The death of [35 Swordsman] Styxx *-* Sons of Har-Megiddo *-* (Troll)

in Hidden Ladder on a Giant Tree

from the perspective of [54 Pyrokinetic] Ojo o==(=Mithril=Knights=- (Githzerai)

<worn as a badge>    a spherical chunk of the swamp fane runestone [poor] (magic)
<worn on head>       the crown of doom [superior] (magic) (humming)
<worn on eyes>       goggles of the tinkerer [superior] (glowing) [85%]
<worn in ear>        a small illithid tentacle (magic) [82%]
<worn in ear>        a tiny endurium earring (magic) [86%]
<worn on face>       mask of battles past [poor]
<worn around neck>   some kharma mind beads (magic) [88%]
<worn around neck>   a cloak of dragons (magic) (glowing) [79%]
<worn on body>       a 'Misty Vale #1 Hunter' shirt
<worn about body>    a griffon feather cloak [superior] with a strange dark bloodstone (illuminating) [74%]
<worn as quiver>     a glowing bard sack [superior] (glowing)
<worn about waist>   a silken sash of raw silk [superior] [60%]
<worn on belt buckle>a soul sceptre [superior] (magic) (glowing)
<attached to belt>   a rugged adventurers satchel (magic) [79%]
<worn on arms>       a shoulder drape of emerald dragonscale [superior] (magic)
<held as shield>     a well-polished mithril body shield [superior] (illuminating)
<worn around wrist>  a bracelet of finger bones [superior] [69%]
<worn around wrist>  the bangle of immunity [superior] (magic) (glowing)
<worn on hands>      the gloves of the mind [superior] (magic) [88%]
<worn on finger>     a ring of Sekhmet
<worn on finger>     an ice ring (magic) (illuminating) [73%]
<held>               the mandolin of the hills
<worn on legs>       some mantis leggings [80%]
<worn on feet>       boots of endurance of endurance


< 768h/768H 196v/199V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
Alas, you cannot go that way. . . .

< 768h/768H 197v/199V Pos: standing >
It rains a bit harder.
Alas, you cannot go that way. . . .

< 768h/768H 197v/199V Pos: standing >
Alas, you cannot go that way. . . .

< 768h/768H 198v/199V Pos: standing >
Within the Heart of the Great Tree Charing
   Closer to the top of this ladder, there are the sounds
and light from up above.  This part of the ladder is
narrower here than down below.  The trunk of the great tree
Charing has been carved out with exquiste detail in this part
as well.  This wooden ladder which has been carved into the
inside of the trunk shows no signs of deterioration.  It
continues in two directions from this advantage point.
Obvious exits: -Up    -Down 

< 768h/768H 198v/199V Pos: standing >
Within the Heart of the Great Tree Charing
   The trunk of the great tree Charing has been carved out
in this part as well.  There is a wooden ladder which has
been carved into the inside of the trunk.  The ladder shows
no signs of deterioration.  It continues in two directions
from this advantage point.
Obvious exits: -Up    -Down 

< 768h/768H 197v/199V Pos: standing >
Within the Heart of the Great Tree Charing
   The trunk of the great tree Charing has been carved out
in this part as well.  There is a wooden ladder which has
been carved into the inside of the trunk.  The ladder shows
no signs of deterioration.  It continues in two directions
from this advantage point.
Obvious exits: -Up    -Down 

< 768h/768H 196v/199V Pos: standing >
Within the Heart of the Great Tree Charing
   The trunk of the great tree Charing has been carved out
in this part as well.  The difference from the room below is
that the space is a little more limited here.  The higher one
proceedss up the ladder, the more narrower it gets.  The wooden
ladder, which has been carved into the inside of the trunk,
shows no signs of deterioration.  It continues in two directions
from this advantage point.
Obvious exits: -Up    -Down 

< 768h/768H 195v/199V Pos: standing >
The Base of the Great Tree Charing
   The trunk of the great tree Charing has been carved out
with exquiste detail here.  In the base of the trunk, there
seems to be a lot of space.   The wooden ladder, which has
been carved into the inside of the trunk, leads upward into
the trunk.  The ladder shows no signs of deterioration.  It
continues in one directions from this advantage point.
Obvious exits: -South# -Up   

< 768h/768H 195v/199V Pos: standing >
Alas, you cannot go that way. . . .

< 768h/768H 195v/199V Pos: standing >
Your body vibrates as you fan out your molecules.
Before the Great Tree Charing
   The huge oak tree Charing rises many stories above you.
It has huge branches covered with dense foiliage.  Its
branches span by the hundreds of feet in several directions.
The branches of the great tree Charing seem to form an
interlocking network with the other trees in this forest.
Little light seems to penetrate this part of the forest.
The forest continues in all directions from this advantage
point.
Obvious exits: -North# -East  -South -West 
A wild horse of the sylvan woodlands trots about here briskly.(Gold Aura)

< 768h/768H 196v/199V Pos: standing >
A Shady Forest Trail
   The trail through the great forest continues here.
This trail appears to have been traveled by many elves
and centaurs.  One can easily see the footprints of both
races in the earth here.  The sounds of the rapids of the
river to the south can be heard echoing through out this
area.  The trail contines in two directions from this
point of the trail.
Obvious exits: -East  -West 
A crafting recipe lies here collecting dust.

< 768h/768H 195v/199V Pos: standing >
A Shady Forest Trail
   The trail through the great forest continues here.
This trail appears to have been traveled by many elves
and centaurs.  One can easily see the footprints of both
races in the earth here.  The sounds of the rapids of the
river to the south can be heard echoing through out this
area.  The trail contines in two directions from this
point of the trail.
Obvious exits: -East  -West 

< 768h/768H 195v/199V Pos: standing >
A Stone Pathway
   A stone pathway has been laid in this part of the
forest.  The stone appears to be of marble.  The slabs
provide a firm surface for travel through this part of
the forest.  There are animals of the forest frolickling
about in the near distance.  The stone pathway leads
in a northern direction.
Obvious exits: -North -East  -West 

< 768h/768H 193v/199V Pos: standing >
A Shady Forest Trail
   The trail through the great forest continues here.
This trail appears to have been traveled by many elves
and centaurs.  One can easily see the footprints of both
races in the earth here.  The sounds of the rapids of the
river to the south can be heard echoing through out this
area.  The trail contines in two directions from this
point of the trail.
Obvious exits: -East  -West 
4 coins are scattered about here.
A doe is here wandering the forest.(Red Aura)

< 768h/768H 194v/199V Pos: standing >

< 768h/768H 198v/199V Pos: standing >
 
 .....  
 *M@^*  
 *****  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A cudgel has been dropped here.

< 768h/768H 197v/199V Pos: standing >
 
 .....  
 .*@*^  
 *****  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 
A deer stands here, grazing on some grass.

< 768h/768H 195v/199V Pos: standing >
 
 .*M*^  
 **@**  
 *****  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 

< 768h/768H 193v/199V Pos: standing >
 
 *****  
 **@**  
 *.*..  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 

< 768h/768H 191v/199V Pos: standing >
 
 *****  
 **@**  
 **.*.  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 

< 768h/768H 190v/199V Pos: standing >
 
   ..^.......^    
  ......***^**.   
 ...**********..  
 ..*************  
 *******@*...***  
 *****.*^^^^****  
 *****.^^.......  
  *****..^^^***   
   ****.^^*..*    
Fertile Grassland of Mielikki Valley
Obvious exits: -North -East  -South -West 

< 768h/768H 188v/199V Pos: standing >
 
 *****  
 **@.*  
 *.*^^  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 

< 768h/768H 187v/199V Pos: standing >
 
 ***.*  
 *.@^^  
 *.^^.  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 

< 768h/768H 186v/199V Pos: standing >
 
   ..*********    
  ..***********   
 ********.*...**  
 ******.*^^^^***  
 ******.@^......  
 *******..^^^***  
 *******.^^*..**  
  ******M*.****   
   *****.*****    
Gentle Gnolls of Soft Grass
Obvious exits: -North -East  -South -West 

< 768h/768H 184v/199V Pos: standing >
 
   .**********    
  *******.*...*   
 ******.*^^^^***  
 ******.^^......  
 *******@.^^^***  
 *******.^^*..**  
 *******M*.*****  
  ******.******   
   *****.*****    
A Path Carved Through the Forest by Animals
Obvious exits: -North -East  -South -West 

< 768h/768H 183v/199V Pos: standing >
 
   ******.*...    
  *****.*^^^^**   
 ******.^^......  
 *******..^^^***  
 *******@^^*..**  
 *******M*.*****  
 *******.******.  
  .*****.******   
   .****.*****    
A Path Carved Through the Forest by Animals
Obvious exits: -North -East  -South -West 

< 768h/768H 181v/199V Pos: standing >
 
 ***..  
 **@.^  
 ***M*  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 

< 768h/768H 180v/199V Pos: standing >
 
 ***.^  
 **@M*  
 ***.*  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 

< 768h/768H 179v/199V Pos: standing >
 
 ****.  
 **@*M  
 ****.  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 

< 768h/768H 177v/199V Pos: standing >
 
 ****M  
 **@*.  
 ****.  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 

< 768h/768H 176v/199V Pos: standing >
 
 ****.  
 **@*.  
 ****.  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 

< 768h/768H 174v/199V Pos: standing >
 
 ****.  
 **@*.  
 .*M..  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 

< 768h/768H 175v/199V Pos: standing >
 
 ****.  
 .*@..  
 .**.*  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 
An elite elven guard keeps the inhabitants of this area safe.

< 768h/768H 174v/199V Pos: standing >
 
 .*M..  
 .*@.*  
 .*..*  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 

< 768h/768H 173v/199V Pos: standing >
 
 ..*M.  
 M.@*.  
 ^.*..  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 

< 768h/768H 172v/199V Pos: standing >
 
 M.**.  
 ^.@..  
 .P*.*  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 

< 768h/768H 170v/199V Pos: standing >
 
 ^.*..  
 .P@.*  
 *...*  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 

< 768h/768H 170v/199V Pos: standing >
 
 ^^.*.  
 ..@*.  
 **...  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 
The guildhall of o==(=Mithril=Knights=- is here.
*Laaz Shadeling ~<=Shadow Knights=>~ (Githzerai)(medium) stands in mid-air here. (Casting) (Gold Aura)
Crux DarkHorse ~<=Shadow Knights=>~ (Barbarian)(large) stands in mid-air here.(Gold Aura)

< 768h/768H 169v/199V Pos: standing >
Your minor globe shimmers and fades into thin air.

< 768h/768H 169v/199V Pos: standing >
Hint: Some mobs are friendlier than others. Try 'ask <mob> hi' to get a quest started or look for clues in their description on what to ask them about.

< 768h/768H 170v/199V Pos: standing >
Ripping through reality, a black rift opens up here.


< 768h/768H 174v/199V Pos: standing >
You leave the group.

< 768h/768H 177v/199V Pos: standing >
You now follow Laaz.

< 768h/768H 177v/199V Pos: standing >
You attempt to give consent...

< 768h/768H 178v/199V Pos: standing >
You are now a member of Laaz's group.

< 768h/768H 178v/199V Pos: standing >
 
 ^^.*.  
 ..@*.  
 **...  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East  -South -West 
A black rift of swirling mass is here, tearing itself apart. (magic)
The guildhall of o==(=Mithril=Knights=- is here.
*Laaz Shadeling ~<=Shadow Knights=>~ (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Crux DarkHorse ~<=Shadow Knights=>~ (Barbarian)(large) stands in mid-air here.(Gold Aura)

< 768h/768H 179v/199V Pos: standing >
Crux steps into the wormhole and disappears among the darkness.

< 768h/768H 185v/199V Pos: standing >
It's snowing very hard.

< 768h/768H 186v/199V Pos: standing >
Laaz slowly fades out of existence.

< 768h/768H 190v/199V Pos: standing >
The wormhole crumbles to dust and blows away.

< 768h/768H 191v/199V Pos: standing >
You begin to focus your will...

< 768h/768H 195v/199V Pos: standing >
Casting: ether warp *

< 768h/768H 198v/199V Pos: standing >
Casting: ether warp 

< 768h/768H 199v/199V Pos: standing >
Your mental manipulations become a reality...
Your body explodes into light.
 
 *^***  
 **@**  
 *****  
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 
Crux DarkHorse ~<=Shadow Knights=>~ (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Fheer  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Red Aura)
Balen Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Dobe  o==(=Mithril=Knights=- (Dwarf)(medium) stands in mid-air here.(Gold Aura)
Your body reforms from the light.

< 768h/768H 199v/199V Pos: standing >
Fheer says 'i hold'

< 768h/768H 199v/199V Pos: standing >
You leave the group.

< 768h/768H 199v/199V Pos: standing >
You stop following Laaz.
You now follow Fheer.

< 768h/768H 199v/199V Pos: standing >
You attempt to give consent...

< 768h/768H 199v/199V Pos: standing >
You are now a member of Fheer's group.

< 768h/768H 199v/199V Pos: standing >
Your group consists of ( 6/30):
( Head)   414/414   hit,  165/165  move Fheer
(Front)  1409/1409  hit,  223/223  move Crux
(Front)   882/882   hit,  181/181  move Dobe
(Front)                                Cross
(Front)   719/719   hit,  176/176  move Balen
(Front)   768/768   hit,  199/199  move Ojo

< 768h/768H 199v/199V Pos: standing >
Balen recites a chant and a magenta glow radiates from his finger tips.
You are surrounded by a magenta glow.

< 768h/768H 199v/199V Pos: standing >
 
 *^***  
 **@**  
 *****  
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 
Crux DarkHorse ~<=Shadow Knights=>~ (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Fheer  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Red Aura)
Balen Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Dobe  o==(=Mithril=Knights=- (Dwarf)(medium) stands in mid-air here.(Gold Aura)

< 768h/768H 199v/199V Pos: standing >

< 768h/768H 199v/199V Pos: standing >

< 768h/768H 199v/199V Pos: standing >

< 768h/768H 199v/199V Pos: standing >

< 768h/768H 199v/199V Pos: standing >
Fheer sneaks west.
You follow Fheer.

 
 **^**  
 **@P*  
 *****  
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 
*Fheer  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Red Aura)
*Dobe  o==(=Mithril=Knights=- (Dwarf)(medium) stands in mid-air here.(Gold Aura)

< 768h/768H 197v/199V Pos: standing >
Fheer sneaks north.
You follow Fheer.

Beginning of Aravne Forest
     Here is where the jungle ends and the giant forest begins.  Here
the trees at the edge of the forest are simply very large.  Farther in,
however, they grow to inconceivable heights allowable only by their innate
magic.  The center of the forest is where the wonderous city of Aravne
can be found among the largest of the giant trees.  It is rumored that in
the center of that great city stands the World tree, which is said to
touch the sky and the realm of the gods themselves.  The path leads onward
toward the city to the north, and back into the jungle to the south.
Obvious exits: -North -South
*Fheer  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Red Aura)
*Dobe  o==(=Mithril=Knights=- (Dwarf)(medium) stands in mid-air here.(Gold Aura)
There are residual brain waves in the area.

< 768h/768H 195v/199V Pos: standing >
Fheer sneaks south.
You follow Fheer.

 
 **^**  
 **@P*  
 *****  
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 
*Fheer  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Red Aura)
*Dobe  o==(=Mithril=Knights=- (Dwarf)(medium) stands in mid-air here.(Gold Aura)
Balen sneaks in from the north.

< 768h/768H 194v/199V Pos: standing >
Dobe sneaks east.
Fheer sneaks east.
You follow Fheer.

 
 *^***  
 *P@**  
 *****  
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 
*Fheer  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Red Aura)
*Dobe  o==(=Mithril=Knights=- (Dwarf)(medium) stands in mid-air here.(Gold Aura)
Crux DarkHorse ~<=Shadow Knights=>~ (Barbarian)(large) stands in mid-air here.(Gold Aura)
There are residual brain waves in the area.
There are residual brain waves in the area.
Balen sneaks in from the west.

< 768h/768H 193v/199V Pos: standing >
Dobe says 'fol'

< 768h/768H 198v/199V Pos: standing >
Crux stops following Laaz.

< 768h/768H 199v/199V Pos: standing >
Balen stops following Dobe.
Balen now follows Dobe.

< 768h/768H 199v/199V Pos: standing >
Crux now follows Dobe.

< 768h/768H 199v/199V Pos: standing >
Dobe spam on troll

< 768h/768H 199v/199V Pos: standing >
Crux leaves west.
Balen sneaks west.
Fheer sneaks west.
You follow Fheer.

 
 **^**  
 **@**  
 *****  
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 
*Fheer  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Red Aura)
Balen Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Crux DarkHorse ~<=Shadow Knights=>~ (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Dobe  o==(=Mithril=Knights=- (Dwarf)(medium) stands in mid-air here.(Gold Aura)

< 768h/768H 197v/199V Pos: standing >
Crux leaves north.
Fheer sneaks north.
You follow Fheer.

Beginning of Aravne Forest
     Here is where the jungle ends and the giant forest begins.  Here
the trees at the edge of the forest are simply very large.  Farther in,
however, they grow to inconceivable heights allowable only by their innate
magic.  The center of the forest is where the wonderous city of Aravne
can be found among the largest of the giant trees.  It is rumored that in
the center of that great city stands the World tree, which is said to
touch the sky and the realm of the gods themselves.  The path leads onward
toward the city to the north, and back into the jungle to the south.
Obvious exits: -North -South
*Fheer  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Red Aura)
Balen Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Crux DarkHorse ~<=Shadow Knights=>~ (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Dobe  o==(=Mithril=Knights=- (Dwarf)(medium) stands in mid-air here.(Gold Aura)
There are residual brain waves in the area.
There are residual brain waves in the area.

< 768h/768H 195v/199V Pos: standing >
Crux leaves north.
You follow Fheer.

Path Along the Forest Floor
     Here the forest path continues northward toward the tree city of
Aravne.  The path is fairly well traveled, although it is not until much
farther to the north that the safety of the city patrol boundary can be
reached.  For this reason, caravans laden with valuable goods from faraway
lands often push onward after leaving the jungle until they reach safety
to the north.  Rumors of bandits and theives have become minor legends
throughout the area, and are taken very seriously by those who travel here.
Obvious exits: -North -South
*Fheer  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Red Aura)
Balen Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Crux DarkHorse ~<=Shadow Knights=>~ (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Dobe  o==(=Mithril=Knights=- (Dwarf)(medium) stands in mid-air here.(Gold Aura)

< 768h/768H 193v/199V Pos: standing >
Dobe sneaks north.
Crux leaves north.
Balen sneaks north.
You follow Fheer.

Path Approaching a Small Clearing
     The forest path approaches a small clearing to the north.  Although
the forest floor here has seen nothing but shadows for countless millenia,
rays of light penetrate nearly to the forest floor up ahead.  It is not
apparent from here what may have caused the clearing up ahead, but after days
of travel through the dark jungle it looks like a tempting place to
rest.
Obvious exits: -North -South
*Fheer  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Red Aura)
Balen Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Crux DarkHorse ~<=Shadow Knights=>~ (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Dobe  o==(=Mithril=Knights=- (Dwarf)(medium) stands in mid-air here.(Gold Aura)
A forest Tor saunters along the forest floor.(Gold Aura)
A large hopper leaps through the forest.

< 768h/768H 192v/199V Pos: standing >
The sun vanishes behind the southern horizon.

< 768h/768H 194v/199V Pos: standing >
A hopper leaves south.
Crux leaves north.
Balen sneaks north.
Fheer sneaks north.
You follow Fheer.

A Clearing in the Forest
     Here the forest path opens into a large clearing.  Athough here
the shadows which normally cloak the forest floor abate slightly,  the
choking amount of leaves and needles which cover the ground still prevent any
grass from gaining a foothold here.  Hundreds of feet up, a small patch of sky
can be seen between the giant treetops.  It looks as though many caravans
have stopped here to rest, and also like there has been an attempt to cover up
some signs of some sort of activity.  To the north, the path continues to wind
between the trunks of the huge trees.
Obvious exits: -North -South -Up   
*Fheer  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Red Aura)
Balen Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Crux DarkHorse ~<=Shadow Knights=>~ (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Dobe  o==(=Mithril=Knights=- (Dwarf)(medium) stands in mid-air here.(Gold Aura)
A dangerous looking hook flier swoops about the forest.
A fat, lazy looking merchant barks orders.(Red Aura)
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
There are residual brain waves in the area.
There are residual brain waves in the area.

< 768h/768H 193v/199V Pos: standing >
Dobe sneaks up.
Crux leaves up.
Balen sneaks up.
Fheer floats up.
You follow Fheer.

Hidden Ladder on a Giant Tree
     Cleverly hidden, this ladder leads up the side of one of the larger trees
on the edge of the clearing.  Above, it looks as though some sort of hidden
loft has been build against the trunk of the tree.  A few old arrows
can be seen sticking from the bottom of the wooden loft, fired up here in what
looks like blind shots from below.
Obvious exits: -Up    -Down 
Puddles of fresh blood cover the ground.
The corpse of an elite swashbuckler is lying here.
*Fheer  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Red Aura)
Balen Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Crux DarkHorse ~<=Shadow Knights=>~ (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Dobe  o==(=Mithril=Knights=- (Dwarf)(medium) stands in mid-air here.(Gold Aura)
An elite swashbuckler stands here, fighting a Troll.(Red Aura)
A Troll (large) Preacher *-* Sons of Har-Megiddo *-* crouches here, fighting an elite swashbuckler. (Non-Fraggable)(Red Aura)

< 768h/768H 193v/199V Pos: standing >
A Troll avoids being bashed by Crux, who loses his balance and falls.

< 768h/768H 194v/199V Pos: standing >
An elite swashbuckler's powerful slash wounds a Troll.
An elite swashbuckler's powerful slash wounds a Troll.
An elite swashbuckler's slash wounds a Troll.
An elite swashbuckler's slash wounds a Troll.
You begin to focus your will...
You snap into visibility.

< 768h/768H 195v/199V Pos: standing >
Fheer starts casting an offensive spell.
Fheer snaps into visibility.

< 768h/768H 196v/199V Pos: standing >
A Troll rises to his feet.

< 768h/768H 196v/199V Pos: standing >
A Troll misses an elite swashbuckler.
A Troll misses an elite swashbuckler.
A Troll misses an elite swashbuckler.
A Troll looks at an elite swashbuckler.

< 768h/768H 197v/199V Pos: standing >
Casting: pyrokinesis 
Dobe snaps into visibility.
Dobe places Tiamat's poison tail stinger in the back of a Troll, resulting in some strange noises and some blood.
With a swift tug Dobe wrenches the weapon free, ramming it into a Troll's spine!
Dobe places Tiamat's poison tail stinger in the back of a Troll, resulting in some strange noises and some blood.
Dobe places the dagger of Wind in the back of a Troll, resulting in some strange noises and some blood.

< 768h/768H 198v/199V Pos: standing >
Fheer completes his spell...
Fheer utters the words 'unsozfol efaui'
Fheer drains a Troll - what a waste of energy!
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
The intense flames cause a Troll's skin to smolder and burn!
[Damage: 115 ] -=[You ignite a personal inferno within a Troll's body.]=-
You snap into visibility.
[Damage: 35 ] A Troll's bronze skull cap shattered in bits as the tortured body spasms and quivers!
A Troll's pair of studded leather leggings shattered in bits as the tortured body spasms and quivers!
A Troll is dead! R.I.P.
You receive your share of experience.