The death of [ 2 Monk] Aspy (Githzerai)

in The Northern Keats Intersection

from the perspective of [ 2 Monk] Aspy (Githzerai)



<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
[3] The corpse of an elite guard is lying here.
[3] The corpse of a militia guard is lying here.

< 12h/27H 118v/123V Pos: standing >
You quickly scan the area.
A cheetah who is a brief walk away to your north.
A homeless peasant who is a brief walk away to your east.
A stray cat who is close by to your south.
A militia guard who is not far off to your south.
A stray dog who is not far off to your south.
A militia guard who is a brief walk away to your west.

< 12h/27H 119v/123V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Road beneath the Gate Tower
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Road beneath the Gate Tower
</map>
Road beneath the Gate Tower
Obvious exits: -N -S -U
[2] A small round shield has been dropped here.
A stray tomcat is darting after rodents, here.

< 12h/27H 119v/123V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -W
A young man in leather armor seems to be patrolling the area.
A large wandering dog is here, growling at you.

< 12h/27H 118v/123V Pos: standing >
Alas, you cannot go that way. . . .

< 13h/27H 119v/123V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Southern Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Southern Wall Road
</map>
The Southern Wall Road
Obvious exits: -E -S -W
A young man in leather armor seems to be patrolling the area.
A large rat is scurrying about here.

< 13h/27H 119v/123V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Bloodmoon Rising Tavern
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Bloodmoon Rising Tavern
</map>
The Bloodmoon Rising Tavern
Obvious exits: -N -U
A Tharnadian honor guard is resting here after having worked a long shift.
A tavern patron is singing here, drunk out of his mind.
An off-duty peacekeeper is relaxing here, drunk and singing merrily.
(Q)The bartender is standing here, serving drinks to his customers.
A waiter dressed in white stands here, ready to serve the patrons.

< 13h/27H 118v/123V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Green Room
</map>
The Green Room
Obvious exits: -D

< 13h/27H 118v/123V Pos: standing >
Alarm bells sound, signalling an invasion!
You quickly scan the area.
A honor guard who is close by below you.
A drunk who is close by below you.
A peacekeeper who is close by below you.
The bartender who is close by below you.
The waiter who is close by below you.

< 13h/27H 119v/123V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Bloodmoon Rising Tavern
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Bloodmoon Rising Tavern
</map>
The Bloodmoon Rising Tavern
Obvious exits: -N -U
A Tharnadian honor guard is resting here after having worked a long shift.
A tavern patron is singing here, drunk out of his mind.
An off-duty peacekeeper is relaxing here, drunk and singing merrily.
(Q)The bartender is standing here, serving drinks to his customers.
A waiter dressed in white stands here, ready to serve the patrons.

< 13h/27H 119v/123V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Southern Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Southern Wall Road
</map>
The Southern Wall Road
Obvious exits: -E -S -W
A young man in leather armor seems to be patrolling the area.
A large rat is scurrying about here.

< 13h/27H 119v/123V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -E -S

< 13h/27H 118v/123V Pos: standing >
Alas, you cannot go that way. . . .

< 13h/27H 118v/123V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A large rat who is close by to your east.
A militia guard who is not far off to your east.
A stray dog who is not far off to your east.
A religious zealot who is close by to your south.

< 14h/27H 119v/123V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -W
An odd little man, with a shaved head and an orange robe, hums something.

< 14h/27H 118v/123V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Road Under the Southern Tower
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Road Under the Southern Tower
</map>
Road Under the Southern Tower
Obvious exits: -N# -E -W -U
A young man in leather armor seems to be patrolling the walls.

< 14h/27H 118v/123V Pos: standing >
A militia guard leaves west.

< 14h/27H 118v/123V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your east.
A militia guard who is close by to your west.
A tharnadian thief-hunter who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 14h/27H 119v/123V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Southern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Southern City Gates
</map>
Inside the Southern City Gates
Obvious exits: -E -S# -W
A young man in leather armor seems to be patrolling the walls.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 14h/27H 118v/123V Pos: standing >
You quickly scan the area.
A religious zealot who is not far off to your east.

< 14h/27H 119v/123V Pos: standing >
Alarm bells sound, signalling an invasion!

< 14h/27H 119v/123V Pos: standing >
A tharnadian thief-hunter leaves east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 14h/27H 120v/123V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Southern Keats Intersection
</map>
The Southern Keats Intersection
Obvious exits: -N -E -S -U

< 14h/27H 119v/123V Pos: standing >
Alas, you cannot go that way. . . .

< 15h/27H 120v/123V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A homeless child who is close by to your north.
A slutty whore who is close by to your north.
A stray dog who is rather far off to your north.
A tharnadian thief-hunter who is in the distance to your north.
A militia guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian thief-hunter who is not far off to your east.
A religious zealot who is a brief walk away to your east.
A militia guard who is close by to your south.
A street sweeper who is close by to your south.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 15h/27H 121v/123V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -W
A young man in leather armor seems to be patrolling the walls.
A street sweeper is cleaning here, singing songs of labor.

< 15h/27H 121v/123V Pos: standing >
You quickly scan the area.
A street sweeper who is not far off to your north.
A homeless child who is not far off to your north.
A slutty whore who is not far off to your north.
A stray dog who is in the distance to your north.
A stray dog who is not far off to your west.
A shady mercenary who is not far off to your west.
A tharnadian thief-hunter who is not far off to your west.

< 15h/27H 121v/123V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Southern Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Southern Wall Road
</map>
The Southern Wall Road
Obvious exits: -E -W
A shady looking mercenary stands here, eyeing you with open contempt.

< 16h/27H 122v/123V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
You quickly scan the area.
A militia guard who is close by to your east.
A street sweeper who is close by to your east.
A stray dog who is close by to your west.
A tharnadian thief-hunter who is close by to your west.

< 16h/27H 122v/123V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -W
A young man in leather armor seems to be patrolling the walls.
A street sweeper is cleaning here, singing songs of labor.

< 16h/27H 121v/123V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Southern Keats Intersection
</map>
The Southern Keats Intersection
Obvious exits: -N -E -S -U

< 16h/27H 120v/123V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 16h/27H 120v/123V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A homeless child who is close by to your north.
A slutty whore who is close by to your north.
A stray dog who is rather far off to your north.
A tharnadian thief-hunter who is in the distance to your north.
A militia guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian thief-hunter who is not far off to your east.
A religious zealot who is a brief walk away to your east.
A militia guard who is close by to your south.
A street sweeper who is close by to your south.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 16h/27H 120v/123V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Southern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Southern City Gates
</map>
Inside the Southern City Gates
Obvious exits: -E -S# -W
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 16h/27H 120v/123V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Road Under the Southern Tower
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Road Under the Southern Tower
</map>
Road Under the Southern Tower
Obvious exits: -N# -E -W -U
A tharnadian thief-hunter watches over the town streets intently.

< 16h/27H 120v/123V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!

< 16h/27H 120v/123V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your east.
A militia guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 16h/27H 120v/123V Pos: standing >
Alarm bells sound, signalling an invasion!

< 16h/27H 121v/123V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 17h/27H 122v/123V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -W
An odd little man, with a shaved head and an orange robe, hums something.

< 17h/27H 121v/123V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 17h/27H 122v/123V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
You quickly scan the area.
A tharnadian thief-hunter who is close by to your west.
A militia guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.

< 17h/27H 122v/123V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -E -S

< 17h/27H 122v/123V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

<map>
Zone: Tharnadia - City of Humans.
Room: The Southern Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Southern Wall Road
</map>
The Southern Wall Road
Obvious exits: -E -S -W
A young man in leather armor seems to be patrolling the area.

< 17h/27H 121v/123V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -W
A large rat is scurrying about here.
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the area.

< 17h/27H 120v/123V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
You quickly scan the area.
A stray dog who is close by to your north.
A cheetah who is in the distance to your north.
A militia guard who is close by to your west.

< 17h/27H 120v/123V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 17h/27H 121v/123V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Road beneath the Gate Tower
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Road beneath the Gate Tower
</map>
Road beneath the Gate Tower
Obvious exits: -N -S -U
[2] A small round shield has been dropped here.
A large wandering dog is here, growling at you.

< 17h/27H 120v/123V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
[3] The corpse of an elite guard is lying here.
[3] The corpse of a militia guard is lying here.

< 17h/27H 119v/123V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>
Road Beneath the Gate Tower
Obvious exits: -N -S -W -U

< 18h/27H 119v/123V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -S -W

< 18h/27H 118v/123V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Tharnadian Bank
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Tharnadian Bank
</map>
Tharnadian Bank
Obvious exits: -S
The corpse of sarn, the banker is lying here.
A large wooden counter is here, with a sign posted on it.
A sinewy cheetah slinks through the grasses, waiting to strike.

< 18h/27H 117v/123V Pos: standing >
Alas, you cannot go that way. . . .

< 18h/27H 117v/123V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -S -W

< 18h/27H 117v/123V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!

< 18h/27H 117v/123V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
Obvious exits: -E -W

< 18h/27H 117v/123V Pos: standing >
Alas, you cannot go that way. . . .

< 18h/27H 117v/123V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -E -S
A stray tomcat is darting after rodents, here.

< 18h/27H 116v/123V Pos: standing >
A stray cat leaves north.

< 18h/27H 116v/123V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 18h/27H 117v/123V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -S -W
A stray tomcat is darting after rodents, here.
A large wandering dog is here, growling at you.

< 18h/27H 116v/123V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
Obvious exits: -N -E -W
The corpse of a Githzerai is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of the shady youth is lying here.
The corpse of a tharnadian thief-hunter is lying here.
Shattered bits of ice are scattered about the area.
A tough looking mercenary is standing here, strutting proudly.

< 18h/27H 115v/123V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
Obvious exits: -E -S -W
A young man in leather armor seems to be patrolling the walls.

< 18h/27H 114v/123V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>
The Northern Keats Intersection
Obvious exits: -E -S -W -U
A winged beast from hell stands here reeking with malevolence. (minion) 
A Githyanki (medium) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here.
A Duergar (medium) Doombringer *-* Clan Ragnarok *-* stands in mid-air here.
An impenetrable globe of darkness floats near a Duergar's head.
A Githyanki (small) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here, fighting a tharnadian thief-hunter.
An impenetrable globe of darkness floats near a Githyanki's head.
A tharnadian thief-hunter crouches here, fighting a Githyanki.

< 18h/27H 114v/123V Pos: standing >
A Githyanki snaps into visibility.
You are briefly surrounded by a red aura!
OUCH!  That really did HURT!
You are knocked to the ground by a Githyanki's mighty bash!
A Duergar snaps into visibility.
-=[Out of nowhere, a Duergar stabs you in the back.]=-