The death of [47 Disharmonist] Ganpire (Vampire)

in In a Large Pillared Hall

from the perspective of [56 Swordsman] Drok o==(=Mithril=Knights=- (Firbolg)

<worn as a badge>    a elven rune of restoration (glowing) [80%]
<worn on head>       a crown of burning flames of damage (invis)
<worn on eyes>       a slimy aboleth eye [poor] (glowing) (humming) [74%]
<worn in ear>        the earring of the Dragon Lords of damage (illuminating)
<worn in ear>        the earring of the Dragon Lords of damage [82%]
<worn on face>       a skull-faced warmask lined with feathers [poor] [85%]
<worn around neck>   a string of human teeth and beastial fangs [superior]
<worn around neck>   the amulet of lordly protection
<worn on body>       a ghostly suit of armor [poor] (glowing)
<worn about body>    a long, flowing cape of hellfire [superior] (glowing) [89%]
<worn on back>       a flayed illithid-hide backpack
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of damage (glowing) [87%]
<worn about waist>   a utility belt of poisoning agents of endurance
<worn on belt buckle>an ankylosaur tail club [superior] (glowing) [67%]
<attached to belt>   the wicked-looking scimitar of Demogorgon[238h 5m 19s]
<attached to belt>   a potion of bubbling goo (glowing)
<worn around wrist>  a bracelet of dracolich hide (humming) [60%]
<worn around wrist>  the bracer of Uz's alliance
<worn on hands>      the gauntlets of spiderkind [poor] [84%]
<worn on finger>     a ring of regeneration of endurance (glowing) [82%]
<worn on finger>     the ring of the mind flayer [superior] (glowing)
<primary weapon>     Avernus the life stealer (glowing)[238h 5m 19s]
<secondary weapon>   Doombringer, the sword of chaos (glowing)[238h 5m 19s]
<worn on legs>       a pair of skin leggings with bleached skull kneepads[238h 5m 18s]
<worn on feet>       a pair of shadowseed stone boots [superior]


Active Spells:
--------------
roar of heroes (less than a minute remaining)
vitality (8 minutes)
thornskin (11 minutes)
serendipity (37 minutes)
bless (19 minutes)
elephantstrength (5 minutes)
strength (17 minutes)
dexterity (17 minutes)
aid (17 minutes)
lifelust (11 minutes)
lionrage (12 minutes)


< 2343h/2343H 251v/251V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your south.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.

< 2343h/2343H 251v/251V Pos: standing >
No-one by that name here...

< 2343h/2343H 251v/251V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -S -W
A glowing sphere of energy is here, slowly growing dimmer.
Trappist Shadeling ~<=Shadow Knights=>~ (Githzerai)(medium) stands in mid-air here.
*Ur  o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
*Kale  o==(=Mithril=Knights=- (Human)(medium) stands in mid-air here.

< 2343h/2343H 251v/251V Pos: standing >
Ur steps into the etherportal and disappears among the light.

< 2343h/2343H 251v/251V Pos: standing >
The portal hasn't re-stabilized yet...

< 2343h/2343H 251v/251V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your south.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.

< 2343h/2343H 251v/251V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -S -W
A glowing sphere of energy is here, slowly growing dimmer.
Trappist Shadeling ~<=Shadow Knights=>~ (Githzerai)(medium) stands in mid-air here.
*Kale  o==(=Mithril=Knights=- (Human)(medium) stands in mid-air here.

< 2343h/2343H 251v/251V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos you are carrying.

< 2343h/2343H 251v/251V Pos: standing >
Kale sits down in a comfortable spot.

< 2343h/2343H 251v/251V Pos: standing >
Kale stares off into space, entering a meditative trance.

< 2343h/2343H 251v/251V Pos: standing >

< 2343h/2343H 251v/251V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti carried by Kale.

< 2343h/2343H 251v/251V Pos: standing >
The portal hasn't re-stabilized yet...

< 2343h/2343H 251v/251V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.

< 2343h/2343H 251v/251V Pos: standing >
Kale snaps out of his meditative trance, smiling placidly.

< 2343h/2343H 251v/251V Pos: standing >
Kale clambers to his feet.
The portal hasn't re-stabilized yet...

< 2343h/2343H 251v/251V Pos: standing >
Trappist steps into the etherportal and disappears among the light.

< 2343h/2343H 251v/251V Pos: standing >
The portal hasn't re-stabilized yet...

< 2343h/2343H 251v/251V Pos: standing >
Your heroic urges slowly fade away.

< 2312h/2312H 251v/251V Pos: standing >
Kale's mighty battle cry rallies his comrades and instills fear
into the hearts of his enemies.
Adrenaline burns your veins as the battle cry rings in your ears.

< 2312h/2312H 251v/251V Pos: standing >
ROARRRRRRRRRRRRRRR!

< 2345h/2345H 251v/251V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your south.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.

< 2345h/2345H 251v/251V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -S -W
A glowing sphere of energy is here, slowly growing dimmer.
*Kale  o==(=Mithril=Knights=- (Human)(medium) stands in mid-air here.

< 2345h/2345H 251v/251V Pos: standing >
Kale starts casting a spell.

< 2345h/2345H 251v/251V Pos: standing >
A faint hum can be heard from Avernus the life stealer you are carrying.

< 2345h/2345H 251v/251V Pos: standing >

< 2345h/2345H 251v/251V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your south.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.

< 2345h/2345H 251v/251V Pos: standing >
As you enter the etherportal, you feel yourself being torn into a thousand
pieces, scattered over the entirety of reality. Bits of your shattered
consciousness float randomly about the universe with no overall
direction or purpose.  Suddenly, you find yourself elsewhere..

<map>
Zone: Barrow of the Quiosho.
Room: Before a Large Wooden Door
</map>
Before a Large Wooden Door
Obvious exits: -N# -S
A glowing sphere of energy is here, slowly growing dimmer.
Trappist Shadeling ~<=Shadow Knights=>~ (Githzerai)(medium) stands in mid-air here.
*Ur  o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
*Jethrus  o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.

< 2345h/2345H 251v/251V Pos: standing >

< 2345h/2345H 251v/251V Pos: standing >
Ur's skin seems to turn to stone.
Trappist starts casting a spell.

< 2345h/2345H 251v/251V Pos: standing >
Trappist completes his spell...
Trappist utters the words 'zawsufuq hajqp'

< 2345h/2345H 251v/251V Pos: standing >
The air around you folds and shifts, finally falling in upon itself!


< 2345h/2345H 251v/251V Pos: standing >

< 2345h/2345H 251v/251V Pos: standing >
The etherportal crumbles to dust and blows away.
Your Terminal mode is now: MSP .

< 2345h/2345H 251v/251V Pos: standing >
You have not yet earned the right to use that ability.

< 2345h/2345H 251v/251V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (extremely good)
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (very good)     
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (slightly good) 
   The High Moor Forest                          (good)          
   The Stone Tomb of Kelek                       (slightly evil) 
   Orrak                                         (slightly good) 
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (extremely good)
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (good)          
   Nizari                                        (pure good)     
  *The Dark Stone Tower of the Northern Realms   (slightly good) 
   Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (good)          
   The Temple of the Sun                         (pure good)     
   The Elemental Groves                          (slightly good) 
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (pure good)     
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (pure good)     
   Fort Boyard                                   (slightly good) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (slightly good) 
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (slightly evil) 
  *Labyrinth of No Return                        (slightly evil) 
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (good)          
   City of Torrhan                               (pure good)     
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (slightly good) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (slightly good) 
   The Twin Keeps of Devastated Tharnadia        (good)          
   IceCrag Castle                                (evil)          
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (good)          
   The Jade Empire                               (very evil)     
   Mazzolin                                      (slightly good) 
   Forest of Mir                                 (slightly good) 
   Quintaragon Castle                            (pure good)     
   The Sky City of Ultarium                      (extremely good)
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (pure good)     
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (good)          
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly good) 
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (slightly good) 
   The Caverns of Armageddon                     (good)          
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (very good)     
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (very good)     
   Jotunheim                                     (very good)     
  *The Transparent Tower                         (good)          
   Krethik Keep                                  (good)          
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
  *Plane of Earth                                (extremely good)
   Sevenoaks                                     (good)          
   The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (good)          
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (good)          
   The Depths of Duris                           (very good)     
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (good)          
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (pure good)     
  *Ny'Neth                                       (very good)     
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (slightly good) 
  *The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (very good)     
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (good)          
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (extremely good)
   Vecna's Tomb                                  (good)          
   Ny'Neth's Stronghold                          (extremely good)
   Apocalypse Castle                             (slightly evil) 
  *The Realm of Barovia Continued                (slightly good) 
   The Hall of the Ancients                      (good)          
   The Bronze Citadel                            (extremely good)
   Ny'Neth's Stronghold Continued                (very good)     
  *Negative Material Plane                       (slightly good) 
   Celestial Plane                               (slightly good) 
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (evil)          

* = already completed this boot.

< 2345h/2345H 251v/251V Pos: standing >

		Score information for Drok

Level: 56   Race: Firbolg   Class: Warrior / Swordsman Sex: Male
Hit points: 2345(2345)  Moves: 251(251)
Coins carried:   63 platinum    29 gold    12 silver    17 copper
Compression ratio: 75%
Status:  Standing.
         Soulshielded
Frags:   +4.22   Deaths:   73
Detecting:      Invisible Life
Protected from: All but High Circle Spells
Enchantments:   Ultravision Farsee Fly Armor Aware Haste Invisibility Sneaking Tower of Iron Will Fearless Sparkling GlobeOfDarkness
Herbs:          Medicus
Combat Pulse:   16 Spell Pulse:  1.23 
Leaderboard Points: 1662 

Active Spells:
--------------
roar of heroes (5 minutes)
vitality (7 minutes)
thornskin (10 minutes)
serendipity (36 minutes)
bless (18 minutes)
elephantstrength (4 minutes)
strength (16 minutes)
dexterity (16 minutes)
aid (16 minutes)
lifelust (10 minutes)
lionrage (11 minutes)


< 2345h/2345H 251v/251V Pos: standing >
Before a Large Wooden Door
Obvious exits: -N# -S
A glowing sphere of energy is here, slowly growing dimmer.
*Kale  o==(=Mithril=Knights=- (Human)(medium) stands in mid-air here.
Trappist Shadeling ~<=Shadow Knights=>~ (Githzerai)(medium) stands in mid-air here.
*Ur  o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
*Jethrus  o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.

< 2345h/2345H 251v/251V Pos: standing >
You quickly scan the area.
A goblin scavenger who is in the distance to your south.

< 2345h/2345H 251v/251V Pos: standing >
Looks like an exit.
You extend your sights southward.
In a Wood Paneled Tunnel
Obvious exits: -N -S

< 2345h/2345H 251v/251V Pos: standing >
You quickly scan the area.
A goblin scavenger who is in the distance to your south.

< 2345h/2345H 251v/251V Pos: standing >
Jethrus gives you a glowing wooden key.

< 2345h/2345H 251v/251V Pos: standing >
The door is closed.
The closed door blocks your farsight.

< 2345h/2345H 251v/251V Pos: standing >
You quickly scan the area.
A goblin scavenger who is in the distance to your south.
A goblin scavenger who is in the distance to your south.

< 2345h/2345H 251v/251V Pos: standing >
Before a Large Wooden Door
Obvious exits: -N# -S
A glowing sphere of energy is here, slowly growing dimmer.
*Kale  o==(=Mithril=Knights=- (Human)(medium) stands in mid-air here.
Trappist Shadeling ~<=Shadow Knights=>~ (Githzerai)(medium) stands in mid-air here.
*Ur  o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
*Jethrus  o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.

< 2345h/2345H 251v/251V Pos: standing >
You quickly scan the area.
A goblin scavenger who is in the distance to your south.
A goblin scavenger who is in the distance to your south.

< 2345h/2345H 251v/251V Pos: standing >

< 2345h/2345H 251v/251V Pos: standing >

< 2345h/2345H 251v/251V Pos: standing >
You quickly scan the area.
A goblin scavenger who is in the distance to your south.
A goblin scavenger who is in the distance to your south.

< 2345h/2345H 251v/251V Pos: standing >

< 2345h/2345H 251v/251V Pos: standing >

		Score information for Drok

Level: 56   Race: Firbolg   Class: Warrior / Swordsman Sex: Male
Hit points: 2345(2345)  Moves: 251(251)
Coins carried:   63 platinum    29 gold    12 silver    17 copper
Compression ratio: 74%
Status:  Standing.
         Soulshielded
Frags:   +4.22   Deaths:   73
Detecting:      Invisible Life
Protected from: All but High Circle Spells
Enchantments:   Ultravision Farsee Fly Armor Aware Haste Invisibility Sneaking Tower of Iron Will Fearless Sparkling GlobeOfDarkness
Herbs:          Medicus
Combat Pulse:   16 Spell Pulse:  1.23 
Leaderboard Points: 1662 

Active Spells:
--------------
roar of heroes (5 minutes)
vitality (7 minutes)
thornskin (10 minutes)
serendipity (36 minutes)
bless (18 minutes)
elephantstrength (4 minutes)
strength (16 minutes)
dexterity (16 minutes)
aid (16 minutes)
lifelust (10 minutes)
lionrage (11 minutes)


< 2345h/2345H 251v/251V Pos: standing >

< 2345h/2345H 251v/251V Pos: standing >
The etherportal crumbles to dust and blows away.
You quickly scan the area.
A goblin scavenger who is in the distance to your south.
A goblin scavenger who is in the distance to your south.

< 2345h/2345H 251v/251V Pos: standing >
Jethrus stops following you.

< 2345h/2345H 251v/251V Pos: standing >

< 2345h/2345H 251v/251V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos you are carrying.

< 2345h/2345H 251v/251V Pos: standing >
You quickly scan the area.
A goblin scavenger who is in the distance to your south.

< 2345h/2345H 251v/251V Pos: standing >
You now follow Jethrus.

< 2345h/2345H 251v/251V Pos: standing >
Before a Large Wooden Door
Obvious exits: -N# -S
*Kale  o==(=Mithril=Knights=- (Human)(medium) stands in mid-air here.
Trappist Shadeling ~<=Shadow Knights=>~ (Githzerai)(medium) stands in mid-air here.
*Ur  o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
*Jethrus  o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.

< 2345h/2345H 251v/251V Pos: standing >

< 2345h/2345H 251v/251V Pos: standing >
You quickly scan the area.
A goblin scavenger who is a brief walk away to your south.
A goblin scavenger who is in the distance to your south.
A goblin scavenger who is in the distance to your south.

< 2345h/2345H 251v/251V Pos: standing >

< 2345h/2345H 251v/251V Pos: standing >
Ok.

< 2345h/2345H 251v/251V Pos: standing >
Before a Large Wooden Door
Obvious exits: -N# -S
*Kale  o==(=Mithril=Knights=- (Human)(medium) stands in mid-air here.
Trappist Shadeling ~<=Shadow Knights=>~ (Githzerai)(medium) stands in mid-air here.
*Ur  o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
*Jethrus  o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.

< 2345h/2345H 251v/251V Pos: standing >
You quickly scan the area.
A goblin scavenger who is a brief walk away to your south.
A goblin scavenger who is in the distance to your south.
A goblin scavenger who is in the distance to your south.

< 2345h/2345H 251v/251V Pos: standing >
You quickly scan the area.
A goblin scavenger who is a brief walk away to your south.
A goblin scavenger who is in the distance to your south.
A goblin scavenger who is in the distance to your south.

< 2345h/2345H 251v/251V Pos: standing >
Jethrus unlocks the door.

< 2345h/2345H 251v/251V Pos: standing >

< 2345h/2345H 251v/251V Pos: standing >

< 2345h/2345H 251v/251V Pos: standing >
You quickly scan the area.
A goblin scavenger who is a brief walk away to your south.
A goblin scavenger who is in the distance to your south.
A goblin scavenger who is in the distance to your south.
Jethrus opens the door.

< 2345h/2345H 251v/251V Pos: standing >
You quickly scan the area.
A green slime who is close by to your north.
A green slime who is not far off to your north.
A Vampire who is not far off to your north.
A green slime who is not far off to your north.
A goblin scavenger who is a brief walk away to your south.
A goblin scavenger who is in the distance to your south.
A goblin scavenger who is in the distance to your south.
Kale licks his mouth and smiles.

< 2345h/2345H 251v/251V Pos: standing >
You quickly scan the area.
A green slime who is close by to your north.
A green slime who is not far off to your north.
A Vampire who is not far off to your north.
A green slime who is not far off to your north.
A goblin scavenger who is in the distance to your south.
A goblin scavenger who is in the distance to your south.

< 2345h/2345H 251v/251V Pos: standing >

< 2345h/2345H 251v/251V Pos: standing >
Jethrus leaves north.
You follow Jethrus.


<map>
Zone: Barrow of the Quiosho.
Room: In a Large Pillared Hall
</map>

<map>
Zone: Barrow of the Quiosho.
Room: In a Large Pillared Hall
</map>
In a Large Pillared Hall
Obvious exits: -N -E -S -W
[2] The corpse of a green slime is lying here.
*Jethrus  o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.
A pool of green liquid has collected here.
Trappist enters from the south.

< 2345h/2345H 250v/251V Pos: standing >

< 2345h/2345H 250v/251V Pos: standing >
Bodyslam who?

< 2345h/2345H 250v/251V Pos: standing >
You quickly scan the area.
A green slime who is close by to your north.
A Vampire who is close by to your north.
A green slime who is close by to your north.
The spirit of an elven warrior who is not far off to your east.
A goblin scavenger who is rather far off to your south.
The spirit of an elven warrior who is not far off to your west.

< 2345h/2345H 250v/251V Pos: standing >
Bodyslam who?

< 2345h/2345H 250v/251V Pos: standing >
Bodyslam who?

< 2345h/2345H 250v/251V Pos: standing >
Jethrus avoids being bashed by a green slime, who loses its balance and falls.
Jethrus snaps into visibility.
Bodyslam who?

< 2345h/2345H 250v/251V Pos: standing >
Bodyslam who?

< 2345h/2345H 250v/251V Pos: standing >
Bodyslam who?

< 2345h/2345H 250v/251V Pos: standing >
Bodyslam who?

< 2345h/2345H 250v/251V Pos: standing >
Bodyslam who?

< 2345h/2345H 250v/251V Pos: standing >
Bodyslam who?

< 2345h/2345H 250v/251V Pos: standing >
Bodyslam who?

< 2345h/2345H 250v/251V Pos: standing >
Bodyslam who?

< 2345h/2345H 250v/251V Pos: standing >
You quickly scan the area.
A green slime who is close by to your north.
A Vampire who is close by to your north.
A green slime who is close by to your north.
The spirit of an elven warrior who is not far off to your east.
A goblin scavenger who is rather far off to your south.
The spirit of an elven warrior who is not far off to your west.

< 2345h/2345H 250v/251V Pos: standing >

< 2345h/2345H 250v/251V Pos: standing >

<map>
Zone: Barrow of the Quiosho.
Room: In a Large Pillared Hall
</map>

<map>
Zone: Barrow of the Quiosho.
Room: In a Large Pillared Hall
</map>
In a Large Pillared Hall
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
[3] The corpse of a green slime is lying here.
A green slime stands here, fighting a Vampire.
A Vampire (medium) stands in mid-air here, fighting a green slime. (Casting) 
A green slime is lying here, mortally wounded.
Trappist enters from the south.

< 2345h/2345H 249v/251V Pos: standing >

		Score information for Drok

Level: 56   Race: Firbolg   Class: Warrior / Swordsman Sex: Male
Hit points: 2345(2345)  Moves: 249(251)
Coins carried:   63 platinum    29 gold    12 silver    17 copper
Compression ratio: 79%
Status:  Standing.
         Soulshielded
Frags:   +4.22   Deaths:   73
Detecting:      Invisible Life
Protected from: All but High Circle Spells
Enchantments:   Ultravision Farsee Fly Armor Aware Haste Invisibility Sneaking Tower of Iron Will Fearless Sparkling GlobeOfDarkness
Herbs:          Medicus
Combat Pulse:   16 Spell Pulse:  1.23 
Leaderboard Points: 1662 

Active Spells:
--------------
roar of heroes (5 minutes)
vitality (7 minutes)
thornskin (10 minutes)
serendipity (36 minutes)
bless (18 minutes)
elephantstrength (4 minutes)
strength (16 minutes)
dexterity (16 minutes)
aid (16 minutes)
lifelust (10 minutes)
lionrage (11 minutes)


< 2345h/2345H 249v/251V Pos: standing >
Ur snaps into visibility.
Ur tackles a Vampire square in the chest knocking the wind out of him!

< 2345h/2345H 250v/251V Pos: standing >
A Vampire continues preparing his spell from the ground...
Ur snaps into visibility.
Ur's powerful slash strikes a Vampire.
Ur snaps into visibility.
Ur's pierce strikes a Vampire.
Ur snaps into visibility.
Ur's powerful slash strikes a Vampire.
Ur snaps into visibility.
Ur's pierce strikes a Vampire.
Ur snaps into visibility.
Ur's powerful pierce strikes a Vampire.
Ur snaps into visibility.
Ur's powerful slash strikes a Vampire.
Ur snaps into visibility.
Ur's powerful slash strikes a Vampire hard.
Ur snaps into visibility.
Ur's powerful slash strikes a Vampire hard.
Ur snaps into visibility.

< 2345h/2345H 251v/251V Pos: standing >
You snap into visibility.
You trip over a Vampire while pointlessly slamming at someone already down.

< 2345h/2345H 221v/251V Pos: kneeling >
Trappist starts casting an offensive spell.

< 2345h/2345H 221v/251V Pos: kneeling >
A Vampire stops invoking abruptly!

< 2345h/2345H 221v/251V Pos: kneeling >
A green slime's fine punch strikes a Vampire.
A green slime shivers as it hits a Vampire.
A green slime misses a Vampire.

< 2345h/2345H 221v/251V Pos: kneeling >
A Vampire sings a song so well you feel your pain and suffering ebbing away.

< 2345h/2345H 221v/251V Pos: kneeling >
Trappist completes his spell...
Trappist utters the words 'unsozfol efaui'
Trappist drains a Vampire - what a waste of energy!

< 2345h/2345H 221v/251V Pos: kneeling >
Kale starts casting an offensive spell.
Kale snaps into visibility.

< 2345h/2345H 221v/251V Pos: kneeling >
Trappist starts casting an offensive spell.

< 2345h/2345H 221v/251V Pos: kneeling >
Kale completes his spell...
Kale utters the words 'warhunso gsfal'
Kale points at a Vampire.
The intense flames cause a Vampire's skin to smolder and burn!
A blast of molten spray sent by Kale coats a Vampire with searing agony.
A Vampire's impressive punch strikes a green slime.
A Vampire's impressive punch strikes a green slime.

< 2345h/2345H 221v/251V Pos: kneeling >
Trappist completes his spell...
Trappist utters the words 'unsozfol efaui'
Trappist drains a Vampire - what a waste of energy!
A Vampire is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Drok by 9428571.