<floating about head>a LARGE green ioun stone[203h 24m 25s]
<worn as a badge> a necromantic death shroud of constitution [84%]
<worn on head> the diamond crown of Winduin of constitution (glowing)
<worn on eyes> the eye of the ogre of constitution (magic) (glowing) (humming)
<worn in ear> a flaming earring of constitution
<worn in ear> a flaming earring of strength
<worn on face> the terrifying visage of the great wraith Dranum (magic)[203h 44m 53s]
<worn around neck> a necklace of dangling bones and relics of strength (magic) (humming) [82%]
<worn around neck> a necklace of halfling ears of strength
<worn on body> the chameleon suit of transformation of regeneration
<worn about body> a cloak bearing the seal of Bozk of regeneration (magic)
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of regeneration (magic) (glowing)
<worn about waist> a utility belt of poisoning agents [superior]
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' [superior] (magic)
<worn on arms> some scintillating sleeves of health (magic)
<worn around wrist> a bracelet of dracolich hide of health (magic) (humming)
<worn around wrist> a bracelet of purple mist [poor]
<worn on hands> the sacred stone claws of Aan [superior] (magic)
<worn on finger> a blue ring shooting sparks of damage
<worn on finger> an obsidian circle (magic) [85%]
<primary weapon> the sword of fire and flame (magic) (glowing)[203h 44m 53s]
<secondary weapon> a gladius called 'Backstabber' (magic) (glowing)[203h 44m 53s]
<worn on legs> some wolf hide pants
<worn on feet> the boots of speed of endurance (magic)
You quickly scan the area.
You see nothing.
< 1233h/1233H 319v/325V Pos: standing >
Sainth sneaks north.
You follow Kaji.
You feel uneasy with so many Evil players on Good Continent.
*...^^.*.
****...**.*
..******...*.
*..***...**..
**....@****.^
***.******...
.**.******..^
**.*****...
*.*****..
A Path Carved Through the Forest by Animals
Obvious exits: -North -East -South -West
*Sainth (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sainth's head.
*Kaji (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Sizen enters from the south.
Ayla sneaks in from the south.
Syl skitters in from the south.
Zhady enters from the south.
Kerf skitters in from the south.
You quickly scan the area.
A fire elemental who is almost out of sight to your east.
A fire elemental who is almost out of sight to your east.
A faerie sprite who is almost out of sight to your east.
< 1233h/1233H 319v/325V Pos: standing >
Kaji sneaks north.
You follow Kaji.
You feel uneasy with so many Evil players on Good Continent.
..^^^M.**
**...^^.*..
.****...**.**
..******...*.
*..***@..**..
**....D****.^
***.******...
**.******..
*.*****..
A Path Carved Through the Forest by Animals
Obvious exits: -North -East -South -West
*Sainth (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sainth's head.
*Kaji (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Sizen enters from the south.
Syl skitters in from the south.
Zhady enters from the south.
Kerf skitters in from the south.
You quickly scan the area.
You see nothing.
< 1233h/1233H 320v/325V Pos: standing >
Kaji sneaks north.
Sainth sneaks north.
You follow Kaji.
You feel uneasy with so many Evil players on Good Continent.
*...G
**@*.
**D..
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East -South -West
*Sainth (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sainth's head.
*Kaji (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Sizen enters from the south.
Syl skitters in from the south.
Zhady enters from the south.
Kerf skitters in from the south.
You quickly scan the area.
A glowing wisp who is not far off to your east.
A glowing wisp who is not far off to your west.
< 1233h/1233H 321v/325V Pos: standing >
You quickly scan the area.
A glowing wisp who is not far off to your east.
A glowing wisp who is not far off to your west.
< 1233h/1233H 324v/325V Pos: standing >
You follow Kaji.
You feel uneasy with so many Evil players on Good Continent.
...G*
*P@..
*...*
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East -South -West
*Sainth (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sainth's head.
*Kaji (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Sizen enters from the west.
Syl skitters in from the west.
Zhady enters from the west.
Kerf skitters in from the west.
You quickly scan the area.
A glowing wisp who is close by to your east.
A glowing wisp who is a brief walk away to your west.
< 1233h/1233H 323v/325V Pos: standing >
Kaji sneaks east.
You follow Kaji.
You feel uneasy with so many Evil players on Good Continent.
MM...**..
.^^^M.**.**
*...^^.*..*..
***...**.**.^
******@..*...
.***...**..^M
.....****.^MM
.******...M
******..^
A Path Carved Through the Forest by Animals
Obvious exits: -North -East -South -West
*Sainth (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sainth's head.
*Kaji (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
A glowing wisp whirls through the area, it leaves a faint glowing trail of light.
Kungen sneaks in from the west.
Sizen enters from the west.
Syl skitters in from the west.
Zhady enters from the west.
Kerf skitters in from the west.
You quickly scan the area.
A glowing wisp who is rather far off to your west.
< 1233h/1233H 321v/325V Pos: standing >
You follow Kaji.
You feel uneasy with so many Evil players on Good Continent.
M...**..*
^^^M.**.**M
...^^.*..*..^
**...**.**.^^
*****D@.*...M
***...**..^MM
....****.^MMM
******...MM
*****..^M
A Path Carved Through the Forest by Animals
Obvious exits: -North -East -South -West
*Sainth (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sainth's head.
*Kaji (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Sizen enters from the west.
Syl skitters in from the west.
Zhady enters from the west.
Kerf skitters in from the west.
Sadash sneaks in from the west.
You quickly scan the area.
A gnoll who is almost out of sight to your north.
A glowing wisp who is close by to your west.
A glowing wisp who is in the distance to your west.
< 1233h/1233H 319v/325V Pos: standing >
Kaji sneaks east.
You follow Kaji.
You feel uneasy with so many Evil players on Good Continent.
...**..**
^^M.**.**M.
..^^.*..*..^^
*...**.**.^^.
****.D@*...MM
**...**..^MM^
...****.^MMM^
*****...MM^
****..^M^
A Path Carved Through the Forest by Animals
Obvious exits: -North -East -South -West
*Sainth (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sainth's head.
*Kaji (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Omm sneaks in from the west.
Sizen enters from the west.
Syl skitters in from the west.
Zhady enters from the west.
Kerf skitters in from the west.
You quickly scan the area.
A glowing wisp who is not far off to your west.
A glowing wisp who is almost out of sight to your west.
< 1233h/1233H 319v/325V Pos: standing >
Sadash plays a song to lift his spirit off the ground.
You quickly scan the area.
A glowing wisp who is not far off to your west.
A glowing wisp who is almost out of sight to your west.
< 1233h/1233H 322v/325V Pos: standing >
You follow Kaji.
You feel uneasy with so many Evil players on Good Continent.
..****.**
M...**..***
^^^M.**.**M..
..^^.*..*..^^
*...**@**.^^.
****..D*...MM
**...**..^MM^
..****.^MMM
****...MM
A Path Carved Through the Forest by Animals
Obvious exits: -North -East -South -West
*Sainth (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sainth's head.
*Kaji (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Sizen enters from the south.
Syl skitters in from the south.
Zhady enters from the south.
Kerf skitters in from the south.
You quickly scan the area.
You see nothing.
< 1233h/1233H 323v/325V Pos: standing >
You quickly scan the area.
You see nothing.
< 1233h/1233H 323v/325V Pos: standing >
Sainth sneaks west.
You follow Kaji.
You feel uneasy with so many Evil players on Good Continent.
^.*..
.G@D*
*...*
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East -South -West
*Sainth (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sainth's head.
*Kaji (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Sizen enters from the east.
Ayla sneaks in from the east.
Syl skitters in from the east.
Zhady enters from the east.
Kerf skitters in from the east.
You quickly scan the area.
You see nothing.
< 1233h/1233H 321v/325V Pos: standing >
You quickly scan the area.
You see nothing.
< 1233h/1233H 321v/325V Pos: standing >
< 1233h/1233H 323v/325V Pos: standing >
You quickly scan the area.
You see nothing.
< 1233h/1233H 325v/325V Pos: standing >
You quickly scan the area.
You see nothing.
< 1233h/1233H 325v/325V Pos: standing >
Sainth sneaks west.
You follow Kaji.
You feel uneasy with so many Evil players on Good Continent.
^^.*.
..@P.
**...
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East -South -West
The guildhall of o==(=Mithril=Knights=- is here.
*Sainth (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sainth's head.
*Kaji (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Sizen enters from the east.
Syl skitters in from the east.
Zhady enters from the east.
Kerf skitters in from the east.
< 1233h/1233H 323v/325V Pos: standing >
< 1233h/1233H 323v/325V Pos: standing >
You quickly scan the area.
A gnoll who is in the distance to your north.
A glowing wisp who is close by to your south.
< 1233h/1233H 323v/325V Pos: standing >
Kaji slowly fades out of existence.
You quickly scan the area.
A gnoll who is in the distance to your north.
A glowing wisp who is close by to your south.
< 1233h/1233H 323v/325V Pos: standing >
Saving Myrk.
< 1233h/1233H 323v/325V Pos: standing >
Saving Myrk.
< 1233h/1233H 323v/325V Pos: standing >
Sainth puts a magical essence of Health into a large sack of stitched nebree skin.
< 1233h/1233H 325v/325V Pos: standing >
^^.*.
..@*.
**...
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East -South -West
The guildhall of o==(=Mithril=Knights=- is here.
*Sadash (Vampire)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sadash's head.
*Wodo (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Wodo's head.
Kerf (Drider)(large) stands in mid-air here.(Red Aura)
Zhady (Duergar)(medium) stands in mid-air here.(Red Aura)
*Syl (Drider)(huge) stands in mid-air here.(Red Aura)
*Ayla (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Ayla's head.
Sizen (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sizen's head.
*Kungen (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kungen's head.
*Omm (Troll)(huge) stands in mid-air here.(Red Aura)
*Sainth (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sainth's head.
< 1233h/1233H 325v/325V Pos: standing >
Sadash plays a song to lift his spirit off the ground.
< 1233h/1233H 325v/325V Pos: standing >
Omm slowly fades out of existence.
< 1233h/1233H 325v/325V Pos: standing >
Sizen slowly fades out of existence.
< 1233h/1233H 325v/325V Pos: standing >
Kungen slowly fades out of existence.
< 1233h/1233H 325v/325V Pos: standing >
Zhady slowly fades out of existence.
< 1233h/1233H 325v/325V Pos: standing >
Sainth slowly fades out of existence.
< 1233h/1233H 325v/325V Pos: standing >
The High-Arched Foyer before The Hall of o==(=Mithril=Knights=-
Obvious exits: -North -South
*Sainth (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sainth's head.
Zhady (Duergar)(medium) stands in mid-air here.(Red Aura)
*Kungen (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kungen's head.
Sizen (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sizen's head.
*Omm (Troll)(huge) stands in mid-air here.(Red Aura)
*Kaji (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
< 1233h/1233H 325v/325V Pos: standing >
Syl slowly fades into existence.
< 1233h/1233H 325v/325V Pos: standing >
Saving Myrk.
< 1233h/1233H 325v/325V Pos: standing >
Ayla slowly fades into existence.
< 1233h/1233H 325v/325V Pos: standing >
Sadash slowly fades into existence.
You quickly scan the area.
Wodo who is close by to your south.
Kerf who is close by to your south.
A glowing wisp who is not far off to your south.
Wodo slowly fades into existence.
< 1233h/1233H 325v/325V Pos: standing >
You quickly scan the area.
Kerf who is close by to your south.
A glowing wisp who is not far off to your south.
< 1233h/1233H 325v/325V Pos: standing >
You quickly scan the area.
Kerf who is close by to your south.
A glowing wisp who is not far off to your south.
< 1233h/1233H 325v/325V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by Kaji.
You quickly scan the area.
Kerf who is close by to your south.
A glowing wisp who is not far off to your south.
< 1233h/1233H 325v/325V Pos: standing >
You quickly scan the area.
Kerf who is close by to your south.
A glowing wisp who is not far off to your south.
< 1233h/1233H 325v/325V Pos: standing >
You quickly scan the area.
Kerf who is close by to your south.
A glowing wisp who is not far off to your south.
< 1233h/1233H 325v/325V Pos: standing >
A faint hum can be heard from the mystic axe of the dragonkind carried by Ayla.
You quickly scan the area.
Kerf who is close by to your south.
A glowing wisp who is not far off to your south.
< 1233h/1233H 325v/325V Pos: standing >
You quickly scan the area.
Kerf who is close by to your south.
A glowing wisp who is not far off to your south.
< 1233h/1233H 325v/325V Pos: standing >
Sadash plays a song to lift his spirit off the ground.
You quickly scan the area.
Kerf who is close by to your south.
A glowing wisp who is not far off to your south.
< 1233h/1233H 325v/325V Pos: standing >
You quickly scan the area.
Kerf who is close by to your south.
A glowing wisp who is not far off to your south.
< 1233h/1233H 325v/325V Pos: standing >
You quickly scan the area.
Kerf who is close by to your south.
A glowing wisp who is not far off to your south.
< 1233h/1233H 325v/325V Pos: standing >
You quickly scan the area.
Kerf who is close by to your south.
A glowing wisp who is not far off to your south.
Kerf slowly fades into existence.
< 1233h/1233H 325v/325V Pos: standing >
You quickly scan the area.
A glowing wisp who is not far off to your south.
< 1233h/1233H 325v/325V Pos: standing >
You quickly scan the area.
A glowing wisp who is not far off to your south.
< 1233h/1233H 325v/325V Pos: standing >
You quickly scan the area.
A glowing wisp who is not far off to your south.
< 1233h/1233H 325v/325V Pos: standing >
You quickly scan the area.
A glowing wisp who is not far off to your south.
< 1233h/1233H 325v/325V Pos: standing >
You follow Kaji.
You feel uneasy with so many Evil players in Guildhalls.
An Antechamber buzzing with Energy
Obvious exits: -East -South -West
An cap of the fool sits here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
*Sainth (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sainth's head.
*Kaji (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Sizen enters from the south.
Syl skitters in from the south.
Zhady enters from the south.
Kerf skitters in from the south.
You quickly scan the area.
A glowing wisp who is a brief walk away to your south.
< 1233h/1233H 324v/325V Pos: standing >
You quickly scan the area.
A glowing wisp who is a brief walk away to your south.
< 1233h/1233H 324v/325V Pos: standing >
Sainth's skin seems to turn to stone.
You quickly scan the area.
A glowing wisp who is a brief walk away to your south.
< 1233h/1233H 324v/325V Pos: standing >
You quickly scan the area.
A glowing wisp who is a brief walk away to your south.
< 1233h/1233H 324v/325V Pos: standing >
You quickly scan the area.
A glowing wisp who is a brief walk away to your south.
< 1233h/1233H 324v/325V Pos: standing >
You follow Kaji.
You feel uneasy with so many Evil players in Guildhalls.
A Cozy Sleeping Chamber
Obvious exits: -East -Down
Some blood-stained dragonscale cuirass lie here on the ground.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
A bulletin board stands here.
*Sainth (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sainth's head.
*Kaji (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Sizen enters from the east.
Syl skitters in from the east.
Zhady enters from the east.
Kerf skitters in from the east.
You quickly scan the area.
You see nothing.
< 1233h/1233H 323v/325V Pos: standing >
You quickly scan the area.
You see nothing.
< 1233h/1233H 325v/325V Pos: standing >
You quickly scan the area.
You see nothing.
< 1233h/1233H 325v/325V Pos: standing >
Kaji sneaks down.
You follow Kaji.
You feel uneasy with so many Evil players in Guildhalls.
A Portal Room
Obvious exits: -Up
A large, spacious void displays views of Tharnadia here. (glowing)
*Sainth (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sainth's head.
*Kaji (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Omm sneaks in from above.
Sizen enters from above.
Ayla sneaks in from above.
Syl skitters in from above.
Zhady floats in from above.
Kerf skitters in from above.
Wodo sneaks in from above.
Saving Myrk.
< 1233h/1233H 324v/325V Pos: standing >
You see nothing special...
< 1233h/1233H 325v/325V Pos: standing >
Sadash plays a song to lift his spirit off the ground.
Saving Myrk.
< 1233h/1233H 325v/325V Pos: standing >
Kaji enters the egress.
Saving Myrk.
< 1233h/1233H 325v/325V Pos: standing >
Experience till level: -249534923
< 1233h/1233H 325v/325V Pos: standing >
Saving Myrk.
< 1233h/1233H 325v/325V Pos: standing >
Omm enters the egress.
Sainth enters the egress.
< 1233h/1233H 325v/325V Pos: standing >
Ayla enters the egress.
< 1233h/1233H 325v/325V Pos: standing >
Kungen enters the egress.
< 1233h/1233H 325v/325V Pos: standing >
You enter the egress.
The Ogre's Foot Inn
A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it. It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day. A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work. Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
[2] A small round shield has been dropped here.
[5] A small bandage rests upon the ground here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
[4] A large wooden torch has been discarded here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A small raven totem lies here. (magic)
A small limestone totem lies here. (magic)
A small ivory totem lies here. (magic)
A large sign hangs from the front of the counter here.
*Kungen (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kungen's head.
*Ayla (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Ayla's head.
*Sainth (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sainth's head.
*Omm (Troll)(huge) stands in mid-air here.(Red Aura)
*Kaji (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)
A Human (medium) stands here. (Non-Fraggable)(Gold Aura)
< 1233h/1233H 325v/325V Pos: standing >
Kaji looks at a Human.
< 1233h/1233H 325v/325V Pos: standing >
Sadash slowly fades into existence.
< 1233h/1233H 325v/325V Pos: standing >
Saving Myrk.
Zhady slowly fades into existence.
< 1233h/1233H 325v/325V Pos: standing >
Wodo slowly fades into existence.
< 1233h/1233H 325v/325V Pos: standing >
You snap into visibility.
[Damage: 41 ] -=[A Human makes a strange sound as you place a gladius called 'Backstabber' in his back.]=-
A Human's pair of thin cloth pants was completely destroyed by the massive blow!
A Human's thin leather belt was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.