The death of [49 Spiritualist] Keebler *-* Clan Ragnarok *-* (Drow Elf)

in The Private Library of Ordack

from the perspective of [46 MaUleR] Rukus o==(=Mithril=Knights=- (Dwarf)

<worn as a badge>    the mark of the saboteur
<worn on head>       a ram horned helm of demonic allegiance (magic) (humming)
<worn on eyes>       an eyepatch of despair [poor] (magic)
<worn in ear>        an obsidian earring shaped like a skull
<worn on face>       the mask of Darkness [superior] (magic)
<worn around neck>   a soldier's obsidian collar from The Great Realm of Duris
<worn around neck>   a misshaped bone collar from The Mountain Village of Tentro
<worn on body>       a black suit of brigandine platemail [superior] (magic)
<worn about body>    the masters cloak (glowing)
<worn as quiver>     the quiver of dragon hunters [poor]
<worn about waist>   a pitch-black sash of the Bloodhawk gang [superior]
<worn on belt buckle>a hand-carved yo-yo
<worn on arms>       the vambraces of the vampire lords (magic) (humming)
<worn around wrist>  a heavy bracer of cold iron [superior]
<worn around wrist>  a heavy bracer of cold iron [superior]
<worn on hands>      some spiked zanthium gloves [poor] (magic)
<worn on finger>     a ring of blood [superior] (magic)
<worn on finger>     a blue earthstone ring [74%]
<primary weapon>     the flaming whip of Mrinlor [superior] (magic)
<secondary weapon>   a wicked looking mace named 'Nightbringer' [superior] with a strange black stone (magic)
<worn on legs>       a coconut kilt of precision
<worn on feet>       a pair of spiked winged boots [superior] with a strange dark bloodstone (magic)

-=[Your powerful whip hits a patrolling high elf guard.]=-
A patrolling high elf guard is dead! R.I.P.
You receive your share of experience.
The last gasps of a patrolling high elf guard cause a sickening chill to run up your spine.

< 725h/874H 51v/106V Pos: standing >
You get a few coins from the corpse of a patrolling high elf guard.
There were: 1 platinum coin, 20 gold coins. 

< 725h/874H 51v/106V Pos: standing >
You get a strange black stone from the corpse of a patrolling high elf guard.

< 725h/874H 51v/106V Pos: standing >
the corpse of a patrolling high elf guard does not contain the essence.

< 725h/874H 51v/106V Pos: standing >
Into what?

< 725h/874H 51v/106V Pos: standing >
Ok.
You put 1 platinum, 20 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.

< 726h/874H 52v/106V Pos: standing >
Experience till level: 17140430

< 726h/874H 52v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 727h/874H 53v/106V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: The Shaledrieth Sunwell
</map>
The Shaledrieth Sunwell
Obvious exits: -S
Framed by crystal, the Sheladrieth sunwell is here, blazing brilliantly. (magic) (illuminating)

< 729h/874H 54v/106V Pos: standing >
You enter the Sheladrieth sunwell.

<map>
Zone: The Great Realm of Duris.
Room: The Larethian Sunwell
</map>
The Larethian Sunwell
Obvious exits: -W
Lined with stone and gold, the Larethian sunwell blazes brilliantly. (magic) (illuminating)

< 733h/874H 59v/106V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: A Pillared Foyer Before the Larethian Sunwell
</map>
A Pillared Foyer Before the Larethian Sunwell
Obvious exits: -E -W

< 734h/874H 59v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 735h/874H 60v/106V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: The Top of the Golden Stairs of the Shrine
</map>

<map>
Zone: The Great Realm of Duris.
Room: The Top of the Golden Stairs of the Shrine
</map>
The Top of the Golden Stairs of the Shrine
Obvious exits: -E -D
A shrine guardsman patrols here, protecting the shrine.
A shrine guardsman patrols here, protecting the shrine.

< 736h/874H 60v/106V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: On the Golden Stairs of the Shrine
</map>
On the Golden Stairs of the Shrine
Obvious exits: -U -D

< 737h/874H 60v/106V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: On the Golden Stairs of the Shrine
</map>
On the Golden Stairs of the Shrine
Obvious exits: -U -D

< 737h/874H 59v/106V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: On the Golden Stairs of the Shrine
</map>
On the Golden Stairs of the Shrine
Obvious exits: -U -D

< 738h/874H 59v/106V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: On the Golden Stairs of the Shrine
</map>
On the Golden Stairs of the Shrine
Obvious exits: -U -D

< 740h/874H 60v/106V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: The Bottom of the Golden Stairs of the Shrine
</map>

<map>
Zone: The Great Realm of Duris.
Room: The Bottom of the Golden Stairs of the Shrine
</map>
The Bottom of the Golden Stairs of the Shrine
Obvious exits: -S# -U
A shrine guardsman patrols here, protecting the shrine.

< 742h/874H 61v/106V Pos: standing >
Ok.

< 743h/874H 62v/106V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: A Heavily Guarded Post Before the Golden Stairs
</map>

<map>
Zone: The Great Realm of Duris.
Room: A Heavily Guarded Post Before the Golden Stairs
</map>
A Heavily Guarded Post Before the Golden Stairs
Obvious exits: -N -W#
A stern and powerful guardian of the shrine waits here.
A stern and powerful guardian of the shrine waits here.

< 743h/874H 62v/106V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type 'practice (spell name)'.  You can do it if you have another players book in your inventory and type 'scribe (spell name)'. - Tayna

< 744h/874H 62v/106V Pos: standing >
Ok.

< 744h/874H 63v/106V Pos: standing >
The gates seems to be closed.

< 745h/874H 63v/106V Pos: standing >
The gates seems to be closed.

< 745h/874H 64v/106V Pos: standing >
Ok.

< 747h/874H 66v/106V Pos: standing >
It's already open!

< 747h/874H 66v/106V Pos: standing >
It's already open!

< 748h/874H 67v/106V Pos: standing >
It's already open!

< 748h/874H 67v/106V Pos: standing >
The door seems to be closed.

< 749h/874H 68v/106V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: The Central Aisle of the Shrine of Lareth
</map>

<map>
Zone: The Great Realm of Duris.
Room: The Central Aisle of the Shrine of Lareth
</map>
The Central Aisle of the Shrine of Lareth
Obvious exits: -N -E -S -W
A strong and devoted worshiper of Lareth walks through the shrine in praise.

< 749h/874H 67v/106V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: The Central Aisle of the Shrine of Lareth
</map>

<map>
Zone: The Great Realm of Duris.
Room: The Central Aisle of the Shrine of Lareth
</map>
The Central Aisle of the Shrine of Lareth
Obvious exits: -N -E -S -W
A young Larethian worshiper bows his head and prays.

< 750h/874H 67v/106V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: The Central Aisle of the Shrine of Lareth
</map>

<map>
Zone: The Great Realm of Duris.
Room: The Central Aisle of the Shrine of Lareth
</map>
The Central Aisle of the Shrine of Lareth
Obvious exits: -N -E -S -W
A robed worshiper of Lareth walks through the shrine.
A robed worshiper of Lareth walks through the shrine.

< 750h/874H 66v/106V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: The Central Aisle of the Shrine of Lareth
</map>

<map>
Zone: The Great Realm of Duris.
Room: The Central Aisle of the Shrine of Lareth
</map>
The Central Aisle of the Shrine of Lareth
Obvious exits: -N -E -S -W
A strong and devoted worshiper of Lareth walks through the shrine in praise.

< 751h/874H 66v/106V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: Within the Pillared Shrine of Lareth
</map>
Within the Pillared Shrine of Lareth
Obvious exits: -N -E

< 751h/874H 66v/106V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: The Central Aisle of the Shrine of Lareth
</map>

<map>
Zone: The Great Realm of Duris.
Room: The Central Aisle of the Shrine of Lareth
</map>
The Central Aisle of the Shrine of Lareth
Obvious exits: -N -E -S -W
A strong and devoted worshiper of Lareth walks through the shrine in praise.

< 753h/874H 66v/106V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: The Grand Entryway to The Shrine of Lareth
</map>
The Grand Entryway to The Shrine of Lareth
Obvious exits: -N -E

< 754h/874H 66v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 755h/874H 67v/106V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: A Narrow Mountain Pass Before a Great Shrine
</map>
A Narrow Mountain Pass Before a Great Shrine
Obvious exits: -S -W

< 756h/874H 67v/106V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: A Narrow Passage Through the Mountains
</map>

<map>
Zone: The Great Realm of Duris.
Room: A Narrow Passage Through the Mountains
</map>
A Narrow Passage Through the Mountains
Obvious exits: -E -W
A goat trots through the mountain pass.

< 756h/874H 67v/106V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: A Bend in the Mountain Passage
</map>
A Bend in the Mountain Passage
Obvious exits: -E -S

< 757h/874H 64v/106V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: A Narrow Passage Through the Mountains
</map>
A Narrow Passage Through the Mountains
Obvious exits: -N -W

< 757h/874H 62v/106V Pos: standing >
      MMMMM^.^^     
       MMMM^^^MM    
       MMM^^^MMM    
       MM^^MMMM     
       MM^MMMM   M  
       MM@^MM   MM  
      MMMMMM    MM  
     MMMMM      M^  
     MMMM      MM   
    MMMMM      M    
    MMMM            
Rocky Climb of the Eagle Ridge Mountains
Obvious exits: -N -E -S -W

< 758h/874H 59v/106V Pos: standing >
The air around you folds and shifts, finally falling in upon itself!

The mountains are too treacherous to be scaled.  Find another way to pass them.

< 758h/874H 60v/106V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 759h/874H 60v/106V Pos: standing >

< 759h/874H 61v/106V Pos: standing >
The portal hasn't stabilized yet...

< 762h/874H 64v/106V Pos: standing >
As you enter the etherportal, you feel yourself being torn into a thousand
pieces, scattered over the entirety of reality. Bits of your shattered
consciousness float randomly about the universe with no overall
direction or purpose.  Suddenly, you find yourself elsewhere..

<map>
Zone: New Cave city.
Room: The Private Library of Ordack
</map>
You feel uneasy with so many Good players in New Cave city.
The Private Library of Ordack
Obvious exits: -W
A glowing sphere of energy is here, slowly growing dimmer. (magic)
A tiny spring bubbles here from the ground.
The corpse of a Drow Elf is lying here.
*Semat  o==(=Mithril=Knights=- (Human)(medium) stands in mid-air here.
*Obi Shadeling ~<=Shadow Knights=>~ (Grey Elf)(medium) stands in mid-air here.
Cross  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.
*Dreka  o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
*Fheer  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.
Rioss Tribune o==(=Mithril=Knights=- (Centaur)(huge) stands in mid-air here.
Dazok DarkHorse ~<=Shadow Knights=>~ (Dwarf)(medium) stands in mid-air here.
Lazt Templar o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.
Balen Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.
*Mis Tribune o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
A brightly glowing torch floats near Mis's head. (Illuminating)
Drozk Legitus o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.
Sgan Templar o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.
Ordack the Necromancer is here meditating.

< 769h/874H 72v/106V Pos: standing >

< 780h/874H 83v/106V Pos: standing >

< 782h/874H 85v/106V Pos: standing >

< 785h/874H 88v/106V Pos: standing >
Semat drinks from a tiny bubbling spring.
Semat gently touches Semat's body, and his wounds begin to heal!
Semat appears invigorated.

< 785h/874H 89v/106V Pos: standing >

< 791h/874H 95v/106V Pos: standing >
The oaken staff of the woodlands's magical aura dims considerably while indoors.
Rioss's eyes dull as the oaken staff of the woodlands feeds on his lifeforce.
The magical aura around the oaken staff of the woodlands flares brightly once again.

< 793h/874H 97v/106V Pos: standing >
You drink from a tiny bubbling spring.
You begin to regenerate rapidly.
You suddenly feel blessed by the protective spirits of nature!
You feel the power of nature course through your veins.
The warmth of nature fills your body.
You invigorate yourself with renewed energy.

< 793h/874H 106v/106V Pos: standing >
You now follow Lazt.

< 835h/874H 106v/106V Pos: standing >
You attempt to give consent...

< 836h/874H 106v/106V Pos: standing >
You are now a member of Lazt's group.

< 839h/874H 106v/106V Pos: standing >

< 840h/874H 106v/106V Pos: standing >
You are surrounded by a magenta glow.

< 843h/874H 106v/106V Pos: standing >
The oaken staff of the woodlands's magical aura dims considerably while indoors.
Rioss's eyes dull as the oaken staff of the woodlands feeds on his lifeforce.
The magical aura around the oaken staff of the woodlands flares brightly once again.

< 856h/874H 106v/106V Pos: standing >
Saving Rukus.

< 857h/874H 106v/106V Pos: standing >
You are surrounded by a blood-red glow.

< 858h/874H 106v/106V Pos: standing >
The etherportal crumbles to dust and blows away.

< 867h/874H 106v/106V Pos: standing >
Dreka ruffles your hair playfully.

< 874h/874H 106v/106V Pos: standing >
The oaken staff of the woodlands's magical aura dims considerably while indoors.
Rioss's eyes dull as the oaken staff of the woodlands feeds on his lifeforce.
The magical aura around the oaken staff of the woodlands flares brightly once again.

< 874h/874H 106v/106V Pos: standing >
You toss Dreka up in the air and catch him.

< 874h/874H 106v/106V Pos: standing >
Saving Rukus.

< 874h/874H 106v/106V Pos: standing >
You are using:
<worn as a badge>    the mark of the saboteur
<worn on head>       a ram horned helm of demonic allegiance (magic) (humming)
<worn on eyes>       an eyepatch of despair [poor] (magic)
<worn in ear>        an obsidian earring shaped like a skull
<worn on face>       the mask of Darkness [superior] (magic)
<worn around neck>   a soldier's obsidian collar from The Great Realm of Duris
<worn around neck>   a misshaped bone collar from The Mountain Village of Tentro
<worn on body>       a black suit of brigandine platemail [superior] (magic)
<worn about body>    the masters cloak (glowing)
<worn as quiver>     the quiver of dragon hunters [poor]
<worn about waist>   a pitch-black sash of the Bloodhawk gang [superior]
<worn on belt buckle>a hand-carved yo-yo
<worn on arms>       the vambraces of the vampire lords (magic) (humming)
<worn around wrist>  a heavy bracer of cold iron [superior]
<worn around wrist>  a heavy bracer of cold iron [superior]
<worn on hands>      some spiked zanthium gloves [poor] (magic)
<worn on finger>     a ring of blood [superior] (magic)
<worn on finger>     a blue earthstone ring [74%]
<primary weapon>     the flaming whip of Mrinlor [superior] (magic)
<secondary weapon>   a wicked looking mace named 'Nightbringer' [superior] with a strange black stone (magic)
<worn on legs>       a coconut kilt of precision
<worn on feet>       a pair of spiked winged boots [superior] with a strange dark bloodstone (magic)

< 874h/874H 106v/106V Pos: standing >
The oaken staff of the woodlands's magical aura dims considerably while indoors.
Rioss's eyes dull as the oaken staff of the woodlands feeds on his lifeforce.
The magical aura around the oaken staff of the woodlands flares brightly once again.

< 874h/874H 106v/106V Pos: standing >

< 874h/874H 106v/106V Pos: standing >
Experience till level: 17140430

< 874h/874H 106v/106V Pos: standing >
Mis looks at you.

< 874h/874H 106v/106V Pos: standing >
You tip your hat at no one in particular.

< 874h/874H 106v/106V Pos: standing >

< 874h/874H 106v/106V Pos: standing >
The oaken staff of the woodlands's magical aura dims considerably while indoors.
Rioss's eyes dull as the oaken staff of the woodlands feeds on his lifeforce.
The magical aura around the oaken staff of the woodlands flares brightly once again.

< 874h/874H 106v/106V Pos: standing >

< 874h/874H 106v/106V Pos: standing >
Obi gives a well-polished mithril body shield [superior] to Lazt.

< 874h/874H 106v/106V Pos: standing >
Obi gives a deep hooded cloak of sorrow to Lazt.

< 874h/874H 106v/106V Pos: standing >
Obi gives a head of a siege golem to Lazt.

< 874h/874H 106v/106V Pos: standing >

< 874h/874H 106v/106V Pos: standing >
Obi gives a full suit of well-polished mithril platemail [superior] to Lazt.

< 874h/874H 106v/106V Pos: standing >
A faint hum can be heard from the mace of light and darkness carried by Mis.

< 874h/874H 106v/106V Pos: standing >
Hint: Be sure to check your innate abilities. These can help you win the fight. Just type 'innate' to see a list.  You can see all innates with 'innate list' and who has a particular innate with 'innate list <innate>'.
Obi gives a ring of despair [poor] to Lazt.

< 874h/874H 106v/106V Pos: standing >
Obi gives a necklace of chipped rock to Lazt.

< 874h/874H 106v/106V Pos: standing >
Saving Rukus.

< 874h/874H 106v/106V Pos: standing >
The oaken staff of the woodlands's magical aura dims considerably while indoors.
Rioss's eyes dull as the oaken staff of the woodlands feeds on his lifeforce.
The magical aura around the oaken staff of the woodlands flares brightly once again.

< 874h/874H 106v/106V Pos: standing >

		Character attributes for Rukus

Level: 46   Race: Dwarf   Class: BeRSeRKeR / MaUleR 
Age: 57 yrs / 5 mths  Height: 50 inches Weight: 196 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str: 159 (118)    Pow:  94 (104)
Dex:  99 (104)    Int:  85 (100)   
Agi:  85 (100)    Wis: 105 ( 84)
Con: 275 (229)    Cha:  72 ( 90)   Luk:  92 ( 92)
Equipped Items:  22     Carried weight:   47

Armor Points: -113  Reduces melee damage taken by 11.3% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 8% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 120% 
Bloodlust Damage Bonus(vs mob only): 2% 
Hitroll: 46   Damroll: 76
Alignment: 4  (-1000 to 1000)

Saving Throws: PAR[34]  FEA[24]
               BRE[35]  SPE[35]

Load carried: Not a problem

< 874h/874H 106v/106V Pos: standing >
You are using:
<worn as a badge>    the mark of the saboteur
<worn on head>       a ram horned helm of demonic allegiance (magic) (humming)
<worn on eyes>       an eyepatch of despair [poor] (magic)
<worn in ear>        an obsidian earring shaped like a skull
<worn on face>       the mask of Darkness [superior] (magic)
<worn around neck>   a soldier's obsidian collar from The Great Realm of Duris
<worn around neck>   a misshaped bone collar from The Mountain Village of Tentro
<worn on body>       a black suit of brigandine platemail [superior] (magic)
<worn about body>    the masters cloak (glowing)
<worn as quiver>     the quiver of dragon hunters [poor]
<worn about waist>   a pitch-black sash of the Bloodhawk gang [superior]
<worn on belt buckle>a hand-carved yo-yo
<worn on arms>       the vambraces of the vampire lords (magic) (humming)
<worn around wrist>  a heavy bracer of cold iron [superior]
<worn around wrist>  a heavy bracer of cold iron [superior]
<worn on hands>      some spiked zanthium gloves [poor] (magic)
<worn on finger>     a ring of blood [superior] (magic)
<worn on finger>     a blue earthstone ring [74%]
<primary weapon>     the flaming whip of Mrinlor [superior] (magic)
<secondary weapon>   a wicked looking mace named 'Nightbringer' [superior] with a strange black stone (magic)
<worn on legs>       a coconut kilt of precision
<worn on feet>       a pair of spiked winged boots [superior] with a strange dark bloodstone (magic)

< 874h/874H 106v/106V Pos: standing >
You appear to be Dwarf and is in excellent condition.
He's medium in size.
He is in the front rank.
He seems to be moving much faster than normal..
He's encased in a shimmering globe!
He has little gills in his neck!
He is surrounded by a blood-red glow.
He is surrounded by a magenta glow.


< 874h/874H 106v/106V Pos: standing >

< 874h/874H 106v/106V Pos: standing >
Saving Rukus.

< 874h/874H 106v/106V Pos: standing >
The oaken staff of the woodlands's magical aura dims considerably while indoors.
Rioss's eyes dull as the oaken staff of the woodlands feeds on his lifeforce.
The magical aura around the oaken staff of the woodlands flares brightly once again.

< 874h/874H 106v/106V Pos: standing >

< 874h/874H 106v/106V Pos: standing >
You quickly scan the area.
An undead dragon who is close by to your west.

< 874h/874H 106v/106V Pos: standing >
A tiny bubbling spring rapidly shrinks in size until finally it disappears entirely.

< 874h/874H 106v/106V Pos: standing >
A faint hum can be heard from the mace of light and darkness carried by Mis.

< 874h/874H 106v/106V Pos: standing >
A faint hum can be heard from the oaken staff of the woodlands carried by Rioss.
The oaken staff of the woodlands's magical aura dims considerably while indoors.
Rioss's eyes dull as the oaken staff of the woodlands feeds on his lifeforce.
The magical aura around the oaken staff of the woodlands flares brightly once again.

< 874h/874H 106v/106V Pos: standing >

< 874h/874H 106v/106V Pos: standing >

< 874h/874H 106v/106V Pos: standing >
Dreka looks at Ordack.

< 874h/874H 106v/106V Pos: standing >
You quickly scan the area.
An undead dragon who is close by to your west.

< 874h/874H 106v/106V Pos: standing >
Saving Rukus.

< 874h/874H 106v/106V Pos: standing >
Saving Rukus.

< 874h/874H 106v/106V Pos: standing >

< 874h/874H 106v/106V Pos: standing >
Mis's body appears to recover from the affects of the potion.

< 874h/874H 106v/106V Pos: standing >
Hint: Not sure how tough a monster is? Use the consider command to get a rough idea of the monster's abilities.

< 874h/874H 106v/106V Pos: standing >
A faint hum can be heard from the oaken staff of the woodlands carried by Rioss.
The oaken staff of the woodlands's magical aura dims considerably while indoors.
Rioss's eyes dull as the oaken staff of the woodlands feeds on his lifeforce.
The magical aura around the oaken staff of the woodlands flares brightly once again.
Rioss snaps into visibility.

< 874h/874H 106v/106V Pos: standing >
You quickly scan the area.
An undead dragon who is close by to your west.

< 874h/874H 106v/106V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms carried by Balen.

< 874h/874H 106v/106V Pos: standing >
You quickly scan the area.
An undead dragon who is close by to your west.

< 874h/874H 106v/106V Pos: standing >
You quickly scan the area.
An undead dragon who is close by to your west.

< 874h/874H 106v/106V Pos: standing >
Spheres begin rotating around Cross.

< 874h/874H 106v/106V Pos: standing >
Rioss taps his foot impatiently.

< 874h/874H 106v/106V Pos: standing >
The oaken staff of the woodlands's magical aura dims considerably while indoors.
Rioss's eyes dull as the oaken staff of the woodlands feeds on his lifeforce.
The magical aura around the oaken staff of the woodlands flares brightly once again.

< 874h/874H 106v/106V Pos: standing >
Mis lets loose with a powerful SCREAM!!
Lazt becomes alert and ready to fight.
Fheer becomes alert and ready to fight.
Dreka becomes alert and ready to fight.
Mis becomes alert and ready to fight.
Rioss becomes alert and ready to fight.
Dazok becomes alert and ready to fight.
Obi becomes alert and ready to fight.
Drozk becomes alert and ready to fight.
Balen becomes alert and ready to fight.
Cross becomes alert and ready to fight.
Sgan becomes alert and ready to fight.
Semat becomes alert and ready to fight.
You feel like you could fight forever.

< 874h/874H 106v/106V Pos: standing >
Saving Rukus.

< 924h/924H 106v/106V Pos: standing >
The Private Library of Ordack
Obvious exits: -W
The corpse of a Drow Elf is lying here.
*Semat  o==(=Mithril=Knights=- (Human)(medium) stands in mid-air here.
*Obi Shadeling ~<=Shadow Knights=>~ (Grey Elf)(medium) stands in mid-air here.
Cross  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.
*Dreka  o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
*Fheer  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.
*Rioss Tribune o==(=Mithril=Knights=- (Centaur)(huge) stands in mid-air here.
Dazok DarkHorse ~<=Shadow Knights=>~ (Dwarf)(medium) stands in mid-air here.
Lazt Templar o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.
Balen Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.
*Mis Tribune o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
A brightly glowing torch floats near Mis's head. (Illuminating)
Drozk Legitus o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.
Sgan Templar o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.
Ordack the Necromancer is here meditating.

< 924h/924H 106v/106V Pos: standing >
Drozk starts to chant in a deep voice.
Drozk's hands harden as he summons his inner chi-powers.

< 924h/924H 106v/106V Pos: standing >
A faint hum can be heard from the oaken staff of the woodlands carried by Rioss.
The oaken staff of the woodlands's magical aura dims considerably while indoors.
Rioss's eyes dull as the oaken staff of the woodlands feeds on his lifeforce.
The magical aura around the oaken staff of the woodlands flares brightly once again.
Rioss snaps into visibility.

< 924h/924H 106v/106V Pos: standing >

		Score information for Rukus

Level: 46   Race: Dwarf   Class: BeRSeRKeR / MaUleR Sex: Male
Hit points: 924(924)  Moves: 106(106)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 84%
Status:  Standing.
Frags:   +0.00   Deaths:   2
Detecting:      Invisible Magic Life Heat
Protected from: Fire Cold Lightning Gas Acid Low Circle spells
Enchantments:   Hawkvision Fly Haste Levitation Waterbreathing Tower of Iron Will
Herbs:          Medicus
Combat Pulse:   18 Spell Pulse:  0.93 
Leaderboard Points:  462 
Paladin auras:   Battle Lust Spell Protection

Active Spells:
--------------
war cry (5 minutes)
aid (52 minutes)
regeneration (3 minutes)
berserk (3 minutes)
detect invisibility (33 minutes)
well-rested bonus (135 minutes)


< 924h/924H 106v/106V Pos: standing >
The oaken staff of the woodlands's magical aura dims considerably while indoors.
Rioss's eyes dull as the oaken staff of the woodlands feeds on his lifeforce.
The magical aura around the oaken staff of the woodlands flares brightly once again.

< 924h/924H 106v/106V Pos: standing >
A Drow Elf appears in a radiant flash of light.
Semat snaps into visibility.
Semat tackles a Drow Elf square in the chest knocking the wind out of her!
A Drow Elf avoids being bashed by Lazt, who loses his balance and falls.

< 924h/924H 106v/106V Pos: standing >
Semat snaps into visibility.
Semat's powerful slash strikes a Drow Elf.
Semat's impressive pierce strikes a Drow Elf.
Semat's impressive slash strikes a Drow Elf.
Semat's powerful pierce strikes a Drow Elf hard.
Semat's powerful slash strikes a Drow Elf very hard.
Semat's powerful slash strikes a Drow Elf very hard.
Semat's powerful slash strikes a Drow Elf very hard.

< 924h/924H 106v/106V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!
A Drow Elf avoids being bashed by Dazok, who loses his balance and falls.

< 924h/924H 106v/106V Pos: standing >
Cross starts casting an offensive spell.

< 924h/924H 106v/106V Pos: standing >
Obi starts casting an offensive spell.
Obi snaps into visibility.

< 924h/924H 106v/106V Pos: standing >
Drozk settles to his knees.
With great strength Balen thrusts Tsunami, the trident of storms deep into the ground as he invokes the name of Poseidon.

< 924h/924H 106v/106V Pos: standing >
Cross completes his spell...
Cross utters the words 'yjrr pabraw'
A beam of pure wrath is called down on a Drow Elf by Cross!
Obi completes his spell...
Obi utters the words 'ofzahzf gajr eughjfbaiqz'
Obi points at a Drow Elf.
Obi's spell flows around a Drow Elf, leaving her unharmed!
Drozk passes well above his target and lands on his head.
Mis suddenly attacks a Drow Elf!
Mis snaps into visibility.
Mis's powerful bludgeon enshrouds a Drow Elf in a mist of blood.

< 924h/924H 106v/106V Pos: standing >

< 924h/924H 106v/106V Pos: standing >
[Damage: 19 ] -=[Your impressive whip enshrouds a Drow Elf in a mist of blood.]=-
Rioss starts casting an offensive spell.

< 924h/924H 106v/106V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Drow Elf sit EP:  awful >
 The ground splits apart as a mass of water erupts from below knocking a Drow Elf off her feet.
The ground splits apart as a mass of water erupts from below knocking Ordack off his feet.
Obi starts casting an offensive spell.

< 924h/924H 106v/106V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Drow Elf ass EP:  awful >
 Cross starts casting an offensive spell.

< 924h/924H 106v/106V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Drow Elf ass EP:  awful >
 Dreka snaps into visibility.
Dreka leaps at a Drow Elf only to realize she is down already.

< 924h/924H 106v/106V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Drow Elf ass EP:  awful >
 Obi completes his spell...
Obi utters the words 'ofzahzf gajr eughjfbaiqz'
Obi points at a Drow Elf.
A Drow Elf's entire body spasms uncontrollably as her soul is viciously attacked by Obi.
A Drow Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!