The death of [45 Spiritualist] Darc (Goblin)

in A Cobblestone Road

from the perspective of [45 Spiritualist] Darc (Goblin)

<worn as a badge>    a black and silver badge of the Sarmiz'Duul Peacekeepers
<worn on head>       a tarnished electrum helm
<worn on body>       a hardened dragonscale tunic from Sarmiz'Duul
<worn about body>    a reptile skin cloak
<worn on arms>       some spiked flesh vambraces
<held as shield>     an obsidian and steel round shield [superior]
<worn around wrist>  an obsidian and steel wrist guard
<worn around wrist>  a fine reptile scale wristguard
<worn on hands>      some light electrum claws
<worn on finger>     a well-crafted obsidian signet
<held>               a spirit totem of Darc (glowing)
<worn on feet>       a pair of obsidian and steel boots [superior]


< 368h/368H 211v/211V Pos: sitting >
You have finished memorizing greater soul disturbance.

< 368h/368H 211v/211V Pos: sitting >
You have finished memorizing greater soul disturbance.

< 368h/368H 211v/211V Pos: sitting >
You have finished memorizing greater mending.
You snap out of your meditative trance, memorization complete.

< 368h/368H 211v/211V Pos: sitting >
You clamber to your feet.

< 368h/368H 211v/211V Pos: standing >
Hall of Warriors
   This grand hall is made from slabs of obsidian bound together with wide
bands of steel.  Shield, banners, and wooden blanks cover the walls, depicting
the coats of arms for various warrior households residing in the city.  The
floors are made from fine hewn obsidian and quartz block, placed closely
together without the use of mortar.  The center of the hall is depressed
slightly, with a hard packed earthen floor to allow sparring, while posts
outline the perimeter.
Obvious exits: -North -East  -West 

< 368h/368H 210v/211V Pos: standing >
Hall of Warriors
   This grand hall is made from slabs of obsidian bound together with wide
bands of steel.  Shield, banners, and wooden blanks cover the walls, depicting
the coats of arms for various warrior households residing in the city.  The
floors are made from fine hewn obsidian and quartz block, placed closely
together without the use of mortar.  The center of the hall is depressed
slightly, with a hard packed earthen floor to allow sparring, while posts
outline the perimeter.
Obvious exits: -North -West 
A war-hardened half-orc stands here.
A war-hardened half-orc stands here.

< 368h/368H 209v/211V Pos: standing >
Hall of Warriors
   This grand hall is made from slabs of obsidian bound together with wide
bands of steel.  Shield, banners, and wooden blanks cover the walls, depicting
the coats of arms for various warrior households residing in the city.  The
floors are made from fine hewn obsidian and quartz block, placed closely
together without the use of mortar.  The center of the hall is depressed
slightly, with a hard packed earthen floor to allow sparring, while posts
outline the perimeter.
Obvious exits: -North -East # -South -West 
A war-hardened half-orc stands here.

< 368h/368H 208v/211V Pos: standing >
The door seems to be closed.

< 368h/368H 208v/211V Pos: standing >
Ok.

< 368h/368H 211v/211V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East  -West 

< 368h/368H 210v/211V Pos: standing >
Ok.

< 368h/368H 210v/211V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East  -West 

< 368h/368H 209v/211V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East  -West 

< 368h/368H 208v/211V Pos: standing >
A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -East  -South -West 

< 368h/368H 207v/211V Pos: standing >
A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -South

< 368h/368H 207v/211V Pos: standing >
A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -South

< 368h/368H 206v/211V Pos: standing >
A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -South -West #

< 368h/368H 205v/211V Pos: standing >
A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -East  -South

< 368h/368H 204v/211V Pos: standing >
A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -West 

< 368h/368H 204v/211V Pos: standing >
Alas, you cannot go that way. . . .

< 368h/368H 204v/211V Pos: standing >
Alas, you cannot go that way. . . .

< 368h/368H 204v/211V Pos: standing >
A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -East  -South -West 

< 368h/368H 204v/211V Pos: standing >
A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -East  -South -West 

< 368h/368H 203v/211V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East  -West 
An aging but brawny half-orc stands here enjoying life.

< 368h/368H 202v/211V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East  -West 
A half-orc mercenary stands here.

< 368h/368H 202v/211V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East  -West 

< 368h/368H 201v/211V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East  -West 

< 368h/368H 200v/211V Pos: standing >
A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -South -West 

< 368h/368H 199v/211V Pos: standing >
Alas, you cannot go that way. . . .

< 368h/368H 200v/211V Pos: standing >
Alas, you cannot go that way. . . .

< 368h/368H 200v/211V Pos: standing >
A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -South

< 368h/368H 199v/211V Pos: standing >
A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -South -West 

< 368h/368H 199v/211V Pos: standing >
Travol's Fine Stones
   This compact building houses the only jeweler in town.  There doesn't
appear to be much traffic in this shop, due to a lack of precious stones
to be found in the nearby mining areas.  However, enough trade is generated
by travellers looking to trade that Travol can stay in business.
Obvious exits: -East 
A thin half-orc sits here, eyeing a gemstone.

< 368h/368H 198v/211V Pos: standing >
You start chanting...

< 368h/368H 200v/211V Pos: standing >
You complete your spell...
You point at Travol.
[Damage: 104 ] -=[Travol's entire body spasms uncontrollably as his soul is wracked with unbearable pain.]=-
You dodge Travol's vicious attack.
You dodge Travol's vicious attack.
You dodge Travol's vicious attack.
-=[You suddenly see Travol's foot in your chest.]=-

< 359h/368H 201v/211V Pos: standing >
< T: Darc TP: sta TC:few scratches E: travol sta EP:  small wounds >
 You start chanting...

< 359h/368H 202v/211V Pos: standing >
< T: Darc TP: sta TC:few scratches E: travol sta EP:  small wounds >
 You complete your spell...
You point at Travol.
[Damage: 105 ] -=[Travol's entire body spasms uncontrollably as his soul is wracked with unbearable pain.]=-

< 359h/368H 202v/211V Pos: standing >
< T: Darc TP: sta TC:few scratches E: travol sta EP:  small wounds >
 Travol dodges your futile attack.
You start chanting...

< 359h/368H 202v/211V Pos: standing >
< T: Darc TP: sta TC:few scratches E: travol sta EP:  small wounds >
 You complete your spell...
You point at Travol.
[Damage: 103 ] -=[Travol's entire body spasms uncontrollably as his soul is wracked with unbearable pain.]=-

< 359h/368H 202v/211V Pos: standing >
< T: Darc TP: sta TC:few scratches E: travol sta EP:  few wounds >
 -=[Travol's fine punch strikes you.]=-
-=[Travol's punch strikes you hard.]=-
OUCH!  That really did HURT!
You start chanting...

< 300h/368H 202v/211V Pos: standing >
< T: Darc TP: sta TC: small wounds E: travol sta EP:  few wounds >
 Casting: greater soul disturbance 

< 300h/368H 202v/211V Pos: standing >
< T: Darc TP: sta TC: small wounds E: travol sta EP:  few wounds >
 You complete your spell...
You point at Travol.
[Damage: 103 ] -=[Travol's entire body spasms uncontrollably as his soul is wracked with unbearable pain.]=-
Travol dodges your futile attack.

< 300h/368H 202v/211V Pos: standing >
< T: Darc TP: sta TC: small wounds E: travol sta EP:  few wounds >
 You start chanting...

< 300h/368H 202v/211V Pos: standing >
< T: Darc TP: sta TC: small wounds E: travol sta EP:  few wounds >
 Casting: greater soul disturbance 

< 300h/368H 202v/211V Pos: standing >
< T: Darc TP: sta TC: small wounds E: travol sta EP:  few wounds >
 You complete your spell...
You point at Travol.
[Damage: 102 ] -=[Travol's entire body spasms uncontrollably as his soul is wracked with unbearable pain.]=-
-=[Travol's decent punch strikes you.]=-
-=[Travol's decent punch strikes you.]=-
-=[Travol's punch strikes you.]=-
-=[You suddenly see Travol's foot in your chest.]=-

< 230h/368H 202v/211V Pos: standing >
< T: Darc TP: sta TC: few wounds E: travol sta EP:  nasty wounds >
 You miss Travol.
You start chanting...

< 230h/368H 202v/211V Pos: standing >
< T: Darc TP: sta TC: few wounds E: travol sta EP:  nasty wounds >
 Casting: arieks shattering iceball 

< 230h/368H 202v/211V Pos: standing >
< T: Darc TP: sta TC: few wounds E: travol sta EP:  nasty wounds >
 You complete your spell...
You point at Travol.
[Damage: 156 ] -=[Your iceball shatters upon impacting Travol, rending flesh and sending blood flying.]=-

< 230h/368H 202v/211V Pos: standing >
< T: Darc TP: sta TC: few wounds E: travol sta EP: pretty hurt >
 You start chanting...

< 230h/368H 202v/211V Pos: standing >
< T: Darc TP: sta TC: few wounds E: travol sta EP: pretty hurt >
 Casting: arieks shattering iceball *
-=[Travol's decent punch strikes you.]=-
-=[Travol's fine punch strikes you hard.]=-

< 193h/368H 202v/211V Pos: standing >
< T: Darc TP: sta TC: few wounds E: travol sta EP: pretty hurt >
 Casting: arieks shattering iceball 

< 193h/368H 202v/211V Pos: standing >
< T: Darc TP: sta TC: few wounds E: travol sta EP: pretty hurt >
 You complete your spell...
You point at Travol.
[Damage: 116 ] -=[Your iceball shatters upon impacting Travol, rending flesh and sending blood flying.]=-

< 193h/368H 202v/211V Pos: standing >
< T: Darc TP: sta TC: few wounds E: travol sta EP: pretty hurt >
 You start chanting...

< 193h/368H 202v/211V Pos: standing >
< T: Darc TP: sta TC: few wounds E: travol sta EP: pretty hurt >
 You complete your spell...
You point at Travol.
[Damage: 110 ] -=[Your iceball shatters upon impacting Travol, rending flesh and sending blood flying.]=-
You miss Travol.

< 193h/368H 202v/211V Pos: standing >
< T: Darc TP: sta TC: few wounds E: travol sta EP:  awful >
 -=[Travol's fine punch strikes you hard.]=-
-=[Travol's fine punch strikes you very hard.]=-
-=[Travol's fine punch seriously wounds you.]=-
-=[You suddenly see Travol's foot in your chest.]=-

< 106h/368H 202v/211V Pos: standing >
< T: Darc TP: sta TC:pretty hurt E: travol sta EP:  awful >
 You start chanting...

< 106h/368H 202v/211V Pos: standing >
< T: Darc TP: sta TC:pretty hurt E: travol sta EP:  awful >
 Casting: arieks shattering iceball 

< 106h/368H 202v/211V Pos: standing >
< T: Darc TP: sta TC:pretty hurt E: travol sta EP:  awful >
 You complete your spell...
You point at Travol.
[Damage: 54 ] -=[Your iceball shatters upon impacting Travol, rending flesh and sending blood flying.]=-
Travol is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Darc by 289170.
The smell of fresh blood enters your body, infusing you with power!
Travol's death cry reverberates in your head as he falls to the ground.

< 106h/368H 202v/211V Pos: standing >
You attempt to flee...
A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -South -West 
You flee eastward!

< 106h/368H 180v/211V Pos: standing >
You do not see or have the corpse.

< 106h/368H 180v/211V Pos: standing >
You do not see or have the corpse.

< 106h/368H 180v/211V Pos: standing >
You don't have anything to put in it.

< 106h/368H 180v/211V Pos: standing >
You don't have anything to put in it.

< 106h/368H 180v/211V Pos: standing >
Travol's Fine Stones
   This compact building houses the only jeweler in town.  There doesn't
appear to be much traffic in this shop, due to a lack of precious stones
to be found in the nearby mining areas.  However, enough trade is generated
by travellers looking to trade that Travol can stay in business.
Obvious exits: -East 
Fresh blood splatters cover the area.
The corpse of travol is lying here.
Shattered bits of ice are scattered about the area.

< 106h/368H 180v/211V Pos: standing >
You start chanting...

< 106h/368H 181v/211V Pos: standing >
You complete your spell...
You shudders as an immense rush of life flows into his body!

< 289h/368H 183v/211V Pos: standing >
You start chanting...

< 290h/368H 185v/211V Pos: standing >
Casting: greater mending 

< 290h/368H 186v/211V Pos: standing >
You complete your spell...
You shudders as an immense rush of life flows into his body!

< 368h/368H 187v/211V Pos: standing >
It appears to be the corpse of Travol.
a small pile of coins

< 368h/368H 189v/211V Pos: standing >
You sit down and relax.

< 368h/368H 189v/211V Pos: sitting >
You have memorized the following spells:
( 8th circle)  4 - corrosive blast
               1 - spirit jump
( 7th circle)  1 - ravenflight
( 6th circle)  4 - greater mending
( 5th circle)  7 - molten spray
( 4th circle)  2 - pantherspeed
               2 - hawkvision
               4 - mending
( 3rd circle)  9 - scalding blast
( 2nd circle) 10 - flameburst
( 1st circle) 10 - ice missile
               1 - spirit armor

And you are currently memorizing the following spells:
    6 seconds:  ( 7th) greater soul disturbance
   12 seconds:  ( 7th) greater soul disturbance
   18 seconds:  ( 7th) greater soul disturbance
   24 seconds:  ( 7th) greater soul disturbance
   30 seconds:  ( 7th) greater soul disturbance
   37 seconds:  ( 9th) arieks shattering iceball
   44 seconds:  ( 9th) arieks shattering iceball
   51 seconds:  ( 9th) arieks shattering iceball
   58 seconds:  ( 9th) arieks shattering iceball
   63 seconds:  ( 6th) greater mending
   69 seconds:  ( 6th) greater mending

You can memorize no more spells.
You continue your study.

< 368h/368H 189v/211V Pos: sitting >
You start meditating...

< 368h/368H 190v/211V Pos: sitting >
You have finished memorizing greater soul disturbance.

< 368h/368H 199v/211V Pos: sitting >
Experience till level: 16861795

< 368h/368H 203v/211V Pos: sitting >
Autosaving...

< 368h/368H 207v/211V Pos: sitting >
You have finished memorizing greater soul disturbance.

< 368h/368H 208v/211V Pos: sitting >
You have finished memorizing greater soul disturbance.

< 368h/368H 211v/211V Pos: sitting >
You have finished memorizing greater soul disturbance.

< 368h/368H 211v/211V Pos: sitting >
You have finished memorizing greater soul disturbance.

< 368h/368H 211v/211V Pos: sitting >
You have finished memorizing arieks shattering iceball.

< 368h/368H 211v/211V Pos: sitting >
You have finished memorizing arieks shattering iceball.

< 368h/368H 211v/211V Pos: sitting >
You stop meditating.

< 368h/368H 211v/211V Pos: sitting >
You start meditating...

< 368h/368H 211v/211V Pos: sitting >
You have finished memorizing arieks shattering iceball.

< 368h/368H 211v/211V Pos: sitting >

< 368h/368H 211v/211V Pos: sitting >
You have finished memorizing arieks shattering iceball.

< 368h/368H 211v/211V Pos: sitting >
You have finished memorizing greater mending.

< 368h/368H 211v/211V Pos: sitting >
You have finished memorizing greater mending.
You snap out of your meditative trance, memorization complete.

< 368h/368H 211v/211V Pos: sitting >

< 368h/368H 211v/211V Pos: sitting >
You clamber to your feet.

< 368h/368H 211v/211V Pos: standing >
A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -South -West 

< 368h/368H 210v/211V Pos: standing >
A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -South

< 368h/368H 209v/211V Pos: standing >
A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -South -West 

< 368h/368H 208v/211V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East  -West 

< 368h/368H 207v/211V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East  -West 

< 368h/368H 206v/211V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East  -West 

< 368h/368H 205v/211V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East  -West 
A half-orc mercenary stands here.
An aging but brawny half-orc stands here enjoying life.

< 368h/368H 205v/211V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.

< 368h/368H 205v/211V Pos: standing >
A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -East  -South -West 
An aging but brawny half-orc stands here enjoying life.

< 368h/368H 204v/211V Pos: standing >
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 

< 368h/368H 204v/211V Pos: standing >
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 

< 368h/368H 203v/211V Pos: standing >
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 

< 368h/368H 202v/211V Pos: standing >
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 

< 368h/368H 202v/211V Pos: standing >
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 
A male commoner stands here.
You sense a lifeform nearby.

< 368h/368H 202v/211V Pos: standing >
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 

< 368h/368H 201v/211V Pos: standing >
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 

< 368h/368H 200v/211V Pos: standing >
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 

< 368h/368H 199v/211V Pos: standing >
Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East  -South -West 
A male commoner stands here.

< 368h/368H 199v/211V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East  -South -West 

< 368h/368H 198v/211V Pos: standing >
Tangwystl's Leather Goods
   This stone building reeks of the chemicals used in tanning.  The walls are
coated with a thin layer of precipitate, slightly sticky to the touch.  The
proprietor must handle all aspects of leather, from tanning to forming to
selling.  Luckily, there are a few open windows, otherwise the smell would
be intolerable.
Obvious exits: -East 
A half-orc stands here, reeking of chemicals.

< 368h/368H 198v/211V Pos: standing >
Alas, you cannot go that way. . . .

< 368h/368H 198v/211V Pos: standing >

< 368h/368H 202v/211V Pos: standing >

< 368h/368H 207v/211V Pos: standing >

< 368h/368H 208v/211V Pos: standing >
Tangwystl's Leather Goods
Obvious exits: -East 
A half-orc stands here, reeking of chemicals.

< 368h/368H 209v/211V Pos: standing >
You start chanting...

< 368h/368H 211v/211V Pos: standing >
You complete your spell...
You point at Tangwystl.
[Damage: 110 ] -=[Tangwystl's entire body spasms uncontrollably as his soul is wracked with unbearable pain.]=-
-=[Tangwystl's decent punch strikes you.]=-
-=[Tangwystl's decent punch strikes you.]=-
You dodge Tangwystl's vicious attack.

< 332h/368H 211v/211V Pos: standing >
< T: Darc TP: sta TC:few scratches E: tangwystl sta EP:  small wounds >
 
< 332h/368H 211v/211V Pos: standing >
< T: Darc TP: sta TC:few scratches E: tangwystl sta EP:  small wounds >
 You start chanting...

< 332h/368H 211v/211V Pos: standing >
< T: Darc TP: sta TC:few scratches E: tangwystl sta EP:  small wounds >
 Casting: greater soul disturbance 

< 332h/368H 211v/211V Pos: standing >
< T: Darc TP: sta TC:few scratches E: tangwystl sta EP:  small wounds >
 You complete your spell...
You point at Tangwystl.
[Damage: 105 ] -=[Tangwystl's entire body spasms uncontrollably as his soul is wracked with unbearable pain.]=-

< 332h/368H 211v/211V Pos: standing >
< T: Darc TP: sta TC:few scratches E: tangwystl sta EP:  small wounds >
 You start chanting...

< 332h/368H 211v/211V Pos: standing >
< T: Darc TP: sta TC:few scratches E: tangwystl sta EP:  small wounds >
 You dodge Tangwystl's vicious attack.
You dodge Tangwystl's vicious attack.
-=[You suddenly see Tangwystl's foot in your chest.]=-

< 318h/368H 211v/211V Pos: standing >
< T: Darc TP: sta TC: small wounds E: tangwystl sta EP:  small wounds >
 Casting: greater soul disturbance 

< 318h/368H 211v/211V Pos: standing >
< T: Darc TP: sta TC: small wounds E: tangwystl sta EP:  small wounds >
 You complete your spell...
You point at Tangwystl.
[Damage: 106 ] -=[Tangwystl's entire body spasms uncontrollably as his soul is wracked with unbearable pain.]=-

< 318h/368H 211v/211V Pos: standing >
< T: Darc TP: sta TC: small wounds E: tangwystl sta EP:  few wounds >
 You start chanting...

< 318h/368H 211v/211V Pos: standing >
< T: Darc TP: sta TC: small wounds E: tangwystl sta EP:  few wounds >
 You complete your spell...
You point at Tangwystl.
[Damage: 104 ] -=[Tangwystl's entire body spasms uncontrollably as his soul is wracked with unbearable pain.]=-

< 318h/368H 211v/211V Pos: standing >
< T: Darc TP: sta TC: small wounds E: tangwystl sta EP:  few wounds >
 You start chanting...

< 318h/368H 211v/211V Pos: standing >
< T: Darc TP: sta TC: small wounds E: tangwystl sta EP:  few wounds >
 You complete your spell...
You point at Tangwystl.
[Damage: 108 ] -=[Tangwystl's entire body spasms uncontrollably as his soul is wracked with unbearable pain.]=-
You dodge Tangwystl's vicious attack.
-=[Tangwystl's punch strikes you.]=-
-=[Tangwystl's decent punch strikes you.]=-

< 282h/368H 211v/211V Pos: standing >
< T: Darc TP: sta TC: small wounds E: tangwystl sta EP:  nasty wounds >
 You don't have that spell memorized.

< 282h/368H 211v/211V Pos: standing >
< T: Darc TP: sta TC: small wounds E: tangwystl sta EP:  nasty wounds >
 You attempt to flee...
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East  -South -West 
You flee eastward!

< 282h/368H 185v/211V Pos: standing >
You start chanting...

< 282h/368H 186v/211V Pos: standing >
Casting: greater mending 

< 282h/368H 187v/211V Pos: standing >
You complete your spell...
You shudders as an immense rush of life flows into his body!

< 368h/368H 188v/211V Pos: standing >

< 368h/368H 190v/211V Pos: standing >
You sit down and relax.

< 368h/368H 191v/211V Pos: sitting >
You have memorized the following spells:
( 9th circle)  4 - arieks shattering iceball
( 8th circle)  4 - corrosive blast
               1 - spirit jump
( 7th circle)  1 - ravenflight
( 6th circle)  5 - greater mending
( 5th circle)  7 - molten spray
( 4th circle)  2 - pantherspeed
               2 - hawkvision
               4 - mending
( 3rd circle)  9 - scalding blast
( 2nd circle) 10 - flameburst
( 1st circle) 10 - ice missile
               1 - spirit armor

And you are currently memorizing the following spells:
    6 seconds:  ( 7th) greater soul disturbance
   12 seconds:  ( 7th) greater soul disturbance
   18 seconds:  ( 7th) greater soul disturbance
   24 seconds:  ( 7th) greater soul disturbance
   30 seconds:  ( 7th) greater soul disturbance
   35 seconds:  ( 6th) greater mending

You can memorize no more spells.
You continue your study.

< 368h/368H 192v/211V Pos: sitting >
You start meditating...

< 368h/368H 192v/211V Pos: sitting >
You have finished memorizing greater soul disturbance.

< 368h/368H 202v/211V Pos: sitting >
You have finished memorizing greater soul disturbance.

< 368h/368H 211v/211V Pos: sitting >

< 368h/368H 211v/211V Pos: sitting >
You have finished memorizing greater soul disturbance.

< 368h/368H 211v/211V Pos: sitting >
You have finished memorizing greater soul disturbance.

< 368h/368H 211v/211V Pos: sitting >
You stop meditating.

< 368h/368H 211v/211V Pos: sitting >
You start meditating...

< 368h/368H 211v/211V Pos: sitting >

< 368h/368H 211v/211V Pos: sitting >
You have finished memorizing greater soul disturbance.

< 368h/368H 211v/211V Pos: sitting >
You have finished memorizing greater mending.
You snap out of your meditative trance, memorization complete.

< 368h/368H 211v/211V Pos: sitting >
You clamber to your feet.

< 368h/368H 211v/211V Pos: standing >
A Grey Elf enters from the east.
A Grey Elf enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.

< 368h/368H 211v/211V Pos: standing >
A Grey Elf gives an order to his followers.
A Grey Elf snaps into visibility.
You are knocked to the ground by an earth elemental's mighty bash!
You dodge a bash from an earth elemental, who loses its balance and falls.
You dodge a bash from an earth elemental, who loses its balance and falls.

< 365h/368H 211v/211V Pos: sitting >
< T: Darc TP: sit TC:few scratches E: earth sta EP: excellent >
 An earth elemental misses you.
A Grey Elf starts casting an offensive spell.

< 365h/368H 211v/211V Pos: sitting >
< T: Darc TP: sit TC:few scratches E: earth sta EP: excellent >
 An earth elemental dodges your futile attack.

< 365h/368H 211v/211V Pos: sitting >
< T: Darc TP: sit TC:few scratches E: earth sta EP: excellent >
 A Gnome starts casting an offensive spell.

< 365h/368H 211v/211V Pos: sitting >
< T: Darc TP: sit TC:few scratches E: earth sta EP: excellent >
 The sun vanishes behind the southern horizon.
A Grey Elf completes his spell...
A Grey Elf utters the words 'buoblg qfjgpuio paie'
-=[A huge fist sent by a Grey Elf grabs you, and begins crushing your body.]=-
OUCH!  That really did HURT!

< 210h/368H 211v/211V Pos: sitting >
< T: Darc TP: sit TC: few wounds E: earth sta EP: excellent >
 A Gnome completes his spell...
A Gnome utters the word 'grzzs'
You feel very sleepy ..... Zzzzzz!

< 210h/368H 211v/211V Pos: sitting >
Your rest is violently disturbed!
-=[A huge fist sent by a Grey Elf grabs you, and begins crushing your body.]=-
Your humming stone visor was completely destroyed by the massive blow!
Your belt of sewn ratskins was completely destroyed by the massive blow!