<worn as a badge> an oval of tattered flesh (magic) (humming) (illuminating)
<worn on head> the royal crown of Aravne (magic) [80%]
<worn on eyes> the eyes of undead fire (magic) (glowing) [48%]
<worn in ear> a tiny diorite ear stud (magic)
<worn in ear> a wad of spawn goo [superior] (magic) (humming)
<worn on face> a translucent crystal hemisphere [poor] (magic) (glowing)
<worn around neck> a spectral holy symbol of Berronar Truesilver
<worn around neck> a royal token of Valois (magic) (glowing)
<worn on body> an imperceptable shroud of stars [superior] (invis) (magic) (glowing) (humming) [89%]
<worn about body> an ethereal symbiote of the inner planes of health (magic) (humming)
<worn on back> a large leather backpack
<worn as quiver> a silken backsheath of flight with a strange sharp rubin (magic) [67%]
<worn about waist> a waistband of rock and stone [superior] with a strange dark bloodstone (magic)
<worn on belt buckle>a dreamcasters scepter of stars
<worn on arms> a pair of chromium dragonscale vambraces (magic)
<held as shield> a gold tablet entitled "The Holy Code of Honor"
<worn around wrist> a bracelet of influence of endurance (magic)
<worn around wrist> a bracelet of dracolich hide of damage (magic) (humming) [39%]
<worn on hands> a pair of gauntlets formed of dust [poor]
<worn on finger> a ring called 'Soulcatcher' (invis)
<worn on finger> a ring called 'Soulcatcher'
<held> a carved femur of a stupid barb [superior] (magic) (glowing) [74%]
<worn on legs> some shin-guards of subterfuge [superior] [83%]
<worn on feet> the boots of speed of endurance (magic)
The Astral Plane (neutral)
Jotunheim (neutral)
The Transparent Tower (evil)
Krethik Keep (neutral)
Temple of the Earth (neutral)
Sea Kingdom (slightly good)
Plane of Earth (slightly evil)
Sevenoaks (neutral)
The Keep of Evil (neutral)
The Forgotten Mansion (neutral)
Domain of Lost Souls (slightly evil)
The Hall of Knighthood (neutral)
The Depths of Duris (slightly evil)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (good)
The Great Shaboath (neutral)
The Tempest Court (neutral)
Pit of Dragons (neutral)
Ny'Neth (neutral)
*Lost Temple of Tikitzopl (slightly good)
The Scorched Valley (neutral)
The Realm of Barovia (good)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (very evil)
Githzerai Stronghold (neutral)
Ceothia (slightly good)
Tiamat (neutral)
The Fortress of Dreams (slightly good)
Bahamut's Palace (slightly good)
Dragonnia (neutral)
*The Charcoal Palace (slightly good)
Vecna's Tomb (neutral)
*Ny'Neth's Stronghold (slightly evil)
Apocalypse Castle (evil)
The Realm of Barovia Continued (slightly evil)
The Hall of the Ancients (slightly good)
*The Bronze Citadel (slightly good)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (slightly good)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 705h/705H 280v/282V Pos: standing >
Score information for Beltorin
Level: 48 Race: Shade Class: Shaman / Elementalist Sex: Male
Hit points: 705(705) Moves: 280(282)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 75%
Status: Standing.
Frags: +10.21 Deaths: 25
Detecting: Invisible Evil Good Magic Life
Protected from: Fire Cold Lightning Gas Acid Living
Protected by: Spirit Ward
Enchantments: Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Sneaking Fearless Sparkling
Combat Pulse: 18 Spell Pulse: 0.70
Leaderboard Points: 2829
Active Spells:
--------------
hawkvision (15 minutes)
elemental affinity (15 minutes)
detect invisibility (43 minutes)
vitality (less than a minute remaining)
dexterity (19 minutes)
strength (19 minutes)
spirit armor (15 minutes)
pantherspeed (20 minutes)
< 705h/705H 280v/282V Pos: standing >
<map>
Zone: Storm Port.
Room: Along the Aqueduct
</map>
<map>
Zone: Storm Port.
Room: Along the Aqueduct
</map>
Along the Aqueduct
Obvious exits: -N -S -D
A Duergar foreman checks the aqueduct for problems.(Red Aura)
< 705h/705H 279v/282V Pos: standing >
<map>
Zone: Storm Port.
Room: A Water Wheel On the Aqueduct
</map>
<map>
Zone: Storm Port.
Room: A Water Wheel On the Aqueduct
</map>
A Water Wheel On the Aqueduct
Obvious exits: -N -S
The aqueduct's huge water wheel keeps the water flowing here.
An Orc city guard walks here, most likely abusing his power.(Red Aura)
An Orc commoner wanders the city here.(Red Aura)
< 705h/705H 278v/282V Pos: standing >
<map>
Zone: Storm Port.
Room: Along the Aqueduct
</map>
<map>
Zone: Storm Port.
Room: Along the Aqueduct
</map>
Along the Aqueduct
Obvious exits: -N -S
An Orc commoner wanders the city here.(Red Aura)
< 705h/705H 277v/282V Pos: standing >
<map>
Zone: Storm Port.
Room: Along the Aqueduct
</map>
<map>
Zone: Storm Port.
Room: Along the Aqueduct
</map>
Along the Aqueduct
Obvious exits: -N -S -D
A Centaur (large) stands, floating here.
A Duergar foreman checks the aqueduct for problems.(Red Aura)
< 705h/705H 277v/282V Pos: standing >
<map>
Zone: Storm Port.
Room: East End of North Storm Street and Gale Road
</map>
East End of North Storm Street and Gale Road
Obvious exits: -N -S -W -U
< 705h/705H 276v/282V Pos: standing >
< 705h/705H 277v/282V Pos: standing >
<map>
Zone: Storm Port.
Room: Gale Road
</map>
<map>
Zone: Storm Port.
Room: Gale Road
</map>
Gale Road
Obvious exits: -N# -S
A black crow hops through the streets, pecking at trash.
< 705h/705H 277v/282V Pos: standing >
< 705h/705H 277v/282V Pos: standing >
< 705h/705H 279v/282V Pos: standing >
<map>
Zone: Storm Port.
Room: East End of North Storm Street and Gale Road
</map>
East End of North Storm Street and Gale Road
Obvious exits: -N -S -W -U
< 705h/705H 279v/282V Pos: standing >
<map>
Zone: Storm Port.
Room: Gale Road
</map>
<map>
Zone: Storm Port.
Room: Gale Road
</map>
Gale Road
Obvious exits: -N -E -S
An Orc city guard walks here, most likely abusing his power.(Red Aura)
< 705h/705H 279v/282V Pos: standing >
< 705h/705H 279v/282V Pos: standing >
You quickly scan the area.
A black crow who is not far off to your north.
A harbour worker who is a brief walk away to your east.
An orc sailor who is rather far off to your east.
An orc dock guard who is rather far off to your east.
An orc shipwright who is rather far off to your east.
A harbour worker who is in the distance to your east.
< 705h/705H 281v/282V Pos: standing >
<map>
Zone: Storm Port.
Room: East End of North Storm Street and Gale Road
</map>
East End of North Storm Street and Gale Road
Obvious exits: -N -S -W -U
< 705h/705H 281v/282V Pos: standing >
You quickly scan the area.
A black crow who is close by to your north.
An orc city guard who is close by to your south.
A duergar foreman who is close by above you.
< 705h/705H 281v/282V Pos: standing >
<map>
Zone: Storm Port.
Room: Along the Aqueduct
</map>
<map>
Zone: Storm Port.
Room: Along the Aqueduct
</map>
Along the Aqueduct
Obvious exits: -N -S -D
A Duergar foreman checks the aqueduct for problems.(Red Aura)
< 705h/705H 280v/282V Pos: standing >
Slay whom?
Baulz enters from the north.
< 705h/705H 280v/282V Pos: standing >
< 705h/705H 280v/282V Pos: standing >
You quickly scan the area.
Mussa who is close by to your north.
A Centaur who is not far off to your north.
A black crow who is not far off to your north.
A young orc soldier who is not far off to your north.
A black crow who is not far off to your north.
An orc commoner who is close by to your south.
An orc city guard who is not far off to your south.
An orc commoner who is not far off to your south.
A duergar foreman who is a brief walk away to your south.
A kingfish who is in the distance to your south.
Mis who is in the distance to your south.
A winged hellhound who is in the distance to your south.
A kingfish who is in the distance to your south.
< 705h/705H 281v/282V Pos: standing >
Baulz leaves north.
< 705h/705H 282v/282V Pos: standing >
<map>
Zone: Storm Port.
Room: North End of the Aqueduct
</map>
<map>
Zone: Storm Port.
Room: North End of the Aqueduct
</map>
North End of the Aqueduct
Obvious exits: -N -S
Baulz Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
Colc FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Mussa Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
< 705h/705H 281v/282V Pos: standing >
Mussa leaves north.
< 705h/705H 281v/282V Pos: standing >
Colc sneaks south.
Baulz leaves south.
< 705h/705H 281v/282V Pos: standing >
<map>
Zone: Storm Port.
Room: The Fallen Pillar of Elements
</map>
<map>
Zone: Storm Port.
Room: The Fallen Pillar of Elements
</map>
The Fallen Pillar of Elements
Obvious exits: -S -U
Mussa Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
A black crow hops through the streets, pecking at trash.
A young Orc soldier wanders the city here, preparing for training.(Red Aura)
A black crow hops through the streets, pecking at trash.
< 705h/705H 280v/282V Pos: standing >
Slay whom?
< 705h/705H 280v/282V Pos: standing >
You quickly scan the area.
A duergar foreman who is not far off to your south.
Baulz who is a brief walk away to your south.
Colc who is a brief walk away to your south.
An orc commoner who is a brief walk away to your south.
An orc city guard who is rather far off to your south.
An orc commoner who is rather far off to your south.
A duergar foreman who is in the distance to your south.
A Centaur who is close by above you.
An orc treasure hunter who is close by above you.
< 705h/705H 281v/282V Pos: standing >
Colc sneaks in from the south.
Baulz enters from the south.
< 705h/705H 282v/282V Pos: standing >
<map>
Zone: Storm Port.
Room: The Fallen Pillar of Elements
</map>
<map>
Zone: Storm Port.
Room: The Fallen Pillar of Elements
</map>
The Fallen Pillar of Elements
Obvious exits: -D
A Centaur (large) stands, floating here.
An Orc treasure hunter searches through the debris here.(Red Aura)
Baulz enters from below.
Baulz suddenly attacks a Centaur!
Baulz misses a Centaur.
< 705h/705H 281v/282V Pos: standing >
You quickly scan the area.
Mussa who is close by below you.
A black crow who is close by below you.
A young orc soldier who is close by below you.
A black crow who is close by below you.
< 705h/705H 281v/282V Pos: standing >
You snap into visibility.
You miss a Centaur.
< 705h/705H 281v/282V Pos: standing >
< T: Baulz TP: sta TC:excellent E: A Centaur sta EP: nasty wounds >
Colc suddenly attacks a Centaur!
Colc's fine crush wounds a Centaur.
Colc is burned severely as he hits a Centaur!
< 705h/705H 281v/282V Pos: standing >
< T: Baulz TP: sta TC:excellent E: A Centaur sta EP: nasty wounds >
Mussa floats in from below.
A Centaur attempts to flee.
A Centaur floats down.
< 705h/705H 281v/282V Pos: standing >
< 705h/705H 281v/282V Pos: standing >
A black crow floats in from below.
< 705h/705H 281v/282V Pos: standing >
Mussa floats down.
< 705h/705H 281v/282V Pos: standing >
You attempt to flee...
<map>
Zone: Storm Port.
Room: The Fallen Pillar of Elements
</map>
<map>
Zone: Storm Port.
Room: The Fallen Pillar of Elements
</map>
The Fallen Pillar of Elements
Obvious exits: -S -U
Mussa Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
A black crow hops through the streets, pecking at trash.
A young Orc soldier wanders the city here, preparing for training.(Red Aura)
You flee downward!
< 705h/705H 258v/282V Pos: standing >
You quickly scan the area.
A Centaur who is close by to your south.
A duergar foreman who is not far off to your south.
An orc commoner who is a brief walk away to your south.
An orc city guard who is rather far off to your south.
An orc commoner who is rather far off to your south.
Pok who is in the distance to your south.
A duergar foreman who is in the distance to your south.
A black crow who is close by above you.
Baulz who is close by above you.
Colc who is close by above you.
An orc treasure hunter who is close by above you.
< 705h/705H 258v/282V Pos: standing >
<map>
Zone: Storm Port.
Room: North End of the Aqueduct
</map>
<map>
Zone: Storm Port.
Room: North End of the Aqueduct
</map>
North End of the Aqueduct
Obvious exits: -N -S
A Centaur (large) stands, floating here.
Mussa enters from the north.
Mussa leaves south.
< 705h/705H 257v/282V Pos: standing >
A Centaur trots south.
< 705h/705H 258v/282V Pos: standing >
You failed.
< 705h/705H 258v/282V Pos: standing >
Score information for Beltorin
Level: 48 Race: Shade Class: Shaman / Elementalist Sex: Male
Hit points: 705(705) Moves: 260(282)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 81%
Status: Standing.
Frags: +10.21 Deaths: 25
Detecting: Invisible Evil Good Magic Life
Protected from: Fire Cold Lightning Gas Acid Living
Protected by: Spirit Ward
Enchantments: Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Sneaking Fearless Sparkling
Combat Pulse: 18 Spell Pulse: 0.70
Leaderboard Points: 2829
Active Spells:
--------------
hawkvision (15 minutes)
elemental affinity (15 minutes)
detect invisibility (43 minutes)
vitality (less than a minute remaining)
dexterity (19 minutes)
strength (19 minutes)
spirit armor (15 minutes)
pantherspeed (20 minutes)
< 705h/705H 260v/282V Pos: standing >
<map>
Zone: Storm Port.
Room: Along the Aqueduct
</map>
<map>
Zone: Storm Port.
Room: Along the Aqueduct
</map>
Along the Aqueduct
Obvious exits: -N -S -D
A Duergar foreman checks the aqueduct for problems.(Red Aura)
< 705h/705H 260v/282V Pos: standing >
< 705h/705H 261v/282V Pos: standing >
You failed.
< 705h/705H 261v/282V Pos: standing >
<map>
Zone: Storm Port.
Room: East End of North Storm Street and Gale Road
</map>
East End of North Storm Street and Gale Road
Obvious exits: -N -S -W -U
< 705h/705H 261v/282V Pos: standing >
You quickly scan the area.
A black crow who is close by to your north.
An orc city guard who is close by to your south.
An orc female who is not far off to your south.
A duergar foreman who is close by above you.
< 705h/705H 262v/282V Pos: standing >
<map>
Zone: Storm Port.
Room: Along the Aqueduct
</map>
<map>
Zone: Storm Port.
Room: Along the Aqueduct
</map>
Along the Aqueduct
Obvious exits: -N -S -D
Baulz Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
Colc FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A Duergar foreman checks the aqueduct for problems.(Red Aura)
< 705h/705H 263v/282V Pos: standing >
You quickly scan the area.
A black crow who is not far off to your north.
A young orc soldier who is not far off to your north.
Pok who is close by to your south.
An orc commoner who is close by to your south.
A Centaur who is not far off to your south.
An orc city guard who is not far off to your south.
An orc commoner who is not far off to your south.
Mussa who is a brief walk away to your south.
A duergar foreman who is a brief walk away to your south.
A little chipmunk who is in the distance to your south.
A large grizzly bear who is in the distance to your south.
A large grizzly bear who is in the distance to your south.
Suulod who is in the distance to your south.
A kingfish who is in the distance to your south.
Baulz leaves south.
< 705h/705H 264v/282V Pos: standing >
<map>
Zone: Storm Port.
Room: Along the Aqueduct
</map>
<map>
Zone: Storm Port.
Room: Along the Aqueduct
</map>
Along the Aqueduct
Obvious exits: -N -S
Baulz Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
Colc FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An Orc commoner wanders the city here.(Red Aura)
< 705h/705H 263v/282V Pos: standing >
<map>
Zone: Storm Port.
Room: A Water Wheel On the Aqueduct
</map>
<map>
Zone: Storm Port.
Room: A Water Wheel On the Aqueduct
</map>
A Water Wheel On the Aqueduct
Obvious exits: -N -S
The aqueduct's huge water wheel keeps the water flowing here.
Pok Sickly Pale Ale - Brewed in Blood (Kobold)(small) stands in mid-air here. (Casting) (Red Aura)
A Centaur (large) stands, floating here.
An Orc city guard walks here, most likely abusing his power.(Red Aura)
An Orc commoner wanders the city here.(Red Aura)
Colc sneaks in from the north.
Baulz enters from the north.
< 705h/705H 263v/282V Pos: standing >
Baulz suddenly attacks a Centaur!
Baulz misses a Centaur.
< 705h/705H 264v/282V Pos: standing >
<map>
Zone: Storm Port.
Room: Along the Aqueduct
</map>
<map>
Zone: Storm Port.
Room: Along the Aqueduct
</map>
Along the Aqueduct
Obvious exits: -N -S -D
Mussa Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
A Duergar foreman checks the aqueduct for problems.(Red Aura)
< 705h/705H 263v/282V Pos: standing >
<map>
Zone: Storm Port.
Room: South End of the Aqueduct
</map>
<map>
Zone: Storm Port.
Room: South End of the Aqueduct
</map>
South End of the Aqueduct
Obvious exits: -N -S
A little chipmunk stands here.
A large grizzly bear stands here.
A large grizzly bear stands here.
Suulod, the Goblin camp leader, watches over the area here.(Red Aura)
Mussa enters from the north.
< 705h/705H 263v/282V Pos: standing >
< 705h/705H 264v/282V Pos: standing >
< 705h/705H 264v/282V Pos: standing >
<map>
Zone: Storm Port.
Room: Along the Aqueduct
</map>
<map>
Zone: Storm Port.
Room: Along the Aqueduct
</map>
Along the Aqueduct
Obvious exits: -N -S -D
An Orc city guard walks here, most likely abusing his power.(Red Aura)
A Duergar foreman checks the aqueduct for problems.(Red Aura)
Mussa enters from the south.
< 705h/705H 264v/282V Pos: standing >
< 705h/705H 264v/282V Pos: standing >
You failed.
< 705h/705H 265v/282V Pos: standing >
Suulod enters from the south.
A large grizzly bear enters from the south.
A large grizzly bear enters from the south.
A little chipmunk enters from the south.
<map>
Zone: Storm Port.
Room: A Water Wheel On the Aqueduct
</map>
<map>
Zone: Storm Port.
Room: A Water Wheel On the Aqueduct
</map>
A Water Wheel On the Aqueduct
Obvious exits: -N -S
The aqueduct's huge water wheel keeps the water flowing here.
Baulz Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here, fighting a Centaur.(Red Aura)
*Pok Sickly Pale Ale - Brewed in Blood (Kobold)(small) stands in mid-air here, fighting a Centaur.(Red Aura)
A Centaur (large) stands, floating here, fighting Baulz.
An Orc commoner wanders the city here.(Red Aura)
Mussa enters from the south.
< 705h/705H 265v/282V Pos: standing >
You start chanting...
You snap into visibility.
Pok starts casting an offensive spell.
Pok snaps into visibility.
< 705h/705H 265v/282V Pos: standing >
< 705h/705H 267v/282V Pos: standing >
You complete your spell...
You point at a Centaur.
[Damage: 283 ] -=[Your iceball shatters upon impacting a Centaur, rending flesh and sending blood flying.]=-
A Centaur attempts to flee.
A Centaur trots north.
< 705h/705H 269v/282V Pos: standing >
Pok stops invoking abruptly!
< 705h/705H 269v/282V Pos: standing >
You failed.
< 705h/705H 271v/282V Pos: standing >
<map>
Zone: Storm Port.
Room: Along the Aqueduct
</map>
<map>
Zone: Storm Port.
Room: Along the Aqueduct
</map>
Along the Aqueduct
Obvious exits: -N -S
A Centaur (large) stands, floating here.
Colc sneaks in from the south.
Baulz enters from the south.
Mussa enters from the south.
Baulz leaves north.
< 705h/705H 271v/282V Pos: standing >
Fire sears and bakes a Centaur!
A Centaur is incapacitated and will slowly die, if not aided.
You quickly scan the area.
Baulz who is close by to your north.
Colc who is close by to your north.
An orc commoner who is close by to your north.
A duergar foreman who is close by to your north.
A black crow who is a brief walk away to your north.
A black crow who is a brief walk away to your north.
A young orc soldier who is a brief walk away to your north.
Pok who is close by to your south.
An orc commoner who is close by to your south.
A little chipmunk who is not far off to your south.
A large grizzly bear who is not far off to your south.
A large grizzly bear who is not far off to your south.
Suulod who is not far off to your south.
An orc city guard who is not far off to your south.
A duergar foreman who is not far off to your south.
Mis who is rather far off to your south.
A winged hellhound who is rather far off to your south.
A kingfish who is in the distance to your south.
A kingfish who is in the distance to your south.
Pok enters from the south.
< 705h/705H 271v/282V Pos: standing >
Mussa suddenly attacks a Centaur!
Mussa misses a Centaur.
Pok starts casting an offensive spell.
Pok snaps into visibility.
< 705h/705H 272v/282V Pos: standing >
Colc sneaks in from the north.
Baulz enters from the north.
< 705h/705H 273v/282V Pos: standing >
< 705h/705H 273v/282V Pos: standing >
You start chanting...
You snap into visibility.
< 705h/705H 274v/282V Pos: standing >
Pok completes his spell...
Pok utters the word 'uwwarahz'
A flaming conflagration spews from Pok striking a Centaur full on!
Pok snaps into visibility.
A Centaur's ring of sand blasting [superior] melted from the intense heat!
A Centaur's belt of desert sands melted from the intense heat!
A Centaur is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Beltorin by 2858625.