The death of [49 Spiritualist] Keebler *-* Clan Ragnarok *-* (Drow Elf)

in The Private Library of Ordack

from the perspective of [49 Spiritualist] Keebler *-* Clan Ragnarok *-* (Drow Elf)

<worn on eyes>       a pair of blue-tinted gnomish eyeglasses
<held>               a totem of the bullywug shaman (glowing)

Obvious exits: -North -East  -South -West 

< 289h/289H 97v/182V Pos: standing >
 
  ^MMM^^^^^   
 ^MMM^M..^^M  
 ^MM^^^.^^^M  
 MMM^^@...^^  
 MM^^^^*..^^  
 MM^^^.**..^  
  M^^..****   
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -North -East  -South -West 

< 289h/289H 96v/182V Pos: standing >
 
  ^^MMM^^^^   
 ^^MMM^M..^^  
 ^^MM^^^.^^^  
 ^MMM^@....^  
 MMM^^^^*..^  
 MMM^^^.**..  
  MM^^..***   
A Rugged and Barren Hillside
Obvious exits: -North -East  -South -West 

< 289h/289H 94v/182V Pos: standing >
 
  .^^MMM^^^   
 .^^MMM^M..^  
 .^^MM^^^.^^  
 ^^MMM@^....  
 ^MMM^^^^*..  
 MMMM^^^.**.  
  MMM^^..**   
A Rugged and Barren Hillside
Obvious exits: -North -East  -South -West 

< 289h/289H 92v/182V Pos: standing >
 
  ^^MMM^M..   
 .^^MM^^^.^^  
 ^^MMM^^....  
 ^MMM^@^^*..  
 MMMM^^^.**.  
 MMMM^^..***  
  M^^^^.M**   
A Rugged and Barren Hillside
Obvious exits: -North -East  -South -West 

< 289h/289H 90v/182V Pos: standing >
 
  ^^MM^^^.^   
 ^^MMM^^....  
 ^MMM^^^^*..  
 MMMM^@^.**.  
 MMMM^^..***  
 MM^^^^.M***  
  MMM^.^***   
A Rugged and Barren Hillside
Obvious exits: -North -East  -South -West 

< 289h/289H 89v/182V Pos: standing >
 
  ^MMM^^...   
 ^MMM^^^^*..  
 MMMM^^^.**.  
 MMMM^@..***  
 MM^^^^.M***  
 MMMM^.^****  
  MM^^.****   
A Rugged and Barren Hillside
Obvious exits: -North -East  -South -West 

< 289h/289H 87v/182V Pos: standing >
 
  MMM^^^^*.   
 MMMM^^^.**.  
 MMMM^^..***  
 MM^^^@.M***  
 MMMM^.^****  
 MMM^^.****^  
  MM^^M****   
A Rugged and Barren Hillside
Obvious exits: -North -East  -South -West 

< 289h/289H 85v/182V Pos: standing >
 
  MMM^^^.**   
 MMMM^^..***  
 MM^^^^.M***  
 MMMM^@^****  
 MMM^^.****^  
 MMM^^M****.  
  M^^^*****   
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -North -East  -South -West 

< 289h/289H 83v/182V Pos: standing >

< 289h/289H 84v/182V Pos: standing >
 
  MMM^^..**   
 MM^^^^.M***  
 MMMM^.^****  
 MMM^^@****^  
 MMM^^M****.  
 MM^^^******  
  M^^^^*M**   
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -North -East  -South -West 

< 289h/289H 82v/182V Pos: standing >
 
  M^^^^.M**   
 MMMM^.^****  
 MMM^^.****^  
 MMM^^@****.  
 MM^^^******  
 MM^^^^*M***  
  M^^.****M   
A Rugged and Barren Hillside
Obvious exits: -North -East  -South -West 
A sightless bogwyrm splashes around in the shallow marshlands.

< 289h/289H 80v/182V Pos: standing >
You dodge a bash from a sightless bogwyrm, who loses its balance and falls.
-=[A sightless bogwyrm's fine bite strikes you.]=-
Sorry, you aren't allowed to do that in combat.

< 273h/289H 81v/182V Pos: standing >
< T: Keebler TP: sta TC:few scratches E: sightless kne EP: excellent >
 You miss a sightless bogwyrm.
Sorry, you aren't allowed to do that in combat.

< 273h/289H 81v/182V Pos: standing >
< T: Keebler TP: sta TC:few scratches E: sightless kne EP: excellent >
 You attempt to flee...
 
  ^^^^.M***   
 MMM^.^*****  
 MM^^.****^.  
 MM^^M@***.*  
 M^^^*******  
 M^^^^*M****  
  ^^.****M*   
The Black Marshlands of DarkPeak Valley
Obvious exits: -North -East  -South -West 
You flee eastward!

< 273h/289H 52v/182V Pos: standing >
 
  MM^.^****   
 MM^^.****^.  
 MM^^M****.*  
 M^^^*@*****  
 M^^^^*M****  
 M^^.****M**  
  ^^^******   
The Black Marshlands of DarkPeak Valley
Obvious exits: -North -East  -South -West 

< 275h/289H 51v/182V Pos: standing >
 
  M^^.****^   
 MM^^M****.*  
 M^^^*******  
 M^^^^@M****  
 M^^.****M**  
 ^^^^******M  
  ^^^******   
The Black Marshlands of DarkPeak Valley
Obvious exits: -North -East  -South -West 

< 276h/289H 50v/182V Pos: standing >
 
  M^^M****.   
 M^^^*******  
 M^^^^*M****  
 M^^.*@**M**  
 ^^^^******M  
 M^^^*******  
  ^^^^*****   
The Black Marshlands of DarkPeak Valley
Obvious exits: -North -East  -South -West 

< 276h/289H 48v/182V Pos: standing >
 
  ^^^******   
 M^^^^*M****  
 M^^.****M**  
 ^^^^*@****M  
 M^^^*******  
 M^^^^******  
  M^^..**.^   
The Black Marshlands of DarkPeak Valley
Obvious exits: -North -East  -South -West 

< 277h/289H 46v/182V Pos: standing >
 
  ^^^^*M***   
 M^^.****M**  
 ^^^^******M  
 M^^^*@*****  
 M^^^^******  
 MM^^..**.^^  
  MM^++++++   
The Black Marshlands of DarkPeak Valley
Obvious exits: -North -East  -South -West 

< 277h/289H 45v/182V Pos: standing >
Autosaving...

< 278h/289H 45v/182V Pos: standing >
 
  M^^^^*M**   
 MM^^.****M*  
 M^^^^******  
 MM^^^@*****  
 MM^^^^*****  
 MMM^^..**.^  
  MMM^+++++   
The Black Marshlands of DarkPeak Valley
Obvious exits: -North -East  -South -West 

< 278h/289H 44v/182V Pos: standing >
 
  MM^^^^*M*   
 MMM^^.****M  
 MM^^^^*****  
 MMM^^@*****  
 .MM^^^^****  
 MMMM^^..**.  
  MMMM^++++   
A Rugged and Barren Hillside
Obvious exits: -North -East  -South -West 

< 279h/289H 42v/182V Pos: standing >
 
  MM^^.****   
 MM^^^^*****  
 MMM^^^*****  
 .MM^^@^****  
 MMMM^^..**.  
 MMMMM^+++++  
  MMMMM+^.*   
A Rugged and Barren Hillside
Obvious exits: -North -East  -South -West 

< 279h/289H 40v/182V Pos: standing >
 
  M^^^^****   
 MMM^^^*****  
 .MM^^^^****  
 MMMM^@..**.  
 MMMMM^+++++  
 MMMMMM+^.**  
  MMMMM+^.*   
A Rugged and Barren Hillside
Obvious exits: -North -East  -South -West 
A double-headed dragonfly cruises around the marshlands, looking for a place to lay its egg.

< 280h/289H 39v/182V Pos: standing >
A double-headed dragonfly suddenly attacks YOU!
A double-headed dragonfly misses you.

< 281h/289H 39v/182V Pos: standing >
< T: Keebler TP: sta TC:few scratches E: double sta EP: excellent >
 You start chanting...

< 281h/289H 39v/182V Pos: standing >
< T: Keebler TP: sta TC:few scratches E: double sta EP: excellent >
 Casting: arieks shattering iceball *

< 281h/289H 39v/182V Pos: standing >
< T: Keebler TP: sta TC:few scratches E: double sta EP: excellent >
 Casting: arieks shattering iceball 
A double-headed dragonfly misses you.
A double-headed dragonfly misses you.

< 281h/289H 39v/182V Pos: standing >
< T: Keebler TP: sta TC:few scratches E: double sta EP: excellent >
 You complete your spell...
You point at a double-headed dragonfly.
[Damage: 56 ] -=[Your iceball shatters upon impacting a double-headed dragonfly, rending flesh and sending blood flying.]=-
A double-headed dragonfly is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Keebler by 38.
You feel a carnal satisfaction as a double-headed dragonfly's gurgling and choking signals his demise.

< 281h/289H 39v/182V Pos: standing >
the corpse of a double-headed dragonfly does not contain the coins.

< 281h/289H 39v/182V Pos: standing >
It appears to be the corpse of a double-headed dragonfly.
Nothing.

< 281h/289H 39v/182V Pos: standing >
Experience till level: 16119306

< 281h/289H 39v/182V Pos: standing >
You start chanting...

< 281h/289H 39v/182V Pos: standing >
Casting: spirit jump *

< 283h/289H 40v/182V Pos: standing >
Casting: spirit jump 

< 285h/289H 41v/182V Pos: standing >
You complete your spell...
You disappear in a radiant flash of light.
You appear in a radiant flash of light.
 
    ..^..     
     ...^.    
       ^^     
 ^    @^      
 .            
 ^            
  .           
A Small Fisherman's Dock
Obvious exits: -North -East  -South -West 
(Q)Moldug the barbarian fisherman sits on the edge of the dock, eyeing the fish.

< 286h/289H 42v/182V Pos: standing >
You start chanting...

< 289h/289H 45v/182V Pos: standing >
Casting: spirit jump *

< 289h/289H 47v/182V Pos: standing >
Casting: spirit jump 

< 289h/289H 48v/182V Pos: standing >
You complete your spell...
You disappear in a radiant flash of light.
You appear in a radiant flash of light.
A Dark Tavern
   The mood here is as subdued as the lighting, which is virtually
non-existant.  The sailors and workers here have gotten so completely
inebriated that they all seem to sag against the bar.  The bar itself is
simple and non-descript, having few of the details that make taverns
pleasant to visit. A group of experienced deckhands and mercenaries
seem to be congregating towards the back of the room.
Obvious exits: -West 
An old quartermaster is busy chatting with one of the barmaids.
An experienced canoneer stands towards the back of the room, drinking ale.
A burly duergar warrior relaxes with some ale.
A tall orcish merchant relaxes quietly here.
A tall orcish merchant relaxes quietly here.
(Q)A one-eyed rakshasa tends the bar.

< 289h/289H 49v/182V Pos: standing >
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
A small bar of some sort lies to the east and a supply shop is close by to
the west.
Obvious exits: -North -East  -South -West 

< 289h/289H 50v/182V Pos: standing >
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street continues to the north were it eventually exits the cavern and
heads south toward the port.  A small, non-descript inn lies to the east.
Obvious exits: -North -East  -South

< 289h/289H 48v/182V Pos: standing >
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
Another street wanders off into the cavern as it extends to the east,
winding past a number of small stone buildings.  The exit to the cavern
lies further to the north.
Obvious exits: -North -East  -South

< 289h/289H 46v/182V Pos: standing >
A Small Square
   Smooth stone floors here are coated with some sort of thin green lichen
that has a faint luminescence to it.  A small fountain has been placed
here in the square, the splashing water seems to be what supports the
growth of the lichen.  A small, nameless road winds off to the east
through the cavern and the main road through the cavern to the port lies
to the west.
Obvious exits: -East  -West 
A small fountain made of green granite stands here.

< 289h/289H 45v/182V Pos: standing >
A Nameless Path
   This nameless path passes through Quietus Quay winding through small
stone buildings and open-roofed shacks.  Many of the buildings look far
sturdier than they should need to be when protected from the elements by
the surrounding cavern.  A small shack lies to the north and an open door
leads into a sturdy stone building to the south.
Obvious exits: -North# -East  -South -West 
A gaunt drow woman attempts to sell her body here.

< 289h/289H 43v/182V Pos: standing >
A Nameless Path
   This nameless, yet heavily used, path winds through the vast cavern
containing Quietus Quay passing small stone buildings and wooden shacks.
Quietus Quay is a heavily used port, but has few permanent residents other
than those that work the docks or provide supplies to those that travel
through.  A sturdy stone building stands to the north and the collapsed
ruins of a small stone building lie to the east.  The path itself
continues to the west and winds to the south.
Obvious exits: -North# -East  -South -West 

< 289h/289H 41v/182V Pos: standing >
Ok.

< 289h/289H 41v/182V Pos: standing >
A Sturdy Stone Building
   This building bears the design of a simple barracks. There is no
kitchen, nor even a table to eat at.  A few simple wooden chairs dot the
room but it is otherwise full of beds and cots.  Stone pegs along the door
were clearly designed for hanging clothing and weapons, and several large
chests next to a few of the beds hint that this really is some sort of
barracks for the Darvanu mercenaries that perform guard duties in Quietus
Quay.
Obvious exits: -South
A simple, but sturdy, metal cot stands here.
A sleeping guard is stretched out, sound asleep.
A sleeping guard is stretched out, sound asleep.
A sleeping mercenary is stretched out, sound asleep.
A sleeping mercenary is stretched out, sound asleep.

< 289h/289H 40v/182V Pos: standing >
You find a small leather bag!

< 289h/289H 40v/182V Pos: standing >
You get a pair of blue-tinted gnomish eyeglasses from a small leather bag.

< 289h/289H 45v/182V Pos: standing >
You hide a small leather bag.

< 289h/289H 46v/182V Pos: standing >
You slide a pair of blue-tinted gnomish eyeglasses over your eyes.

< 289h/289H 55v/182V Pos: standing >
A Nameless Path
   This nameless, yet heavily used, path winds through the vast cavern
containing Quietus Quay passing small stone buildings and wooden shacks.
Quietus Quay is a heavily used port, but has few permanent residents other
than those that work the docks or provide supplies to those that travel
through.  A sturdy stone building stands to the north and the collapsed
ruins of a small stone building lie to the east.  The path itself
continues to the west and winds to the south.
Obvious exits: -North -East  -South -West 

< 289h/289H 53v/182V Pos: standing >
Magic must always be enclosed by the holy symbols known only as 'apostrophes'.

< 289h/289H 54v/182V Pos: standing >
Ok.

< 289h/289H 54v/182V Pos: standing >
You sit down and relax.

< 289h/289H 54v/182V Pos: sitting >
You have memorized the following spells:
(10th circle)  2 - restoration
               1 - etherportal
( 9th circle)  3 - arieks shattering iceball
( 8th circle)  1 - corrosive blast
               1 - spirit jump
               1 - tormenting spirits
( 7th circle)  4 - greater soul disturbance
               1 - elephantstrength
               1 - ravenflight
( 6th circle)  3 - wellness
               4 - greater mending
( 5th circle)  8 - molten spray
( 4th circle)  1 - pantherspeed
               1 - hawkvision
               3 - mending
               3 - soul disturbance
( 3rd circle)  7 - scalding blast
               1 - purify spirit
               1 - fire ward
( 2nd circle) 10 - flameburst
( 1st circle)  9 - ice missile
               1 - spirit armor

And you are currently memorizing the following spells:
    5 seconds:  ( 9th) greater spirit ward
    7 seconds:  ( 1st) spirit armor
   13 seconds:  ( 9th) arieks shattering iceball
   18 seconds:  ( 8th) spirit jump
   24 seconds:  ( 8th) spirit jump

You can memorize no more spells.
You continue your study.

< 289h/289H 55v/182V Pos: sitting >
You start meditating...

< 289h/289H 55v/182V Pos: sitting >
You have finished memorizing greater spirit ward.

< 289h/289H 64v/182V Pos: sitting >
You have finished memorizing spirit armor.

< 289h/289H 66v/182V Pos: sitting >
You stop meditating.
You purge 'greater spirit ward' from your thoughts.

< 289h/289H 68v/182V Pos: sitting >
You are already resting.

< 289h/289H 69v/182V Pos: sitting >
You are memorizing arieks shattering iceball, which will take about 5 seconds.

< 289h/289H 70v/182V Pos: sitting >
You start meditating...

< 289h/289H 71v/182V Pos: sitting >
You have finished memorizing arieks shattering iceball.

< 289h/289H 83v/182V Pos: sitting >
You stop meditating.
You purge 'elephantstrength' from your thoughts.

< 289h/289H 84v/182V Pos: sitting >
You purge 'ravenflight' from your thoughts.

< 289h/289H 84v/182V Pos: sitting >
You are already resting.

< 289h/289H 85v/182V Pos: sitting >
You are memorizing greater soul disturbance, which will take about 5 seconds.

< 289h/289H 86v/182V Pos: sitting >
You are memorizing greater soul disturbance, which will take about 5 seconds.

< 289h/289H 87v/182V Pos: sitting >
You start meditating...

< 289h/289H 87v/182V Pos: sitting >
You have finished memorizing spirit jump.

< 289h/289H 91v/182V Pos: sitting >
You have finished memorizing spirit jump.

< 289h/289H 100v/182V Pos: sitting >
You have finished memorizing arieks shattering iceball.

< 289h/289H 108v/182V Pos: sitting >
You have finished memorizing greater soul disturbance.

< 289h/289H 116v/182V Pos: sitting >
You have finished memorizing greater soul disturbance.
You snap out of your meditative trance, memorization complete.

< 289h/289H 123v/182V Pos: sitting >
You clamber to your feet.

< 289h/289H 124v/182V Pos: standing >
But you are a member of no group?!

< 289h/289H 125v/182V Pos: standing >
You start chanting...

< 289h/289H 125v/182V Pos: standing >
Casting: spirit jump *

< 289h/289H 126v/182V Pos: standing >
Casting: spirit jump 

< 289h/289H 127v/182V Pos: standing >
You complete your spell...
You disappear in a radiant flash of light.
You appear in a radiant flash of light.
In One of the Many Pootata Pens
   This side cave is often used by the pootata for breeding puposes.  The
tight opening of the cave suits the creatures well because during the mating
season it is imperative for the pootata to feel safe.  The mating rituals of
the pootata are both savage and very active.  The combination of the flying
hooves and the viscious attacks could easily tear apart an unprepared opponent.
To the pootata though, the savage dance is how they have always approached
their breeding habits.  Needless to say, the goblins tend to stay out of this
area of the Gagga'Jobo cave complex.  The cave is almost perfectly circular and
about ten feet high, allowing the pootata ample room to move around.  There is
some dried blood and bits of skin on the ground.  One may travel south to the
center of the pootata pens.
Obvious exits: -South
A large pootata wanders aimlessly around the pens.

< 289h/289H 128v/182V Pos: standing >
You start chanting...

< 289h/289H 131v/182V Pos: standing >
Casting: spirit jump *

< 289h/289H 133v/182V Pos: standing >
Casting: spirit jump 

< 289h/289H 134v/182V Pos: standing >
You complete your spell...
You disappear in a radiant flash of light.
You appear in a radiant flash of light.
In a Duergar-Made Alcove
This small alcove appears to have been a tool storage area long ago.  The
ceiling and walls are perfectly smooth, marking the quality Duergar
craftsmanship.  They are contructed from perfectly fit squares of granite
and marble; some of the granite has has small veins of amethyst running
through them.  The overall effect is one of beauty and elegance.  However,
the floor is simply hard-packed earth, with the occasional small mound of
loose earth; most likely unfinished so as not to mar the bricks while
dragging mining equipment.  The main corridor is back to the south.
Obvious exits: -South
(Q)Wilms, the curer, stands here.

< 289h/289H 135v/182V Pos: standing >
You start chanting...

< 289h/289H 138v/182V Pos: standing >
Casting: spirit jump *

< 289h/289H 139v/182V Pos: standing >
Casting: spirit jump 

< 289h/289H 140v/182V Pos: standing >
You complete your spell...
You disappear in a radiant flash of light.
You appear in a radiant flash of light.
A Large Pool of Acrid Decay
    A huge pool of water is here.  Possibly the source of the
underground river to the south.  All sorts of death and decay
float in this vile stench ridden area.  Vermin scavenge the
area and there is no life whatsoever.  Everything from old
pieces of bone, including hands and feet, to old wisps of human
hair are present in this disgusting pool.
Obvious exits: -North -East  -South -West 
(Q)The spectral shade of a nereid floats by the water.

< 289h/289H 141v/182V Pos: standing >
You sit down and relax.

< 289h/289H 144v/182V Pos: sitting >
You have memorized the following spells:
(10th circle)  2 - restoration
               1 - etherportal
( 9th circle)  5 - arieks shattering iceball
( 8th circle)  1 - corrosive blast
               1 - tormenting spirits
( 7th circle)  6 - greater soul disturbance
( 6th circle)  3 - wellness
               4 - greater mending
( 5th circle)  8 - molten spray
( 4th circle)  1 - pantherspeed
               1 - hawkvision
               3 - mending
               3 - soul disturbance
( 3rd circle)  7 - scalding blast
               1 - purify spirit
               1 - fire ward
( 2nd circle) 10 - flameburst
( 1st circle)  9 - ice missile
               2 - spirit armor

And you are currently memorizing the following spells:
    5 seconds:  ( 8th) spirit jump
   11 seconds:  ( 8th) spirit jump
   16 seconds:  ( 8th) spirit jump

You can memorize no more spells.
You continue your study.

< 289h/289H 144v/182V Pos: sitting >
You start meditating...

< 289h/289H 145v/182V Pos: sitting >
You have finished memorizing spirit jump.

< 289h/289H 154v/182V Pos: sitting >
You have finished memorizing spirit jump.

< 289h/289H 162v/182V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.

< 289h/289H 170v/182V Pos: sitting >
You clamber to your feet.

< 289h/289H 171v/182V Pos: standing >
But you are a member of no group?!

< 289h/289H 172v/182V Pos: standing >
You start chanting...

< 289h/289H 172v/182V Pos: standing >
Casting: spirit jump *

< 289h/289H 174v/182V Pos: standing >
Casting: spirit jump 

< 289h/289H 175v/182V Pos: standing >
You complete your spell...
You disappear in a radiant flash of light.
You appear in a radiant flash of light.
The Private Library of Ordack
   You have entered into the private library of the evil necromancer. You
know immediately that this was a mistake that you will regret for a long
time. The only exit is back the way you came. The ground shakes violently
as you arrive.
A bright light fills this area.
Obvious exits: -West 
The corpse of a Drow Elf is lying here.
A Dwarf (medium)  o==(=Mithril=Knights=- stands in mid-air here.
*A Human (medium)  o==(=Mithril=Knights=- stands in mid-air here.
*A Grey Elf (medium) Shadeling ~<=Shadow Knights=>~ stands in mid-air here.
A Githzerai (medium)  o==(=Mithril=Knights=- stands in mid-air here.
*A Barbarian (large)  o==(=Mithril=Knights=- stands in mid-air here.
*A Githzerai (medium)  o==(=Mithril=Knights=- stands in mid-air here.
A Centaur (huge) Tribune o==(=Mithril=Knights=- stands in mid-air here.
A Dwarf (medium) DarkHorse ~<=Shadow Knights=>~ stands in mid-air here.
A Githzerai (medium) Templar o==(=Mithril=Knights=- stands in mid-air here.
A Grey Elf (medium) Templar o==(=Mithril=Knights=- stands in mid-air here.
*A Barbarian (large) Tribune o==(=Mithril=Knights=- stands in mid-air here.
A brightly glowing torch floats near a Barbarian's head. (Illuminating)
A Githzerai (medium) Legitus o==(=Mithril=Knights=- stands in mid-air here.
A Githzerai (medium) Templar o==(=Mithril=Knights=- stands in mid-air here.
Ordack the Necromancer is here meditating.
A Human snaps into visibility.
A Human tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!
You dodge a bash from a Githzerai, who loses his balance and falls.

< 289h/289H 176v/182V Pos: sitting >
A Human snaps into visibility.
-=[A Human's powerful slash strikes you.]=-
-=[A Human's impressive pierce strikes you.]=-
-=[A Human's impressive slash strikes you.]=-
-=[A Human's powerful pierce strikes you hard.]=-
-=[A Human's powerful slash strikes you very hard.]=-
-=[A Human's powerful slash strikes you very hard.]=-
-=[A Human's powerful slash strikes you very hard.]=-

< 138h/289H 176v/182V Pos: sitting >
< T: Keebler TP: sit TC: nasty wounds E: A Human sta EP: excellent >
 You dodge a bash from a Dwarf, who loses his balance and falls.

< 138h/289H 176v/182V Pos: sitting >
< T: Keebler TP: sit TC: nasty wounds E: A Human sta EP: excellent >
 A Githzerai starts casting an offensive spell.

< 138h/289H 176v/182V Pos: sitting >
< T: Keebler TP: sit TC: nasty wounds E: A Human sta EP: excellent >
 A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.

< 138h/289H 176v/182V Pos: sitting >
< T: Keebler TP: sit TC: nasty wounds E: A Human sta EP: excellent >
 A Githzerai settles to his knees.
With great strength a Grey Elf thrusts Tsunami, the trident of storms deep into the ground as he invokes the name of Poseidon.

< 138h/289H 176v/182V Pos: sitting >
< T: Keebler TP: sit TC: nasty wounds E: A Human sta EP: excellent >
 A Githzerai completes his spell...
A Githzerai utters the words 'yjrr pabraw'
-=[A Githzerai calls down a blast of might from Lathander the Morninglord at you, ouch!]=-
OUCH!  That really did HURT!
A Grey Elf completes his spell...
A Grey Elf utters the words 'ofzahzf gajr eughjfbaiqz'
A Grey Elf points at you.
You resist the effects of a Grey Elf's spell!
A Githzerai passes well above his target and lands on his head.
A Barbarian suddenly attacks YOU!
A Barbarian snaps into visibility.
-=[A Barbarian's powerful bludgeon enshrouds you in a mist of blood.]=-
OUCH!  That really did HURT!

< 48h/289H 176v/182V Pos: sitting >
< T: Keebler TP: sit TC:pretty hurt E: A Human sta EP: excellent >
 A Dwarf suddenly attacks YOU!
-=[A Dwarf's impressive whip enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
A Centaur starts casting an offensive spell called 'sunray'.

< 29h/289H 176v/182V Pos: sitting >
< T: Keebler TP: sit TC: awful E: A Human sta EP: excellent >
 The ground splits apart as a mass of water erupts from below knocking you off your feet.
The ground splits apart as a mass of water erupts from below knocking Ordack off his feet.
A Grey Elf starts casting an offensive spell.

< 29h/289H 176v/182V Pos: on your ass >
< T: Keebler TP: ass TC: awful E: A Human sta EP: excellent >
 A Githzerai starts casting an offensive spell.

< 29h/289H 176v/182V Pos: on your ass >
< T: Keebler TP: ass TC: awful E: A Human sta EP: excellent >
 A Barbarian snaps into visibility.
A Barbarian leaps at you only to realize you are down already.

< 29h/289H 176v/182V Pos: on your ass >
< T: Keebler TP: ass TC: awful E: A Human sta EP: excellent >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'ofzahzf gajr eughjfbaiqz'
A Grey Elf points at you.
-=[Your soul is engulfed by unbearable pain as a Grey Elf finishes incanting his spell.]=-