The death of [52 Forest Druid] Brenne o==(=Mithril=Knights=- (Centaur)

in A Dark Trail, Approaching The Tower

from the perspective of [56 Holyman] Thugan *-* Clan Ragnarok *-* (Drow Elf)

<worn as a badge>    a clump of glowing fuzz
<worn on head>       the crown of unearthly power [superior] (magic)
<worn on eyes>       a priest's shayla of the maelstrom
<worn in ear>        a strip of Tiamat's flesh (magic) (glowing)
<worn in ear>        a hardened iron earring from The Scorched Valley
<worn on face>       the beak of the Queen of Chaos [poor] (magic)
<worn around neck>   a spectral holy symbol of Berronar Truesilver [77%]
<worn around neck>   a goblin holy symbol (glowing) [53%]
<worn on body>       a warsuit of jade wyrmscale of regeneration (glowing)
<worn about body>    a dark-blue robe of stars and moons (magic) (humming)
<worn as quiver>     a silken backsheath of flight (magic) [65%]
<worn about waist>   a belt of swirling shadows [superior] (magic)
<worn on belt buckle>a soul sceptre [superior] (magic) (glowing) [70%]
<worn on arms>       the sleeves of impskin
<held as shield>     the dark heart of Dreggan Wood (magic) (glowing)[194h 23m 17s]
<worn around wrist>  a blackened bluestone bracer [poor] (glowing)
<worn around wrist>  a bracelet of dracolich hide (magic) (humming) [83%]
<worn on hands>      the gloves of placation [82%]
<worn on finger>     a band of parting prevented [poor] (magic) (glowing)
<worn on finger>     a ring of twisted gray mist
<held>               the orb of elemental fire (magic) (glowing)[194h 23m 17s]
<worn on legs>       some angel feather leggings [poor] (magic) [59%]
<worn on feet>       the boots of the dreamer (magic)

*Esy (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Esy's head.
*Loms (Troll)(large) stands in mid-air here.(Red Aura)
*Kerf (Drider)(large) stands in mid-air here.(Red Aura)
*Syl (Drider)(huge) stands in mid-air here.(Red Aura)
*Kaji (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
A large mountain goat hops up the mountain trail.
A large mountain goat hops up the mountain trail.

< 1143h/1156H 197v/207V Pos: standing >

< 1143h/1156H 198v/207V Pos: standing >
Kaji sneaks down.
Syl leaves down.
Kerf leaves down.
Loms leaves down.
Esy floats down.
You follow Kaji.


<map>
Zone: The Outcasts Tower.
Room: A Trail In the Mountains
</map>

<map>
Zone: The Outcasts Tower.
Room: A Trail In the Mountains
</map>
A Trail In the Mountains
Obvious exits: -S -U
*Esy (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Esy's head.
*Loms (Troll)(large) stands in mid-air here.(Red Aura)
*Kerf (Drider)(large) stands in mid-air here.(Red Aura)
*Syl (Drider)(huge) stands in mid-air here.(Red Aura)
*Kaji (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
A large mountain goat hops up the mountain trail.

< 1143h/1156H 198v/207V Pos: standing >
Syl leaves south.
Kerf leaves south.
Loms leaves south.
Esy leaves south.
You follow Kaji.


<map>
Zone: The Outcasts Tower.
Room: A Tight Squeeze
</map>

<map>
Zone: The Outcasts Tower.
Room: A Tight Squeeze
</map>
A Tight Squeeze
Obvious exits: -N -S
*Esy (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Esy's head.
*Loms (Troll)(large) stands in mid-air here.(Red Aura)
*Kerf (Drider)(large) stands in mid-air here.(Red Aura)
*Syl (Drider)(huge) stands in mid-air here.(Red Aura)
*Kaji (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.

< 1143h/1156H 196v/207V Pos: standing >

< 1143h/1156H 196v/207V Pos: standing >
Kaji sneaks south.
Syl leaves south.
Kerf leaves south.
Loms leaves south.
Esy leaves south.
You follow Kaji.


<map>
Zone: The Outcasts Tower.
Room: Before A Cliff Face
</map>

<map>
Zone: The Outcasts Tower.
Room: Before A Cliff Face
</map>
Before A Cliff Face
Obvious exits: -N -S
*Esy (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Esy's head.
*Loms (Troll)(large) stands in mid-air here.(Red Aura)
*Kerf (Drider)(large) stands in mid-air here.(Red Aura)
*Syl (Drider)(huge) stands in mid-air here.(Red Aura)
*Kaji (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
A sturdy looking mount is here, all saddled up and ready to ride.
A sturdy looking mount is here, all saddled up and ready to ride.

< 1143h/1156H 194v/207V Pos: standing >

< 1144h/1156H 194v/207V Pos: standing >
Syl leaves south.
Kerf leaves south.
Loms leaves south.
Esy leaves south.
You follow Kaji.


<map>
Zone: The Outcasts Tower.
Room: A Side Trail, East of the Tower
</map>

<map>
Zone: The Outcasts Tower.
Room: A Side Trail, East of the Tower
</map>
A Side Trail, East of the Tower
Obvious exits: -N -SW
*Esy (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Esy's head.
*Loms (Troll)(large) stands in mid-air here.(Red Aura)
*Kerf (Drider)(large) stands in mid-air here.(Red Aura)
*Syl (Drider)(huge) stands in mid-air here.(Red Aura)
*Kaji (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.

< 1144h/1156H 192v/207V Pos: standing >

< 1144h/1156H 192v/207V Pos: standing >
Kaji sneaks southwest.
Syl leaves southwest.
Kerf leaves southwest.
Loms leaves southwest.
Esy leaves southwest.
You follow Kaji.


<map>
Zone: The Outcasts Tower.
Room: A Side Trail, Heading Eastward
</map>

<map>
Zone: The Outcasts Tower.
Room: A Side Trail, Heading Eastward
</map>
A Side Trail, Heading Eastward
Obvious exits: -W -NE
*Esy (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Esy's head.
*Loms (Troll)(large) stands in mid-air here.(Red Aura)
*Kerf (Drider)(large) stands in mid-air here.(Red Aura)
*Syl (Drider)(huge) stands in mid-air here.(Red Aura)
*Kaji (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.

< 1144h/1156H 192v/207V Pos: standing >

< 1144h/1156H 193v/207V Pos: standing >
Kaji sneaks west.
Syl leaves west.
Kerf leaves west.
Loms leaves west.
Esy leaves west.
You follow Kaji.


<map>
Zone: The Outcasts Tower.
Room: A Dark Trail, Approaching The Tower
</map>

<map>
Zone: The Outcasts Tower.
Room: A Dark Trail, Approaching The Tower
</map>
A Dark Trail, Approaching The Tower
Obvious exits: -N -E -W
*Esy (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Esy's head.
*Loms (Troll)(large) stands in mid-air here.(Red Aura)
*Kerf (Drider)(large) stands in mid-air here.(Red Aura)
*Syl (Drider)(huge) stands in mid-air here.(Red Aura)
*Kaji (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.

< 1144h/1156H 192v/207V Pos: standing >

< 1144h/1156H 193v/207V Pos: standing >
Syl leaves north.
Kerf leaves north.
Loms leaves north.
Esy leaves north.
You follow Kaji.


<map>
Zone: The Outcasts Tower.
Room: The Gates To A Dark And Gloomy Tower
</map>

<map>
Zone: The Outcasts Tower.
Room: The Gates To A Dark And Gloomy Tower
</map>
The Gates To A Dark And Gloomy Tower
Obvious exits: -N# -S
*Esy (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Esy's head.
*Loms (Troll)(large) stands in mid-air here.(Red Aura)
*Kerf (Drider)(large) stands in mid-air here.(Red Aura)
*Syl (Drider)(huge) stands in mid-air here.(Red Aura)
*Kaji (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
A quiet little man sits before the gates, guarding them.(Red Aura)

< 1144h/1156H 195v/207V Pos: standing >

< 1144h/1156H 196v/207V Pos: standing >
The cursed sun of the surface world burns into your skin!

< 1137h/1156H 207v/207V Pos: standing >

< 1137h/1156H 207v/207V Pos: standing >
You comfort Esy.

< 1137h/1156H 207v/207V Pos: standing >
The Gates To A Dark And Gloomy Tower
Obvious exits: -N# -S
*Esy (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Esy's head.
*Loms (Troll)(large) stands in mid-air here.(Red Aura)
*Kerf (Drider)(large) stands in mid-air here.(Red Aura)
*Syl (Drider)(huge) stands in mid-air here.(Red Aura)
*Kaji (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
A quiet little man sits before the gates, guarding them.(Red Aura)

< 1137h/1156H 207v/207V Pos: standing >
The Gates To A Dark And Gloomy Tower
Obvious exits: -N# -S
*Esy (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Esy's head.
*Loms (Troll)(large) stands in mid-air here.(Red Aura)
*Kerf (Drider)(large) stands in mid-air here.(Red Aura)
*Syl (Drider)(huge) stands in mid-air here.(Red Aura)
*Kaji (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
A quiet little man sits before the gates, guarding them.(Red Aura)

< 1137h/1156H 207v/207V Pos: standing >
Esy leaves south.

< 1137h/1156H 207v/207V Pos: standing >
The trail away from the tower winds southward.
You extend your sights southward.
The sunlight! It's too bright to see!

< 1137h/1156H 207v/207V Pos: standing >
The trail away from the tower winds southward.
You extend your sights southward.
The sunlight! It's too bright to see!

< 1137h/1156H 207v/207V Pos: standing >
A pitch-black sphere appears over your head!

< 1137h/1156H 207v/207V Pos: standing >
The trail away from the tower winds southward.
You extend your sights southward.
A Dark Trail, Approaching The Tower
Obvious exits: -N -E -W

< 1144h/1156H 207v/207V Pos: standing >

< 1146h/1156H 207v/207V Pos: standing >
You quickly scan the area.
Esy who is close by to your south.

< 1150h/1156H 207v/207V Pos: standing >
You quickly scan the area.
Esy who is close by to your south.

< 1152h/1156H 207v/207V Pos: standing >
You quickly scan the area.
Esy who is close by to your south.

< 1154h/1156H 207v/207V Pos: standing >
The trail away from the tower winds southward.
You extend your sights southward.
A Dark Trail, Approaching The Tower
Obvious exits: -N -E -W
*Esy (Drow Elf)(medium) sits resting.(Red Aura)
An impenetrable globe of darkness floats near Esy's head.

< 1156h/1156H 207v/207V Pos: standing >

< 1156h/1156H 207v/207V Pos: standing >
The trail away from the tower winds southward.
You extend your sights southward.
A Dark Trail, Approaching The Tower
Obvious exits: -N -E -W
*Esy (Drow Elf)(medium) sits resting.(Red Aura)
An impenetrable globe of darkness floats near Esy's head.

< 1156h/1156H 207v/207V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (extremely good)
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (very good)     
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (slightly good) 
   The High Moor Forest                          (good)          
   The Stone Tomb of Kelek                       (slightly evil) 
   Orrak                                         (slightly good) 
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (extremely good)
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (good)          
   Nizari                                        (pure good)     
  *The Dark Stone Tower of the Northern Realms   (slightly good) 
   Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (good)          
   The Temple of the Sun                         (pure good)     
   The Elemental Groves                          (slightly good) 
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (pure good)     
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (pure good)     
   Fort Boyard                                   (slightly good) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (slightly good) 
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (slightly evil) 
  *Labyrinth of No Return                        (slightly evil) 
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (good)          
   City of Torrhan                               (pure good)     
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (slightly good) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (slightly good) 
   The Twin Keeps of Devastated Tharnadia        (good)          
   IceCrag Castle                                (evil)          
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (good)          
   The Jade Empire                               (very evil)     
   Mazzolin                                      (slightly good) 
   Forest of Mir                                 (slightly good) 
   Quintaragon Castle                            (pure good)     
   The Sky City of Ultarium                      (extremely good)
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (pure good)     
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (good)          
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly good) 
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (slightly good) 
   The Caverns of Armageddon                     (good)          
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (very good)     
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (very good)     
   Jotunheim                                     (very good)     
  *The Transparent Tower                         (good)          
   Krethik Keep                                  (good)          
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
  *Plane of Earth                                (extremely good)
   Sevenoaks                                     (good)          
   The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (good)          
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (good)          
   The Depths of Duris                           (very good)     
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (good)          
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (pure good)     
  *Ny'Neth                                       (very good)     
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (slightly good) 
  *The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (very good)     
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (good)          
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (extremely good)
   Vecna's Tomb                                  (good)          
  *Ny'Neth's Stronghold                          (pure good)     
   Apocalypse Castle                             (slightly evil) 
  *The Realm of Barovia Continued                (slightly good) 
   The Hall of the Ancients                      (good)          
   The Bronze Citadel                            (extremely good)
  *Ny'Neth's Stronghold Continued                (extremely good)
  *Negative Material Plane                       (slightly good) 
   Celestial Plane                               (slightly good) 
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (evil)          

* = already completed this boot.

< 1156h/1156H 207v/207V Pos: standing >
You quickly scan the area.
Esy who is close by to your south.

< 1156h/1156H 207v/207V Pos: standing >

		Score information for Thugan

Level: 56   Race: Drow Elf   Class: Cleric / Holyman Sex: Male
Hit points: 1156(1156)  Moves: 207(207)
Coins carried:    6 platinum    68 gold     0 silver     4 copper
Compression ratio: 84%
Status:  Standing.
         Sanctuary Soulshielded
Frags:   +1.47   Deaths:   8
Detecting:      Illusions Invisible Evil Good Magic Life Holiness
Protected from: Good Fire Cold Gas Acid Living Low Circle spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Aware Invisibility Levitation Sneaking GlobeOfDarkness
Herbs:          Medicus
Combat Pulse:   16 Spell Pulse:  0.80 
Leaderboard Points:  803 

Active Spells:
--------------
globe of darkness (15 minutes)
sense spirit (62 minutes)
ravenflight (57 minutes)
greater spirit ward (57 minutes)
spirit armor (57 minutes)
pantherspeed (58 minutes)
elephantstrength (58 minutes)
hawkvision (27 minutes)
roar of heroes (2 minutes)
accelerated healing (36 minutes)
sanctuary (9 minutes)
virtue (24 minutes)
vitality (10 minutes)
true seeing (30 minutes)


< 1156h/1156H 207v/207V Pos: standing >
You quickly scan the area.
Esy who is close by to your south.

< 1156h/1156H 207v/207V Pos: standing >
You quickly scan the area.
Esy who is close by to your south.

< 1156h/1156H 207v/207V Pos: standing >
You quickly scan the area.
Esy who is close by to your south.

< 1156h/1156H 207v/207V Pos: standing >
You quickly scan the area.
Esy who is close by to your south.

< 1156h/1156H 207v/207V Pos: standing >
You quickly scan the area.
A Centaur who is close by to your south.
Esy who is close by to your south.

< 1156h/1156H 207v/207V Pos: standing >
You quickly scan the area.
A Centaur who is close by to your south.
Esy who is close by to your south.

< 1156h/1156H 207v/207V Pos: standing >

< 1156h/1156H 207v/207V Pos: standing >

< 1156h/1156H 207v/207V Pos: standing >
You quickly scan the area.
A Centaur who is close by to your south.
Esy who is close by to your south.

< 1156h/1156H 207v/207V Pos: standing >
You quickly scan the area.
A Centaur who is close by to your south.
Esy who is close by to your south.

< 1156h/1156H 207v/207V Pos: standing >

< 1156h/1156H 207v/207V Pos: standing >

< 1156h/1156H 207v/207V Pos: standing >

< 1156h/1156H 207v/207V Pos: standing >
Syl leaves south.
Kerf leaves south.
Loms leaves south.
You follow Kaji.


<map>
Zone: The Outcasts Tower.
Room: A Dark Trail, Approaching The Tower
</map>

<map>
Zone: The Outcasts Tower.
Room: A Dark Trail, Approaching The Tower
</map>
A Dark Trail, Approaching The Tower
Obvious exits: -N -E -W
*Loms (Troll)(large) stands in mid-air here.(Red Aura)
*Kerf (Drider)(large) stands in mid-air here.(Red Aura)
*Syl (Drider)(huge) stands in mid-air here.(Red Aura)
*Kaji (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
*A Centaur (large)  o==(=Mithril=Knights=- stands in mid-air here.
*Esy (Drow Elf)(medium) sits resting.(Red Aura)
An impenetrable globe of darkness floats near Esy's head.

< 1156h/1156H 205v/207V Pos: standing >
A Centaur starts casting a spell.
A Centaur snaps into visibility.

< 1156h/1156H 205v/207V Pos: standing >
Kaji snaps into visibility.
In his haste to slam a Centaur around, Kaji slips and falls!
Kaji is stunned!

< 1156h/1156H 205v/207V Pos: standing >
Esy snaps out of his meditative trance, grinning widely.

< 1156h/1156H 205v/207V Pos: standing >
Esy clambers to his feet.
You start chanting...
You snap into visibility.

< 1156h/1156H 205v/207V Pos: standing >
Esy leaves west.
Loms snaps into visibility.
Loms suddenly looks a bit dumb, and madly slams at a Centaur!

< 1156h/1156H 205v/207V Pos: standing >
A Centaur stops chanting abruptly!
A Centaur attacks Loms. [0 Hits]
Loms snaps into visibility.
Loms attacks a Centaur. [0 Hits]

< 1156h/1156H 205v/207V Pos: standing >
You complete your spell...
[Damage: 21 ] You snap into visibility.
[Damage: 37 ] You call down a roaring flamestrike which hits a Centaur dead on!

< 1156h/1156H 205v/207V Pos: standing >
Esy enters from the west.

< 1156h/1156H 206v/207V Pos: standing >
You start chanting...
You snap into visibility.

< 1156h/1156H 206v/207V Pos: standing >
Esy starts casting an offensive spell.
Esy snaps into visibility.

< 1156h/1156H 207v/207V Pos: standing >
Kerf starts casting an offensive spell.
Kerf snaps into visibility.

< 1156h/1156H 207v/207V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 13 ] You snap into visibility.
[Damage: 22 ] You call down a roaring flamestrike which hits a Centaur dead on!
Esy completes his spell...
Esy utters the words 'ofzahzf gajr eughjfbaiqz'
Esy points at a Centaur.
A Centaur's entire body spasms uncontrollably as her soul is viciously attacked by Esy.
Syl starts casting an offensive spell.
Syl snaps into visibility.

< 1156h/1156H 207v/207V Pos: standing >
Kerf completes his spell...
Kerf utters the words 'unsozfol efaui'
Kerf drains a Centaur - what a waste of energy!

< 1156h/1156H 207v/207V Pos: standing >
Esy starts casting an offensive spell.
Esy snaps into visibility.
You start chanting...
You snap into visibility.

< 1156h/1156H 207v/207V Pos: standing >
Syl completes his spell...
Syl utters the words 'qpaahuq fussrz'
Syl shatters the fabric of reality
sending ripples of ChAoTiC energy flowing into a Centaur.
Darkness flows from the rift encasing a Centaur in an impenetrable shell.
A Centaur seems to be blinded!
Syl snaps into visibility.
BOOOOOOOOOM!
a Centaur explodes in flames as a GIGANTIC fireball engulfs him.
Loms snaps into visibility.
A Centaur attacks Loms. [0 Hits]
Kerf starts casting an offensive spell called 'energy drain'.

< 1156h/1156H 207v/207V Pos: standing >
Esy completes his spell...
Esy utters the words 'qaffaguzz bragh'
Esy points at a Centaur.
Esy snaps into visibility.
A Centaur screams in utter agony as Esy's corrosive blast slams into her body!
Esy's blast of corrosive matter begins to eat through a Centaur's armor!
You complete your spell...
You snap into visibility.
[Damage: 21 ] You snap into visibility.
[Damage: 37 ] You call down a roaring flamestrike which hits a Centaur dead on!

< 1156h/1156H 207v/207V Pos: standing >
Loms snaps into visibility.
Loms snaps into visibility.
Loms snaps into visibility.
Loms attacks a Centaur. [2 Hits]

< 1156h/1156H 207v/207V Pos: standing >
Kerf completes his spell...
Kerf utters the words 'unsozfol efaui'
Kerf drains a Centaur - what a waste of energy!
Esy starts casting an offensive spell.
Esy snaps into visibility.
You start chanting...
You snap into visibility.

< 1156h/1156H 207v/207V Pos: standing >
Syl starts casting an offensive spell.
Syl snaps into visibility.

< 1156h/1156H 207v/207V Pos: standing >
Esy completes his spell...
Esy utters the words 'ofzahzf gajr eughjfbaiqz'
Esy points at a Centaur.
Esy snaps into visibility.
A Centaur's entire body spasms uncontrollably as her soul is viciously attacked by Esy.
Kaji clambers to his feet.

< 1156h/1156H 207v/207V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 18 ] You snap into visibility.
[Damage: 31 ] You call down a roaring flamestrike which hits a Centaur dead on!
Kaji grasps his totem tightly, and begins communing with the spirits.
Kaji starts casting an offensive spell.
Kaji snaps into visibility.
Kerf starts casting an offensive spell called 'energy drain'.

< 1156h/1156H 207v/207V Pos: standing >
Esy starts casting an offensive spell.
Esy snaps into visibility.

< 1156h/1156H 207v/207V Pos: standing >
You start chanting...
You snap into visibility.

< 1156h/1156H 207v/207V Pos: standing >
Kaji completes his spell...
Kaji utters the words 'abrauztg gpahhzfuio uqzbarr'
Kaji points at a Centaur.
Kaji's iceball shatters upon impacting a Centaur, rending flesh and sending blood flying.
A Centaur's some ringmail bearing the crest of Clan BloodyFist [superior] freezes and shatters into million pieces from the intense cold!
A Centaur's griffon feather cloak [superior] freezes and shatters into million pieces from the intense cold!
A Centaur's wooden amulet of the ancient tree spirit [poor] freezes and shatters into million pieces from the intense cold!
A Centaur's patched obsidian visor from Darkfall Forest freezes and shatters into million pieces from the intense cold!
A Centaur is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!