<worn as a badge> a necromantic death shroud
<worn on head> a ram horned helm of demonic allegiance (magic) (humming) [71%]
<worn on eyes> the eyes of love of wisdom (glowing) (illuminating)
<worn in ear> a black pearl earring of dexterity
<worn in ear> a tiny endurium earring of precision (magic) [79%]
<worn on face> the mask of Avernus of precision (magic) (glowing) [88%]
<worn around neck> a necklace of halfling ears [poor]
<worn around neck> a cloak of demonic subterfuge (magic)
<worn on body> a warsuit of jade wyrmscale of agility (glowing)
<worn about body> a cloak of eternal fire of agility (invis)
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of health (magic) (glowing)
<worn about waist> a green belt of sages of dexterity
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' of damage (magic)
<worn on arms> two marbled coiling serpents (magic)
<worn around wrist> a spiked dragonskin bracelet of health (magic)
<worn around wrist> a ceremonial brass bracelet of dexterity (magic)
<worn on hands> the gauntlets of the lifestealer (magic) (glowing)
<worn on finger> ring of the dragons [59%]
<worn on finger> a ring of the beholder of damage
<primary weapon> the mystic axe of the dragonkind (magic) (humming)[143h 0m 25s]
<secondary weapon> the dagger of Wind (invis) (magic)[143h 0m 23s]
<worn on legs> some pitch-black spiked leg plates [superior]
<worn on feet> the sabatons of the Ebriham of constitution
You quickly scan the area.
A kitty who is not far off to your north.
A myrabolan commoner who is not far off to your north.
A halfling trickster who is not far off to your north.
A celestial white dragon who is not far off to your north.
A myrabolan commoner who is close by to your east.
A minotaur townsperson who is close by to your east.
Simon who is close by to your east.
A half-orc commoner who is not far off to your east.
A visiting grey elf who is rather far off to your east.
A high elf citizen who is close by to your south.
A black panther who is close by to your south.
A myrabolan hunter guard who is close by to your south.
A veteran pikeman who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A half-orc commoner who is not far off to your west.
A myrabolan commoner who is not far off to your west.
A pretty woman who is in the distance to your west.
< 928h/928H 177v/178V Pos: standing >
Cisil leaves west.
Karnc sneaks west.
You follow Cisil.
Market Road West
Running west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -North -East -West
*Karnc Infernal Nogoodniks of Hell (Orc)(medium) stands in mid-air here.(Red Aura)
*Cisil *-* Warlords *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
There are some tracks heading west.
There are Orc tracks going west.
Bhk enters from the east.
Sgan skitters in from the east.
Zikr enters from the east.
Syl skitters in from the east.
< 928h/928H 176v/178V Pos: standing >
Bhk's skin seems to turn to stone.
Cisil leaves north.
Karnc sneaks north.
You follow Cisil.
Hunter's Tavern
Built close to the Highway but still in the commercial sector, this
bustling pub is a second home to many of the militia of Myrabolus.
Many off-duty soldiers relax and talk casually, hardley noticing anything
going on around them. Up a short flight of stairs is the reception area
of the Rising Sun Inn.
Obvious exits: -South -Up
*Karnc Infernal Nogoodniks of Hell (Orc)(medium) stands in mid-air here.(Red Aura)
*Cisil *-* Warlords *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
A sleek, well trained, black panther follows her master around the city.
A standard Myrabolan hunter guard keeps peace in the city.(Gold Aura)
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
Bhk enters from the south.
Sgan skitters in from the south.
Zikr enters from the south.
Syl skitters in from the south.
< 928h/928H 177v/178V Pos: standing >
Cisil leaves up.
You follow Cisil.
Rising Sun Inn
The Rising Sun is a rather famous location of the city. The innkeeper
is free of any prejiduce and will admit any traveller as long as they
leave their weapons or spellbooks in the bin located next to the door.
The sign behind innkeeper's counter depicts the familiar golden sun with
a silvery blade thrust through it.
Obvious exits: -West -Down
*Karnc Infernal Nogoodniks of Hell (Orc)(medium) stands in mid-air here.(Red Aura)
*Cisil *-* Warlords *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
A common resident of the city wanders the streets.
Bhk floats in from below.
Sgan skitters in from below.
Zikr enters from below.
Syl skitters in from below.
< 928h/928H 176v/178V Pos: standing >
You quickly scan the area.
A pigeon who is not far off to your west.
A pigeon who is not far off to your west.
A black panther who is close by below you.
A myrabolan hunter guard who is close by below you.
A duergar bartender who is close by below you.
An off-duty militia guard who is close by below you.
An off-duty militia guard who is close by below you.
An off-duty militia guard who is close by below you.
< 928h/928H 176v/178V Pos: standing >
Cisil leaves west.
You follow Cisil.
Rising Sun Corridor
This corridor leads to a few of rentable rooms of the Rising Sun
inn. Various paintings and tapestries are hung from the walls, mostly
images of the Hunters doing battle with all forms of devils and dragons,
capturing them and freezing them in time of their most glorious moments.
Obvious exits: -North# -East -West
*Karnc Infernal Nogoodniks of Hell (Orc)(medium) stands in mid-air here.(Red Aura)
*Cisil *-* Warlords *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
There are Goblin tracks going west.
There are Orc tracks going west.
Bhk enters from the east.
Sgan skitters in from the east.
Zikr enters from the east.
Syl skitters in from the east.
< 928h/928H 176v/178V Pos: standing >
Cisil opens the door.
< 928h/928H 178v/178V Pos: standing >
Cisil leaves west.
Karnc sneaks west.
You follow Cisil.
Rising Sun Corridor
This corridor leads to a few of rentable rooms of the Rising Sun
inn. Various paintings and tapestries are hung from the walls, mostly
images of the Hunters doing battle with all forms of devils and dragons,
capturing them and freezing them in time of their most glorious moments.
Obvious exits: -North# -East -West
*Karnc Infernal Nogoodniks of Hell (Orc)(medium) stands in mid-air here.(Red Aura)
*Cisil *-* Warlords *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
A pigeon, trained by animal empathists, flutters about.(Gold Aura)
A pigeon, trained by animal empathists, flutters about.(Gold Aura)
There are Orc tracks going west.
Bhk enters from the east.
Sgan skitters in from the east.
Zikr enters from the east.
Syl skitters in from the east.
< 928h/928H 177v/178V Pos: standing >
Cisil opens the door.
< 928h/928H 177v/178V Pos: standing >
Cisil leaves west.
You follow Cisil.
Rising Sun Corridor
This corridor leads to a few of rentable rooms of the Rising Sun
inn. Various paintings and tapestries are hung from the walls, mostly
images of the Hunters doing battle with all forms of devils and dragons,
capturing them and freezing them in time of their most glorious moments.
Obvious exits: -North# -East
*Karnc Infernal Nogoodniks of Hell (Orc)(medium) stands in mid-air here.(Red Aura)
*Cisil *-* Warlords *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
Bhk enters from the east.
Sgan skitters in from the east.
Zikr enters from the east.
Syl skitters in from the east.
< 928h/928H 176v/178V Pos: standing >
Cisil opens the door.
< 928h/928H 176v/178V Pos: standing >
You quickly scan the area.
A pigeon who is close by to your east.
A pigeon who is close by to your east.
A myrabolan commoner who is a brief walk away to your east.
< 928h/928H 177v/178V Pos: standing >
A faint hum can be heard from the mystic axe of the dragonkind you are carrying.
< 928h/928H 178v/178V Pos: standing >
Cisil closes the door.
< 928h/928H 178v/178V Pos: standing >
Cisil leaves east.
You follow Cisil.
Rising Sun Corridor
This corridor leads to a few of rentable rooms of the Rising Sun
inn. Various paintings and tapestries are hung from the walls, mostly
images of the Hunters doing battle with all forms of devils and dragons,
capturing them and freezing them in time of their most glorious moments.
Obvious exits: -North -East -West
*Karnc Infernal Nogoodniks of Hell (Orc)(medium) stands in mid-air here.(Red Aura)
*Cisil *-* Warlords *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
A pigeon, trained by animal empathists, flutters about.(Gold Aura)
A pigeon, trained by animal empathists, flutters about.(Gold Aura)
There are some tracks heading east.
There are some tracks heading west.
Bhk enters from the west.
Sgan skitters in from the west.
Zikr enters from the west.
Syl skitters in from the west.
< 928h/928H 177v/178V Pos: standing >
Cisil closes the door.
< 928h/928H 177v/178V Pos: standing >
Cisil leaves east.
Karnc sneaks east.
You follow Cisil.
Rising Sun Corridor
This corridor leads to a few of rentable rooms of the Rising Sun
inn. Various paintings and tapestries are hung from the walls, mostly
images of the Hunters doing battle with all forms of devils and dragons,
capturing them and freezing them in time of their most glorious moments.
Obvious exits: -North -East -West
*Karnc Infernal Nogoodniks of Hell (Orc)(medium) stands in mid-air here.(Red Aura)
*Cisil *-* Warlords *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
There are some tracks heading east.
There are some tracks heading west.
Bhk enters from the west.
Sgan skitters in from the west.
Zikr enters from the west.
Syl skitters in from the west.
< 928h/928H 176v/178V Pos: standing >
Cisil closes the door.
< 928h/928H 177v/178V Pos: standing >
You quickly scan the area.
A pigeon who is close by to your west.
A pigeon who is close by to your west.
< 928h/928H 178v/178V Pos: standing >
Cisil leaves east.
Karnc sneaks east.
You follow Cisil.
Rising Sun Inn
The Rising Sun is a rather famous location of the city. The innkeeper
is free of any prejiduce and will admit any traveller as long as they
leave their weapons or spellbooks in the bin located next to the door.
The sign behind innkeeper's counter depicts the familiar golden sun with
a silvery blade thrust through it.
Obvious exits: -West -Down
*Karnc Infernal Nogoodniks of Hell (Orc)(medium) stands in mid-air here.(Red Aura)
*Cisil *-* Warlords *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
There are some tracks heading west.
Bhk enters from the west.
Sgan skitters in from the west.
Zikr enters from the west.
Syl skitters in from the west.
< 928h/928H 177v/178V Pos: standing >
Cisil leaves down.
You follow Cisil.
Hunter's Tavern
Built close to the Highway but still in the commercial sector, this
bustling pub is a second home to many of the militia of Myrabolus.
Many off-duty soldiers relax and talk casually, hardley noticing anything
going on around them. Up a short flight of stairs is the reception area
of the Rising Sun Inn.
Obvious exits: -South -Up
*Karnc Infernal Nogoodniks of Hell (Orc)(medium) stands in mid-air here.(Red Aura)
*Cisil *-* Warlords *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
A common resident of the city wanders the streets.
A sleek, well trained, black panther follows her master around the city.
A standard Myrabolan hunter guard keeps peace in the city. (casting) (Gold Aura)
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
Bhk floats in from above.
Sgan skitters in from above.
Zikr enters from above.
Syl skitters in from above.
< 928h/928H 176v/178V Pos: standing >
Cisil leaves south.
You follow Cisil.
Market Road West
Running west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -North -East -West
*Karnc Infernal Nogoodniks of Hell (Orc)(medium) stands in mid-air here.(Red Aura)
*Cisil *-* Warlords *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
Bhk enters from the north.
Sgan skitters in from the north.
Zikr enters from the north.
Syl skitters in from the north.
< 928h/928H 175v/178V Pos: standing >
Cisil leaves west.
You follow Cisil.
Market Road West
Running east to west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -East -South -West
*Karnc Infernal Nogoodniks of Hell (Orc)(medium) stands in mid-air here.(Red Aura)
*Cisil *-* Warlords *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
A Half-Orc, born and raised in the city, loiters here.
A common resident of the city wanders the streets.
There are Orc tracks going west.
Bhk enters from the east.
Sgan skitters in from the east.
Zikr enters from the east.
Syl skitters in from the east.
< 928h/928H 176v/178V Pos: standing >
Cisil leaves south.
Karnc sneaks south.
You follow Cisil.
Myrabolan Money Lenders
Probably one of the better known buildings in Myrabolus. Dutch
is sort of a town celebrity. The bank is comfortable for those waiting to
check their accounts and the banker himself promises to handle all business
as quickly and painlessly as possible. He sits behind a large counter
leafing through someone's insurance papers.
Obvious exits: -North
A large wooden counter is here, with a sign posted on it.
*Karnc Infernal Nogoodniks of Hell (Orc)(medium) stands in mid-air here.(Red Aura)
*Cisil *-* Warlords *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
A sleek, well trained, black panther follows her master around the city.
A standard Myrabolan hunter guard keeps peace in the city.(Gold Aura)
Dutch, the Myrabolan banker, reviews your account.
Bhk enters from the north.
Sgan skitters in from the north.
Zikr enters from the north.
Syl skitters in from the north.
< 928h/928H 176v/178V Pos: standing >
A faint hum can be heard from the mystic axe of the dragonkind you are carrying.
Cisil leaves north.
You follow Cisil.
Market Road West
Running east to west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -East -South -West
*Karnc Infernal Nogoodniks of Hell (Orc)(medium) stands in mid-air here.(Red Aura)
*Cisil *-* Warlords *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
A Half-Orc, born and raised in the city, loiters here.
There are Kobold tracks going west.
There are Orc tracks going west.
Bhk enters from the south.
Sgan skitters in from the south.
Zikr enters from the south.
Syl skitters in from the south.
< 928h/928H 177v/178V Pos: standing >
Cisil leaves west.
You follow Cisil.
Market Road West
Running east to west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -North -East -West
*Karnc Infernal Nogoodniks of Hell (Orc)(medium) stands in mid-air here.(Red Aura)
*Cisil *-* Warlords *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
A common resident of the city wanders the streets.
There are Goblin tracks going west.
There are Kobold tracks going west.
Bhk enters from the east.
Sgan skitters in from the east.
Zikr enters from the east.
Syl skitters in from the east.
< 928h/928H 176v/178V Pos: standing >
Cisil leaves west.
You follow Cisil.
Market Road West
Running east to west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -East -South -West
*Karnc Infernal Nogoodniks of Hell (Orc)(medium) stands in mid-air here.(Red Aura)
*Cisil *-* Warlords *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
There are Orc tracks going west.
Bhk enters from the east.
Sgan skitters in from the east.
Zikr enters from the east.
Syl skitters in from the east.
< 928h/928H 175v/178V Pos: standing >
You quickly scan the area.
A myrabolan commoner who is close by to your east.
A half-orc commoner who is not far off to your east.
A myrabolan commoner who is in the distance to your east.
A minotaur townsperson who is in the distance to your east.
Simon who is in the distance to your east.
A pretty woman who is close by to your west.
< 928h/928H 176v/178V Pos: standing >
Cisil leaves east.
Karnc sneaks east.
You follow Cisil.
Market Road West
Running east to west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -North -East -West
*Karnc Infernal Nogoodniks of Hell (Orc)(medium) stands in mid-air here.(Red Aura)
*Cisil *-* Warlords *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
A common resident of the city wanders the streets.
There are Goblin tracks going east.
There are Kobold tracks going west.
Bhk enters from the west.
Sgan skitters in from the west.
Zikr enters from the west.
Syl skitters in from the west.
< 928h/928H 175v/178V Pos: standing >
Cisil leaves north.
Karnc sneaks north.
You follow Cisil.
Decker's Predictions Hut
Despite the fact this isn't really a shop it has still been placed off
of Market Road. It is a simple room, bare of furniture, except
a table and a chair which Decker sits at spouting his prophetic
blurbs. The majority of the commoners walking by outside have learned to
pay him no mind whatsoever but he can still catch the odd tourist by
curiosity and entrall him.
Obvious exits: -South
*Karnc Infernal Nogoodniks of Hell (Orc)(medium) stands in mid-air here.(Red Aura)
*Cisil *-* Warlords *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
(Q)Decker sits here, spreading predictions he has heard elsewhere.
Bhk enters from the south.
Sgan skitters in from the south.
Zikr enters from the south.
Syl skitters in from the south.
< 928h/928H 175v/178V Pos: standing >
Cisil leaves south.
Karnc sneaks south.
You follow Cisil.
Market Road West
Running east to west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -North -East -West
*Karnc Infernal Nogoodniks of Hell (Orc)(medium) stands in mid-air here.(Red Aura)
*Cisil *-* Warlords *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
A common resident of the city wanders the streets.
There are Kobold tracks going east.
There are Kobold tracks going west.
Bhk enters from the north.
Sgan skitters in from the north.
Zikr enters from the north.
Syl skitters in from the north.
< 928h/928H 176v/178V Pos: standing >
Cisil leaves west.
Karnc sneaks west.
You follow Cisil.
Market Road West
Running east to west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -East -South -West
*Karnc Infernal Nogoodniks of Hell (Orc)(medium) stands in mid-air here.(Red Aura)
*Cisil *-* Warlords *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
There are Drider tracks going west.
There are Orc tracks going west.
Bhk enters from the east.
Sgan skitters in from the east.
Zikr enters from the east.
Syl skitters in from the east.
< 928h/928H 175v/178V Pos: standing >
Cisil leaves south.
You follow Cisil.
Shantil's Merchandising
Yet another friend of the Hunters, Shantil sells the more useful
items in the city. The shop is very tidy, clean, and organized much
unlike that of her fellow vendors on Market Road and many beginner
adventurers should seek out her wares before leaving the city.
Obvious exits: -North
*Karnc Infernal Nogoodniks of Hell (Orc)(medium) stands in mid-air here.(Red Aura)
*Cisil *-* Warlords *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
Shantil, a stern, yet pretty woman, works at the counter.
Bhk enters from the north.
Sgan skitters in from the north.
Zikr enters from the north.
Syl skitters in from the north.
< 928h/928H 176v/178V Pos: standing >
Cisil leaves north.
You follow Cisil.
Market Road West
Running east to west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -East -South -West
*Karnc Infernal Nogoodniks of Hell (Orc)(medium) stands in mid-air here.(Red Aura)
*Cisil *-* Warlords *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
There are some tracks heading west.
There are some tracks heading west.
Bhk enters from the south.
Sgan skitters in from the south.
Zikr enters from the south.
Syl skitters in from the south.
< 928h/928H 177v/178V Pos: standing >
Cisil leaves west.
You follow Cisil.
Aphantan Avenue and Market Road
Aphantan Avenue, named after the legendary founding member of the
Hunters, could possible be traced to the first contruction of the
city. Legends say, Aphantan built a camp in this location with the
help of his followers because it seemed to be directly under a full
moon that evening. Now, Aphantan is a memory yet his beliefs
have passed on throughout the years and this street has been dedicated
in his honour.
Obvious exits: -North -East -South
*Karnc Infernal Nogoodniks of Hell (Orc)(medium) stands in mid-air here.(Red Aura)
*Cisil *-* Warlords *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
A woman shopper travels the city.
Bhk enters from the east.
Sgan skitters in from the east.
Zikr enters from the east.
Syl skitters in from the east.
< 928h/928H 176v/178V Pos: standing >
Cisil leaves south.
You follow Cisil.
Aphantan Avenue
Aphantan Avenue, named after the legendary founding member of the
Hunters, could possible be traced to the first contruction of the
city. Legends say, Aphantan built a camp in this location with the
help of his followers because it seemed to be directly under a full
moon that evening. Now, Aphantan is a memory yet his beliefs
have passed on throughout the years and this street has been dedicated
in his honour.
Obvious exits: -North -South
*Karnc Infernal Nogoodniks of Hell (Orc)(medium) stands in mid-air here.(Red Aura)
*Cisil *-* Warlords *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
Bhk enters from the north.
Sgan skitters in from the north.
Zikr enters from the north.
Syl skitters in from the north.
< 928h/928H 176v/178V Pos: standing >
You quickly scan the area.
A pretty woman who is close by to your north.
A half-orc commoner who is not far off to your north.
A myrabolan commoner who is a brief walk away to your north.
A Gnome who is a brief walk away to your north.
A whitetiger who is close by to your south.
A myrabolan hunter guard who is close by to your south.
< 928h/928H 177v/178V Pos: standing >
Cisil leaves south.
You follow Cisil.
Aphantan Avenue and Gate Road
Aphantan Avenue, named after the legendary founding member of the
Hunters, could possible be traced to the first contruction of the
city. Legends say, Aphantan built a camp in this location with the
help of his followers because it seemed to be directly under a full
moon that evening. Now, Aphantan is a memory yet his beliefs
have passed on throughout the years and this street has been dedicated
in his honour.
Obvious exits: -North -East
*Karnc Infernal Nogoodniks of Hell (Orc)(medium) stands in mid-air here.(Red Aura)
*Cisil *-* Warlords *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
A myrabolan hunter guard sits atop a whitetiger.(Gold Aura)
Bhk enters from the north.
Sgan skitters in from the north.
Zikr enters from the north.
Syl skitters in from the north.
< 928h/928H 177v/178V Pos: standing >
< 928h/928H 177v/178V Pos: standing >
Cisil leaves north.
Karnc sneaks north.
You follow Cisil.
Aphantan Avenue
Aphantan Avenue, named after the legendary founding member of the
Hunters, could possible be traced to the first contruction of the
city. Legends say, Aphantan built a camp in this location with the
help of his followers because it seemed to be directly under a full
moon that evening. Now, Aphantan is a memory yet his beliefs
have passed on throughout the years and this street has been dedicated
in his honour.
Obvious exits: -North -South
*Karnc Infernal Nogoodniks of Hell (Orc)(medium) stands in mid-air here.(Red Aura)
*Cisil *-* Warlords *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
There are Orc tracks going north.
There are Drider tracks going south.
Bhk enters from the south.
Sgan skitters in from the south.
Zikr enters from the south.
Syl skitters in from the south.
< 928h/928H 176v/178V Pos: standing >
Cisil leaves north.
Karnc sneaks north.
You follow Cisil.
Aphantan Avenue and Market Road
Aphantan Avenue, named after the legendary founding member of the
Hunters, could possible be traced to the first contruction of the
city. Legends say, Aphantan built a camp in this location with the
help of his followers because it seemed to be directly under a full
moon that evening. Now, Aphantan is a memory yet his beliefs
have passed on throughout the years and this street has been dedicated
in his honour.
Obvious exits: -North -East -South
*Karnc Infernal Nogoodniks of Hell (Orc)(medium) stands in mid-air here.(Red Aura)
*Cisil *-* Warlords *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
A woman shopper travels the city.
There are Orc tracks going north.
There are Kobold tracks going south.
Bhk enters from the south.
Sgan skitters in from the south.
Zikr enters from the south.
Syl skitters in from the south.
< 928h/928H 175v/178V Pos: standing >
Backstab who?
Cisil leaves north.
Karnc sneaks north.
You follow Cisil.
Aphantan Avenue
Aphantan Avenue, named after the legendary founding member of the
Hunters, could possible be traced to the first contruction of the
city. Legends say, Aphantan built a camp in this location with the
help of his followers because it seemed to be directly under a full
moon that evening. Now, Aphantan is a memory yet his beliefs
have passed on throughout the years and this street has been dedicated
in his honour.
Obvious exits: -North -South
*Karnc Infernal Nogoodniks of Hell (Orc)(medium) stands in mid-air here.(Red Aura)
*Cisil *-* Warlords *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
A Half-Orc, born and raised in the city, loiters here.
There are Goblin tracks going north.
There are some tracks heading north.
Bhk enters from the south.
Sgan skitters in from the south.
Zikr enters from the south.
Syl skitters in from the south.
< 928h/928H 175v/178V Pos: standing >
Strike at whom?
Cisil leaves north.
Karnc sneaks north.
You follow Cisil.
Aphantan Avenue and Ancients Avenue
Aphantan Avenue, named after the legendary founding member of the
Hunters, could possible be traced to the first contruction of the
city. Legends say, Aphantan built a camp in this location with the
help of his followers because it seemed to be directly under a full
moon that evening. Now, Aphantan is a memory yet his beliefs
have passed on throughout the years and this street has been dedicated
in his honour.
Obvious exits: -North -East -South
*Karnc Infernal Nogoodniks of Hell (Orc)(medium) stands in mid-air here.(Red Aura)
*Cisil *-* Warlords *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
A common resident of the city wanders the streets.
A Gnome (small) -=Celestial Sigil=- stands in mid-air here.(Red Aura)
There are Orc tracks going north.
There are some tracks heading north.
Bhk enters from the south.
Sgan skitters in from the south.
Zikr enters from the south.
Syl skitters in from the south.
< 928h/928H 174v/178V Pos: standing >
Tackle who?
< 928h/928H 175v/178V Pos: standing >
A half-orc commoner enters from the south.
< 928h/928H 176v/178V Pos: standing >
Karnc misses a kick at a Gnome due to his small size.
Karnc snaps into visibility.
Zikr suddenly attacks a Gnome!
Zikr snaps into visibility.
Zikr's fine bludgeon strikes a Gnome.
You snap into visibility.
[Damage: 96 ] -=[A Gnome makes a strange sound as you place the dagger of Wind in his back.]=-
< 928h/928H 177v/178V Pos: standing >
< T: Karnc TP: sta TC:excellent E: A Gnome sta EP: pretty hurt >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 15 ] -=[Your slash seriously wounds a Gnome.]=-
[Damage: 13 ] -=[Your impressive pierce seriously wounds a Gnome.]=-
You score a CRITICAL HIT!!!!!
[Damage: 24 ] -=[Your slash grievously wounds a Gnome.]=-
A Gnome dodges your futile attack.
A Gnome dodges your futile attack.
[Damage: 17 ] -=[Your impressive slash hits a Gnome.]=-
A Gnome is mortally wounded, and will die soon, if not aided.
Karnc snaps into visibility.
Karnc's pierce hits a Gnome.
A Gnome is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Eikel by 13333333.
The smell of fresh blood enters your body, infusing you with power!