<worn as a badge> a glowing blue crystal (magic)
<worn on head> the turban of power [poor] (magic)
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> an anti-matter earring [35%]
<worn in ear> a wad of spawn goo of agility (magic) (humming)
<worn on face> veil of darkness (glowing) [49%]
<worn around neck> a diamond necklace [poor] (magic)
<worn around neck> a woven neberihide necklace (humming)
<worn on body> the robe of the mind of health (invis) (magic)
<worn about body> a thin dragonskin cloak coated with brass [poor] (magic)
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing)
<worn about waist> the woven entrails of an unfortunate soul [superior]
<worn on belt buckle>a black leather bound spellbook [poor] (invis) (humming)
<worn on arms> sleeves scrolled with intricate runes [poor]
<held as shield> a well-polished mithril body shield [superior] (illuminating)
<worn around wrist> a bracelet of woven willow leaves [superior] (magic)
<worn around wrist> a bracelet of finger bones [superior] with a strange dark bloodstone
<worn on hands> a pair of hazy green gloves of intelligence (magic) (glowing)
<worn on finger> a yellow ring of chrysoberyl [superior] (magic)
<worn on finger> a ring of the Neogi Lords [superior] (glowing) [85%]
<primary weapon> a staff of power (magic)
<worn on legs> some mithril-plated gnomish leg enhancers of endurance (humming)
<worn on feet> some boots of the black winged dragon (magic) (glowing)
Naj closes his book and grins malevolently.
< 713h/713H 216v/216V Pos: standing >
Naj clambers to his feet.
< 713h/713H 216v/216V Pos: standing >
Gell sits down in a comfortable spot.
< 713h/713H 216v/216V Pos: standing >
Gell takes out his unholy symbol and begins praying intently.
< 713h/713H 216v/216V Pos: standing >
< 713h/713H 216v/216V Pos: standing >
Beltorin shouts out loudly.. MOVING!!!!
< 713h/713H 216v/216V Pos: standing >
< 713h/713H 216v/216V Pos: standing >
< 713h/713H 216v/216V Pos: standing >
A Human enters from the west.
< 713h/713H 216v/216V Pos: standing >
A Human leaves west.
< 713h/713H 216v/216V Pos: standing >
Gell clambers to his feet.
Gell, looking very frustrated, packs up his holy symbol.
< 713h/713H 216v/216V Pos: standing >
A Human enters from the west.
< 713h/713H 216v/216V Pos: standing >
A Human looks at you.
< 713h/713H 216v/216V Pos: standing >
A Human leaves west.
Beltorin sneaks west.
Gell leaves west.
Naj leaves west.
You follow Beltorin.
<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
Fresh blood splatters cover the area.
Naj Norrlands Guld Brewed in Blood (Drider)(huge) stands in mid-air here.(Red Aura)
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A Human (medium) stands here. (Non-Fraggable)(Gold Aura)
A large xorn enters from the east.
A LARGE earth elemental enters from the east.
Alarm bells sound, signalling an invasion!
A HUGE stone golem enters from the east.
Dziph enters from the east.
< 713h/713H 215v/216V Pos: standing >
Beltorin sneaks west.
Gell leaves west.
Semat sneaks west.
Naj leaves west.
You follow Beltorin.
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
Puddles of fresh blood cover the ground.
A wooden stall stands here, goods displayed upon its counter.
Naj Norrlands Guld Brewed in Blood (Drider)(huge) stands in mid-air here.(Red Aura)
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A large xorn enters from the east.
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.
Dziph enters from the east.
< 713h/713H 214v/216V Pos: standing >
Beltorin sneaks west.
Gell leaves west.
Semat sneaks west.
Naj leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Beltorin.
<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>
The Center of the Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. This part of the market is
the only place where you can walk without bumping into people. The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
Naj Norrlands Guld Brewed in Blood (Drider)(huge) stands in mid-air here.(Red Aura)
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
A large xorn enters from the east.
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.
Dziph enters from the east.
< 713h/713H 213v/216V Pos: standing >
< 713h/713H 215v/216V Pos: standing >
A street sweeper enters from the north.
< 713h/713H 216v/216V Pos: standing >
A militia guard suddenly attacks YOU!
A militia guard misses you.
A militia guard misses you.
< 713h/713H 216v/216V Pos: standing >
< T: Zloin TP: sta TC:excellent E: militia sta EP: excellent >
Beltorin starts casting an offensive spell called 'arieks shattering iceball'.
< 713h/713H 216v/216V Pos: standing >
< T: Zloin TP: sta TC:excellent E: militia sta EP: excellent >
You start chanting...
< 713h/713H 216v/216V Pos: standing >
< T: Zloin TP: sta TC:excellent E: militia sta EP: excellent >
Beltorin completes his spell...
Beltorin utters the words 'abrauztg gpahhzfuio uqzbarr'
Beltorin points at a militia guard.
Beltorin's iceball shatters upon impacting a militia guard, rending flesh and sending blood flying.
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 3.
A militia guard's death cry reverberates in your head as he falls to the ground.
You abort your spell before it's done!
< 713h/713H 216v/216V Pos: standing >
Dziph shouts in drow 'open up Marias Smaug pile then'
< 713h/713H 216v/216V Pos: standing >
Gell gets something from the corpse of a militia guard.
< 713h/713H 216v/216V Pos: standing >
Gell puts a pile of coins into a bottomless bag of the illithids.
< 713h/713H 216v/216V Pos: standing >
Gell leaves west.
Naj leaves west.
You follow Beltorin.
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city. The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
Naj Norrlands Guld Brewed in Blood (Drider)(huge) stands in mid-air here.(Red Aura)
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
A large xorn enters from the east.
A LARGE earth elemental enters from the east.
A militia guard suddenly attacks a LARGE earth elemental!
A militia guard misses a LARGE earth elemental.
A HUGE stone golem enters from the east.
Dziph enters from the east.
< 713h/713H 215v/216V Pos: standing >
Beltorin sneaks west.
Gell leaves west.
Semat sneaks west.
Naj leaves west.
You follow Beltorin.
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
Puddles of fresh blood cover the ground.
Naj Norrlands Guld Brewed in Blood (Drider)(huge) stands in mid-air here.(Red Aura)
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A large xorn enters from the east.
A HUGE stone golem enters from the east.
Dziph enters from the east.
< 713h/713H 214v/216V Pos: standing >
< 713h/713H 214v/216V Pos: standing >
Gell leaves east.
Naj leaves east.
You follow Beltorin.
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city. The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
Naj Norrlands Guld Brewed in Blood (Drider)(huge) stands in mid-air here.(Red Aura)
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A LARGE earth elemental stands here, fighting a militia guard. (Minion)
A militia guard stands here, fighting a LARGE earth elemental.(Gold Aura)
A large xorn enters from the west.
A HUGE stone golem enters from the west.
Dziph enters from the west.
< 713h/713H 215v/216V Pos: standing >
Beltorin starts casting an offensive spell.
< 713h/713H 215v/216V Pos: standing >
Beltorin completes his spell...
Beltorin utters the words 'abrauztg gpahhzfuio uqzbarr'
Beltorin points at a militia guard.
Beltorin's iceball shatters upon impacting a militia guard, rending flesh and sending blood flying.
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 3.
The unmistakable scent of fresh blood can be smelled as a militia guard dies in agony.
< 713h/713H 215v/216V Pos: standing >
Gell gets something from the corpse of a militia guard.
< 713h/713H 215v/216V Pos: standing >
Gell puts a pile of coins into a bottomless bag of the illithids.
< 713h/713H 215v/216V Pos: standing >
Beltorin sneaks west.
Gell leaves west.
Naj leaves west.
You follow Beltorin.
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
Puddles of fresh blood cover the ground.
Naj Norrlands Guld Brewed in Blood (Drider)(huge) stands in mid-air here.(Red Aura)
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A large xorn enters from the east.
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.
Alarm bells sound, signalling an invasion!
Dziph enters from the east.
< 713h/713H 214v/216V Pos: standing >
< 713h/713H 214v/216V Pos: standing >
Beltorin sneaks north.
Gell leaves north.
Semat sneaks north.
Naj leaves north.
You follow Beltorin.
<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
Naj Norrlands Guld Brewed in Blood (Drider)(huge) stands in mid-air here, fighting a tharnadian thief-hunter.(Red Aura)
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gell's head.
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A stray tomcat is darting after rodents, here.
A tharnadian thief-hunter stands here, fighting Naj.(Gold Aura)
A young man in leather armor seems to be patrolling the area.
A large xorn enters from the south.
Alarm bells sound, signalling an invasion!
A LARGE earth elemental enters from the south.
Alarm bells sound, signalling an invasion!
A HUGE stone golem enters from the south.
Dziph enters from the south.
< 713h/713H 215v/216V Pos: standing >
A militia guard suddenly attacks Gell!
A militia guard misses Gell.
< 713h/713H 215v/216V Pos: standing >
Beltorin starts casting an offensive spell called 'arieks shattering iceball'.
Beltorin snaps into visibility.
< 713h/713H 215v/216V Pos: standing >
Semat snaps into visibility.
Semat places a gladius called 'Backstabber' in the back of a militia guard, resulting in some strange noises and some blood.
< 713h/713H 215v/216V Pos: standing >
A militia guard enters from the west.
Beltorin completes his spell...
Beltorin utters the words 'abrauztg gpahhzfuio uqzbarr'
Beltorin points at a militia guard.
Beltorin's iceball shatters upon impacting a militia guard, rending flesh and sending blood flying.
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 1.
A look of horror and a silent scream are a militia guard's last actions in this world.
The Tharnadia-Keats Intersection
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a militia guard is lying here.
A young man in leather armor seems to be patrolling the area.
*Dziph Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Dziph's head.
A HUGE stone golem stands solemnly here. (minion)
A LARGE earth elemental stands here, looking like a living rock. (minion)
A large Xorn stands here, three arms flailing. (minion)
Naj Norrlands Guld Brewed in Blood (Drider)(huge) stands in mid-air here, fighting a tharnadian thief-hunter.(Red Aura)
Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A stray tomcat is darting after rodents, here.
A tharnadian thief-hunter stands here, fighting Naj.(Gold Aura)
< 713h/713H 215v/216V Pos: standing >
A militia guard suddenly attacks Beltorin!
A militia guard suddenly appears a bit confused!
A militia guard's punch wounds Beltorin.
< 713h/713H 215v/216V Pos: standing >
Gell gets something from the corpse of a militia guard.
< 713h/713H 215v/216V Pos: standing >
Gell puts a pile of coins into a bottomless bag of the illithids.
< 713h/713H 215v/216V Pos: standing >
Beltorin starts casting an offensive spell.
Semat's impressive pierce strikes a militia guard.
< 713h/713H 215v/216V Pos: standing >
Semat's pierce strikes a militia guard.
Semat's impressive slash strikes a militia guard.
Semat's impressive pierce strikes a militia guard.
Semat's slash strikes a militia guard hard.
Semat's impressive slash strikes a militia guard hard.
< 713h/713H 215v/216V Pos: standing >
Naj dodges a tharnadian thief-hunter's attack.
A tharnadian thief-hunter's punch grazes Naj.
A tharnadian thief-hunter's punch grazes Naj.
A tharnadian thief-hunter starts casting an offensive spell.
A HUGE stone golem suddenly attacks a tharnadian thief-hunter!
[Damage: 5 ] A HUGE stone golem's crude crush grazes a tharnadian thief-hunter.
A LARGE earth elemental suddenly attacks a tharnadian thief-hunter!
[Damage: 5 ] A LARGE earth elemental's crude crush grazes a tharnadian thief-hunter.
A tharnadian thief-hunter avoids being bashed by a large xorn, who loses its balance and falls.
< 713h/713H 215v/216V Pos: standing >
Naj flips everyone off.
< 713h/713H 215v/216V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the words 'parl xafe'
Dziph snaps into visibility.
A tharnadian thief-hunter sends Dziph reeling with a holy word.
A tharnadian thief-hunter's spell flows around a HUGE stone golem, leaving it unharmed!
A tharnadian thief-hunter sends a LARGE earth elemental reeling with a holy word.
A tharnadian thief-hunter sends a large xorn reeling with a holy word.
-=[You are sent reeling by a tharnadian thief-hunter's holy word.]=-
A tharnadian thief-hunter sends Naj reeling with a holy word.
A tharnadian thief-hunter sends Semat reeling with a holy word.
A tharnadian thief-hunter sends Gell reeling with a holy word.
Beltorin wavers in agony, as the positive energies sent by a tharnadian thief-hunter purge his essence!
A tharnadian thief-hunter sends Beltorin reeling with a holy word.
Naj misses a tharnadian thief-hunter.
Naj misses a tharnadian thief-hunter.
A Human enters from the south.
< 671h/713H 215v/216V Pos: standing >
< T: Naj TP: sta TC:few scratches E: thief sta EP: few scratches >
A Human leaves west.
Dziph starts casting an offensive spell called 'bigbys clenched fist'.
< 671h/713H 215v/216V Pos: standing >
< T: Naj TP: sta TC:few scratches E: thief sta EP: few scratches >
Naj starts casting an offensive spell called 'bigbys clenched fist'.
You start chanting...
< 671h/713H 215v/216V Pos: standing >
< T: Naj TP: sta TC:few scratches E: thief sta EP: few scratches >
Beltorin completes his spell...
Beltorin utters the words 'abrauztg gpahhzfuio uqzbarr'
Beltorin points at a tharnadian thief-hunter.
Beltorin's iceball shatters upon impacting a tharnadian thief-hunter, rending flesh and sending blood flying.
< 671h/713H 215v/216V Pos: standing >
< T: Naj TP: sta TC:few scratches E: thief sta EP: small wounds >
A tharnadian thief-hunter dodges Gell's attack.
A tharnadian thief-hunter dodges Gell's attack.
< 671h/713H 215v/216V Pos: standing >
< T: Naj TP: sta TC:few scratches E: thief sta EP: small wounds >
Casting: disintegrate
Dziph completes his spell...
Dziph utters the words 'buoblg qrunsoqpze yugh'
Dziph's fist beats the life out of a militia guard, blood pours from his body!
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 1.
A look of horror and a silent scream are a militia guard's last actions in this world.
You abort your spell before it's done!
< 671h/713H 215v/216V Pos: standing >
< T: Naj TP: sta TC:few scratches E: thief sta EP: small wounds >
Naj completes his spell...
Naj utters the words 'buoblg qrunsoqpze yugh'
Naj's fist beats the life out of a tharnadian thief-hunter, blood pours from his body!
You miss a tharnadian thief-hunter.
You miss a tharnadian thief-hunter.
Beltorin starts casting an offensive spell.
< 671h/713H 215v/216V Pos: standing >
< T: Naj TP: sta TC:few scratches E: thief sta EP: few wounds >
A Human enters from the north.
< 671h/713H 215v/216V Pos: standing >
< T: Naj TP: sta TC:few scratches E: thief sta EP: few wounds >
Beltorin completes his spell...
Beltorin utters the words 'abrauztg gpahhzfuio uqzbarr'
Beltorin points at a tharnadian thief-hunter.
Beltorin's iceball shatters upon impacting a tharnadian thief-hunter, rending flesh and sending blood flying.
< 671h/713H 215v/216V Pos: standing >
< T: Naj TP: sta TC:few scratches E: thief sta EP: few wounds >
You failed.
< 671h/713H 215v/216V Pos: standing >
< T: Naj TP: sta TC:few scratches E: thief sta EP: few wounds >
A tharnadian thief-hunter's feeble punch grazes Naj.
A tharnadian thief-hunter's feeble punch grazes Naj.
A tharnadian thief-hunter's feeble punch grazes Naj.
A tharnadian thief-hunter starts casting an offensive spell.
< 671h/713H 215v/216V Pos: standing >
< T: Naj TP: sta TC:few scratches E: thief sta EP: few wounds >
A large xorn misses a tharnadian thief-hunter.
[Damage: 4 ] A large xorn's crush wounds a tharnadian thief-hunter.
A Human leaves south.
< 671h/713H 215v/216V Pos: standing >
< T: Naj TP: sta TC:few scratches E: thief sta EP: few wounds >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the words 'parl xafe'
Dziph snaps into visibility.
A tharnadian thief-hunter sends Dziph reeling with a holy word.
A tharnadian thief-hunter sends a HUGE stone golem reeling with a holy word.
A tharnadian thief-hunter's spell flows around a LARGE earth elemental, leaving it unharmed!
A tharnadian thief-hunter sends a large xorn reeling with a holy word.
You resist the effects of a tharnadian thief-hunter's spell!
A tharnadian thief-hunter sends Naj reeling with a holy word.
A tharnadian thief-hunter sends Semat reeling with a holy word.
A tharnadian thief-hunter's spell flows around Gell, leaving him unharmed!
Beltorin wavers in agony, as the positive energies sent by a tharnadian thief-hunter purge his essence!
A tharnadian thief-hunter sends Beltorin reeling with a holy word.
< 671h/713H 215v/216V Pos: standing >
< T: Naj TP: sta TC: small wounds E: thief sta EP: few wounds >
[Damage: 5 ] A LARGE earth elemental's crude crush wounds a tharnadian thief-hunter.
[Damage: 4 ] A LARGE earth elemental's crush wounds a tharnadian thief-hunter.
[Damage: 6 ] A HUGE stone golem's decent crush wounds a tharnadian thief-hunter.
[Damage: 5 ] A HUGE stone golem's crude crush wounds a tharnadian thief-hunter.
Dziph starts casting an offensive spell called 'bigbys clenched fist'.
< 671h/713H 215v/216V Pos: standing >
< T: Naj TP: sta TC: small wounds E: thief sta EP: nasty wounds >
A tharnadian thief-hunter dodges Naj's attack.
Naj misses a tharnadian thief-hunter.
You start chanting...
< 671h/713H 215v/216V Pos: standing >
< T: Naj TP: sta TC: small wounds E: thief sta EP: nasty wounds >
Beltorin misses a tharnadian thief-hunter.
Beltorin misses a tharnadian thief-hunter.
< 671h/713H 215v/216V Pos: standing >
< T: Naj TP: sta TC: small wounds E: thief sta EP: nasty wounds >
A tharnadian thief-hunter dodges Gell's attack.
Gell misses a tharnadian thief-hunter.
< 671h/713H 215v/216V Pos: standing >
< T: Naj TP: sta TC: small wounds E: thief sta EP: nasty wounds >
Casting: disintegrate
Dziph completes his spell...
Dziph utters the words 'buoblg qrunsoqpze yugh'
Dziph's fist beats the life out of a tharnadian thief-hunter, blood pours from his body!
Semat snaps into visibility.
Semat's pierce strikes a tharnadian thief-hunter.
Semat's slash strikes a tharnadian thief-hunter.
A tharnadian thief-hunter dodges Semat's attack.
Semat's impressive slash strikes a tharnadian thief-hunter hard.
Semat's fine slash strikes a tharnadian thief-hunter.
Naj starts casting an offensive spell.
A tharnadian thief-hunter's face turns pale as Semat slams his head into his face.
< 671h/713H 215v/216V Pos: standing >
< T: Naj TP: sta TC: small wounds E: thief sta EP: pretty hurt >
< 671h/713H 215v/216V Pos: standing >
< T: Naj TP: sta TC: small wounds E: thief sta EP: pretty hurt >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a tharnadian thief-hunter!
[Damage: 85 ] -=[You smile happily as your disintegration ray hits a tharnadian thief-hunter!]=-
You miss a tharnadian thief-hunter.
You miss a tharnadian thief-hunter.
< 671h/713H 215v/216V Pos: standing >
< T: Naj TP: sta TC: small wounds E: thief sta EP: awful >
A stray cat leaves west.
< 671h/713H 215v/216V Pos: standing >
< T: Naj TP: sta TC: small wounds E: thief sta EP: awful >
Naj completes his spell...
Naj utters the word 'yufzbarr'
You receive your share of experience.
Beltorin starts casting an offensive spell.
Beltorin snaps into visibility.
< 671h/713H 215v/216V Pos: standing >
< T: Naj TP: sta TC: small wounds E: thief sta EP: awful >
Dziph starts casting an offensive spell called 'bigbys clenched fist'.
Dziph snaps into visibility.
You start chanting...
< 671h/713H 215v/216V Pos: standing >
< T: Naj TP: sta TC: small wounds E: thief sta EP: awful >
A tharnadian thief-hunter misses Naj.
A tharnadian thief-hunter's punch grazes Naj.
< 671h/713H 215v/216V Pos: standing >
< T: Naj TP: sta TC: small wounds E: thief sta EP: awful >
Beltorin completes his spell...
Beltorin utters the words 'oagzajg qraje'
Beltorin points at a tharnadian thief-hunter.
Beltorin creates a gaseous cloud with a wave of his hand, directing it at a tharnadian thief-hunter and causing him to choke painfully.
A tharnadian thief-hunter is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 94.
The smell of fresh blood enters your body, infusing you with power!
A tharnadian thief-hunter's death cry reverberates in your head as he falls to the ground.
You abort your spell before it's done!
Dziph stops invoking abruptly!
< 671h/713H 215v/216V Pos: standing >
Gell gets something from the corpse of a tharnadian thief-hunter.
< 671h/713H 215v/216V Pos: standing >
Gell puts a pile of coins into a bottomless bag of the illithids.
< 671h/713H 215v/216V Pos: standing >
Naj starts casting a spell.
< 671h/713H 215v/216V Pos: standing >
< 671h/713H 215v/216V Pos: standing >
Naj completes his spell...
Naj utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover Naj's skin.
< 671h/713H 215v/216V Pos: standing >
Keats street continues to the south.
You extend your sights southward.
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
Fresh blood splatters cover the area.
The corpse of a Human is lying here.
< 671h/713H 215v/216V Pos: standing >
A large xorn clambers to its feet.
< 671h/713H 215v/216V Pos: standing >
Beltorin shouts out loudly.. MOVING!!!!
< 671h/713H 215v/216V Pos: standing >
Beltorin sneaks west.
Gell leaves west.
Semat sneaks west.
Naj leaves west.
You follow Beltorin.
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
Naj Norrlands Guld Brewed in Blood (Drider)(huge) stands in mid-air here.(Red Aura)
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here, fighting the Tharnadian Quartermaster.(Red Aura)
A globe of darkness floats near Gell's head.
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A stray tomcat is darting after rodents, here.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
The Tharnadian Quartermaster stands here, fighting Gell.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
A large xorn enters from the east.
A tharnadian thief-hunter suddenly attacks a large xorn!
A tharnadian thief-hunter's weak punch grazes a large xorn.
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.
Alarm bells sound, signalling an invasion!
Dziph enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 671h/713H 214v/216V Pos: standing >
< 671h/713H 214v/216V Pos: standing >
The town crier suddenly attacks Naj!
The town crier's feeble punch grazes Naj.
< 671h/713H 216v/216V Pos: standing >
Beltorin grasps his totem tightly, and begins communing with the spirits.
Beltorin starts casting an offensive spell called 'scathing wind'.
Beltorin snaps into visibility.
< 672h/713H 216v/216V Pos: standing >
A Human enters from the south.
< 672h/713H 216v/216V Pos: standing >
Beltorin completes his spell...
Beltorin utters the words 'gqahpuio xuie'
A scathing gust of wind bursts from Beltorin's fingertips!
The scathing gust of wind hits a Human, burning flesh from his body.
A Human is dead! R.I.P.
You receive your share of experience.