<worn as a badge> a bloody iron badge from Rift Valley Jungle [63%]
<worn on head> a golden crown set with diamonds of dexterity (magic)
<worn on eyes> a diamond eyepiece (magic) [88%]
<worn in ear> a blood-colored crystal tear [superior]
<worn in ear> a glittering hide stud from Rift Valley Jungle
<worn on face> a white hot mask of living flame [poor] (glowing) [88%]
<worn around neck> an amulet of the Neogi Lords [poor] (magic)
<worn around neck> a cloak of dragons (magic) (glowing)
<worn on body> the robe of the underworld mages [superior] (magic)
<worn about body> a cloak of Eldros [poor] (magic)
<worn on back> a large leather backpack [86%]
<worn on spider body>the drider robe of the shadow spinner [superior] (magic) [63%]
<worn as quiver> a frost-rimed adamantium quiver from Du'Maathe Castle [71%]
<worn about waist> a long flowing sash of woven spidersilk [poor]
<worn on belt buckle>a leather-bound book covered in shifting shadows (magic) [83%]
<attached to belt> an illithid-skin spellbook of wyld magick (magic) [27%]
<attached to belt> a satchel of snatching (magic)
<worn on arms> some glowing sleeves made of devil skin [poor] (magic) (glowing) [63%]
<held as shield> a well-polished mithril body shield [superior]
<worn around wrist> a bracelet of wizardry (magic) (glowing)
<worn around wrist> a bracelet of dracolich teeth [superior] (magic) (glowing)
<worn on hands> a pair of crystalized gloves (glowing) (humming) [75%]
<worn on finger> an etched sardonyx ring [superior]
<worn on finger> a ring of shimmering faerie fire [superior] (glowing)
<primary weapon> a black staff headed with a goat skull [superior] (glowing)
The second entrance is here, with a path leading east to west, from
outside the city to the connector of Gale and Squall Road. These
gates are most commonly used for the disembarking passengers of the
harbour wishing to head elsewhere in the country as it provides a
quick route from the harbour to outside the city. The guards here
continue to remain vigilant of any unwelcome visitors, foremost being
the races of good.
Obvious exits: -East -West #
Jumosaman *-* Warlords *-* (Troll)(large) stands here.
An impenetrable globe of darkness floats near Jumosaman's head.
Zloin *-* Warlords *-* (Kobold)(small) stands in mid-air here.
A black crow hops through the streets, pecking at trash.
An Orc guards the gates from invaders here.
An Orc guards the gates from invaders here.
An Orc guards the gates from invaders here.
Karnc sneaks in from the east.
< 1036h/1036H 297v/356V Pos: standing >
Zloin opens the gate.
< 1036h/1036H 301v/356V Pos: standing >
Zloin leaves west.
Jumosaman sneaks west.
You follow Zloin.
Squall Road and Gale Road Intersection
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. The second, Gale Road
begins north to south here. Between these two roads a path was a
cut through rocky terrain to the flat area of the harbour. To this
day Gale and Squall Roads are still the most used streets in the city.
Obvious exits: -North -East -West
Jumosaman *-* Warlords *-* (Troll)(large) stands here.
An impenetrable globe of darkness floats near Jumosaman's head.
Zloin *-* Warlords *-* (Kobold)(small) stands in mid-air here.
< 1036h/1036H 300v/356V Pos: standing >
Zloin closes the gates.
< 1036h/1036H 302v/356V Pos: standing >
You failed.
< 1036h/1036H 303v/356V Pos: standing >
Zloin leaves north.
You follow Zloin.
Gale Road
Gale Road runs north to south on the west end of Storm Port,
almost directly below the aqueduct. The packed earth road is quite
moist, both from spill from above and the proximity to the harbour.
The orcs do not seem to mind, though, and have become quite used
to almost mud-like terrain.
Obvious exits: -North -South -Up
Jumosaman *-* Warlords *-* (Troll)(large) stands here.
An impenetrable globe of darkness floats near Jumosaman's head.
Zloin *-* Warlords *-* (Kobold)(small) stands in mid-air here.
You failed.
< 1036h/1036H 302v/356V Pos: standing >
Zloin leaves north.
You follow Zloin.
Tempest Avenue and Gale Road Intersection
Gale Road connects with Tempest Avenue here, one block away
from the harbour. As the city grew, this intersection became
increasingly more important. When the harbour became open to the
public, merchants began to flock off the incoming ships and setting
up shop along Tempest Avenue, possibly making it the most second
most used intersection in the city.
Obvious exits: -North -South -West
Jumosaman *-* Warlords *-* (Troll)(large) stands here.
An impenetrable globe of darkness floats near Jumosaman's head.
Zloin *-* Warlords *-* (Kobold)(small) stands in mid-air here.
Karnc sneaks in from the south.
< 1036h/1036H 302v/356V Pos: standing >
Zloin leaves north.
Jumosaman sneaks north.
You follow Zloin.
Gale Road
Gale Road connects with the harbour here, making it one of the
oldest and most used pathways in the city. The sheer ammount of traffic
coming through this road then heading north or south into the city from
boarding or disembarking passengers is amazing. The harbour, once only
used for orc military personnel, now is abundant with many of the more
evil races of all classes and skills.
Obvious exits: -North -East -South
Jumosaman *-* Warlords *-* (Troll)(large) stands here.
An impenetrable globe of darkness floats near Jumosaman's head.
Zloin *-* Warlords *-* (Kobold)(small) stands in mid-air here.
A young Orc soldier wanders the city here, preparing for training.
Karnc sneaks in from the south.
< 1036h/1036H 302v/356V Pos: standing >
You failed.
< 1036h/1036H 303v/356V Pos: standing >
Zloin leaves east.
Jumosaman sneaks east.
You follow Zloin.
Before the Docks of Storm Port
The name Storm Port is deceptive in nature for storms in this orc
city are actually quite rare. In fact, due to the rock formations in
the surrounding area creating a haven from all sorts of bad weather,
the harbour was built on this spot because it was storm free. Without
the harbour, the city would have never have flourished, thus leading
to quite an irony of sorts and the thoughts of whatever orc actually
named this town must have had a twisted sense of humour.
Obvious exits: -East -West
Jumosaman *-* Warlords *-* (Troll)(large) stands here.
An impenetrable globe of darkness floats near Jumosaman's head.
Zloin *-* Warlords *-* (Kobold)(small) stands in mid-air here.
Karnc sneaks in from the west.
You failed.
< 1036h/1036H 303v/356V Pos: standing >
Zloin leaves east.
Jumosaman sneaks east.
You follow Zloin.
The Docks of Storm Port
For the ammount of traffic coming and going through this harbour
it is probably not as large as many would hope it to be. It consists
of a north dock and a south dock, both running parallel into the sea.
Galleons line the docks, completely overcrowding them and giving the
poor harbour master a great deal of stress who happens to be severely
under handed. His station sits north, but it rare for him to ever
be inside when there is so much work to be doing.
Obvious exits: -North# -East -South -West
Jumosaman *-* Warlords *-* (Troll)(large) stands here.
An impenetrable globe of darkness floats near Jumosaman's head.
Zloin *-* Warlords *-* (Kobold)(small) stands in mid-air here.
An Orc harbour worker runs about performing his duties.
< 1036h/1036H 303v/356V Pos: standing >
Zloin leaves east.
Jumosaman sneaks east.
You follow Zloin.
The Northern Docks
The north docks are identical to the south docks. Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East -West
Jumosaman *-* Warlords *-* (Troll)(large) stands here.
An impenetrable globe of darkness floats near Jumosaman's head.
Zloin *-* Warlords *-* (Kobold)(small) stands in mid-air here.
An Orc guards the docks viciously.
An Orc sailor searches for his ship along the pier.
Karnc sneaks in from the west.
You failed.
< 1036h/1036H 303v/356V Pos: standing >
You failed.
< 1036h/1036H 305v/356V Pos: standing >
Zloin leaves east.
Jumosaman sneaks east.
You follow Zloin.
The Northern Docks
The north docks are identical to the south docks. Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East -West
Jumosaman *-* Warlords *-* (Troll)(large) stands here.
An impenetrable globe of darkness floats near Jumosaman's head.
Zloin *-* Warlords *-* (Kobold)(small) stands in mid-air here.
An Orc guards the docks viciously.
An Orc shipwright stands here, selling ship rides across the sea.
< 1036h/1036H 304v/356V Pos: standing >
You failed.
< 1036h/1036H 305v/356V Pos: standing >
Zloin leaves west.
You follow Zloin.
The Northern Docks
The north docks are identical to the south docks. Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East -West
Jumosaman *-* Warlords *-* (Troll)(large) stands here.
An impenetrable globe of darkness floats near Jumosaman's head.
Zloin *-* Warlords *-* (Kobold)(small) stands in mid-air here.
An Orc guards the docks viciously.
An Orc sailor searches for his ship along the pier.
You failed.
< 1036h/1036H 305v/356V Pos: standing >
Zloin leaves west.
Jumosaman sneaks west.
You follow Zloin.
The Docks of Storm Port
For the ammount of traffic coming and going through this harbour
it is probably not as large as many would hope it to be. It consists
of a north dock and a south dock, both running parallel into the sea.
Galleons line the docks, completely overcrowding them and giving the
poor harbour master a great deal of stress who happens to be severely
under handed. His station sits north, but it rare for him to ever
be inside when there is so much work to be doing.
Obvious exits: -North# -East -South -West
Jumosaman *-* Warlords *-* (Troll)(large) stands here.
An impenetrable globe of darkness floats near Jumosaman's head.
Zloin *-* Warlords *-* (Kobold)(small) stands in mid-air here.
An Orc harbour worker runs about performing his duties.
< 1036h/1036H 304v/356V Pos: standing >
Zloin leaves south.
Jumosaman sneaks south.
You follow Zloin.
The Docks of Storm Port
The docks here are wet from the humidity of being so close to the
sea and seeing orc harbour workers slipping and falling into the harbour
is a fairly common sight. The ocean breeze blows through, cool and
refreshing and the smell of salt is strong, strengthening the lust of
the sea for numerous sailors. Galleons and frigates can be seen
both entering and leaving the port almost systematically.
Obvious exits: -North -East
Jumosaman *-* Warlords *-* (Troll)(large) stands here.
An impenetrable globe of darkness floats near Jumosaman's head.
Zloin *-* Warlords *-* (Kobold)(small) stands in mid-air here.
An Orc sailor searches for his ship along the pier.
Karnc sneaks in from the north.
You failed.
< 1036h/1036H 304v/356V Pos: standing >
You failed.
< 1036h/1036H 305v/356V Pos: standing >
You failed.
< 1036h/1036H 306v/356V Pos: standing >
Jumosaman sneaks east.
Zloin leaves east.
You follow Zloin.
The Southern Docks
The south docks are built the same as the northern ones. The main
difference is that here, the docks are not quite as full as its northern
counterpart. Crewmen bustle about, as another galleon enters the
harbour, lowering its sails and preparing to dock along this southern
wharf. Not far off, shouts of the harbour master can be heard.
Obvious exits: -East -West
Zloin *-* Warlords *-* (Kobold)(small) stands in mid-air here.
Jumosaman *-* Warlords *-* (Troll)(large) stands here.
An impenetrable globe of darkness floats near Jumosaman's head.
An Orc harbour worker runs about performing his duties.
An Orc harbour worker runs about performing his duties.
< 1036h/1036H 306v/356V Pos: standing >
You failed.
< 1036h/1036H 306v/356V Pos: standing >
Jumosaman sneaks east.
You failed.
< 1036h/1036H 307v/356V Pos: standing >
You failed.
< 1036h/1036H 309v/356V Pos: standing >
You failed.
< 1036h/1036H 310v/356V Pos: standing >
You failed.
< 1036h/1036H 311v/356V Pos: standing >
You failed.
< 1036h/1036H 312v/356V Pos: standing >
You failed.
< 1036h/1036H 313v/356V Pos: standing >
You failed.
< 1036h/1036H 315v/356V Pos: standing >
Zloin leaves east.
You follow Zloin.
The Southern Docks
The south docks are built the same as the northern ones. The main
difference is that here, the docks are not quite as full as its northern
counterpart. Crewmen bustle about, as another galleon enters the
harbour, lowering its sails and preparing to dock along this southern
wharf. Not far off, shouts of the harbour master can be heard.
Obvious exits: -East -West
Zloin *-* Warlords *-* (Kobold)(small) stands in mid-air here.
Karnc sneaks in from the west.
< 1036h/1036H 316v/356V Pos: standing >
You failed.
< 1036h/1036H 317v/356V Pos: standing >
You failed.
< 1036h/1036H 318v/356V Pos: standing >
You failed.
< 1036h/1036H 319v/356V Pos: standing >
You failed.
< 1036h/1036H 320v/356V Pos: standing >
You failed.
< 1036h/1036H 321v/356V Pos: standing >
You failed.
< 1036h/1036H 322v/356V Pos: standing >
You failed.
< 1036h/1036H 322v/356V Pos: standing >
You failed.
< 1036h/1036H 325v/356V Pos: standing >
You failed.
< 1036h/1036H 325v/356V Pos: standing >
Your globe shimmers and fades into thin air.
You failed.
< 1036h/1036H 326v/356V Pos: standing >
You failed.
< 1036h/1036H 327v/356V Pos: standing >
You failed.
< 1036h/1036H 327v/356V Pos: standing >
You failed.
< 1036h/1036H 328v/356V Pos: standing >
You failed.
< 1036h/1036H 329v/356V Pos: standing >
You failed.
< 1036h/1036H 329v/356V Pos: standing >
You failed.
< 1036h/1036H 330v/356V Pos: standing >
You failed.
< 1036h/1036H 331v/356V Pos: standing >
You failed.
< 1036h/1036H 331v/356V Pos: standing >
You failed.
< 1036h/1036H 332v/356V Pos: standing >
You failed.
< 1036h/1036H 333v/356V Pos: standing >
You failed.
< 1036h/1036H 334v/356V Pos: standing >
You failed.
< 1036h/1036H 337v/356V Pos: standing >
You failed.
< 1036h/1036H 339v/356V Pos: standing >
You failed.
< 1036h/1036H 340v/356V Pos: standing >
You failed.
< 1036h/1036H 344v/356V Pos: standing >
You failed.
< 1036h/1036H 345v/356V Pos: standing >
You failed.
< 1036h/1036H 348v/356V Pos: standing >
The Southern Docks
Obvious exits: -East -West
*Karnc Infernal Nogoodniks of Hell (Orc)(small) stands in mid-air here.
Zloin *-* Warlords *-* (Kobold)(small) stands in mid-air here.
< 1036h/1036H 351v/356V Pos: standing >
Zloin leaves west.
You follow Zloin.
The Southern Docks
The south docks are built the same as the northern ones. The main
difference is that here, the docks are not quite as full as its northern
counterpart. Crewmen bustle about, as another galleon enters the
harbour, lowering its sails and preparing to dock along this southern
wharf. Not far off, shouts of the harbour master can be heard.
Obvious exits: -East -West
Zloin *-* Warlords *-* (Kobold)(small) stands in mid-air here.
An Orc harbour worker runs about performing his duties.
An Orc harbour worker runs about performing his duties.
Karnc sneaks in from the east.
You quickly scan the area.
An orc dock guard who is not far off to your east.
A harbour worker who is not far off to your east.
An orc sailor who is close by to your west.
< 1036h/1036H 355v/356V Pos: standing >
Zloin leaves west.
You follow Zloin.
The Docks of Storm Port
The docks here are wet from the humidity of being so close to the
sea and seeing orc harbour workers slipping and falling into the harbour
is a fairly common sight. The ocean breeze blows through, cool and
refreshing and the smell of salt is strong, strengthening the lust of
the sea for numerous sailors. Galleons and frigates can be seen
both entering and leaving the port almost systematically.
Obvious exits: -North -East
Zloin *-* Warlords *-* (Kobold)(small) stands in mid-air here.
An Orc sailor searches for his ship along the pier.
< 1036h/1036H 354v/356V Pos: standing >
< 1036h/1036H 356v/356V Pos: standing >
Zloin leaves north.
You follow Zloin.
The Docks of Storm Port
For the ammount of traffic coming and going through this harbour
it is probably not as large as many would hope it to be. It consists
of a north dock and a south dock, both running parallel into the sea.
Galleons line the docks, completely overcrowding them and giving the
poor harbour master a great deal of stress who happens to be severely
under handed. His station sits north, but it rare for him to ever
be inside when there is so much work to be doing.
Obvious exits: -North# -East -South -West
Zloin *-* Warlords *-* (Kobold)(small) stands in mid-air here.
An Orc harbour worker runs about performing his duties.
Karnc sneaks in from the south.
< 1036h/1036H 355v/356V Pos: standing >
< 1036h/1036H 355v/356V Pos: standing >
You failed.
< 1036h/1036H 355v/356V Pos: standing >
Zloin opens the door.
< 1036h/1036H 355v/356V Pos: standing >
Zloin leaves north.
You follow Zloin.
The Harbour Master's Station
This ram-shackled wooden hut belongs to the harbour master. There
is but a single chair and a desk covered with paper work here. The
harbour master despises this room immensely, preferring to be out on
the docks helping with the boarding and unboarding. Unfortunately,
the orc stronghold across the seas require the proper paper work
for intelligence reasons, and if the harbour master didn't spend
at least a few hours a day in here working, he would be out of job.
Obvious exits: -South
A small pile of coins lies here.
A small wooden desk sits in the center of the room.
Zloin *-* Warlords *-* (Kobold)(small) stands in mid-air here.
< 1036h/1036H 354v/356V Pos: standing >
The Harbour Master's Station
Obvious exits: -South
A small pile of coins lies here.
A small wooden desk sits in the center of the room.
*Karnc Infernal Nogoodniks of Hell (Orc)(small) stands in mid-air here.
Zloin *-* Warlords *-* (Kobold)(small) stands in mid-air here.
< 1036h/1036H 354v/356V Pos: standing >
Zloin closes the door.
< 1036h/1036H 355v/356V Pos: standing >
< 1036h/1036H 356v/356V Pos: standing >
You failed.
< 1036h/1036H 356v/356V Pos: standing >
You failed.
< 1036h/1036H 356v/356V Pos: standing >
You failed.
< 1036h/1036H 356v/356V Pos: standing >
< 1036h/1036H 356v/356V Pos: standing >
You failed.
< 1036h/1036H 356v/356V Pos: standing >
You failed.
< 1036h/1036H 356v/356V Pos: standing >
You failed.
< 1036h/1036H 356v/356V Pos: standing >
Zloin opens the door.
< 1036h/1036H 356v/356V Pos: standing >
Zloin leaves south.
You follow Zloin.
The Docks of Storm Port
For the ammount of traffic coming and going through this harbour
it is probably not as large as many would hope it to be. It consists
of a north dock and a south dock, both running parallel into the sea.
Galleons line the docks, completely overcrowding them and giving the
poor harbour master a great deal of stress who happens to be severely
under handed. His station sits north, but it rare for him to ever
be inside when there is so much work to be doing.
Obvious exits: -North -East -South -West
Zloin *-* Warlords *-* (Kobold)(small) stands in mid-air here.
An Orc harbour worker runs about performing his duties.
Karnc sneaks in from the north.
< 1036h/1036H 355v/356V Pos: standing >
You failed.
< 1036h/1036H 355v/356V Pos: standing >
You failed.
< 1036h/1036H 355v/356V Pos: standing >
Zloin closes the door.
You failed.
< 1036h/1036H 355v/356V Pos: standing >
Zloin leaves west.
You follow Zloin.
Before the Docks of Storm Port
The name Storm Port is deceptive in nature for storms in this orc
city are actually quite rare. In fact, due to the rock formations in
the surrounding area creating a haven from all sorts of bad weather,
the harbour was built on this spot because it was storm free. Without
the harbour, the city would have never have flourished, thus leading
to quite an irony of sorts and the thoughts of whatever orc actually
named this town must have had a twisted sense of humour.
Obvious exits: -East -West
Zloin *-* Warlords *-* (Kobold)(small) stands in mid-air here.
Karnc sneaks in from the east.
You failed.
< 1036h/1036H 354v/356V Pos: standing >
Zloin leaves west.
You follow Zloin.
Gale Road
Gale Road connects with the harbour here, making it one of the
oldest and most used pathways in the city. The sheer ammount of traffic
coming through this road then heading north or south into the city from
boarding or disembarking passengers is amazing. The harbour, once only
used for orc military personnel, now is abundant with many of the more
evil races of all classes and skills.
Obvious exits: -North -East -South
Zloin *-* Warlords *-* (Kobold)(small) stands in mid-air here.
A young Orc soldier wanders the city here, preparing for training.
You failed.
< 1036h/1036H 353v/356V Pos: standing >
Jumosaman sneaks in from the north.
You failed.
< 1036h/1036H 353v/356V Pos: standing >
You failed.
< 1036h/1036H 354v/356V Pos: standing >
You failed.
< 1036h/1036H 355v/356V Pos: standing >
Zloin leaves north.
You follow Zloin.
East End of North Storm Street and Gale Road
North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector. With the aqueduct above running south, the road
in this corner of the city is somewhat muddy, and the smell of sea
salt is still quite strong. The mystical Pillar of Elements can
be seen rising above the city close by the north. The street continues
west of here.
Obvious exits: -North -South -West -Up
Zloin *-* Warlords *-* (Kobold)(small) stands in mid-air here.
*A Githzerai (medium) -=Celestial Sigil=- stands in mid-air here.
You failed.
< 1036h/1036H 354v/356V Pos: standing >
Zloin leaves up.
You follow Zloin.
Along the Aqueduct
The aqueduct continues heading north and south, just wide enough to
allow a couple orcs to walk along it at the same time if they are willing
to get their feet wet. Every couple paces a smaller half-pipe leads
down and to the west, ultimately to an orcish home or business, to
provide fresh water. Understandably, Duergar foreman are the most
common sights along the top of the aqueduct proving that the orcs did
not construct this fairly modern structure without help.
Obvious exits: -North -South -Down
Zloin *-* Warlords *-* (Kobold)(small) stands in mid-air here.
A Duergar foreman checks the aqueduct for problems.
Karnc sneaks in from below.
You failed.
< 1036h/1036H 354v/356V Pos: standing >
You failed.
< 1036h/1036H 355v/356V Pos: standing >
You failed.
< 1036h/1036H 355v/356V Pos: standing >
Zloin leaves down.
You follow Zloin.
East End of North Storm Street and Gale Road
North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector. With the aqueduct above running south, the road
in this corner of the city is somewhat muddy, and the smell of sea
salt is still quite strong. The mystical Pillar of Elements can
be seen rising above the city close by the north. The street continues
west of here.
Obvious exits: -North -South -West -Up
Zloin *-* Warlords *-* (Kobold)(small) stands in mid-air here.
*A Githzerai (medium) -=Celestial Sigil=- stands in mid-air here.
You failed.
< 1036h/1036H 355v/356V Pos: standing >
You failed.
< 1036h/1036H 355v/356V Pos: standing >
You failed.
< 1036h/1036H 355v/356V Pos: standing >
You failed.
< 1036h/1036H 355v/356V Pos: standing >
You failed.
< 1036h/1036H 355v/356V Pos: standing >
You failed.
< 1036h/1036H 355v/356V Pos: standing >
You failed.
< 1036h/1036H 355v/356V Pos: standing >
You failed.
A Githzerai stops using the flaming axe of the Illithid lords.
< 1036h/1036H 355v/356V Pos: standing >
Zloin suddenly attacks a Githzerai!
Zloin misses a Githzerai.
A Githzerai snaps into visibility.
A halo of white light settles over a Githzerai as he charges into battle.
You failed.
< 1036h/1036H 355v/356V Pos: standing >
You failed.
< 1036h/1036H 355v/356V Pos: standing >
A Githzerai wields Illesarus, the Sword of Sharpness.
< 1036h/1036H 355v/356V Pos: standing >
You miss a Githzerai.
< 1036h/1036H 355v/356V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Githzerai sta EP: excellent >
A Githzerai attempts to flee.
A Githzerai leaves south.
< 1036h/1036H 355v/356V Pos: standing >
A Gnome enters from the south.
< 1036h/1036H 355v/356V Pos: standing >
Jumosaman starts casting an offensive spell called 'arieks shattering iceball'.
Karnc snaps into visibility.
A Gnome snaps into visibility.
A Gnome is knocked to the ground by Karnc's mighty bash!
< 1036h/1036H 355v/356V Pos: standing >
Karnc parries a Gnome's lunge at him.
Karnc parries a Gnome's lunge at him.
Karnc snaps into visibility.
< 1036h/1036H 355v/356V Pos: standing >
Zloin starts casting an offensive spell called 'energy drain'.
< 1036h/1036H 355v/356V Pos: standing >
Zloin completes his spell...
Zloin utters the words 'unsozfol efaui'
A Gnome snaps into visibility.
Zloin drains a Gnome - what a waste of energy!
Jumosaman completes his spell...
Jumosaman utters the words 'abrauztg gpahhzfuio uqzbarr'
Jumosaman points at a Gnome.
A translucent field flashes around a Gnome's body upon contact with Jumosaman's assault, deflecting it back at him!
A Gnome snaps into visibility.
A Gnome's iceball shatters upon impacting Jumosaman, rending flesh and sending blood flying.
< 1036h/1036H 355v/356V Pos: standing >
You failed.
< 1036h/1036H 355v/356V Pos: standing >
Karnc snaps into visibility.
A Gnome snaps into visibility.
Karnc's weak pierce grazes a Gnome.
A Gnome snaps into visibility.
Karnc snaps into visibility.
Karnc ignites into black flames as he hits a Gnome!
Karnc suddenly appears a bit confused!
Karnc's feeble pierce grazes a Gnome.
Karnc's weak pierce grazes a Gnome.
A Gnome snaps into visibility.
Karnc snaps into visibility.
Karnc ignites into black flames as he hits a Gnome!
You start chanting...
< 1036h/1036H 355v/356V Pos: standing >
Zloin starts casting an offensive spell.
< 1036h/1036H 355v/356V Pos: standing >
Jumosaman grasps his totem tightly, and begins communing with the spirits.
Jumosaman starts casting an offensive spell.
< 1036h/1036H 355v/356V Pos: standing >
Casting: solbeeps missile barrage
Zloin completes his spell...
Zloin utters the words 'unsozfol efaui'
A Gnome snaps into visibility.
Zloin drains a Gnome - what a waste of energy!
< 1036h/1036H 355v/356V Pos: standing >
Jumosaman completes his spell...
Jumosaman utters the words 'abrauztg gpahhzfuio uqzbarr'
Jumosaman points at a Gnome.
A Gnome snaps into visibility.
Jumosaman's iceball shatters upon impacting a Gnome, rending flesh and sending blood flying.
A Gnome's bone wand of Ny'Neth is weakened from the intense cold!
You complete your spell...
A Gnome snaps into visibility.
[Damage: 49 ] Your missile of force hits a Gnome soundly.
A Gnome snaps into visibility.
[Damage: 39 ] Your missile of force hits a Gnome soundly.
A Gnome snaps into visibility.
[Damage: 40 ] Your missile of force hits a Gnome soundly.
A Gnome snaps into visibility.
[Damage: 43 ] Your missile of force hits a Gnome soundly.
Karnc blocks a Gnome's lunge at him.
Karnc blocks a Gnome's lunge at him.
Karnc blocks a Gnome's lunge at him.
A Gnome snaps into visibility.
Karnc snaps into visibility.
< 1036h/1036H 355v/356V Pos: standing >
Zloin starts casting an offensive spell called 'energy drain'.
< 1036h/1036H 355v/356V Pos: standing >
Zloin completes his spell...
Zloin utters the words 'unsozfol efaui'
A Gnome snaps into visibility.
Zloin drains a Gnome - what a waste of energy!
A Gnome's boreal chitin shield from Ny'Neth's Stronghold Continued is blasted by the negative energy!
Jumosaman starts casting an offensive spell called 'arieks shattering iceball'.
< 1036h/1036H 356v/356V Pos: standing >
An orc city guard enters from the north.
< 1036h/1036H 356v/356V Pos: standing >
You start chanting...
< 1036h/1036H 356v/356V Pos: standing >
Zloin starts casting an offensive spell.
< 1036h/1036H 356v/356V Pos: standing >
Karnc snaps into visibility.
A Gnome snaps into visibility.
Karnc's weak pierce grazes a Gnome.
A Gnome snaps into visibility.
Karnc snaps into visibility.
Karnc ignites into black flames as he hits a Gnome!
Karnc's feeble pierce grazes a Gnome.
Karnc's weak pierce grazes a Gnome.
A Gnome snaps into visibility.
Karnc snaps into visibility.
Karnc ignites into black flames as he hits a Gnome!
< 1036h/1036H 356v/356V Pos: standing >
Casting: chaotic ripple
Jumosaman completes his spell...
Jumosaman utters the words 'abrauztg gpahhzfuio uqzbarr'
Jumosaman points at a Gnome.
A Gnome snaps into visibility.
Jumosaman's iceball shatters upon impacting a Gnome, rending flesh and sending blood flying.
< 1036h/1036H 356v/356V Pos: standing >
Zloin completes his spell...
Zloin utters the words 'unsozfol efaui'
A Gnome snaps into visibility.
Zloin drains a Gnome - what a waste of energy!
< 1036h/1036H 356v/356V Pos: standing >
You complete your spell...
A Gnome snaps into visibility.
[Damage: 105 ] You shatter the fabric of reality sending ripples of ChAoTiC energy flowing into a Gnome.
A Gnome's boreal chitin shield from Ny'Neth's Stronghold Continued was completely destroyed by the massive blow!
A Gnome's exquisite adamantium torque from Plane of Fire, Brass was completely destroyed by the massive blow!
A Gnome's sparkling golden hoop earring was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!