<floating about head>a LARGE blue ioun stone[237h 42m 41s]
<worn as a badge> the mark of the saboteur
<worn on horns> horns of fire with a strange dark bloodstone (glowing) [47%]
<worn on eyes> a lens of the negative material plane [superior] (magic)
<worn in ear> a wad of spawn goo [poor] (magic) (humming) [74%]
<worn in ear> an anti-matter earring [39%]
<worn on face> the mask of deceptions (magic) (humming) [82%]
<worn in nose> a bloodstained spiked nose ring [superior] with a strange red stone [36%]
<worn around neck> a slaadi necklace of Chaos of damage (glowing) [82%]
<worn around neck> a collar of razor-sharp mithril blades (magic) (glowing) [66%]
<worn on body> some platemail of colorless salamander scales (magic)[237h 42m 41s]
<worn about body> the masters cloak (glowing) [71%]
<worn on tail> a braid of war beads (magic)
<worn as quiver> a silken backsheath of flight (magic) [78%]
<worn about waist> a belt encrusted with black sapphires [superior] (invis) (magic) [72%]
<worn on belt buckle>a diamondine axe covered in blood (magic) [57%]
<attached to belt> a potion of bubbling goo (magic) (glowing) [70%]
<worn on arms> some blue dragonscale shoulder guards (magic)
<worn around wrist> a bowman's adamantium wristband [superior] (magic) [78%]
<worn around wrist> a spiked adamantite bracer of Khildarak Strongstone of damage (magic) [80%]
<worn on hands> the gauntlets of the lifestealer (magic) (glowing)
<worn on finger> the ring of the masters [superior] (glowing)
<worn on finger> a ring of invisibility [superior] (magic) [84%]
<primary weapon> the rod of Dispator (magic) (glowing) (humming)[237h 42m 41s]
<secondary weapon> a long slime-covered tendril with an unblinking eye (magic) (humming) [39%]
<worn on legs> a pair of spiked dragonscale leggings [poor] (magic)
<worn on feet> a set of bloodied horseshoes of damage (magic) [87%]
Master set granting:
*Stronger armor
A thick-haired buffalo who is close by to your north.
A thick-haired buffalo who is close by to your north.
A wild horse who is close by to your north.
An orcish shaman who is close by to your north.
An orcish street sweeper who is not far off to your north.
An old orcish shaman who is not far off to your north.
A wild horse who is close by to your east.
An orcish guard who is rather far off to your east.
An orcish guard who is rather far off to your east.
A draft horse who is rather far off to your east.
A large warhorse who is in the distance to your east.
An orcish elite who is in the distance to your east.
An orcish elite who is rather far off to your south.
An orcish elite who is rather far off to your south.
A prong-horned antelope who is rather far off to your south.
A wild horse who is rather far off to your south.
An orcish shaman who is rather far off to your south.
The orc gate guard who is rather far off to your south.
A young orc sentinel who is rather far off to your south.
A young orc sentinel who is rather far off to your south.
The orc gate guard who is rather far off to your south.
The orc gate guard who is in the distance to your south.
Duac sneaks east.
Sokol leaves east.
Kenon leaves east.
Horns begin to bellow and drums thunder to the call to arms!
Tiru leaves east.
You follow Tiru.
You feel uneasy with so many Good players in Shady Grove.
The Dark Path to Peace
Obvious exits: -N -E -W
Tiru -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
*Kenon The Wanderer -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sainth -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado.(Red Aura)
*Sokol -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac Bayraktar -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
A wild horse stands here.
A thick-haired buffalo stands here.
A prong-horned antelope stands here.
An orcish shaman is here practicing a new spell.(Red Aura)
Selly enters from the west.
An orcish shaman suddenly attacks Selly!
An orcish shaman misses Selly.
Selly snaps into visibility.
Sxt enters from the west.
Siuk enters from the west.
Aik enters from the west.
Horns begin to bellow and drums thunder to the call to arms!
Dze enters from the west.
A powerful djinni enters from the west.
A powerful djinni enters from the west.
A LARGE air elemental enters from the west.
Ayla enters from the west.
< 1735h/1735H 299v/300V Pos: standing >
A drunken orc enters from the west.
< 1735h/1735H 299v/300V Pos: standing >
A drunken orc suddenly attacks Tiru!
Sxt tries to step in front of Tiru, but doesn't make it in time.
A drunken orc misses Tiru.
< 1735h/1735H 299v/300V Pos: standing >
A powerful djinni says 'Prepare to fight me, too!'
A powerful djinni suddenly attacks a drunken orc!
A powerful djinni snaps into visibility.
A powerful djinni's fine crush enshrouds a drunken orc in a mist of blood.
< 1735h/1735H 299v/300V Pos: standing >
You quickly scan the area.
A female orc who is close by to your north.
An orcish guard who is a brief walk away to your east.
A draft horse who is a brief walk away to your east.
An orcish guard who is rather far off to your east.
< 1735h/1735H 299v/300V Pos: standing >
A wild horse growls at Selly.
A wild horse suddenly attacks Selly!
A wild horse's thrash grazes Selly.
< 1735h/1735H 299v/300V Pos: standing >
You quickly scan the area.
A female orc who is close by to your north.
An orcish guard who is a brief walk away to your east.
A draft horse who is a brief walk away to your east.
An orcish guard who is rather far off to your east.
An orcish elite who is rather far off to your east.
< 1735h/1735H 300v/300V Pos: standing >
You quickly scan the area.
A baby orc who is close by to your west.
< 1735h/1735H 300v/300V Pos: standing >
Duac snaps into visibility.
Duac places Tiamat's poison tail stinger in the back of a drunken orc, resulting in some strange noises and some blood.
A drunken orc is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a drunken orc.
Selly starts casting an offensive spell.
< 1735h/1735H 300v/300V Pos: standing >
Dze starts casting an offensive spell.
< 1735h/1735H 300v/300V Pos: standing >
A baby orc enters from the west.
< 1735h/1735H 300v/300V Pos: standing >
An orcish shaman misses Selly.
An orcish shaman misses Selly.
An orcish shaman starts casting an offensive spell.
< 1735h/1735H 300v/300V Pos: standing >
the corpse of a drunken orc does not contain the essence.
< 1735h/1735H 300v/300V Pos: standing >
It appears to be the corpse of a drunken orc.
a bottle of orcish spirits
4 coins
< 1735h/1735H 300v/300V Pos: standing >
Dze completes his spell...
Dze utters the words 'buoblg qrunsoqpze yugh'
Dze's fist beats the life out of an orcish shaman, blood pours from his body!
You quickly scan the area.
A female orc who is close by to your north.
An orcish guard who is rather far off to your east.
An orcish elite who is rather far off to your east.
A thick-haired buffalo who is close by to your west.
A wild horse who is close by to your west.
An orcish shaman who is close by to your west.
< 1735h/1735H 300v/300V Pos: standing >
Selly completes his spell...
Selly utters the word 'qawzh'
A large rift opens in front of an orcish shaman, you see stars through it, and then a comet flies forth smashing into him!
An orcish shaman is mortally wounded, and will die soon, if not aided.
< 1735h/1735H 300v/300V Pos: standing >
A wild horse misses Selly.
Selly blocks a wild horse's lunge at him.
You quickly scan the area.
An orcish guard who is a brief walk away to your east.
A draft horse who is a brief walk away to your east.
An orcish guard who is rather far off to your east.
An orcish elite who is rather far off to your east.
A thick-haired buffalo who is close by to your west.
An orcish shaman who is close by to your west.
< 1735h/1735H 300v/300V Pos: standing >
An orcish shaman stops invoking abruptly!
Duac snaps into visibility.
Duac places Tiamat's poison tail stinger in the back of a baby orc, resulting in some strange noises and some blood.
A baby orc is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a baby orc dies in agony.
< 1735h/1735H 300v/300V Pos: standing >
You quickly scan the area.
A female orc who is close by to your north.
An orcish guard who is a brief walk away to your east.
A large warhorse who is rather far off to your east.
A thick-haired buffalo who is close by to your west.
A thick-haired buffalo who is close by to your west.
A wild horse who is close by to your west.
< 1735h/1735H 300v/300V Pos: standing >
the corpse of a baby orc does not contain the essence.
< 1735h/1735H 300v/300V Pos: standing >
It appears to be the corpse of a baby orc.
an orcish-woven bracelet [superior] (magic)
an old diaper (magic)
a small pile of coins
< 1735h/1735H 300v/300V Pos: standing >
You quickly scan the area.
An orcish guard who is close by to your north.
A female orc who is close by to your north.
An orcish guard who is a brief walk away to your east.
An orcish guard who is rather far off to your east.
A large warhorse who is rather far off to your east.
An orcish elite who is rather far off to your east.
A thick-haired buffalo who is close by to your west.
A thick-haired buffalo who is close by to your west.
A wild horse who is close by to your west.
An orcish shaman who is close by to your west.
< 1735h/1735H 300v/300V Pos: standing >
You quickly scan the area.
A female orc who is close by to your north.
A large warhorse who is rather far off to your east.
A thick-haired buffalo who is close by to your west.
A thick-haired buffalo who is close by to your west.
A wild horse who is close by to your west.
< 1735h/1735H 300v/300V Pos: standing >
Selly's bludgeon seriously wounds a wild horse.
Selly's the stone mace 'Godsfury' calls down the fury of the Gods on a wild horse!
Selly tries to dispel a wild horse's magic!
And he has some success!
Selly's fine bludgeon strikes a wild horse very hard.
You quickly scan the area.
An orcish guard who is close by to your north.
A female orc who is close by to your north.
An orcish guard who is a brief walk away to your east.
A draft horse who is a brief walk away to your east.
An orcish guard who is rather far off to your east.
A large warhorse who is rather far off to your east.
A thick-haired buffalo who is close by to your west.
A wild horse who is close by to your west.
An orcish shaman who is close by to your west.
< 1735h/1735H 300v/300V Pos: standing >
A powerful djinni fades from your mortal viewing...
Duac snaps into visibility.
Duac places Tiamat's poison tail stinger in the back of a wild horse, resulting in some strange noises and some blood.
A wild horse is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a wild horse's gurgling and choking signals its demise.
A wild horse quickly returns to the plane from whence they were summoned...
A wild horse stops following an orcish shaman.
< 1735h/1735H 300v/300V Pos: standing >
A faint hum can be heard from the stone mace 'Godsfury' carried by Selly.
You quickly scan the area.
A female orc who is close by to your north.
An orcish guard who is a brief walk away to your east.
A draft horse who is a brief walk away to your east.
An orcish elite who is rather far off to your east.
A thick-haired buffalo who is close by to your west.
A thick-haired buffalo who is close by to your west.
A wild horse who is close by to your west.
An orcish shaman who is close by to your west.
< 1735h/1735H 300v/300V Pos: standing >
A stern look appears on Sxt's face, and he rushes to extinguish the evil being!
Sxt snaps into visibility.
An orcish shaman is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are an orcish shaman's last actions in this world.
A prong-horned antelope is dead! R.I.P.
You feel a carnal satisfaction as a prong-horned antelope's gurgling and choking signals its demise.
A prong-horned antelope moves to a different position.
A prong-horned antelope quickly returns to the plane from whence they were summoned...
A prong-horned antelope stops following an orcish shaman.
A thick-haired buffalo is dead! R.I.P.
You feel a carnal satisfaction as a thick-haired buffalo's gurgling and choking signals its demise.
A thick-haired buffalo moves to a different position.
A thick-haired buffalo quickly returns to the plane from whence they were summoned...
A thick-haired buffalo stops following an orcish shaman.
the corpse of an orcish shaman does not contain the essence.
< 1735h/1735H 300v/300V Pos: standing >
It appears to be the corpse of an orcish shaman.
a few coins
< 1735h/1735H 300v/300V Pos: standing >
You quickly scan the area.
An orcish guard who is close by to your north.
A draft horse who is a brief walk away to your east.
An orcish guard who is rather far off to your east.
A thick-haired buffalo who is close by to your west.
A thick-haired buffalo who is close by to your west.
A wild horse who is close by to your west.
< 1735h/1735H 300v/300V Pos: standing >
the corpse of an orcish shaman does not contain the essence.
< 1735h/1735H 300v/300V Pos: standing >
It appears to be the corpse of an orcish shaman.
a few coins
< 1735h/1735H 300v/300V Pos: standing >
You quickly scan the area.
An orcish guard who is close by to your north.
An orcish guard who is a brief walk away to your east.
An orcish guard who is rather far off to your east.
A large warhorse who is rather far off to your east.
A thick-haired buffalo who is close by to your west.
A wild horse who is close by to your west.
An orcish shaman who is close by to your west.
< 1735h/1735H 300v/300V Pos: standing >
You quickly scan the area.
A female orc who is close by to your north.
A draft horse who is a brief walk away to your east.
An orcish guard who is rather far off to your east.
An orcish elite who is rather far off to your east.
A thick-haired buffalo who is close by to your west.
< 1735h/1735H 300v/300V Pos: standing >
Sokol looks at a LARGE air elemental.
You quickly scan the area.
An orcish guard who is close by to your north.
An orcish guard who is a brief walk away to your east.
A draft horse who is a brief walk away to your east.
A thick-haired buffalo who is close by to your west.
A thick-haired buffalo who is close by to your west.
< 1735h/1735H 300v/300V Pos: standing >
< 1735h/1735H 300v/300V Pos: standing >
You quickly scan the area.
An orcish guard who is close by to your north.
An orcish guard who is a brief walk away to your east.
A draft horse who is a brief walk away to your east.
An orcish guard who is rather far off to your east.
A thick-haired buffalo who is close by to your west.
A thick-haired buffalo who is close by to your west.
< 1735h/1735H 300v/300V Pos: standing >
You quickly scan the area.
An orcish guard who is close by to your north.
A female orc who is close by to your north.
An orcish guard who is a brief walk away to your east.
A draft horse who is a brief walk away to your east.
An orcish guard who is rather far off to your east.
An orcish elite who is rather far off to your east.
A thick-haired buffalo who is close by to your west.
A thick-haired buffalo who is close by to your west.
< 1735h/1735H 300v/300V Pos: standing >
Duac sneaks east.
Sokol leaves east.
A LARGE air elemental sneaks east.
Kenon leaves east.
Tiru leaves east.
You follow Tiru.
You feel uneasy with so many Good players in Shady Grove.
The Dark Path to Peace
Obvious exits: -E -S -W
A crafting recipe lies here collecting dust.
Tiru -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
*Kenon The Wanderer -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sainth -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado.(Red Aura)
*Sokol -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac Bayraktar -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Horns begin to bellow and drums thunder to the call to arms!
Selly enters from elsewhere.
Sxt enters from elsewhere.
Siuk enters from elsewhere.
Aik enters from elsewhere.
Dze enters from elsewhere.
A powerful djinni enters from elsewhere.
A powerful djinni enters from elsewhere.
A LARGE air elemental enters from elsewhere.
Cols sneaks in from elsewhere.
< 1735h/1735H 299v/300V Pos: standing >
You quickly scan the area.
A draft horse who is not far off to your east.
A large warhorse who is a brief walk away to your east.
An orcish elite who is a brief walk away to your east.
A black skunk who is not far off to your south.
Ghak who is not far off to your south.
A wild horse who is close by to your west.
< 1735h/1735H 299v/300V Pos: standing >
You quickly scan the area.
An orcish guard who is not far off to your east.
A draft horse who is not far off to your east.
A large warhorse who is a brief walk away to your east.
An orcish elite who is a brief walk away to your east.
A black skunk who is not far off to your south.
An orcish guard who is not far off to your south.
Urla, the dark mistress who is not far off to your south.
Ghak who is not far off to your south.
A thick-haired buffalo who is close by to your west.
A wild horse who is close by to your west.
An orcish shaman who is close by to your west.
< 1735h/1735H 299v/300V Pos: standing >
< 1735h/1735H 299v/300V Pos: standing >
Selly gasps slightly as the stone mace 'Godsfury' infuses him with energy.
Healing energy flows from Selly into Selly's body!
< 1735h/1735H 299v/300V Pos: standing >
A faint hum can be heard from the mystical longsword of Volo the Traveler carried by Kenon.
You quickly scan the area.
An orcish guard who is a brief walk away to your east.
A large warhorse who is a brief walk away to your east.
An orcish elite who is a brief walk away to your east.
An orcish guard who is not far off to your south.
A thick-haired buffalo who is close by to your west.
A thick-haired buffalo who is close by to your west.
< 1735h/1735H 300v/300V Pos: standing >
You quickly scan the area.
A draft horse who is not far off to your east.
An orcish guard who is a brief walk away to your east.
A large warhorse who is a brief walk away to your east.
An orcish elite who is a brief walk away to your east.
An orcish guard who is close by to your south.
A black skunk who is not far off to your south.
An orcish guard who is not far off to your south.
Urla, the dark mistress who is not far off to your south.
A thick-haired buffalo who is close by to your west.
A thick-haired buffalo who is close by to your west.
An orcish shaman who is close by to your west.
< 1735h/1735H 300v/300V Pos: standing >
< 1735h/1735H 300v/300V Pos: standing >
You quickly scan the area.
A draft horse who is not far off to your east.
An orcish guard who is a brief walk away to your east.
A large warhorse who is a brief walk away to your east.
An orcish elite who is a brief walk away to your east.
A black skunk who is not far off to your south.
An orcish guard who is not far off to your south.
Urla, the dark mistress who is not far off to your south.
Ghak who is not far off to your south.
A thick-haired buffalo who is close by to your west.
A thick-haired buffalo who is close by to your west.
A wild horse who is close by to your west.
An orcish shaman who is close by to your west.
< 1735h/1735H 300v/300V Pos: standing >
Duac sneaks south.
Sokol leaves south.
Sainth sneaks south.
Kenon leaves south.
Tiru leaves south.
You follow Tiru.
You feel uneasy with so many Good players in Shady Grove.
Grand Hallway to the Meeting Chamber of the Shady
Obvious exits: -N -S
Tiru -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
*Kenon The Wanderer -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sainth -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado.(Red Aura)
*Sokol -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac Bayraktar -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
An orc guard of the Black Order is here watching your every action.(Red Aura)
Selly enters from the north.
An orcish guard suddenly attacks Selly!
An orcish guard's feeble punch grazes Selly.
Sxt enters from the north.
Siuk enters from the north.
Aik enters from the north.
Horns begin to bellow and drums thunder to the call to arms!
Dze enters from the north.
Horns begin to bellow and drums thunder to the call to arms!
A powerful djinni enters from the north.
A powerful djinni enters from the north.
A LARGE air elemental enters from the north.
< 1735h/1735H 299v/300V Pos: standing >
You quickly scan the area.
A black skunk who is close by to your south.
An orcish guard who is close by to your south.
Urla, the dark mistress who is close by to your south.
< 1735h/1735H 299v/300V Pos: standing >
Kenon suddenly attacks an orcish guard!
Kenon snaps into visibility.
Kenon's impressive slash wounds an orcish guard.
Kenon's the mystical longsword of Volo the Traveler burns an orcish guard with a godly fire!
Kenon's powerful slash strikes an orcish guard.
Kenon's longsword called 'Flame of the North' burns an orcish guard with a godly fire!
< 1735h/1735H 299v/300V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti carried by Sxt.
< 1735h/1735H 299v/300V Pos: standing >
Sokol leaves north.
Horns begin to bellow and drums thunder to the call to arms!
Sainth sneaks north.
Tiru leaves north.
You follow Tiru.
You feel uneasy with so many Good players in Shady Grove.
The Dark Path to Peace
Obvious exits: -E -S -W
A crafting recipe lies here collecting dust.
Tiru -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
*Sainth -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado.(Red Aura)
*Sokol -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac Bayraktar -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Sxt enters from the south.
Siuk enters from the south.
Aik enters from the south.
Dze enters from the south.
A powerful djinni enters from the south.
A powerful djinni enters from the south.
A LARGE air elemental enters from the south.
Cols sneaks in from the south.
< 1735h/1735H 298v/300V Pos: standing >
< 1735h/1735H 298v/300V Pos: standing >
You quickly scan the area.
An orcish guard who is not far off to your east.
A stray dog who is not far off to your east.
A draft horse who is not far off to your east.
A large warhorse who is a brief walk away to your east.
Selly who is close by to your south.
An orcish guard who is close by to your south.
Urla, the dark mistress who is not far off to your south.
A thick-haired buffalo who is close by to your west.
An orcish shaman who is close by to your west.
< 1735h/1735H 299v/300V Pos: standing >
You quickly scan the area.
An orcish guard who is not far off to your east.
A stray dog who is not far off to your east.
A large warhorse who is a brief walk away to your east.
Selly who is close by to your south.
An orcish guard who is close by to your south.
A black skunk who is not far off to your south.
An orcish guard who is not far off to your south.
Urla, the dark mistress who is not far off to your south.
Ghak who is not far off to your south.
A thick-haired buffalo who is close by to your west.
An orcish shaman who is close by to your west.
< 1735h/1735H 300v/300V Pos: standing >
< 1735h/1735H 300v/300V Pos: standing >
The first hint of daylight can be seen on the northern horizon.
< 1735h/1735H 300v/300V Pos: standing >
Duac sneaks east.
Sokol leaves east.
A LARGE air elemental sneaks east.
Sainth sneaks east.
Tiru leaves east.
You follow Tiru.
You feel uneasy with so many Good players in Shady Grove.
Before the Great Unholy Church
Obvious exits: -N# -E -W
Puddles of fresh blood cover the ground.
The corpse of an old orcish woman is lying here.
The corpse of an orcish street sweeper is lying here.
Tiru -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
*Sainth -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado.(Red Aura)
*Sokol -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac Bayraktar -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Sxt enters from the west.
Horns begin to bellow and drums thunder to the call to arms!
Siuk enters from the west.
Aik enters from the west.
Dze enters from the west.
A powerful djinni enters from the west.
Horns begin to bellow and drums thunder to the call to arms!
A powerful djinni enters from the west.
Horns begin to bellow and drums thunder to the call to arms!
A LARGE air elemental enters from the west.
< 1735h/1735H 299v/300V Pos: standing >
Sokol leaves east.
Horns begin to bellow and drums thunder to the call to arms!
Tiru leaves east.
Horns begin to bellow and drums thunder to the call to arms!
You follow Tiru.
You feel uneasy with so many Good players in Shady Grove.
The Damned-Peace Intersection
Obvious exits: -E -S -W
Tiru -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
*Sainth -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado.(Red Aura)
*Sokol -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac Bayraktar -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
An orc guard of the Black Order is here watching your every action.(Red Aura)
An orc guard of the Black Order is here watching your every action.(Red Aura)
A stray dog is lying here, incapacitated.
An Orc (medium) stands here, fighting a stray dog. (Non-Fraggable)(Red Aura)
A draft horse stands here nibbling on your sleeve.(Red Aura)
An orcish guard suddenly attacks YOU!
An orcish guard's impressive slash grazes you.
[Damage: 9 ] An orcish guard is burned severely as he hits you!
Sxt enters from the west.
Siuk enters from the west.
Aik enters from the west.
Dze enters from the west.
Horns begin to bellow and drums thunder to the call to arms!
An orcish guard suddenly attacks Dze!
An orcish guard's decent slash grazes Dze.
A powerful djinni enters from the west.
Horns begin to bellow and drums thunder to the call to arms!
A powerful djinni enters from the west.
A LARGE air elemental enters from the west.
Cols sneaks in from the west.
< 1727h/1735H 298v/300V Pos: standing >
< T: Drisk TP: sta TC:few scratches E: orc sta EP: few scratches >
An orcish elite enters from the east.
A large warhorse trots in from the east.
Duac snaps into visibility.
Duac places Tiamat's poison tail stinger in the back of an orcish guard, resulting in some strange noises and some blood.
< 1727h/1735H 298v/300V Pos: standing >
< T: Drisk TP: sta TC:few scratches E: orc sta EP: small wounds >
The Path of the Damned winds its wicked path south.
You extend your sights southward.
The Path of the Damned
Obvious exits: -N -S
< 1727h/1735H 298v/300V Pos: standing >
< T: Drisk TP: sta TC:few scratches E: orc sta EP: small wounds >
An orcish elite suddenly attacks Tiru!
Sxt bravely steps in front of Tiru, shielding him from harm!
Sxt snaps into visibility.
An orcish elite's weak slash grazes Sxt.
An orcish elite suffers from contact with the aura about Sxt.
An orcish elite is burned severely as he hits Sxt!
< 1727h/1735H 298v/300V Pos: standing >
< T: Drisk TP: sta TC:few scratches E: orc sta EP: small wounds >
A large warhorse growls at Sxt.
A large warhorse suddenly attacks Sxt!
A large warhorse misses Sxt.
An Orc's fine punch hits a stray dog.
A stray dog is mortally wounded, and will die soon, if not aided.
< 1727h/1735H 298v/300V Pos: standing >
< T: Drisk TP: sta TC:few scratches E: orc sta EP: small wounds >
Duac's impressive slash strikes an orcish guard.
Duac's impressive pierce strikes an orcish guard.
An orcish guard dodges Duac's attack.
Duac's impressive slash strikes an orcish guard.
An orcish guard parries Duac's lunge at him.
Duac's impressive slash strikes an orcish guard.
Duac's sword of fire and flame summons the power of fire and flames at an orcish guard.
Billowing clouds of incendiary gases pour from Duac's fingertips!
Duac cackles as his incendiary cloud torches a large warhorse.
Duac cackles as his incendiary cloud torches an orcish elite.
Duac cackles as his incendiary cloud torches an orcish guard.
Duac cackles as his incendiary cloud torches an orcish guard.
Duac cackles as his incendiary cloud torches a stray dog.
A stray dog is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a stray dog's gurgling and choking signals his demise.
Duac cackles as his incendiary cloud torches an Orc.
An Orc is dead! R.I.P.
You receive your share of experience.