The death of [ 2 Monk] Aspy (Githzerai)

in The Northern Keats Intersection

from the perspective of [55 Brigand] Myrk *-* Clan Ragnarok *-* (Duergar)

<floating about head>a LARGE green ioun stone[239h 38m 49s]
<worn as a badge>    a necromantic death shroud of constitution [86%]
<worn on head>       the diamond crown of Winduin of constitution (glowing) [88%]
<worn on eyes>       the eye of the ogre of constitution (magic) (glowing) (humming)
<worn in ear>        a flaming earring of constitution
<worn in ear>        a flaming earring of strength
<worn on face>       the terrifying visage of the great wraith Dranum (magic)[239h 38m 49s]
<worn around neck>   a necklace of dangling bones and relics of strength (magic) (humming)
<worn around neck>   a necklace of halfling ears of strength
<worn on body>       the chameleon suit of transformation of regeneration
<worn about body>    a cloak bearing the seal of Bozk of regeneration (magic)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of regeneration (magic) (glowing)
<worn about waist>   a utility belt of poisoning agents [superior]
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' [superior] (magic)
<worn on arms>       some scintillating sleeves of health (magic)
<worn around wrist>  a bracelet of purple mist [poor]
<worn around wrist>  a bracelet of dracolich hide of health (magic) (humming)
<worn on hands>      the gloves of warding of damage (magic)
<worn on finger>     a blue ring shooting sparks of damage
<worn on finger>     an obsidian circle (magic)
<primary weapon>     the sword of fire and flame (magic) (glowing)[239h 38m 49s]
<secondary weapon>   a gladius called 'Backstabber' (magic) (glowing)[239h 38m 49s]
<worn on legs>       some wolf hide pants [64%]
<worn on feet>       the boots of speed of endurance (magic)

Zhady enters from the east.
Pooka enters from the east.
A winged hellhound trots in from the east.
Omm enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1136h/1136H 318v/320V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Sizen leaves north.
Alarm bells sound, signalling an invasion!
Syl leaves north.
Ayla leaves north.
Alarm bells sound, signalling an invasion!
Choro leaves north.
You follow Kaji.

You feel uneasy with so many Evil players in Tharnadia - City of Humans.
A Bend in the Wall Road
   The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick.  When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people.  A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite.  The defensive walls jut
up against the Shr'nn mesa, and turn south with the street.  The road proceeds
to the east and to the south.
Obvious exits: -East  -South
*Choro (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Choro's head.
Ayla (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Ayla's head.
*Syl (Drider)(huge) stands in mid-air here.
*Sainth (Duergar)(medium) stands in mid-air here.
*Sizen (Githyanki)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Sizen's head.
*Kaji (Troll)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Kaji's head.
Ra enters from the south.
Zhady enters from the south.
Pooka enters from the south.
A winged hellhound trots in from the south.
Omm enters from the south.

< 1136h/1136H 318v/320V Pos: standing >
Saving Myrk.

< 1136h/1136H 319v/320V Pos: standing >
Experience till level: -158417373

< 1136h/1136H 320v/320V Pos: standing >
Saving Myrk.

< 1136h/1136H 320v/320V Pos: standing >
Sizen leaves east.
Syl leaves east.
Ayla leaves east.
Alarm bells sound, signalling an invasion!
Choro leaves east.
You follow Kaji.

You feel uneasy with so many Evil players in Tharnadia - City of Humans.
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern beach gates.  The road continues west to a bend, while
the gates to the northern beach lie to the east.
Obvious exits: -East  -West  -Up   
*Choro (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Choro's head.
Ayla (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Ayla's head.
*Syl (Drider)(huge) stands in mid-air here.
*Sainth (Duergar)(medium) stands in mid-air here.
*Sizen (Githyanki)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Sizen's head.
*Kaji (Troll)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Kaji's head.
Ra enters from the west.
Zhady enters from the west.
Pooka enters from the west.
A winged hellhound trots in from the west.
Omm enters from the west.

< 1136h/1136H 319v/320V Pos: standing >
Kaji sneaks east.
Sizen leaves east.
Sainth sneaks east.
Syl leaves east.
Ayla leaves east.
Choro leaves east.
You follow Kaji.

You feel uneasy with so many Evil players in Tharnadia - City of Humans.
Inside the Northern Beach Gates
   Two huge ironbound gates guard the northern beach entrance to Tharnadia
here, standing nearly twenty feet tall.  The gates are fastened to huge stone
towers on either side, making this entrance seem very secure and protected.  A
system of ropes and pulleys hold the door up, reducing its weight and making
it easily opened and closed by a single operator.  To the north, a wide beach
opens up.  The wall road leads to the east and to the west.
Obvious exits: -North# -East  -West 
Puddles of fresh blood cover the ground.
[2] The corpse of a militia guard is lying here.
*Choro (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Choro's head.
Ayla (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Ayla's head.
*Syl (Drider)(huge) stands in mid-air here.
*Sainth (Duergar)(medium) stands in mid-air here.
*Sizen (Githyanki)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Sizen's head.
*Kaji (Troll)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Kaji's head.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
Ra enters from the west.
Zhady enters from the west.
Pooka enters from the west.
A winged hellhound trots in from the west.
Omm enters from the west.
Saving Myrk.

< 1136h/1136H 318v/320V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Sizen leaves east.
Syl leaves east.
Ayla leaves east.
Choro leaves east.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Kaji.

You feel uneasy with so many Evil players in Tharnadia - City of Humans.
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the eastern defense tower of the
Tharnadian northern beach gates.  The road continues east, while the gates to
the northern beach lie to the west.
Obvious exits: -East  -West  -Up   
A few drops of fresh blood are scattered around the area.
The corpse of a militia guard is lying here.
*Choro (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Choro's head.
Ayla (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Ayla's head.
*Syl (Drider)(huge) stands in mid-air here.
*Sainth (Duergar)(medium) stands in mid-air here.
*Sizen (Githyanki)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Sizen's head.
*Kaji (Troll)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Kaji's head.
Ra enters from the west.
Zhady enters from the west.
Pooka enters from the west.
A winged hellhound trots in from the west.
Omm enters from the west.

< 1136h/1136H 317v/320V Pos: standing >

< 1136h/1136H 318v/320V Pos: standing >
Saving Myrk.

< 1136h/1136H 320v/320V Pos: standing >
Sizen leaves east.
Sainth sneaks east.
Syl leaves east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Ayla leaves east.
Choro leaves east.
You follow Kaji.

You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Northern Wall Road
   The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick.  When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people.  A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite.  The road continues both
east and west.  The Tharnadian Jail stands to the south.
Obvious exits: -East  -South -West 
Fresh blood covers everything in the area.
The corpse of a militia guard is lying here.
*Choro (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Choro's head.
Ayla (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Ayla's head.
*Syl (Drider)(huge) stands in mid-air here.
*Sainth (Duergar)(medium) stands in mid-air here.
*Sizen (Githyanki)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Sizen's head.
*Kaji (Troll)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Kaji's head.
Ra enters from the west.
Zhady enters from the west.
Pooka enters from the west.
A winged hellhound trots in from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Omm enters from the west.

< 1136h/1136H 319v/320V Pos: standing >
Sizen leaves east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Syl leaves east.
Ayla leaves east.
Choro leaves east.
You follow Kaji.

You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues to
the east, while to the west it turns south.
Obvious exits: -East  -West 
*Choro (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Choro's head.
Ayla (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Ayla's head.
*Syl (Drider)(huge) stands in mid-air here.
*Sainth (Duergar)(medium) stands in mid-air here.
*Sizen (Githyanki)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Sizen's head.
*Kaji (Troll)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Kaji's head.
Ra enters from the west.
Zhady enters from the west.
Alarm bells sound, signalling an invasion!
Pooka enters from the west.
Alarm bells sound, signalling an invasion!
A winged hellhound trots in from the west.
Omm enters from the west.

< 1136h/1136H 318v/320V Pos: standing >
Saving Myrk.

< 1136h/1136H 319v/320V Pos: standing >
Sizen leaves east.
Syl leaves east.
Ayla leaves east.
Choro leaves east.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Kaji.

You feel uneasy with so many Evil players in Tharnadia - City of Humans.
A Bend in the Wall Road
   The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick.  When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people.  A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite.  The road continues both
to the west and to the south.
Obvious exits: -South -West 
A few drops of fresh blood are scattered around the area.
[2] The corpse of a militia guard is lying here.
*Choro (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Choro's head.
Ayla (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Ayla's head.
*Syl (Drider)(huge) stands in mid-air here.
*Sainth (Duergar)(medium) stands in mid-air here.
*Sizen (Githyanki)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Sizen's head.
*Kaji (Troll)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Kaji's head.
Alarm bells sound, signalling an invasion!
Ra enters from the west.
Zhady enters from the west.
Pooka enters from the west.
A winged hellhound trots in from the west.
Omm enters from the west.

< 1136h/1136H 319v/320V Pos: standing >
Sizen leaves south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Syl leaves south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Ayla leaves south.
Choro leaves south.
You follow Kaji.

You feel uneasy with so many Evil players in Tharnadia - City of Humans.
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues both
to the north and to the east.  To the south, a small home overlooks the road,
a lone voyuer peering at a lustful wall.
Obvious exits: -North -East  -South#
*Choro (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Choro's head.
Ayla (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Ayla's head.
*Syl (Drider)(huge) stands in mid-air here.
*Sainth (Duergar)(medium) stands in mid-air here.
*Sizen (Githyanki)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Sizen's head.
*Kaji (Troll)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Kaji's head.
Alarm bells sound, signalling an invasion!
Ra enters from the north.
Zhady enters from the north.
Pooka enters from the north.
A winged hellhound trots in from the north.
Omm enters from the north.
You quickly scan the area.
A street sweeper who is close by to your east.

< 1136h/1136H 318v/320V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your east.

< 1136h/1136H 318v/320V Pos: standing >
Kaji sneaks east.
Sizen leaves east.
Sainth sneaks east.
Syl leaves east.
Ayla leaves east.
Choro leaves east.
You follow Kaji.

You feel uneasy with so many Evil players in Tharnadia - City of Humans.
A Bend in the Wall Road
   The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick.  When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people.  A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite.  The road continues both
to the west and to the south.
Obvious exits: -South -West 
*Choro (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Choro's head.
Ayla (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Ayla's head.
*Syl (Drider)(huge) stands in mid-air here.
*Sainth (Duergar)(medium) stands in mid-air here.
*Sizen (Githyanki)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Sizen's head.
*Kaji (Troll)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Kaji's head.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
Ra enters from the west.
Zhady enters from the west.
Pooka enters from the west.
A winged hellhound trots in from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Omm enters from the west.

< 1136h/1136H 317v/320V Pos: standing >
You quickly scan the area.
The shady youth who is close by to your south.
A street sweeper who is not far off to your south.

< 1136h/1136H 318v/320V Pos: standing >
You quickly scan the area.
The shady youth who is close by to your south.
A street sweeper who is not far off to your south.

< 1136h/1136H 319v/320V Pos: standing >
You quickly scan the area.
The shady youth who is close by to your south.
A street sweeper who is not far off to your south.

< 1136h/1136H 320v/320V Pos: standing >
Sizen leaves south.
Syl leaves south.
Ayla leaves south.
Choro leaves south.
You follow Kaji.

You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues both
to the north and to the south.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
The corpse of a militia guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
*Choro (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Choro's head.
Ayla (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Ayla's head.
*Syl (Drider)(huge) stands in mid-air here.
*Sainth (Duergar)(medium) stands in mid-air here.
*Sizen (Githyanki)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Sizen's head.
*Kaji (Troll)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Kaji's head.
A shady looking youth is standing here, eyeing you with a devious glance.
Ra enters from the north.
Zhady enters from the north.
Pooka enters from the north.
A winged hellhound trots in from the north.
Omm enters from the north.
You quickly scan the area.
A street sweeper who is close by to your north.
A street sweeper who is close by to your south.

< 1136h/1136H 319v/320V Pos: standing >
A faint hum can be heard from the rod of Dispator carried by Choro.

< 1136h/1136H 319v/320V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A street sweeper who is close by to your south.

< 1136h/1136H 319v/320V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A street sweeper who is close by to your south.

< 1136h/1136H 319v/320V Pos: standing >
Kaji sneaks south.
Sizen leaves south.
Alarm bells sound, signalling an invasion!
Syl leaves south.
Ayla leaves south.
Choro leaves south.
Alarm bells sound, signalling an invasion!
You follow Kaji.

You feel uneasy with so many Evil players in Tharnadia - City of Humans.
A Bend in the Wall Road
   The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick.  When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people.  A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite.  The road continues both
east and north.  A building, to the west, proudly bears the words Kylara's Pet
Shoppe in its front window.  You can vaguely make out the shapes of animals
through the dirty glass.
Obvious exits: -North -East  -West #
*Choro (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Choro's head.
Ayla (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Ayla's head.
*Syl (Drider)(huge) stands in mid-air here.
*Sainth (Duergar)(medium) stands in mid-air here.
*Sizen (Githyanki)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Sizen's head.
*Kaji (Troll)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Kaji's head.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
Ra enters from the north.
Zhady enters from the north.
Pooka enters from the north.
A winged hellhound trots in from the north.
Alarm bells sound, signalling an invasion!
Omm enters from the north.
You quickly scan the area.
The shady youth who is close by to your north.
A street sweeper who is not far off to your north.
A tharnadian thief-hunter who is a brief walk away to your east.
A militia guard who is rather far off to your east.
A tough mercenary who is in the distance to your east.

< 1136h/1136H 318v/320V Pos: standing >
You quickly scan the area.
The shady youth who is close by to your north.
A street sweeper who is not far off to your north.
A tharnadian thief-hunter who is a brief walk away to your east.
A militia guard who is rather far off to your east.
A tough mercenary who is in the distance to your east.

< 1136h/1136H 318v/320V Pos: standing >
Sizen leaves east.
Syl leaves east.
Ayla leaves east.
Choro leaves east.
You follow Kaji.

You feel uneasy with so many Evil players in Tharnadia - City of Humans.
Road Beneath the Northern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates.  The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East  -West  -Up   
Fresh blood splatters cover the area.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a militia guard is lying here.
*Choro (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Choro's head.
Ayla (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Ayla's head.
*Syl (Drider)(huge) stands in mid-air here.
*Sainth (Duergar)(medium) stands in mid-air here.
*Sizen (Githyanki)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Sizen's head.
*Kaji (Troll)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Kaji's head.
Ra enters from the west.
Zhady enters from the west.
Pooka enters from the west.
A winged hellhound trots in from the west.
Thugan sneaks in from the west.
Omm enters from the west.
You quickly scan the area.
A stray dog who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
A tharnadian thief-hunter who is not far off to your east.
A militia guard who is a brief walk away to your east.
A tough mercenary who is rather far off to your east.
A stray dog who is in the distance to your east.
A street sweeper who is close by to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 1136h/1136H 317v/320V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
A tharnadian thief-hunter who is not far off to your east.
A militia guard who is a brief walk away to your east.
A tough mercenary who is rather far off to your east.
A stray dog who is in the distance to your east.
A street sweeper who is close by to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 1136h/1136H 318v/320V Pos: standing >
Sizen leaves east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Syl leaves east.
Ayla leaves east.
Choro leaves east.
You follow Kaji.

You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Northern Wall Road
  The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East  -West 
[3] The corpse of a militia guard is lying here.
*Choro (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Choro's head.
Ayla (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Ayla's head.
*Syl (Drider)(huge) stands in mid-air here.
*Sainth (Duergar)(medium) stands in mid-air here.
*Sizen (Githyanki)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Sizen's head.
*Kaji (Troll)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Kaji's head.
Ra enters from the west.
Zhady enters from the west.
Pooka enters from the west.
A winged hellhound trots in from the west.
Omm enters from the west.
You quickly scan the area.
A tharnadian thief-hunter who is close by to your east.
A militia guard who is not far off to your east.
A tough mercenary who is a brief walk away to your east.
A stray cat who is rather far off to your east.
A stray dog who is rather far off to your east.
A street sweeper who is not far off to your west.

< 1136h/1136H 319v/320V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your east.
A militia guard who is not far off to your east.
A tough mercenary who is a brief walk away to your east.
A Githzerai who is rather far off to your east.
A stray cat who is rather far off to your east.
A stray dog who is rather far off to your east.
A street sweeper who is not far off to your west.

< 1136h/1136H 319v/320V Pos: standing >
Sizen leaves east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Syl leaves east.
Ayla leaves east.
Choro leaves east.
You follow Kaji.

You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East  -South -West  -Up   
*Choro (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Choro's head.
Ayla (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Ayla's head.
*Syl (Drider)(huge) stands in mid-air here.
*Sainth (Duergar)(medium) stands in mid-air here.
Sizen (Githyanki)(small) stands in mid-air here, fighting a tharnadian thief-hunter.
An impenetrable globe of darkness floats near Sizen's head.
*Kaji (Troll)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Kaji's head.
A tharnadian thief-hunter crouches here, fighting Sizen.(Gold Aura)
Ra enters from the west.
Zhady enters from the west.
Pooka enters from the west.
A winged hellhound trots in from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Omm enters from the west.
You quickly scan the area.
A Githzerai who is close by to your east.
A militia guard who is close by to your east.
A tough mercenary who is not far off to your east.
A stray cat who is a brief walk away to your east.
A stray dog who is a brief walk away to your east.
A street sweeper who is in the distance to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A street sweeper who is a brief walk away to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 1136h/1136H 318v/320V Pos: standing >
A tharnadian thief-hunter's crude punch wounds Sizen.
A tharnadian thief-hunter suffers from contact with the aura about Sizen.
A tharnadian thief-hunter misses Sizen.
A Githzerai enters from the east.
You quickly scan the area.
A militia guard who is close by to your east.
A tough mercenary who is not far off to your east.
A stray cat who is a brief walk away to your east.
A stray dog who is a brief walk away to your east.
A stray dog who is not far off to your south.
A street sweeper who is in the distance to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A street sweeper who is a brief walk away to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 1136h/1136H 318v/320V Pos: standing >

< 1136h/1136H 318v/320V Pos: standing >
Pooka snaps into visibility.
A dark shroud encases Pooka as he charges into battle.
A Githzerai is knocked to the ground by Pooka's mighty bash!
You snap into visibility.
[Damage: 26 ] -=[A Githzerai makes a strange sound as you place a gladius called 'Backstabber' in his back.]=-
A Githzerai is dead! R.I.P.
You receive your share of experience.