The death of [ 2 Cleric] Effoff (Human)

in The Ogre's Foot Inn

from the perspective of [ 2 Cleric] Effoff (Human)

<worn as a badge>    a blood red tear insignia
<worn on head>       a holy priest cap
<worn around neck>   some holy beads
<worn around neck>   some holy beads
<worn on body>       a thin priest gown
<worn about body>    a set of brilliant white clerical robes
<worn on arms>       a pair of thin cloth sleeves
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<primary weapon>     a large stone warhammer
<worn on feet>       a pair of wormskin boots

1194)  1 an elven priestess sash [superior]            [2h 22m] Bid: 20p    Buy: 50p   
1195)  1 a beautiful crystal bracelet [superior]       [2h 22m] Bid: 100p   Buy: 300p  
1197)  1 a sapphire and amethyst necklace [superior]   [2h 22m] Bid: 50p    Buy: 100p  
1304)  1 the saddle of Xalandro's nightmare            [16h] Bid: 24999p Buy: 24999p
1305)  1 a staff of Lolth [superior]                   [16h] Bid: 499p   Buy: 499p  
1306)  1 a bloody flail of demons [superior]           [16h] Bid: 1199p  Buy: 1199p 
1183)  1 a slender adamantite dagger [superior]        [25h] Bid: 200p   Buy: 400p  
1184)  1 a glittering black robe                       [27h] Bid: 111p   Buy: 222p  
1310)  1 a suit of elven chainmail [superior]          [46h] Bid: 200p   Buy: 500p  
1314)  1 the great feathered wings of a pegasus with a [46h] Bid: 4999p  Buy: 4999p 
1316)  1 the third eye of the mindreaver [poor]        [46h] Bid: 1000p  Buy: 2000p 
1303)  1 an elf ear necklace                           [78h] Bid: 2p     Buy: 4p    
1208)  1 a slender adamantite dagger [superior]        [84h] Bid: 200p   Buy: 400p  
1210)  1 the crown of kingdoms                         [85h] Bid: 500p   Buy: 1200p 
1211)  1 a black wool cowl stained with blood [poor]   [85h] Bid: 500p   Buy: 1299p 
1214)  1 some diamondine gauntlets [poor]              [88h] Bid: 100p   Buy: 150p  
1215)  1 a crown of saints                             [88h] Bid: 200p   Buy: 500p  
1216)  1 some white fur skin gloves                    [89h] Bid: 1200p  Buy: 1999p 
1224)  1 a fanged platinum saddle from Castle Ravenlof [96h] Bid: 1000p  Buy: 2000p 
1308)  1 a tiny amethyst ring                          [118h] Bid: 5p     Buy: 20p   
1307)  1 a tiny amethyst ring                          [118h] Bid: 5p     Buy: 20p   
1309)  1 a goblin unholy symbol [superior]             [118h] Bid: 100p   Buy: 300p  
1311)  1 a goblin unholy symbol [superior]             [118h] Bid: 100p   Buy: 300p  
1312)  1 a fine necklace of seashells [superior]       [118h] Bid: 50p    Buy: 100p  
1313)  1 a sapphire earring                            [118h] Bid: 50p    Buy: 100p  
1315)  1 the ring of the legendary hunter              [166h] Bid: 2000p  Buy: 3000p 

< 30h/30H 112v/112V Pos: standing >
Hint: You can sell equipment for money at shops.  However, most stores only purchase certain types of equipment.  Shop around!

< 30h/30H 112v/112V Pos: standing >

< 30h/30H 112v/112V Pos: standing >
A stray dog enters from the west.

< 30h/30H 112v/112V Pos: standing >

< 30h/30H 112v/112V Pos: standing >
You are carrying: (4/11)
a small leather bag
a small wooden mace
a stout oaken cudgel
a sturdy wooden club

< 30h/30H 112v/112V Pos: standing >
You are using:
<worn as a badge>    a blood red tear insignia
<worn on head>       a holy priest cap
<worn around neck>   some holy beads
<worn around neck>   some holy beads
<worn on body>       a thin priest gown
<worn about body>    a set of brilliant white clerical robes
<worn about waist>   a thin leather belt
<worn on arms>       a pair of thin cloth sleeves
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<primary weapon>     a large stone warhammer
<worn on legs>       a pair of thin cloth pants
<worn on feet>       a pair of wormskin boots

< 30h/30H 112v/112V Pos: standing >

< 30h/30H 112v/112V Pos: standing >
A stray dog leaves down.

< 30h/30H 112v/112V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (extremely good)
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (very good)     
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (slightly good) 
   The High Moor Forest                          (good)          
   The Stone Tomb of Kelek                       (slightly evil) 
   Orrak                                         (slightly good) 
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (extremely good)
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (good)          
   Nizari                                        (pure good)     
  *The Dark Stone Tower of the Northern Realms   (slightly good) 
   Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (good)          
   The Temple of the Sun                         (pure good)     
   The Elemental Groves                          (slightly good) 
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (pure good)     
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (pure good)     
   Fort Boyard                                   (slightly good) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (slightly good) 
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (slightly evil) 
  *Labyrinth of No Return                        (slightly evil) 
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (good)          
   City of Torrhan                               (pure good)     
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (slightly good) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (slightly good) 
   The Twin Keeps of Devastated Tharnadia        (good)          
   IceCrag Castle                                (evil)          
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (good)          
   The Jade Empire                               (very evil)     
   Mazzolin                                      (slightly good) 
   Forest of Mir                                 (slightly good) 
   Quintaragon Castle                            (pure good)     
   The Sky City of Ultarium                      (extremely good)
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (pure good)     
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (good)          
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly good) 
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (slightly good) 
   The Caverns of Armageddon                     (good)          
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (very good)     
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (very good)     
   Jotunheim                                     (very good)     
  *The Transparent Tower                         (good)          
   Krethik Keep                                  (good)          
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
  *Plane of Earth                                (extremely good)
   Sevenoaks                                     (good)          
   The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (good)          
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (good)          
   The Depths of Duris                           (very good)     
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (good)          
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (pure good)     
  *Ny'Neth                                       (very good)     
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (slightly good) 
  *The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (very good)     
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (good)          
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (extremely good)
   Vecna's Tomb                                  (good)          
  *Ny'Neth's Stronghold                          (pure good)     
   Apocalypse Castle                             (slightly evil) 
  *The Realm of Barovia Continued                (slightly good) 
   The Hall of the Ancients                      (good)          
   The Bronze Citadel                            (extremely good)
  *Ny'Neth's Stronghold Continued                (extremely good)
  *Negative Material Plane                       (slightly good) 
   Celestial Plane                               (slightly good) 
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (evil)          

* = already completed this boot.

< 30h/30H 112v/112V Pos: standing >

< 30h/30H 112v/112V Pos: standing >
Hint: Different equipment will give you different bonuses. After wearing a new piece of equipment, type 'attribute' to see if there are any differences.

< 30h/30H 112v/112V Pos: standing >
A stray dog enters from below.

< 30h/30H 112v/112V Pos: standing >
A stray dog leaves west.

< 30h/30H 112v/112V Pos: standing >
Hint: Beware of guards!  Some guards will come to the aid of your victims!

< 30h/30H 112v/112V Pos: standing >
Autosaving...

< 30h/30H 112v/112V Pos: standing >
Hint: Trying to remember what someone said?  You can use the 'recall' command.  Use 'recall ?' for a list of options with descriptions.

< 30h/30H 112v/112V Pos: standing >

< 30h/30H 112v/112V Pos: standing >
Hint: Trying to remember what someone said?  You can use the 'recall' command.  Use 'recall ?' for a list of options with descriptions.

< 30h/30H 112v/112V Pos: standing >
Hint: Remember that this is Duris and there are no safe zones or areas. Disguised assassins, thieves, and illusionists wait around every corner. Be careful and have fun.

< 30h/30H 112v/112V Pos: standing >

< 30h/30H 112v/112V Pos: standing >
Hint: Watch out when range attacking mobs, as you will aggro all the mobs in the room you are ranging into. 

< 30h/30H 112v/112V Pos: standing >
Autosaving...

< 30h/30H 112v/112V Pos: standing >
Hint: Some races and classes can cast 'faerie fire', which will hinder rogues from hiding.  It will also increase your ability to hit your foes.

< 30h/30H 112v/112V Pos: standing >
Hint: Experiment with different social commands. Some are useful in actual game play. Example: 'beckon' asks someone to follow and consent to you, or 'moving' announces that you are moving ahead.

< 30h/30H 112v/112V Pos: standing >
Drisk has returned from the dead.

< 30h/30H 112v/112V Pos: standing >

< 30h/30H 112v/112V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West  -Down 
The corpse of the mount is lying here.
The corpse of the receptionist is lying here.
The corpse of an elite guard is lying here.
The corpse of a tharnadian illusionist is lying here.
The corpse of an elite guard is lying here.
[2] A small round shield has been dropped here.
[5] A small bandage rests upon the ground here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
[4] A large wooden torch has been discarded here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A small raven totem lies here.
A small limestone totem lies here.
A small ivory totem lies here.
A large sign hangs from the front of the counter here.
Drisk (Human)(medium) stands here.

< 30h/30H 112v/112V Pos: standing >

< 30h/30H 112v/112V Pos: standing >

< 30h/30H 112v/112V Pos: standing >

< 30h/30H 112v/112V Pos: standing >
Hint: Want to see who has the world's artifacts? Try the 'artifact' command!  Currently there are 3 types of artifacts: uniques, iouns and true artifacts. Arti unique, arti ioun or arti will display these lists.

< 30h/30H 112v/112V Pos: standing >
The winds of time have reclaimed the corpse of an elite guard.
The corpse of an elite guard crumbles to dust and blows away.

< 30h/30H 112v/112V Pos: standing >
The winds of time have reclaimed the corpse of a tharnadian illusionist.
The corpse of a tharnadian illusionist crumbles to dust and blows away.

< 30h/30H 112v/112V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West  -Down 
The corpse of the mount is lying here.
The corpse of the receptionist is lying here.
The corpse of an elite guard is lying here.
[2] A small round shield has been dropped here.
[5] A small bandage rests upon the ground here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
[4] A large wooden torch has been discarded here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A small raven totem lies here.
A small limestone totem lies here.
A small ivory totem lies here.
A large sign hangs from the front of the counter here.
Drisk (Human)(medium) stands here.

< 30h/30H 112v/112V Pos: standing >
The winds of time have reclaimed the corpse of an elite guard.
The corpse of an elite guard crumbles to dust and blows away.

< 30h/30H 112v/112V Pos: standing >
Hint: Losing the battle? Try to 'flee'. But don't flee too many times, or you might run into something even nastier!

< 30h/30H 112v/112V Pos: standing >
The winds of time have reclaimed the corpse of the mount.
The corpse of the mount crumbles to dust and blows away.

< 30h/30H 112v/112V Pos: standing >

< 30h/30H 112v/112V Pos: standing >
Autosaving...

< 30h/30H 112v/112V Pos: standing >
Hint: Pay attention to what your group does. If someone does something you don't understand, ask why.

< 30h/30H 112v/112V Pos: standing >
The winds of time have reclaimed the corpse of the receptionist.
The corpse of the receptionist crumbles to dust and blows away.

< 30h/30H 112v/112V Pos: standing >

< 30h/30H 112v/112V Pos: standing >
Hint: Be sure to have a raft or canoe handy in case you need to cross water.

< 30h/30H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
The receptionist looks vitalized.
An elite guard gets a large stone warhammer.
An elite guard wields a large stone warhammer.

< 30h/30H 112v/112V Pos: standing >
An elite guard gets a glyph covered deerskin hide.
An elite guard grabs a glyph covered deerskin hide.

< 30h/30H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'armor'

< 30h/30H 112v/112V Pos: standing >
An elite guard gets a small leather-bound book.
An elite guard grabs a small leather-bound book.

< 30h/30H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'bless'

< 30h/30H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'hfjz gzzuio'

< 30h/30H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw qare'

< 30h/30H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw zzur'

< 30h/30H 112v/112V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'

< 30h/30H 112v/112V Pos: standing >
Hint: If you want to speak to another person that's not in the room, you can use the 'tell <character> <message>' command.

< 30h/30H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw diesilla'

< 30h/30H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw aque'

< 30h/30H 112v/112V Pos: standing >

< 30h/30H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'

< 30h/30H 112v/112V Pos: standing >
The receptionist starts to chant in a deep voice.

< 30h/30H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
An elite guard looks vitalized.

< 30h/30H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
An elite guard looks vitalized.

< 30h/30H 112v/112V Pos: standing >
Hint: Different equipment will give you different bonuses. After wearing a new piece of equipment, type 'attribute' to see if there are any differences.

< 30h/30H 112v/112V Pos: standing >
The receptionist starts casting a spell called 'armor'.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 30h/30H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'armor'

< 30h/30H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'bless'

< 30h/30H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'bless'

< 30h/30H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw yufz'

< 30h/30H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw yufz'

< 30h/30H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw qare'

< 30h/30H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw diesilla'

< 30h/30H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw aque'

< 30h/30H 112v/112V Pos: standing >
Autosaving...

< 30h/30H 112v/112V Pos: standing >
Hint: Try 'toggle battle' before your next fight.  It displays attacks a little more vividly.

< 30h/30H 112v/112V Pos: standing >

< 30h/30H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'

< 30h/30H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw qare'

< 30h/30H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw diesilla'

< 30h/30H 112v/112V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. For a price.'

< 30h/30H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw aque'

< 30h/30H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'

< 30h/30H 112v/112V Pos: standing >

< 30h/30H 112v/112V Pos: standing >
Hint: Want to see what's for sale?  Try the 'list' command in a shop.

< 30h/30H 112v/112V Pos: standing >

< 30h/30H 112v/112V Pos: standing >

< 30h/30H 112v/112V Pos: standing >

< 30h/30H 112v/112V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'

< 30h/30H 112v/112V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 30h/30H 112v/112V Pos: standing >
Hint: Type 'group' to see your groupmates' health and movement.

< 30h/30H 112v/112V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'

< 30h/30H 112v/112V Pos: standing >
Hint: Wondering how far you are until you gain your next level? Use the 'experience' command.

< 30h/30H 112v/112V Pos: standing >

< 30h/30H 112v/112V Pos: standing >
Drisk leaves down.

< 30h/30H 112v/112V Pos: standing >
The receptionist starts to chant in a deep voice.

< 30h/30H 112v/112V Pos: standing >
Autosaving...

< 30h/30H 112v/112V Pos: standing >
Hint: Knocking your foe down will increase the damage you do to him.

< 30h/30H 112v/112V Pos: standing >

< 30h/30H 112v/112V Pos: standing >
Hint: If someone wants to group with you and says 'f/c', that means you need to type 'follow <person>' and 'consent <person>'

< 30h/30H 112v/112V Pos: standing >

< 30h/30H 112v/112V Pos: standing >
Hint: You can sell equipment for money at shops.  However, most stores only purchase certain types of equipment.  Shop around!

< 30h/30H 112v/112V Pos: standing >
The receptionist starts to chant in a deep voice.

< 30h/30H 112v/112V Pos: standing >

< 30h/30H 112v/112V Pos: standing >
Hint: Type 'news' daily to read the latest changes and updates on Duris.

< 30h/30H 112v/112V Pos: standing >
The receptionist starts to chant in a deep voice.

< 30h/30H 112v/112V Pos: standing >
Autosaving...

< 30h/30H 112v/112V Pos: standing >
Hint: Be sure to have a raft or canoe handy in case you need to cross water.

< 30h/30H 112v/112V Pos: standing >

< 30h/30H 112v/112V Pos: standing >
The receptionist starts to chant in a deep voice.

< 30h/30H 112v/112V Pos: standing >
Hint: The main stat for armor class is agility. You can improve your armor class with equipment.

< 30h/30H 112v/112V Pos: standing >

< 30h/30H 112v/112V Pos: standing >
The receptionist starts to chant in a deep voice.

< 30h/30H 112v/112V Pos: standing >
Hint: Boats are sold in many hometowns. These will allow you to cross river and other bodies of water. 

< 30h/30H 112v/112V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'

< 30h/30H 112v/112V Pos: standing >

< 30h/30H 112v/112V Pos: standing >
You are carrying: (4/11)
a small leather bag
a small wooden mace
a stout oaken cudgel
a sturdy wooden club

< 30h/30H 112v/112V Pos: standing >
Auctions closing soon:
1192)  1 a small diamond encrusted ring                [1h 49m] Bid: 5p     Buy: 10p   
1193)  1 a small diamond encrusted ring                [1h 49m] Bid: 5p     Buy: 10p   
1194)  1 an elven priestess sash [superior]            [1h 49m] Bid: 20p    Buy: 50p   
1195)  1 a beautiful crystal bracelet [superior]       [1h 49m] Bid: 100p   Buy: 300p  
1197)  1 a sapphire and amethyst necklace [superior]   [1h 49m] Bid: 50p    Buy: 100p  
1304)  1 the saddle of Xalandro's nightmare            [16h] Bid: 24999p Buy: 24999p
1305)  1 a staff of Lolth [superior]                   [16h] Bid: 499p   Buy: 499p  
1306)  1 a bloody flail of demons [superior]           [16h] Bid: 1199p  Buy: 1199p 
1183)  1 a slender adamantite dagger [superior]        [24h] Bid: 200p   Buy: 400p  
1184)  1 a glittering black robe                       [27h] Bid: 111p   Buy: 222p  
1310)  1 a suit of elven chainmail [superior]          [45h] Bid: 200p   Buy: 500p  
1314)  1 the great feathered wings of a pegasus with a [45h] Bid: 4999p  Buy: 4999p 
1316)  1 the third eye of the mindreaver [poor]        [46h] Bid: 1000p  Buy: 2000p 
1303)  1 an elf ear necklace                           [77h] Bid: 2p     Buy: 4p    
1208)  1 a slender adamantite dagger [superior]        [83h] Bid: 200p   Buy: 400p  
1210)  1 the crown of kingdoms                         [85h] Bid: 500p   Buy: 1200p 
1211)  1 a black wool cowl stained with blood [poor]   [85h] Bid: 500p   Buy: 1299p 
1214)  1 some diamondine gauntlets [poor]              [88h] Bid: 100p   Buy: 150p  
1215)  1 a crown of saints                             [88h] Bid: 200p   Buy: 500p  
1216)  1 some white fur skin gloves                    [89h] Bid: 1200p  Buy: 1999p 
1224)  1 a fanged platinum saddle from Castle Ravenlof [96h] Bid: 1000p  Buy: 2000p 
1308)  1 a tiny amethyst ring                          [117h] Bid: 5p     Buy: 20p   
1307)  1 a tiny amethyst ring                          [117h] Bid: 5p     Buy: 20p   
1309)  1 a goblin unholy symbol [superior]             [117h] Bid: 100p   Buy: 300p  
1311)  1 a goblin unholy symbol [superior]             [117h] Bid: 100p   Buy: 300p  
1312)  1 a fine necklace of seashells [superior]       [117h] Bid: 50p    Buy: 100p  
1313)  1 a sapphire earring                            [117h] Bid: 50p    Buy: 100p  
1315)  1 the ring of the legendary hunter              [166h] Bid: 2000p  Buy: 3000p 

< 30h/30H 112v/112V Pos: standing >
The receptionist starts to chant in a deep voice.

< 30h/30H 112v/112V Pos: standing >
Auction 1312
Seller: Voiv
Time left: 117h
No bids received. Starting bid: 50 platinum
Buy-it-now price: 100 platinum
Quantity: 1

A fine necklace of seashells [superior] weighs 1 pounds and is worth roughly 21 platinum, and 3 g.
The item is magical.
You mystically sense that this item will affect your AC by -4.
This item also affects your:
  SV_SPELL by -2
  HITPOINTS by +16
A fine necklace of seashells [superior] has an item value of 78.
Your race and class is permitted to use this item.

< 30h/30H 112v/112V Pos: standing >
Auction 1313
Seller: Voiv
Time left: 117h
No bids received. Starting bid: 50 platinum
Buy-it-now price: 100 platinum
Quantity: 1

A sapphire earring weighs 1 pounds and is worth roughly 14 platinum, and 1 g.
The item is magical.
You mystically sense that this item will affect your AC by -5.
This item also affects your:
  HITPOINTS by +10
  SV_SPELL by -1
A sapphire earring has an item value of 46.
Your race and class is permitted to use this item.

< 30h/30H 112v/112V Pos: standing >
Hint: Experiment with different social commands. Some are useful in actual game play. Example: 'beckon' asks someone to follow and consent to you, or 'moving' announces that you are moving ahead.

< 30h/30H 112v/112V Pos: standing >

< 30h/30H 112v/112V Pos: standing >
Autosaving...

< 30h/30H 112v/112V Pos: standing >
Hint: The term 'mob' is short for mobile and refers to any computer-controlled monster.

< 30h/30H 112v/112V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'

< 30h/30H 112v/112V Pos: standing >

< 30h/30H 112v/112V Pos: standing >
Hint: Be sure to have a raft or canoe handy in case you need to cross water.

< 30h/30H 112v/112V Pos: standing >
The receptionist starts to chant in a deep voice.

< 30h/30H 112v/112V Pos: standing >
Hint: Type 'toggle' to see a list of various commands you can toggle.  Try them out!  Some are quite handy.

< 30h/30H 112v/112V Pos: standing >
The receptionist starts to chant in a deep voice.

< 30h/30H 112v/112V Pos: standing >

< 30h/30H 112v/112V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'

< 30h/30H 112v/112V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'

< 30h/30H 112v/112V Pos: standing >
Hint: Be sure to have a raft or canoe handy in case you need to cross water.

< 30h/30H 112v/112V Pos: standing >
The receptionist starts to chant in a deep voice.

< 30h/30H 112v/112V Pos: standing >

< 30h/30H 112v/112V Pos: standing >
Autosaving...

< 30h/30H 112v/112V Pos: standing >
Hint: Remember that all the citizens of Woodseer attack evil-aligned people on sight.

< 30h/30H 112v/112V Pos: standing >

< 30h/30H 112v/112V Pos: standing >
The receptionist starts to chant in a deep voice.

< 30h/30H 112v/112V Pos: standing >
Someone slowly fades into existence.

< 30h/30H 112v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Someone slowly fades into existence.
Someone slowly fades into existence.

< 30h/30H 112v/112V Pos: standing >
Someone slowly fades into existence.

< 30h/30H 112v/112V Pos: standing >
Someone slowly fades into existence.

< 30h/30H 112v/112V Pos: standing >
Someone slowly fades into existence.

< 30h/30H 112v/112V Pos: standing >
Someone slowly fades into existence.

< 30h/30H 112v/112V Pos: standing >
A Duergar slowly fades into existence.

< 30h/30H 112v/112V Pos: standing >
Someone slowly fades into existence.

< 30h/30H 112v/112V Pos: standing >
A Duergar snaps into visibility.
-=[Out of nowhere, a Duergar stabs you in the back.]=-
Your pair of thin cloth pants was completely destroyed by the massive blow!
Your thin leather belt was completely destroyed by the massive blow!