The death of [56 Shadowmage] Dze -=Celestial Sigil=- (Gnome)

in East End of North Storm Street and Gale Road

from the perspective of [56 Shadowmage] Dze -=Celestial Sigil=- (Gnome)

<worn as a badge>    a frost dragon's eye [poor] (glowing)
<worn on head>       an illithid's circlet [poor]
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        an earring of spinning ice crystals (humming) [59%]
<worn on face>       mask of battles past [superior] with a strange dark bloodstone
<worn around neck>   a silvery amulet (glowing) [71%]
<worn on body>       the coat of the Ki-Rin [superior]
<worn about body>    the robe of Lost Souls[191h 38m 46s]
<worn as quiver>     the quiver of dragon hunters [superior]
<worn about waist>   an exquisite platinum belt
<worn on belt buckle>a dreamcasters scepter of stars [superior]
<attached to belt>   a small book bound in red dragon hatchling hide [poor]
<worn on arms>       some platinum linked sleeves of life[191h 38m 46s]
<worn around wrist>  a bracelet of woven willow leaves [poor] (illuminating)
<worn around wrist>  a wisp of total and utter blackness (glowing)
<worn on hands>      a pair of crystalized gloves (glowing) (humming) [89%]
<worn on finger>     a wisp of deadly mist
<worn on finger>     an enchanted ring of balor bone [poor]
<held>               the bone wand of Ny'Neth (humming) [86%]
<worn on legs>       a transparent sheen of slime [80%]
<worn on feet>       a pair of clawed demon-hide moccasins [88%]

Alas, you cannot go that way. . . .

< 868h/868H 209v/211V Pos: standing >
Alas, you cannot go that way. . . .

< 868h/868H 210v/211V Pos: standing >

<map>
Zone: Storm Port.
Room: The Hall of Warriors
</map>
The Hall of Warriors
Obvious exits: -E -S

< 868h/868H 210v/211V Pos: standing >

<map>
Zone: Storm Port.
Room: Before Two Black Stone Buildings
</map>
Before Two Black Stone Buildings
Obvious exits: -N -E -S

< 868h/868H 209v/211V Pos: standing >

<map>
Zone: Storm Port.
Room: The Mercenary Halls
</map>

<map>
Zone: Storm Port.
Room: The Mercenary Halls
</map>
The Mercenary Halls
Obvious exits: -N -W
An Orc city guard walks here, most likely abusing his power.

< 868h/868H 208v/211V Pos: standing >
Alas, you cannot go that way. . . .

< 868h/868H 209v/211V Pos: standing >
You quickly scan the area.
You see nothing.

< 868h/868H 210v/211V Pos: standing >

<map>
Zone: Storm Port.
Room: The Mercenary Halls
</map>
The Mercenary Halls
Obvious exits: -E -W

< 868h/868H 210v/211V Pos: standing >
You quickly scan the area.
An orc city guard who is close by to your east.

< 868h/868H 210v/211V Pos: standing >

<map>
Zone: Storm Port.
Room: The Mercenary Halls
</map>
The Mercenary Halls
Obvious exits: -E -S

< 868h/868H 209v/211V Pos: standing >
You quickly scan the area.
An orc city guard who is not far off to your east.

< 868h/868H 209v/211V Pos: standing >
Alas, you cannot go that way. . . .

< 868h/868H 211v/211V Pos: standing >

<map>
Zone: Storm Port.
Room: The Mercenary Halls
</map>
The Mercenary Halls
Obvious exits: -N -E

< 868h/868H 210v/211V Pos: standing >
Alas, you cannot go that way. . . .

< 868h/868H 210v/211V Pos: standing >
You quickly scan the area.
An orc city guard who is close by to your east.
Maim who is not far off to your east.

< 868h/868H 210v/211V Pos: standing >

<map>
Zone: Storm Port.
Room: The Mercenary Halls
</map>

<map>
Zone: Storm Port.
Room: The Mercenary Halls
</map>
The Mercenary Halls
Obvious exits: -E -W
An Orc city guard walks here, most likely abusing his power.

< 868h/868H 209v/211V Pos: standing >

<map>
Zone: Storm Port.
Room: Maim's Mercenary Chamber
</map>

<map>
Zone: Storm Port.
Room: Maim's Mercenary Chamber
</map>
Maim's Mercenary Chamber
Obvious exits: -W
Maim, the elite mercenary, stands here.

< 868h/868H 208v/211V Pos: standing >
You quickly scan the area.
An orc city guard who is close by to your west.

< 868h/868H 209v/211V Pos: standing >

<map>
Zone: Storm Port.
Room: The Mercenary Halls
</map>

<map>
Zone: Storm Port.
Room: The Mercenary Halls
</map>
The Mercenary Halls
Obvious exits: -E -W
An Orc city guard walks here, most likely abusing his power.

< 868h/868H 210v/211V Pos: standing >

<map>
Zone: Storm Port.
Room: The Mercenary Halls
</map>
The Mercenary Halls
Obvious exits: -N -E

< 868h/868H 209v/211V Pos: standing >

<map>
Zone: Storm Port.
Room: The Mercenary Halls
</map>
The Mercenary Halls
Obvious exits: -E -S

< 868h/868H 209v/211V Pos: standing >
Alas, you cannot go that way. . . .

< 868h/868H 210v/211V Pos: standing >

<map>
Zone: Storm Port.
Room: The Mercenary Halls
</map>
The Mercenary Halls
Obvious exits: -E -W

< 868h/868H 210v/211V Pos: standing >

<map>
Zone: Storm Port.
Room: The Mercenary Halls
</map>

<map>
Zone: Storm Port.
Room: The Mercenary Halls
</map>
The Mercenary Halls
Obvious exits: -N -W
An Orc city guard walks here, most likely abusing his power.

< 868h/868H 209v/211V Pos: standing >

<map>
Zone: Storm Port.
Room: Before Two Black Stone Buildings
</map>
Before Two Black Stone Buildings
Obvious exits: -N -E -S

< 868h/868H 208v/211V Pos: standing >

<map>
Zone: Storm Port.
Room: The Hall of Warriors
</map>
The Hall of Warriors
Obvious exits: -E -S

< 868h/868H 208v/211V Pos: standing >
You quickly scan the area.
An orc city guard who is not far off to your south.

< 868h/868H 209v/211V Pos: standing >

<map>
Zone: Storm Port.
Room: The Hall of Warriors
</map>
The Hall of Warriors
Obvious exits: -N -W

< 868h/868H 210v/211V Pos: standing >
Alas, you cannot go that way. . . .

< 868h/868H 210v/211V Pos: standing >

<map>
Zone: Storm Port.
Room: The Hall of Warriors
</map>
The Hall of Warriors
Obvious exits: -E -S

< 868h/868H 209v/211V Pos: standing >

<map>
Zone: Storm Port.
Room: Before Two Black Stone Buildings
</map>
Before Two Black Stone Buildings
Obvious exits: -N -E -S

< 868h/868H 208v/211V Pos: standing >

<map>
Zone: Storm Port.
Room: Soldier's Path
</map>

<map>
Zone: Storm Port.
Room: Soldier's Path
</map>
Soldier's Path
Obvious exits: -N# -S -W
A young Orc soldier practices his newly learned techniques here.

< 868h/868H 208v/211V Pos: standing >
Alas, you cannot go that way. . . .

< 868h/868H 209v/211V Pos: standing >
You quickly scan the area.
A stray dog who is not far off to your south.
An orc merchant who is a brief walk away to your south.

< 868h/868H 210v/211V Pos: standing >

<map>
Zone: Storm Port.
Room: Soldier's Path
</map>
Soldier's Path
Obvious exits: -N -E# -S

< 868h/868H 210v/211V Pos: standing >

<map>
Zone: Storm Port.
Room: Soldier's Path
</map>

<map>
Zone: Storm Port.
Room: Soldier's Path
</map>
Soldier's Path
Obvious exits: -N -E# -S
A stray dog spends his days chasing rats through the back alleys.

< 868h/868H 209v/211V Pos: standing >

<map>
Zone: Storm Port.
Room: North Storm Street and Soldier's Path
</map>

<map>
Zone: Storm Port.
Room: North Storm Street and Soldier's Path
</map>
North Storm Street and Soldier's Path
Obvious exits: -N -E -W
An Orc merchant wanders the city, selling his wares.

< 868h/868H 208v/211V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A sleeping orc soldier who is a brief walk away to your north.
An orc female who is a brief walk away to your west.
An orc female who is a brief walk away to your west.

< 868h/868H 209v/211V Pos: standing >
Alas, you cannot go that way. . . .

< 868h/868H 211v/211V Pos: standing >
A Troll sneaks north.
You quickly scan the area.
A Troll who is close by to your north.
A stray dog who is close by to your north.
A sleeping orc soldier who is a brief walk away to your north.
An orc female who is not far off to your west.
An orc female who is a brief walk away to your west.

< 868h/868H 211v/211V Pos: standing >

<map>
Zone: Storm Port.
Room: East End of North Storm Street and Gale Road
</map>
East End of North Storm Street and Gale Road
Obvious exits: -N -S -W -U

< 868h/868H 210v/211V Pos: standing >

< 868h/868H 210v/211V Pos: standing >

<map>
Zone: Storm Port.
Room: Gale Road
</map>

<map>
Zone: Storm Port.
Room: Gale Road
</map>
Gale Road
Obvious exits: -N -E -S
A young Orc soldier wanders the city here, preparing for training.

< 868h/868H 209v/211V Pos: standing >

<map>
Zone: Storm Port.
Room: East End of North Storm Street and Gale Road
</map>

<map>
Zone: Storm Port.
Room: East End of North Storm Street and Gale Road
</map>
East End of North Storm Street and Gale Road
Obvious exits: -N -S -W -U
A Troll (large)  *-* Warlords *-* stands here.
An impenetrable globe of darkness floats near a Troll's head.

< 868h/868H 210v/211V Pos: standing >
A Troll sneaks north.

< 868h/868H 210v/211V Pos: standing >

<map>
Zone: Storm Port.
Room: Gale Road
</map>

<map>
Zone: Storm Port.
Room: Gale Road
</map>
Gale Road
Obvious exits: -N# -S
A Troll (large)  *-* Warlords *-* stands here.
An impenetrable globe of darkness floats near a Troll's head.
An Orc city guard walks here, most likely abusing his power.

< 868h/868H 209v/211V Pos: standing >
A Troll sneaks south.

< 868h/868H 210v/211V Pos: standing >

<map>
Zone: Storm Port.
Room: East End of North Storm Street and Gale Road
</map>

<map>
Zone: Storm Port.
Room: East End of North Storm Street and Gale Road
</map>
East End of North Storm Street and Gale Road
Obvious exits: -N -S -W -U
A Troll (large)  *-* Warlords *-* stands here.
An impenetrable globe of darkness floats near a Troll's head.

< 868h/868H 210v/211V Pos: standing >
You quickly scan the area.
An orc city guard who is close by to your north.
A young orc soldier who is close by to your south.
An orc merchant who is not far off to your south.
An orc commoner who is rather far off to your south.
An orc merchant who is close by to your west.
An orc female who is a brief walk away to your west.
A duergar foreman who is close by above you.

< 868h/868H 210v/211V Pos: standing >

< 868h/868H 210v/211V Pos: standing >
Beams of light appear from nowhere, and implode into Sxt!
A thin white line suddenly cuts through the air before you, revealing a hole of pure LIGHT.
You feel static begin to build throughout the room as an electrical charge seems to descend upon you!

< 868h/868H 210v/211V Pos: standing >
You do not see that here.

< 868h/868H 210v/211V Pos: standing >
East End of North Storm Street and Gale Road
Obvious exits: -N -S -W -U
*Sxt  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.

< 868h/868H 210v/211V Pos: standing >

<map>
Zone: Storm Port.
Room: North Storm Street and Soldier's Path
</map>

<map>
Zone: Storm Port.
Room: North Storm Street and Soldier's Path
</map>
North Storm Street and Soldier's Path
Obvious exits: -N -E -W
An Orc merchant wanders the city, selling his wares.

< 868h/868H 209v/211V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A sleeping orc soldier who is a brief walk away to your north.
A Troll who is close by to your east.
Sxt who is close by to your east.
An orc female who is not far off to your west.

< 868h/868H 210v/211V Pos: standing >

< 868h/868H 211v/211V Pos: standing >

<map>
Zone: Storm Port.
Room: East End of North Storm Street and Gale Road
</map>

<map>
Zone: Storm Port.
Room: East End of North Storm Street and Gale Road
</map>
East End of North Storm Street and Gale Road
Obvious exits: -N -S -W -U
*Sxt  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.

< 868h/868H 210v/211V Pos: standing >
Alas, you cannot go that way. . . .

< 868h/868H 210v/211V Pos: standing >
A Troll sneaks south.
Alas, you cannot go that way. . . .

< 868h/868H 210v/211V Pos: standing >

<map>
Zone: Storm Port.
Room: Gale Road
</map>

<map>
Zone: Storm Port.
Room: Gale Road
</map>
Gale Road
Obvious exits: -N# -S
An Orc city guard walks here, most likely abusing his power.

< 868h/868H 209v/211V Pos: standing >

< 868h/868H 210v/211V Pos: standing >

<map>
Zone: Storm Port.
Room: East End of North Storm Street and Gale Road
</map>

<map>
Zone: Storm Port.
Room: East End of North Storm Street and Gale Road
</map>
East End of North Storm Street and Gale Road
Obvious exits: -N -S -W -U
*Sxt  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.

< 868h/868H 210v/211V Pos: standing >

<map>
Zone: Storm Port.
Room: Gale Road
</map>

<map>
Zone: Storm Port.
Room: Gale Road
</map>
Gale Road
Obvious exits: -N -E -S
A young Orc soldier wanders the city here, preparing for training.

< 868h/868H 209v/211V Pos: standing >

<map>
Zone: Storm Port.
Room: Tempest Avenue and Gale Road Intersection
</map>

<map>
Zone: Storm Port.
Room: Tempest Avenue and Gale Road Intersection
</map>
Tempest Avenue and Gale Road Intersection
Obvious exits: -N -S -W
An Orc merchant wanders the city, selling his wares.

< 868h/868H 208v/211V Pos: standing >

<map>
Zone: Storm Port.
Room: Gale Road
</map>

<map>
Zone: Storm Port.
Room: Gale Road
</map>
Gale Road
Obvious exits: -N -S -U
A Troll (large)  *-* Warlords *-* stands here.
An impenetrable globe of darkness floats near a Troll's head.

< 868h/868H 210v/211V Pos: standing >
You quickly scan the area.
An orc merchant who is close by to your north.
A young orc soldier who is not far off to your north.
An Orc who is a brief walk away to your north.
A Drider who is a brief walk away to your north.
A Kobold who is a brief walk away to your north.
An orc city guard who is rather far off to your north.
A duergar foreman who is close by above you.

< 868h/868H 210v/211V Pos: standing >
A Troll sneaks north.

< 868h/868H 210v/211V Pos: standing >

< 868h/868H 210v/211V Pos: standing >
Sxt has just given you his consent.

< 868h/868H 210v/211V Pos: standing >
Swirling, silvery mists fill the area, slowly forming a pool on the ground..


< 868h/868H 210v/211V Pos: standing >
No one here by that name.

< 868h/868H 210v/211V Pos: standing >

<map>
Zone: Storm Port.
Room: Tempest Avenue and Gale Road Intersection
</map>

<map>
Zone: Storm Port.
Room: Tempest Avenue and Gale Road Intersection
</map>
Tempest Avenue and Gale Road Intersection
Obvious exits: -N -S -W
An Orc merchant wanders the city, selling his wares.

< 868h/868H 209v/211V Pos: standing >

<map>
Zone: Storm Port.
Room: Gale Road
</map>

<map>
Zone: Storm Port.
Room: Gale Road
</map>
Gale Road
Obvious exits: -N -E -S
A young Orc soldier wanders the city here, preparing for training.

< 868h/868H 210v/211V Pos: standing >
Sxt enters from the north.

< 868h/868H 210v/211V Pos: standing >

<map>
Zone: Storm Port.
Room: East End of North Storm Street and Gale Road
</map>

<map>
Zone: Storm Port.
Room: East End of North Storm Street and Gale Road
</map>
East End of North Storm Street and Gale Road
Obvious exits: -N -S -W -U
A Troll (large)  *-* Warlords *-* stands here.
An impenetrable globe of darkness floats near a Troll's head.
*An Orc (small)  Infernal Nogoodniks of Hell stands in mid-air here.
A Drider (huge)  *-* Warlords *-* stands in mid-air here.
A Kobold (small)  *-* Warlords *-* stands in mid-air here.

< 868h/868H 209v/211V Pos: standing >
You quickly scan the area.
An orc city guard who is close by to your north.
Sxt who is close by to your south.
A young orc soldier who is close by to your south.
An orc merchant who is not far off to your south.
An orc merchant who is close by to your west.
An orc female who is a brief walk away to your west.
A black crow who is rather far off to your west.
A duergar foreman who is close by above you.

< 868h/868H 209v/211V Pos: standing >

< 868h/868H 211v/211V Pos: standing >
A Troll starts casting an offensive spell called 'arieks shattering iceball'.
An Orc snaps into visibility.
You snap into visibility.
You are knocked to the ground by an Orc's mighty bash!

< 867h/868H 211v/211V Pos: sitting >
< T: Dze TP: sit TC:few scratches E: An Orc sta EP: excellent >
 
< 867h/868H 211v/211V Pos: sitting >
< T: Dze TP: sit TC:few scratches E: An Orc sta EP: excellent >
 An Orc snaps into visibility.
-=[You attack an Orc.]=- [0 Hits]

< 867h/868H 211v/211V Pos: sitting >
< T: Dze TP: sit TC:few scratches E: An Orc sta EP: excellent >
 A Kobold starts casting an offensive spell called 'energy drain'.

< 867h/868H 211v/211V Pos: sitting >
< T: Dze TP: sit TC:few scratches E: An Orc sta EP: excellent >
 
< 867h/868H 211v/211V Pos: sitting >
< T: Dze TP: sit TC:few scratches E: An Orc sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'unsozfol efaui'
You snap into visibility.
You feel less energetic as a Kobold drains you.
OUCH!  That really did HURT!
A Troll completes his spell...
A Troll utters the words 'abrauztg gpahhzfuio uqzbarr'
A Troll points at you.
A translucent field flashes around your body upon contact with a Troll's assault, deflecting it back at him!
You snap into visibility.
[Damage: 92 ] Your iceball shatters upon impacting a Troll, rending flesh and sending blood flying.

< 747h/868H 211v/211V Pos: sitting >
< T: Dze TP: sit TC: small wounds E: An Orc sta EP: excellent >
 
< 747h/868H 211v/211V Pos: sitting >
< T: Dze TP: sit TC: small wounds E: An Orc sta EP: excellent >
 An Orc snaps into visibility.
You snap into visibility.
You snap into visibility.
An Orc snaps into visibility.
[Damage:  1 ] An Orc suddenly appears a bit confused!
You watch in glee as an Orc looks dazzled.
You snap into visibility.
An Orc snaps into visibility.
[Damage:  1 ] -=[An Orc attacks you.]=- [3 Hits]
A Drider starts casting an offensive spell.

< 742h/868H 211v/211V Pos: sitting >
< T: Dze TP: sit TC: small wounds E: An Orc sta EP: few scratches >
 A Kobold starts casting an offensive spell called 'energy drain'.

< 742h/868H 211v/211V Pos: sitting >
< T: Dze TP: sit TC: small wounds E: An Orc sta EP: few scratches >
 A Troll grasps his totem tightly, and begins communing with the spirits.
A Troll starts casting an offensive spell called 'arieks shattering iceball'.

< 742h/868H 211v/211V Pos: sitting >
< T: Dze TP: sit TC: small wounds E: An Orc sta EP: few scratches >
 A Kobold completes his spell...
A Kobold utters the words 'unsozfol efaui'
You snap into visibility.
You feel less energetic as a Kobold drains you.
Your negative energy shield protects you from lasting effects from the energy drain!

< 667h/868H 211v/211V Pos: sitting >
< T: Dze TP: sit TC: small wounds E: An Orc sta EP: few scratches >
 A Troll completes his spell...
A Troll utters the words 'abrauztg gpahhzfuio uqzbarr'
A Troll points at you.
You snap into visibility.
You reel in pain as a Troll's iceball shatters upon impacting you.
OUCH!  That really did HURT!
Your bone wand of Ny'Neth is weakened from the intense cold!
A Drider completes his spell...
A Drider utters the words 'garbzzsg wuggurz babragruoz'
You snap into visibility.
A Drider's force missile slams into you.
You snap into visibility.
A Drider's force missile slams into you.
You snap into visibility.
A Drider's force missile slams into you.
You snap into visibility.
A Drider's force missile slams into you.
Your improved dexterity grants you an additional attack!
You snap into visibility.
An Orc snaps into visibility.
-=[You attack an Orc.]=- [0 Hits]

< 370h/868H 211v/211V Pos: sitting >
< T: Dze TP: sit TC: nasty wounds E: An Orc sta EP: few scratches >
 A Kobold starts casting an offensive spell called 'energy drain'.

< 370h/868H 211v/211V Pos: sitting >
< T: Dze TP: sit TC: nasty wounds E: An Orc sta EP: few scratches >
 A Kobold completes his spell...
A Kobold utters the words 'unsozfol efaui'
You snap into visibility.
You feel less energetic as a Kobold drains you.
Your boreal chitin shield from Ny'Neth's Stronghold Continued is blasted by the negative energy!
Your negative energy shield protects you from lasting effects from the energy drain!
A Troll starts casting an offensive spell.

< 298h/868H 211v/211V Pos: sitting >
< T: Dze TP: sit TC: nasty wounds E: An Orc sta EP: few scratches >
 An orc city guard enters from the north.

< 298h/868H 211v/211V Pos: sitting >
< T: Dze TP: sit TC: nasty wounds E: An Orc sta EP: few scratches >
 A Drider starts casting an offensive spell.

< 298h/868H 211v/211V Pos: sitting >
< T: Dze TP: sit TC: nasty wounds E: An Orc sta EP: few scratches >
 A Kobold starts casting an offensive spell.

< 298h/868H 211v/211V Pos: sitting >
< T: Dze TP: sit TC: nasty wounds E: An Orc sta EP: few scratches >
 An Orc snaps into visibility.
You snap into visibility.
You snap into visibility.
An Orc snaps into visibility.
[Damage:  1 ] You snap into visibility.
An Orc snaps into visibility.
[Damage:  1 ] -=[An Orc attacks you.]=- [3 Hits]

< 292h/868H 211v/211V Pos: sitting >
< T: Dze TP: sit TC: nasty wounds E: An Orc sta EP: few scratches >
 A Troll completes his spell...
A Troll utters the words 'abrauztg gpahhzfuio uqzbarr'
A Troll points at you.
You snap into visibility.
You reel in pain as a Troll's iceball shatters upon impacting you.
OUCH!  That really did HURT!

< 168h/868H 211v/211V Pos: sitting >
< T: Dze TP: sit TC:pretty hurt E: An Orc sta EP: few scratches >
 A Kobold completes his spell...
A Kobold utters the words 'unsozfol efaui'
You snap into visibility.
You feel less energetic as a Kobold drains you.
You wish that your wounds would stop BLEEDING so much!
Your negative energy shield protects you from lasting effects from the energy drain!

< 94h/868H 211v/211V Pos: sitting >
< T: Dze TP: sit TC: awful E: An Orc sta EP: few scratches >
 A Drider completes his spell...
A Drider utters the words 'qpaahuq fussrz'
You snap into visibility.
Ripples of ChAoTiC energy slam into you as reality comes crashing down.
Your boreal chitin shield from Ny'Neth's Stronghold Continued was completely destroyed by the massive blow!
Your exquisite adamantium torque from Plane of Fire, Brass was completely destroyed by the massive blow!
Your sparkling golden hoop earring was completely destroyed by the massive blow!