The death of [35 Swordsman] Styxx *-* Sons of Har-Megiddo *-* (Troll)

in Hidden Ladder on a Giant Tree

from the perspective of [54 Healer] Balen o==(=Mithril=Knights=- (Grey Elf)

<worn as a badge>    the emblem of meditation [poor] [81%]
<worn on head>       the helm of light
<worn on eyes>       a sapphire encrusted eye [superior] (invis)
<worn in ear>        a pulsating gemstone earring [superior]
<worn in ear>        a brightly flaming earring [89%]
<worn on face>       a beautiful mask made of bird feathers [87%]
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn around neck>   a mystical medallion shaped like an eye [superior] (magic) (humming)
<worn on body>       a suit of drow chainmail [poor] (magic)
<worn about body>    the cloak of shadow dragons [poor]
<worn as quiver>     the masters quiver of agility (magic) (glowing)
<worn about waist>   a purple belt of sages
<worn on arms>       some glowing sleeves made of devil skin [poor] (magic) (glowing)
<held as shield>     a crested shield of Melkivar (magic)
<worn around wrist>  a sunsteel bracer (magic) (glowing) [45%]
<worn around wrist>  a twisted glass bracelet [63%]
<worn on hands>      some ancient Tukluk spellshield gloves [poor] [83%]
<worn on finger>     a ring called 'Soulcatcher' (invis)
<worn on finger>     an ancient ring of liquid rock
<worn on legs>       the elven chainmail leggings of speed (magic)
<worn on feet>       some boots of forest running [superior]

As you enter the wormhole, you feel yourself being torn into a thousand pieces,
scattered over the entirety of reality.  Bits of your shattered
consciousness float randomly about the universe with no overall
direction or purpose.  Suddenly, you find yourself elsewhere..
   ...^*******    
  ^..**********   
 .M.************  
 ^^****^*******.  
 ..*****@*****..  
 .***********..^  
 .**********....  
  ****^*****...   
   **^^****.^^    
The Great Forest of Aravne
Obvious exits: -N -E -S -W
A black rift of swirling mass is here, tearing itself apart. (magic)
*Dobe  o==(=Mithril=Knights=- (Dwarf)(medium) stands in mid-air here.

< 719h/719H 176v/176V Pos: standing >

< 719h/719H 176v/176V Pos: standing >
   ...^*******    
  ^..**********   
 ..M************  
 ^^****^*******.  
 ..*****@*****..  
 .***********..^  
 .**********....  
  ****^*****...   
   **^^****.^^    

< 719h/719H 176v/176V Pos: standing >
You now follow Dobe.
Fheer stumbles out of the wormhole.

< 719h/719H 176v/176V Pos: standing >
The wormhole crumbles to dust and blows away.
   ...^*******    
  ^..**********   
 ..M************  
 ^^****^*******.  
 ..*****@*****..  
 .***********..^  
 .**********....  
  ****^*****...   
   **^^****.^^    

< 719h/719H 176v/176V Pos: standing >
You tickle Dobe.

< 719h/719H 176v/176V Pos: standing >
   ...^*******    
  ^..**********   
 ..M************  
 ^^****^*******.  
 ..*****@*****..  
 .***********..^  
 .**********....  
  ****^*****...   
   **^^****.^^    
The Great Forest of Aravne
Obvious exits: -N -E -S -W
*Fheer  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.
*Dobe  o==(=Mithril=Knights=- (Dwarf)(medium) stands in mid-air here.

< 719h/719H 176v/176V Pos: standing >

< 719h/719H 176v/176V Pos: standing >
Fheer stops following Laaz.
Fheer now follows Dobe.

< 719h/719H 176v/176V Pos: standing >
Dobe's body appears to recover from the affects of the potion.

< 719h/719H 176v/176V Pos: standing >
Hint: Pay attention to what your group does. If someone does something you don't understand, ask why.

< 719h/719H 176v/176V Pos: standing >
The air before you seems to rend and tear, revealing a black rift.


< 719h/719H 176v/176V Pos: standing >

< 719h/719H 176v/176V Pos: standing >

		Score information for Balen

Level: 54   Race: Grey Elf   Class: Cleric / Healer Sex: Male
Hit points: 719(719)  Moves: 176(176)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 84%
Status:  Standing.
         Soulshielded
Frags:   +1.77   Deaths:   17
Detecting:      Invisible Magic Heat
Protected from: Fire Cold Gas Acid Undead Living All but High Circle Spells
Protected by:   Spirit Ward
Enchantments:   Farsee Fly Armor Haste
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points:  771 

Active Spells:
--------------
vitality (12 minutes)
endurance (9 minutes)
globe of invulnerability (less than a minute remaining)
protection from undead (8 minutes)
detect magic (25 minutes)
armor (4 minutes)
bless (17 minutes)
accelerated healing (4 minutes)


< 719h/719H 176v/176V Pos: standing >
Crux stumbles out of the wormhole.

< 719h/719H 176v/176V Pos: standing >
   ...^*******    
  ^..**********   
 ..M************  
 ^^****^*******.  
 ..*****@*****..  
 .***********..^  
 .**********....  
  ****^*****...   
   **^^****.^^    

< 719h/719H 176v/176V Pos: standing >
Autosaving...

< 719h/719H 176v/176V Pos: standing >
The wormhole crumbles to dust and blows away.

< 719h/719H 176v/176V Pos: standing >
   ...^*******    
  ^..**********   
 .M.************  
 ^^****^*******.  
 ..*****@*****..  
 .***********..^  
 .**********....  
  ****^*****...   
   **^^****.^^    

< 719h/719H 176v/176V Pos: standing >
Beams of light appear from nowhere, and implode into Ojo!
   ...^*******    
  ^..**********   
 .M.************  
 ^^****^*******.  
 ..*****@*****..  
 .***********..^  
 .**********....  
  ****^*****...   
   **^^****.^^    

< 719h/719H 176v/176V Pos: standing >
Fheer says 'i hold'

< 719h/719H 176v/176V Pos: standing >

		Score information for Balen

Level: 54   Race: Grey Elf   Class: Cleric / Healer Sex: Male
Hit points: 719(719)  Moves: 176(176)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 84%
Status:  Standing.
         Soulshielded
Frags:   +1.77   Deaths:   17
Detecting:      Invisible Magic Heat
Protected from: Fire Cold Gas Acid Undead Living All but High Circle Spells
Protected by:   Spirit Ward
Enchantments:   Farsee Fly Armor Haste
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points:  771 

Active Spells:
--------------
vitality (12 minutes)
endurance (9 minutes)
globe of invulnerability (less than a minute remaining)
protection from undead (8 minutes)
detect magic (25 minutes)
armor (4 minutes)
bless (17 minutes)
accelerated healing (4 minutes)


< 719h/719H 176v/176V Pos: standing >
Ojo stops following Laaz.
Ojo now follows Fheer.

< 719h/719H 176v/176V Pos: standing >
Ojo is now a member of Fheer's group.

< 719h/719H 176v/176V Pos: standing >

< 719h/719H 176v/176V Pos: standing >
You recite a chant and a magenta glow radiates from your finger tips.
You are surrounded by a magenta glow.

< 719h/719H 176v/176V Pos: standing >

< 719h/719H 176v/176V Pos: standing >

< 719h/719H 176v/176V Pos: standing >

< 719h/719H 176v/176V Pos: standing >
   ...^*******    
  ^..**********   
 ...************  
 ^M****^*******.  
 ..*****@*****..  
 .***********..^  
 .**********....  
  ****^*****...   
   **^^****.^^    

< 719h/719H 176v/176V Pos: standing >

< 719h/719H 176v/176V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (slightly good) 
   The Battlefield                               (good)          
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly good) 
   Kobold Settlement                             (slightly evil) 
   The High Moor Forest                          (evil)          
   The Stone Tomb of Kelek                       (evil)          
   Orrak                                         (pure good)     
   Pits of Cerberus                              (slightly good) 
  *Myrloch Vale                                  (very good)     
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly good) 
  *Nizari                                        (pure good)     
   The Dark Stone Tower of the Northern Realms   (slightly good) 
   Tower of High Sorcery                         (extremely good)
   Bloodstone Keep                               (very good)     
   The Temple of the Sun                         (extremely good)
   The Elemental Groves                          (slightly evil) 
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (pure good)     
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (slightly good) 
   The Outcasts Tower                            (pure good)     
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (good)          
   Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (good)          
   The Fields Between                            (slightly good) 
   The Githyanki Fortress                        (evil)          
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (slightly good) 
   City of Torrhan                               (extremely good)
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (good)          
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (extremely good)
   IceCrag Castle                                (very evil)     
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (extremely evil)
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (good)          
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (good)          
   The Kingdom of Torg                           (good)          
   Tribal Oasis                                  (extremely good)
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly good) 
   Shadamehr Keep                                (slightly good) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (good)          
   The Trakkia Mountains                         (good)          
   The Ethereal Plane                            (good)          
   The Caverns of Armageddon                     (evil)          
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (very good)     
   Jotunheim                                     (good)          
   The Transparent Tower                         (good)          
   Krethik Keep                                  (very good)     
   Temple of the Earth                           (very good)     
   Sea Kingdom                                   (slightly evil) 
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (good)          
   The Keep of Evil                              (good)          
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (slightly good) 
   The Hall of Knighthood                        (very good)     
   The Depths of Duris                           (good)          
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (good)          
   The Tempest Court                             (slightly good) 
   Pit of Dragons                                (very good)     
   Ny'Neth                                       (good)          
   Lost Temple of Tikitzopl                      (slightly good) 
   The Scorched Valley                           (very good)     
   The Realm of Barovia                          (slightly good) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (very good)     
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (very good)     
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (good)          
   Vecna's Tomb                                  (very good)     
   Ny'Neth's Stronghold                          (very good)     
   Apocalypse Castle                             (slightly evil) 
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (very good)     
   The Bronze Citadel                            (very good)     
   Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (slightly evil) 
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 719h/719H 176v/176V Pos: standing >
Ojo leaves west.
You follow Dobe.

   ....^******    
  .^..*********   
 ^...***********  
 .^M****^*******  
 ...****@P*****.  
 ^.***********..  
 ..**********...  
  *****^*****..   
   ***^^****.^    
The Great Forest of Aravne
Obvious exits: -N -E -S -W
*Ojo Tribune o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.
*Fheer  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.
*Dobe  o==(=Mithril=Knights=- (Dwarf)(medium) stands in mid-air here.

< 719h/719H 174v/176V Pos: standing >
   ....^******    
  .^..*********   
 ^...***********  
 .^M****^*******  
 ...****@P*****.  
 ^.***********..  
 ..**********...  
  *****^*****..   
   ***^^****.^    

< 719h/719H 174v/176V Pos: standing >
Ojo leaves north.
You follow Dobe.


<map>
Zone: The Forest City of Aravne.
Room: Beginning of Aravne Forest
</map>

<map>
Zone: The Forest City of Aravne.
Room: Beginning of Aravne Forest
</map>
Beginning of Aravne Forest
Obvious exits: -N -S
*Ojo Tribune o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.
*Fheer  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.
*Dobe  o==(=Mithril=Knights=- (Dwarf)(medium) stands in mid-air here.

< 719h/719H 172v/176V Pos: standing >

< 719h/719H 172v/176V Pos: standing >
Ojo leaves south.
You follow Dobe.

   ....^******    
  .^..*********   
 ^...***********  
 .^M****^*******  
 ...****@P*****.  
 ^.***********..  
 ..**********...  
  *****^*****..   
   ***^^****.^    
The Great Forest of Aravne
Obvious exits: -N -E -S -W
*Ojo Tribune o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.
*Fheer  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.
*Dobe  o==(=Mithril=Knights=- (Dwarf)(medium) stands in mid-air here.

< 719h/719H 172v/176V Pos: standing >
Ojo leaves east.
You follow Dobe.

   ...^*******    
  ^..**********   
 ...************  
 ^M****^*******.  
 ..*****@*****..  
 .***********..^  
 .**********....  
  ****^*****...   
   **^^****.^^    
The Great Forest of Aravne
Obvious exits: -N -E -S -W
*Ojo Tribune o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.
*Fheer  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.
*Dobe  o==(=Mithril=Knights=- (Dwarf)(medium) stands in mid-air here.
Crux DarkHorse ~<=Shadow Knights=>~ (Barbarian)(large) stands in mid-air here.

< 719h/719H 171v/176V Pos: standing >
   ...^*******    
  ^..**********   
 ...************  
 ^M****^*******.  
 ..*****@*****..  
 .***********..^  
 .**********....  
  ****^*****...   
   **^^****.^^    

< 719h/719H 172v/176V Pos: standing >
Dobe says 'fol'

< 719h/719H 176v/176V Pos: standing >
Crux stops following Laaz.

< 719h/719H 176v/176V Pos: standing >
You stop following Dobe.
You now follow Dobe.

< 719h/719H 176v/176V Pos: standing >

		Score information for Balen

Level: 54   Race: Grey Elf   Class: Cleric / Healer Sex: Male
Hit points: 719(719)  Moves: 176(176)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 84%
Status:  Standing.
         Soulshielded
Frags:   +1.77   Deaths:   17
Detecting:      Invisible Magic Heat
Protected from: Fire Cold Gas Acid Undead Living All but High Circle Spells
Protected by:   Spirit Ward
Enchantments:   Farsee Fly Armor Haste
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points:  771 
Paladin auras:   Spell Protection

Active Spells:
--------------
vitality (12 minutes)
endurance (9 minutes)
globe of invulnerability (less than a minute remaining)
protection from undead (8 minutes)
detect magic (25 minutes)
armor (4 minutes)
bless (17 minutes)
accelerated healing (4 minutes)


< 719h/719H 176v/176V Pos: standing >
Crux now follows Dobe.

< 719h/719H 176v/176V Pos: standing >
Dobe spam on troll

< 719h/719H 176v/176V Pos: standing >
Crux leaves west.
You follow Dobe.

   ....^******    
  .^..*********   
 ^...***********  
 .^M****^*******  
 ...****@P*****.  
 ^.***********..  
 ..**********...  
  *****^*****..   
   ***^^****.^    
The Great Forest of Aravne
Obvious exits: -N -E -S -W
Crux DarkHorse ~<=Shadow Knights=>~ (Barbarian)(large) stands in mid-air here.
*Dobe  o==(=Mithril=Knights=- (Dwarf)(medium) stands in mid-air here.
Ojo enters from the east.

< 719h/719H 174v/176V Pos: standing >
   ....^******    
  .^..*********   
 ^...***********  
 .^M****^*******  
 ...****@******.  
 ^.***********..  
 ..**********...  
  *****^*****..   
   ***^^****.^    

< 719h/719H 174v/176V Pos: standing >
Crux leaves north.
You follow Dobe.


<map>
Zone: The Forest City of Aravne.
Room: Beginning of Aravne Forest
</map>

<map>
Zone: The Forest City of Aravne.
Room: Beginning of Aravne Forest
</map>
Beginning of Aravne Forest
Obvious exits: -N -S
Crux DarkHorse ~<=Shadow Knights=>~ (Barbarian)(large) stands in mid-air here.
*Dobe  o==(=Mithril=Knights=- (Dwarf)(medium) stands in mid-air here.
Ojo enters from the south.

< 719h/719H 172v/176V Pos: standing >

< 719h/719H 172v/176V Pos: standing >
Crux leaves north.
You follow Dobe.


<map>
Zone: The Forest City of Aravne.
Room: Path Along the Forest Floor
</map>

<map>
Zone: The Forest City of Aravne.
Room: Path Along the Forest Floor
</map>
Path Along the Forest Floor
Obvious exits: -N -S
Crux DarkHorse ~<=Shadow Knights=>~ (Barbarian)(large) stands in mid-air here.
*Dobe  o==(=Mithril=Knights=- (Dwarf)(medium) stands in mid-air here.
Ojo enters from the south.

< 719h/719H 170v/176V Pos: standing >

< 719h/719H 171v/176V Pos: standing >
Crux leaves north.
You follow Dobe.


<map>
Zone: The Forest City of Aravne.
Room: Path Approaching a Small Clearing
</map>

<map>
Zone: The Forest City of Aravne.
Room: Path Approaching a Small Clearing
</map>
Path Approaching a Small Clearing
Obvious exits: -N -S
Crux DarkHorse ~<=Shadow Knights=>~ (Barbarian)(large) stands in mid-air here.
*Dobe  o==(=Mithril=Knights=- (Dwarf)(medium) stands in mid-air here.
A forest Tor saunters along the forest floor.
A large hopper leaps through the forest.
Ojo enters from the south.

< 719h/719H 170v/176V Pos: standing >

< 719h/719H 171v/176V Pos: standing >
The sun vanishes behind the southern horizon.

< 719h/719H 173v/176V Pos: standing >
A hopper leaves south.
Crux leaves north.
You follow Dobe.


<map>
Zone: The Forest City of Aravne.
Room: A Clearing in the Forest
</map>

<map>
Zone: The Forest City of Aravne.
Room: A Clearing in the Forest
</map>
A Clearing in the Forest
Obvious exits: -N -S -U
Crux DarkHorse ~<=Shadow Knights=>~ (Barbarian)(large) stands in mid-air here.
*Dobe  o==(=Mithril=Knights=- (Dwarf)(medium) stands in mid-air here.
A dangerous looking hook flier swoops about the forest.
A fat, lazy looking merchant barks orders.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
Ojo enters from the south.

< 719h/719H 172v/176V Pos: standing >

< 719h/719H 173v/176V Pos: standing >
Crux leaves up.
You follow Dobe.


<map>
Zone: The Forest City of Aravne.
Room: Hidden Ladder on a Giant Tree
</map>

<map>
Zone: The Forest City of Aravne.
Room: Hidden Ladder on a Giant Tree
</map>
Hidden Ladder on a Giant Tree
Obvious exits: -U -D
Puddles of fresh blood cover the ground.
The corpse of an elite swashbuckler is lying here.
Crux DarkHorse ~<=Shadow Knights=>~ (Barbarian)(large) stands in mid-air here.
*Dobe  o==(=Mithril=Knights=- (Dwarf)(medium) stands in mid-air here.
An elite swashbuckler stands here, fighting a Troll.
A Troll (large) Preacher *-* Sons of Har-Megiddo *-* crouches here, fighting an elite swashbuckler. (Non-Fraggable)
Ojo floats in from below.

< 719h/719H 174v/176V Pos: standing >
A Troll avoids being bashed by Crux, who loses his balance and falls.

< 719h/719H 174v/176V Pos: standing >
An elite swashbuckler attacks a Troll. [4 Hits]
Ojo snaps into visibility.

< 719h/719H 174v/176V Pos: standing >
Fheer starts casting an offensive spell called 'energy drain'.
Fheer snaps into visibility.

< 719h/719H 174v/176V Pos: standing >
A Troll rises to his feet.

< 719h/719H 174v/176V Pos: standing >
A Troll attacks an elite swashbuckler. [0 Hits]
A Troll looks at an elite swashbuckler.

< 719h/719H 174v/176V Pos: standing >
Dobe snaps into visibility.
Dobe places Tiamat's poison tail stinger in the back of a Troll, resulting in some strange noises and some blood.
With a swift tug Dobe wrenches the weapon free, ramming it into a Troll's spine!
Dobe places Tiamat's poison tail stinger in the back of a Troll, resulting in some strange noises and some blood.
Dobe places the dagger of Wind in the back of a Troll, resulting in some strange noises and some blood.

< 719h/719H 174v/176V Pos: standing >
Fheer completes his spell...
Fheer utters the words 'unsozfol efaui'
Fheer drains a Troll - what a waste of energy!
Ojo wills the flames of the abyss to overwhelm and consume thier foe...
The intense flames cause a Troll's skin to smolder and burn!
A Troll screams and doubles over in agony as searing heat ignites within his body.
Ojo snaps into visibility.
A Troll's bronze skull cap shattered in bits as the tortured body spasms and quivers!
A Troll's pair of studded leather leggings shattered in bits as the tortured body spasms and quivers!
A Troll is dead! R.I.P.
You receive your share of experience.