The death of [56 Necrolyte] Rys -=Celestial Sigil=- (Gnome)

in Aphantan Avenue and Ancients Avenue

from the perspective of [51 Shadowmage] Cisil *-* Warlords *-* (Kobold)

<worn as a badge>    a glowing blue crystal (magic) [87%]
<worn on head>       the helmet of agony (magic) (humming) [84%]
<worn on eyes>       the eyes of the High Forest (glowing) [49%]
<worn in ear>        a delicate nipple ring [poor] (magic) (glowing)
<worn in ear>        a glowing jade earring (glowing)
<worn on face>       the wailing face of a pygmie banshee (magic)[180h 20m 16s]
<worn around neck>   a carnelian and ruby inlaid gorget [superior] (magic)
<worn around neck>   a psionicist locket of power (magic) (glowing) [57%]
<worn on body>       a robe of the Titan magi (magic)
<worn about body>    a cloak of swirling mist [74%]
<worn on tail>       a ring made of snake skin [84%]
<worn about waist>   a fused stony girth
<worn on belt buckle>a soul sceptre [superior] (magic) (glowing) [84%]
<attached to belt>   a hide-bound spellbook with a glowing Alatorin insignia (magic) (glowing)
<worn on arms>       some moss-covered sleeves [superior] (glowing)
<held as shield>     a well-polished mithril body shield [superior] [89%]
<worn around wrist>  a gaseous bracelet (magic) [73%]
<worn around wrist>  a bracelet of influence (magic) [85%]
<worn on hands>      a pair of moss-covered gloves [superior] (glowing)
<worn on finger>     a ring made from faerie-skin (glowing)
<worn on finger>     a ring of the Neogi Lords [poor] (glowing) [83%]
<held>               an oval seastone [superior] (magic) (humming)
<worn on legs>       some moss-covered leggings [superior] (glowing) [82%]
<worn on feet>       a pair of boots emitting dust (magic) (glowing)

An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
Karnc sneaks in from the north.
Bhk enters from the north.
Sgan skitters in from the north.
Zikr enters from the north.
Syl skitters in from the north.

< 767h/767H 158v/165V Pos: standing >
Looks like an exit.
You extend your sights upward.
The Resting Room of the Travelling Hound Dog
   This room is used by the travellers for resting, while the bottom
floor is for those patrons wishing to eat and drink.  Though the noise
from below is extremely loud and doesn't diminish much by walking up
the short flight of stairs, it is still possible to get some sleep for
the weary here on the group of cots that have been set up here.  A
desk and couple chairs have also been set up here for those wishing to
study.
Obvious exits: -Down 
Flagar, the sly grey elf Hunter rests here.(Gold Aura)

< 767h/767H 160v/165V Pos: standing >

< 767h/767H 160v/165V Pos: standing >
The Resting Room of the Travelling Hound Dog
   This room is used by the travellers for resting, while the bottom
floor is for those patrons wishing to eat and drink.  Though the noise
from below is extremely loud and doesn't diminish much by walking up
the short flight of stairs, it is still possible to get some sleep for
the weary here on the group of cots that have been set up here.  A
desk and couple chairs have also been set up here for those wishing to
study.
Obvious exits: -Down 
Flagar, the sly grey elf Hunter rests here.(Gold Aura)
Karnc sneaks in from below.
Eikel sneaks in from below.
Bhk floats in from below.
Sgan skitters in from below.
Zikr enters from below.
Syl skitters in from below.

< 767h/767H 160v/165V Pos: standing >
The Travelling Hound Dog Tavern
    This small tavern is used by both the citizens of the city as
well as travellers on the road from elsewhere.  The tavern itself isn't
very large but still is quite cozy and comfortable enough be enjoyable
for those tired from travelling.  It is also alot less hetic than
the famous Rising Sun Inn, that is one of the most popular locations
within Myrabolus.  There is a short flight of stairs that leads up
to the second floor, where the patrons can sleep.
Obvious exits: -North -Up   
A shapely waitress tends to the patrons here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
Karnc sneaks in from above.
Eikel sneaks in from above.
Bhk floats in from above.
Sgan skitters in from above.
Zikr enters from above.
Syl skitters in from above.

< 767h/767H 160v/165V Pos: standing >
A Wagon Stop
   The path leading east, the newest road out of Myrabolus, indeed
only constructed over the last year, truly begins here, with a large
wagon stop.  Caravans and wagon trains use this area to refill supplies
and equipment for the journey ahead, as well as a rest area for those
coming in.  Just off to the south a small bar has been built for those
seeking rest from travelling.  The road continues on to the north.
Obvious exits: -North -East  -South -West 
A common resident of the city travels down the road.
Karnc sneaks in from the south.
Eikel sneaks in from the south.
Bhk enters from the south.
Sgan skitters in from the south.
Zikr enters from the south.
Syl skitters in from the south.

< 767h/767H 159v/165V Pos: standing >
Ok.

< 767h/767H 161v/165V Pos: standing >
A Newly Built Road
   This road has been built recently to compensate for the heavy
traffic the capital city of Myrabolus has been experiencing over the
last several years.  As a secondary route from and to the city, this
road leads easternly towards the sea.
Obvious exits: -East  -West 
Bhk enters from the east.
Sgan skitters in from the east.
Zikr enters from the east.
Syl skitters in from the east.

< 767h/767H 159v/165V Pos: standing >
A Well Worn Path
   This path appears to be constantly used. Even now it is being used by both
trade caravans and military transports. Not far north is the city of
Myrabolus, capital of the defending armies. Directly south is No Man's Land.
A wide area where hundreds of thousands have died both attacking and
defending the city. Row after row of crosses systematically flank this road,
proving this could just possibly be the most sought after strategic location
on the continent.
Obvious exits: -North -East  -South -West 
Karnc sneaks in from the east.
Eikel sneaks in from the east.
Bhk enters from the east.
Sgan skitters in from the east.
Zikr enters from the east.
Syl skitters in from the east.

< 767h/767H 157v/165V Pos: standing >
You quickly scan the area.
A veteran pikeman who is close by to your north.
An elite guard who is close by to your north.
A high elf citizen who is a brief walk away to your north.
A myrabolan hunter guard who is a brief walk away to your north.
A myrabolan commoner who is not far off to your east.
An archer who is a brief walk away to your east.
An archer who is a brief walk away to your east.

< 767h/767H 159v/165V Pos: standing >
The Gates of Myrabolus
   Rumors have said that even the immortals themselves have not been able
to penetrate the walls of this amazing city. The gates are made of four
feet of solid oak, the walls, six feet of stone. To physically break in
would be next to impossible, but intruders must also be warned of not
the archers watching carefully in the twin parapets above, but the immense
arcane energies that have been fused with both these walls and gates,
protecting from any sort of magical entry.
Obvious exits: -North -South
A veteran pikeman stands on watch at the gates here.
An elite Myrabolan warrior stands here on high alert.
Bhk enters from the south.
Sgan skitters in from the south.
Zikr enters from the south.
Syl skitters in from the south.

< 767h/767H 159v/165V Pos: standing >
You quickly scan the area.
A high elf citizen who is not far off to your north.
A black panther who is not far off to your north.
A myrabolan hunter guard who is not far off to your north.
A myrabolan commoner who is in the distance to your north.
A halfling trickster who is in the distance to your north.
A celestial white dragon who is in the distance to your north.

< 767h/767H 160v/165V Pos: standing >
Myrabolus Highway - Gate Road Intersection
   This is the first main insection in the city. Gate Road runs east
to west parallel Market Road and Ancients Avenue. Inside the gates
a huge red painted sign reads:
        'Welcome to Myrabolus, Home of the Hunters.'
The peaceful citizens of the town welcome all visitors warmly and offer
directions to all this great city's attractions.  The Highway here runs
straight north here, directly towards the palace gates.
Obvious exits: -North -East  -South -West 
Karnc sneaks in from the south.
Eikel sneaks in from the south.
Bhk enters from the south.
Sgan skitters in from the south.
Zikr enters from the south.
Syl skitters in from the south.

< 767h/767H 159v/165V Pos: standing >
You quickly scan the area.
A high elf citizen who is close by to your north.
A black panther who is close by to your north.
A myrabolan hunter guard who is close by to your north.
A myrabolan commoner who is rather far off to your north.
A halfling trickster who is rather far off to your north.
A logger from desolate who is rather far off to your east.
A kitty who is in the distance to your east.
A pretty woman who is in the distance to your east.
A minotaur townsperson who is in the distance to your east.
A veteran pikeman who is close by to your south.
An elite guard who is close by to your south.
A pigeon who is close by to your west.
A whitetiger who is in the distance to your west.
A myrabolan hunter guard who is in the distance to your west.

< 767h/767H 159v/165V Pos: standing >
Myrabolus Highway
   This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds.  Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -South
A self-righteous High Elf citizen travels the town.(Gold Aura)
A sleek, well trained, black panther follows her master around the city.
A standard Myrabolan hunter guard keeps peace in the city.(Gold Aura)
Eikel sneaks in from the south.
Bhk enters from the south.
Sgan skitters in from the south.
Zikr enters from the south.
Syl skitters in from the south.

< 767h/767H 161v/165V Pos: standing >
You quickly scan the area.
A kitty who is a brief walk away to your north.
A myrabolan commoner who is a brief walk away to your north.
A halfling trickster who is a brief walk away to your north.
A celestial white dragon who is a brief walk away to your north.
A veteran pikeman who is not far off to your south.
An elite guard who is not far off to your south.

< 767h/767H 161v/165V Pos: standing >
Zikr's pupils dialate and return to normal.
You feel like a potion could do you good once again.
Myrabolus Highway - Market Road Intersection
   This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds.  Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area. 
Obvious exits: -North -East  -South -West 
Karnc sneaks in from the south.
Bhk enters from the south.
Sgan skitters in from the south.
Zikr enters from the south.
Syl skitters in from the south.

< 767h/767H 162v/165V Pos: standing >
Hint: When out on the maps, avoid walking in hills (marked with ^) and mountains (marked with M) as they will fatigue you more quickly. Flying in these areas will not fatigue you as quickly.
You quickly scan the area.
A kitty who is not far off to your north.
A myrabolan commoner who is not far off to your north.
A halfling trickster who is not far off to your north.
A celestial white dragon who is not far off to your north.
A myrabolan commoner who is close by to your east.
A minotaur townsperson who is close by to your east.
Simon who is close by to your east.
A half-orc commoner who is not far off to your east.
A visiting grey elf who is rather far off to your east.
A high elf citizen who is close by to your south.
A black panther who is close by to your south.
A myrabolan hunter guard who is close by to your south.
A veteran pikeman who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A half-orc commoner who is not far off to your west.
A myrabolan commoner who is not far off to your west.
A pretty woman who is in the distance to your west.

< 767h/767H 162v/165V Pos: standing >
Looks like an exit.
You extend your sights westward.
Market Road West
   Running west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -North -East  -West 

< 767h/767H 165v/165V Pos: standing >
Market Road West
   Running west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -North -East  -West 
Karnc sneaks in from the east.
Bhk enters from the east.
Sgan skitters in from the east.
Zikr enters from the east.
Syl skitters in from the east.

< 767h/767H 164v/165V Pos: standing >
Looks like an exit.
You extend your sights northward.
Hunter's Tavern
   Built close to the Highway but still in the commercial sector, this
bustling pub is a second home to many of the militia of Myrabolus.
Many off-duty soldiers relax and talk casually, hardley noticing anything
going on around them. Up a short flight of stairs is the reception area
of the Rising Sun Inn.
Obvious exits: -South -Up   
A sleek, well trained, black panther follows her master around the city.
A standard Myrabolan hunter guard keeps peace in the city.(Gold Aura)
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.

< 767h/767H 164v/165V Pos: standing >
Bhk's skin seems to turn to stone.
Hunter's Tavern
   Built close to the Highway but still in the commercial sector, this
bustling pub is a second home to many of the militia of Myrabolus.
Many off-duty soldiers relax and talk casually, hardley noticing anything
going on around them. Up a short flight of stairs is the reception area
of the Rising Sun Inn.
Obvious exits: -South -Up   
A sleek, well trained, black panther follows her master around the city.
A standard Myrabolan hunter guard keeps peace in the city.(Gold Aura)
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
Karnc sneaks in from the south.
Eikel sneaks in from the south.
Bhk enters from the south.
Sgan skitters in from the south.
Zikr enters from the south.
Syl skitters in from the south.

< 767h/767H 163v/165V Pos: standing >
Rising Sun Inn
   The Rising Sun is a rather famous location of the city. The innkeeper
is free of any prejiduce and will admit any traveller as long as they
leave their weapons or spellbooks in the bin located next to the door.
The sign behind innkeeper's counter depicts the familiar golden sun with
a silvery blade thrust through it.
Obvious exits: -West  -Down 
A common resident of the city wanders the streets.
Karnc sneaks in from below.
Eikel sneaks in from below.
Bhk floats in from below.
Sgan skitters in from below.
Zikr enters from below.
Syl skitters in from below.

< 767h/767H 162v/165V Pos: standing >
Rising Sun Corridor
   This corridor leads to a few of rentable rooms of the Rising Sun
inn. Various paintings and tapestries are hung from the walls, mostly
images of the Hunters doing battle with all forms of devils and dragons,
capturing them and freezing them in time of their most glorious moments.
Obvious exits: -North# -East  -West 
Eikel sneaks in from the east.
Bhk enters from the east.
Sgan skitters in from the east.
Zikr enters from the east.
Syl skitters in from the east.

< 767h/767H 162v/165V Pos: standing >
Ok.

< 767h/767H 164v/165V Pos: standing >
The door is open.
You extend your sights northward.
A Rented Room
   This is a standard room of the Rising Sun Inn. It is furnished
without estravagance. There is a single sized bed, a dresser, a couple
chairs, and a small table. The door south appears to be of the lowest
quality wood.
Obvious exits: -South

< 767h/767H 165v/165V Pos: standing >
Rising Sun Corridor
   This corridor leads to a few of rentable rooms of the Rising Sun
inn. Various paintings and tapestries are hung from the walls, mostly
images of the Hunters doing battle with all forms of devils and dragons,
capturing them and freezing them in time of their most glorious moments.
Obvious exits: -North# -East  -West 
A pigeon, trained by animal empathists, flutters about.(Gold Aura)
A pigeon, trained by animal empathists, flutters about.(Gold Aura)
Bhk enters from the east.
Sgan skitters in from the east.
Zikr enters from the east.
Syl skitters in from the east.

< 767h/767H 164v/165V Pos: standing >
Ok.

< 767h/767H 164v/165V Pos: standing >
The door is open.
You extend your sights northward.
A Rented Room
   This is a standard room of the Rising Sun Inn. It is furnished
without estravagance. There is a single sized bed, a dresser, a couple
chairs, and a small table. The door south appears to be of the lowest
quality wood. The first drawer on the dresser in this room seems to be
open a crack.
Obvious exits: -South

< 767h/767H 164v/165V Pos: standing >
Rising Sun Corridor
   This corridor leads to a few of rentable rooms of the Rising Sun
inn. Various paintings and tapestries are hung from the walls, mostly
images of the Hunters doing battle with all forms of devils and dragons,
capturing them and freezing them in time of their most glorious moments.
Obvious exits: -North# -East 
Karnc sneaks in from the east.
Eikel sneaks in from the east.
Bhk enters from the east.
Sgan skitters in from the east.
Zikr enters from the east.
Syl skitters in from the east.

< 767h/767H 163v/165V Pos: standing >
Ok.

< 767h/767H 163v/165V Pos: standing >
The door is open.
You extend your sights northward.
A Rented Room
   This is a standard room of the Rising Sun Inn. It is furnished
without estravagance. There is a single sized bed, a dresser, a couple
chairs, and a small table. The door south appears to be of the lowest
quality wood.
Obvious exits: -South

< 767h/767H 164v/165V Pos: standing >
A faint hum can be heard from the mystic axe of the dragonkind carried by Eikel.

< 767h/767H 165v/165V Pos: standing >
Ok.

< 767h/767H 165v/165V Pos: standing >
Rising Sun Corridor
   This corridor leads to a few of rentable rooms of the Rising Sun
inn. Various paintings and tapestries are hung from the walls, mostly
images of the Hunters doing battle with all forms of devils and dragons,
capturing them and freezing them in time of their most glorious moments.
Obvious exits: -North -East  -West 
A pigeon, trained by animal empathists, flutters about.(Gold Aura)
A pigeon, trained by animal empathists, flutters about.(Gold Aura)
Karnc sneaks in from the west.
Eikel sneaks in from the west.
Bhk enters from the west.
Sgan skitters in from the west.
Zikr enters from the west.
Syl skitters in from the west.

< 767h/767H 164v/165V Pos: standing >
Ok.

< 767h/767H 164v/165V Pos: standing >
Rising Sun Corridor
   This corridor leads to a few of rentable rooms of the Rising Sun
inn. Various paintings and tapestries are hung from the walls, mostly
images of the Hunters doing battle with all forms of devils and dragons,
capturing them and freezing them in time of their most glorious moments.
Obvious exits: -North -East  -West 
Eikel sneaks in from the west.
Bhk enters from the west.
Sgan skitters in from the west.
Zikr enters from the west.
Syl skitters in from the west.

< 767h/767H 163v/165V Pos: standing >
Ok.

< 767h/767H 163v/165V Pos: standing >
Rising Sun Corridor
Obvious exits: -North# -East  -West 
*Syl  *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Syl's head.
*Zikr  *-* Warlords *-* (Kobold)(small) stands in mid-air here.(Red Aura)
*Sgan  *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)
*Bhk (Drow Elf)(medium) stands in mid-air here.
*Eikel  *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Eikel's head.
*Karnc  Infernal Nogoodniks of Hell (Orc)(medium) stands in mid-air here.(Red Aura)

< 767h/767H 165v/165V Pos: standing >
Rising Sun Inn
   The Rising Sun is a rather famous location of the city. The innkeeper
is free of any prejiduce and will admit any traveller as long as they
leave their weapons or spellbooks in the bin located next to the door.
The sign behind innkeeper's counter depicts the familiar golden sun with
a silvery blade thrust through it.
Obvious exits: -West  -Down 
Karnc sneaks in from the west.
Bhk enters from the west.
Sgan skitters in from the west.
Zikr enters from the west.
Syl skitters in from the west.

< 767h/767H 164v/165V Pos: standing >
Hunter's Tavern
   Built close to the Highway but still in the commercial sector, this
bustling pub is a second home to many of the militia of Myrabolus.
Many off-duty soldiers relax and talk casually, hardley noticing anything
going on around them. Up a short flight of stairs is the reception area
of the Rising Sun Inn.
Obvious exits: -South -Up   
A common resident of the city wanders the streets.
A sleek, well trained, black panther follows her master around the city.
A standard Myrabolan hunter guard keeps peace in the city. (casting) (Gold Aura)
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
Eikel sneaks in from above.
Bhk floats in from above.
Sgan skitters in from above.
Zikr enters from above.
Syl skitters in from above.

< 767h/767H 163v/165V Pos: standing >
Market Road West
   Running west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -North -East  -West 
Bhk enters from the north.
Sgan skitters in from the north.
Zikr enters from the north.
Syl skitters in from the north.

< 767h/767H 162v/165V Pos: standing >
Market Road West
   Running east to west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -East  -South -West 
A Half-Orc, born and raised in the city, loiters here.
A common resident of the city wanders the streets.
Karnc sneaks in from the east.
Bhk enters from the east.
Sgan skitters in from the east.
Zikr enters from the east.
Syl skitters in from the east.

< 767h/767H 162v/165V Pos: standing >
Myrabolan Money Lenders
   Probably one of the better known buildings in Myrabolus.  Dutch
is sort of a town celebrity. The bank is comfortable for those waiting to
check their accounts and the banker himself promises to handle all business
as quickly and painlessly as possible. He sits behind a large counter
leafing through someone's insurance papers.
Obvious exits: -North
A large wooden counter is here, with a sign posted on it.
A sleek, well trained, black panther follows her master around the city.
A standard Myrabolan hunter guard keeps peace in the city.(Gold Aura)
Dutch, the Myrabolan banker, reviews your account.
Karnc sneaks in from the north.
Bhk enters from the north.
Sgan skitters in from the north.
Zikr enters from the north.
Syl skitters in from the north.

< 767h/767H 162v/165V Pos: standing >
A faint hum can be heard from the mystic axe of the dragonkind carried by Eikel.
Market Road West
   Running east to west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -East  -South -West 
A Half-Orc, born and raised in the city, loiters here.
Karnc sneaks in from the south.
Eikel sneaks in from the south.
Bhk enters from the south.
Sgan skitters in from the south.
Zikr enters from the south.
Syl skitters in from the south.

< 767h/767H 163v/165V Pos: standing >
Market Road West
   Running east to west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -North -East  -West 
A common resident of the city wanders the streets.
Karnc sneaks in from the east.
Eikel sneaks in from the east.
Bhk enters from the east.
Sgan skitters in from the east.
Zikr enters from the east.
Syl skitters in from the east.

< 767h/767H 162v/165V Pos: standing >
Market Road West
   Running east to west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -East  -South -West 
Karnc sneaks in from the east.
Eikel sneaks in from the east.
Bhk enters from the east.
Sgan skitters in from the east.
Zikr enters from the east.
Syl skitters in from the east.

< 767h/767H 162v/165V Pos: standing >
Market Road West
   Running east to west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -North -East  -West 
A common resident of the city wanders the streets.
Karnc sneaks in from the west.
Bhk enters from the west.
Sgan skitters in from the west.
Zikr enters from the west.
Syl skitters in from the west.

< 767h/767H 162v/165V Pos: standing >
Decker's Predictions Hut
   Despite the fact this isn't really a shop it has still been placed off
of Market Road. It is a simple room, bare of furniture, except
a table and a chair which Decker sits at spouting his prophetic
blurbs. The majority of the commoners walking by outside have learned to
pay him no mind whatsoever but he can still catch the odd tourist by
curiosity and entrall him.
Obvious exits: -South
(Q)Decker sits here, spreading predictions he has heard elsewhere.
Karnc sneaks in from the south.
Bhk enters from the south.
Sgan skitters in from the south.
Zikr enters from the south.
Syl skitters in from the south.

< 767h/767H 162v/165V Pos: standing >
Market Road West
   Running east to west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -North -East  -West 
A common resident of the city wanders the streets.
Bhk enters from the north.
Sgan skitters in from the north.
Zikr enters from the north.
Syl skitters in from the north.

< 767h/767H 162v/165V Pos: standing >
Market Road West
   Running east to west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -East  -South -West 
Karnc sneaks in from the east.
Eikel sneaks in from the east.
Bhk enters from the east.
Sgan skitters in from the east.
Zikr enters from the east.
Syl skitters in from the east.

< 767h/767H 161v/165V Pos: standing >
Shantil's Merchandising
   Yet another friend of the Hunters, Shantil sells the more useful
items in the city. The shop is very tidy, clean, and organized much
unlike that of her fellow vendors on Market Road and many beginner
adventurers should seek out her wares before leaving the city.
Obvious exits: -North
Shantil, a stern, yet pretty woman, works at the counter.
Bhk enters from the north.
Sgan skitters in from the north.
Zikr enters from the north.
Syl skitters in from the north.

< 767h/767H 162v/165V Pos: standing >
Market Road West
   Running east to west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -East  -South -West 
Bhk enters from the south.
Sgan skitters in from the south.
Zikr enters from the south.
Syl skitters in from the south.

< 767h/767H 163v/165V Pos: standing >
Aphantan Avenue and Market Road
   Aphantan Avenue, named after the legendary founding member of the
Hunters, could possible be traced to the first contruction of the
city. Legends say, Aphantan built a camp in this location with the
help of his followers because it seemed to be directly under a full
moon that evening. Now, Aphantan is a memory yet his beliefs
have passed on throughout the years and this street has been dedicated
in his honour.
Obvious exits: -North -East  -South
A woman shopper travels the city.
Eikel sneaks in from the east.
Bhk enters from the east.
Sgan skitters in from the east.
Zikr enters from the east.
Syl skitters in from the east.

< 767h/767H 163v/165V Pos: standing >
Aphantan Avenue
   Aphantan Avenue, named after the legendary founding member of the
Hunters, could possible be traced to the first contruction of the
city. Legends say, Aphantan built a camp in this location with the
help of his followers because it seemed to be directly under a full
moon that evening. Now, Aphantan is a memory yet his beliefs
have passed on throughout the years and this street has been dedicated
in his honour.
Obvious exits: -North -South
Karnc sneaks in from the north.
Bhk enters from the north.
Sgan skitters in from the north.
Zikr enters from the north.
Syl skitters in from the north.

< 767h/767H 163v/165V Pos: standing >
Aphantan Avenue and Gate Road
   Aphantan Avenue, named after the legendary founding member of the
Hunters, could possible be traced to the first contruction of the
city. Legends say, Aphantan built a camp in this location with the
help of his followers because it seemed to be directly under a full
moon that evening. Now, Aphantan is a memory yet his beliefs
have passed on throughout the years and this street has been dedicated
in his honour.
Obvious exits: -North -East 
A myrabolan hunter guard sits atop a whitetiger.(Gold Aura)
Bhk enters from the north.
Sgan skitters in from the north.
Zikr enters from the north.
Syl skitters in from the north.

< 767h/767H 163v/165V Pos: standing >

< 767h/767H 164v/165V Pos: standing >
Aphantan Avenue
   Aphantan Avenue, named after the legendary founding member of the
Hunters, could possible be traced to the first contruction of the
city. Legends say, Aphantan built a camp in this location with the
help of his followers because it seemed to be directly under a full
moon that evening. Now, Aphantan is a memory yet his beliefs
have passed on throughout the years and this street has been dedicated
in his honour.
Obvious exits: -North -South
Eikel sneaks in from the south.
Bhk enters from the south.
Sgan skitters in from the south.
Zikr enters from the south.
Syl skitters in from the south.

< 767h/767H 164v/165V Pos: standing >
Aphantan Avenue and Market Road
   Aphantan Avenue, named after the legendary founding member of the
Hunters, could possible be traced to the first contruction of the
city. Legends say, Aphantan built a camp in this location with the
help of his followers because it seemed to be directly under a full
moon that evening. Now, Aphantan is a memory yet his beliefs
have passed on throughout the years and this street has been dedicated
in his honour.
Obvious exits: -North -East  -South
A woman shopper travels the city.
Karnc sneaks in from the south.
Eikel sneaks in from the south.
Bhk enters from the south.
Sgan skitters in from the south.
Zikr enters from the south.
Syl skitters in from the south.

< 767h/767H 163v/165V Pos: standing >
Aphantan Avenue
   Aphantan Avenue, named after the legendary founding member of the
Hunters, could possible be traced to the first contruction of the
city. Legends say, Aphantan built a camp in this location with the
help of his followers because it seemed to be directly under a full
moon that evening. Now, Aphantan is a memory yet his beliefs
have passed on throughout the years and this street has been dedicated
in his honour.
Obvious exits: -North -South
A Half-Orc, born and raised in the city, loiters here.
Bhk enters from the south.
Sgan skitters in from the south.
Zikr enters from the south.
Syl skitters in from the south.

< 767h/767H 162v/165V Pos: standing >
Aphantan Avenue and Ancients Avenue
   Aphantan Avenue, named after the legendary founding member of the
Hunters, could possible be traced to the first contruction of the
city. Legends say, Aphantan built a camp in this location with the
help of his followers because it seemed to be directly under a full
moon that evening. Now, Aphantan is a memory yet his beliefs
have passed on throughout the years and this street has been dedicated
in his honour.
Obvious exits: -North -East  -South
A common resident of the city wanders the streets.
A Gnome (small)  -=Celestial Sigil=- stands in mid-air here.(Red Aura)
Bhk enters from the south.
Sgan skitters in from the south.
Zikr enters from the south.
Syl skitters in from the south.

< 767h/767H 161v/165V Pos: standing >
A half-orc commoner enters from the south.

< 767h/767H 162v/165V Pos: standing >
Karnc misses a kick at a Gnome due to his small size.
Karnc snaps into visibility.
Zikr suddenly attacks a Gnome!
Zikr snaps into visibility.
Eikel snaps into visibility.
Eikel places the dagger of Wind in the back of a Gnome, resulting in some strange noises and some blood.

< 767h/767H 163v/165V Pos: standing >
Eikel snaps into visibility.
A Gnome is mortally wounded, and will die soon, if not aided.
Eikel attacks a Gnome. [4 Hits]
Karnc snaps into visibility.
A Gnome is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Cisil by 13333333.
The smell of fresh blood enters your body, infusing you with power!