The death of [ 7 Monk] Goaway (Human)

in The Great Fountain of Tharnadia

from the perspective of [ 7 Monk] Goaway (Human)

<worn on head>       a whisper-thin helm
<worn on body>       a set of loose fitting robes
<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<worn on arms>       a set of loose fitting sleeves
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<held>               a small leather-bound book
<worn on legs>       a set of loose fitting leggings
<worn on feet>       some thin leather sandals

A militia guard who is not far off to your east.
A HUGE stone golem who is in the distance to your east.
A large xorn who is in the distance to your east.
A Drow Elf who is in the distance to your east.
A Shade who is in the distance to your east.
A Drider who is in the distance to your east.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.

< 15h/65H 110v/112V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection north of
here, while a tight and murky alley leads off to the west.  Keats street heads
off to the south.
Obvious exits: -North -South -West 

< 15h/65H 109v/112V Pos: standing >
You quickly scan the area.
A street sweeper who is a brief walk away to your north.
A street sweeper who is rather far off to your north.
A stray cat who is rather far off to your north.
A tharnadian thief-hunter who is rather far off to your north.
A street sweeper who is close by to your south.
A homeless child who is close by to your south.
A slutty whore who is close by to your south.
A red shape who is close by to your west.
A red shape who is close by to your west.

< 15h/65H 110v/112V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East  -South
Fresh blood covers everything in the area.

< 15h/65H 110v/112V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A street sweeper who is not far off to your north.
A street sweeper who is a brief walk away to your north.
A stray cat who is a brief walk away to your north.
A tharnadian thief-hunter who is a brief walk away to your north.
A militia guard who is close by to your east.
A militia guard who is not far off to your east.
A HUGE stone golem who is in the distance to your east.
A LARGE earth elemental who is in the distance to your east.
A large xorn who is in the distance to your east.
A Drow Elf who is in the distance to your east.
A Shade who is in the distance to your east.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.

< 15h/65H 111v/112V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
A militia guard is posted here, keeping watch over the bazaar.

< 16h/65H 111v/112V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
A militia guard is posted here, keeping watch over the bazaar.

< 16h/65H 110v/112V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East  -South -West 
Puddles of fresh blood cover the ground.
A wooden stall stands here, goods displayed upon its counter.

< 16h/65H 109v/112V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East  -West 
Puddles of fresh blood cover the ground.

< 16h/65H 108v/112V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East # -South -West 
Puddles of fresh blood cover the ground.
Shattered bits of ice are scattered about the area.
[3] The corpse of an elite guard is lying here.
The corpse of a Human is lying here.
The corpse of a militia guard is lying here.
The corpse of a street sweeper is lying here.
The corpse of a Githzerai is lying here.
A HUGE stone golem stands solemnly here. (minion) 
A LARGE earth elemental stands here, looking like a living rock. (minion) 
A large Xorn stands here, three arms flailing. (minion) 
A Drow Elf (medium) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.
A Drow Elf (medium) Caskling Brewed in Blood sits resting.
A globe of darkness floats near a Drow Elf's head.
A Shade (small) Fosters Brewed in Blood stands in mid-air here.
A Drider (huge) Norrlands Guld   Brewed in Blood stands in mid-air here.

< 16h/65H 107v/112V Pos: standing >
The iron seems to be closed.

< 16h/65H 107v/112V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East  -West 
Fresh blood covers everything in the area.

< 16h/65H 107v/112V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East # -South -West 
Fresh blood covers everything in the area.
Shattered bits of ice are scattered about the area.
[3] The corpse of an elite guard is lying here.
The corpse of a Human is lying here.
The corpse of a militia guard is lying here.
The corpse of a street sweeper is lying here.
The corpse of a Githzerai is lying here.
A HUGE stone golem stands solemnly here. (minion) 
A LARGE earth elemental stands here, looking like a living rock. (minion) 
A large Xorn stands here, three arms flailing. (minion) 
A Drow Elf (medium) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.
A Drow Elf (medium) Caskling Brewed in Blood stands in mid-air here.
A globe of darkness floats near a Drow Elf's head.
A Shade (small) Fosters Brewed in Blood stands in mid-air here.
A Drider (huge) Norrlands Guld   Brewed in Blood stands in mid-air here.

< 16h/65H 107v/112V Pos: standing >
You see nothing special about him.
This Drow Elf is in excellent condition.
He's medium in size.
He is in the front rank.
He seems to be moving much faster than normal..
He's surrounded by a diffuse globe of light!
He has little gills in his neck!
A strange darkness flows around him.

<worn as a badge>    a glowing blue crystal
<worn on head>       the turban of power [poor]
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        an anti-matter earring [35%]
<worn in ear>        a wad of spawn goo of agility (humming)
<worn on face>       veil of darkness (glowing) [49%]
<worn around neck>   a diamond necklace [poor]
<worn around neck>   a woven neberihide necklace (humming)
<worn about body>    a thin dragonskin cloak coated with brass [poor]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (glowing)
<worn about waist>   the woven entrails of an unfortunate soul [superior]
<worn on arms>       sleeves scrolled with intricate runes [poor]
<held as shield>     a well-polished mithril body shield [superior] (illuminating)
<worn around wrist>  a bracelet of woven willow leaves [superior]
<worn around wrist>  a bracelet of finger bones [superior] with a strange dark bloodstone
<worn on hands>      a pair of hazy green gloves of intelligence (glowing)
<worn on finger>     a yellow ring of chrysoberyl [superior]
<worn on finger>     a ring of the Neogi Lords [superior] (glowing) [85%]
<primary weapon>     a staff of power
<worn on legs>       some mithril-plated gnomish leg enhancers of endurance (humming)
<worn on feet>       some boots of the black winged dragon (glowing)

< 16h/65H 108v/112V Pos: standing >
You are already standing.

< 16h/65H 109v/112V Pos: standing >

< 16h/65H 109v/112V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East  -West 
Fresh blood splatters cover the area.
A Drow Elf enters from the east.
A Drider skitters in from the east.
A Drow Elf enters from the east.
A large xorn enters from the east.
A LARGE earth elemental enters from the east.
Alarm bells sound, signalling an invasion!
A HUGE stone golem enters from the east.

< 17h/65H 108v/112V Pos: standing >
A Drow Elf leaves west.
A Drider leaves west.
A Drow Elf leaves west.
A large xorn leaves west.
A LARGE earth elemental leaves west.
A HUGE stone golem leaves west.

< 17h/65H 109v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 17h/65H 109v/112V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East  -South -West 
Puddles of fresh blood cover the ground.
A wooden stall stands here, goods displayed upon its counter.

< 17h/65H 108v/112V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East  -West 
Fresh blood splatters cover the area.

< 17h/65H 108v/112V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East # -South -West 
Fresh blood covers everything in the area.
Shattered bits of ice are scattered about the area.
[3] The corpse of an elite guard is lying here.
The corpse of a Human is lying here.
The corpse of a militia guard is lying here.
The corpse of a street sweeper is lying here.
The corpse of a Githzerai is lying here.

< 17h/65H 107v/112V Pos: standing >
The iron seems to be closed.

< 17h/65H 108v/112V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West # -Up   

< 17h/65H 108v/112V Pos: standing >
Someone shouts 'opin yp Naroas Smeug pime thean'

< 17h/65H 108v/112V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North# -South -West 

< 17h/65H 107v/112V Pos: standing >
The door seems to be closed.

< 17h/65H 108v/112V Pos: standing >
A Bend in the Wall Road
Obvious exits: -North# -South -West 

< 18h/65H 109v/112V Pos: standing >
A Bend in the Wall Road
Obvious exits: -North# -South -West 

< 18h/65H 111v/112V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A human merchant who is close by to your west.
A tharnadian thief-hunter who is not far off to your west.

< 18h/65H 112v/112V Pos: standing >
A Bend in the Wall Road
Obvious exits: -North# -South -West 

< 18h/65H 112v/112V Pos: standing >

< 18h/65H 112v/112V Pos: standing >
A Bend in the Wall Road
Obvious exits: -North# -South -West 

< 19h/65H 112v/112V Pos: standing >
Alarm bells sound, signalling an invasion!

< 19h/65H 112v/112V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West # -Up   

< 19h/65H 111v/112V Pos: standing >
Hint: When out on the maps, avoid walking in hills (marked with ^) and mountains (marked with M) as they will fatigue you more quickly. Flying in these areas will not fatigue you as quickly.
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East # -South -West 
Fresh blood covers everything in the area.
Shattered bits of ice are scattered about the area.
[3] The corpse of an elite guard is lying here.
The corpse of a Human is lying here.
The corpse of a militia guard is lying here.
The corpse of a street sweeper is lying here.
The corpse of a Githzerai is lying here.

< 19h/65H 110v/112V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!

< 19h/65H 110v/112V Pos: standing >
You quickly scan the area.
You see nothing.

< 19h/65H 111v/112V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -North -East # -South -West 
Fresh blood covers everything in the area.
Shattered bits of ice are scattered about the area.
[3] The corpse of an elite guard is lying here.
The corpse of a Human is lying here.
The corpse of a militia guard is lying here.
The corpse of a street sweeper is lying here.
The corpse of a Githzerai is lying here.

< 20h/65H 112v/112V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East  -West 
Fresh blood splatters cover the area.

< 20h/65H 111v/112V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East  -South -West 
Puddles of fresh blood cover the ground.
A wooden stall stands here, goods displayed upon its counter.

< 20h/65H 110v/112V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
The corpse of a militia guard is lying here.

< 20h/65H 109v/112V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
The corpse of a militia guard is lying here.

< 20h/65H 108v/112V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East  -South
Puddles of fresh blood cover the ground.

< 20h/65H 107v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 20h/65H 107v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 20h/65H 108v/112V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
The corpse of a militia guard is lying here.
A militia guard stands here, fighting a Shade.
A Drow Elf (medium) Caskling Brewed in Blood stands in mid-air here, fighting a tharnadian thief-hunter.
A globe of darkness floats near a Drow Elf's head.
A HUGE stone golem stands here, fighting a tharnadian thief-hunter. (Minion) 
A LARGE earth elemental stands here, fighting a tharnadian thief-hunter. (Minion) 
A large xorn is lying here, fighting a tharnadian thief-hunter. (Minion) 
A Drow Elf (medium) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here, fighting a tharnadian thief-hunter.
An impenetrable globe of darkness floats near a Drow Elf's head.
A Drider (huge) Norrlands Guld   Brewed in Blood stands in mid-air here, fighting a tharnadian thief-hunter.
An Orc (medium) Caskling Brewed in Blood stands in mid-air here, fighting a militia guard.
A Drow Elf (medium) Caskling Brewed in Blood stands in mid-air here, fighting a tharnadian thief-hunter.
A globe of darkness floats near a Drow Elf's head.
A Shade (small) Fosters Brewed in Blood stands in mid-air here, fighting a militia guard. (Casting) 
A stray tomcat is darting after rodents, here.
A tharnadian thief-hunter stands here, fighting a Drider.

< 20h/65H 107v/112V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A tharnadian thief-hunter watches over the town streets intently.
A woman is standing here, shopping about the town.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 20h/65H 106v/112V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up    -Down 
Fresh blood covers everything in the area.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 20h/65H 106v/112V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your north.
A woman who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
Quess who is close by above you.
Notme who is close by above you.
Orthyn who is close by above you.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 21h/65H 109v/112V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -North -Up    -Down 
Fresh blood covers everything in the area.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 21h/65H 109v/112V Pos: standing >
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West  -Down 
Fresh blood splatters cover the area.
A large sign hangs from the front of the counter here.
Quess (Githzerai)(medium) stands here.
Notme (Human)(medium) stands here.
Orthyn (Githzerai)(medium) stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 21h/65H 108v/112V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 21h/65H 109v/112V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West  -Down 
Fresh blood splatters cover the area.
A large sign hangs from the front of the counter here.
Quess (Githzerai)(medium) stands here.
Notme (Human)(medium) stands here.
Orthyn (Githzerai)(medium) stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 21h/65H 109v/112V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West  -Down 
Fresh blood splatters cover the area.
A large sign hangs from the front of the counter here.
Quess (Githzerai)(medium) stands here.
Notme (Human)(medium) stands here.
Orthyn (Githzerai)(medium) stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 21h/65H 110v/112V Pos: standing >
You are using:
<worn on head>       a whisper-thin helm
<worn on body>       a set of loose fitting robes
<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<worn on arms>       a set of loose fitting sleeves
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<held>               a small leather-bound book
<worn on legs>       a set of loose fitting leggings
<worn on feet>       some thin leather sandals

< 22h/65H 112v/112V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West  -Down 
Fresh blood splatters cover the area.
A large sign hangs from the front of the counter here.
Quess (Githzerai)(medium) stands here.
Notme (Human)(medium) stands here.
Orthyn (Githzerai)(medium) stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 22h/65H 112v/112V Pos: standing >
You are carrying: (1/11)
a small leather bag

< 22h/65H 112v/112V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 22h/65H 112v/112V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West  -Down 
Fresh blood splatters cover the area.
A large sign hangs from the front of the counter here.
Quess (Githzerai)(medium) stands here.
Notme (Human)(medium) stands here.
Orthyn (Githzerai)(medium) stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 22h/65H 112v/112V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 22h/65H 112v/112V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West  -Down 
Fresh blood splatters cover the area.
A large sign hangs from the front of the counter here.
Quess (Githzerai)(medium) stands here.
Notme (Human)(medium) stands here.
Orthyn (Githzerai)(medium) stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 22h/65H 112v/112V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 23h/65H 112v/112V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West  -Down 
Fresh blood splatters cover the area.
A large sign hangs from the front of the counter here.
Quess (Githzerai)(medium) stands here.
Notme (Human)(medium) stands here.
Orthyn (Githzerai)(medium) stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 23h/65H 112v/112V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up    -Down 
Fresh blood covers everything in the area.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 23h/65H 111v/112V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
Quess who is close by above you.
Notme who is close by above you.
Orthyn who is close by above you.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 23h/65H 111v/112V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A HUGE stone golem stands solemnly here. (minion) 
A LARGE earth elemental stands here, looking like a living rock. (minion) 
A large xorn stands here, fighting a tharnadian thief-hunter. (Minion) 
A Drow Elf (medium) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.
A Drider (huge) Norrlands Guld   Brewed in Blood stands in mid-air here, fighting the town crier.
A Drow Elf (medium) Caskling Brewed in Blood stands in mid-air here, fighting the Tharnadian Quartermaster.
A globe of darkness floats near a Drow Elf's head.
A Shade (small) Fosters Brewed in Blood stands in mid-air here. (Casting) 
A stray tomcat is darting after rodents, here.
A tharnadian thief-hunter stands here, fighting a large xorn.
The Tharnadian Quartermaster stands here, fighting a Drow Elf.
The town crier stands here, fighting a Drider.

< 24h/65H 110v/112V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
Kieta who is not far off to your east.
A woman who is close by to your west.
A large rat who is close by to your west.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A stray cat who is not far off to your west.
A human merchant who is not far off to your west.
A militia guard who is a brief walk away to your west.
A tharnadian thief-hunter who is a brief walk away to your west.
The doctor who is rather far off to your west.

< 24h/65H 110v/112V Pos: standing >
A Shade completes his spell...
A Shade utters the words 'gqahpuio xuie'
A scathing gust of wind bursts from a Shade's fingertips!
-=[The scathing gust of wind hits you, burning flesh from your body.]=-