The death of [41 Forest Druid] Demar (Centaur)

in Along the Aqueduct

from the perspective of [48 Psycheporter] Mussa Brewed in Blood (ShadowBeast)

<worn as a badge>    a glowing blue crystal (magic)
<worn on horns>      horns of fire (glowing)
<worn on head>       a golden crown set with diamonds (magic)
<worn on eyes>       a pair of wide-rimmed spectacles [superior] (magic)
<worn in ear>        an earring of bone [superior]
<worn in ear>        a long gemstone earring [poor] (magic) (glowing)
<worn on face>       a lithixl beak [76%]
<worn around neck>   some kharma mind beads [poor] (magic) [87%]
<worn around neck>   a charm made of dwarf bone
<worn on body>       a warsuit of jade wyrmscale (glowing)
<worn about body>    a cloak of swirling mist
<worn on back>       a large leather backpack [85%]
<worn on tail>       a tailring of pure nature [32%]
<worn as quiver>     a glowing bard sack [superior] (glowing) [31%]
<worn about waist>   a belt of skulls [superior] (magic)
<worn on belt buckle>a dreamcasters scepter of stars [superior]
<worn on arms>       some slime-covered aboleth skin (magic) (glowing) [59%]
<held as shield>     a gold tablet entitled "The Holy Code of Honor"
<worn around wrist>  a bracelet of dracolich hide (magic) (humming) [78%]
<worn around wrist>  a bracelet of woven willow leaves [superior] (magic) (illuminating)
<worn on hands>      shining metallic gauntlets dyed yellow [81%]
<worn on finger>     a tiny ruby ring
<worn on finger>     a burnt diamond band
<primary weapon>     the mace of mentality[73h 8m 51s]
<worn on legs>       some shin-guards of subterfuge [48%]
<worn on feet>       some boots of the black winged dragon (magic) (glowing) [82%]

A Grey Elf's earring made from swallow feathers freezes and shatters into million pieces from the intense cold!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Mussa by 1209999.
You just gained 0.08 frags!
A look of horror and a silent scream are a Grey Elf's last actions in this world.
A Centaur stops following a Grey Elf.
Baulz's face flushes white for a moment.
Suulod stops invoking abruptly!
You abort your mental image before it has become reality!
A Centaur stops chanting abruptly!
A large grizzly bear misses a Centaur.
A large grizzly bear misses a Centaur.
Hint: Trying to remember what someone said?  You can use the 'recall' command.  Use 'recall ?' for a list of options with descriptions.

< 572h/572H 263v/263V Pos: standing >
It appears to be the corpse of Senta.
a complete miner's badge (magic) (glowing) (illuminating)
a pantherhide quiver (magic) (glowing) (illuminating)
an earring made from swallow feathers
a flaming iron mask from Sarmiz'Duul
Grog's eyepatch of damage
a wristguard made from chipmunk hide
a shiny black bracelet [superior]
a filthy hide loincloth
a pair of gloves with razor-sharp talons
a pair of deer-hide boots of damage
the service tags of the squad of damage (glowing)
a token of the faeries (magic)
a jagged ring [poor]
an armageddon signet ring
a small pile of coins
a whip of maiming [poor]
the leggings of ripping [superior]
a backpack made of hemp (glowing)

< 572h/572H 263v/263V Pos: standing >
You failed.

< 572h/572H 263v/263V Pos: standing >

< 572h/572H 263v/263V Pos: standing >
Pok starts casting an offensive spell.
Pok snaps into visibility.
Beltorin starts casting an offensive spell.
Beltorin snaps into visibility.

< 572h/572H 263v/263V Pos: standing >
A Centaur attempts to flee.
A Centaur trots west.

< 572h/572H 263v/263V Pos: standing >
You failed.

< 572h/572H 263v/263V Pos: standing >
Pok stops invoking abruptly!
Beltorin stops invoking abruptly!
Suulod dodges a winged hellhound's attack.

< 572h/572H 263v/263V Pos: standing >
You failed.

< 572h/572H 263v/263V Pos: standing >
Pok leaves west.

< 572h/572H 263v/263V Pos: standing >
You failed.
You follow Beltorin.

On a Small Reservoir
   This reservior provides the city of Storm Port with all of its
fresh water.  Many years ago, the orcs put much effort into digging
a hole deep into the earth here, so a well would form.  Now most of
the hole has been covered up, but still the fresh water from below
ground continues to rise to the surface. The reservior is shallow
enough to walk in as long as one watches his step and does not fall
into the well. 
Obvious exits: -East  -South -West 
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)

< 572h/572H 261v/263V Pos: standing >
You follow Beltorin.

The blood-red glow surrounding you fades away.
On a Small Reservoir
   This reservior provides the city of Storm Port with all of its
fresh water.  Many years ago, the orcs put much effort into digging
a hole deep into the earth here, so a well would form.  Now most of
the hole has been covered up, but still the fresh water from below
ground continues to rise to the surface. The reservior is shallow
enough to walk in as long as one watches his step and does not fall
into the well. 
Obvious exits: -North -East  -South -West 
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A large kingfish swims around the reservoir here.(Red Aura)

< 572h/572H 259v/263V Pos: standing >
You failed.

< 572h/572H 259v/263V Pos: standing >
You failed.

< 572h/572H 261v/263V Pos: standing >
You quickly scan the area.
An orc city guard who is not far off to your north.
A duergar foreman who is not far off to your north.
An orc commoner who is a brief walk away to your north.
An orc commoner who is rather far off to your north.
A duergar foreman who is in the distance to your north.
A kingfish who is close by to your east.
A kingfish who is close by to your south.
A winged hellhound who is not far off to your west.
Mis who is not far off to your west.
Baulz who is not far off to your west.
Colc who is not far off to your west.
A large grizzly bear who is not far off to your west.
A large grizzly bear who is not far off to your west.
A little chipmunk who is not far off to your west.
Suulod who is not far off to your west.
Pok who is a brief walk away to your west.
A resting goblin who is a brief walk away to your west.

< 572h/572H 263v/263V Pos: standing >

< 572h/572H 263v/263V Pos: standing >
Frag Level Cap: 49 - Good, 48 - Others
Good Frags: 3.99
Evil Frags: 3.00
Timer: 02:01:23:45

Frag Information for Everyone:
Top Fraggers

   Zloin            14.02   (Drow Elf Earth Magus)
   Notnyx           13.86   (Shade Shadowmage)
   Nyx              13.62   (Shade Shadowmage)
   Fraglo           13.40   (Dwarf Assassin)
   Beltorin         10.13   (Shade Elementalist)
   Morrigu           7.07   (Halfling Forest Druid)
   Sadash            4.72   (Vampire Minstrel)
   Kiria             4.61   (Barbarian Bounty Hunter)
   Pok               3.89   (Kobold Shadowmage)
   Col               3.50   (Goblin Spiritualist)


Lowest Fraggers

   Zluag            -2.47 (Drow Elf Frost Magus)
   Dzi              -2.11 (Kobold Animalist)
   Krudd            -1.75 (Troll Blighter)
   Brenne           -1.55 (Centaur Forest Druid)
   Jai              -1.52 (Grey Elf Spiritualist)
   Lit              -1.50 (Githyanki Necrolyte)
   Alveradis        -1.33 (Grey Elf Conjurer)
   Xemo             -1.25 (Githzerai Elaphidist)
   Xeno             -1.16 (Githzerai Necrolyte)
   Zar              -1.00 (Githyanki Dark Knight)


< 572h/572H 263v/263V Pos: standing >

< 572h/572H 263v/263V Pos: standing >

< 572h/572H 263v/263V Pos: standing >

< 572h/572H 263v/263V Pos: standing >
You failed.

< 572h/572H 263v/263V Pos: standing >

< 572h/572H 263v/263V Pos: standing >
On a Small Reservoir
Obvious exits: -North -East  -South -West 
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A large kingfish swims around the reservoir here.(Red Aura)

< 572h/572H 263v/263V Pos: standing >

< 572h/572H 263v/263V Pos: standing >
You quickly scan the area.
An orc city guard who is not far off to your north.
A duergar foreman who is not far off to your north.
An orc commoner who is a brief walk away to your north.
An orc commoner who is rather far off to your north.
A duergar foreman who is in the distance to your north.
A kingfish who is close by to your east.
A kingfish who is close by to your south.
A kingfish who is close by to your west.
Pok who is not far off to your west.
A winged hellhound who is not far off to your west.
Mis who is not far off to your west.
Baulz who is not far off to your west.
Colc who is not far off to your west.
A large grizzly bear who is not far off to your west.
A large grizzly bear who is not far off to your west.
A little chipmunk who is not far off to your west.
A resting goblin who is a brief walk away to your west.
A resting goblin who is a brief walk away to your west.

< 572h/572H 263v/263V Pos: standing >

< 572h/572H 263v/263V Pos: standing >
The ground rumbles deeply nearby...

< 572h/572H 263v/263V Pos: standing >

< 572h/572H 263v/263V Pos: standing >

< 572h/572H 263v/263V Pos: standing >

< 572h/572H 263v/263V Pos: standing >

< 572h/572H 263v/263V Pos: standing >

< 572h/572H 263v/263V Pos: standing >

< 572h/572H 263v/263V Pos: standing >
You failed.

< 572h/572H 263v/263V Pos: standing >
You quickly scan the area.
A duergar foreman who is not far off to your north.
An orc city guard who is a brief walk away to your north.
An orc commoner who is a brief walk away to your north.
An orc commoner who is rather far off to your north.
A duergar foreman who is in the distance to your north.
A kingfish who is close by to your east.
A kingfish who is close by to your south.
A kingfish who is close by to your west.
A large grizzly bear who is not far off to your west.
A large grizzly bear who is not far off to your west.
A little chipmunk who is not far off to your west.
Suulod who is not far off to your west.
Baulz who is a brief walk away to your west.
Colc who is a brief walk away to your west.
A Centaur who is a brief walk away to your west.
A winged hellhound who is a brief walk away to your west.
A resting goblin who is a brief walk away to your west.

< 572h/572H 263v/263V Pos: standing >
On a Small Reservoir
Obvious exits: -North -East  -South -West 
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A large kingfish swims around the reservoir here.(Red Aura)

< 572h/572H 263v/263V Pos: standing >
On a Small Reservoir
   This reservior provides the city of Storm Port with all of its
fresh water.  Many years ago, the orcs put much effort into digging
a hole deep into the earth here, so a well would form.  Now most of
the hole has been covered up, but still the fresh water from below
ground continues to rise to the surface. The reservior is shallow
enough to walk in as long as one watches his step and does not fall
into the well. 
Obvious exits: -East  -South -West 
A large kingfish swims around the reservoir here.(Red Aura)

< 572h/572H 261v/263V Pos: standing >
A Campsite on the Edge of the Reservoir
   Hidden away and in complete contrast from the city this quiet
grove of trees has become a makeshift home for the shamans of Storm
Port.  At any givin time a several shamans sit here, memorizing their
spells, learning from the high shaman, or just simply relaxing.  The
grove offers a perfect spot for these unique casters to study their
magic in solitude and concentration.
A soothing aura fills the area.
Obvious exits: -East  -South -West 
A few drops of fresh blood are scattered around the area.
The corpse of a Grey Elf is lying here.
A large grizzly bear stands here.
*Pok Sickly Pale Ale - Brewed in Blood (Kobold)(small) stands in mid-air here, fighting a Centaur.(Red Aura)
A Centaur (large) stands, floating here, fighting Pok.
A large grizzly bear stands here.
A large grizzly bear is lying here, incapacitated.
A little chipmunk stands here.
Suulod, the Goblin camp leader, watches over the area here.(Red Aura)

< 572h/572H 259v/263V Pos: standing >
Baulz enters from the west.
Baulz suddenly attacks a Centaur!
Baulz misses a Centaur.
A Centaur attempts to flee.
A Centaur trots south.

< 572h/572H 262v/263V Pos: standing >

< 572h/572H 263v/263V Pos: standing >
You failed.

< 572h/572H 263v/263V Pos: standing >

< 572h/572H 263v/263V Pos: standing >
A Centaur trots in from the south.

< 572h/572H 263v/263V Pos: standing >
Suulod suddenly attacks a Centaur!
Suulod misses a Centaur.

< 572h/572H 263v/263V Pos: standing >
A Sheltered Campsite
   This is a small campsite that is used by the local goblin population
of Storm Port.  Within the protective shelter of Suulod, the master
shaman, the goblins come here to practice their mystic arts.  Even a
few goblin clerics can be seen here from time to time.  The campsite
is fairly secluded from the rest of the city, offering a good area for
the goblins to stay while avoiding the sometimes nasty and racist orcs
of the area. 
Obvious exits: -North -West 
A small Goblin rests at the campsite here.(Red Aura)

< 572h/572H 261v/263V Pos: standing >

< 572h/572H 261v/263V Pos: standing >
A Campsite on the Edge of the Reservoir
   Hidden away and in complete contrast from the city this quiet
grove of trees has become a makeshift home for the shamans of Storm
Port.  At any givin time a several shamans sit here, memorizing their
spells, learning from the high shaman, or just simply relaxing.  The
grove offers a perfect spot for these unique casters to study their
magic in solitude and concentration.
A soothing aura fills the area.
Obvious exits: -East  -South -West 
A few drops of fresh blood are scattered around the area.
The corpse of a Grey Elf is lying here.
A Centaur (large) stands, floating here, fighting Suulod.
Baulz Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
A large grizzly bear stands here.
Pok Sickly Pale Ale - Brewed in Blood (Kobold)(small) stands in mid-air here. (Casting) (Red Aura)
A large grizzly bear stands here.
A large grizzly bear is lying here, incapacitated.
A little chipmunk stands here.
Suulod stands in mid-air here, fighting a Centaur.(Red Aura)

< 572h/572H 259v/263V Pos: standing >

< 572h/572H 259v/263V Pos: standing >
Mis rides in on a winged hellhound from the west.

< 572h/572H 260v/263V Pos: standing >
Mis leaves east riding on a winged hellhound.
A Centaur attempts to flee.
A Centaur tries to flee, but can't make it out of here!

< 572h/572H 261v/263V Pos: standing >
A large grizzly bear suddenly attacks a Centaur!
A large grizzly bear misses a Centaur.
Pok completes his spell...
Pok utters the word 'uwwarahz'
A flaming conflagration spews from Pok striking a Centaur full on!
Pok snaps into visibility.
You begin to focus your will...
You snap into visibility.

< 572h/572H 262v/263V Pos: standing >
Baulz suddenly attacks a Centaur!
Baulz misses a Centaur.

< 572h/572H 263v/263V Pos: standing >

< 572h/572H 263v/263V Pos: standing >

< 572h/572H 263v/263V Pos: standing >
Suulod's fine punch strikes a Centaur.
Suulod is burned severely as she hits a Centaur!
Suulod starts casting an offensive spell.

< 572h/572H 263v/263V Pos: standing >
Casting: psychic crush 

< 572h/572H 263v/263V Pos: standing >
Pok snaps into visibility.
Pok's fine pierce grazes a Centaur.
Pok snaps into visibility.
Pok is burned severely as he hits a Centaur!
A Centaur blocks Pok's lunge at him.
Pok starts casting an offensive spell.
Mis rides in on a winged hellhound from the east.

< 572h/572H 263v/263V Pos: standing >
Your mental manipulations become a reality...
A Centaur suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 152 ] -=[A Centaur's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-
Mis snaps into visibility.
A dark shroud encases Mis as he charges into battle.
A winged hellhound's hooves crash into a Centaur's chest with a stunning force.
A winged hellhound is burned severely as he hits a Centaur!

< 572h/572H 263v/263V Pos: standing >
Suulod dodges a Centaur's attack.

< 572h/572H 263v/263V Pos: standing >
A Centaur attempts to flee.
A Centaur trots west.

< 572h/572H 263v/263V Pos: standing >
Pok stops invoking abruptly!
You failed.

< 572h/572H 263v/263V Pos: standing >
Suulod stops invoking abruptly!

< 572h/572H 263v/263V Pos: standing >
You failed.

< 572h/572H 263v/263V Pos: standing >
Pok snaps into visibility.

< 572h/572H 263v/263V Pos: standing >
You are surrounded by a blood-red glow.
You failed.
A Centaur trots in from the west.

< 572h/572H 263v/263V Pos: standing >
Pok starts casting an offensive spell.
Pok snaps into visibility.
A Centaur trots east.

< 572h/572H 263v/263V Pos: standing >
Pok stops invoking abruptly!

< 572h/572H 263v/263V Pos: standing >
You failed.

< 572h/572H 263v/263V Pos: standing >
Baulz leaves east.
On a Small Reservoir
   This reservior provides the city of Storm Port with all of its
fresh water.  Many years ago, the orcs put much effort into digging
a hole deep into the earth here, so a well would form.  Now most of
the hole has been covered up, but still the fresh water from below
ground continues to rise to the surface. The reservior is shallow
enough to walk in as long as one watches his step and does not fall
into the well. 
Obvious exits: -East  -South -West 
Baulz Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
Colc FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A large kingfish swims around the reservoir here.(Red Aura)

< 572h/572H 261v/263V Pos: standing >
The blood-red glow surrounding you fades away.
On a Small Reservoir
   This reservior provides the city of Storm Port with all of its
fresh water.  Many years ago, the orcs put much effort into digging
a hole deep into the earth here, so a well would form.  Now most of
the hole has been covered up, but still the fresh water from below
ground continues to rise to the surface. The reservior is shallow
enough to walk in as long as one watches his step and does not fall
into the well. 
Obvious exits: -North -East  -South -West 
A Centaur (large) stands, floating here, fighting Beltorin.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here, fighting a Centaur.(Red Aura)
A large kingfish swims around the reservoir here.(Red Aura)
A Centaur attempts to flee.
A Centaur trots west.

< 572h/572H 259v/263V Pos: standing >
Baulz enters from the west.

< 572h/572H 259v/263V Pos: standing >
A Centaur trots in from the west.

< 572h/572H 263v/263V Pos: standing >
Baulz leaves west.
A Centaur trots north.

< 572h/572H 263v/263V Pos: standing >
Slay whom?

< 572h/572H 263v/263V Pos: standing >
Slay whom?

< 572h/572H 263v/263V Pos: standing >
Beltorin has lost his link.
Baulz enters from the west.
South End of the Aqueduct
  The aqueduct of Storm Port serves a very important role in the well
being of the city.  Having all too much of salt water and too little
of pure water, a reservoir at the southern end of the town was created
by digging deep into the earth away from the sea.  Once the reservoir
was established and stable, the aqueduct was built to carry the water
over the eastern side of the city, with small stone branches leading
out to western end to provide fresh water to the numerous homes and
shops.  The only walkable area of the aqueduct runs north to the
Pillar of Elements and south to the reservoir. 
Obvious exits: -North -South

< 572h/572H 261v/263V Pos: standing >
Along the Aqueduct
   The aqueduct continues heading north and south, just wide enough to
allow a couple orcs to walk along it at the same time if they are willing
to get their feet wet.  Every couple paces a smaller half-pipe leads
down and to the west, ultimately to an orcish home or business, to
provide fresh water.  Understandably, Duergar foreman are the most
common sights along the top of the aqueduct proving that the orcs did
not construct this fairly modern structure without help.
Obvious exits: -North -South -Down 
A Centaur (large) stands, floating here.
A Duergar foreman checks the aqueduct for problems.(Red Aura)

< 572h/572H 260v/263V Pos: standing >
A Centaur trots north.

< 572h/572H 260v/263V Pos: standing >
A Water Wheel On the Aqueduct
   The aqueduct stone construction here has been impedded with
a large wooden wheel that slowly keeps the water flowing from the
reservoir and into the town.  Several half-pipes break away here,
more than any other place on the aqueduct as the water wheel pumps
the fresh water throughout the city.
Obvious exits: -North -South
The aqueduct's huge water wheel keeps the water flowing here.
A Centaur (large) stands, floating here.
An Orc city guard walks here, most likely abusing his power.(Red Aura)
An Orc commoner wanders the city here.(Red Aura)

< 572h/572H 262v/263V Pos: standing >
Fire sears and bakes a Centaur!
A Centaur's light gold breastplate is burned from the blast!
Along the Aqueduct
   The aqueduct continues heading north and south, just wide enough to
allow a couple orcs to walk along it at the same time if they are willing
to get their feet wet.  Every couple paces a smaller half-pipe leads
down and to the west, ultimately to an orcish home or business, to
provide fresh water.  Understandably, Duergar foreman are the most
common sights along the top of the aqueduct proving that the orcs did
not construct this fairly modern structure without help.
Obvious exits: -North -South
An Orc commoner wanders the city here.(Red Aura)

< 572h/572H 261v/263V Pos: standing >
A Centaur trots in from the south.

< 572h/572H 261v/263V Pos: standing >
A Centaur trots north.

< 572h/572H 261v/263V Pos: standing >
Slay whom?

< 572h/572H 263v/263V Pos: standing >
Along the Aqueduct
   The aqueduct continues heading north and south, just wide enough to
allow a couple orcs to walk along it at the same time if they are willing
to get their feet wet.  Every couple paces a smaller half-pipe leads
down and to the west, ultimately to an orcish home or business, to
provide fresh water.  Understandably, Duergar foreman are the most
common sights along the top of the aqueduct proving that the orcs did
not construct this fairly modern structure without help.
Obvious exits: -North -South -Down 
A Centaur (large) stands, floating here.
A Duergar foreman checks the aqueduct for problems.(Red Aura)

< 572h/572H 262v/263V Pos: standing >
North End of the Aqueduct
  The aqueduct of Storm Port serves a very important role in the well
being of the city.  Having all too much of salt water and too little
of pure water, a reservoir at the southern end of the town was created
by digging deep into the earth away from the sea.  Once the reservoir
was established and stable, the aqueduct was built to carry the water
over the eastern side of the city, with small stone branches leading
out to western end to provide fresh water to the numerous homes and
shops.  The only walkable area of the aqueduct runs north to the
Pillar of Elements and south to the reservoir. 
Obvious exits: -North -South

< 572h/572H 261v/263V Pos: standing >
A Centaur trots in from the south.

< 572h/572H 263v/263V Pos: standing >
You snap into visibility.
You miss a Centaur.

< 572h/572H 263v/263V Pos: standing >
< T: Mussa TP: sta TC:excellent E: A Centaur sta EP:  nasty wounds >
 Baulz enters from the south.

< 572h/572H 263v/263V Pos: standing >
< T: Mussa TP: sta TC:excellent E: A Centaur sta EP:  nasty wounds >
 Colc sneaks north.
Baulz leaves north.

< 572h/572H 263v/263V Pos: standing >
< T: Mussa TP: sta TC:excellent E: A Centaur sta EP:  nasty wounds >
 A Centaur attempts to flee.
A Centaur trots north.

< 572h/572H 263v/263V Pos: standing >
Baulz enters from the north.

< 572h/572H 263v/263V Pos: standing >
Baulz leaves south.

< 572h/572H 263v/263V Pos: standing >
Baulz enters from the south.

< 572h/572H 263v/263V Pos: standing >
Beltorin sneaks in from the south.
Who should the spell be cast upon?  You must specify a target!

< 572h/572H 263v/263V Pos: standing >
The Fallen Pillar of Elements
   This Pillar has been built in a very dense area in the city,
accessable only by aqueduct.  It was once a mighty structure, that
rose high up past the Storm Port skyline.  Over the years, much
like the tower of sorcerocy, it fell during a battle with the forces
of light.  The wreckage crushed many homes and sent debris flying
in every direction that the orcs have still not finished cleaning up
to this day.  A broken stone stairway leads up.
Obvious exits: -South -Up   
A Centaur (large) stands, floating here.
A black crow hops through the streets, pecking at trash.
A young Orc soldier wanders the city here, preparing for training.(Red Aura)
A black crow hops through the streets, pecking at trash.

< 572h/572H 262v/263V Pos: standing >
You miss a Centaur.

< 572h/572H 262v/263V Pos: standing >
< T: Mussa TP: sta TC:excellent E: A Centaur sta EP:  nasty wounds >
 A Centaur attempts to flee.
A Centaur floats up.

< 572h/572H 262v/263V Pos: standing >
Baulz enters from the south.

< 572h/572H 262v/263V Pos: standing >
Baulz leaves up.

< 572h/572H 262v/263V Pos: standing >
The Fallen Pillar of Elements
   This is the highest room of the once magnificent tower now, scarely
three ogre's feet up.  The Pillar was once a marvel of the orc's ability
here within the city, but now is nothing more of a forboding reminder.
A single orc lives here, among the wreckage of the Pillar, who sorts
through the debris during his waking hours in search of relics of the
past.
Obvious exits: -Down 
Baulz Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here, fighting a Centaur.(Red Aura)
Colc FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here, fighting a Centaur.(Red Aura)
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here, fighting a Centaur.(Red Aura)
A Centaur (large) stands, floating here, fighting Baulz.
An Orc treasure hunter searches through the debris here.(Red Aura)
A Centaur attempts to flee.
A Centaur floats down.

< 572h/572H 261v/263V Pos: standing >
Slay whom?

< 572h/572H 261v/263V Pos: standing >
A black crow floats in from below.

< 572h/572H 263v/263V Pos: standing >
The Fallen Pillar of Elements
   This Pillar has been built in a very dense area in the city,
accessable only by aqueduct.  It was once a mighty structure, that
rose high up past the Storm Port skyline.  Over the years, much
like the tower of sorcerocy, it fell during a battle with the forces
of light.  The wreckage crushed many homes and sent debris flying
in every direction that the orcs have still not finished cleaning up
to this day.  A broken stone stairway leads up.
Obvious exits: -South -Up   
A Centaur (large) stands, floating here.
A black crow hops through the streets, pecking at trash.
A young Orc soldier wanders the city here, preparing for training.(Red Aura)

< 572h/572H 262v/263V Pos: standing >
A Centaur trots south.

< 572h/572H 262v/263V Pos: standing >
Slay whom?

< 572h/572H 262v/263V Pos: standing >
Beltorin enters from above.

< 572h/572H 262v/263V Pos: standing >
Beltorin sneaks south.
You follow Beltorin.

North End of the Aqueduct
  The aqueduct of Storm Port serves a very important role in the well
being of the city.  Having all too much of salt water and too little
of pure water, a reservoir at the southern end of the town was created
by digging deep into the earth away from the sea.  Once the reservoir
was established and stable, the aqueduct was built to carry the water
over the eastern side of the city, with small stone branches leading
out to western end to provide fresh water to the numerous homes and
shops.  The only walkable area of the aqueduct runs north to the
Pillar of Elements and south to the reservoir. 
Obvious exits: -North -South
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A Centaur (large) stands, floating here.
Along the Aqueduct
   The aqueduct continues heading north and south, just wide enough to
allow a couple orcs to walk along it at the same time if they are willing
to get their feet wet.  Every couple paces a smaller half-pipe leads
down and to the west, ultimately to an orcish home or business, to
provide fresh water.  Understandably, Duergar foreman are the most
common sights along the top of the aqueduct proving that the orcs did
not construct this fairly modern structure without help.
Obvious exits: -North -South -Down 
A Duergar foreman checks the aqueduct for problems.(Red Aura)
There are residual brain waves in the area.

< 572h/572H 260v/263V Pos: standing >
Along the Aqueduct
   The aqueduct continues heading north and south, just wide enough to
allow a couple orcs to walk along it at the same time if they are willing
to get their feet wet.  Every couple paces a smaller half-pipe leads
down and to the west, ultimately to an orcish home or business, to
provide fresh water.  Understandably, Duergar foreman are the most
common sights along the top of the aqueduct proving that the orcs did
not construct this fairly modern structure without help.
Obvious exits: -North -South
An Orc commoner wanders the city here.(Red Aura)

< 572h/572H 259v/263V Pos: standing >
A Centaur trots in from the north.

< 572h/572H 259v/263V Pos: standing >
A Water Wheel On the Aqueduct
   The aqueduct stone construction here has been impedded with
a large wooden wheel that slowly keeps the water flowing from the
reservoir and into the town.  Several half-pipes break away here,
more than any other place on the aqueduct as the water wheel pumps
the fresh water throughout the city.
Obvious exits: -North -South
The aqueduct's huge water wheel keeps the water flowing here.
An Orc city guard walks here, most likely abusing his power.(Red Aura)
An Orc commoner wanders the city here.(Red Aura)

< 572h/572H 259v/263V Pos: standing >
Slay whom?
A Centaur trots in from the north.

< 572h/572H 263v/263V Pos: standing >
Pok enters from the south.

< 572h/572H 263v/263V Pos: standing >
Pok leaves north.

< 572h/572H 263v/263V Pos: standing >
Along the Aqueduct
   The aqueduct continues heading north and south, just wide enough to
allow a couple orcs to walk along it at the same time if they are willing
to get their feet wet.  Every couple paces a smaller half-pipe leads
down and to the west, ultimately to an orcish home or business, to
provide fresh water.  Understandably, Duergar foreman are the most
common sights along the top of the aqueduct proving that the orcs did
not construct this fairly modern structure without help.
Obvious exits: -North -South -Down 
A Duergar foreman checks the aqueduct for problems.(Red Aura)

< 572h/572H 262v/263V Pos: standing >

< 572h/572H 262v/263V Pos: standing >

< 572h/572H 262v/263V Pos: standing >
You follow Beltorin.

South End of the Aqueduct
  The aqueduct of Storm Port serves a very important role in the well
being of the city.  Having all too much of salt water and too little
of pure water, a reservoir at the southern end of the town was created
by digging deep into the earth away from the sea.  Once the reservoir
was established and stable, the aqueduct was built to carry the water
over the eastern side of the city, with small stone branches leading
out to western end to provide fresh water to the numerous homes and
shops.  The only walkable area of the aqueduct runs north to the
Pillar of Elements and south to the reservoir. 
Obvious exits: -North -South
Colc FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A little chipmunk stands here.
A large grizzly bear stands here.
A large grizzly bear stands here.
Suulod, the Goblin camp leader, watches over the area here.(Red Aura)
Slay whom?

< 572h/572H 261v/263V Pos: standing >

< 572h/572H 261v/263V Pos: standing >
You follow Beltorin.

Along the Aqueduct
   The aqueduct continues heading north and south, just wide enough to
allow a couple orcs to walk along it at the same time if they are willing
to get their feet wet.  Every couple paces a smaller half-pipe leads
down and to the west, ultimately to an orcish home or business, to
provide fresh water.  Understandably, Duergar foreman are the most
common sights along the top of the aqueduct proving that the orcs did
not construct this fairly modern structure without help.
Obvious exits: -North -South -Down 
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
An Orc city guard walks here, most likely abusing his power.(Red Aura)
A Duergar foreman checks the aqueduct for problems.(Red Aura)
Slay whom?

< 572h/572H 261v/263V Pos: standing >
Slay whom?

< 572h/572H 263v/263V Pos: standing >
Suulod enters from the south.
A large grizzly bear enters from the south.
A large grizzly bear enters from the south.
A little chipmunk enters from the south.
Beltorin sneaks north.
You follow Beltorin.

A Water Wheel On the Aqueduct
   The aqueduct stone construction here has been impedded with
a large wooden wheel that slowly keeps the water flowing from the
reservoir and into the town.  Several half-pipes break away here,
more than any other place on the aqueduct as the water wheel pumps
the fresh water throughout the city.
Obvious exits: -North -South
The aqueduct's huge water wheel keeps the water flowing here.
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Baulz Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here, fighting a Centaur.(Red Aura)
*Pok Sickly Pale Ale - Brewed in Blood (Kobold)(small) stands in mid-air here, fighting a Centaur.(Red Aura)
A Centaur (large) stands, floating here, fighting Baulz.
An Orc commoner wanders the city here.(Red Aura)

< 572h/572H 262v/263V Pos: standing >
Beltorin starts casting an offensive spell.
Beltorin snaps into visibility.
Slay whom?
Pok starts casting an offensive spell.
Pok snaps into visibility.

< 572h/572H 262v/263V Pos: standing >
Slay whom?

< 572h/572H 262v/263V Pos: standing >

< 572h/572H 262v/263V Pos: standing >
Beltorin completes his spell...
Beltorin utters the words 'abrauztg gpahhzfuio uqzbarr'
Beltorin points at a Centaur.
Beltorin's iceball shatters upon impacting a Centaur, rending flesh and sending blood flying.
A Centaur attempts to flee.
A Centaur trots north.

< 572h/572H 262v/263V Pos: standing >
Pok stops invoking abruptly!

< 572h/572H 262v/263V Pos: standing >
Beltorin sneaks north.
Colc sneaks north.
Baulz leaves north.
You follow Beltorin.

Along the Aqueduct
   The aqueduct continues heading north and south, just wide enough to
allow a couple orcs to walk along it at the same time if they are willing
to get their feet wet.  Every couple paces a smaller half-pipe leads
down and to the west, ultimately to an orcish home or business, to
provide fresh water.  Understandably, Duergar foreman are the most
common sights along the top of the aqueduct proving that the orcs did
not construct this fairly modern structure without help.
Obvious exits: -North -South
Baulz Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
Colc FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A Centaur (large) stands, floating here.
Baulz leaves north.

< 572h/572H 261v/263V Pos: standing >
Fire sears and bakes a Centaur!
A Centaur is incapacitated and will slowly die, if not aided.
Pok enters from the south.

< 572h/572H 261v/263V Pos: standing >
You miss a Centaur.
Pok starts casting an offensive spell.
Pok snaps into visibility.

< 572h/572H 261v/263V Pos: standing >
< T: Mussa TP: sta TC:excellent E: A Centaur sta EP:  awful >
 Baulz enters from the north.

< 572h/572H 262v/263V Pos: standing >
< T: Mussa TP: sta TC:excellent E: A Centaur sta EP:  awful >
 Beltorin starts casting a spell.
Beltorin snaps into visibility.

< 572h/572H 262v/263V Pos: standing >
< T: Mussa TP: sta TC:excellent E: A Centaur sta EP:  awful >
 Pok completes his spell...
Pok utters the word 'uwwarahz'
A flaming conflagration spews from Pok striking a Centaur full on!
Pok snaps into visibility.
A Centaur's ring of sand blasting [superior] melted from the intense heat!
A Centaur's belt of desert sands melted from the intense heat!
A Centaur is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Mussa by 2858625.