The death of [ 2 Cleric] Effoff (Human)

in The Ogre's Foot Inn

from the perspective of [56 Elementalist] Omm *-* Clan Ragnarok *-* (Troll)

<worn as a badge>    a frost dragon's eye [superior] (glowing)
<worn on head>       the blackened crown of the Sixth Legion (glowing) [72%]
<worn on eyes>       the spectacles of inner vision [superior]
<worn in ear>        an earring of bone [superior]
<worn in ear>        a wyrmskin scale (magic)
<worn on face>       the scale of a hydrawyrm of endurance
<worn around neck>   a pulsating amulet [74%]
<worn around neck>   an amulet of wisdom [poor] (magic) [88%]
<worn on body>       some diamondine platemail [superior]
<worn about body>    an ethereal symbiote of the inner planes of regeneration (invis) (magic) (humming)
<worn about waist>   a mysterious blue belt (glowing) [74%]
<worn on belt buckle>a ruby globe of majesty (magic) [88%]
<worn on arms>       a pair of dragon-hide sleeves [superior] [53%]
<held as shield>     a well-polished mithril body shield [superior] (illuminating)
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic) [60%]
<worn around wrist>  an exquisite flesh bracelet from The Sky City of Ultarium [54%]
<worn on hands>      the gloves of the mind (magic) [59%]
<worn on finger>     a ring called 'Soulcatcher' (invis) [86%]
<worn on finger>     a ring of sandstone (magic) [54%]
<held>               the writhing spirit cord of Assud [poor] (magic) (glowing) [81%]
<worn on legs>       some black leather pants glowing with faerie fire (magic) (glowing) [72%]
<worn on feet>       some caiman-skin boots [superior]

 
 .****  
 .*@**  
 .*P**  
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
*Myrk (Duergar)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Myrk's head.
*Sainth (Duergar)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Sainth's head.
*Kaji (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Sizen enters from the south.
Syl skitters in from the south.
Zhady enters from the south.
Kerf skitters in from the south.
Wodo sneaks in from the south.

< 1458h/1457H 324v/330V Pos: standing >
Kaji sneaks east.
Sainth sneaks east.
Myrk sneaks east.
You follow Kaji.

You feel uneasy with so many Evil players on Good Continent.
 
 *****  
 *P@**  
 ****.  
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
*Myrk (Duergar)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Myrk's head.
*Sainth (Duergar)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Sainth's head.
*Kaji (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Sizen enters from the west.
Syl skitters in from the west.
Zhady enters from the west.
Kerf skitters in from the west.

< 1458h/1457H 325v/330V Pos: standing >
Myrk sneaks north.
You follow Kaji.

You feel uneasy with so many Evil players on Good Continent.
 
 *M***  
 **@**  
 **P**  
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
*Myrk (Duergar)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Myrk's head.
*Sainth (Duergar)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Sainth's head.
*Kaji (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Sizen enters from the south.
Syl skitters in from the south.
Zhady enters from the south.
Kerf skitters in from the south.

< 1458h/1457H 328v/330V Pos: standing >
Myrk sneaks north.
You follow Kaji.

You feel uneasy with so many Evil players on Good Continent.
 
 *****  
 *M@**  
 **P**  
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
*Myrk (Duergar)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Myrk's head.
*Sainth (Duergar)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Sainth's head.
*Kaji (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
There is a slight disturbance in the spirit realm here.
Sizen enters from the south.
Syl skitters in from the south.
Zhady enters from the south.
Kerf skitters in from the south.

< 1458h/1457H 326v/330V Pos: standing >
Kaji sneaks north.
You follow Kaji.

You feel uneasy with so many Evil players on Good Continent.
 
 *****  
 **@**  
 *MP**  
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
*Myrk (Duergar)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Myrk's head.
*Sainth (Duergar)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Sainth's head.
*Kaji (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Sizen enters from the south.
Syl skitters in from the south.
Zhady enters from the south.
Kerf skitters in from the south.

< 1458h/1457H 327v/330V Pos: standing >
Kaji sneaks north.
Sainth sneaks north.
You follow Kaji.

You feel uneasy with so many Evil players on Good Continent.
 
 ...**  
 **@**  
 **P**  
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
*Myrk (Duergar)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Myrk's head.
*Sainth (Duergar)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Sainth's head.
*Kaji (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Kungen sneaks in from the south.
Sizen enters from the south.
Syl skitters in from the south.
Zhady enters from the south.
Kerf skitters in from the south.

< 1458h/1457H 328v/330V Pos: standing >
Kaji sneaks north.
You follow Kaji.

You feel uneasy with so many Evil players on Good Continent.
 
  ***...**.   
 .******...*  
 ..***...**.  
 *....@****.  
 **.******..  
 **.******..  
  *.*****..   
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
*Myrk (Duergar)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Myrk's head.
*Sainth (Duergar)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Sainth's head.
*Kaji (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Kungen sneaks in from the south.
Sizen enters from the south.
Syl skitters in from the south.
Zhady enters from the south.
Kerf skitters in from the south.
Wodo sneaks in from the south.

< 1458h/1457H 326v/330V Pos: standing >
Sainth sneaks north.
You follow Kaji.

You feel uneasy with so many Evil players on Good Continent.
 
  *...^^.*.   
 ****...**.*  
 .******...*  
 ..***@..**.  
 *....D****.  
 **.******..  
  *.******.   
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
*Myrk (Duergar)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Myrk's head.
*Sainth (Duergar)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Sainth's head.
*Kaji (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Sizen enters from the south.
Syl skitters in from the south.
Zhady enters from the south.
Kerf skitters in from the south.

< 1458h/1457H 324v/330V Pos: standing >
You follow Kaji.

You feel uneasy with so many Evil players on Good Continent.
 
 *...G  
 **@*.  
 **D..  
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
*Myrk (Duergar)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Myrk's head.
*Sainth (Duergar)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Sainth's head.
*Kaji (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
There is a slight disturbance in the spirit realm here.
Sizen enters from the south.
Syl skitters in from the south.
Zhady enters from the south.
Kerf skitters in from the south.

< 1458h/1457H 325v/330V Pos: standing >
Sainth sneaks east.
You follow Kaji.

You feel uneasy with so many Evil players on Good Continent.
 
 ...G*  
 *P@..  
 *...*  
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
*Myrk (Duergar)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Myrk's head.
*Sainth (Duergar)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Sainth's head.
*Kaji (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Sizen enters from the west.
Syl skitters in from the west.
Zhady enters from the west.
Kerf skitters in from the west.

< 1458h/1457H 328v/330V Pos: standing >
Myrk sneaks east.
You follow Kaji.

You feel uneasy with so many Evil players on Good Continent.
 
  ^^^M.**.*   
 ...^^.*..*.  
 **...**.**.  
 *****@..*..  
 ***...**..^  
 ....****.^M  
  ******...   
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
*Myrk (Duergar)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Myrk's head.
*Sainth (Duergar)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Sainth's head.
*Kaji (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
A glowing wisp whirls through the area, it leaves a faint glowing trail of light.
There is a slight disturbance in the spirit realm here.
There is a slight disturbance in the spirit realm here.
Sizen enters from the west.
Ayla sneaks in from the west.
Syl skitters in from the west.
Zhady enters from the west.
Kerf skitters in from the west.
Wodo sneaks in from the west.

< 1458h/1457H 326v/330V Pos: standing >
Sainth sneaks east.
You follow Kaji.

You feel uneasy with so many Evil players on Good Continent.
 
  ^^M.**.**   
 ..^^.*..*..  
 *...**.**.^  
 ****D@.*...  
 **...**..^M  
 ...****.^MM  
  *****...M   
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
*Myrk (Duergar)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Myrk's head.
*Sainth (Duergar)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Sainth's head.
*Kaji (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Sizen enters from the west.
Syl skitters in from the west.
Zhady enters from the west.
Kerf skitters in from the west.

< 1458h/1457H 324v/330V Pos: standing >
Kaji sneaks east.
Sainth sneaks east.
You follow Kaji.

You feel uneasy with so many Evil players on Good Continent.
 
  ^M.**.**M   
 .^^.*..*..^  
 ...**.**.^^  
 ***.D@*...M  
 *...**..^MM  
 ..****.^MMM  
  ****...MM   
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
*Myrk (Duergar)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Myrk's head.
*Sainth (Duergar)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Sainth's head.
*Kaji (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Sizen enters from the west.
Syl skitters in from the west.
Zhady enters from the west.
Kerf skitters in from the west.

< 1458h/1457H 325v/330V Pos: standing >
Sadash plays a song to lift his spirit off the ground.

< 1458h/1457H 329v/330V Pos: standing >
Kaji sneaks north.
Myrk sneaks north.
You follow Kaji.

You feel uneasy with so many Evil players on Good Continent.
 
  ...**..**   
 ^^M.**.**M.  
 .^^.*..*..^  
 ...**@**.^^  
 ***..D*...M  
 *...**..^MM  
  .****.^MM   
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
*Myrk (Duergar)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Myrk's head.
*Sainth (Duergar)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Sainth's head.
*Kaji (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
There is a slight disturbance in the spirit realm here.
Sizen enters from the south.
Syl skitters in from the south.
Zhady enters from the south.
Kerf skitters in from the south.

< 1458h/1457H 328v/330V Pos: standing >
You follow Kaji.

You feel uneasy with so many Evil players on Good Continent.
 
 ^.*..  
 .G@D*  
 *...*  
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
*Myrk (Duergar)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Myrk's head.
*Sainth (Duergar)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Sainth's head.
*Kaji (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Sizen enters from the east.
Syl skitters in from the east.
Zhady enters from the east.
Kerf skitters in from the east.

< 1458h/1457H 326v/330V Pos: standing >

< 1458h/1457H 329v/330V Pos: standing >
Sainth sneaks west.
You follow Kaji.

You feel uneasy with so many Evil players on Good Continent.
 
 ^^.*.  
 ..@P.  
 **...  
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
The guildhall of o==(=Mithril=Knights=- is here.
*Myrk (Duergar)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Myrk's head.
*Sainth (Duergar)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Sainth's head.
*Kaji (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Sizen enters from the east.
Syl skitters in from the east.
Zhady enters from the east.
Kerf skitters in from the east.

< 1458h/1457H 328v/330V Pos: standing >

< 1458h/1457H 328v/330V Pos: standing >
Kaji slowly fades out of existence.

< 1458h/1457H 328v/330V Pos: standing >
Sainth puts a magical essence of Health into a large sack of stitched nebree skin.

< 1458h/1457H 328v/330V Pos: standing >
Sadash plays a song to lift his spirit off the ground.

< 1458h/1457H 328v/330V Pos: standing >
The High-Arched Foyer before The Hall of o==(=Mithril=Knights=-
Obvious exits: -N -S
*Kaji (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.

< 1458h/1457H 328v/330V Pos: standing >
You quickly scan the area.
Sadash who is close by to your south.
Wodo who is close by to your south.
Kerf who is close by to your south.
Zhady who is close by to your south.
Syl who is close by to your south.
Ayla who is close by to your south.
Sizen who is close by to your south.
Kungen who is close by to your south.
Myrk who is close by to your south.
Sainth who is close by to your south.
Sizen slowly fades into existence.

< 1458h/1457H 328v/330V Pos: standing >
Kungen slowly fades into existence.

< 1458h/1457H 328v/330V Pos: standing >
Zhady slowly fades into existence.

< 1458h/1457H 328v/330V Pos: standing >
Sainth slowly fades into existence.

< 1458h/1457H 328v/330V Pos: standing >
Myrk slowly fades into existence.

< 1458h/1457H 328v/330V Pos: standing >
Syl slowly fades into existence.

< 1458h/1457H 328v/330V Pos: standing >
Ayla slowly fades into existence.

< 1458h/1457H 328v/330V Pos: standing >
Sadash slowly fades into existence.
Wodo slowly fades into existence.

< 1458h/1457H 328v/330V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by Kaji.
You quickly scan the area.
Kerf who is close by to your south.
A glowing wisp who is not far off to your south.

< 1458h/1457H 328v/330V Pos: standing >
A faint hum can be heard from the mystic axe of the dragonkind carried by Ayla.
You quickly scan the area.
Kerf who is close by to your south.
A glowing wisp who is not far off to your south.

< 1458h/1457H 328v/330V Pos: standing >
Sadash plays a song to lift his spirit off the ground.

< 1458h/1457H 328v/330V Pos: standing >
Kerf slowly fades into existence.

< 1458h/1457H 328v/330V Pos: standing >
You quickly scan the area.
A glowing wisp who is not far off to your south.

< 1458h/1457H 328v/330V Pos: standing >
Sainth sneaks north.
You follow Kaji.

You feel uneasy with so many Evil players in Guildhalls.
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
An cap of the fool sits here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
*Myrk (Duergar)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Myrk's head.
*Sainth (Duergar)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Sainth's head.
*Kaji (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Sizen enters from the south.
Syl skitters in from the south.
Zhady enters from the south.
Kerf skitters in from the south.
Wodo sneaks in from the south.

< 1458h/1457H 327v/330V Pos: standing >
You quickly scan the area.
A glowing wisp who is a brief walk away to your south.

< 1458h/1457H 327v/330V Pos: standing >
Sainth's skin seems to turn to stone.

< 1458h/1457H 330v/330V Pos: standing >
You quickly scan the area.
A glowing wisp who is a brief walk away to your south.
Myrk sneaks west.
You follow Kaji.

You feel uneasy with so many Evil players in Guildhalls.
A Cozy Sleeping Chamber
Obvious exits: -E -D
Some blood-stained dragonscale cuirass lie here on the ground.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
A bulletin board stands here.
*Myrk (Duergar)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Myrk's head.
*Sainth (Duergar)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Sainth's head.
*Kaji (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Sizen enters from the east.
Syl skitters in from the east.
Zhady enters from the east.
Kerf skitters in from the east.

< 1458h/1457H 329v/330V Pos: standing >
You quickly scan the area.
You see nothing.

< 1458h/1457H 329v/330V Pos: standing >
Myrk floats down.
You follow Kaji.

You feel uneasy with so many Evil players in Guildhalls.
A Portal Room
Obvious exits: -U
A large, spacious void displays views of Tharnadia here. (glowing)
*Myrk (Duergar)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Myrk's head.
*Sainth (Duergar)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Sainth's head.
*Kaji (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
Sizen enters from above.
Ayla sneaks in from above.
Syl skitters in from above.
Zhady floats in from above.
Kerf skitters in from above.

< 1458h/1457H 328v/330V Pos: standing >
You quickly scan the area.
You see nothing.

< 1458h/1457H 330v/330V Pos: standing >
Sadash plays a song to lift his spirit off the ground.

< 1458h/1457H 330v/330V Pos: standing >
Kaji enters the egress.

< 1458h/1457H 330v/330V Pos: standing >
You enter the egress.
The Ogre's Foot Inn
Obvious exits: -W -D
[2] A small round shield has been dropped here.
[5] A small bandage rests upon the ground here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
[4] A large wooden torch has been discarded here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A small raven totem lies here. (magic)
A small limestone totem lies here. (magic)
A small ivory totem lies here. (magic)
A large sign hangs from the front of the counter here.
*Kaji (Troll)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kaji's head.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(holy)(Gold Aura)
A Human (medium) stands here. (Non-Fraggable)(holy)(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
Sainth slowly fades into existence.

< 1458h/1457H 330v/330V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 1458h/1457H 330v/330V Pos: standing >
Ayla slowly fades into existence.

< 1458h/1457H 330v/330V Pos: standing >
Kungen slowly fades into existence.

< 1458h/1457H 330v/330V Pos: standing >
Myrk slowly fades into existence.

< 1458h/1457H 330v/330V Pos: standing >
Kaji looks at a Human.

< 1458h/1457H 330v/330V Pos: standing >
Sadash slowly fades into existence.

< 1458h/1457H 330v/330V Pos: standing >
Zhady slowly fades into existence.

< 1458h/1457H 330v/330V Pos: standing >
Wodo slowly fades into existence.

< 1458h/1457H 330v/330V Pos: standing >
Myrk snaps into visibility.
Myrk places a gladius called 'Backstabber' in the back of a Human, resulting in some strange noises and some blood.
A Human's pair of thin cloth pants was completely destroyed by the massive blow!
A Human's thin leather belt was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.