on hands> the gauntlets of Torm's Justice of power (magic) (glowing) (humming) (illuminating) [89%]
<worn on finger> a ring of regeneration (magic) (glowing)
<worn on finger> a wispy astral-twined mindstone ring[238h 40m 15s]
<wielding twohanded> the holy flamberge of the efreeti (magic) (glowing) (illuminating)[238h 40m 16s]
<worn on legs> the leggings of a MaDMaN of endurance (magic) [88%]
<worn on feet> a pair of flaming boots with a strange yellow and blue cross (magic) (glowing) (humming) [87%]
An orcish guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Sxt by 20.
The unmistakable scent of fresh blood can be smelled as an orcish guard dies in agony.
< 1652h/1197H 166v/166V Pos: standing >
< T: Sxt TP: sta TC:excellent E: troll sta EP: few wounds >
Drisk gets the dazzling blue potion of lesser battle readiness from his portable hole.
Duac snaps into visibility.
Duac places Tiamat's poison tail stinger in the back of a troll slave, resulting in some strange noises and some blood.
< 1652h/1197H 166v/166V Pos: standing >
< T: Sxt TP: sta TC:excellent E: troll sta EP: pretty hurt >
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 35 ] -=[Your powerful slash enshrouds a troll slave in a mist of blood.]=-
The holy power of your the holy flamberge of the efreeti replenishes your soul with holy energy!
You feel MUCH better!
[Damage: 19 ] -=[Your impressive slash seriously wounds a troll slave.]=-
[Damage: 16 ] -=[Your impressive slash seriously wounds a troll slave.]=-
You strike viciously at a troll slave's wrist causing him to swing about madly.
[Damage: 22 ] -=[Your impressive slash causes a troll slave to grimace in pain.]=-
< 1707h/1197H 166v/166V Pos: standing >
< T: Sxt TP: sta TC:excellent E: troll sta EP: awful >
Selly clambers to his feet.
< 1706h/1197H 166v/166V Pos: standing >
< T: Sxt TP: sta TC:excellent E: troll sta EP: awful >
Sainth completes his spell...
Sainth utters the word 'wufaqrz'
You feel a slight magical surge that reinforces and refreshes your vitality.
The bands of magic armor glow as new!
< 1706h/1197H 166v/166V Pos: standing >
< T: Sxt TP: sta TC:excellent E: troll sta EP: awful >
You feel your skill in smite evil improving.
You exploit the evil creature's momentary weakness, and dive in for the killing blow!
You snap into visibility.
[Damage: 6 ] A troll slave misses you.
You parry a troll slave's lunge at you.
You parry a troll slave's lunge at you.
You dodge a bash from a troll slave, who loses his balance and falls.
Drisk quaffs the dazzling blue potion of lesser battle readiness.
< 1706h/1197H 166v/166V Pos: standing >
< T: Sxt TP: sta TC:excellent E: troll ass EP: awful >
The Turmoil-Peace Intersection
Obvious exits: -N -E -S
Puddles of fresh blood cover the ground.
Shattered bits of ice are scattered about the area.
The corpse of an orcish guard is lying here.
[2] The corpse of a draft horse is lying here.
The corpse of an orcish elite is lying here.
[2] The corpse of a troll slave is lying here.
The corpse of a draft horse is lying here.
The corpse of a troll slave is lying here.
The corpse of a draft horse is lying here.
The corpse of a Troll is lying here.
The corpse of a troll slave is lying here.
The corpse of an Orc is lying here.
(Q)A troll slave is lying here, fighting YOU!(Red Aura)
*A LARGE air elemental is here looking like a small living tornado.(Red Aura)
Drisk (Minotaur)(large) stands in mid-air here.(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado. (minion)
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion)
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion)
Dze (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Siuk (Grey Elf)(small) stands in mid-air here.(Gold Aura)
*Selly (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Tiru (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Aik (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Cols (Halfling)(tiny) stands in mid-air here.(Gold Aura)
Ayla (Minotaur)(medium) stands in mid-air here.(Gold Aura)
*Kenon (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sainth (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sokol (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac (Barbarian)(large) stands in mid-air here, fighting a troll slave.(Gold Aura)
< 1706h/1197H 166v/166V Pos: standing >
< T: Sxt TP: sta TC:excellent E: troll ass EP: awful >
Kenon assists you heroically.
Kenon snaps into visibility.
Kenon's impressive slash hits a troll slave.
A troll slave is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Sxt by 0.
The last gasps of a troll slave cause a sickening chill to run up your spine.
< 1705h/1197H 166v/166V Pos: standing >
Siuk gets something from the corpse of a troll slave.
< 1705h/1197H 166v/166V Pos: standing >
< 1702h/1195H 166v/166V Pos: standing >
A baby orc enters from the north.
< 1701h/1195H 166v/166V Pos: standing >
The Turmoil-Peace Intersection
Obvious exits: -N -E -S
Fresh blood covers everything in the area.
Shattered bits of ice are scattered about the area.
The corpse of a troll slave is lying here.
The corpse of an orcish guard is lying here.
[2] The corpse of a draft horse is lying here.
The corpse of an orcish elite is lying here.
[2] The corpse of a troll slave is lying here.
The corpse of a draft horse is lying here.
The corpse of a troll slave is lying here.
The corpse of a draft horse is lying here.
The corpse of a Troll is lying here.
The corpse of a troll slave is lying here.
The corpse of an Orc is lying here.
Crawling about, this baby orc is crying loudly.
*A LARGE air elemental is here looking like a small living tornado.(Red Aura)
Drisk (Minotaur)(large) stands in mid-air here.(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado. (minion)
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion)
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion)
Dze (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Siuk (Grey Elf)(small) stands in mid-air here.(Gold Aura)
*Selly (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Tiru (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Aik (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Cols (Halfling)(tiny) stands in mid-air here.(Gold Aura)
Ayla (Minotaur)(medium) stands in mid-air here.(Gold Aura)
*Kenon (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sainth (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sokol (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac (Barbarian)(large) stands in mid-air here.(Gold Aura)
< 1698h/1193H 166v/166V Pos: standing >
A drunken orc enters from elsewhere.
Duac sneaks east.
Sokol leaves east.
A LARGE air elemental sneaks east.
Sainth sneaks east.
Kenon leaves east.
Horns begin to bellow and drums thunder to the call to arms!
Tiru leaves east.
Drisk leaves east.
Selly leaves east.
You follow Tiru.
You feel uneasy with so many Good players in Shady Grove.
The Dark Path to Peace
Obvious exits: -N -E -W
Selly (Grey Elf)(medium) stands in mid-air here, fighting an orcish shaman.(Gold Aura)
Drisk (Minotaur)(large) stands in mid-air here.(Gold Aura)
Tiru (Gnome)(tiny) stands in mid-air here.(Gold Aura)
*Kenon (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sainth (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado.(Red Aura)
*Sokol (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac (Barbarian)(large) stands in mid-air here.(Gold Aura)
A wild horse stands here.
A thick-haired buffalo stands here.
A prong-horned antelope stands here.
An orcish shaman stands in mid-air here, fighting Selly.(Red Aura)
Siuk enters from the west.
Aik enters from the west.
Horns begin to bellow and drums thunder to the call to arms!
Dze enters from the west.
A powerful djinni enters from the west.
A powerful djinni enters from the west.
A LARGE air elemental enters from the west.
Ayla enters from the west.
< 1695h/1191H 165v/166V Pos: standing >
A drunken orc enters from the west.
< 1694h/1191H 165v/166V Pos: standing >
A drunken orc suddenly attacks Tiru!
You try to step in front of Tiru, but don't make it in time.
A drunken orc misses Tiru.
< 1692h/1189H 165v/166V Pos: standing >
A powerful djinni says 'Prepare to fight me, too!'
A powerful djinni suddenly attacks a drunken orc!
A powerful djinni snaps into visibility.
A powerful djinni's fine crush enshrouds a drunken orc in a mist of blood.
< 1692h/1189H 166v/166V Pos: standing >
Autosaving...
< 1692h/1189H 166v/166V Pos: standing >
A wild horse growls at Selly.
A wild horse suddenly attacks Selly!
A wild horse's thrash grazes Selly.
< 1691h/1189H 166v/166V Pos: standing >
< 1689h/1187H 166v/166V Pos: standing >
Duac snaps into visibility.
Duac places Tiamat's poison tail stinger in the back of a drunken orc, resulting in some strange noises and some blood.
A drunken orc is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Sxt by 0.
You feel the bloodlust in your heart as you hear the death cry of a drunken orc.
Selly starts casting an offensive spell.
< 1688h/1187H 166v/166V Pos: standing >
Dze starts casting an offensive spell.
< 1688h/1187H 166v/166V Pos: standing >
A baby orc enters from the west.
< 1688h/1187H 166v/166V Pos: standing >
An orcish shaman misses Selly.
An orcish shaman misses Selly.
An orcish shaman starts casting an offensive spell.
Slay whom?
< 1686h/1185H 166v/166V Pos: standing >
Dze completes his spell...
Dze utters the words 'buoblg qrunsoqpze yugh'
Dze's fist beats the life out of an orcish shaman, blood pours from his body!
Slay whom?
< 1685h/1185H 166v/166V Pos: standing >
Selly completes his spell...
Selly utters the word 'qawzh'
A large rift opens in front of an orcish shaman, you see stars through it, and then a comet flies forth smashing into him!
An orcish shaman is mortally wounded, and will die soon, if not aided.
Slay whom?
< 1685h/1185H 166v/166V Pos: standing >
A wild horse misses Selly.
Selly blocks a wild horse's lunge at him.
Slay whom?
< 1685h/1185H 166v/166V Pos: standing >
Slay whom?
< 1684h/1185H 166v/166V Pos: standing >
An orcish shaman stops invoking abruptly!
Duac snaps into visibility.
Duac places Tiamat's poison tail stinger in the back of a baby orc, resulting in some strange noises and some blood.
A baby orc is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Sxt by 0.
The unmistakable scent of fresh blood can be smelled as a baby orc dies in agony.
< 1682h/1183H 166v/166V Pos: standing >
Slay whom?
< 1682h/1183H 166v/166V Pos: standing >
Slay whom?
< 1682h/1183H 166v/166V Pos: standing >
Slay whom?
< 1681h/1183H 166v/166V Pos: standing >
Slay whom?
< 1681h/1183H 166v/166V Pos: standing >
Slay whom?
< 1679h/1181H 166v/166V Pos: standing >
Selly's bludgeon seriously wounds a wild horse.
Selly's the stone mace 'Godsfury' calls down the fury of the Gods on a wild horse!
Selly tries to dispel a wild horse's magic!
And he has some success!
Selly's fine bludgeon strikes a wild horse very hard.
Slay whom?
< 1679h/1181H 166v/166V Pos: standing >
A powerful djinni fades from your mortal viewing...
Duac snaps into visibility.
Duac places Tiamat's poison tail stinger in the back of a wild horse, resulting in some strange noises and some blood.
A wild horse is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Sxt by 0.
You feel a carnal satisfaction as a wild horse's gurgling and choking signals its demise.
A wild horse quickly returns to the plane from whence they were summoned...
A wild horse stops following an orcish shaman.
< 1679h/1181H 166v/166V Pos: standing >
Slay whom?
< 1678h/1181H 166v/166V Pos: standing >
A faint hum can be heard from the stone mace 'Godsfury' carried by Selly.
< 1678h/1181H 166v/166V Pos: standing >
You exploit the evil creature's momentary weakness, and dive in for the killing blow!
You snap into visibility.
[Damage: 4 ] An orcish shaman is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Sxt by 1.
A look of horror and a silent scream are an orcish shaman's last actions in this world.
A prong-horned antelope is dead! R.I.P.
You feel a carnal satisfaction as a prong-horned antelope's gurgling and choking signals its demise.
A prong-horned antelope moves to a different position.
A prong-horned antelope quickly returns to the plane from whence they were summoned...
A prong-horned antelope stops following an orcish shaman.
A thick-haired buffalo is dead! R.I.P.
You feel a carnal satisfaction as a thick-haired buffalo's gurgling and choking signals its demise.
A thick-haired buffalo moves to a different position.
A thick-haired buffalo quickly returns to the plane from whence they were summoned...
A thick-haired buffalo stops following an orcish shaman.
Slay whom?
< 1678h/1181H 166v/166V Pos: standing >
Slay whom?
< 1676h/1179H 166v/166V Pos: standing >
Slay whom?
< 1675h/1179H 166v/166V Pos: standing >
Slay whom?
< 1675h/1179H 166v/166V Pos: standing >
Slay whom?
< 1675h/1179H 166v/166V Pos: standing >
Slay whom?
< 1674h/1179H 166v/166V Pos: standing >
Slay whom?
< 1672h/1177H 166v/166V Pos: standing >
Sokol looks at a LARGE air elemental.
< 1672h/1177H 166v/166V Pos: standing >
Slay whom?
< 1672h/1177H 166v/166V Pos: standing >
Slay whom?
< 1672h/1177H 166v/166V Pos: standing >
Slay whom?
< 1671h/1177H 166v/166V Pos: standing >
Sokol leaves east.
A LARGE air elemental sneaks east.
Sainth sneaks east.
Kenon leaves east.
Tiru leaves east.
Drisk leaves east.
Horns begin to bellow and drums thunder to the call to arms!
Selly leaves east.
You follow Tiru.
You feel uneasy with so many Good players in Shady Grove.
The Dark Path to Peace
Obvious exits: -E -S -W
A crafting recipe lies here collecting dust.
Selly (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Drisk (Minotaur)(large) stands in mid-air here.(Gold Aura)
Tiru (Gnome)(tiny) stands in mid-air here.(Gold Aura)
*Kenon (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sainth (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado.(Red Aura)
*Sokol (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac (Barbarian)(large) stands in mid-air here.(Gold Aura)
Siuk enters from elsewhere.
Aik enters from elsewhere.
Dze enters from elsewhere.
A powerful djinni enters from elsewhere.
A powerful djinni enters from elsewhere.
A LARGE air elemental enters from elsewhere.
Ayla sneaks in from elsewhere.
< 1669h/1175H 165v/166V Pos: standing >
< 1668h/1175H 165v/166V Pos: standing >
The Dark Path to Peace
Obvious exits: -E -S -W
A crafting recipe lies here collecting dust.
*Cols (Halfling)(tiny) stands in mid-air here.(Gold Aura)
*Ayla (Minotaur)(medium) stands in mid-air here.(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado. (minion)
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion)
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion)
Dze (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Aik (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Siuk (Grey Elf)(small) stands in mid-air here.(Gold Aura)
Selly (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Drisk (Minotaur)(large) stands in mid-air here.(Gold Aura)
Tiru (Gnome)(tiny) stands in mid-air here.(Gold Aura)
*Kenon (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sainth (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado.(Red Aura)
*Sokol (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac (Barbarian)(large) stands in mid-air here.(Gold Aura)
< 1668h/1175H 165v/166V Pos: standing >
< 1666h/1173H 165v/166V Pos: standing >
Selly gasps slightly as the stone mace 'Godsfury' infuses him with energy.
Healing energy flows from Selly into Selly's body!
< 1665h/1173H 166v/166V Pos: standing >
A faint hum can be heard from the mystical longsword of Volo the Traveler carried by Kenon.
< 1665h/1173H 166v/166V Pos: standing >
Slay whom?
< 1665h/1173H 166v/166V Pos: standing >
Slay whom?
< 1662h/1171H 166v/166V Pos: standing >
< 1662h/1171H 166v/166V Pos: standing >
< 1662h/1171H 166v/166V Pos: standing >
Duac sneaks south.
Sokol leaves south.
A LARGE air elemental sneaks south.
Sainth sneaks south.
Kenon leaves south.
Tiru leaves south.
Drisk leaves south.
Selly leaves south.
You follow Tiru.
You feel uneasy with so many Good players in Shady Grove.
Grand Hallway to the Meeting Chamber of the Shady
Obvious exits: -N -S
Selly (Grey Elf)(medium) stands in mid-air here, fighting an orcish guard.(Gold Aura)
Drisk (Minotaur)(large) stands in mid-air here.(Gold Aura)
Tiru (Gnome)(tiny) stands in mid-air here.(Gold Aura)
*Kenon (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sainth (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado.(Red Aura)
*Sokol (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac (Barbarian)(large) stands in mid-air here.(Gold Aura)
An orcish guard stands in mid-air here, fighting Selly.(Red Aura)
Siuk enters from the north.
Aik enters from the north.
Horns begin to bellow and drums thunder to the call to arms!
Dze enters from the north.
Horns begin to bellow and drums thunder to the call to arms!
A powerful djinni enters from the north.
A powerful djinni enters from the north.
A LARGE air elemental enters from the north.
< 1662h/1171H 165v/166V Pos: standing >
Slay whom?
< 1661h/1171H 165v/166V Pos: standing >
Kenon suddenly attacks an orcish guard!
Kenon snaps into visibility.
Kenon's impressive slash wounds an orcish guard.
Kenon's the mystical longsword of Volo the Traveler burns an orcish guard with a godly fire!
Kenon's powerful slash strikes an orcish guard.
Kenon's longsword called 'Flame of the North' burns an orcish guard with a godly fire!
Slay whom?
< 1659h/1169H 166v/166V Pos: standing >
Slay whom?
< 1659h/1169H 166v/166V Pos: standing >
Slay whom?
< 1658h/1169H 166v/166V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti you are carrying.
Slay whom?
< 1658h/1169H 166v/166V Pos: standing >
Slay whom?
Duac sneaks north.
Sokol leaves north.
Horns begin to bellow and drums thunder to the call to arms!
A LARGE air elemental sneaks north.
Sainth sneaks north.
Tiru leaves north.
Drisk leaves north.
You follow Tiru.
You feel uneasy with so many Good players in Shady Grove.
The Dark Path to Peace
Obvious exits: -E -S -W
A crafting recipe lies here collecting dust.
Drisk (Minotaur)(large) stands in mid-air here.(Gold Aura)
Tiru (Gnome)(tiny) stands in mid-air here.(Gold Aura)
*Sainth (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado.(Red Aura)
*Sokol (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac (Barbarian)(large) stands in mid-air here.(Gold Aura)
Siuk enters from the south.
Aik enters from the south.
Dze enters from the south.
A powerful djinni enters from the south.
A powerful djinni enters from the south.
A LARGE air elemental enters from the south.
< 1658h/1169H 165v/166V Pos: standing >
Slay whom?
< 1656h/1167H 165v/166V Pos: standing >
< 1656h/1167H 166v/166V Pos: standing >
Slay whom?
< 1655h/1167H 166v/166V Pos: standing >
Slay whom?
< 1655h/1167H 166v/166V Pos: standing >
Slay whom?
< 1655h/1167H 166v/166V Pos: standing >
Slay whom?
< 1655h/1167H 166v/166V Pos: standing >
Slay whom?
< 1655h/1167H 166v/166V Pos: standing >
Slay whom?
< 1653h/1165H 166v/166V Pos: standing >
Slay whom?
< 1652h/1165H 166v/166V Pos: standing >
Slay whom?
< 1652h/1165H 166v/166V Pos: standing >
Slay whom?
< 1652h/1165H 166v/166V Pos: standing >
Slay whom?
< 1652h/1165H 166v/166V Pos: standing >
Slay whom?
< 1652h/1165H 166v/166V Pos: standing >
The first hint of daylight can be seen on the northern horizon.
Slay whom?
< 1649h/1163H 166v/166V Pos: standing >
Slay whom?
Duac sneaks east.
Sokol leaves east.
A LARGE air elemental sneaks east.
Sainth sneaks east.
Tiru leaves east.
Drisk leaves east.
You follow Tiru.
You feel uneasy with so many Good players in Shady Grove.
Before the Great Unholy Church
Obvious exits: -N# -E -W
Puddles of fresh blood cover the ground.
The corpse of an old orcish woman is lying here.
The corpse of an orcish street sweeper is lying here.
Drisk (Minotaur)(large) stands in mid-air here.(Gold Aura)
Tiru (Gnome)(tiny) stands in mid-air here.(Gold Aura)
*Sainth (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado.(Red Aura)
*Sokol (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac (Barbarian)(large) stands in mid-air here.(Gold Aura)
Horns begin to bellow and drums thunder to the call to arms!
Siuk enters from the west.
Aik enters from the west.
Dze enters from the west.
A powerful djinni enters from the west.
Horns begin to bellow and drums thunder to the call to arms!
A powerful djinni enters from the west.
Horns begin to bellow and drums thunder to the call to arms!
A LARGE air elemental enters from the west.
Ayla sneaks in from the west.
< 1649h/1163H 165v/166V Pos: standing >
Slay whom?
Duac sneaks east.
Sokol leaves east.
Horns begin to bellow and drums thunder to the call to arms!
Sainth sneaks east.
Tiru leaves east.
Horns begin to bellow and drums thunder to the call to arms!
Drisk leaves east.
You follow Tiru.
You feel uneasy with so many Good players in Shady Grove.
The Damned-Peace Intersection
Obvious exits: -E -S -W
Drisk (Minotaur)(large) stands in mid-air here, fighting an orcish guard.(Gold Aura)
Tiru (Gnome)(tiny) stands in mid-air here.(Gold Aura)
*Sainth (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado.(Red Aura)
*Sokol (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac (Barbarian)(large) stands in mid-air here.(Gold Aura)
An orcish guard stands here, fighting Drisk.(Red Aura)
An orc guard of the Black Order is here watching your every action.(Red Aura)
A stray dog is lying here, incapacitated.
An Orc (medium) stands here, fighting a stray dog. (Non-Fraggable)(Red Aura)
A draft horse stands here nibbling on your sleeve.(Red Aura)
Siuk enters from the west.
Aik enters from the west.
Dze enters from the west.
Horns begin to bellow and drums thunder to the call to arms!
An orcish guard suddenly attacks Dze!
An orcish guard's decent slash grazes Dze.
A powerful djinni enters from the west.
Horns begin to bellow and drums thunder to the call to arms!
A powerful djinni enters from the west.
A LARGE air elemental enters from the west.
Ayla sneaks in from the west.
Cols sneaks in from the west.
< 1649h/1163H 164v/166V Pos: standing >
An orcish elite enters from the east.
A large warhorse trots in from the east.
Slay whom?
Duac snaps into visibility.
Duac places Tiamat's poison tail stinger in the back of an orcish guard, resulting in some strange noises and some blood.
< 1649h/1163H 164v/166V Pos: standing >
Slay whom?
< 1649h/1163H 165v/166V Pos: standing >
Slay whom?
< 1648h/1163H 166v/166V Pos: standing >
An orcish elite suddenly attacks Tiru!
You bravely step in front of Tiru, shielding him from harm!
You snap into visibility.
-=[An orcish elite's weak slash grazes you.]=-
[Damage: 1 ] -=[An orcish elite suffers from contact with the aura about you.]=-
[Damage: 1 ] -=[An orcish elite is burned severely as he hits you!]=-
C'mon, you are doing it all the time!
< 1647h/1163H 166v/166V Pos: standing >
< T: Sxt TP: sta TC:excellent E: orcish sta EP: few scratches >
Grrrrrrrrrrrr... A large warhorse growls at you.
A large warhorse suddenly attacks YOU!
A large warhorse misses you.
An Orc's fine punch hits a stray dog.
A stray dog is mortally wounded, and will die soon, if not aided.
< 1733h/1249H 166v/166V Pos: standing >
< T: Sxt TP: sta TC:excellent E: orcish sta EP: few scratches >
C'mon, you are doing it all the time!
< 1733h/1249H 166v/166V Pos: standing >
< T: Sxt TP: sta TC:excellent E: orcish sta EP: few scratches >
Duac's impressive slash strikes an orcish guard.
Duac's impressive pierce strikes an orcish guard.
An orcish guard dodges Duac's attack.
Duac's impressive slash strikes an orcish guard.
An orcish guard parries Duac's lunge at him.
Duac's impressive slash strikes an orcish guard.
Duac's sword of fire and flame summons the power of fire and flames at an orcish guard.
Billowing clouds of incendiary gases pour from Duac's fingertips!
Duac cackles as his incendiary cloud torches a large warhorse.
Duac cackles as his incendiary cloud torches an orcish elite.
Duac cackles as his incendiary cloud torches an orcish guard.
Duac cackles as his incendiary cloud torches an orcish guard.
Duac cackles as his incendiary cloud torches a stray dog.
A stray dog is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Sxt by 0.
You feel a carnal satisfaction as a stray dog's gurgling and choking signals his demise.
Duac cackles as his incendiary cloud torches an Orc.
An Orc is dead! R.I.P.
You receive your share of experience.