The death of [56 Necrolyte] Rys -=Celestial Sigil=- (Gnome)

in Aphantan Avenue and Ancients Avenue

from the perspective of [56 Necrolyte] Rys -=Celestial Sigil=- (Gnome)



< 123h/254H 116v/116V Pos: standing >
Up the Tower Stairs
   A spirling staircase leads up to the observatory where
Xavier can be found a majority of the time when he is in the city.
The walls of the tower are built from the same white stone that
encases the city in a fairly square-shaped design. The tower walls,
however, have been infused with a special, additional, form of magical
wards.
Obvious exits: -Up    -Down 
A Grey Elf from Charing, wanders the city.
A Half-Orc, born and raised in the city, loiters here.
A mercenary from the Soldiers of Fortune stands here looking lost.

< 123h/254H 115v/116V Pos: standing >
You don't find anything you didn't see before.

< 123h/254H 115v/116V Pos: standing >
The mercenary peers at you for a moment.
        'I heard there was a big battle going on from here,
        but I just can't find the way there...'
A soldier of fortune appears to be Human and is in excellent condition.
He's medium in size.
He's encased in a shimmering globe!

<primary weapon>     a purple-hued scimitar [superior]

< 123h/254H 115v/116V Pos: standing >
This Grey Elf seems to enjoy the city. He wanders about with wide
eyes taking in all the wonderment of famed city of balance.
A visiting grey elf appears to be Grey Elf and is in excellent condition.
He's medium in size.
He is surrounded by burning flames!
He's encased in a shimmering globe!


< 124h/254H 115v/116V Pos: standing >
A half-orc commoner floats up.

< 124h/254H 115v/116V Pos: standing >
Up the Tower Stairs
Obvious exits: -Up    -Down 
A Grey Elf from Charing, wanders the city.
A mercenary from the Soldiers of Fortune stands here looking lost.

< 124h/254H 115v/116V Pos: standing >
Up the Tower Stairs
Obvious exits: -Up    -Down 
A Grey Elf from Charing, wanders the city.
A mercenary from the Soldiers of Fortune stands here looking lost.

< 125h/254H 115v/116V Pos: standing >
Up the Tower Stairs
Obvious exits: -Up    -Down 
A Grey Elf from Charing, wanders the city.
A mercenary from the Soldiers of Fortune stands here looking lost.

< 125h/254H 115v/116V Pos: standing >
The Observatory
   The Observatory is Xavier's personal study areas From this room
he studies the sun, the moon, and the stars, and their relationships
with each other. There is no ceiling to this room, enabling full view
to the skies.  Students in the arcane arts travel across the world to
visit this tower hoping to one day, like Xavier himself, to unlock
a new form of magic.
Obvious exits: -South# -Down 
A Half-Orc, born and raised in the city, loiters here.
A sturdy looking mount is here, all saddled up and ready to ride.
(Q)Xavier, the infamous bantar warlock, presides over the tower.

< 125h/254H 114v/116V Pos: standing >
This Half-Orc seems oblivious to the large 'No Loitering' signs that
litter the city. Even being an enlightnened Myrabolan citizen he
is still half orc and therefore not extremely intelligent.
A half-orc commoner appears to be Half Orc and is in excellent condition.
He's medium in size.


< 125h/254H 114v/116V Pos: standing >
The Observatory
Obvious exits: -South# -Down 
A Half-Orc, born and raised in the city, loiters here.
A sturdy looking mount is here, all saddled up and ready to ride.
(Q)Xavier, the infamous bantar warlock, presides over the tower.

< 125h/254H 115v/116V Pos: standing >
You don't find anything you didn't see before.

< 125h/254H 116v/116V Pos: standing >
Pardon?

< 126h/254H 116v/116V Pos: standing >

< 126h/254H 116v/116V Pos: standing >
Up the Tower Stairs
   A spirling staircase leads up to the observatory where
Xavier can be found a majority of the time when he is in the city.
The walls of the tower are built from the same white stone that
encases the city in a fairly square-shaped design. The tower walls,
however, have been infused with a special, additional, form of magical
wards.
Obvious exits: -Up    -Down 
A Grey Elf from Charing, wanders the city.
A mercenary from the Soldiers of Fortune stands here looking lost.

< 126h/254H 115v/116V Pos: standing >
Up the Tower Stairs
   A spirling staircase leads up to the observatory where
Xavier can be found a majority of the time when he is in the city.
The walls of the tower are built from the same white stone that
encases the city in a fairly square-shaped design. The tower walls,
however, have been infused with a special, additional, form of magical
wards.
Obvious exits: -Up    -Down 

< 127h/254H 114v/116V Pos: standing >
A visiting grey elf floats in from above.
You quickly scan the area.
A soldier of fortune who is close by above you.
A half-orc commoner who is not far off above you.
The mount who is not far off above you.
Xavier who is not far off above you.
A kitty who is close by below you.

< 127h/254H 114v/116V Pos: standing >
You don't find anything you didn't see before.

< 127h/254H 115v/116V Pos: standing >

< 127h/254H 116v/116V Pos: standing >
Up the Tower Stairs
Obvious exits: -Up    -Down 
A Grey Elf from Charing, wanders the city.

< 128h/254H 116v/116V Pos: standing >
Tower Entrance
   The tower of the warlocks leads up from this foyer. Historically, the
warlock class has been all of the chaotic evil alignments. Now, this
tower dedicated to the preservation of true balance, acts as
a second home for warlocks who seek neutrality in their arts.
Obvious exits: -North -Up   
A cute little black kitten wanders around here.

< 128h/254H 115v/116V Pos: standing >
You don't find anything you didn't see before.

< 128h/254H 115v/116V Pos: standing >
Hint: Want to see who has the world's artifacts? Try the 'artifact' command!  Currently there are 3 types of artifacts: uniques, iouns and true artifacts. Arti unique, arti ioun or arti will display these lists.

< 132h/254H 115v/116V Pos: standing >

< 133h/254H 116v/116V Pos: standing >

< 135h/254H 116v/116V Pos: standing >
Tower Entrance
Obvious exits: -North -Up   
A cute little black kitten wanders around here.

< 135h/254H 116v/116V Pos: standing >

< 138h/254H 116v/116V Pos: standing >
Tower Entrance
Obvious exits: -North -Up   
A cute little black kitten wanders around here.

< 138h/254H 116v/116V Pos: standing >
You quickly scan the area.
A visiting grey elf who is not far off above you.
A soldier of fortune who is not far off above you.
A half-orc commoner who is a brief walk away above you.
The mount who is a brief walk away above you.
Xavier who is a brief walk away above you.

< 138h/254H 116v/116V Pos: standing >
Looks like an exit.
You extend your sights northward.
Ancients Avenue
   Unlike the loud section of Market Road, this street is basically
deserted and eerily quiet. Only the praticed ever venture here in hopes of
maturing their skills by the well known teachers who live in their
nonscript housing blocks. A simple wooden sign denotes the resident
of each house.
Obvious exits: -East  -South -West 

< 139h/254H 116v/116V Pos: standing >
Ancients Avenue
   Unlike the loud section of Market Road, this street is basically
deserted and eerily quiet. Only the praticed ever venture here in hopes of
maturing their skills by the well known teachers who live in their
nonscript housing blocks. A simple wooden sign denotes the resident
of each house.
Obvious exits: -East  -South -West 

< 139h/254H 115v/116V Pos: standing >
You don't find anything you didn't see before.

< 139h/254H 115v/116V Pos: standing >
Tower Entrance
   The tower of the warlocks leads up from this foyer. Historically, the
warlock class has been all of the chaotic evil alignments. Now, this
tower dedicated to the preservation of true balance, acts as
a second home for warlocks who seek neutrality in their arts.
Obvious exits: -North -Up   

< 140h/254H 114v/116V Pos: standing >

< 140h/254H 114v/116V Pos: standing >
Up the Tower Stairs
   A spirling staircase leads up to the observatory where
Xavier can be found a majority of the time when he is in the city.
The walls of the tower are built from the same white stone that
encases the city in a fairly square-shaped design. The tower walls,
however, have been infused with a special, additional, form of magical
wards.
Obvious exits: -Up    -Down 
A cute little black kitten wanders around here.

< 140h/254H 113v/116V Pos: standing >
You quickly scan the area.
A visiting grey elf who is close by above you.
A soldier of fortune who is close by above you.
A half-orc commoner who is not far off above you.
The mount who is not far off above you.
Xavier who is not far off above you.

< 140h/254H 114v/116V Pos: standing >
Up the Tower Stairs
Obvious exits: -Up    -Down 
A cute little black kitten wanders around here.

< 140h/254H 115v/116V Pos: standing >
You aren't wearing anything!

< 140h/254H 115v/116V Pos: standing >
You don't find anything you didn't see before.

< 141h/254H 116v/116V Pos: standing >

< 141h/254H 116v/116V Pos: standing >
A kitty floats down.

< 141h/254H 116v/116V Pos: standing >
Up the Tower Stairs
Obvious exits: -Up    -Down 

< 141h/254H 116v/116V Pos: standing >
Up the Tower Stairs
   A spirling staircase leads up to the observatory where
Xavier can be found a majority of the time when he is in the city.
The walls of the tower are built from the same white stone that
encases the city in a fairly square-shaped design. The tower walls,
however, have been infused with a special, additional, form of magical
wards.
Obvious exits: -Up    -Down 
A Grey Elf from Charing, wanders the city.
A mercenary from the Soldiers of Fortune stands here looking lost.

< 141h/254H 115v/116V Pos: standing >
You don't find anything you didn't see before.

< 141h/254H 115v/116V Pos: standing >
Up the Tower Stairs
Obvious exits: -Up    -Down 
A Grey Elf from Charing, wanders the city.
A mercenary from the Soldiers of Fortune stands here looking lost.

< 142h/254H 115v/116V Pos: standing >

< 143h/254H 115v/116V Pos: standing >
Up the Tower Stairs
Obvious exits: -Up    -Down 
A Grey Elf from Charing, wanders the city.
A mercenary from the Soldiers of Fortune stands here looking lost.

< 143h/254H 115v/116V Pos: standing >
Up the Tower Stairs
   A spirling staircase leads up to the observatory where
Xavier can be found a majority of the time when he is in the city.
The walls of the tower are built from the same white stone that
encases the city in a fairly square-shaped design. The tower walls,
however, have been infused with a special, additional, form of magical
wards.
Obvious exits: -Up    -Down 

< 143h/254H 114v/116V Pos: standing >
Tower Entrance
   The tower of the warlocks leads up from this foyer. Historically, the
warlock class has been all of the chaotic evil alignments. Now, this
tower dedicated to the preservation of true balance, acts as
a second home for warlocks who seek neutrality in their arts.
Obvious exits: -North -Up   
A cute little black kitten wanders around here.

< 143h/254H 113v/116V Pos: standing >
You quickly scan the area.
A visiting grey elf who is not far off above you.
A half-orc commoner who is a brief walk away above you.
The mount who is a brief walk away above you.
Xavier who is a brief walk away above you.

< 143h/254H 113v/116V Pos: standing >
Ancients Avenue
   Unlike the loud section of Market Road, this street is basically
deserted and eerily quiet. Only the praticed ever venture here in hopes of
maturing their skills by the well known teachers who live in their
nonscript housing blocks. A simple wooden sign denotes the resident
of each house.
Obvious exits: -East  -South -West 

< 143h/254H 112v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 143h/254H 113v/116V Pos: standing >
You quickly scan the area.
A kitty who is close by to your east.
A pretty woman who is close by to your east.
A halfling trickster who is a brief walk away to your east.
A half-orc commoner who is a brief walk away to your east.
A pretty woman who is a brief walk away to your east.
A celestial white dragon who is a brief walk away to your east.
A kitty who is close by to your south.
A myrabolan commoner who is close by to your west.
A young warlock who is not far off to your west.

< 143h/254H 113v/116V Pos: standing >
Ancients Avenue
   Unlike the loud section of Market Road, this street is basically
deserted and eerily quiet. Only the praticed ever venture here in hopes of
maturing their skills by the well known teachers who live in their
nonscript housing blocks. A sign denotes the resident of each house.
Obvious exits: -North -East  -West 
A common resident of the city wanders the streets.

< 143h/254H 112v/116V Pos: standing >
Aphantan Avenue and Ancients Avenue
   Aphantan Avenue, named after the legendary founding member of the
Hunters, could possible be traced to the first contruction of the
city. Legends say, Aphantan built a camp in this location with the
help of his followers because it seemed to be directly under a full
moon that evening. Now, Aphantan is a memory yet his beliefs
have passed on throughout the years and this street has been dedicated
in his honour.
Obvious exits: -North -East  -South
A young warlock wanders the city.

< 143h/254H 112v/116V Pos: standing >
You quickly scan the area.
A half-orc commoner who is close by to your north.
A myrabolan commoner who is close by to your east.
A kitty who is a brief walk away to your east.
A pretty woman who is a brief walk away to your east.
A halfling trickster who is in the distance to your east.
A half-orc commoner who is in the distance to your east.
A pretty woman who is in the distance to your east.
A celestial white dragon who is in the distance to your east.
A pretty woman who is a brief walk away to your south.
A whitetiger who is rather far off to your south.
A myrabolan hunter guard who is rather far off to your south.

< 143h/254H 112v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 143h/254H 112v/116V Pos: standing >
You quickly scan the area.
A half-orc commoner who is close by to your north.
A myrabolan commoner who is not far off to your north.
A myrabolan commoner who is close by to your east.
A pretty woman who is not far off to your east.
A kitty who is a brief walk away to your east.
A halfling trickster who is in the distance to your east.
A half-orc commoner who is in the distance to your east.
A pretty woman who is in the distance to your east.
A celestial white dragon who is in the distance to your east.
A pretty woman who is a brief walk away to your south.
A whitetiger who is rather far off to your south.
A myrabolan hunter guard who is rather far off to your south.

< 144h/254H 113v/116V Pos: standing >

< 144h/254H 113v/116V Pos: standing >
Aphantan Avenue
   Aphantan Avenue, named after the legendary founding member of the
Hunters, could possible be traced to the first contruction of the
city. Legends say, Aphantan built a camp in this location with the
help of his followers because it seemed to be directly under a full
moon that evening. Now, Aphantan is a memory yet his beliefs
have passed on throughout the years and this street has been dedicated
in his honour.
Obvious exits: -North -South

< 144h/254H 112v/116V Pos: standing >
You quickly scan the area.
A young warlock who is close by to your north.
A half-orc commoner who is not far off to your north.
A myrabolan commoner who is a brief walk away to your north.
A pretty woman who is not far off to your south.
A whitetiger who is a brief walk away to your south.
A myrabolan hunter guard who is a brief walk away to your south.

< 144h/254H 113v/116V Pos: standing >
No-one by that name here...

< 144h/254H 115v/116V Pos: standing >
Aphantan Avenue
Obvious exits: -North -South

< 144h/254H 116v/116V Pos: standing >
Who do you wish to tell what??

< 145h/254H 116v/116V Pos: standing >
The air around you folds and shifts, finally falling in upon itself!


< 145h/254H 116v/116V Pos: standing >
You start chanting...

< 145h/254H 116v/116V Pos: standing >
Casting: detect invisibility 

< 145h/254H 116v/116V Pos: standing >
You complete your spell...
Your eyes tingle.

< 145h/254H 116v/116V Pos: standing >
Aphantan Avenue
Obvious exits: -North -South
A glowing sphere of energy is here, slowly growing dimmer.

< 145h/254H 116v/116V Pos: standing >
Aphantan Avenue
Obvious exits: -North -South
A glowing sphere of energy is here, slowly growing dimmer.

< 145h/254H 116v/116V Pos: standing >
Aphantan Avenue
Obvious exits: -North -South
A glowing sphere of energy is here, slowly growing dimmer.

< 145h/254H 116v/116V Pos: standing >
Cols steps out of the etherportal.

< 146h/254H 116v/116V Pos: standing >
Aphantan Avenue
Obvious exits: -North -South
A glowing sphere of energy is here, slowly growing dimmer.
*Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.

< 146h/254H 116v/116V Pos: standing >
Hint: Warriors and other classes can use the 'rescue' command if a mob starts attacking a weaker player.

< 146h/254H 116v/116V Pos: standing >
Cols sits down in a comfortable spot.

< 147h/254H 116v/116V Pos: standing >
Cols stares off into space, entering a meditative trance.
Aphantan Avenue
Obvious exits: -North -South
A glowing sphere of energy is here, slowly growing dimmer.
*Cols  -=Celestial Sigil=- (Halfling)(small) sits resting.

< 147h/254H 116v/116V Pos: standing >
Cols snaps out of his meditative trance, smiling placidly.

< 147h/254H 116v/116V Pos: standing >
Cols clambers to his feet.

< 147h/254H 116v/116V Pos: standing >
Aphantan Avenue
Obvious exits: -North -South
A glowing sphere of energy is here, slowly growing dimmer.
*Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.

< 148h/254H 116v/116V Pos: standing >
You say 'follow'

< 149h/254H 116v/116V Pos: standing >
Aphantan Avenue
Obvious exits: -North -South
A glowing sphere of energy is here, slowly growing dimmer.
*Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.

< 149h/254H 116v/116V Pos: standing >
Aphantan Avenue
Obvious exits: -North -South
A glowing sphere of energy is here, slowly growing dimmer.
*Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.

< 150h/254H 116v/116V Pos: standing >
Cols starts following you.

< 150h/254H 116v/116V Pos: standing >
Aphantan Avenue and Ancients Avenue
   Aphantan Avenue, named after the legendary founding member of the
Hunters, could possible be traced to the first contruction of the
city. Legends say, Aphantan built a camp in this location with the
help of his followers because it seemed to be directly under a full
moon that evening. Now, Aphantan is a memory yet his beliefs
have passed on throughout the years and this street has been dedicated
in his honour.
Obvious exits: -North -East  -South
A common resident of the city wanders the streets.
A Half-Orc, born and raised in the city, loiters here.
A young warlock wanders the city.
Cols enters from the south.

< 150h/254H 115v/116V Pos: standing >
You quickly scan the area.
A minotaur townsperson who is rather far off to your east.
A half-orc commoner who is rather far off to your east.
A kitty who is rather far off to your east.
A pretty woman who is rather far off to your east.
A myrabolan hunter guard who is in the distance to your east.
A whitetiger who is in the distance to your east.
A celestial white dragon who is in the distance to your east.
A whitetiger who is rather far off to your south.
A myrabolan hunter guard who is rather far off to your south.

< 150h/254H 115v/116V Pos: standing >
Aphantan Avenue
   Aphantan Avenue, named after the legendary founding member of the
Hunters, could possible be traced to the first contruction of the
city. Legends say, Aphantan built a camp in this location with the
help of his followers because it seemed to be directly under a full
moon that evening. Now, Aphantan is a memory yet his beliefs
have passed on throughout the years and this street has been dedicated
in his honour.
Obvious exits: -North -South
Cols enters from the north.

< 150h/254H 114v/116V Pos: standing >
Aphantan Avenue and Market Road
   Aphantan Avenue, named after the legendary founding member of the
Hunters, could possible be traced to the first contruction of the
city. Legends say, Aphantan built a camp in this location with the
help of his followers because it seemed to be directly under a full
moon that evening. Now, Aphantan is a memory yet his beliefs
have passed on throughout the years and this street has been dedicated
in his honour.
Obvious exits: -North -East  -South
Cols enters from the north.

< 151h/254H 113v/116V Pos: standing >
You quickly scan the area.
A half-orc commoner who is not far off to your north.
A young warlock who is not far off to your north.
A half-orc commoner who is not far off to your east.
A black panther who is a brief walk away to your east.
A myrabolan hunter guard who is a brief walk away to your east.
A pretty woman who is close by to your south.
A whitetiger who is not far off to your south.
A myrabolan hunter guard who is not far off to your south.

< 151h/254H 113v/116V Pos: standing >
Cols has just given you his consent.

< 151h/254H 113v/116V Pos: standing >
Aphantan Avenue
   Aphantan Avenue, named after the legendary founding member of the
Hunters, could possible be traced to the first contruction of the
city. Legends say, Aphantan built a camp in this location with the
help of his followers because it seemed to be directly under a full
moon that evening. Now, Aphantan is a memory yet his beliefs
have passed on throughout the years and this street has been dedicated
in his honour.
Obvious exits: -North -South
Cols enters from the south.

< 151h/254H 113v/116V Pos: standing >
Aphantan Avenue and Ancients Avenue
   Aphantan Avenue, named after the legendary founding member of the
Hunters, could possible be traced to the first contruction of the
city. Legends say, Aphantan built a camp in this location with the
help of his followers because it seemed to be directly under a full
moon that evening. Now, Aphantan is a memory yet his beliefs
have passed on throughout the years and this street has been dedicated
in his honour.
Obvious exits: -North -East  -South
A common resident of the city wanders the streets.
A Half-Orc, born and raised in the city, loiters here.
A young warlock wanders the city.
Cols enters from the south.

< 151h/254H 112v/116V Pos: standing >
You quickly scan the area.
A kitty who is rather far off to your east.
A minotaur townsperson who is rather far off to your east.
A half-orc commoner who is rather far off to your east.
A kitty who is rather far off to your east.
A pretty woman who is rather far off to your east.
A myrabolan hunter guard who is in the distance to your east.
A whitetiger who is in the distance to your east.
A celestial white dragon who is in the distance to your east.
A pretty woman who is a brief walk away to your south.
A whitetiger who is rather far off to your south.
A myrabolan hunter guard who is rather far off to your south.

< 151h/254H 112v/116V Pos: standing >
Cols says 'sec'

< 151h/254H 112v/116V Pos: standing >
Cols is in another group.
No new group members.

< 151h/254H 113v/116V Pos: standing >
Aphantan Avenue
   Aphantan Avenue, named after the legendary founding member of the
Hunters, could possible be traced to the first contruction of the
city. Legends say, Aphantan built a camp in this location with the
help of his followers because it seemed to be directly under a full
moon that evening. Now, Aphantan is a memory yet his beliefs
have passed on throughout the years and this street has been dedicated
in his honour.
Obvious exits: -North -East # -South
Cols enters from the south.

< 151h/254H 112v/116V Pos: standing >
You quickly scan the area.
A myrabolan commoner who is close by to your south.
A half-orc commoner who is close by to your south.
A young warlock who is close by to your south.
A pretty woman who is rather far off to your south.
A whitetiger who is in the distance to your south.
A myrabolan hunter guard who is in the distance to your south.

< 151h/254H 113v/116V Pos: standing >
Cols says 'i can dim'

< 151h/254H 114v/116V Pos: standing >
Aphantan Avenue and Ancients Avenue
   Aphantan Avenue, named after the legendary founding member of the
Hunters, could possible be traced to the first contruction of the
city. Legends say, Aphantan built a camp in this location with the
help of his followers because it seemed to be directly under a full
moon that evening. Now, Aphantan is a memory yet his beliefs
have passed on throughout the years and this street has been dedicated
in his honour.
Obvious exits: -North -East  -South
A common resident of the city wanders the streets.
A Half-Orc, born and raised in the city, loiters here.
Cols enters from the north.

< 152h/254H 114v/116V Pos: standing >
You quickly scan the area.
A young warlock who is close by to your east.
A kitty who is rather far off to your east.
A minotaur townsperson who is rather far off to your east.
A half-orc commoner who is rather far off to your east.
A kitty who is rather far off to your east.
A celestial white dragon who is in the distance to your east.
A pretty woman who is a brief walk away to your south.
A whitetiger who is rather far off to your south.
A myrabolan hunter guard who is rather far off to your south.

< 152h/254H 114v/116V Pos: standing >
Aphantan Avenue and Ancients Avenue
Obvious exits: -North -East  -South
*Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.
A common resident of the city wanders the streets.
A Half-Orc, born and raised in the city, loiters here.

< 152h/254H 115v/116V Pos: standing >
A half-orc commoner leaves east.

< 152h/254H 116v/116V Pos: standing >
Cols starts casting a spell called 'spirit jump'.

< 152h/254H 116v/116V Pos: standing >
Cols completes his spell...
Cols utters the words 'gsufuh yjws'
Cols disappears in a radiant flash of light.

< 153h/254H 116v/116V Pos: standing >
Aphantan Avenue and Ancients Avenue
Obvious exits: -North -East  -South
A common resident of the city wanders the streets.

< 153h/254H 116v/116V Pos: standing >
You quickly scan the area.
A half-orc commoner who is close by to your east.
A young warlock who is close by to your east.
A kitty who is a brief walk away to your east.
A kitty who is rather far off to your east.
A minotaur townsperson who is rather far off to your east.
A half-orc commoner who is rather far off to your east.
A pretty woman who is rather far off to your east.
A pretty woman who is a brief walk away to your south.
A whitetiger who is rather far off to your south.
A myrabolan hunter guard who is rather far off to your south.

< 153h/254H 116v/116V Pos: standing >
Aphantan Avenue and Ancients Avenue
Obvious exits: -North -East  -South
A common resident of the city wanders the streets.

< 154h/254H 116v/116V Pos: standing >
Aphantan Avenue and Ancients Avenue
Obvious exits: -North -East  -South
A common resident of the city wanders the streets.

< 157h/254H 116v/116V Pos: standing >
You quickly scan the area.
A half-orc commoner who is close by to your east.
A young warlock who is close by to your east.
A kitty who is a brief walk away to your east.
A kitty who is rather far off to your east.
A minotaur townsperson who is rather far off to your east.
A half-orc commoner who is rather far off to your east.
A pretty woman who is rather far off to your east.
A halfling trickster who is in the distance to your east.
A celestial white dragon who is in the distance to your east.
A pretty woman who is not far off to your south.
A whitetiger who is rather far off to your south.

< 157h/254H 116v/116V Pos: standing >
Aphantan Avenue and Ancients Avenue
Obvious exits: -North -East  -South
A common resident of the city wanders the streets.

< 157h/254H 116v/116V Pos: standing >
You do not see that item here.

< 157h/254H 116v/116V Pos: standing >
Aphantan Avenue and Ancients Avenue
Obvious exits: -North -East  -South
A common resident of the city wanders the streets.

< 158h/254H 116v/116V Pos: standing >
You do not see that item here.

< 158h/254H 116v/116V Pos: standing >
Aphantan Avenue and Ancients Avenue
Obvious exits: -North -East  -South
A common resident of the city wanders the streets.

< 158h/254H 116v/116V Pos: standing >

< 158h/254H 116v/116V Pos: standing >

< 160h/254H 116v/116V Pos: standing >
A half-orc commoner enters from the east.

< 160h/254H 116v/116V Pos: standing >
Hint: Warriors and other classes can use the 'rescue' command if a mob starts attacking a weaker player.

< 160h/254H 116v/116V Pos: standing >

< 162h/254H 116v/116V Pos: standing >
A myrabolan commoner leaves north.

< 163h/254H 116v/116V Pos: standing >
A myrabolan commoner enters from the north.

< 164h/254H 116v/116V Pos: standing >
A half-orc commoner leaves south.

< 165h/254H 116v/116V Pos: standing >
A Kobold enters from the south.
A Drow Elf enters from the south.
A Drider skitters in from the south.
A Kobold enters from the south.
A Drider skitters in from the south.

< 166h/254H 116v/116V Pos: standing >
A half-orc commoner enters from the south.

< 166h/254H 116v/116V Pos: standing >
An Orc's kick parts your hair but does little else.
An Orc snaps into visibility.
A Kobold suddenly attacks YOU!
A Kobold snaps into visibility.
-=[A Kobold's fine bludgeon strikes you.]=-
A Goblin snaps into visibility.
-=[Out of nowhere, a Goblin stabs you in the back.]=-
YIKES!  Another hit like that, and you've had it!!

< 59h/254H 116v/116V Pos: standing >
< T: Rys TP: sta TC:pretty hurt E: An Orc sta EP: excellent >
 A Goblin snaps into visibility.
-=[A Goblin's slash seriously wounds you.]=-
-=[A Goblin's impressive pierce seriously wounds you.]=-
-=[A Goblin's slash grievously wounds you.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You dodge a Goblin's vicious attack.
You dodge a Goblin's vicious attack.
-=[A Goblin's impressive slash hits you.]=-
You feel your pulse begin to slow and you realize you are mortally wounded...
-=[