The death of [49 Spiritualist] Keebler *-* Clan Ragnarok *-* (Drow Elf)

in The Private Library of Ordack

from the perspective of [54 RaGeloRd] Mis o==(=Mithril=Knights=- (Barbarian)

<worn as a badge>    a wisp of shimmering faerie light (illuminating)
<worn on head>       a ram horned helm of demonic allegiance (magic) (humming) [83%]
<worn on eyes>       the eye of the ogre [poor] (magic) (glowing) (humming)
<worn in ear>        a flaming earring [80%]
<worn in ear>        a diorite cross wrapped in skin [superior] (magic) [83%]
<worn on face>       an expression of pure madness of damage (magic) (glowing)
<worn around neck>   a cloak of demonic subterfuge (magic)
<worn around neck>   a spiked torque of dwarven kind (magic)
<worn on body>       some bandedmail bearing a cloak and dagger crest [poor] [74%]
<worn about body>    a colorful cloak [poor] (glowing)
<worn as quiver>     a silken backsheath of flight of endurance (magic) [75%]
<worn about waist>   the ceinture of giant strength (magic) [78%]
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' of precision (magic) [87%]
<worn on arms>       a shoulder drape of emerald dragonscale [poor] (magic)
<worn around wrist>  a spiked adamantite bracer of Khildarak Strongstone (magic)
<worn around wrist>  an adamantium bracer of Tarkorsh [76%]
<worn on hands>      the bloody claws of the werewolf [poor] (magic)
<worn on finger>     a ring of regeneration [poor] (magic) (glowing)
<worn on finger>     a ring of despair [superior] (magic)
<primary weapon>     the mace of light and darkness (magic)[239h 43m 36s]
<secondary weapon>   an ancient adamantium warhammer of dwarven kings (magic)
<worn on legs>       a pair of blued steel greaves (magic) [84%]
<worn on feet>       some boots of werewolf fur [superior] (magic)

Semat drinks from a tiny bubbling spring.
Semat gently touches Semat's body, and his wounds begin to heal!
Semat appears invigorated.

< 1515h/1515H 197v/197V Pos: standing >

< 1515h/1515H 197v/197V Pos: standing >

< 1515h/1515H 197v/197V Pos: standing >

< 1515h/1515H 197v/197V Pos: standing >
The oaken staff of the woodlands's magical aura dims considerably while indoors.
Rioss's eyes dull as the oaken staff of the woodlands feeds on his lifeforce.
The magical aura around the oaken staff of the woodlands flares brightly once again.

< 1515h/1515H 197v/197V Pos: standing >
Rukus drinks from a tiny bubbling spring.
Rukus gently touches Rukus's body, and his wounds begin to heal!
Rukus appears invigorated.
You quickly scan the area.
An undead dragon who is close by to your west.

< 1515h/1515H 197v/197V Pos: standing >
Rukus now follows Lazt.

< 1515h/1515H 197v/197V Pos: standing >
You quickly scan the area.
An undead dragon who is close by to your west.
Rukus is now a member of Lazt's group.

< 1515h/1515H 197v/197V Pos: standing >

< 1515h/1515H 197v/197V Pos: standing >
The oaken staff of the woodlands's magical aura dims considerably while indoors.
Rioss's eyes dull as the oaken staff of the woodlands feeds on his lifeforce.
The magical aura around the oaken staff of the woodlands flares brightly once again.

< 1515h/1515H 197v/197V Pos: standing >
You quickly scan the area.
You see nothing.

< 1515h/1515H 197v/197V Pos: standing >
The etherportal crumbles to dust and blows away.

< 1515h/1515H 197v/197V Pos: standing >
Dreka ruffles Rukus's hair playfully.

< 1515h/1515H 197v/197V Pos: standing >
The oaken staff of the woodlands's magical aura dims considerably while indoors.
Rioss's eyes dull as the oaken staff of the woodlands feeds on his lifeforce.
The magical aura around the oaken staff of the woodlands flares brightly once again.

< 1515h/1515H 197v/197V Pos: standing >
You quickly scan the area.
An undead dragon who is close by to your west.

< 1515h/1515H 197v/197V Pos: standing >
Rukus tosses Dreka up in the air and catches him.

< 1515h/1515H 197v/197V Pos: standing >
You quickly scan the area.
An undead dragon who is close by to your west.

< 1515h/1515H 197v/197V Pos: standing >
The oaken staff of the woodlands's magical aura dims considerably while indoors.
Rioss's eyes dull as the oaken staff of the woodlands feeds on his lifeforce.
The magical aura around the oaken staff of the woodlands flares brightly once again.

< 1515h/1515H 197v/197V Pos: standing >

< 1515h/1515H 197v/197V Pos: standing >
You quickly scan the area.
You see nothing.

< 1515h/1515H 197v/197V Pos: standing >

		Score information for Mis

Level: 54   Race: Barbarian   Class: BeRSeRKeR / RaGeloRd Sex: Male
Hit points: 1515(1515)  Moves: 197(197)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 87%
Status:  Standing.
Frags:   +0.16   Deaths:   23
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Undead All but High Circle Spells
Protected by:   Slow Poison
Enchantments:   Hawkvision Ultravision Farsee Fly Haste Invisibility Sneaking Tower of Iron Will Fearless MageFlame
Combat Pulse:   19 Spell Pulse:  1.22 
Leaderboard Points: 1077 
Paladin auras:   Battle Lust Spell Protection

Active Spells:
--------------
berserk (11 minutes)
haste (2 minutes)
dexterity (48 minutes)
strength (48 minutes)
protection from undead (15 minutes)
lifelust (19 minutes)
lionrage (11 minutes)
hawkvision (10 minutes)
elephantstrength (31 minutes)
bless (24 minutes)
vitality (4 minutes)
protection from evil (7 minutes)
well-rested bonus (51 minutes)


< 1515h/1515H 197v/197V Pos: standing >

< 1515h/1515H 197v/197V Pos: standing >
You quickly scan the area.
An undead dragon who is close by to your west.

< 1515h/1515H 197v/197V Pos: standing >
You see nothing special about him.
Rukus appears to be Dwarf and is in excellent condition.
He's medium in size.
He is in the front rank.
He seems to be moving much faster than normal..
He's encased in a shimmering globe!
He has little gills in his neck!
He is surrounded by a blood-red glow.
He is surrounded by a magenta glow.

<worn as a badge>    the mark of the saboteur
<worn on head>       a ram horned helm of demonic allegiance (magic) (humming)
<worn on eyes>       an eyepatch of despair [poor] (magic)
<worn in ear>        an obsidian earring shaped like a skull
<worn on face>       the mask of Darkness [superior] (magic)
<worn around neck>   a soldier's obsidian collar from The Great Realm of Duris
<worn around neck>   a misshaped bone collar from The Mountain Village of Tentro
<worn on body>       a black suit of brigandine platemail [superior] (magic)
<worn about body>    the masters cloak (glowing)
<worn as quiver>     the quiver of dragon hunters [poor]
<worn about waist>   a pitch-black sash of the Bloodhawk gang [superior]
<worn on belt buckle>a hand-carved yo-yo
<worn on arms>       the vambraces of the vampire lords (magic) (humming)
<worn around wrist>  a heavy bracer of cold iron [superior]
<worn around wrist>  a heavy bracer of cold iron [superior]
<worn on hands>      some spiked zanthium gloves [poor] (magic)
<worn on finger>     a ring of blood [superior] (magic)
<worn on finger>     a blue earthstone ring [74%]
<primary weapon>     the flaming whip of Mrinlor [superior] (magic)
<secondary weapon>   a wicked looking mace named 'Nightbringer' [superior] with a strange black stone (magic)
<worn on legs>       a coconut kilt of precision
<worn on feet>       a pair of spiked winged boots [superior] with a strange dark bloodstone (magic)

< 1515h/1515H 197v/197V Pos: standing >
You quickly scan the area.
An undead dragon who is close by to your west.

< 1515h/1515H 197v/197V Pos: standing >
Rukus tips his hat.

< 1515h/1515H 197v/197V Pos: standing >

< 1515h/1515H 197v/197V Pos: standing >
The oaken staff of the woodlands's magical aura dims considerably while indoors.
Rioss's eyes dull as the oaken staff of the woodlands feeds on his lifeforce.
The magical aura around the oaken staff of the woodlands flares brightly once again.

< 1515h/1515H 197v/197V Pos: standing >

< 1515h/1515H 197v/197V Pos: standing >
Obi gives a well-polished mithril body shield [superior] to Lazt.

< 1515h/1515H 197v/197V Pos: standing >
You quickly scan the area.
You see nothing.

< 1515h/1515H 197v/197V Pos: standing >
Obi gives a deep hooded cloak of sorrow to Lazt.

< 1515h/1515H 197v/197V Pos: standing >
Obi gives a head of a siege golem to Lazt.

< 1515h/1515H 197v/197V Pos: standing >
You quickly scan the area.
You see nothing.

< 1515h/1515H 197v/197V Pos: standing >

< 1515h/1515H 197v/197V Pos: standing >
Obi gives a full suit of well-polished mithril platemail [superior] to Lazt.

< 1515h/1515H 197v/197V Pos: standing >
A faint hum can be heard from the mace of light and darkness you are carrying.

< 1515h/1515H 197v/197V Pos: standing >
Hint: Be sure to check your innate abilities. These can help you win the fight. Just type 'innate' to see a list.  You can see all innates with 'innate list' and who has a particular innate with 'innate list <innate>'.
Obi gives a ring of despair [poor] to Lazt.

< 1515h/1515H 197v/197V Pos: standing >
You quickly scan the area.
An undead dragon who is close by to your west.

< 1515h/1515H 197v/197V Pos: standing >
Obi gives a necklace of chipped rock to Lazt.

< 1515h/1515H 197v/197V Pos: standing >
You quickly scan the area.
You see nothing.

< 1515h/1515H 197v/197V Pos: standing >
The oaken staff of the woodlands's magical aura dims considerably while indoors.
Rioss's eyes dull as the oaken staff of the woodlands feeds on his lifeforce.
The magical aura around the oaken staff of the woodlands flares brightly once again.

< 1515h/1515H 197v/197V Pos: standing >
You quickly scan the area.
An undead dragon who is close by to your west.

< 1515h/1515H 197v/197V Pos: standing >
You quickly scan the area.
An undead dragon who is close by to your west.

< 1515h/1515H 197v/197V Pos: standing >
You quickly scan the area.
An undead dragon who is close by to your west.

< 1515h/1515H 197v/197V Pos: standing >
You quickly scan the area.
You see nothing.

< 1515h/1515H 197v/197V Pos: standing >

< 1515h/1515H 197v/197V Pos: standing >
You quickly scan the area.
An undead dragon who is close by to your west.

< 1515h/1515H 197v/197V Pos: standing >
The oaken staff of the woodlands's magical aura dims considerably while indoors.
Rioss's eyes dull as the oaken staff of the woodlands feeds on his lifeforce.
The magical aura around the oaken staff of the woodlands flares brightly once again.

< 1515h/1515H 197v/197V Pos: standing >

< 1515h/1515H 197v/197V Pos: standing >
You quickly scan the area.
You see nothing.

< 1515h/1515H 197v/197V Pos: standing >

		Score information for Mis

Level: 54   Race: Barbarian   Class: BeRSeRKeR / RaGeloRd Sex: Male
Hit points: 1515(1515)  Moves: 197(197)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 87%
Status:  Standing.
Frags:   +0.16   Deaths:   23
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Undead All but High Circle Spells
Protected by:   Slow Poison
Enchantments:   Hawkvision Ultravision Farsee Fly Haste Invisibility Sneaking Tower of Iron Will Fearless MageFlame
Combat Pulse:   19 Spell Pulse:  1.22 
Leaderboard Points: 1077 
Paladin auras:   Battle Lust Spell Protection

Active Spells:
--------------
berserk (10 minutes)
haste (1 minute)
dexterity (47 minutes)
strength (47 minutes)
protection from undead (14 minutes)
lifelust (18 minutes)
lionrage (10 minutes)
hawkvision (9 minutes)
elephantstrength (30 minutes)
bless (23 minutes)
vitality (3 minutes)
protection from evil (6 minutes)
well-rested bonus (50 minutes)


< 1515h/1515H 197v/197V Pos: standing >
A tiny bubbling spring rapidly shrinks in size until finally it disappears entirely.

< 1515h/1515H 197v/197V Pos: standing >
You quickly scan the area.
An undead dragon who is close by to your west.

< 1515h/1515H 197v/197V Pos: standing >
A faint hum can be heard from the mace of light and darkness you are carrying.

< 1515h/1515H 197v/197V Pos: standing >
A faint hum can be heard from the oaken staff of the woodlands carried by Rioss.
The oaken staff of the woodlands's magical aura dims considerably while indoors.
Rioss's eyes dull as the oaken staff of the woodlands feeds on his lifeforce.
The magical aura around the oaken staff of the woodlands flares brightly once again.

< 1515h/1515H 197v/197V Pos: standing >
You quickly scan the area.
You see nothing.

< 1515h/1515H 197v/197V Pos: standing >

< 1515h/1515H 197v/197V Pos: standing >
The Private Library of Ordack
Obvious exits: -West 
The corpse of a Drow Elf is lying here.
Rukus  o==(=Mithril=Knights=- (Dwarf)(medium) stands in mid-air here.
*Semat  o==(=Mithril=Knights=- (Human)(medium) stands in mid-air here.(Gold Aura)
*Obi Shadeling ~<=Shadow Knights=>~ (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Cross  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Dreka  o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Fheer  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Red Aura)
Rioss Tribune o==(=Mithril=Knights=- (Centaur)(huge) stands in mid-air here.
Dazok DarkHorse ~<=Shadow Knights=>~ (Dwarf)(medium) stands in mid-air here.(Gold Aura)
Lazt Templar o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Balen Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Drozk Legitus o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Sgan Templar o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Red Aura)
Ordack the Necromancer is here meditating.(Red Aura)

< 1515h/1515H 197v/197V Pos: standing >
You quickly scan the area.
An undead dragon who is close by to your west.

< 1515h/1515H 197v/197V Pos: standing >

< 1515h/1515H 197v/197V Pos: standing >
The Private Library of Ordack
Obvious exits: -West 
The corpse of a Drow Elf is lying here.
Rukus  o==(=Mithril=Knights=- (Dwarf)(medium) stands in mid-air here.
*Semat  o==(=Mithril=Knights=- (Human)(medium) stands in mid-air here.(Gold Aura)
*Obi Shadeling ~<=Shadow Knights=>~ (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Cross  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Dreka  o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Fheer  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Red Aura)
Rioss Tribune o==(=Mithril=Knights=- (Centaur)(huge) stands in mid-air here.
Dazok DarkHorse ~<=Shadow Knights=>~ (Dwarf)(medium) stands in mid-air here.(Gold Aura)
Lazt Templar o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Balen Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Drozk Legitus o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Sgan Templar o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Red Aura)
Ordack the Necromancer is here meditating.(Red Aura)
Dreka looks at Ordack.

< 1515h/1515H 197v/197V Pos: standing >
You quickly scan the area.
An undead dragon who is close by to your west.

< 1515h/1515H 197v/197V Pos: standing >
The Private Library of Ordack
Obvious exits: -West 
The corpse of a Drow Elf is lying here.
Rukus  o==(=Mithril=Knights=- (Dwarf)(medium) stands in mid-air here.
*Semat  o==(=Mithril=Knights=- (Human)(medium) stands in mid-air here.(Gold Aura)
*Obi Shadeling ~<=Shadow Knights=>~ (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Cross  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Dreka  o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Fheer  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Red Aura)
Rioss Tribune o==(=Mithril=Knights=- (Centaur)(huge) stands in mid-air here.
Dazok DarkHorse ~<=Shadow Knights=>~ (Dwarf)(medium) stands in mid-air here.(Gold Aura)
Lazt Templar o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Balen Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Drozk Legitus o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Sgan Templar o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Red Aura)
Ordack the Necromancer is here meditating.(Red Aura)

< 1515h/1515H 197v/197V Pos: standing >
You quickly scan the area.
You see nothing.

< 1515h/1515H 197v/197V Pos: standing >
You quickly scan the area.
You see nothing.

< 1515h/1515H 197v/197V Pos: standing >
You quickly scan the area.
You see nothing.

< 1515h/1515H 197v/197V Pos: standing >

< 1515h/1515H 197v/197V Pos: standing >
You feel like a potion could do you good once again.

< 1515h/1515H 197v/197V Pos: standing >
Hint: If you run across a witch doctor in your journeys, look at the products he offers. His spells last a few days or until you die.

< 1515h/1515H 197v/197V Pos: standing >
A faint hum can be heard from the oaken staff of the woodlands carried by Rioss.
The oaken staff of the woodlands's magical aura dims considerably while indoors.
Rioss's eyes dull as the oaken staff of the woodlands feeds on his lifeforce.
The magical aura around the oaken staff of the woodlands flares brightly once again.
Rioss snaps into visibility.

< 1515h/1515H 197v/197V Pos: standing >
You quickly scan the area.
You see nothing.

< 1515h/1515H 197v/197V Pos: standing >
You quickly scan the area.
An undead dragon who is close by to your west.

< 1515h/1515H 197v/197V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms carried by Balen.

< 1515h/1515H 197v/197V Pos: standing >
Spheres begin rotating around Cross.

< 1515h/1515H 197v/197V Pos: standing >
You quickly scan the area.
An undead dragon who is close by to your west.

< 1515h/1515H 197v/197V Pos: standing >
Rioss taps his foot impatiently.

< 1515h/1515H 197v/197V Pos: standing >
The oaken staff of the woodlands's magical aura dims considerably while indoors.
Rioss's eyes dull as the oaken staff of the woodlands feeds on his lifeforce.
The magical aura around the oaken staff of the woodlands flares brightly once again.

< 1515h/1515H 197v/197V Pos: standing >
You unleash a powerful SCREAM!!
Lazt becomes alert and ready to fight.
Fheer becomes alert and ready to fight.
Dreka becomes alert and ready to fight.
You feel like you could fight forever.
Rioss becomes alert and ready to fight.
Dazok becomes alert and ready to fight.
Obi becomes alert and ready to fight.
Drozk becomes alert and ready to fight.
Balen becomes alert and ready to fight.
Cross becomes alert and ready to fight.
Sgan becomes alert and ready to fight.
Semat becomes alert and ready to fight.
Rukus becomes alert and ready to fight.

< 1515h/1515H 197v/197V Pos: standing >
Drozk starts to chant in a deep voice.
Drozk's hands harden as he summons his inner chi-powers.

< 1565h/1565H 197v/197V Pos: standing >
A faint hum can be heard from the oaken staff of the woodlands carried by Rioss.
The oaken staff of the woodlands's magical aura dims considerably while indoors.
Rioss's eyes dull as the oaken staff of the woodlands feeds on his lifeforce.
The magical aura around the oaken staff of the woodlands flares brightly once again.
Rioss snaps into visibility.

< 1565h/1565H 197v/197V Pos: standing >
You quickly scan the area.
An undead dragon who is close by to your west.

< 1565h/1565H 197v/197V Pos: standing >
You quickly scan the area.
You see nothing.

< 1565h/1565H 197v/197V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (good)          
   The Battlefield                               (good)          
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (slightly evil) 
  *The High Moor Forest                          (evil)          
   The Stone Tomb of Kelek                       (evil)          
   Orrak                                         (pure good)     
  *Pits of Cerberus                              (slightly good) 
   Myrloch Vale                                  (very good)     
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (slightly good) 
   Nizari                                        (pure good)     
  *The Dark Stone Tower of the Northern Realms   (slightly good) 
   Tower of High Sorcery                         (pure good)     
  *Bloodstone Keep                               (very good)     
   The Temple of the Sun                         (extremely good)
   The Elemental Groves                          (slightly evil) 
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
  *The Ruins of Undermountain                    (pure good)     
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (slightly good) 
   The Outcasts Tower                            (extremely good)
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (good)          
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (good)          
   The Fields Between                            (slightly good) 
   The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (slightly good) 
   City of Torrhan                               (pure good)     
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (very good)     
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
  *The Twin Keeps of Devastated Tharnadia        (extremely good)
   IceCrag Castle                                (evil)          
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (very evil)     
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly good) 
  *The Sky City of Ultarium                      (good)          
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (good)          
   The Kingdom of Torg                           (good)          
   Tribal Oasis                                  (extremely good)
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly good) 
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (good)          
   The Trakkia Mountains                         (good)          
   The Ethereal Plane                            (good)          
   The Caverns of Armageddon                     (evil)          
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (slightly good) 
  *The Astral Plane                              (very good)     
   Jotunheim                                     (good)          
  *The Transparent Tower                         (good)          
   Krethik Keep                                  (good)          
   Temple of the Earth                           (very good)     
   Sea Kingdom                                   (slightly evil) 
   Plane of Earth                                (slightly good) 
   Sevenoaks                                     (good)          
   The Keep of Evil                              (good)          
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (slightly good) 
   The Hall of Knighthood                        (extremely good)
  *The Depths of Duris                           (good)          
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
  *The Great Shaboath                            (good)          
   The Tempest Court                             (slightly good) 
   Pit of Dragons                                (very good)     
   Ny'Neth                                       (slightly good) 
   Lost Temple of Tikitzopl                      (slightly good) 
   The Scorched Valley                           (very good)     
   The Realm of Barovia                          (slightly good) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (very good)     
   The Fortress of Dreams                        (good)          
   Bahamut's Palace                              (very good)     
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (good)          
   Vecna's Tomb                                  (very good)     
   Ny'Neth's Stronghold                          (good)          
  *Apocalypse Castle                             (slightly evil) 
   The Realm of Barovia Continued                (slightly good) 
   The Hall of the Ancients                      (very good)     
   The Bronze Citadel                            (extremely good)
   Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (slightly evil) 
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 1565h/1565H 197v/197V Pos: standing >

		Score information for Mis

Level: 54   Race: Barbarian   Class: BeRSeRKeR / RaGeloRd Sex: Male
Hit points: 1565(1565)  Moves: 197(197)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 87%
Status:  Standing.
Frags:   +0.16   Deaths:   23
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Undead All but High Circle Spells
Protected by:   Slow Poison
Enchantments:   Hawkvision Ultravision Farsee Fly Haste Invisibility Sneaking Tower of Iron Will Fearless MageFlame
Combat Pulse:   19 Spell Pulse:  1.22 
Leaderboard Points: 1077 
Paladin auras:   Battle Lust Spell Protection

Active Spells:
--------------
war cry (5 minutes)
berserk (9 minutes)
haste (less than a minute remaining)
dexterity (46 minutes)
strength (46 minutes)
protection from undead (13 minutes)
lifelust (17 minutes)
lionrage (9 minutes)
hawkvision (8 minutes)
elephantstrength (29 minutes)
bless (22 minutes)
vitality (2 minutes)
protection from evil (5 minutes)
well-rested bonus (49 minutes)


< 1565h/1565H 197v/197V Pos: standing >
You quickly scan the area.
An undead dragon who is close by to your west.

< 1565h/1565H 197v/197V Pos: standing >
The oaken staff of the woodlands's magical aura dims considerably while indoors.
Rioss's eyes dull as the oaken staff of the woodlands feeds on his lifeforce.
The magical aura around the oaken staff of the woodlands flares brightly once again.

< 1565h/1565H 197v/197V Pos: standing >
A Drow Elf appears in a radiant flash of light.
Semat snaps into visibility.
Semat tackles a Drow Elf square in the chest knocking the wind out of her!
A Drow Elf avoids being bashed by Lazt, who loses his balance and falls.

< 1565h/1565H 197v/197V Pos: standing >
Semat snaps into visibility.
Semat's powerful slash strikes a Drow Elf.
Semat's impressive pierce strikes a Drow Elf.
Semat's impressive slash strikes a Drow Elf.
Semat's powerful pierce strikes a Drow Elf hard.
Semat's powerful slash strikes a Drow Elf very hard.
Semat's powerful slash strikes a Drow Elf very hard.
Semat's powerful slash strikes a Drow Elf very hard.

< 1565h/1565H 197v/197V Pos: standing >
A Drow Elf avoids being bashed by Dazok, who loses his balance and falls.

< 1565h/1565H 197v/197V Pos: standing >
You quickly scan the area.
An undead dragon who is close by to your west.

< 1565h/1565H 197v/197V Pos: standing >
Cross starts casting an offensive spell.

< 1565h/1565H 197v/197V Pos: standing >
Obi starts casting an offensive spell.
Obi snaps into visibility.

< 1565h/1565H 197v/197V Pos: standing >
Drozk settles to his knees.
With great strength Balen thrusts Tsunami, the trident of storms deep into the ground as he invokes the name of Poseidon.

< 1565h/1565H 197v/197V Pos: standing >
Cross completes his spell...
Cross utters the words 'yjrr pabraw'
A beam of pure wrath is called down on a Drow Elf by Cross!
Obi completes his spell...
Obi utters the words 'ofzahzf gajr eughjfbaiqz'
Obi points at a Drow Elf.
Obi's spell flows around a Drow Elf, leaving her unharmed!
Drozk passes well above his target and lands on his head.
You snap into visibility.
[Damage: 36 ] -=[Your powerful bludgeon enshrouds a Drow Elf in a mist of blood.]=-

< 1565h/1565H 197v/197V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Drow Elf sit EP: pretty hurt >
 
< 1565h/1565H 197v/197V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Drow Elf sit EP: pretty hurt >
 Rukus suddenly attacks a Drow Elf!
Rukus's impressive whip enshrouds a Drow Elf in a mist of blood.
Rioss starts casting an offensive spell.

< 1565h/1565H 197v/197V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Drow Elf sit EP:  awful >
 The ground splits apart as a mass of water erupts from below knocking a Drow Elf off her feet.
The ground splits apart as a mass of water erupts from below knocking Ordack off his feet.
Obi starts casting an offensive spell.

< 1565h/1565H 197v/197V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Drow Elf ass EP:  awful >
 Cross starts casting an offensive spell.

< 1565h/1565H 197v/197V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Drow Elf ass EP:  awful >
 Dreka snaps into visibility.
Dreka leaps at a Drow Elf only to realize she is down already.

< 1565h/1565H 197v/197V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Drow Elf ass EP:  awful >
 Obi completes his spell...
Obi utters the words 'ofzahzf gajr eughjfbaiqz'
Obi points at a Drow Elf.
A Drow Elf's entire body spasms uncontrollably as her soul is viciously attacked by Obi.
A Drow Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Mis by 7425000.
The smell of fresh blood enters your body, infusing you with power!