<floating about head>a dark purple ioun stone[232h 47m 46s]
<worn as a badge> a glowing blue crystal (magic) [86%]
<worn on head> a magical pointy top hat (magic) (glowing) [81%]
<worn on eyes> a foggy visor [poor] [83%]
<worn in ear> a polished scale of Tiamat (invis) (magic) (glowing)
<worn in ear> a glowing jade earring (glowing) [81%]
<worn on face> mask of battles past [poor]
<worn around neck> a tribal necklace of royal authority [poor] (glowing)
<worn around neck> some kharma mind beads (magic) [49%]
<worn on body> a suit embodying ethereal soul shards
<worn about body> a tattered elven cloak [poor] (magic)
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of endurance (magic) (glowing) [85%]
<worn about waist> a belt of fresh blood [superior] [87%]
<worn on belt buckle>a large tome engulfed in blue flames (magic) (humming) [84%]
<attached to belt> a tome of wizardry [64%]
<worn on arms> some cracked bone arm bracers [superior]
<held as shield> a well-polished mithril body shield [poor] with a strange dark bloodstone (illuminating)
<worn around wrist> the bracelet of emeralds of endurance [75%]
<worn around wrist> the divine bracer of greater defense (magic) (glowing) (humming)
<worn on hands> a pair of crystalized gloves (glowing) (humming) [65%]
<worn on finger> a gleaming platinum ring [poor] (magic)
<worn on finger> a yellow ring of chrysoberyl [poor] (magic) [70%]
<primary weapon> a staff of power (magic)
<worn on legs> some leggings made from werewolf hide (magic)
<worn on feet> a pair of boots emitting dust [superior] (magic) (glowing) [87%]
An impenetrable globe of darkness floats near Psybr's head.
Guidrich enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
You quickly scan the area.
You see nothing.
< 749h/749H 178v/180V Pos: standing >
Psybr sneaks north.
You follow Psybr.
On the Bridge Spanning Ordania Bay
This narrow bridge spans the Ordania Bay, connecting the city proper with
the King Rodev's keep. Few travellers are passing along this bridge, and
those are mostly servants running packages and food from the city to the
keep. It's construction is somewhat of a mystery; there doesn't seem to be
enough support for such a long bridge, yet footing is firm, and it does not
sway in the wind.
Obvious exits: -North -South
Psybr Templar o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Psybr's head.
Guidrich enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
You quickly scan the area.
You see nothing.
< 749h/749H 177v/180V Pos: standing >
You follow Psybr.
On the Bridge Spanning Ordania Bay
This narrow bridge spans the Ordania Bay, connecting the city proper with
the King Rodev's keep. Few travellers are passing along this bridge, and
those are mostly servants running packages and food from the city to the
keep. It's construction is somewhat of a mystery; there doesn't seem to be
enough support for such a long bridge, yet footing is firm, and it does not
sway in the wind.
Obvious exits: -North -South
Psybr Templar o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Psybr's head.
Guidrich enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
You quickly scan the area.
You see nothing.
< 749h/749H 177v/180V Pos: standing >
Psybr sneaks north.
You follow Psybr.
On the Bridge Spanning Ordania Bay
This narrow bridge spans the Ordania Bay, connecting the city proper with
the King Rodev's keep. Few travellers are passing along this bridge, and
those are mostly servants running packages and food from the city to the
keep. It's construction is somewhat of a mystery; there doesn't seem to be
enough support for such a long bridge, yet footing is firm, and it does not
sway in the wind.
Obvious exits: -North -South
Psybr Templar o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Psybr's head.
Guidrich enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
You quickly scan the area.
You see nothing.
< 749h/749H 178v/180V Pos: standing >
You follow Psybr.
On the Bridge Spanning Ordania Bay
This narrow bridge spans the Ordania Bay, connecting the city proper with
the King Rodev's keep. Few travellers are passing along this bridge, and
those are mostly servants running packages and food from the city to the
keep. It's construction is somewhat of a mystery; there doesn't seem to be
enough support for such a long bridge, yet footing is firm, and it does not
sway in the wind.
Obvious exits: -North -South
Psybr Templar o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Psybr's head.
Guidrich enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
You quickly scan the area.
You see nothing.
< 749h/749H 178v/180V Pos: standing >
Psybr sneaks north.
You follow Psybr.
A Paved Obsidian Road
This road appears to be one long piece of obsidian. Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete. The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -East -South
Psybr Templar o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Psybr's head.
Guidrich enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
< 749h/749H 179v/180V Pos: standing >
Psybr sneaks north.
You follow Psybr.
A Paved Obsidian Road
This road appears to be one long piece of obsidian. Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete. The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North# -East # -South -West #
Psybr Templar o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Psybr's head.
Guidrich enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
You quickly scan the area.
You see nothing.
< 749h/749H 178v/180V Pos: standing >
You quickly scan the area.
You see nothing.
< 749h/749H 178v/180V Pos: standing >
You quickly scan the area.
You see nothing.
< 749h/749H 180v/180V Pos: standing >
Psybr opens the gate.
You quickly scan the area.
A commoner who is not far off to your north.
< 749h/749H 180v/180V Pos: standing >
Psybr sneaks north.
You follow Psybr.
The Gates to the Royal Docks
This gate protects the Royal Docks from most everyday kind of threats to
members of the royalty coming to and from the palace. The wall surrounding
the area looks to be able to easily stave off intruders who might be
interested in assaulting an unprepared member of the royalty, however, the
wall only protects a small area adjacent to the bay, so it is completely
ineffective in repelling a true invasion from the sea.
Obvious exits: -North -East -South -West
Psybr Templar o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Psybr's head.
Guidrich enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
< 749h/749H 179v/180V Pos: standing >
< 749h/749H 179v/180V Pos: standing >
Psybr closes the gate.
Your group consists of ( 6/30):
( Head) 749/749 hit, 179/180 move Zloin
(Front) 377/377 hit, 219/219 move Psybr
(Front) 503/503 hit, 138/179 move an earth elemental
(Front) 477/477 hit, 129/170 move an earth elemental
(Front) 491/491 hit, 134/175 move an earth elemental
(Front) 460/460 hit, 179/180 move Guidrich
< 749h/749H 179v/180V Pos: standing >
Autosaving...
< 749h/749H 179v/180V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
Aria who is in the distance to your north.
A commoner who is close by to your west.
A commoner who is a brief walk away to your west.
< 749h/749H 180v/180V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
Aria who is in the distance to your north.
A commoner who is close by to your west.
A commoner who is a brief walk away to your west.
< 749h/749H 180v/180V Pos: standing >
Psybr sneaks north.
You follow Psybr.
An Open Air Market
This is a large open air market. Although merchants do sell wares here,
the biggest commodity seems to be meeting others. Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East -South -West
Psybr Templar o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Psybr's head.
A male commoner stands here.
Guidrich enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
< 749h/749H 179v/180V Pos: standing >
You quickly scan the area.
An elite bodyguard who is rather far off to your north.
An elite bodyguard who is rather far off to your north.
An elite bodyguard who is rather far off to your north.
An elite bodyguard who is rather far off to your north.
Aria who is rather far off to your north.
Rjinal, the alchemist who is close by to your east.
A retired soldier who is not far off to your east.
A retired soldier who is rather far off to your east.
< 749h/749H 179v/180V Pos: standing >
You quickly scan the area.
An elite bodyguard who is rather far off to your north.
An elite bodyguard who is rather far off to your north.
An elite bodyguard who is rather far off to your north.
An elite bodyguard who is rather far off to your north.
Aria who is rather far off to your north.
Rjinal, the alchemist who is close by to your east.
A retired soldier who is not far off to your east.
A retired soldier who is rather far off to your east.
< 749h/749H 179v/180V Pos: standing >
You quickly scan the area.
An elite bodyguard who is rather far off to your north.
An elite bodyguard who is rather far off to your north.
An elite bodyguard who is rather far off to your north.
An elite bodyguard who is rather far off to your north.
Aria who is rather far off to your north.
Rjinal, the alchemist who is close by to your east.
A retired soldier who is not far off to your east.
A retired soldier who is rather far off to your east.
< 749h/749H 179v/180V Pos: standing >
You quickly scan the area.
An elite bodyguard who is rather far off to your north.
An elite bodyguard who is rather far off to your north.
An elite bodyguard who is rather far off to your north.
An elite bodyguard who is rather far off to your north.
Aria who is rather far off to your north.
Rjinal, the alchemist who is close by to your east.
A retired soldier who is not far off to your east.
A retired soldier who is rather far off to your east.
< 749h/749H 179v/180V Pos: standing >
Psybr sneaks west.
You follow Psybr.
An Open Air Market
This is a large open air market. Although merchants do sell wares here,
the biggest commodity seems to be meeting others. Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East -West
Psybr Templar o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Psybr's head.
Guidrich enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
You quickly scan the area.
A retired soldier who is close by to your north.
A commoner who is rather far off to your north.
A commoner who is close by to your east.
Rjinal, the alchemist who is not far off to your east.
A retired soldier who is a brief walk away to your east.
A retired soldier who is in the distance to your east.
< 749h/749H 178v/180V Pos: standing >
You quickly scan the area.
A retired soldier who is close by to your north.
A commoner who is rather far off to your north.
A commoner who is close by to your east.
Rjinal, the alchemist who is not far off to your east.
A retired soldier who is a brief walk away to your east.
A retired soldier who is in the distance to your east.
< 749h/749H 178v/180V Pos: standing >
You quickly scan the area.
A retired soldier who is close by to your north.
A commoner who is rather far off to your north.
A commoner who is close by to your east.
Rjinal, the alchemist who is not far off to your east.
A retired soldier who is a brief walk away to your east.
A retired soldier who is in the distance to your east.
< 749h/749H 179v/180V Pos: standing >
You quickly scan the area.
A retired soldier who is close by to your north.
A commoner who is rather far off to your north.
A commoner who is close by to your east.
Rjinal, the alchemist who is not far off to your east.
A retired soldier who is rather far off to your east.
A retired soldier who is in the distance to your east.
< 749h/749H 180v/180V Pos: standing >
You quickly scan the area.
A retired soldier who is close by to your north.
A commoner who is rather far off to your north.
A commoner who is close by to your east.
Rjinal, the alchemist who is not far off to your east.
A retired soldier who is rather far off to your east.
A retired soldier who is in the distance to your east.
< 749h/749H 180v/180V Pos: standing >
Psybr sneaks west.
You follow Psybr.
An Open Air Market
This is a large open air market. Although merchants do sell wares here,
the biggest commodity seems to be meeting others. Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East -West
Psybr Templar o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Psybr's head.
You sense a lifeform nearby.
Guidrich enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
You quickly scan the area.
A commoner who is close by to your north.
A commoner who is rather far off to your north.
A commoner who is not far off to your east.
Rjinal, the alchemist who is a brief walk away to your east.
A retired soldier who is in the distance to your east.
< 749h/749H 179v/180V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
A commoner who is rather far off to your north.
A commoner who is not far off to your east.
Rjinal, the alchemist who is a brief walk away to your east.
A retired soldier who is in the distance to your east.
< 749h/749H 179v/180V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
A commoner who is rather far off to your north.
A commoner who is not far off to your east.
Rjinal, the alchemist who is a brief walk away to your east.
A retired soldier who is in the distance to your east.
< 749h/749H 179v/180V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
A commoner who is rather far off to your north.
A commoner who is not far off to your east.
Rjinal, the alchemist who is a brief walk away to your east.
A retired soldier who is in the distance to your east.
< 749h/749H 179v/180V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
A commoner who is rather far off to your north.
A commoner who is not far off to your east.
Rjinal, the alchemist who is a brief walk away to your east.
A retired soldier who is in the distance to your east.
< 749h/749H 179v/180V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
A commoner who is rather far off to your north.
A commoner who is not far off to your east.
Rjinal, the alchemist who is a brief walk away to your east.
A retired soldier who is in the distance to your east.
< 749h/749H 179v/180V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
A commoner who is rather far off to your north.
A commoner who is not far off to your east.
Rjinal, the alchemist who is a brief walk away to your east.
A retired soldier who is in the distance to your east.
< 749h/749H 179v/180V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
A commoner who is rather far off to your north.
Rjinal, the alchemist who is not far off to your east.
A commoner who is not far off to your east.
A retired soldier who is in the distance to your east.
< 749h/749H 179v/180V Pos: standing >
Psybr sneaks west.
You follow Psybr.
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West
Psybr Templar o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Psybr's head.
Guidrich enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
You quickly scan the area.
A commoner who is in the distance to your north.
Rjinal, the alchemist who is a brief walk away to your east.
A commoner who is a brief walk away to your east.
A commoner who is close by to your south.
< 749h/749H 178v/180V Pos: standing >
You quickly scan the area.
A commoner who is in the distance to your north.
Rjinal, the alchemist who is a brief walk away to your east.
A commoner who is a brief walk away to your east.
A commoner who is close by to your south.
< 749h/749H 178v/180V Pos: standing >
You quickly scan the area.
A commoner who is in the distance to your north.
Rjinal, the alchemist who is a brief walk away to your east.
A commoner who is a brief walk away to your east.
A commoner who is close by to your south.
< 749h/749H 179v/180V Pos: standing >
You quickly scan the area.
A commoner who is in the distance to your north.
Rjinal, the alchemist who is a brief walk away to your east.
A commoner who is a brief walk away to your east.
A commoner who is close by to your south.
< 749h/749H 180v/180V Pos: standing >
You quickly scan the area.
A commoner who is in the distance to your north.
Rjinal, the alchemist who is a brief walk away to your east.
A commoner who is a brief walk away to your east.
A commoner who is close by to your south.
< 749h/749H 180v/180V Pos: standing >
Psybr sneaks west.
You follow Psybr.
A Commoners Dwelling
This is a simple commoners dwelling. All the modern half-orc conveniences
are available in this modest dwelling, including a small slab and bucket
affair for relieving oneself. Small, thick glassed windows allow sunlight
to come in without making the home too lit.
Obvious exits: -East
Psybr Templar o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Psybr's head.
Guidrich enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
You quickly scan the area.
Rjinal, the alchemist who is rather far off to your east.
A commoner who is rather far off to your east.
< 749h/749H 179v/180V Pos: standing >
You quickly scan the area.
Rjinal, the alchemist who is rather far off to your east.
A commoner who is rather far off to your east.
< 749h/749H 179v/180V Pos: standing >
You quickly scan the area.
Rjinal, the alchemist who is rather far off to your east.
A commoner who is rather far off to your east.
< 749h/749H 179v/180V Pos: standing >
You quickly scan the area.
Rjinal, the alchemist who is rather far off to your east.
A commoner who is rather far off to your east.
< 749h/749H 179v/180V Pos: standing >
You quickly scan the area.
Rjinal, the alchemist who is rather far off to your east.
A commoner who is rather far off to your east.
< 749h/749H 179v/180V Pos: standing >
You follow Psybr.
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West
Psybr Templar o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Psybr's head.
Guidrich enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
You quickly scan the area.
A commoner who is in the distance to your north.
Rjinal, the alchemist who is a brief walk away to your east.
A commoner who is a brief walk away to your east.
A commoner who is close by to your south.
< 749h/749H 178v/180V Pos: standing >
You follow Psybr.
An Open Air Market
This is a large open air market. Although merchants do sell wares here,
the biggest commodity seems to be meeting others. Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East -West
Psybr Templar o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Psybr's head.
You sense a lifeform nearby.
Guidrich enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
< 749h/749H 177v/180V Pos: standing >
Psybr sneaks north.
You follow Psybr.
An Open Air Market
This is a large open air market. Although merchants do sell wares here,
the biggest commodity seems to be meeting others. Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East -South -West
Psybr Templar o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Psybr's head.
A male commoner stands here.
Guidrich enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
You quickly scan the area.
A commoner who is a brief walk away to your north.
A retired soldier who is close by to your east.
A retired soldier who is in the distance to your east.
A commoner who is rather far off to your west.
Learett who is in the distance to your west.
< 749h/749H 177v/180V Pos: standing >
Psybr sneaks north.
You follow Psybr.
An Open Air Market
This is a large open air market. Although merchants do sell wares here,
the biggest commodity seems to be meeting others. Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East -South -West
Psybr Templar o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Psybr's head.
Guidrich enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
You quickly scan the area.
A commoner who is not far off to your north.
A commoner who is a brief walk away to your east.
A commoner who is close by to your south.
A commoner who is not far off to your west.
< 749h/749H 178v/180V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your north.
A commoner who is a brief walk away to your east.
A commoner who is close by to your south.
A commoner who is not far off to your west.
< 749h/749H 180v/180V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your north.
A commoner who is a brief walk away to your east.
A commoner who is close by to your south.
A commoner who is not far off to your west.
< 749h/749H 180v/180V Pos: standing >
Psybr sneaks north.
You follow Psybr.
An Open Air Market
This is a large open air market. Although merchants do sell wares here,
the biggest commodity seems to be meeting others. Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East -South -West
Psybr Templar o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Psybr's head.
Guidrich enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
You quickly scan the area.
A commoner who is close by to your north.
A commoner who is not far off to your south.
A Goblin who is not far off to your west.
Tangwystl who is a brief walk away to your west.
< 749h/749H 179v/180V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
A commoner who is not far off to your south.
A Goblin who is not far off to your west.
Tangwystl who is a brief walk away to your west.
< 749h/749H 179v/180V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
A commoner who is not far off to your south.
A Goblin who is not far off to your west.
Tangwystl who is a brief walk away to your west.
< 749h/749H 179v/180V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
A retired soldier who is not far off to your south.
A commoner who is not far off to your south.
A Goblin who is not far off to your west.
Tangwystl who is a brief walk away to your west.
< 749h/749H 179v/180V Pos: standing >
< 749h/749H 179v/180V Pos: standing >
You follow Psybr.
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West
Psybr Templar o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Psybr's head.
Guidrich enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
< 749h/749H 178v/180V Pos: standing >
Psybr sneaks west.
You follow Psybr.
A Cobblestone Road
This road is made from a patchwork of cobblestones planted close together
in the ground. There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired. Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -South -West
Psybr Templar o==(=Mithril=Knights=- (Gnome)(small) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Psybr's head.
A Goblin (small) stands in mid-air here.(Red Aura)
Guidrich enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
< 749h/749H 178v/180V Pos: standing >
Ok.
You snap into visibility.
[Damage: 3 ] A Goblin is knocked to the ground by an earth elemental's mighty bash!
A Goblin avoids being bashed by an earth elemental, who loses its balance and falls.
A Goblin avoids being bashed by an earth elemental, who loses its balance and falls.
< 749h/749H 180v/180V Pos: standing >
An earth elemental misses a Goblin.
Guidrich starts casting an offensive spell called 'bigbys crushing hand'.
< 749h/749H 180v/180V Pos: standing >
An earth elemental dodges a Goblin's attack.
< 749h/749H 180v/180V Pos: standing >
Psybr starts casting an offensive spell called 'sleep'.
< 749h/749H 180v/180V Pos: standing >
The sun vanishes behind the southern horizon.
Guidrich completes his spell...
Guidrich utters the words 'buoblg qfjgpuio paie'
A Goblin is encircled by a huge fist sent by Guidrich, which begins to crush his body.
< 749h/749H 180v/180V Pos: standing >
Psybr completes his spell...
Psybr utters the word 'grzzs'
A Goblin goes to sleep.
< 749h/749H 180v/180V Pos: standing >
Guidrich starts casting an offensive spell.
< 749h/749H 180v/180V Pos: standing >
You start chanting...
< 749h/749H 180v/180V Pos: standing >
Psybr starts casting an offensive spell called 'bigbys crushing hand'.
< 749h/749H 180v/180V Pos: standing >
Guidrich completes his spell...
Guidrich utters the words 'buoblg qfjgpuio paie'
Guidrich's spell disturbs a Goblin's beauty sleep!
A Goblin is encircled by a huge fist sent by Guidrich, which begins to crush his body.
A Goblin's humming stone visor was completely destroyed by the massive blow!
A Goblin's belt of sewn ratskins was completely destroyed by the massive blow!
A Goblin is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 6237000.
The smell of fresh blood enters your body, infusing you with power!