<worn as a badge> a glowing blue crystal
<worn on head> a platinum crown encrusted with emeralds [superior]
<worn on eyes> a foggy visor [poor]
<worn in ear> a shark tooth earring [poor]
<worn in ear> a robin's tail feather (glowing) (illuminating) [59%]
<worn on face> a silk veil of the enchantress [poor]
<worn around neck> a charm made of dwarf bone [69%]
<worn around neck> a necklace of undead beholder eyes [77%]
<worn on body> the robe of the mind [poor] (invis) [86%]
<worn about body> a tight green cloak
<worn on tail> an icy dragonscale tail protector [66%]
<worn about waist> a belt of fresh blood [superior] [73%]
<worn on belt buckle>a demon skin book
<attached to belt> an enchanted spellbook
<attached to belt> a huge mining sack
<worn on arms> some cracked bone arm bracers [superior]
<held as shield> the shield of the battle dragon
<worn around wrist> a dark iron bracelet [poor] [85%]
<worn around wrist> a bracelet of finger bones [superior]
<worn on hands> the glowing gauntlets of the necromancer [poor] (glowing) (humming)
<worn on finger> a ring of the mermaids [83%]
<worn on finger> a ring of invisibility [poor]
<held> the gem of the aerie [superior] [74%]
<worn on legs> some bright blue leg plates [62%]
<worn on feet> the boots of the four winds [superior] [73%]
*++.+
*P@**
*.***
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
Jumosaman sneaks in from the west.
Revithax skitters in from the west.
Karnc sneaks in from the west.
< 695h/633H 204v/210V Pos: standing >
++.+*
+P@**
.***.
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
Jumosaman sneaks in from the west.
Revithax skitters in from the west.
< 695h/633H 203v/210V Pos: standing >
+.+**
*P@**
***.*
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
Jumosaman sneaks in from the west.
Revithax skitters in from the west.
Karnc sneaks in from the west.
< 695h/633H 201v/210V Pos: standing >
.+**.
*P@**
**.**
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
Revithax skitters in from the west.
< 695h/633H 200v/210V Pos: standing >
*.*..
.+@*.
**P**
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
Revithax skitters in from the south.
< 695h/633H 198v/210V Pos: standing >
*+*.
*.@..
.+P*.
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
Jumosaman sneaks in from the south.
Revithax skitters in from the south.
Karnc sneaks in from the south.
< 695h/633H 197v/210V Pos: standing >
.+.
*+@.
*.P..
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
Jumosaman sneaks in from the south.
Revithax skitters in from the south.
< 695h/633H 196v/210V Pos: standing >
.^.
..+@
M..M*+*.
.****.*..
*++.+**..
+******.
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
Revithax skitters in from the south.
< 694h/633H 194v/210V Pos: standing >
.^@
..+P
M..M*+*.
****.*..
++.+**..
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
Jumosaman sneaks in from the south.
Revithax skitters in from the south.
Karnc sneaks in from the south.
< 694h/633H 193v/210V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!
< 694h/633H 193v/210V Pos: standing >
The Road to Storm Port
This pathway has been cut through the rocky terrain of the area
and turned into a fairly well used road to the harbour city of
Storm Port. The trail continues through the treacherous terrain
that protects the harbour from elements and towards the gates of
the city. A group of mercenaries stand here, looking to the western
gates and muttering something rather rude about orcs in general.
Obvious exits: -East -West
A Soldier of Fortune stands with his companions here.
A Soldier of Fortune stands with his companions here.
A Soldier of Fortune stands here pondering his next move.
Revithax skitters in from the east.
< 694h/633H 192v/210V Pos: standing >
The Road to Storm Port
The road continues west towards the gates of the city, littered
with trash from both the locals and travellers. Though this stone
road is fairly well used, it is also quite dangerous and caution
is advised while travelling through the rugged terrain. Even from
here the sounds of the city are quite loud, as would be expected.
Obvious exits: -East -West
Revithax skitters in from the east.
Karnc sneaks in from the east.
< 694h/633H 190v/210V Pos: standing >
The Road to Storm Port
The road continues west towards the gates of the city, littered
with trash from both the locals and travellers. Though this stone
road is fairly well used, it is also quite dangerous and caution
is advised while travelling through the rugged terrain. Even from
here the sounds of the city are quite loud, as would be expected.
Obvious exits: -East -West
Jumosaman sneaks in from the east.
Revithax skitters in from the east.
Karnc sneaks in from the east.
< 694h/633H 189v/210V Pos: standing >
Before the East Gates
Much like the southern gates, the trail leading up to the east is
surrounded by large jagged rocks, making travel across anywhere but
through the path quite dangerous. If one would happen to slip or
fall one would find oneself's impaled on several stalagmite-like
formations. It is probable to imagine this trail being cut through
the rocks by duergar stone masons or perhaps incendiary devices.
Obvious exits: -East -West
A young Orc soldier wanders the city here, preparing for training.
Revithax skitters in from the east.
Karnc sneaks in from the east.
< 694h/633H 187v/210V Pos: standing >
East Gates of Storm Port
The second entrance is here, with a path leading east to west, from
outside the city to the connector of Gale and Squall Road. These
gates are most commonly used for the disembarking passengers of the
harbour wishing to head elsewhere in the country as it provides a
quick route from the harbour to outside the city. The guards here
continue to remain vigilant of any unwelcome visitors, foremost being
the races of good.
Obvious exits: -East -West #
A black crow hops through the streets, pecking at trash.
An Orc guards the gates from invaders here.
An Orc guards the gates from invaders here.
An Orc guards the gates from invaders here.
Jumosaman sneaks in from the east.
Revithax skitters in from the east.
< 694h/633H 186v/210V Pos: standing >
The gate seems to be closed.
< 694h/633H 188v/210V Pos: standing >
Ok.
< 694h/633H 189v/210V Pos: standing >
Squall Road and Gale Road Intersection
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. The second, Gale Road
begins north to south here. Between these two roads a path was a
cut through rocky terrain to the flat area of the harbour. To this
day Gale and Squall Roads are still the most used streets in the city.
Obvious exits: -North -East -West
Jumosaman sneaks in from the east.
Revithax skitters in from the east.
Karnc sneaks in from the east.
< 694h/633H 189v/210V Pos: standing >
Ok.
< 694h/633H 190v/210V Pos: standing >
Gale Road
Gale Road runs north to south on the west end of Storm Port,
almost directly below the aqueduct. The packed earth road is quite
moist, both from spill from above and the proximity to the harbour.
The orcs do not seem to mind, though, and have become quite used
to almost mud-like terrain.
Obvious exits: -North -South -Up
Revithax skitters in from the south.
< 694h/633H 190v/210V Pos: standing >
Tempest Avenue and Gale Road Intersection
Gale Road connects with Tempest Avenue here, one block away
from the harbour. As the city grew, this intersection became
increasingly more important. When the harbour became open to the
public, merchants began to flock off the incoming ships and setting
up shop along Tempest Avenue, possibly making it the most second
most used intersection in the city.
Obvious exits: -North -South -West
Revithax skitters in from the south.
< 694h/633H 190v/210V Pos: standing >
You quickly scan the area.
A young orc soldier who is close by to your north.
An orc city guard who is not far off to your north.
An orc merchant who is close by to your west.
An orc female who is not far off to your west.
Savenge who is rather far off to your west.
< 694h/633H 190v/210V Pos: standing >
Gale Road
Gale Road connects with the harbour here, making it one of the
oldest and most used pathways in the city. The sheer ammount of traffic
coming through this road then heading north or south into the city from
boarding or disembarking passengers is amazing. The harbour, once only
used for orc military personnel, now is abundant with many of the more
evil races of all classes and skills.
Obvious exits: -North -East -South
A young Orc soldier wanders the city here, preparing for training.
Jumosaman sneaks in from the south.
Revithax skitters in from the south.
Karnc sneaks in from the south.
< 694h/633H 190v/210V Pos: standing >
You quickly scan the area.
An orc city guard who is close by to your north.
A harbour worker who is not far off to your east.
An orc dock guard who is a brief walk away to your east.
An orc sailor who is a brief walk away to your east.
An orc dock guard who is rather far off to your east.
An orc shipwright who is rather far off to your east.
The harbour master who is in the distance to your east.
< 694h/633H 190v/210V Pos: standing >
Before the Docks of Storm Port
The name Storm Port is deceptive in nature for storms in this orc
city are actually quite rare. In fact, due to the rock formations in
the surrounding area creating a haven from all sorts of bad weather,
the harbour was built on this spot because it was storm free. Without
the harbour, the city would have never have flourished, thus leading
to quite an irony of sorts and the thoughts of whatever orc actually
named this town must have had a twisted sense of humour.
Obvious exits: -East -West
Jumosaman sneaks in from the west.
Revithax skitters in from the west.
< 694h/633H 191v/210V Pos: standing >
The Docks of Storm Port
For the ammount of traffic coming and going through this harbour
it is probably not as large as many would hope it to be. It consists
of a north dock and a south dock, both running parallel into the sea.
Galleons line the docks, completely overcrowding them and giving the
poor harbour master a great deal of stress who happens to be severely
under handed. His station sits north, but it rare for him to ever
be inside when there is so much work to be doing.
Obvious exits: -North# -East -South -West
An Orc harbour worker runs about performing his duties.
Revithax skitters in from the west.
< 694h/633H 190v/210V Pos: standing >
The Northern Docks
The north docks are identical to the south docks. Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East -West
An Orc guards the docks viciously.
An Orc sailor searches for his ship along the pier.
Revithax skitters in from the west.
Karnc sneaks in from the west.
< 694h/633H 190v/210V Pos: standing >
The Northern Docks
The north docks are identical to the south docks. Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East -West
An Orc guards the docks viciously.
An Orc shipwright stands here, selling ship rides across the sea.
Revithax skitters in from the west.
< 694h/633H 191v/210V Pos: standing >
You quickly scan the area.
The harbour master who is close by to your east.
An orc dock guard who is close by to your west.
An orc sailor who is close by to your west.
A harbour worker who is not far off to your west.
A young orc soldier who is rather far off to your west.
< 694h/633H 191v/210V Pos: standing >
The Northern Docks
The north docks are identical to the south docks. Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East -West
An Orc guards the docks viciously.
An Orc sailor searches for his ship along the pier.
Jumosaman sneaks in from the east.
Revithax skitters in from the east.
< 694h/633H 191v/210V Pos: standing >
The Docks of Storm Port
For the ammount of traffic coming and going through this harbour
it is probably not as large as many would hope it to be. It consists
of a north dock and a south dock, both running parallel into the sea.
Galleons line the docks, completely overcrowding them and giving the
poor harbour master a great deal of stress who happens to be severely
under handed. His station sits north, but it rare for him to ever
be inside when there is so much work to be doing.
Obvious exits: -North# -East -South -West
An Orc harbour worker runs about performing his duties.
Jumosaman sneaks in from the east.
Revithax skitters in from the east.
Karnc sneaks in from the east.
< 694h/633H 191v/210V Pos: standing >
The Docks of Storm Port
The docks here are wet from the humidity of being so close to the
sea and seeing orc harbour workers slipping and falling into the harbour
is a fairly common sight. The ocean breeze blows through, cool and
refreshing and the smell of salt is strong, strengthening the lust of
the sea for numerous sailors. Galleons and frigates can be seen
both entering and leaving the port almost systematically.
Obvious exits: -North -East
An Orc sailor searches for his ship along the pier.
Revithax skitters in from the north.
Karnc sneaks in from the north.
< 694h/633H 190v/210V Pos: standing >
Alas, you cannot go that way. . . .
< 694h/633H 191v/210V Pos: standing >
Alas, you cannot go that way. . . .
< 694h/633H 192v/210V Pos: standing >
Jumosaman sneaks east.
The Southern Docks
The south docks are built the same as the northern ones. The main
difference is that here, the docks are not quite as full as its northern
counterpart. Crewmen bustle about, as another galleon enters the
harbour, lowering its sails and preparing to dock along this southern
wharf. Not far off, shouts of the harbour master can be heard.
Obvious exits: -East -West
Jumosaman *-* Warlords *-* (Troll)(large) stands here.
An impenetrable globe of darkness floats near Jumosaman's head.
An Orc harbour worker runs about performing his duties.
An Orc harbour worker runs about performing his duties.
Revithax skitters in from the west.
< 694h/633H 191v/210V Pos: standing >
You quickly scan the area.
An orc dock guard who is not far off to your east.
A harbour worker who is not far off to your east.
An orc sailor who is close by to your west.
< 694h/633H 192v/210V Pos: standing >
Jumosaman sneaks east.
< 694h/633H 192v/210V Pos: standing >
The Southern Docks
Obvious exits: -East -West
*Karnc Infernal Nogoodniks of Hell (Orc)(small) stands in mid-air here.
Revithax *-* Warlords *-* (Drider)(huge) stands in mid-air here.
An Orc harbour worker runs about performing his duties.
An Orc harbour worker runs about performing his duties.
< 694h/633H 196v/210V Pos: standing >
You quickly scan the area.
Jumosaman who is not far off to your east.
An orc dock guard who is not far off to your east.
A harbour worker who is not far off to your east.
An orc sailor who is close by to your west.
< 694h/633H 196v/210V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Southern Docks
The south docks are built the same as the northern ones. The main
difference is that here, the docks are not quite as full as its northern
counterpart. Crewmen bustle about, as another galleon enters the
harbour, lowering its sails and preparing to dock along this southern
wharf. Not far off, shouts of the harbour master can be heard.
Obvious exits: -East -West
< 693h/633H 198v/210V Pos: standing >
Autosaving...
The Southern Docks
The south docks are built the same as the northern ones. The main
difference is that here, the docks are not quite as full as its northern
counterpart. Crewmen bustle about, as another galleon enters the
harbour, lowering its sails and preparing to dock along this southern
wharf. Not far off, shouts of the harbour master can be heard.
Obvious exits: -East -West
Revithax skitters in from the west.
< 693h/633H 199v/210V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Southern Docks
The south docks are built the same as the northern ones. The main
difference is that here, the docks are not quite as full as its northern
counterpart. An orc merchant sits at the edge of the docks, counting
his money, offering services of both passenger rides to other islands
on chartered ships as well as sales of actual ships for those more
wealthy individuals. He watches as yet another harbour worker slips
and falls off the pier and hoots with laughter.
Obvious exits: -East -West
A strange gnomish contraption stands here, dispensing ferry tickets.
The Sloop Deadly floats here.
Jumosaman *-* Warlords *-* (Troll)(large) stands here.
An impenetrable globe of darkness floats near Jumosaman's head.
An Orc guards the docks viciously.
An Orc harbour worker runs about performing his duties.
< 693h/633H 201v/210V Pos: standing >
Jumosaman sneaks in from the east.
< 693h/633H 202v/210V Pos: standing >
Jumosaman sneaks west.
< 693h/633H 203v/210V Pos: standing >
You quickly scan the area.
An orc dock guard who is close by to your east.
A harbour worker who is close by to your east.
A harbour worker who is close by to your west.
A harbour worker who is close by to your west.
An orc sailor who is not far off to your west.
< 693h/633H 210v/210V Pos: standing >
The Southern Docks
Obvious exits: -East -West
*Karnc Infernal Nogoodniks of Hell (Orc)(small) stands in mid-air here.
Revithax *-* Warlords *-* (Drider)(huge) stands in mid-air here.
< 693h/633H 210v/210V Pos: standing >
The Southern Docks
The south docks are built the same as the northern ones. The main
difference is that here, the docks are not quite as full as its northern
counterpart. Crewmen bustle about, as another galleon enters the
harbour, lowering its sails and preparing to dock along this southern
wharf. Not far off, shouts of the harbour master can be heard.
Obvious exits: -East -West
An Orc harbour worker runs about performing his duties.
An Orc harbour worker runs about performing his duties.
Revithax skitters in from the east.
< 692h/633H 209v/210V Pos: standing >
The Docks of Storm Port
The docks here are wet from the humidity of being so close to the
sea and seeing orc harbour workers slipping and falling into the harbour
is a fairly common sight. The ocean breeze blows through, cool and
refreshing and the smell of salt is strong, strengthening the lust of
the sea for numerous sailors. Galleons and frigates can be seen
both entering and leaving the port almost systematically.
Obvious exits: -North -East
An Orc sailor searches for his ship along the pier.
Revithax skitters in from the east.
< 692h/633H 208v/210V Pos: standing >
You quickly scan the area.
A harbour worker who is close by to your east.
A harbour worker who is close by to your east.
An orc dock guard who is a brief walk away to your east.
A harbour worker who is a brief walk away to your east.
< 692h/633H 209v/210V Pos: standing >
< 692h/633H 210v/210V Pos: standing >
The Docks of Storm Port
For the ammount of traffic coming and going through this harbour
it is probably not as large as many would hope it to be. It consists
of a north dock and a south dock, both running parallel into the sea.
Galleons line the docks, completely overcrowding them and giving the
poor harbour master a great deal of stress who happens to be severely
under handed. His station sits north, but it rare for him to ever
be inside when there is so much work to be doing.
Obvious exits: -North# -East -South -West
An Orc harbour worker runs about performing his duties.
Revithax skitters in from the south.
Karnc sneaks in from the south.
< 692h/633H 209v/210V Pos: standing >
The door is closed.
The closed door blocks your farsight.
< 692h/633H 209v/210V Pos: standing >
< 691h/633H 209v/210V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Northern Docks
The north docks are identical to the south docks. Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East -West
An Orc guards the docks viciously.
< 691h/633H 209v/210V Pos: standing >
Ok.
< 691h/633H 209v/210V Pos: standing >
The Harbour Master's Station
This ram-shackled wooden hut belongs to the harbour master. There
is but a single chair and a desk covered with paper work here. The
harbour master despises this room immensely, preferring to be out on
the docks helping with the boarding and unboarding. Unfortunately,
the orc stronghold across the seas require the proper paper work
for intelligence reasons, and if the harbour master didn't spend
at least a few hours a day in here working, he would be out of job.
Obvious exits: -South
A small pile of coins lies here.
A small wooden desk sits in the center of the room.
Revithax skitters in from the south.
Karnc sneaks in from the south.
< 691h/633H 208v/210V Pos: standing >
Ok.
< 691h/633H 209v/210V Pos: standing >
< 691h/633H 210v/210V Pos: standing >
< 691h/633H 210v/210V Pos: standing >
< 691h/633H 210v/210V Pos: standing >
The Harbour Master's Station
Obvious exits: -South#
A small pile of coins lies here.
A small wooden desk sits in the center of the room.
*Karnc Infernal Nogoodniks of Hell (Orc)(small) stands in mid-air here.
Revithax *-* Warlords *-* (Drider)(huge) stands in mid-air here.
< 691h/633H 210v/210V Pos: standing >
Ok.
< 691h/633H 210v/210V Pos: standing >
The Docks of Storm Port
For the ammount of traffic coming and going through this harbour
it is probably not as large as many would hope it to be. It consists
of a north dock and a south dock, both running parallel into the sea.
Galleons line the docks, completely overcrowding them and giving the
poor harbour master a great deal of stress who happens to be severely
under handed. His station sits north, but it rare for him to ever
be inside when there is so much work to be doing.
Obvious exits: -North -East -South -West
An Orc harbour worker runs about performing his duties.
Revithax skitters in from the north.
< 691h/633H 209v/210V Pos: standing >
Ok.
< 691h/633H 209v/210V Pos: standing >
Before the Docks of Storm Port
The name Storm Port is deceptive in nature for storms in this orc
city are actually quite rare. In fact, due to the rock formations in
the surrounding area creating a haven from all sorts of bad weather,
the harbour was built on this spot because it was storm free. Without
the harbour, the city would have never have flourished, thus leading
to quite an irony of sorts and the thoughts of whatever orc actually
named this town must have had a twisted sense of humour.
Obvious exits: -East -West
Revithax skitters in from the east.
Karnc sneaks in from the east.
< 691h/633H 208v/210V Pos: standing >
Gale Road
Gale Road connects with the harbour here, making it one of the
oldest and most used pathways in the city. The sheer ammount of traffic
coming through this road then heading north or south into the city from
boarding or disembarking passengers is amazing. The harbour, once only
used for orc military personnel, now is abundant with many of the more
evil races of all classes and skills.
Obvious exits: -North -East -South
A young Orc soldier wanders the city here, preparing for training.
Revithax skitters in from the east.
Karnc sneaks in from the east.
< 691h/633H 207v/210V Pos: standing >
Jumosaman sneaks south.
Alas, you cannot go that way. . . .
< 691h/633H 208v/210V Pos: standing >
East End of North Storm Street and Gale Road
North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector. With the aqueduct above running south, the road
in this corner of the city is somewhat muddy, and the smell of sea
salt is still quite strong. The mystical Pillar of Elements can
be seen rising above the city close by the north. The street continues
west of here.
Obvious exits: -North -South -West -Up
*A Githzerai (medium) -=Celestial Sigil=- stands in mid-air here.
Revithax skitters in from the south.
Karnc sneaks in from the south.
< 691h/633H 208v/210V Pos: standing >
Along the Aqueduct
The aqueduct continues heading north and south, just wide enough to
allow a couple orcs to walk along it at the same time if they are willing
to get their feet wet. Every couple paces a smaller half-pipe leads
down and to the west, ultimately to an orcish home or business, to
provide fresh water. Understandably, Duergar foreman are the most
common sights along the top of the aqueduct proving that the orcs did
not construct this fairly modern structure without help.
Obvious exits: -North -South -Down
A Duergar foreman checks the aqueduct for problems.
Revithax skitters in from below.
Karnc sneaks in from below.
< 691h/633H 207v/210V Pos: standing >
Alas, you cannot go that way. . . .
< 691h/633H 208v/210V Pos: standing >
East End of North Storm Street and Gale Road
North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector. With the aqueduct above running south, the road
in this corner of the city is somewhat muddy, and the smell of sea
salt is still quite strong. The mystical Pillar of Elements can
be seen rising above the city close by the north. The street continues
west of here.
Obvious exits: -North -South -West -Up
*A Githzerai (medium) -=Celestial Sigil=- stands in mid-air here.
Revithax skitters in from above.
< 691h/633H 208v/210V Pos: standing >
A Githzerai stops using the flaming axe of the Illithid lords.
< 690h/633H 210v/210V Pos: standing >
You miss a Githzerai.
A Githzerai snaps into visibility.
A halo of white light descends upon a Githzerai burning your soul.
< 690h/633H 210v/210V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Githzerai sta EP: excellent >
A Githzerai wields Illesarus, the Sword of Sharpness.
< 690h/633H 210v/210V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Githzerai sta EP: excellent >
Revithax suddenly attacks a Githzerai!
Revithax misses a Githzerai.
< 690h/633H 210v/210V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Githzerai sta EP: excellent >
A Githzerai attempts to flee.
A Githzerai leaves south.
< 690h/633H 210v/210V Pos: standing >
A Gnome enters from the south.
< 690h/633H 210v/210V Pos: standing >
Jumosaman starts casting an offensive spell called 'arieks shattering iceball'.
Karnc snaps into visibility.
A Gnome snaps into visibility.
A Gnome is knocked to the ground by Karnc's mighty bash!
< 690h/633H 210v/210V Pos: standing >
Karnc parries a Gnome's lunge at him.
Karnc parries a Gnome's lunge at him.
Karnc snaps into visibility.
Who should the spell be cast upon? You must specify a target!
< 690h/633H 210v/210V Pos: standing >
You start chanting...
< 690h/633H 210v/210V Pos: standing >
You complete your spell...
A Gnome snaps into visibility.
[Damage: 120 ] You drain a Gnome of some of his energy.
Jumosaman completes his spell...
Jumosaman utters the words 'abrauztg gpahhzfuio uqzbarr'
Jumosaman points at a Gnome.
A translucent field flashes around a Gnome's body upon contact with Jumosaman's assault, deflecting it back at him!
A Gnome snaps into visibility.
A Gnome's iceball shatters upon impacting Jumosaman, rending flesh and sending blood flying.
< 690h/633H 210v/210V Pos: standing >
Karnc snaps into visibility.
A Gnome snaps into visibility.
Karnc's weak pierce grazes a Gnome.
A Gnome snaps into visibility.
Karnc snaps into visibility.
Karnc ignites into black flames as he hits a Gnome!
Karnc suddenly appears a bit confused!
Karnc's feeble pierce grazes a Gnome.
Karnc's weak pierce grazes a Gnome.
A Gnome snaps into visibility.
Karnc snaps into visibility.
Karnc ignites into black flames as he hits a Gnome!
Revithax starts casting an offensive spell called 'solbeeps missile barrage'.
< 690h/633H 210v/210V Pos: standing >
You start chanting...
< 690h/633H 210v/210V Pos: standing >
Jumosaman grasps his totem tightly, and begins communing with the spirits.
Jumosaman starts casting an offensive spell called 'arieks shattering iceball'.
< 690h/633H 210v/210V Pos: standing >
You complete your spell...
A Gnome snaps into visibility.
[Damage: 75 ] You drain a Gnome of some of his energy.
Your victim is too well protected against necromancy - no lingering effects of the energy drain will hold.
< 690h/633H 210v/210V Pos: standing >
Jumosaman completes his spell...
Jumosaman utters the words 'abrauztg gpahhzfuio uqzbarr'
Jumosaman points at a Gnome.
A Gnome snaps into visibility.
Jumosaman's iceball shatters upon impacting a Gnome, rending flesh and sending blood flying.
A Gnome's bone wand of Ny'Neth is weakened from the intense cold!
Revithax completes his spell...
Revithax utters the words 'garbzzsg wuggurz babragruoz'
A Gnome snaps into visibility.
A bolt of force sent by Revithax hits a Gnome soundly.
A Gnome snaps into visibility.
A bolt of force sent by Revithax hits a Gnome soundly.
A Gnome snaps into visibility.
A bolt of force sent by Revithax hits a Gnome soundly.
A Gnome snaps into visibility.
A bolt of force sent by Revithax hits a Gnome soundly.
Karnc blocks a Gnome's lunge at him.
Karnc blocks a Gnome's lunge at him.
Karnc blocks a Gnome's lunge at him.
A Gnome snaps into visibility.
Karnc snaps into visibility.
< 690h/633H 210v/210V Pos: standing >
You start chanting...
< 690h/633H 210v/210V Pos: standing >
You complete your spell...
A Gnome snaps into visibility.
[Damage: 72 ] You drain a Gnome of some of his energy.
A Gnome's boreal chitin shield from Ny'Neth's Stronghold Continued is blasted by the negative energy!
Your victim is too well protected against necromancy - no lingering effects of the energy drain will hold.
Jumosaman starts casting an offensive spell called 'arieks shattering iceball'.
< 690h/633H 210v/210V Pos: standing >
An orc city guard enters from the north.
< 690h/633H 210v/210V Pos: standing >
Revithax starts casting an offensive spell.
< 690h/633H 210v/210V Pos: standing >
You start chanting...
< 690h/633H 210v/210V Pos: standing >
Karnc snaps into visibility.
A Gnome snaps into visibility.
Karnc's weak pierce grazes a Gnome.
A Gnome snaps into visibility.
Karnc snaps into visibility.
Karnc ignites into black flames as he hits a Gnome!
Karnc's feeble pierce grazes a Gnome.
Karnc's weak pierce grazes a Gnome.
A Gnome snaps into visibility.
Karnc snaps into visibility.
Karnc ignites into black flames as he hits a Gnome!
< 690h/633H 210v/210V Pos: standing >
Jumosaman completes his spell...
Jumosaman utters the words 'abrauztg gpahhzfuio uqzbarr'
Jumosaman points at a Gnome.
A Gnome snaps into visibility.
Jumosaman's iceball shatters upon impacting a Gnome, rending flesh and sending blood flying.
< 690h/633H 210v/210V Pos: standing >
You complete your spell...
A Gnome snaps into visibility.
[Damage: 74 ] You drain a Gnome of some of his energy.
Your victim is too well protected against necromancy - no lingering effects of the energy drain will hold.
< 690h/633H 210v/210V Pos: standing >
Revithax completes his spell...
Revithax utters the words 'qpaahuq fussrz'
A Gnome snaps into visibility.
Revithax shatters the fabric of reality
sending ripples of ChAoTiC energy flowing into a Gnome.
A Gnome's boreal chitin shield from Ny'Neth's Stronghold Continued was completely destroyed by the massive blow!
A Gnome's exquisite adamantium torque from Plane of Fire, Brass was completely destroyed by the massive blow!
A Gnome's sparkling golden hoop earring was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 13333333.
The smell of fresh blood enters your body, infusing you with power!