The death of [ 2 Cleric] Effoff (Human)

in The Ogre's Foot Inn

from the perspective of [56 Elementalist] Kaji *-* Clan Ragnarok *-* (Troll)

<worn as a badge>    a necromantic death shroud [58%]
<worn on head>       an ancient crown of elven royalty (magic) (glowing) (humming) [89%]
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a dangling spider earring (magic)
<worn in ear>        a shimmering crystal dragon scale (magic) (glowing)
<worn on face>       the mask of the plague [superior]
<worn around neck>   the amulet named "Flow"
<worn around neck>   the amulet named "Flow" (humming) [89%]
<worn on body>       some bandedmail bearing a cloak and dagger crest [poor]
<worn about body>    the cloak of woven time (magic) (glowing)
<worn on back>       a big big bag for a little person [75%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing)
<worn about waist>   the translucent belt of anger
<worn on belt buckle>an intricate hourglass running in reverse (invis) (magic)
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<attached to belt>   a glowing azure potion (magic) (glowing)
<worn on arms>       some blue dragonscale shoulder guards (magic)
<held as shield>     a gold tablet entitled "The Holy Code of Honor"
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic) [77%]
<worn around wrist>  a wisp of total and utter blackness (magic) (glowing) [89%]
<worn on hands>      the gloves of warding (magic) [88%]
<worn on finger>     the ring of the mind flayer of agility (magic) (glowing)
<worn on finger>     the pitch black ring of bloodlust of health (magic) (glowing)
<held>               the Totem of Mastery (magic) (glowing)[239h 50m 58s]
<worn on legs>       some slime-covered aboleth skin (magic) (glowing) [81%]
<worn on feet>       a pair of clawed demon-hide moccasins

 .**.*M***...M  
  **.*****...   
   *.*****..    
You feel uneasy with so many Evil players on Good Continent.
   *...^^.*.    
  ****...**.*   
 ..******...*.  
 *..***...**..  
 **....@****.^  
 ***.******...  
 .**.******..^  
  **.*****...   
   *.*****..    
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
Sizen enters from the south.
Syl skitters in from the south.
Zhady enters from the south.
Kerf skitters in from the south.

< 1518h/1518H 274v/278V Pos: standing >
   *...^^.*.    
  ****...**.*   
 ..******...*.  
 *..***...**..  
 **....@****.^  
 ***.******...  
 .**.******..^  
  **.*****...   
   *.*****..    
You feel uneasy with so many Evil players on Good Continent.
   ..^^^M.**    
  **...^^.*..   
 .****...**.**  
 ..******...*.  
 *..***@..**..  
 **....P****.^  
 ***.******...  
  **.******..   
   *.*****..    
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
Sainth sneaks in from the south.
Sizen enters from the south.
Syl skitters in from the south.
Zhady enters from the south.
Kerf skitters in from the south.

< 1518h/1518H 272v/278V Pos: standing >
   ..^^^M.**    
  **...^^.*..   
 .****...**.**  
 ..******...*.  
 *..***@..**..  
 **.....****.^  
 ***.******...  
  **.******..   
   *.*****..    
You feel uneasy with so many Evil players on Good Continent.
   ^^MM...**    
  M..^^^M.**.   
 ***...^^.*..*  
 .****...G*.**  
 ..****@*...*.  
 *..***P..**..  
 **.....****.^  
  **.******..   
   *.******.    
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
Sizen enters from the south.
Syl skitters in from the south.
Zhady enters from the south.
Kerf skitters in from the south.

< 1518h/1518H 273v/278V Pos: standing >
   ^^MM...**    
  M..^^^M.**.   
 ***...^^.*..*  
 .****...G*.**  
 ..****@*...*.  
 *..***...**..  
 **.....****.^  
  **.******..   
   *.******.    
You quickly scan the area.
A glowing wisp who is not far off to your east.
A glowing wisp who is not far off to your west.

< 1518h/1518H 276v/278V Pos: standing >
You feel uneasy with so many Evil players on Good Continent.
   ^MM...**.    
  ..^^^M.**.*   
 **...^^.*..*.  
 ****...G*.**.  
 .****P@...*..  
 ..***...**..^  
 *.....****.^M  
  *.******...   
   .******..    
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
Myrk sneaks in from the west.
Sizen enters from the west.
Syl skitters in from the west.
Zhady enters from the west.
Kerf skitters in from the west.

< 1518h/1518H 276v/278V Pos: standing >
   ^MM...**.    
  ..^^^M.**.*   
 **...^^.*..*.  
 ****...G*.**.  
 .*****@...*..  
 ..***...**..^  
 *.....****.^M  
  *.******...   
   .******..    
You feel uneasy with so many Evil players on Good Continent.
   MM...**..    
  .^^^M.**.**   
 *...^^.*..*..  
 ***...**.**.^  
 ******@..*...  
 .***...**..^M  
 .....****.^MM  
  .******...M   
   ******..^    
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
A glowing wisp whirls through the area, it leaves a faint glowing trail of light.
Sizen enters from the west.
Ayla sneaks in from the west.
Syl skitters in from the west.
Zhady enters from the west.
Kerf skitters in from the west.
Sadash sneaks in from the west.

< 1518h/1518H 274v/278V Pos: standing >
   MM...**..    
  .^^^M.**.**   
 *...^^.*..*..  
 ***...**.**.^  
 ******@..*...  
 .***...**..^M  
 .....****.^MM  
  .******...M   
   ******..^    
You feel uneasy with so many Evil players on Good Continent.
   M...**..*    
  ^^^M.**.**M   
 ...^^.*..*..^  
 **...**.**.^^  
 *****P@.*...M  
 ***...**..^MM  
 ....****.^MMM  
  ******...MM   
   *****..^M    
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
Sizen enters from the west.
Syl skitters in from the west.
Zhady enters from the west.
Kerf skitters in from the west.

< 1518h/1518H 272v/278V Pos: standing >
   M...**..*    
  ^^^M.**.**M   
 ...^^.*..*..^  
 **...**.**.^^  
 *****.@.*...M  
 ***...**..^MM  
 ....****.^MMM  
  ******...MM   
   *****..^M    
You feel uneasy with so many Evil players on Good Continent.
   ...**..**    
  ^^M.**.**M.   
 ..^^.*..*..^^  
 *...**.**.^^.  
 ****.P@*...MM  
 **...**..^MM^  
 ...****.^MMM^  
  *****...MM^   
   ****..^M^    
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
Sizen enters from the west.
Syl skitters in from the west.
Zhady enters from the west.
Kerf skitters in from the west.

< 1518h/1518H 273v/278V Pos: standing >
Sadash plays a song to lift his spirit off the ground.
   ...**..**    
  ^^M.**.**M.   
 ..^^.*..*..^^  
 *...**.**.^^.  
 ****..@*...MM  
 **...**..^MM^  
 ...****.^MMM^  
  *****...MM^   
   ****..^M^    

< 1518h/1518H 276v/278V Pos: standing >
You feel uneasy with so many Evil players on Good Continent.
   ..****.**    
  M...**..***   
 ^^^M.**.**M..  
 ..^^.*..*..^^  
 *...**@**.^^.  
 ****..P*...MM  
 **...**..^MM^  
  ..****.^MMM   
   ****...MM    
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
Myrk sneaks in from the south.
Sizen enters from the south.
Syl skitters in from the south.
Zhady enters from the south.
Kerf skitters in from the south.

< 1518h/1518H 276v/278V Pos: standing >
   ..****.**    
  M...**..***   
 ^^^M.**.**M..  
 ..^^.*..*..^^  
 *...**@**.^^.  
 ****...*...MM  
 **...**..^MM^  
  ..****.^MMM   
   ****...MM    

< 1518h/1518H 276v/278V Pos: standing >
You feel uneasy with so many Evil players on Good Continent.
   ^..****.*    
  MM...**..**   
 .^^^M.**.**M.  
 ...^^.*..*..^  
 **...G@P**.^^  
 *****...*...M  
 ***...**..^MM  
  ...****.^MM   
   *****...M    
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
Omm sneaks in from the east.
Sizen enters from the east.
Syl skitters in from the east.
Zhady enters from the east.
Kerf skitters in from the east.

< 1518h/1518H 274v/278V Pos: standing >
   ^..****.*    
  MM...**..**   
 .^^^M.**.**M.  
 ...^^.*..*..^  
 **...G@.**.^^  
 *****...*...M  
 ***...**..^MM  
  ...****.^MM   
   *****...M    

< 1518h/1518H 274v/278V Pos: standing >

< 1518h/1518H 277v/278V Pos: standing >
You feel uneasy with so many Evil players on Good Continent.
   M^..****.    
  ^MM...**..*   
 ..^^^M.**.**M  
 *...^^.*..*..  
 ***...@P.**.^  
 ******...*...  
 .***...**..^M  
  ....****.^M   
   ******...    
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
The guildhall of o==(=Mithril=Knights=- is here.
Sizen enters from the east.
Syl skitters in from the east.
Zhady enters from the east.
Kerf skitters in from the east.

< 1518h/1518H 276v/278V Pos: standing >
   M^..****.    
  ^MM...**..*   
 ..^^^M.**.**M  
 *...^^.*..*..  
 ***...@*.**.^  
 ******...*...  
 .***...**..^M  
  ....****.^M   
   ******...    

< 1518h/1518H 276v/278V Pos: standing >

< 1518h/1518H 276v/278V Pos: standing >
You quickly scan the area.
A gnoll who is in the distance to your north.
A glowing wisp who is close by to your south.

< 1518h/1518H 276v/278V Pos: standing >

<map>
Zone: Guildhalls.
Room: The High-Arched Foyer before The Hall of o==(=Mithril=Knights=-
</map>
The High-Arched Foyer before The Hall of o==(=Mithril=Knights=-
Obvious exits: -N -S

< 1518h/1518H 276v/278V Pos: standing >

< 1518h/1518H 276v/278V Pos: standing >

< 1518h/1518H 276v/278V Pos: standing >
The High-Arched Foyer before The Hall of o==(=Mithril=Knights=-
Obvious exits: -N -S

< 1518h/1518H 278v/278V Pos: standing >
Omm slowly fades into existence.

< 1518h/1518H 278v/278V Pos: standing >
Sizen slowly fades into existence.

< 1518h/1518H 278v/278V Pos: standing >
Kungen slowly fades into existence.

< 1518h/1518H 278v/278V Pos: standing >
You quickly scan the area.
Sadash who is close by to your south.
Wodo who is close by to your south.
Kerf who is close by to your south.
Zhady who is close by to your south.
Syl who is close by to your south.
Ayla who is close by to your south.
Myrk who is close by to your south.
Sainth who is close by to your south.
A glowing wisp who is not far off to your south.
Zhady slowly fades into existence.

< 1518h/1518H 278v/278V Pos: standing >
Sainth slowly fades into existence.

< 1518h/1518H 278v/278V Pos: standing >
Myrk slowly fades into existence.

< 1518h/1518H 278v/278V Pos: standing >
Syl slowly fades into existence.

< 1518h/1518H 278v/278V Pos: standing >

< 1518h/1518H 278v/278V Pos: standing >
Ayla slowly fades into existence.

< 1518h/1518H 278v/278V Pos: standing >

< 1518h/1518H 278v/278V Pos: standing >

		Score information for Kaji

Level: 56   Race: Troll   Class: Shaman / Elementalist Sex: Male
Hit points: 1518(1518)  Moves: 278(278)
Coins carried:    6 platinum    98 gold     0 silver     0 copper
Compression ratio: 86%
Status:  Standing.
         Negative Shielded Fireshielded
Frags:   +7.76   Deaths:   21
Detecting:      Illusions Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Enlarged Size Sneaking Tower of Iron Will Fearless GlobeOfDarkness
Combat Pulse:   21 Spell Pulse:  1.09 
Leaderboard Points: 1548 
Paladin auras:   Spell Protection

Active Spells:
--------------
roar of heroes (5 minutes)
guardian spirits (14 minutes)
lionrage (40 minutes)
spirit sight (35 minutes)
elephantstrength (37 minutes)
elemental affinity (2 minutes)
comprehend languages (64 minutes)
vitality (13 minutes)
pantherspeed (57 minutes)
spirit armor (56 minutes)
ravenflight (56 minutes)
sense spirit (61 minutes)
hawkvision (26 minutes)
bless (24 minutes)

Sadash slowly fades into existence.
Wodo slowly fades into existence.

< 1518h/1518H 278v/278V Pos: standing >

< 1518h/1518H 278v/278V Pos: standing >
A faint hum can be heard from the Totem of Mastery you are carrying.

< 1518h/1518H 278v/278V Pos: standing >
A faint hum can be heard from the mystic axe of the dragonkind carried by Ayla.

< 1518h/1518H 278v/278V Pos: standing >
Sadash plays a song to lift his spirit off the ground.
The High-Arched Foyer before The Hall of o==(=Mithril=Knights=-
Obvious exits: -N -S
*Wodo (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Wodo's head.
*Sadash (Vampire)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sadash's head.
*Ayla (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Ayla's head.
*Syl (Drider)(huge) stands in mid-air here.(Red Aura)
*Myrk (Duergar)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Myrk's head.
*Sainth (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sainth's head.
Zhady (Duergar)(medium) stands in mid-air here.(Red Aura)
*Kungen (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kungen's head.
Sizen (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sizen's head.
*Omm (Troll)(huge) stands in mid-air here.(Red Aura)

< 1518h/1518H 278v/278V Pos: standing >
Kerf slowly fades into existence.

< 1518h/1518H 278v/278V Pos: standing >
You quickly scan the area.
A glowing wisp who is not far off to your south.

< 1518h/1518H 278v/278V Pos: standing >
Looks like an exit.
You extend your sights northward.
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
An cap of the fool sits here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 1518h/1518H 278v/278V Pos: standing >

<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>
You feel uneasy with so many Evil players in Guildhalls.
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
An cap of the fool sits here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
Myrk sneaks in from the south.
Sizen enters from the south.
Syl skitters in from the south.
Zhady enters from the south.
Kerf skitters in from the south.

< 1518h/1518H 277v/278V Pos: standing >

< 1518h/1518H 277v/278V Pos: standing >
Sainth's skin seems to turn to stone.

< 1518h/1518H 277v/278V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Cozy Sleeping Chamber
Obvious exits: -E -D
Some blood-stained dragonscale cuirass lie here on the ground.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
A bulletin board stands here.

< 1518h/1518H 277v/278V Pos: standing >

<map>
Zone: Guildhalls.
Room: A Cozy Sleeping Chamber
</map>
You feel uneasy with so many Evil players in Guildhalls.
A Cozy Sleeping Chamber
Obvious exits: -E -D
Some blood-stained dragonscale cuirass lie here on the ground.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
A bulletin board stands here.
Myrk sneaks in from the east.
Sizen enters from the east.
Syl skitters in from the east.
Zhady enters from the east.
Kerf skitters in from the east.

< 1518h/1518H 276v/278V Pos: standing >

< 1518h/1518H 276v/278V Pos: standing >
You quickly scan the area.
You see nothing.

< 1518h/1518H 278v/278V Pos: standing >

<map>
Zone: Guildhalls.
Room: A Portal Room
</map>
You feel uneasy with so many Evil players in Guildhalls.
A Portal Room
Obvious exits: -U
A large, spacious void displays views of Tharnadia here. (glowing)
Sainth sneaks in from above.
Sizen enters from above.
Ayla sneaks in from above.
Syl skitters in from above.
Zhady floats in from above.
Kerf skitters in from above.

< 1518h/1518H 277v/278V Pos: standing >

< 1518h/1518H 277v/278V Pos: standing >
You quickly scan the area.
You see nothing.

< 1518h/1518H 277v/278V Pos: standing >
You quickly scan the area.
You see nothing.

< 1518h/1518H 277v/278V Pos: standing >
Sadash plays a song to lift his spirit off the ground.

< 1518h/1518H 277v/278V Pos: standing >
You enter the egress.

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>
The Ogre's Foot Inn
Obvious exits: -W -D
[2] A small round shield has been dropped here.
[5] A small bandage rests upon the ground here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
[4] A large wooden torch has been discarded here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A small raven totem lies here. (magic)
A small limestone totem lies here. (magic)
A small ivory totem lies here. (magic)
A large sign hangs from the front of the counter here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)
A Human (medium) stands here. (Non-Fraggable)(Gold Aura)

< 1518h/1518H 277v/278V Pos: standing >

< 1518h/1518H 277v/278V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Omm slowly fades into existence.
Sainth slowly fades into existence.

< 1518h/1518H 277v/278V Pos: standing >

< 1518h/1518H 277v/278V Pos: standing >
Ayla slowly fades into existence.

< 1518h/1518H 277v/278V Pos: standing >
Kungen slowly fades into existence.

< 1518h/1518H 277v/278V Pos: standing >

< 1518h/1518H 277v/278V Pos: standing >
Myrk slowly fades into existence.

< 1518h/1518H 277v/278V Pos: standing >
You see nothing special about him.
This Human is in excellent condition.
He's medium in size.

<worn as a badge>    a blood red tear insignia
<worn on head>       a holy priest cap
<worn around neck>   some holy beads
<worn around neck>   some holy beads
<worn on body>       a thin priest gown
<worn about body>    a set of brilliant white clerical robes
<worn about waist>   a thin leather belt
<worn on arms>       a pair of thin cloth sleeves
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<primary weapon>     a large stone warhammer
<worn on legs>       a pair of thin cloth pants
<worn on feet>       a pair of wormskin boots

< 1518h/1518H 277v/278V Pos: standing >
Sadash slowly fades into existence.

< 1518h/1518H 277v/278V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.
Zhady slowly fades into existence.

< 1518h/1518H 277v/278V Pos: standing >
Wodo slowly fades into existence.

< 1518h/1518H 277v/278V Pos: standing >
Myrk snaps into visibility.
Myrk places a gladius called 'Backstabber' in the back of a Human, resulting in some strange noises and some blood.
A Human's pair of thin cloth pants was completely destroyed by the massive blow!
A Human's thin leather belt was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.